Thank you very much NatsumeRin !
NatsumeRin wrote:In fact a green line in [Insane] is not snapped (01:27:363, 3ms different, don't know why)... but it won't affect any.
Here we go.
Thank you for modding very much
- I'm fine with map itself, this is a pretty good one. However something worried me, why have you silenced the slider-ticks ? This sounds so unnatural, it really feels like something's missing without the "tiktiktik" on the sliders. So please consider using them, that sounds so muuuch better ! (just remove soft-slidertick.wav in the beatmap's folder and fullsubmit).
removed and full submited :3
- I assume Insane is supposed to be easier than Lunatic right ? So why don't you use the same difficulty names as in Touhou games ? I mean Easy, Normal, Hard, Lunatic, Extra ? You would have to rename Insane into Lunatic, and Lunatic into Extra. That'd make more sense (especially since the star rating is wrong, the game thinks Insane is harder than lunatic, renaming the difficulties with what I proposed would makes more sense and it'd be easier to distinct which one is the hardest difficulty). in my opinion, it's fine because I see some beatmap use the name like this . plus I think "Extra" makes people do not dare to play it >< hope you understand me
- Why Insane and Lunatic have the sames difficulty settings , I mean the hardest one should have higher difficulty settings. So Increase Lunatic's OD to 8 and HP drain to 7 ? (or at least HP drain to 7). I fixed by reduce OD to 6 in Insane diff and Increase HP drain to 7 in Lunatic diff
That's all, this is a great map, I have really enjoyed played it. Waiting for the fixes to be done.