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fripSide - only my railgun -Euro Beat Charger Mix- [Osu|Taik

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Leorda
Hiii

[General]
* Why "youtube" in tags?


[Normal]
* AR +1

00:08:939 (1) - Move to 00:09:326?
00:40:294 (1) - It is just me or this object are too far from previous object? I think small jumps are not allowed for normal diff.....
01:15:132 (2) - Remove whistle at start slider, like 01:13:971 (3)
01:35:648 (2) - End it at 01:36:035?


[Hard]
00:21:519 (4) - Unstack 00:21:132 (2), or some players thought that (4) is place under 00:21:713 (5)
00:50:552 (1,2,3,4) - What's the point having a large spacing like this?
01:04:100 (1,2,3,4,5,6) - ^


Good luck
Topic Starter
yongtw123

Leorda wrote:

Hiii HiiiI~

[General]
* Why "youtube" in tags? well because this mix originated from youtube?


[Normal]
* AR +1 ok

00:08:939 (1) - Move to 00:09:326? sounds good
00:40:294 (1) - It is just me or this object are too far from previous object? I think small jumps are not allowed for normal diff..... eh? well the slider is a slowdown but in order to not let people misjudge i made the spacing consistent
01:15:132 (2) - Remove whistle at start slider, like 01:13:971 (3) maybe not, it corresponds to the, uh, :eurobeat-style instrument" in background
01:35:648 (2) - End it at 01:36:035? oh man i get this plenty times but i'd really prefer to keep this QQ


[Hard]
00:21:519 (4) - Unstack 00:21:132 (2), or some players thought that (4) is place under 00:21:713 (5) fixed
00:50:552 (1,2,3,4) - What's the point having a large spacing like this? to match the crescendo? or if i made it x1.0 spacing it plays out a bit cramped to my liking
01:04:100 (1,2,3,4,5,6) - ^ again it's match the crescendo, but uhm, i made some changes to the jumps, hope it's better?


Good luck
Thanks for modding!
bossandy
Hi hi~ 就單純為了報恩而來的 xD
 
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
 
[ General]
 
  1. Normal難度3.05 規則好像說要有低於3星的難度?
  2. tags裡的tv size感覺沒啥意義 但是應該沒差xD
 
[ Normal]
 
  1. 00:34:487 (1) - 結尾加個finish 跟著音樂
  2. 01:25:197 (1,2) - 不喜歡這兩個slider的shape...>_<
  3. 01:32:165 (2) - 開頭彷彿少了個finish
  4. 01:46:487 (2) - 不知道為什麼就是覺得刪除個個note比較好 難以形容的感覺 就是從前面的3個circles變兩個 讓他有漸層的感覺
 
[ Hard]
 
  1. 00:24:035 (6,7,8,9,10,11) - 都三連擊有些無趣 試試這樣 more fun!!!
  2. 00:25:100 (2,3) - 改成slider? 這裡歌詞有長音
  3. 00:25:874 (5,1) - ^
  4. 00:34:874 (2) - 開頭finish
  5. 01:05:068 (1,2,3) - 這裡用whistle怪怪的 都改成finish比較合音樂
  6. 01:12:810 (5) - 加個NC? 歌詞已經換句了
  7. 01:30:616 (5,6,7,8) - Same as 00:24:035 (6,7,8,9,10,11)
 
[ Insane]
 
  1. 00:21:519 (5,6,7,8,9,1) - 這cover蠻多的...建議改掉
  2. 00:34:874 (3) - 開頭finish
  3. 01:15:326 (3,5) - 這裡jump好大啊...坑! 建議這兩個circles用Ctrl+R交換下位置 變成兩組spacing一樣的jump
 
[ Yia's Taiko]
 
d= don ( Normal )
k= katsu ( Clap orWhistle )
D= Big Don ( Finish )
K= Big Katsu ( Clap/Whistle + Finish )
  1. 00:21:906 (24) - 這太吵了 而且不合音樂 把這circle往後移一格到00:22:003 然後把這circle跟下一個circle的finish刪除 就是dd 不要 D D
  2. 00:46:487 (29) - 這裡用D 跟著音樂
  3. 00:52:777 (68) - 這circle有些多餘
  4. 00:58:971 (110) - ^
  5. 01:06:616 (1) - D
  6. 01:19:003 (1) - D
  7. 01:28:487 (24) - Same suggetion as 00:21:906 (24)
  8. 01:46:874 (1) - 這spinner的結尾跟其他難度一致吧
 
  --------------------------------------------------------
好了! 這次也花蠻多時間的呢 差不多50分鐘xD
加油!! 司令!!!
Good Luck :3
Topic Starter
yongtw123

bossandy wrote:

Hi hi~ 就單純為了報恩而來的 xD 這裡沒有害羞表情可以用._.
 
  1. : 是我覺得一並要改的
  2. : 建議 但個人認為要改的
  3. : 就單純建議
 
[ General]
 
  1. Normal難度3.05 規則好像說要有低於3星的難度? at it plays like a normal? lol
  2. tags裡的tv size感覺沒啥意義 但是應該沒差xD lol
 
[ Normal]
 
  1. 00:34:487 (1) - 結尾加個finish 跟著音樂 我知道你的意思但是覺得太突出了
  2. 01:25:197 (1,2) - 不喜歡這兩個slider的shape...>_< 閃電耶QQ
  3. 01:32:165 (2) - 開頭彷彿少了個finish 加了會有點突兀
  4. 01:46:487 (2) - 不知道為什麼就是覺得刪除個個note比較好 難以形容的感覺 就是從前面的3個circles變兩個 讓他有漸層的感覺 這個好!
 
[ Hard]
 
  1. 00:24:035 (6,7,8,9,10,11) - 都三連擊有些無趣 試試這樣 more fun!!! 我也知道的意思但是我這樣放...呃'就說是我的執念吧
  2. 00:25:100 (2,3) - 改成slider? 這裡歌詞有長音 ok
  3. 00:25:874 (5,1) - ^ ok
  4. 00:34:874 (2) - 開頭finish 一樣nope
  5. 01:05:068 (1,2,3) - 這裡用whistle怪怪的 都改成finish比較合音樂 用finish連續三次有點吵@@
  6. 01:12:810 (5) - 加個NC? 歌詞已經換句了 okk
  7. 01:30:616 (5,6,7,8) - Same as 00:24:035 (6,7,8,9,10,11)same
 
[ Insane]
 
  1. 00:21:519 (5,6,7,8,9,1) - 這cover蠻多的...建議改掉 故意的,因為那邊打定拍
  2. 00:34:874 (3) - 開頭finish QQ
  3. 01:15:326 (3,5) - 這裡jump好大啊...坑! 建議這兩個circles用Ctrl+R交換下位置 變成兩組spacing一樣的jump 可這是insane耶lol
 
  --------------------------------------------------------
好了! 這次也花蠻多時間的呢 差不多50分鐘xD
加油!! 司令!!!
Good Luck :3
結果我最後只用了一點點 :?

bu still thanks for the detailed modding!
[Kirisame-Marisa]
Kawayi Rika
.
Topic Starter
yongtw123

Kawayi Rika wrote:

Hi ~ yongtw123 ~ :) hello~

[General]

  1. No kiai time? or forgot?
I'd like to not use kiai time here because if I do, it would cover almost half of the entire song, which can be quite blinding.

[Hard]

  1. 01:28:294 (6) - Add new combo and Remove 01:28:487 (1).
I prefer not because (6) marks the end of the vocal.

[Normal]

  1. 01:35:648 (2,3,4) - Sound weird here,try like this.
Sorry :( it's my intention to have the rhythm that way

That's all ~ Really nice mapset and cool mix ~

Call me back recheck ~ when you are ready ~
;)
Although I didn't fix what you suggested, still thanks for modding! :)
Kawayi Rika
Since you didn't fix my mod ~ so i keep recheck sorry ~ :(
LKs
req from PM.

[General]

  1. inconsistent tags. Have to be unified
  2. http://puu.sh/BuzZ 有的时候没clap感觉略单调 你可以试试这个
  3. If like what have said the song was first uploaded on youtube. You should use "Youtube" as source and move beatcharger to tags. (and beat charger already appears in title)
  4. taiko-bg:http://puu.sh/BuFj a unexpceted line is on the right edge of the pic. fix it if possible. Also I suggest add Yia's name to the pic/
[Normal]

00:17:068 (4) - node中点往左一格
00:20:165 (3) - 结尾不要whistle
00:26:358 (3) - 结尾finish?
00:44:165 (1) - 感觉开头不需要whistle
00:52:681 (1) - finish?
01:13:390 (1) - 最简单难度这么弄节奏和stack略危险
01:14:939 (1,2) - ^
01:16:681 (4) - http://puu.sh/BuB9

[Hard]

fine

[Yia's Taiko]

00:05:842 (20,21,22) - kdd here to follow the song's melody will be much better
00:07:584 (32) - k?
00:08:745 (39,40,41,42) - ddk k?
00:15:519 (23,24,25,26) - DDKD? a K right after 00:14:745 (17,18,19,20,21,22) - dkk dkk sound odd
00:18:229 (1,2,1) - ddk
00:25:003 (38,39) - kd?
01:31:584 (38,39) - ^
00:26:648 (48) - ^ to follow the song
00:26:165 (45) - just for playing experience, how about using k instead?
01:06:229 (1,2,1) - ddk
01:18:616 (1,2,1) -
01:12:423 (1,2,1) - dkk or sth ~_~
01:24:810 (1,2,1) - ^

[Insane]

00:44:165 (1,2,3,4,1,2,3,4) - flow和造型感觉都略欠了点 试试缓缓顺序然后调整下角度什么的 打着舒服点

overall this is a good map but I'm thinking if this deserve a bubble. 还是略有点犹豫:?:
Topic Starter
yongtw123

LKs wrote:

req from PM.

[General]

  1. inconsistent tags. Have to be unified it happens that this is caused by an extra blank space somewhere in the tags of a specific diff LOL
  2. http://puu.sh/BuzZ 有的时候没clap感觉略单调 你可以试试这个 i tried to use it but forgive me i couldn't find a satisfactory way. this song plays a consistent beat, and adding a downbeat (using claps) isn't natural to ears.
  3. If like what have said the song was first uploaded on youtube. You should use "Youtube" as source and move beatcharger to tags. (and beat charger already appears in title) fixed
  4. taiko-bg:http://puu.sh/BuFj a unexpceted line is on the right edge of the pic. fix it if possible. Also I suggest add Yia's name to the pic fixed the line issue. as for adding the name, since the black bar at top doesn't have much space left, i put it under the title. hope it is okay
[Normal]

00:17:068 (4) - node中点往左一格 idk but for me nudging the node doesn't make a large difference
00:20:165 (3) - 结尾不要whistle ok
00:26:358 (3) - 结尾finish?nope, the song doesn't call for it (doesn't have it either)
00:44:165 (1) - 感觉开头不需要whistle actually..... what if i change this to play a whistle on every white tick?
00:52:681 (1) - finish?same reason as before
01:13:390 (1) - 最简单难度这么弄节奏和stack略危险 i understand your concern but i'd really like to keep the rhythm that way :(
01:14:939 (1,2) - ^
01:16:681 (4) - http://puu.sh/BuB9 i know your point, but i was following the curvature of the spinner. not sure if this stands to reason though :P

[Insane]

00:44:165 (1,2,3,4,1,2,3,4) - flow和造型感觉都略欠了点 试试缓缓顺序然后调整下角度什么的 打着舒服点 uhmm i believe this can be quite subjective, because for me it plays out rather smooth...

overall this is a good map but I'm thinking if this deserve a bubble. 还是略有点犹豫:?:
承蒙指教~
thanks for the detailed modding!
[Kirisame-Marisa]
Topic Starter
yongtw123

[Kirisame-Marisa] wrote:

Yia's Taiko 20120624更新
http://www.mediafire.com/?8k1wpbb0787obs6
Updated!
Miya
M4M from my queue

General
  1. I think your mp3 quality is below average than other mp3 quality here. Perhaps you can find another mp3 that better than this one.
  2. This song is not from youtube. This song is from 'To Aru Kagaku no Railgun'. Put that in source. Because you find this song from youtube, doesn't mean you have to write the source from youtube. Put youtube in tags instead.
Normal
  1. 00:13:197 (2) - It's better to start the whistle rythim from this slider start because this is not consistant with whistle here. So please add a whistle there.
  2. 00:14:165 (3) - This slider is not consistant imo. Because you always follow the heavy beat from the song so this slider makes you miss a beat at 00:14:358-. It's better to remove this slider then add a circle at 00:14:358- for better consistencies and playability.
  3. 00:19:390 (2) - I think you will need a whistle here to make whistle rythim more consistant.
  4. 00:25:584 (2) - Same as before, for more consistencies add a whistle at this slider start
  5. 00:35:648 (3) - Same with before, for better consistencies, reduce the length of this slider to 00:36:035- then add a circle at 00:36:229. It follows the beat better.
  6. 00:46:487 (1) - Finish sounds at the slider start for opening of new rythim?
  7. 00:52:681 (1) - ^
  8. 00:58:874 (1) - ^
  9. 01:01:971 (3) - ^
  10. 01:03:519 (5) - ^
  11. 01:13:197- For better readability of the note i suggest you add a note here. There's a heavy beat there and you suddenly switch from white tick to red tick and it's make the readability suffer.
  12. 01:14:745- ^
Hard
  1. 00:40:294 (1) - How about add a finish here for the begining of new rythim?
  2. 00:46:487 (1) - ^
  3. 00:52:681 (1) - ^ at the slider start
  4. 00:58:874 (5) - ^
  5. 01:01:971 (2) - ^
  6. 01:03:519 (9) - ^
  7. 01:16:681 (1) - I think you miss a whistle here at slider start. Not consistant with other whistle rythim.
  8. 01:22:874 (1) - ^
  9. 01:25:777 (3) - ^ but at the repeat.
  10. 01:29:068 (4) - ^ at slider start.
  11. Nice hard, just hitsounds mod, orz
Insane
  1. 00:19:390 (6) - For better whistle consistencies i suggest you add a whistle here at slider start.
  2. 00:25:584 (4) - ^
  3. 00:39:810 (6,7) - Please keep the consistencies of 1/4 spacing here. This 1/4 spacing is not consistant with other 1/4 spacing. A little jump like this doesn't play good imo. So this should be like this for better playability > http://puu.sh/DHXc
Cool mapset. You can call me back after you fix this mod :3
Topic Starter
yongtw123

Miya wrote:

M4M from my queue

General
  1. I think your mp3 quality is below average than other mp3 quality here. Perhaps you can find another mp3 that better than this one. I extracted the audio from the video on YouTube with as few transcoding as possible. This should the best I can get. Sorry :(
  2. This song is not from youtube. This song is from 'To Aru Kagaku no Railgun'. Put that in source. Because you find this song from youtube, doesn't mean you have to write the source from youtube. Put youtube in tags instead. I can understand but I am very unsure about this. I've seen songs with source labeled YouTube, and not to mention a lot of maps with NicoNicoDouga as source. It's my belief that it's the artist that's most important, so I keep it in Artist field, and since this is a remix made by someone on YouTube, at least I should point players to that direction in case they want to find out more.
Normal
  1. 00:13:197 (2) - It's better to start the whistle rythim from this slider start because this is not consistant with whistle here. So please add a whistle there. Throughout all diffs I am placing whistles mostly based on the high-pitched instrument in background, so there's actually no persistent pattern here. So... nope, sorry.
  2. 00:14:165 (3) - This slider is not consistant imo. Because you always follow the heavy beat from the song so this slider makes you miss a beat at 00:14:358-. It's better to remove this slider then add a circle at 00:14:358- for better consistencies and playability. It's my intention to have the rhythm this way. And adding circles will add to the difficulty I think?
  3. 00:19:390 (2) - I think you will need a whistle here to make whistle rythim more consistant. same reason as before
  4. 00:25:584 (2) - Same as before, for more consistencies add a whistle at this slider start ^
  5. 00:35:648 (3) - Same with before, for better consistencies, reduce the length of this slider to 00:36:035- then add a circle at 00:36:229. It follows the beat better. ^ and adding a circle adds to difficulty
  6. 00:46:487 (1) - Finish sounds at the slider start for opening of new rythim? I think I've gotten this too many times for me to ignore, so I make my compromises lol
  7. 00:52:681 (1) - ^
  8. 00:58:874 (1) - ^
  9. 01:01:971 (3) - ^
  10. 01:03:519 (5) - ^all done I think
  11. 01:13:197- For better readability of the note i suggest you add a note here. There's a heavy beat there and you suddenly switch from white tick to red tick and it's make the readability suffer.
  12. 01:14:745- ^ again it's my intention to have rhythm in this way... I hope you can understand >:(
Hard
  1. 00:40:294 (1) - How about add a finish here for the begining of new rythim?
  2. 00:46:487 (1) - ^
  3. 00:52:681 (1) - ^ at the slider start
  4. 00:58:874 (5) - ^
  5. 01:01:971 (2) - ^
  6. 01:03:519 (9) - ^
  7. 01:16:681 (1) - I think you miss a whistle here at slider start. Not consistant with other whistle rythim.
  8. 01:22:874 (1) - ^
  9. 01:25:777 (3) - ^ but at the repeat.
  10. 01:29:068 (4) - ^ at slider start.
  11. Nice hard, just hitsounds mod, orz
    basically I fixed most concerning finishes but none regarding to whistles, same reason as before.
Insane
  1. 00:19:390 (6) - For better whistle consistencies i suggest you add a whistle here at slider start.
  2. 00:25:584 (4) - ^ in fact I add finish instead, maybe sounds good too if not worse?
  3. 00:39:810 (6,7) - Please keep the consistencies of 1/4 spacing here. This 1/4 spacing is not consistant with other 1/4 spacing. A little jump like this doesn't play good imo. So this should be like this for better playability > http://puu.sh/DHXc fixed in another way lol
Cool mapset. You can call me back after you fix this mod :3
Thanks for modding!
Miya
Recheck

Normal
  1. 00:58:874 (1) - Nazi, move this slider endpoint 1 grid down to make this slider perfectly blanket with 00:58:487 (4) -
  2. 01:17:552 (1) - Make this spinner start 1/4 afterward. But end at the same spot. The 1/4 space is too surprising for beginner and normal player.
  3. 01:46:971 (1) - ^
Hard
  1. I just realized that this difficulty has a big gap with normal due it's have so many 1/4 rythim in this diff. Reduce the number of 1/4 on this diff to make it balance with normal.
  2. 00:27:326 (4,5) - Nazi, but these are not blanketed properly.
  3. 00:39:713 (4,5,1) - Spacing inconsistencies. Can break the flow.
  4. 00:50:552 (1,2,3) - Hmm, i don't think you should jump this note. the vocal doesn't have strong beat on it to justify the jump. So make it 1.0x like previous spacing.
  5. 01:27:326 (1,2,3,4,5,6) - Jump like this is very surprising and confusing in hard. You should make the spacing at least consistent.
  6. 01:35:648 (1,2,3,4) - I think it's a bit hard and this is the only stream with 5 circle on it in this diff. You should change this stream to repeat slider like 01:41:842 (3) -
Yia's Taiko > Rename it Yia's Taiko Oni since this is insane taiko.

Insane
  1. 00:49:197 (4,1) - Very surprising jump. It really breaks the flow of the gameplay. And the antijump after it make this jump worse.
  2. 01:21:519 (2) - Stack this circle below 01:20:939 (8) - end? Doesn't very good to see.
Topic Starter
yongtw123

Miya wrote:

Recheck

Normal
  1. 00:58:874 (1) - Nazi, move this slider endpoint 1 grid down to make this slider perfectly blanket with 00:58:487 (4) - not sure which endpoint you are referring to but moving the whole slider down 1 grid looks good
  2. 01:17:552 (1) - Make this spinner start 1/4 afterward. But end at the same spot. The 1/4 space is too surprising for beginner and normal player.
  3. 01:46:971 (1) - ^ above two fixed
Hard
  1. I just realized that this difficulty has a big gap with normal due it's have so many 1/4 rythim in this diff. Reduce the number of 1/4 on this diff to make it balance with normal. ouch, i think i'll just make a new diff :?
  2. 00:27:326 (4,5) - Nazi, but these are not blanketed properly. fixed
  3. 00:39:713 (4,5,1) - Spacing inconsistencies. Can break the flow. fixed
  4. 00:50:552 (1,2,3) - Hmm, i don't think you should jump this note. the vocal doesn't have strong beat on it to justify the jump. So make it 1.0x like previous spacing. i don't know how to describe this but ultimately IMO the melody builds up "tension" until (1) which becomes a strong beat, and to reflect that i add a bit of jump here
  5. 01:27:326 (1,2,3,4,5,6) - Jump like this is very surprising and confusing in hard. You should make the spacing at least consistent. if this is the second hardest diff of 4 osu standard diffs i think they should play fine?
  6. 01:35:648 (1,2,3,4) - I think it's a bit hard and this is the only stream with 5 circle on it in this diff. You should change this stream to repeat slider like 01:41:842 (3) - i'll just make a new diff to balance this :?
Yia's Taiko > Rename it Yia's Taiko Oni since this is insane taiko. ok

Insane
  1. 00:49:197 (4,1) - Very surprising jump. It really breaks the flow of the gameplay. And the antijump after it make this jump worse. like i said there's a "tension" feeling going on here. maybe considering it as something like "ready...and jump!" ?
  2. 01:21:519 (2) - Stack this circle below 01:20:939 (8) - end? Doesn't very good to see. i want to make this note visible that's why
Thanks again for modding. I'll just go and make a [Medium].
But I don't suppose you will be available for a second recheck lol
spboxer3
久違的mod (By Irc)
20:27 spboxer3: : ok~IRC mod
20:27 yongtw123: : \:D/
20:29 spboxer3: : 00:11:648 - 多於綠線應該刪除
20:29 yongtw123: : :O
20:29 spboxer3: : 00:12:423 (1) - (Bug) NC需求
20:30 yongtw123: : :OO
20:30 spboxer3: : 00:23:068 (2,4) - overlaps
20:30 yongtw123: : 這個就難修了...恩....
20:31 spboxer3: : 00:37:197 (3) - 照理來說應該是這個地方開始NC會比較適當
20:31 yongtw123: : ok
20:31 spboxer3: : 00:45:713 (7) - 這個地方可以加NC來突顯這邊的特殊
20:31 yongtw123: : good
20:32 spboxer3: : 01:05:842 - 多於綠線
20:32 yongtw123: : removed
20:33 spboxer3: : 01:12:810 (1,2,3) - 該怎麼說 這個並不是在同一直線上的
20:33 spboxer3: : 如果你本意是要讓這三個在同一直線上那這就需要改了
20:33 yongtw123: : 啊真的
20:33 spboxer3: : 記得如果改了 後面的pattern好像也需要作微調 那個別忘了
20:34 yongtw123: : fixed
20:34 yongtw123: : 不過發現後面的pattern故意往下襬一點會比較平衡
20:35 spboxer3: : 01:30:616 (3) - 移到x456,y132好像會比較平均些
20:35 spboxer3: : 01:29:842 (1,3) - 的間距與01:30:229 (2,4) - 的有所區別
20:35 spboxer3: : 所以我提出這樣建議
20:35 yongtw123: : sure
20:36 spboxer3: : 01:33:906 - 與01:34:100 - 其實可以加個note來幫助一下這段空白 讓這段空白不會顯的很突兀
20:36 yongtw123: : 那邊我是給jump之後的緩衝 故意的
20:36 spboxer3: : 嗯嗯
20:36 spboxer3: : 01:40:681 (3) - 這個地方NC會比01:41:068 (1) - 來的適合些
20:37 spboxer3: : 重音段落開始處
20:37 spboxer3: : 01:43:777 (3) - ^
20:37 yongtw123: : fixed
20:37 spboxer3: : Yia's Taiko
20:37 spboxer3: : 01:34:487 -
20:38 yongtw123: : ?
20:38 spboxer3: : 這邊的kiai沒有在正確的timing上
20:38 spboxer3: : 結束點
20:38 yongtw123: : oh
20:38 spboxer3: : 差了1ms
20:38 spboxer3: : 去調一下吧~
20:38 yongtw123: : :OOOO
20:38 spboxer3: : ok~finished
最近真的太懶了...居然停擺了modding和mapping 1week了 Orz...
anyway~ good luck :)
Topic Starter
yongtw123
Thanks for modding!

Hope this new diff balances the set more :?
Arnold0
From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad.

[Normal]
01:35:648 (2) - End at 01:36:035 -

[Medium]
00:13:584 (4) - Move to 00:13:487 -
00:18:229 - Add note
00:19:390 (2) - Del and put note
00:19:584 - Add slider, end it at 00:19:681 -
00:46:487 (1) - No reverse arrow (End at 00:46:777 -)
01:07:777 (4) - Move to 01:07:777 -
01:10:681 - Add note
01:12:035 (4) - Del note
01:26:358 (1) - Move to 01:26:261 -
01:31:584 - Add note
01:32:358 - ^
01:33:132 - ^

[Hard]
00:13:487 (6) - Del note and make the next slider start here (Same end as before)
00:19:681 (5) - ^
01:07:681 (5) - ^
01:09:713 (1) - No reverse arrow, end at 01:09:906 -
01:26:261 (4) - Del note and make the next slider start here (Same end as before)

[Insane]
00:00:616 (3) - No reverse arrow (End at 00:00:713 - )
00:09:616 (7) - Move to 00:09:519 -

Yes, I've modded all the diffs even if you did not respect my SP +12 max rule ^^
Love your MP3 file with 156kpbs audio, it's not common :)
Good luck with your map :)
Topic Starter
yongtw123

Arnold0 wrote:

From Let me TRY to mod your maps
As said in my queue I'm a newbie modder so my mod might be bad. no problem mate!

[Normal]
01:35:648 (2) - End at 01:36:035 - this is intentional rhythm

[Medium]
00:13:584 (4) - Move to 00:13:487 - that'd make this diff too difficult in terms of rhythm
00:18:229 - Add note intentional rhythm, and following the vocal somewhat, actually
00:19:390 (2) - Del and put note
00:19:584 - Add slider, end it at 00:19:681 - i think using a repeating slider makes this part easier?
00:46:487 (1) - No reverse arrow (End at 00:46:777 -) i kind of get your point but that creates too large a gap in rhythm so nope~
01:07:777 (4) - Move to 01:07:777 - again, rhythm complexity issue
01:10:681 - Add note again, intentional and following the vocal
01:12:035 (4) - Del note good suggestion, overhauled
01:26:358 (1) - Move to 01:26:261 - again, rhythm complexity
01:31:584 - Add note
01:32:358 - ^
01:33:132 - ^ above 3 all same^

[Hard]
00:13:487 (6) - Del note and make the next slider start here (Same end as before) nope, that corresponds to an instrument and a hitsound
00:19:681 (5) - ^
01:07:681 (5) - ^ same
01:09:713 (1) - No reverse arrow, end at 01:09:906 - changed
01:26:261 (4) - Del note and make the next slider start here (Same end as before) nope, same reason as the first

[Insane]
00:00:616 (3) - No reverse arrow (End at 00:00:713 - ) it fits the instrument actually?
00:09:616 (7) - Move to 00:09:519 - very very good find

Yes, I've modded all the diffs even if you did not respect my SP +12 max rule ^^ thank you very much!
Love your MP3 file with 156kpbs audio, it's not common :)
Good luck with your map :)
Thanks for modding!
loveFantasy
IRC mod a single diff by request:
22:04 loveFantasy: : 嗯嗯
22:04 loveFantasy: : 00:17:068 (1,2,3) - 我會group成 (3,1,2) 或 (1,1,2) 覺得比較合歌
22:04 yongtw123: : 只是要怎麼截文...
22:05 loveFantasy: : /savelog
22:05 loveFantasy: : 01:00:423 (1) - 然後這邊我覺得有點style 就覺得怪怪的
22:05 yongtw123: : 哦哦?
22:05 loveFantasy: : 我會下 白-白 紅-紅的兩個長的吧
22:05 yongtw123: : 等等 前面的(312) (112)什麼意思啊?
22:05 loveFantasy: : (3,1,2) 意思是你把new combo移到原本的(2)上
22:06 loveFantasy: : (1,1,2) 是原本的(2)上一個new combo
22:06 loveFantasy: : 01:26:358 (1,2,3,4) - 然後這邊我覺得
22:06 yongtw123: : 喔喔 是個NC mod
22:06 loveFantasy: : new combo直接跟高白線 有助於讓人了解是對稱的3/4 mapping
22:06 loveFantasy: : 畢竟我剛剛也有個100出在這
22:06 yongtw123: : 恩恩
22:07 loveFantasy: : 01:34:100 (X)
22:07 loveFantasy: : 不衝突你內心的難度設定的話 我是會想加個東西
22:07 loveFantasy: : 應該就這四條而已吧
22:08 yongtw123: : 喔 那個break我是故意家的 畢竟是個medium所以想說jump之後給個緩衝
22:08 loveFantasy: : 嗯嗯
22:09 loveFantasy: : 因為那邊有 drumroll 啦 XD
22:09 yongtw123: : 是沒錯啦(姚明face
22:09 loveFantasy: : 其實我就覺得完成度基本到rank了
Topic Starter
yongtw123
1st mod: fixed NC
2nd mod: although a 3-repeat does seem a bit sudden, fiddling around with rhythms i still like the original
3rd mod: fixed NC
4th mod: the break is a buffer after the small jumps

Thanks for modding!
congaan
wow nice map.it is best only my railgun map for me. why i have 0 kudosu remaining

normal:
Medium: oops.my bad. you said, this is "intentional rhythm" in old mod. i support this now.
00:18:423 (2) - move to 00:18:229?. i wanted sound here.

Insane:
OD8plz. OD7 is poor for this great map.
00:03:519 (2) - NC instead of previous (1)
00:06:616 (2) - ^
00:05:842 (1) - remove NC
00:13:971 (2) - NC instead of previous (1) if you follow the vocal
00:14:745 (1) - remove NC,I think you need not to add nc on start of streams every times

good luck for your rank

p.s. I DLed this at random.and i modded to get kd and shoot star :p
really hope for this rank/
Topic Starter
yongtw123

congaan wrote:

wow nice map.it is best only my railgun map for me. why i have 0 kudosu remaining thank you! :)

normal:
00:18:423 (2) - move to 00:18:229?. i wanted sound here. i suppose you mean [Medium]? that rhythm actually follows the vocal, only if not a bit simplified

Insane:
OD8plz. OD7 is poor for this great map. it's mainly for the fast spinner near the beginning, OD8 results in easy 100
00:03:519 (2) - NC instead of previous (1)
00:06:616 (2) - ^ fixed above 2
00:05:842 (1) - remove NC this marks the start of new riff, that's why NC
00:13:971 (2) - NC instead of previous (1) if you follow the vocal i'm sort of a mix, this NC corresponds to the beat actually
00:14:745 (1) - remove NC,I think you need not to add nc on start of streams every times but if i don't do so the combo will be so long~

good luck for your rank
Thanks for modding! That was unexpected :D
Magicphoenix
Licnect
gogo
支持一下 :)
spboxer3
get reecheck request via IRC and my promise

savelog
18:45 spboxer3: ok~ go
18:45 spboxer3: [Normal]
18:45 spboxer3: 00:08:939 - add note?
18:45 yongtw123: :O
18:46 yongtw123: this really tempts me to put another note on the red tick :O, let me see...
18:47 spboxer3: ar3 it's fitter for Noraml diff imo
18:48 yongtw123: but considering the slider velocity, ar4 is more readable? 0w0
18:48 spboxer3: Umm... I think ar3 it's better :/ but well~ ok ar4 it's fine.
18:49 yongtw123: 00:08:552 (6) - changed to slider that extends to 08:939
18:49 spboxer3: ok :P
18:49 yongtw123: 3.00 star :O
18:50 spboxer3: nope~ 3.00 star it's ok
18:50 yongtw123: i know :D
18:53 spboxer3: 00:40:197 - used 40% soft finish here? and add green line 60% at 00:40:390 - (soft)
18:54 spboxer3: oops ~ finish at 00:40:294 -
18:55 yongtw123: uhm you mean a soft finish for (1) at 40% volume then revert back to 60%?
18:56 spboxer3: 01:34:487 - used short kiai flash?
18:56 spboxer3: yep
18:57 yongtw123: well if kiai flash won't be picked on i'm fine adding one :>
18:58 yongtw123: done
19:01 spboxer3: ok try to recheck Medium diff
19:02 yongtw123: ok
19:06 spboxer3: Umm... nazi: 00:21:326 (2,3) - spacing issue
19:07 yongtw123: right 1 itny grid
19:07 yongtw123: i mean left
19:07 spboxer3: xD
19:12 spboxer3: 01:17:455 (1,1,2) - http://osu.ppy.sh/ss/452258 :/
19:12 yongtw123: ?
19:12 spboxer3: the note was covered by spinner text
19:13 yongtw123: before the text appeared there is quite a time window to see it ?
19:15 spboxer3: but it's Medium diff. it should be avoid imo.
19:17 spboxer3: 01:32:745 (3,1) - nazi. spacing issue
19:17 yongtw123: exactly, this is a medium diff, for average players, so while this note is indeed semi-covered by the text, it
19:17 yongtw123: shouoldn't cause a problem but more like a small challenge? 0w0
19:17 yongtw123: (it's not intentional by the way)
19:17 yongtw123: nazi fixed
19:18 yongtw123: 00:40:294 (1) - btw, should i amek this 40% volume?
19:18 spboxer3: yep
19:18 spboxer3: and 01:34:487 - should add kiai
19:19 yongtw123: actually i think 50% ovlume may be better lol, more audible
19:19 spboxer3: 50% it's fine
19:19 spboxer3: Hard diff
19:22 spboxer3: 同樣加入那兩個結束>_>
19:22 spboxer3: same as Insane
19:22 yongtw123: kiai ok
19:22 spboxer3: check Insane now
19:24 spboxer3: 00:10:100 - spinner should start at 00:10:197 - and add note at 00:10:100 -
19:25 yongtw123: delaying the spinner is fine for me but i wasn't considering a note there for rhythm purpose
19:26 spboxer3: 理由: 你在那個位置上本來就有個重音(打擊點) 不顯示出來感覺略奇怪
19:28 spboxer3: 就像01:46:874 (1,1) - 一樣
19:28 yongtw123: i can get your point, but starting from 00:09:326 (6) the melody gets stronger so i am following that
19:28 yongtw123: and there's a break there
19:29 yongtw123: as for 01:46:874, the background melody indicates a continuous stream so...
19:30 spboxer3: ok. it's not a big problem.
19:30 spboxer3: it's fine
19:30 yongtw123: thanks :>
19:30 spboxer3: np~ that's all

fixed log

AIBat v3.0 wrote:

general
01:34:487 - add kiai time (flash) for all diff

Insane
00:40:294 (1) - Add a finish on the start.


Medium
00:21:326 (2) - Move node #1 to {x:212 y:272}, move node #2 to {x:169 y:265}, move node #3 to {x:169 y:265}, move node #4 to {x:145 y:281}.


Normal
00:08:552 - Add a slider from here until 00:08:939.
00:08:552 (6) - Remove this circle.
00:40:294 (1) - Add a finish and remove the whistle on the start.



OK. Here we go~
bossandy
鋼鋼才注意到泡了 坐等Rank
Niva
Hi yongtw123~
Randomly checking bubbled maps xD

[General]

-> Add 'eurobeat' to tags? Wikipedia refers to the genre as the genre as Eurobeat (instead of Euro Beat, although I know both are fine to use) - adding extra tag won't hurt though (:

[Normal]
  1. 00:50:358 (3) - Try this slider? Gives a better angle though:
    320,288,50358,2,0,B|280:367|180:380|117:317,2,239.999992675781
  2. 01:22:100 (3,4,1) - Err, I know what you're aiming for here, but personally I think it'll fit the music more if (4) is stacked above (1) instead (there won't be any overlap in play mode anyway)... Your call, though~
  3. 01:46:100 (1) - Whistle here? The synth is very distinguishable here orz...
[Medium]

-> Uhm, I feel better with AR6 here xD

  1. 00:35:648 (2,3,4,5) - For me, the overlap with your next (1) in play mode here feels quite weird orz... I'd change (3,4,5) into a repeating slider personally >_<
  2. 01:02:745 (1) - Uhm, nothing wrong with this actually, but suddenly go linear here feels weird (especially your next (2) is very bezier)... Perhaps use this to at least create a blanket effect?
    184,320,62745,6,0,B|216:344|216:344|249:324|292:336,2,107.999996704102
[Hard]

  1. 00:26:358 (1) - Stacking this under (4) feels quite weird for me... Maybe just me though >_<
  2. 01:06:035 (1) - ...is this sliderwhistle intentional? o.o
  3. 01:30:229 (4,5) - Try to move (4) slightly downward and (5) slightly upward here to increase flow? xD
[Insane]

  1. 00:27:519 (7) - Hmm, personally I'd remove one repeat from this 1/8 slider here to prevent players from combobreak easily (: (my personal experience orz, but up to you though :3)
  2. 01:34:100 (5) - Same as above
Very neat mapset, no problem on Taiko~ Call me back after the fixes yongtw123 (:
Topic Starter
yongtw123

Niva wrote:

Hi yongtw123~
Randomly checking bubbled maps xD

[General]

-> Add 'eurobeat' to tags? Wikipedia refers to the genre as the genre as Eurobeat (instead of Euro Beat, although I know both are fine to use) - adding extra tag won't hurt though (: sure why not lol

[Normal]
  1. 00:50:358 (3) - Try this slider? Gives a better angle though: done
    320,288,50358,2,0,B|280:367|180:380|117:317,2,239.999992675781
  2. 01:22:100 (3,4,1) - Err, I know what you're aiming for here, but personally I think it'll fit the music more if (4) is stacked above (1) instead (there won't be any overlap in play mode anyway)... Your call, though~ hmm, i made 01:22:874 (1) away from (4) so to emphasize the start of next line of vocal
  3. 01:46:100 (1) - Whistle here? The synth is very distinguishable here orz... ok
[Medium]

-> Uhm, I feel better with AR6 here xD lol ok~

  1. 00:35:648 (2,3,4,5) - For me, the overlap with your next (1) in play mode here feels quite weird orz... I'd change (3,4,5) into a repeating slider personally >_< hmmm, i know your point, but i'd like to hit the rhythm individually for this small section, and the (1) was intentionally placed out of the stack as to signify the end of that riff[.
    i made (1) a bit away so to not overlap too much with the stack
  2. 01:02:745 (1) - Uhm, nothing wrong with this actually, but suddenly go linear here feels weird (especially your next (2) is very bezier)... Perhaps use this to at least create a blanket effect? uhm...i prefer not to have two sliders concave in on each other, just my preference :P
    184,320,62745,6,0,B|216:344|216:344|249:324|292:336,2,107.999996704102
[Hard]

  1. 00:26:358 (1) - Stacking this under (4) feels quite weird for me... Maybe just me though >_< stacking it on (2) feels breaking the flow much more so...
  2. 01:06:035 (1) - ...is this sliderwhistle intentional? o.o wow, sharp ears~
  3. 01:30:229 (4,5) - Try to move (4) slightly downward and (5) slightly upward here to increase flow? xD sure
[Insane]

  1. 00:27:519 (7) - Hmm, personally I'd remove one repeat from this 1/8 slider here to prevent players from combobreak easily (: (my personal experience orz, but up to you though :3)
  2. 01:34:100 (5) - Same as above
    nope for the above two, i think if the player knows the song well (which i think so lol), that part will be relatively easy
Very neat mapset, no problem on Taiko~ Call me back after the fixes yongtw123 (:
Thanks for modding!
Niva
Fixed missing tag on Medium, great mapset (:

Ranked ~
Fumika
Gratz !
Kuria
wow this is one of the first map that i ever mod before :D
glad to see it ranked now, how nostalgic T__Tb
Suimya

Netsukawa wrote:

Gratz !
bossandy
司令讚啦!~ Congratulations!!!
wendao
Congratz \:D/
Nichiyouki
Congrats~
spboxer3
嘛~~~
Chewin
Oh yeah, an other fripSize song ‹3
Congrarz! :3
Topic Starter
yongtw123
Great thanks to all the people who helped on the way!

But this is taking longer and longer QQ
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