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ONE OK ROCK - Kanzen Kankaku Dreamer [Osu|Taiko]

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Regou
Hi remy :3
Here's my mod!

[General]
Getting a custom clap hitsound?
Oh god, the youtube logo is on the BG lol Change the BG please
The BPM in maaagic's diff should be 190.000, don't forget to resnap the inherited point :)
01:53:287 - Use soft sampleset please :)
01:56:129 - Then use normal sampleset here

[Insane]
00:20:599 (2,3,4,5,6) - This is untidy :(..
00:40:805 (1) - Remove NC?
01:08:588 (2) - NC as sudden slider speed change
01:09:851 (2) - ^
01:21:217 (1,2,3) - This give a weird game flow :(... Make them into same spacing please
01:53:287 - Use soft sampleset please :)
01:56:129 - Then use normal sampleset here
02:08:760 (1) - Not perfectly blanketing 02:08:445 (2) :P
02:29:444 (2) - Same, you know
02:30:708 (2) - ^
02:40:339 (7) - NC

[Hard]
00:41:287 (2,3) - Ugly overlapping
00:43:813 (3) - Stack the start point on 00:42:866 (1)'s start point :3
00:44:760 (5,6) - ^
00:47:602 (6,1) - Ugly overlap again :/
00:50:445 (1,2) - ^... please don't overlap too much ><
01:23:287 (1,2,4) - ^
Actually, you no need to keep a consistant spacing for every note :3 Try to add some jump
Other stuff seems fine.

[Normal]
The star rating here is too high for the easiet diff in the mapset. Lower the star rating or getting a easier diff
00:04:339 (3) - NC?

Good Luck!!
Guy

Regou wrote:

Hi remy :3

[Normal]
The star rating here is too high for the easiet diff in the mapset. Lower the star rating or getting a easier diff - ok, star rating 2,99 :3
00:04:339 (3) - fixed
Good Luck!!
thanks you for mod :D
Topic Starter
remy11

Regou wrote:

Hi remy :3
Here's my mod!

[General]
Getting a custom clap hitsound?
Oh god, the youtube logo is on the BG lol Change the BG please
The BPM in maaagic's diff should be 190.000, don't forget to resnap the inherited point :)
01:53:287 - Use soft sampleset please :)
01:56:129 - Then use normal sampleset here

[Insane]
00:20:599 (2,3,4,5,6) - This is untidy :(..
00:40:805 (1) - Remove NC?
01:08:588 (2) - NC as sudden slider speed change
01:09:851 (2) - ^
01:21:217 (1,2,3) - This give a weird game flow :(... Make them into same spacing please
01:53:287 - Use soft sampleset please :)
01:56:129 - Then use normal sampleset here
02:08:760 (1) - Not perfectly blanketing 02:08:445 (2) :P
02:29:444 (2) - Same, you know
02:30:708 (2) - ^
02:40:339 (7) - NC
thx for mod~
DJPop
~Guy's Normal~
00:12:550 (4) - NC
00:15:076 (7) - ^
00:32:760 (1) - add finish at start
00:42:866 (1) - ^
00:45:392 (4) - NC
00:52:971 (1) - add finish at start
00:55:497 (1) - ^
00:58:023 (1) - ^
01:05:602 (1) - ^
01:09:392 (2) - ^
02:05:602 (3) - add soft-hitfinish on all notes
02:05:602 (3,1) - I think this rhythm is suddenly hard for current diff
02:16:339 (4) - NC
02:26:445 (1) - add finish at start
02:21:392 (3) - NC
02:29:918 (2,3,4,1,1) - hitsounds are different from the same previous part
02:51:708 (1) - add finish

~Hard~
AR -1, OD +1 or +2
00:04:971 (1,2,3,4) - this part is a bit overmapped,try this rhythm instead (orange & red)
00:10:023 (4) -NC, add clap at end
00:22:655 (1) - add finish at start
01:32:760 (1) - ^
02:03:708 (1) - ^
02:28:023 (2) - add clap
02:53:602 (1) - add finish at start

~Insane~
00:04:339 (1,2,3,4,5,6,7,8,9,10,11,12) - this part is overmapped which leads to misreading, try this rhythm instead (orange & red)
00:27:708 (1,2,3,4,1,2,3,4) - remove all claps
00:30:234 (1,2,3,4) - remove all claps, use normal-hirnormal on white ticks, use soft one on red ticks
00:50:445 (5) - add clap at the end
00:59:287 (7) - NC
01:32:760 (1) - add finish at start
02:11:050 (2) - remove this note, long stream isn't fit here
02:40:339 (7) - NC
02:53:602 (1) - add finish

~inaba's Taiko~
01:12:234 (11,12,13,14,15) - d ddk k (or) ddd K K
02:33:076 (11,12,13,14,15) - ^
02:38:287 (1,1,1,1) - not a good idea D:
02:44:129 (1,2,3,4,5,6,7,8,9) - I suggest add some k here
Topic Starter
remy11

DJPop wrote:

~Hard~
AR -1, OD +1 or +2
00:04:971 (1,2,3,4) - this part is a bit overmapped,try this rhythm instead (orange & red)
00:10:023 (4) -NC, add clap at end
00:22:655 (1) - add finish at start
01:32:760 (1) - ^
02:03:708 (1) - ^
02:28:023 (2) - add clap
02:53:602 (1) - add finish at start

~Insane~
00:04:339 (1,2,3,4,5,6,7,8,9,10,11,12) - this part is overmapped which leads to misreading, try this rhythm instead (orange & red)
00:27:708 (1,2,3,4,1,2,3,4) - remove all claps
00:30:234 (1,2,3,4) - remove all claps, use normal-hirnormal on white ticks, use soft one on red ticks
00:50:445 (5) - add clap at the end
00:59:287 (7) - NC
01:32:760 (1) - add finish at start
02:11:050 (2) - remove this note, long stream isn't fit here
02:40:339 (7) - NC
02:53:602 (1) - add finish
ALL FIXED 8-)
inaba-tan
NewRulerNA
hi

[General]
  1. fine
[Guy's Normal]
  1. 00:04:023 - add note here. 00:03:708 - 00:04:023 の2箇所で全く同じ音を取ることが可能で、ここの抜けた音はたんに不完全な音取りとなるだけのように思えます。
    スライダーを入れるとしても簡単に調節はできますし、それを加えてみてはどうでしょうか
  2. 00:06:234 (3,4) - 00:06:866からリズム変化がありますし、それを意識して少しリズムを変化させてみてはどうでしょうか?
    同じ1/1スライダーを使用してしまうことで、そこの変化を上手く活かすことができていないように思えました。

    00:06:234 (3) - 1/1スライダー + ターン
    00:07:181 (4) - サークル
  3. 00:13:181 (2) - 私見ではこのスライダーをターンにすることで、この直後の間をうまく調節するのが良いと思います。
    00:13:181 - 00:13:655 と00:13:655 - 00:14:129 で間を開けてしまう別々の音取りをすることで妙なバランスを持ってしまい、またそれがこの場所において理に適ったものでは無く、これが不自然に思えました。
    ターンに変更して00:14:445 から1/1スライダーを加えることでより曲と譜面の一体化を測ることができます。
  4. 00:15:076 (1,2,1) - この流れが見た目が悪く、見ているとかなり作りが雑なように思えました。
    (2)がかなり流れを悪い方向に持っていってしまったので流れを一度壊し、流れが元からそこまで気にならない配置となるこれを提案します。
    やや強引な解決方法なので、大幅な改善をするのであればもちろんそちらの考える案を使って構いません。
  5. 00:20:129 (3) - NCのつけ忘れ?前後のパターンに反しています。
  6. 00:25:181 (1,1) - これは許容される可能性は低いように思えます。
    スピナーエンドを00:27:076 へ移動。中途半端な位置で終わりとなりますが、この後のスライダー等の音取りを変更することが難しい以上この音取りがベストだと思います。
  7. 00:41:602 (2) - ボーカル的にはスライダーエンドは00:42:076 では?
    ただここの間が他と比べてかなり大きくなってしまいます。もしそれが気になるのならば00:42:550 にnoteを置きそれを改善することができます。
    リバースが個人的には最も良くなるように思えますが、配置的に厳しいのでサークルでも構いません。
  8. 00:55:497 (1,2,3) - (2,3)がボーカルに対して1/2遅れており、わたしはそれが悪く思えました。

    00:55:497 (1) - 3/2スライダー
    00:56:287 (2) - サークル
    00:56:602 (3) - 5/2スライダー
    拾う音を改良しつつ、分かりやすさを維持させるこういった音取りはどうでしょうか?
  9. 01:25:181 (4) - ボーカル的に01:25:497 に移動させたほうが良く収まると思いますがどうでしょう。
  10. 01:28:339 (4) - ここもNCのミス?
  11. 02:05:602 (3) - 青線を踏んでまでボーカルを強調しているnoteですし、finish付けてさらにその方向性で伸ばしていくのはどうでしょう。
  12. 02:35:918 (5) - 01:25:181 (4) と同じ 02:36:234 - へ移動
  13. 02:45:392 (3,4,5,6) - サークルを連続で使って強調するような音があるのでしょうか?
    私にはこれがサークルを連続で使って強調するような箇所のようには思えず、難しくするような必要性も特に無いので理に適った配置のようには思えませんでした。
    お好きな箇所に1/1スライダーを加え、そこのバランス調節をするのがベターです。
[Hard]
  1. AR+1
    この譜面はBPMが190あり、noteの密度も高い譜面なのでAR8のほうが見易くなります。
  2. 00:04:339 (7) - 曲調的に次のnoteの直前の青線までターンを引っ張ってきても良いのでは?
  3. 00:07:023 (5) - 本来は00:06:866 - からスタートです。
    00:06:234 (4) のターンを削除し、00:06:708 - にサークル追加。そしてその位置からキックスライダーを追加することで音取りが完全なものとなります。
  4. 00:17:602 (1,2) - このリズム変化に違和感がありました。

    00:17:602 (1) - 1/1スライダー
    00:18:076 (2) - ^
    00:18:550 (3) - サークル
    00:18:708 (4) - ^
    この箇所には間を開けるほど特殊なリズム変化はなく何か規則に沿ってそういった変化を加えているとも考え難く思えました。
    なので音取りの改善を提案します。
    また一貫性を気にするのであれば00:07:497 (1,2,3,4) - を意識した配置でも構いません。
  5. 00:23:918 (1) - ワンテンポ遅れている?これがどこをフォローしているのか私には理解出来ませんでした。
    改善案としては00:23:760 - にスライダーを移動させ、ずれた分の00:24:550 にnote追加。
  6. 00:37:813 (1,2,3) - この連続したサークルは一体なにを強調して配置しているのでしょうか?
    私にはこれが単に1/1に沿ってタイムラインを埋めただけのnoteのように見え、改善をすることが可能であるように思えました。
    1/1スライダーに変更してしまっても良いのでは?
  7. 00:40:023 (3) - この1/4スライダーは一体・・・・・ミスでしょうか?
    ちなみに意図したものではないとunrankableになり得るのでそこだけ注意。
  8. 01:10:655 (1,1) - BPMが高い曲ですし、このスピナーから1/2しか間がない配置は難易度が高いように思えました。
    サークルの位置までスピナーを伸ばしてみてはどうでしょうか?
  9. 01:17:286 (2) - unsnapped note
  10. 01:46:023 (1,2) - 一貫性というと下らないですが、これは01:43:497 (1,2,3,4) と違い間を開けて区別する必要性はほんとうにあるのでしょうか?
    私にはこの変化の必要性を感じませんでした。
  11. 02:11:760 (2,3) - noteの順番を入れ替える。
    02:11:760 - から音が伸びているのでサークルで区切るタイミングが適切ではありませんし、02:12:226 にサークルを置いたほうがボーカルをそのnoteが強調することができます。
  12. 02:31:497 (1,1) - 01:10:655 (1,1)と同じ
[Insane]
  1. NormalとHardだけで良いとのことなのでエラーチェックのみ。
  2. 02:36:471 (4,5) - (5)の2回目のリバースがヒットバーストで隠れているのでunrankableです
gl
Guy
modありがとうございます!all fixed!
http://puu.sh/21nSZ
Topic Starter
remy11

NewRulerNA wrote:

[Hard]
  1. AR+1 ok
    この譜面はBPMが190あり、noteの密度も高い譜面なのでAR8のほうが見易くなります。
  2. 00:04:339 (7) - 曲調的に次のnoteの直前の青線までターンを引っ張ってきても良いのでは? 今回はno change
  3. 00:07:023 (5) - 本来は00:06:866 - からスタートです。 no change
    00:06:234 (4) のターンを削除し、00:06:708 - にサークル追加。そしてその位置からキックスライダーを追加することで音取りが完全なものとなります。
  4. 00:17:602 (1,2) - このリズム変化に違和感がありました。

    00:17:602 (1) - 1/1スライダー
    00:18:076 (2) - ^
    00:18:550 (3) - サークル
    00:18:708 (4) - ^
    この箇所には間を開けるほど特殊なリズム変化はなく何か規則に沿ってそういった変化を加えているとも考え難く思えました。
    なので音取りの改善を提案します。
    また一貫性を気にするのであれば00:07:497 (1,2,3,4) - を意識した配置でも構いません。
  5. 00:23:918 (1) - ワンテンポ遅れている?これがどこをフォローしているのか私には理解出来ませんでした。
    改善案としては00:23:760 - にスライダーを移動させ、ずれた分の00:24:550 にnote追加。
  6. 00:37:813 (1,2,3) - この連続したサークルは一体なにを強調して配置しているのでしょうか?
    私にはこれが単に1/1に沿ってタイムラインを埋めただけのnoteのように見え、改善をすることが可能であるように思えました。
    1/1スライダーに変更してしまっても良いのでは?
  7. 00:40:023 (3) - この1/4スライダーは一体・・・・・ミスでしょうか?
    ちなみに意図したものではないとunrankableになり得るのでそこだけ注意。
  8. 01:10:655 (1,1) - BPMが高い曲ですし、このスピナーから1/2しか間がない配置は難易度が高いように思えました。
    サークルの位置までスピナーを伸ばしてみてはどうでしょうか? no change
  9. 01:17:286 (2) - unsnapped note
  10. 01:46:023 (1,2) - 一貫性というと下らないですが、これは01:43:497 (1,2,3,4) と違い間を開けて区別する必要性はほんとうにあるのでしょうか?
    私にはこの変化の必要性を感じませんでした。 うーむ。これも今回はno changeです...
  11. 02:11:760 (2,3) - noteの順番を入れ替える。
    02:11:760 - から音が伸びているのでサークルで区切るタイミングが適切ではありませんし、02:12:226 にサークルを置いたほうがボーカルをそのnoteが強調することができます。
  12. 02:31:497 (1,1) - 01:10:655 (1,1)と同じ no change
[Insane]
  1. NormalとHardだけで良いとのことなのでエラーチェックのみ。
  2. 02:36:471 (4,5) - (5)の2回目のリバースがヒットバーストで隠れているのでunrankableです
gl
コメントなしは全て修正 8-)
lkx_Shore
hi

[guy's normal]
good normal diff

[Hard]
AR8?...AR7 is ok :3
noany problem...

[Insane]
00:34:655 (4) - remove slider tail whistle is better(now the effect is relatively noisy)
00:34:971 (5) - ^
00:35:287 (1) - add slider head whistle
00:37:181 (4,5) - remove slider tail whistle
00:37:813 (1) - add slider head whistle
00:40:813 (1,2) - ctrl+g 00:41:129 (1,2) - ctrl+g (00:41:129 (1) - clap move to 00:41:287 (2) - ) 00:41:445 (1,2) - ctrl+g (I think it flow is better)
01:15:708 (1) - add whistle
01:16:023 (5) - add clap and whistle in head,tail
01:33:076 (2) - move to x88 y52?

[other]
sorry,too late...poor english ;-;
About insane,if you have some time,try to remap,i think you can make a better one!(Not great, but qualifieda)

good luck
Topic Starter
remy11
thank you for mod lkx_Shore :)

up date!
SakiK
as req

全難易度
01:33:392 - ブレイクこうして見ては
[Normal]

looks fine

[Hard]

01:25:181 (3) - 見た目的にx124y172位がいいかと 3だけ浮いて見えます
01:29:918 (1) - ここのfinishは過剰に感じました
01:53:287 - から少し音量抑えてみては

[Insane]

00:06:866 (3,4,5,6,7,8,9) - スタックの関係で前と近く見えるので少し下げてみてもいいかも
00:20:602 (2,3,4,5,6) - 形もう少し整えたほうが見栄えがいいかも  5と6を調節してみてください
00:31:497 (1) - 一個前のスライダーパターンのDS広げたものを置きたくなってしまいます
00:38:523 (5,6) - 少々オーバーマップな気が 歌い終わってしまっているのでリバースとかでもいいかと思います like 00:43:339 (4) - here

短くてすみません gl
Topic Starter
remy11
Thank you for mod SakiK 8-)

up date now~
Nichiyouki


Hi, remy :D

Mod request in pm in-game

Red = Unrankable
Blue = You should consider
Black = My suggestion

General

  1. Disable Letterbox during break to same as inaba's Taiko diff because these aren't storyboard.

Guy's Normal

  1. Kiai time of this diff is different from other diffs. Please fix to same as those.
  2. 00:02:445 (1,2) - The rhythm on slider end of (1) is weird because it isn't follow the rhythm. I will be better if you remove repeating slider and slider (2). Then add a slider 3/4 beat on 00:03:234 ~ 00:03:708, and add a circle on 00:04:023 like this picture.
  3. 00:27:708 ~ 00:32:760 - I think normal hitsound is too loud on this part. I suggest that reduce volume about 50~60%
  4. 01:22:023 (3) - Move to right 1 grid to reduce little spacing.
  5. 01:30:866 (1) - I feel weird when I saw spinner end on the vocal of song. It will be better if you end spinner on 01:33:392.
  6. 02:18:234 - Add a circle?
  7. 02:18:866 (1) - Move to left 1 grid to reduce little spacing.
  8. 02:34:023 (1) - You forget add finish on slider begin.
  9. 02:51:708 (1) - Same as 01:30:866 (1).

Hard

  1. 00:27:708 (1,2,3,4) - Try not to stack these.
  2. 00:32:760 (1) - Add finish to follow the rhythm.
  3. 00:42:866 (1) - ^
  4. 01:53:287 (1) - Add NC here, since this note follows a spinner.
  5. 01:45:234 (4) - Move to stack with 01:44:603 (1) be better.
  6. 02:03:708 (1) - Add finish on slider begin to follow the rhythm.
  7. 02:43:497 (5,6) - The rhythm of these is weird. You should change to same as 01:22:655 (3,4).

Insane

  1. 00:04:803 - Add a circle to follow the rhythm.
  2. 00:20:602 (2,3,4,5,6) - Make by this code will be more beautiful star.
    232,232,20602,1,0,0:0:0:0:
    116,312,20760,1,0,0:0:0:0:
    160,180,20918,1,0,0:0:0:0:
    204,312,21076,1,8,0:0:0:0:
    88,232,21234,1,0,0:0:0:0:
  3. 00:22:339 (5,6) - I don't like this jump. I suggest that move (5) x:468 y:92, and move (6) to x:456 y:192 of stack with (4).
  4. 00:31:497 (1,1) - Remove finish on spinner, but add it on next note instead.
  5. 00:40:813 (1,2,1,2,1,2) - It doesn't beautiful. I suggest that make by this be better.
    SPOILER

    356,136,40813,5,0,0:0:0:0:
    256,56,40971,1,0,0:0:0:0:
    360,104,41129,5,0,0:0:0:0:
    252,96,41287,1,8,0:0:0:0:
    348,72,41445,5,0,0:0:0:0:
    268,132,41602,1,0,0:0:0:0:
  6. 01:21:866 (4) - Add finish on slider begin to follow the vocal.
  7. 01:25:813 (1,2,3,4,1,2) - Move to stack them will be more beautiful.
  8. 01:58:181 (2) - Move to left 3 grids will be better.
  9. 02:45:708 (1,2,3,4,5) - The reason same as 00:20:602 (2,3,4,5,6). Make by this code.
    320,256,165708,5,10,0:0:0:0:
    204,336,165866,1,0,0:0:0:0:
    248,204,166023,1,0,0:0:0:0:
    292,336,166181,1,0,0:0:0:0:
    176,256,166339,1,8,0:0:0:0:

Comment: Good job. It really nice map, but may want to more mod about hitsound.

Hope that my mod will be useful for you.

Then I will come back to recheck again to give star.
Guy
all fixed my diff~
Thank you for modding! ;)
http://puu.sh/28aNP
Topic Starter
remy11

Nichiyouki wrote:



Hard

  1. 00:27:708 (1,2,3,4) - Try not to stack these. umm...no change
  2. 00:32:760 (1) - Add finish to follow the rhythm.
  3. 00:42:866 (1) - ^
  4. 01:53:287 (1) - Add NC here, since this note follows a spinner. no change
  5. 01:45:234 (4) - Move to stack with 01:44:603 (1) be better.
  6. 02:03:708 (1) - Add finish on slider begin to follow the rhythm.
  7. 02:43:497 (5,6) - The rhythm of these is weird. You should change to same as 01:22:655 (3,4).

Insane

  1. 00:04:803 - Add a circle to follow the rhythm. I thought it is not require circle
  2. 00:20:602 (2,3,4,5,6) - Make by this code will be more beautiful star.
    232,232,20602,1,0,0:0:0:0:
    116,312,20760,1,0,0:0:0:0:
    160,180,20918,1,0,0:0:0:0:
    204,312,21076,1,8,0:0:0:0:
    88,232,21234,1,0,0:0:0:0:
  3. 00:22:339 (5,6) - I don't like this jump. I suggest that move (5) x:468 y:92, and move (6) to x:456 y:192 of stack with (4). This time is not change
  4. 00:31:497 (1,1) - Remove finish on spinner, but add it on next note instead.
  5. 00:40:813 (1,2,1,2,1,2) - It doesn't beautiful. I suggest that make by this be better.
    SPOILER
    no change...
    356,136,40813,5,0,0:0:0:0:
    256,56,40971,1,0,0:0:0:0:
    360,104,41129,5,0,0:0:0:0:
    252,96,41287,1,8,0:0:0:0:
    348,72,41445,5,0,0:0:0:0:
    268,132,41602,1,0,0:0:0:0:
  6. 01:21:866 (4) - Add finish on slider begin to follow the vocal.
  7. 01:25:813 (1,2,3,4,1,2) - Move to stack them will be more beautiful.
  8. 01:58:181 (2) - Move to left 3 grids will be better.
  9. 02:45:708 (1,2,3,4,5) - The reason same as 00:20:602 (2,3,4,5,6). Make by this code.
    320,256,165708,5,10,0:0:0:0:
    204,336,165866,1,0,0:0:0:0:
    248,204,166023,1,0,0:0:0:0:
    292,336,166181,1,0,0:0:0:0:
    176,256,166339,1,8,0:0:0:0:
No comment is fixed~

thx for mod 8-)
Nichiyouki
Recheck time...

No kudo plz~

Guy's Normal

  1. 02:31:497 (1) - Add finish to same as 01:10:655. Similarly, It will be suitable for the rhythm imo.

Hard

  1. 00:19:497 (4,5) - It isn't necessary to add NC. Please remove it.
  2. 00:49:339 (4) - This rhythm is sound weird. You should remove whistle on slider begin and repeat.
  3. 02:06:234 (1) - Add finish here, too. It will feel better imo.

That's all. Give a star ;)

Good luck~
Topic Starter
remy11

Nichiyouki wrote:

Hard

  1. 00:19:497 (4,5) - It isn't necessary to add NC. Please remove it.
  2. 00:49:339 (4) - This rhythm is sound weird. You should remove whistle on slider begin and repeat.
  3. 02:06:234 (1) - Add finish here, too. It will feel better imo.

That's all. Give a star ;)

Good luck~
fixed
YTYuyu
hey i apologize for the delay. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, and other.

[General]
i think that you can find a better BG than this because it looks like it's been screenshotted and that doesn't look good IMO. i understand that it's the band members of "ONE OK ROCK", and the artist BG, but ik you can do better than this.

[Guy's Normal]
00:03:234 (2,3) - the flow in this part feels uncomfortable to follow for me because of the transition between (2,3). since (1) and (2) end and start at the 1/2 tick, that affects the transition to the next note as the placement would be awkward to follow for beginners since this is the easiest diff. make the placement like this instead. it'll be smoother to follow and easier to follow for beginners during gameplay.
00:05:287 (2,3) - again, not as awkward as the suggestion above, but for this one, i say that you should make (3) look like a straight slider so that the flow in this is steady and comfortable to follow during gameplay, however this one is up to you, so i wouldn't have a problem if you don't change this.
00:06:234 (3,4) - i think that you can make this easier by replacing this for a 3/1 slider because it''ll follow the guitar riff and i think that doing this would be an amazing introduction before the guitar plays again IMO.
00:10:023 (1) - i can hear a whistle in the BGM. it sounds feint, so you have to listen carefully for this. add a whistle on this note to show emphasis on that whistle in the BGM.
00:13:181 (2,3,1) - this part looks too cluttered with the overlaps and placement, so i suggest doing 2 things: re-arrange the pattern like this so that it won't be cluttered, or increase the default DS to 1.0. keep in mind that if you do this, then you have to increase the spacing for the other notes.
00:23:918 (3) - reduce this slider by 1/2 and add a repeat because it'll be consistent with 00:18:866 (2) - and 00:21:392 (2) - since the guitar follows the same phrase during gameplay.
00:29:918 - perhaps you can add a circle here? i find it fitting to the music as it follows the drums and guitar and it gives off a smoother transition from (3) during gameplay IMO.
00:32:445 - if you follow the suggestion, then you have to add a circle here as well for consistency with 00:29:918 since the guitar riff sounds the same, and it'll go along with the vocals here during gameplay.
00:37:497 - either add a circle or replace 00:37:181 (3) - for a 1/1 slider so that it'll be consistent with 00:34:655 (3) - since the pitch in the vocals is the same.
00:40:023 - ^
00:45:076 - ^
00:47:287 (3,3) - ^
if you ignore all this, then you have to replace 00:34:655 (3) - for a circle because of consistency with the other patterns.
00:52:971 (1,2) - for a more fitting rhythm to the vocals, replace this for a circle and a 2/1 slider. it'll follow tthe vocals a lot smoother during gameplay and it'll give off a smooth feeling to this part IMO.
01:15:708 (1,2) - the flow in this part feels awkward to follow because of the transitioning. it goes to the left to a blanket, and to me, that doesn't feel smooth to follow. i say that you move (2) to the right side like this so that it'll feel smoother to follow during gameplay.
01:18:234 (1,2,3,4) - i think that if you re-arrange the pattern like this, the flow would be more smoother for beginners and fun to play during gameplay IMO.
01:28:339 (1) - consider adding a finish at the beginning because it shows emphasis on the drums, so the finish would act as the cymbals in this part.
01:49:813 (2,3) - for consistency with 01:44:760 (2) - and 01:47:287 (2) - , remove (3). move the slider up by 1/2 and add a repeat on (2) so that the pattern would be consistent during gameplay.
02:01:181 (1,2,3) - i think you can make this pattern symmetrical for neatness and an increase in flow, so move it around so that it'll end up like this. if you do this, then you should make (3)'s end stacked at the beginning of the red (3).
02:23:918 (1) - this overlap on the red (2) makes the diff look bad and untidy during gameplay, so you're gonna have to move this somewhere else so that it'll look neater during gameplay.

[inaba's Taiko]
02:13:813 (1) - make this a D because it'll be consistent with 02:16:339 (1) - since the cymbals and the pitch sound similar during gameplay.

[Hard]
00:02:918 (2) - i feel that this slider doesn't fit with this part because you can hear the drums change at the 1/1 tick between this slider, so i think it'd flow a lot smoother if you can replace this for a 1/2 slider and a circle because ascetically, it flows a lot smoother during gameplay in this part, and a nice introduction in the beginning.
00:04:339 (7) - for this one, the drums are still going in this part, so replace this for 2 1/4 kick sliders to represent this part in the drums, and since this is a hard diff, doing kick slider would be a lot easier. if you don't understand, it should look like this.
00:08:129 (3) - this[/url'>.
00:10:497 (2) - i think that this note should be stack on (3) instead to make the floe steady for players during gameplay IMO.
00:30:234 (1,2,3,4) - i can see a jump pattern between these sliders, so how about re-arranging this pattern like this so that it'd be fun to do for players during gameplay? if you don't like this, then you can do something similar to this.
00:40:023 (3) - you should move this down. aligning to (2) so that it'd keep the flow steady and it'll look a bit easier to follow during gameplay IMO.
00:52:971 (1) - the overlap here makes the diff look bad and messy if you look at it. the only option i have is that you should move it down so that it'd look neater and tidy during gameplay.
00:55:971 (2) - same as 00:40:023, but this time, move it up instead and align it at the end of the previous slider.
01:47:602 (2) - if you do Ctrl+G on this slider, it'll be more fun to follow and exciting for players during gameplay IMO.
02:34:339 (2) - from the moment i saw this pattern, i thought "jump", so for this one, do Ctrl+G on this note so that it'll give off that wavy feeling to the diff during gameplay.

[Insane]
00:03:392 (5) - for this slider, you should blanket the outer side of the previous slider so that the flow in this part is a lot smoother during gameplay. it should look like this.
00:04:339 (1,2,3,4,5) - you need to keep going here because the drums are going as well, so add the remaining circles on this drumroll to follow the drums. it may throw off other players when they play this during gameplay.
00:06:234 (1,2) - the transition here feels so sudden because of the direction (1) is taking. it ends right and then you go left suddenly, and that may be a factor for other players, so for this one, how about doing this instead so that it'll be more flowy and fun for players during gameplay? note that if you do this, you have to fix the spacing for the other notes ahead.
00:16:339 (1,2) - for this one, do a similar jump pattern like the suggestion above. same reason as above. i'm suggesting something like this to make the diff more interesting since this is the hardest diff in the set.
00:18:866 (1) - straighten this slider. i can see a jump pattern between this note and the next note, so it'll be more fun to follow IMO.
00:38:050 (2) - i can see that you're making this fun by adding a note here, but it doesn't follow much in the BGM, so remove it for that purpose.
00:38:523 (4) - ^
00:56:760 (1,2,3,4) - i suggest making a jump pattern for this to make it more fun for players during gameplay.
01:06:866 (1,2,3,4) - ^
01:15:708 (1,2,3,4) - this stream here is overmapped and it doesn't fit with the vocals since it's just a hold. for this one, you should add a 2 circles, next to each other by 1/4 at 01:15:629. and add another circle at 01:15:866 so that it'll follow the vocals and BGM. it should look like this if you don't understand.
01:19:655 (6) - personally, i feel that this slider would catch players off guard since it has 2 repeats and the previous slider has 1. i suggest that you should replace this for a circle, a 1/2 slider and another circle so that it'll be more readable and easier to follow during gameplay.
01:24:550 (7) - this slider can look a lot nicer than this because right now, it looks ugly and uncomfortable to follow in this part. you should fix it so that it'll look a lot smoother to follow during gameplay.
02:02:918 (3) - again, overmapped. this kick slider doesn't fit with this part and it doesn't follow the BGM that well during gameplay, so you should replace this kick slider for this rhythm. it's easier, and it follows the music during gameplay.
02:09:708 (1) - same as 01:24:550.
02:13:181 (6,7) - seeing 2 curved sliders placed like this affects the flow to the next note, and not in a good way, so for this one, you should move it around so that the pattern would look like this. i just feel that a jump here fits with the vocal part of the song.
02:17:445 (2,3,4,5) - same as 00:56:760.
02:25:181 (1,2,3,4) - ^
02:27:708 (1,2,3,4) - ^
02:36:234 (1,2,3,4) - same as 01:15:708, but this time, replace this for a circle, and 2 1/4 additional circles like this.
02:41:366 (2) - you should remove this circle because it doesn't follow anything and it feels unnecessary to add IMO.
02:42:076 (6) - make this slider look like (5) so that the transition is a lot easier to follow during gameplay IMO.
02:51:708 (1,2,3,4) - same as 01:24:550

and that's all i got. overall i think that this set needs more work. normal can be a lot better with the spaced out notes because right now it looks too cluttered and messy, and i feel that hard and insane needs more jumps, so you need to take that risk of whether to put more jumps or not. i don't have any problems with the taiko diff, however i noticed that you only got a few mods for that diff alone. so get more mods for the taiko diff and see what happens. anyways GL on this map and don't give up on this map :D.
inaba-tan
Topic Starter
remy11

Byakugan249 wrote:

hey i apologize for the delay. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, and other.

[General]
i think that you can find a better BG than this because it looks like it's been screenshotted and that doesn't look good IMO. i understand that it's the band members of "ONE OK ROCK", and the artist BG, but ik you can do better than this.
I like this BG!!!!!!!!

[Hard]
00:02:918 (2) - i feel that this slider doesn't fit with this part because you can hear the drums change at the 1/1 tick between this slider, so i think it'd flow a lot smoother if you can replace this for a 1/2 slider and a circle because ascetically, it flows a lot smoother during gameplay in this part, and a nice introduction in the beginning.
00:04:339 (7) - for this one, the drums are still going in this part, so replace this for 2 1/4 kick sliders to represent this part in the drums, and since this is a hard diff, doing kick slider would be a lot easier. if you don't understand, it should look like this.
00:08:129 (3) - this[/url'>.
00:10:497 (2) - i think that this note should be stack on (3) instead to make the floe steady for players during gameplay IMO.
00:30:234 (1,2,3,4) - i can see a jump pattern between these sliders, so how about re-arranging this pattern like this so that it'd be fun to do for players during gameplay? if you don't like this, then you can do something similar to this.
00:40:023 (3) - you should move this down. aligning to (2) so that it'd keep the flow steady and it'll look a bit easier to follow during gameplay IMO. I don't like this, no change
00:52:971 (1) - the overlap here makes the diff look bad and messy if you look at it. the only option i have is that you should move it down so that it'd look neater and tidy during gameplay.
00:55:971 (2) - same as 00:40:023, but this time, move it up instead and align it at the end of the previous slider. umm, nochange :o
01:47:602 (2) - if you do Ctrl+G on this slider, it'll be more fun to follow and exciting for players during gameplay IMO.
02:34:339 (2) - from the moment i saw this pattern, i thought "jump", so for this one, do Ctrl+G on this note so that it'll give off that wavy feeling to the diff during gameplay.

[Insane]
00:03:392 (5) - for this slider, you should blanket the outer side of the previous slider so that the flow in this part is a lot smoother during gameplay. it should look like this.
00:04:339 (1,2,3,4,5) - you need to keep going here because the drums are going as well, so add the remaining circles on this drumroll to follow the drums. it may throw off other players when they play this during gameplay.
00:06:234 (1,2) - the transition here feels so sudden because of the direction (1) is taking. it ends right and then you go left suddenly, and that may be a factor for other players, so for this one, how about doing this instead so that it'll be more flowy and fun for players during gameplay? note that if you do this, you have to fix the spacing for the other notes ahead. I fixed other method
00:16:339 (1,2) - for this one, do a similar jump pattern like the suggestion above. same reason as above. i'm suggesting something like this to make the diff more interesting since this is the hardest diff in the set.
00:18:866 (1) - straighten this slider. i can see a jump pattern between this note and the next note, so it'll be more fun to follow IMO.
00:38:050 (2) - i can see that you're making this fun by adding a note here, but it doesn't follow much in the BGM, so remove it for that purpose.
00:38:523 (4) - ^
00:56:760 (1,2,3,4) - i suggest making a jump pattern for this to make it more fun for players during gameplay. I want to do it constantly calmly here
01:06:866 (1,2,3,4) - ^ ^
01:15:708 (1,2,3,4) - this stream here is overmapped and it doesn't fit with the vocals since it's just a hold. for this one, you should add a 2 circles, next to each other by 1/4 at 01:15:629. and add another circle at 01:15:866 so that it'll follow the vocals and BGM. it should look like this if you don't understand.
01:19:655 (6) - personally, i feel that this slider would catch players off guard since it has 2 repeats and the previous slider has 1. i suggest that you should replace this for a circle, a 1/2 slider and another circle so that it'll be more readable and easier to follow during gameplay.
01:24:550 (7) - this slider can look a lot nicer than this because right now, it looks ugly and uncomfortable to follow in this part. you should fix it so that it'll look a lot smoother to follow during gameplay.
02:02:918 (3) - again, overmapped. this kick slider doesn't fit with this part and it doesn't follow the BGM that well during gameplay, so you should replace this kick slider for this rhythm. it's easier, and it follows the music during gameplay.
02:09:708 (1) - same as 01:24:550.
02:13:181 (6,7) - seeing 2 curved sliders placed like this affects the flow to the next note, and not in a good way, so for this one, you should move it around so that the pattern would look like this. i just feel that a jump here fits with the vocal part of the song.
02:17:445 (2,3,4,5) - same as 00:56:760. I want to do it constantly calmly here
02:25:181 (1,2,3,4) - ^ ^
02:27:708 (1,2,3,4) - ^ ^
02:36:234 (1,2,3,4) - same as 01:15:708, but this time, replace this for a circle, and 2 1/4 additional circles like this.
02:41:366 (2) - you should remove this circle because it doesn't follow anything and it feels unnecessary to add IMO.
02:42:076 (6) - make this slider look like (5) so that the transition is a lot easier to follow during gameplay IMO.
02:51:708 (1,2,3,4) - same as 01:24:550 but i like this shape :(

and that's all i got. overall i think that this set needs more work. normal can be a lot better with the spaced out notes because right now it looks too cluttered and messy, and i feel that hard and insane needs more jumps, so you need to take that risk of whether to put more jumps or not. i don't have any problems with the taiko diff, however i noticed that you only got a few mods for that diff alone. so get more mods for the taiko diff and see what happens. anyways GL on this map and don't give up on this map :D.
No comment is fixed!!
ok, I will accepting more mods and one more you recheck 8-)
Topic Starter
remy11

inaba-tan wrote:

mod thx !
http://puu.sh/2zzSF
ok! updated!!
Guy

Byakugan249 wrote:

hey i apologize for the delay. mod requested in-game.

Bold: Unrankable/must fix.
Red: You should fix it, but it's up to you.
Green: Suggestion. Feel free to ignore this if you don't like it.
Blue: Comments, Advice, and other.

[Guy's Normal]
00:03:234 (2,3) - the flow in this part feels uncomfortable to follow for me because of the transition between (2,3). since (1) and (2) end and start at the 1/2 tick, that affects the transition to the next note as the placement would be awkward to follow for beginners since this is the easiest diff. make the placement like this instead. it'll be smoother to follow and easier to follow for beginners during gameplay.
00:05:287 (2,3) - again, not as awkward as the suggestion above, but for this one, i say that you should make (3) look like a straight slider so that the flow in this is steady and comfortable to follow during gameplay, however this one is up to you, so i wouldn't have a problem if you don't change this.
00:06:234 (3,4) - i think that you can make this easier by replacing this for a 3/1 slider because it''ll follow the guitar riff and i think that doing this would be an amazing introduction before the guitar plays again IMO.
00:10:023 (1) - i can hear a whistle in the BGM. it sounds feint, so you have to listen carefully for this. add a whistle on this note to show emphasis on that whistle in the BGM.
00:13:181 (2,3,1) - this part looks too cluttered with the overlaps and placement, so i suggest doing 2 things: re-arrange the pattern like this so that it won't be cluttered, or increase the default DS to 1.0. keep in mind that if you do this, then you have to increase the spacing for the other notes.
00:23:918 (3) - reduce this slider by 1/2 and add a repeat because it'll be consistent with 00:18:866 (2) - and 00:21:392 (2) - since the guitar follows the same phrase during gameplay.
00:29:918 - perhaps you can add a circle here? i find it fitting to the music as it follows the drums and guitar and it gives off a smoother transition from (3) during gameplay IMO.
00:32:445 - if you follow the suggestion, then you have to add a circle here as well for consistency with 00:29:918 since the guitar riff sounds the same, and it'll go along with the vocals here during gameplay.
00:37:497 - either add a circle or replace 00:37:181 (3) - for a 1/1 slider so that it'll be consistent with 00:34:655 (3) - since the pitch in the vocals is the same.
00:40:023 - ^
00:45:076 - ^
00:47:287 (3,3) - ^
if you ignore all this, then you have to replace 00:34:655 (3) - for a circle because of consistency with the other patterns.
00:52:971 (1,2) - for a more fitting rhythm to the vocals, replace this for a circle and a 2/1 slider. it'll follow tthe vocals a lot smoother during gameplay and it'll give off a smooth feeling to this part IMO.
01:15:708 (1,2) - the flow in this part feels awkward to follow because of the transitioning. it goes to the left to a blanket, and to me, that doesn't feel smooth to follow. i say that you move (2) to the right side like this so that it'll feel smoother to follow during gameplay.
01:18:234 (1,2,3,4) - i think that if you re-arrange the pattern like this, the flow would be more smoother for beginners and fun to play during gameplay IMO.
01:28:339 (1) - consider adding a finish at the beginning because it shows emphasis on the drums, so the finish would act as the cymbals in this part.
01:49:813 (2,3) - for consistency with 01:44:760 (2) - and 01:47:287 (2) - , remove (3). move the slider up by 1/2 and add a repeat on (2) so that the pattern would be consistent during gameplay.
02:01:181 (1,2,3) - i think you can make this pattern symmetrical for neatness and an increase in flow, so move it around so that it'll end up like this. if you do this, then you should make (3)'s end stacked at the beginning of the red (3).
02:23:918 (1) - this overlap on the red (2) makes the diff look bad and untidy during gameplay, so you're gonna have to move this somewhere else so that it'll look neater during gameplay.
Except some, almost fixed~
Thank you for modding :)

http://puu.sh/2Anzr
itigotokaoru

remy11 wrote:

This beatmap was submitted using in-game submission on 2013年4月15日 at 0:13:03

Artist: ONE OK ROCK
Title: Kanzen Kankaku Dreamer
Tags: inaba-tan guy
BPM: 190
Filesize: 3565kb
Play Time: 02:51
Difficulties Available:
  1. Guy's Normal (2.99 stars, 188 notes)
  2. Hard (4.9 stars, 361 notes)
  3. Insane (5 stars, 564 notes)
  4. Taiko Oni (4.83 stars, 1103 notes)
Download: ONE OK ROCK - Kanzen Kankaku Dreamer
Information: Scores/Beatmap Listing
---------------
ONE OK ROCK 4th single
Normal by Guy
Hard by me
Taiko by inaba-tan
Insane by me
BanchoBot
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