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Halp. How to jump better. :c

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Stefan
You gotta jump jump!
those

higurush wrote:

those wrote:

That doesn't take away the truth from my statement.
Lol are you even on a highschool level of English or just an elementary school lvl? O.O

I am saying that those maps are helping with your accuracy. The most of the maps are jump maps. But there are other maps on the list which are not. Ftw. Why do I have explain things in such a long sentance if I could use shorters.

Yayy! International forums. I <3 them! \o/
If you have something to say to nullify the validity of my post, then bring it on. Otherwise, don't try to prove my post wrong without any proof.

Let me give you an example.
I'm saying, "1+1=2." Then you say, "But the sky is blue."
The sky being blue doesn't make 1+1=2 any less true.
JAKACHAN

those wrote:

If you have something to say to nullify the validity of my post, then bring it on. Otherwise, don't try to prove my post wrong without any proof.

Let me give you an example.
I'm saying, "1+1=2." Then you say, "But the sky is blue."
The sky being blue doesn't make 1+1=2 any less true.
Seriously? Is it really worth it to argue over stupid things like this? Someone was asking in the thread for help and you have to derail it with stupid posts trying to start an argument with someone. Get out of here.

To the OP: It's all about practicing. Like other people have said try focusing on the next circle instead of the pattern itself.

Another thing to note is taking the shortest distance in the shortest amount of time. Some people have this idea that they have to hit the circle right when they hit the key but I find my jumps end up better when I hit the note early cause then you have time to really focus on the next part of the jump (If there is one).
Topic Starter
Joof

JAKACHAN wrote:

those wrote:

If you have something to say to nullify the validity of my post, then bring it on. Otherwise, don't try to prove my post wrong without any proof.

Let me give you an example.
I'm saying, "1+1=2." Then you say, "But the sky is blue."
The sky being blue doesn't make 1+1=2 any less true.
Seriously? Is it really worth it to argue over stupid things like this? Someone was asking in the thread for help and you have to derail it with stupid posts trying to start an argument with someone. Get out of here.

To the OP: It's all about practicing. Like other people have said try focusing on the next circle instead of the pattern itself.

Another thing to note is taking the shortest distance in the shortest amount of time. Some people have this idea that they have to hit the circle right when they hit the key but I find my jumps end up better when I hit the note early cause then you have time to really focus on the next part of the jump (If there is one).
Thanks (: . I was actually gonna say something, but I didn't wanna add anything more to the problem, haha.

And yeah, I'm trying to focus on the individual notes better. ><
JAKACHAN

Joof wrote:

Thanks (: . I was actually gonna say something, but I didn't wanna add anything more to the problem, haha.

And yeah, I'm trying to focus on the individual notes better. ><
Just give it time buddy. I had the worst time with jumps even after I had improved a lot but as long as you just practice practice and don't get mad about it or give up they will feel so easy and so much more fun very quickly.
those

JAKACHAN wrote:

Seriously? Is it really worth it to argue over stupid things like this? Someone was asking in the thread for help and you have to derail it with stupid posts trying to start an argument with someone. Get out of here.
I didn't start the argument. My posts are not stupid.
Stefan
no rage plzz
JAKACHAN

those wrote:

JAKACHAN wrote:

Seriously? Is it really worth it to argue over stupid things like this? Someone was asking in the thread for help and you have to derail it with stupid posts trying to start an argument with someone. Get out of here.
I didn't start the argument. My posts are not stupid.
They may have said something but did you have to respond? Not really... It's really easier to just ignore the person and make him realize you don't care about anything they have to say then start an argument. I'm not stating anything else let the thread move on and quit the arguments.
those

JAKACHAN wrote:

They may have said something but did you have to respond?
bwross
Yeah, it's really silly to argue about maps not being jump maps here... reading the original post, it seems to me that the maps to practice on for it aren't really jumpy maps, but swoopy maps. Jumps aren't even required, what is required is a lot of high velocity swoop patterns to practice point to point snapping on. Sure, you can practice point to point snapping on any pattern, but the goal as presented is to break swooping as a habit (fun as it may be, it requires more co-ordination to do well), and end up treating smooth patterns like they were kinky ones. Many "real" jump maps are simply going to be sub-optimal for that.
CXu

JAKACHAN wrote:

Another thing to note is taking the shortest distance in the shortest amount of time. Some people have this idea that they have to hit the circle right when they hit the key but I find my jumps end up better when I hit the note early cause then you have time to really focus on the next part of the jump (If there is one).
Actually, instead of hitting the notes early, use the time you have between moving your cursor between the notes to the fullest. What I mean by this is that your cursor is moved over the hitcircle just as you need to hit it, and you move it away right after you've hit it. This way, you have more time to coordinate your movements between the notes, instead of rushing from one note to another, and at the same time keeping your accuracy.

Also, No,39 and With a Dance Number is probably a good idea if you want to make those smooth swooop motions like bwross said. If you do get better at these swooping motions, then use them when you're doing linear patterns with high distance snap. It's usually much easier and less tiring than snapping to each note, as snapping requires me to stop my movement, then continue the way I just stopped.
Waryas
Play hr and dt, achieve high cursor control skill
Topic Starter
Joof

Waryas wrote:

Play hr and dt, achieve high cursor control skill
zzzz. My hands are going to dieeeeeee.

CXu wrote:

Also, No,39 and With a Dance Number is probably a good idea if you want to make those smooth swooop motions like bwross said. If you do get better at these swooping motions, then use them when you're doing linear patterns with high distance snap. It's usually much easier and less tiring than snapping to each note, as snapping requires me to stop my movement, then continue the way I just stopped.
I really don't understand how to play With a Dance Number, so far, I'm only single tapping it. But when I asked people, they said they double tap it, and I'm not sure which ones easier, but in my opinion, I'm finding single tapping a lot easier for me.
Wishy

kriers wrote:

CXu wrote:

Actually, if you want to get better at patterned jumps at lower ar, go play masterpiece. It's probably going to improve your general cursor control as well.
Why is it that I still can't fc masterpiece???? :cry: :cry: :cry: :cry: :cry: :cry: :cry: :cry:
AR 8 so mean.
those

Joof wrote:

I really don't understand how to play With a Dance Number, so far, I'm only single tapping it. But when I asked people, they said they double tap it, and I'm not sure which ones easier, but in my opinion, I'm finding single tapping a lot easier for me.
It's called alternating; sequence consists of left mouse button, right mouse button, repeat. In fact, it's probably best if you alternate everything in this game.
JAKACHAN

CXu wrote:

Actually, instead of hitting the notes early, use the time you have between moving your cursor between the notes to the fullest. What I mean by this is that your cursor is moved over the hitcircle just as you need to hit it, and you move it away right after you've hit it. This way, you have more time to coordinate your movements between the notes, instead of rushing from one note to another, and at the same time keeping your accuracy.
I do agree with you in ways but in the end it depends on the player. I have never had a problem hitting 100% on maps with jumps even with the way I handle jumps and I know that you being a great player have no problem with the way you handle jumps. I just prefer to get there beforehand ;]
higurush

Joof wrote:

zzzz. My hands are going to dieeeeeee.

I really don't understand how to play With a Dance Number, so far, I'm only single tapping it. But when I asked people, they said they double tap it, and I'm not sure which ones easier, but in my opinion, I'm finding single tapping a lot easier for me.
To play that map just play it if the whole map were a 100-120 bpm stream :)

Higu's Jump Training:)
Pizzicato
Shinxyn maaaaaaps
-Athena-

those wrote:

Joof wrote:

I really don't understand how to play With a Dance Number, so far, I'm only single tapping it. But when I asked people, they said they double tap it, and I'm not sure which ones easier, but in my opinion, I'm finding single tapping a lot easier for me.
It's called alternating; sequence consists of left mouse button, right mouse button, repeat. In fact, it's probably best if you alternate everything in this game.
says the master of single tap XD
Maraiga
You should play some maps from shinxyn, for example "tsuioku no sol", "fire" and "flutter girl", also "Kokoro ni Todoku Uta" by Holoaz and "stick and stones" by bikko, they have nice jumps for you to train. ^^
emonite
I can't jump while playing on fast maps,how all those map rankers #1 to #40 jump?Their cursor seems to move 2x faster than mine unless I set my mouse's dpi to 3500.
lolcubes
It's called practice and experience. Just practice and in time you will be just as good, if not better.
emonite
The good old saying...
bwross

emonite wrote:

I can't jump while playing on fast maps,how all those map rankers #1 to #40 jump?Their cursor seems to move 2x faster than mine unless I set my mouse's dpi to 3500.
Tune your mouse speed down for a couple days. You'll have to move your mouse farther, and so you'll need to learn to move your hand faster. Then return it to your normal level, and your cursor will seem to fly.

Tuning your mouse faster for a couple days is also handy for training control and jumps. When you return back to the normal level, it will feel like the cursor has weights on it to keep it steady.
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