[General]
- everything's fine here.
[Easy]
- reduce the OD by 1 tick. the difficulty settings are pretty high for an easy difficulty (the OD is the same as the normal difficulty).
00:47:130 (3) - there should be a finish at the start of this slider for hitsound consistency.
[Normal]
02:23:987 (5) - there should be a whistle at the start of this slider.
[Hard]
00:15:844 (3) - there should be a clap at the start of this slider.
02:29:559 (1) - delete the break after this note. it creates a nice "waiting" atmosphere for the player. also, this isn't really how breaks should be used.
02:47:130 (1) - there should be a finish at the start of this slider.
[Insane]
02:29:559 (1) - delete the break after this note for the same reason as stated in the hard difficulty.
[Dance]
00:36:202 (2) - reverse this slider. it flows a lot better than two sliders going in the same direction.
00:36:416 (3) - if you do what i said above, reverse this slider as well.
02:29:559 (1) - delete the break after this note. the HP drain during that time won't be bad either because the player got all of the HP back from the previous slider.
that's it. call me back