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Itou Kanako - Find the blue (Short Ver) [Osu|Taiko|CatchTheB

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Topic Starter
Kurokami
Okay, this will be the last timing change. I will change it no more. q.q Please change the timing for your diff because due to my poor internet right now, I can only update this next week.
Topic Starter
Kurokami
Updated with the latest timing. Kinda different than yours kajiyatta but that is because of the different mp3 file.
kajiyatta
http://puu.sh/7ASOr.osu
Latest my diff. Applied to your last timing.
Topic Starter
Kurokami
Updated.
OnosakiHito
Requested Taiko mod by Kurokami

[General]

Current Taiko BGs are unrankable. Please fix that.
Since we have two old taiko diffs here, having two Onis is fine.

[ Oni]
SPOILER
General

Not urgent, but change the sampleset to Normal please (the notes audio).

Actually a nice difficulty when I consider how old this set is.

Notes:

00:14:601 (58,59,60,61,62,63,64) - I would rather recommend pattern in puush since these 1/4 don't fit that well here, when considering that afterwards there are no more 1/4 coming (00:17:425).

00:25:895 - Oh look, you did that in this part. lol
00:42:837~00:45:307 - How about this pattern (you could do something similar to patterns like 00:49:542 ) - This is not a must. Just a suggestion.

00:55:542 - Recommending to make this to don and 00:56:248 change the last three notes to k d k. Fits better to your kat usage I think.
00:57:307 - I'm pretty sure kkk fits better here since you have already many dons in this part.
01:05:085 (271) - Wrong snapped. Move to white tick.
01:11:592 - kat for the vocal.
01:13:004, 01:13:533, 01:14:239 - These as kat might fit better. Vocal-beat wise at least.
01:15:651 - kat finisher. Alternates nice and fits to vocal.
01:18:827 - kkk and 01:19:180 d k k fits probably better.
01:22:709 and 01:23:415 as kat?
01:27:298 - Might be not a bad idea to stop the kiai here and restart it at 01:42:651 and end it at 01:54:121 . You used many notes in these parts and the songs climax changes as well in this way, if you ask me.
01:27:298 (396) - Normaly I don't use any finisher at the beginning of a stanza either, but here a finisher might fit pretty good due to the cymbals in the background.
01:31:357 - finisher, vocal wise.
01:32:592 - k k D ?
01:36:121, 01:36:827, 01:37:533 - kat?
01:40:004 - k kkd for vocal and add d at 01:40:621 ? ( k kkd ddd kkkkddd )

[ Inner Oni]
SPOILER
General

Not urgent, but change the sampleset to Normal please (the notes audio).


Notes

This time I will keep explanations short. I'm either following the vocal or a certain beat.

00:49:189 (1,1,2) - try kkd
00:49:895 (2,3,1,1,1) - kkkkd, kkdkd sound here strange as single pattern if oyu ask me.
01:03:662 - Better just delete these patterns. It's way too off beat.
01:15:739 (2,3) - Suggesting to delete these to be able to differ the parts from each other.
01:18:121 - kkd x k d might fit better hwen considering the vocal.
01:21:298~01:24:474 - Suggetsing following pattern:

01:27:298 - Starting from here up to 01:32:945 I would reommcend you to use less notes. This part is rather calm compared to the others, so having less notes would emphasize this more and make it more noticeable.
01:27:298 - Might be not a bad idea to stop the kiai here and restart it at 01:42:651 and end it at 01:54:121 . You used many notes in these parts and the songs climax changes as well in this way, if you ask me.


Hm... I don't want to overtake it at this point, but how about trying to remap your map? While I was modding, I noticed that you have some parts which follow the beat or the vocal of the song. Those beat follwing parts are pretty nice. They have a system which you can see at the beginning and the end of the map. But once you start to map to the vocals, the system in your mapping gets losts and patterns have no real connections to each other anymore. You also start mapping against the main beat d x k x d x k ... which make the pattern sometimes sound weird or look messy. Parts like 00:41:425 actually sound nice as pattern, but when considering the song in the background(especially the beat) you map against it.

Well, it's up to you. A remap is not that urgent at all. The map itself isn't bad, but the mapping style is in this song rather questionable. Probably it would be better to map to the vocal by following the elementary beat at the same time.


Try to find some more mods from experienced mappers before calling me back again. This still needs some workout.
But in general I see good attempts already (also the maps are old).

Good luck for now.
Topic Starter
Kurokami
Ono, next time please add the xxx's parts too since it took me 1 hour to figure out which is which. lol

For the Oni I only leave out "01:05:085 (271) - Wrong snapped. Move to white tick.", because I sunno what wrong there. o.o

As for the Inner oni, tho the mapper is still alive more or less, I modified the difficulty. Except "01:03:662 - Better just delete these patterns. It's way too off beat." It is offbeat on all diff, i want to ask for a timing check before doing anything here.

About the bgs, it should be rankable since this mapset is order than that rule. orz Anyways, I know, just need a good bg which can be used with all diff and looks cute at the same way. :3

Thanks for your check. I will be sure to call back after 3-4 mod from others. :3

@Norbi I'm not sure if you will read it, but do not update (if I ever be able to upload it), first you should make a copy of your version since maybe few things will not be your favor.
Topic Starter
Kurokami
Updated finally. \o/ Timing also changed a little bit, now those notes on the two taikos are perfectly fitting. :3
DakeDekaane
Hi, modding as requested wheeeeeeee~

Actual BG fits nicely as Taiko BG.

[Lussy's]
00:24:837 - Add a don, to have consistency with previous part, also this feels a bit empty right now.
00:25:013 - Add a kat, same reason as above.
00:31:013 - Add a don, same reason.
00:47:248 (179,180,181) - I'd suggest to swap the color of these notes, to keep mapping to the beat, which you're mostly doing in the beatmap.
00:53:160 (214) - Move this either to 00:52:807 or 00:52:631, same reason as above, if you do, make 00:52:895 (212) a don.
01:00:837 - Add a big don, to emphasize this part even more along with vocals.
01:01:366 - ^
01:06:033 (277) - Try removing this note and making 01:06:121 (278,279,280) a ddk pattern, it'd plays nicely along with both beat and vocals.
01:14:768 - How about emphasizing this part with more big notes, like here? Note: all selected notes have finish.

01:11:062 (311) - Maybe use a don instead, this would follow the beat a bit better.
01:16:885 (344,345) - Swapping the color of this would be nice to follow the beat.
01:17:327 (347) - I think this quintuple is kinda overmapped, maybe remove it?
01:19:357 (361) - Maybe use a don instead? This would help to keep your pattern of kat.
01:32:769 (415) - A don fits better here imo.
01:40:621 (457) - Maybe remove this one, it feels a bit overmapped.
01:42:121 (466,467,468,469) - Make all big notes?
01:53:592 (534,535) - Maybe use don for these two, being all notes kat in this stream feels a bit odd, imo.

[Norbi's]
To be honest, I'd really want to extend myself here a bit, the diff itself isn't bad, but it has a bit of inconsistencies which feels awkward to play, I agree with Ono here, since the beginning until 00:12:484, some parts in the middle and from 01:27:298 until the end are yummy to play, while some others are a bit messy due the change from drums/beat -> vocals. Don't be afraid of being a bit repetitive, consistency is always welcome. This is up to you of course, I'll limit myself to give a few suggestions here and don't go nuts here, it's a style matter after all.
00:18:131 (2,1,1,1,2,1,1,1,1,2,1,1,1,2,1,1,1,1,1,2,3,4,1,2,1) - This is a small suggestion for what I meant above, a pattern like this one, would be a basic to follow the beat, the second one shows an alternative if you want to add a few of variety, while following the beat. You can also make your own patterns if you find something that fits you better.Only follow this if you are planning to change the next similar part in the song, if you're not, don't do this, or map will be messier.


00:34:542 (1,2,3,1) - Switch for k ddd, it'd follow the beat better, which you are following here, I think.
00:40:895 (3,4,1,1,2,1,1,1,2,1,1,1,2,1,1,1,1,1,1,2,1,1,2,1,1,2) - Similar as the first large suggestion. You can follow this or make something very similar which fits better for you. As in there, only follow this if you are planning to change the next similar part in the song, if you're not, don't do this, or map will be messier.

00:49:984 (3) - Remove this note, this 5-note stream feels overmapped.
01:00:837 (3,5,7) - Use finishes for these too?
01:05:062 (1,1,1,1,2,1,1,1,2,3,1,2,1,2,3,1,1,1,2,3,4,1,1,2,1,2,1,2,3,1) - This will be the last large suggestion. Only follow this if you are planning to change the next similar part in the song, if you're not, don't do this, or map will be messier.

01:11:239 (1,1) - Swapping colors for this this would be nice for mapping the beat.
01:14:592 (2,3,1,2,1,1,2,1,1) - This whole pattern being kkd k ddk d k would play better along with both beat and vocals.
01:32:238 (4,6) - Switch both to kat, this would create a nice pattern to play along with the previous dk in 01:31:797 (1,2).
01:42:121 (1,1,1,1) - Use finishes for all this?

Also, a few suggestions for osu! difficulties.
[Insane]
00:10:719 (4) - Reversing this (Ctrl+G) would keep the flow you had for 00:09:660 (1,2) and create a more fitting jump.
00:51:660 (6,7) - Considering you are mostly using a constant DS, reversing (Ctrl+G) this would keep this consistency.
01:07:886 (5,6) - ^

[Hard]
01:53:239 (6) - This slider feels very odd, as the music has a stronger emphasis in 01:53:415 and not in 01:53:239. Try something like this.

[Normal]
00:01:190 - 00:18:131 - I find short combos a bit bad, stick NC'ing each 2 downbeats like you did in the next part.
00:23:778 - 00:29:425 - ^
01:47:062 - 01:54:121 - ^
00:17:426 (2) - Make this a 1/2 slider? Skipping a strong beat is a bit weird in a Normal.
00:28:720 (2) - ^
00:40:720 (1) - Move 1/2 backwards or remove and make 00:40:367 (3) a 1/2 slider?
01:07:533 (1) - Finish in the beginning?
01:17:415 (3) - ^

[Easy]
00:12:484 - 00:18:131 - Same as in Normal about comboing.
00:23:778 - 00:29:425 - ^
00:40:719 - 01:00:484 - ^
00:02:601 (3) - This doesn't follow very nicely the song, try a 2/1 beat slider and maybe a circle in 00:03:660.
00:08:248 (3) - ^
00:17:425 (2) - Maybe use a single circle instead, mapping over an empty beat feels a bit odd.
00:28:719 (2) - ^
00:40:719 (1) - I'd suggest to remove this note and extend 00:39:837 (3) by 1/2 beat.
01:07:533 (1) - Finish in the beginning?
01:49:886 (3) - As in the first suggestion, try a 2/1 beat slider and maybe a circle in 01:50:945.
That'd be all from my part, good luck \o/
Topic Starter
Kurokami
I changed almost everything. Norbi is busy nowadays so I changed his difficulty too tho I think he should take a look for himself. Lussy is "quited' and entrusted her taiko diff to me to do what I want with it so I changed everything there.

About the Standards, tho I dislike short sliders on easier diffs I made an exception now since the beat is there. I'm not sure if its okay to be mapped like that tho. o.o Changed Hard too, tho I want the mapper to take a look at that and change it as he likes. About those jumps on Insane, I changed them for now since its easy to add them back but they followd the high pitched vocal part.

Thanks for modding both mod. :3
KanaRin
Requested by aabc.
I will handle the Taikos here.

As for the timing of this mapset, here is the further adjustment:

1. Offset: 1,182ms BPM: 170.00
2. Offset: 60,472ms BPM: 170.00
3. Offset: 63,605ms BPM: 170.00
4. Offset: 64,707ms BPM: 170.00


General

  1. Is the (Short ver.) in the title offically released?
  2. The mapset here missed a Muzukashii (As I see, both diffs are Oni.)
  3. That's it.

Lussy's Taiko

  1. Most of them are suggestions (mainly about the use of finishers / the changes of drums)
  2. 00:11:072 (43) - I will strongly suggest you to add finish here in order to have the consistency.
  3. 00:37:895 (135) - ^ same reason actually, it sounds better if we can have big don here.
  4. 00:46:366 (175) - ^
  5. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  6. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  7. 01:04:710 (268) - Add finish here.
  8. 01:09:210 - Add a don here ( that means a ddk here ), to have more vivid pattern.
  9. 01:23:416 (379) - snare-drum here, better to use kat.
  10. 01:47:857 (498) - that's kat actually, sounds better.
  11. 01:53:062 (529) - ^ snare-drum.
  12. You can follow the drums well, and more importantly, this map used the most simple patterns but it showed the well-organized structure,
    giving a joyful feeling to play. Good job!
Norbi's Taiko

  1. 00:00:484 (1,2,3,4) - I will say that kat is better than don. (that's exactly used snare-drum here)
  2. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  3. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  4. 01:08:504 - how about add a kat here? that means kd d k.
That's all.
Good luck. ;)
Topic Starter
Kurokami

KanaRin wrote:

Requested by aabc.
I will handle the Taikos here.

As for the timing of this mapset, here is the further adjustment:

1. Offset: 1,182ms BPM: 170.00
2. Offset: 60,472ms BPM: 170.00
3. Offset: 63,605ms BPM: 170.00
4. Offset: 64,707ms BPM: 170.00
Man, how I hate applying new timings on 7 diffs. q.q


General

  1. Is the (Short ver.) in the title offically released? It is. Same name on the soundtracks cover, in-game and if I remember correctly there was a special single with this track too.
  2. The mapset here missed a Muzukashii (As I see, both diffs are Oni.) I can play both of them just fine and I can even pass harder Onis. And this mapset is 2 years old way older then the rule about easier diff so as Ono said its fine to have two Onis.
  3. That's it.

Lussy's Taiko

  1. Most of them are suggestions (mainly about the use of finishers / the changes of drums)
  2. 00:11:072 (43) - I will strongly suggest you to add finish here in order to have the consistency.
  3. 00:37:895 (135) - ^ same reason actually, it sounds better if we can have big don here.
  4. 00:46:366 (175) - ^
  5. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  6. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  7. 01:04:710 (268) - Add finish here.
  8. 01:09:210 - Add a don here ( that means a ddk here ), to have more vivid pattern.
  9. 01:23:416 (379) - snare-drum here, better to use kat.
  10. 01:47:857 (498) - that's kat actually, sounds better.
  11. 01:53:062 (529) - ^ snare-drum.
  12. You can follow the drums well, and more importantly, this map used the most simple patterns but it showed the well-organized structure,
    giving a joyful feeling to play. Good job!
Norbi's Taiko

  1. 00:00:484 (1,2,3,4) - I will say that kat is better than don. (that's exactly used snare-drum here)
  2. 01:01:013 (260) - We can hear the snare-drum here, so therefore, Big Kat is better.
  3. 01:02:072 (261) - ^ same as above, snare-drum with Big Kat.
  4. 01:08:504 - how about add a kat here? that means kd d k.
Applied all of your suggestions mainly because I think they fit well.

That's all.
Good luck. ;)
Thanks for your mod. I think I will ask one more modder then ask Ono once more. *.*
Topic Starter
Kurokami
Updated finally. \o/
Kayano
From your PM request. Taiko mod only.

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference

    d=don D=big don
    k=kat K=big kat
[General]
  1. As KanaRin mentioned, maybe your mapset need a Muzukashii, but well I also noticed Ono said it is fine, so.. hope that won't affect it going ranked
[ Lussy's Taiko]
Structure
  1. Fine
Rhythm
  1. Fine
Notes
  1. 00:23:770 (89) - Change to K for cymbal in the music
  2. 00:53:064 (216) - Change to k here to have the consistency
  3. 01:17:942 (358) - Also change to k here, it has the same tune with 01:17:589 (356) - and 01:18:119 (359) - , k make this pattern flows better
A little boring, but overall it is fine.

[ Norbi's Taiko Oni]
Structure
  1. Fine :>
Rhythm
  1. Also nice
Notes
  1. 00:18:123 (2) - We can hear cymbal here, so I think a finisher here is better
  2. 00:23:770 (2) - Same as above, change this d to K
  3. 00:26:593 (1) - If you fixed the mod I mentioned above, you can also change this to k to have the consistency
  4. 00:29:417 (1) - Consider add a finish here for cymbal in the music
  5. 00:31:181 (2) - Remove the finisher? I can't find what it fit, no cymbal here. Remove this finisher then add a d to 00:31:005 - may be better
  6. 01:10:707 (1) - Change to k here for consistency
  7. 01:12:118 (1,2,1) - Change to kdd? Voice went down here so I think it is a better choice
Also a nice diff.

That's all from me. Good Luck on getting it ranked! :)
Topic Starter
Kurokami

OniJAM wrote:

From your PM request. Taiko mod only.

  1. Red - Unrankable issue, you must fixed
  2. Purple - Highly recommended, consider to use it
  3. Black - Suggestion, feel free to fixed or not
  4. Gray - Personal preference

    d=don D=big don
    k=kat K=big kat
[General]
  1. As KanaRin mentioned, maybe your mapset need a Muzukashii, but well I also noticed Ono said it is fine, so.. hope that won't affect it going ranked
    There is a Muzukashii in the description, but removed due too many difficulties. Not matter anymore so I can add it back if it really must but I rather not.
[ Lussy's Taiko]
Structure
  1. Fine
Rhythm
  1. Fine
Notes
  1. 00:23:770 (89) - Change to K for cymbal in the music k.
  2. 00:53:064 (216) - Change to k here to have the consistency k.
  3. 01:17:942 (358) - Also change to k here, it has the same tune with 01:17:589 (356) - and 01:18:119 (359) - , k make this pattern flows better k.
A little boring, but overall it is fine.

[ Norbi's Taiko Oni]
Structure
  1. Fine :>
Rhythm
  1. Also nice
Notes
  1. 00:18:123 (2) - We can hear cymbal here, so I think a finisher here is better k.
  2. 00:23:770 (2) - Same as above, change this d to K k.
  3. 00:26:593 (1) - If you fixed the mod I mentioned above, you can also change this to k to have the consistency k.
  4. 00:29:417 (1) - Consider add a finish here for cymbal in the music k.
  5. 00:31:181 (2) - Remove the finisher? I can't find what it fit, no cymbal here. Remove this finisher then add a d to 00:31:005 - may be better k.
  6. 01:10:707 (1) - Change to k here for consistency k.
  7. 01:12:118 (1,2,1) - Change to kdd? Voice went down here so I think it is a better choice k.
Also a nice diff.

That's all from me. Good Luck on getting it ranked! :)
Thanks for your fast and good mod. Now I'm going to poke Ono once more.
Norbi

OniJAM wrote:

[ Norbi's Taiko Oni]
Also a nice diff.
Thanks! I like reading positive words/sentences about my maps.
Fuuyu
From xLoupGarou's Modding Queue


I edited you BG dunno if you'll like it
* Ver. 1
or
* Ver. 2

Easy
Ready for Rank

Normal
Ready for Rank

kajiyatta's Hard
01:03:605 add a note
01:03:781 ^
01:03:957 ^
01:04:134 ^
01:04:310 ^
(Give it a little push)

Insane
01:03:605 End the Long Note Here 01:03:957 ( but keep the repeat )
01:04:134 add a note
01:04:310 ^
(Give the map a little more insanity)

You Should Call a BAT Already if this diffs are Final
Good Luck~
kajiyatta

DakeDekaane wrote:

Hi, modding as requested wheeeeeeee~


[Hard]
01:53:239 (6) - This slider feels very odd, as the music has a stronger emphasis in 01:53:415 and not in 01:53:239. Try something like this.
Already fixed?

xLoupGarou wrote:

From xLoupGarou's Modding Queue


kajiyatta's Hard
01:03:605 add a note
01:03:781 ^
01:03:957 ^
01:04:134 ^
01:04:310 ^
(Give it a little push)
No fixed since there are two red line, so the rhythm is really odd in this part. For hard, maybe no notes better for playing.

Thanks for modding.
Topic Starter
Kurokami
I forgot to mention the bgs you provided. I edited it with the text and the original is actually textfree. I will think about changing it tho but not for now.
PatZar
Yo Kuro!
Im here to give you a food :3
[box=Insane][Insane]
OD = AR

00:00:476 and 00:00:829 - Make it steam 3 slider http://puu.sh/a3yKw/98b2f88cd9.png without HS[//box]


[Norbi's Taiko Oni]
00:06:034 (3) - k
00:11:417 (1,1) - d
00:12:829 (1,1,1) - kdk
01:16:001 (1,1) - dk
01:17:589 (2) - d
01:17:765 (3) - k
01:20:942 - Copy this note to 01:20:854 ( make it 3 stream ) ddk
01:21:118 - kdd to 01:21:295 http://puu.sh/a3yvf/83ae3336a9.png
01:22:001 (1) - d
01:48:471 (1) - d - 01:48:295 - k

[Lussy's Taiko]
00:16:005 (63) - k
00:26:417 (98) - k
01:03:605 - dkkkk

No seriously problemoo :v
Topic Starter
Kurokami

Genocide wrote:

Yo Kuro!
Im here to give you a food :3 nom nom
[Insane]
OD = AR This is not CtB. o.o In standard OD affects more than just score.

00:00:476 and 00:00:829 - Make it steam 3 slider http://puu.sh/a3yKw/98b2f88cd9.png without HS Sounds reasonable enough since both Hard and CtB have those. I dunno how to place them tho. orz

[Norbi's Taiko Oni]
00:06:034 (3) - k No, I want to keep the rhythm consistent.
00:11:417 (1,1) - d
00:12:829 (1,1,1) - kdk Added kdd.
01:16:001 (1,1) - dk kk is actually fitting more.
01:17:589 (2) - d Kay.
01:17:765 (3) - k Nope. Also, 765. lol
01:20:942 - Copy this note to 01:20:854 ( make it 3 stream ) ddk
01:21:118 - kdd to 01:21:295 http://puu.sh/a3yvf/83ae3336a9.png Kay. Sounds good but maybe the second triplet is a bit too much. Well, if it is then it will be removed before rank anyways.
01:22:001 (1) - d Done.
01:48:471 (1) - d - 01:48:295 - k No, to keep the consistency.

[Lussy's Taiko]
00:16:005 (63) - k I don't see the point of this. Nope.
00:26:417 (98) - k Added for the better flow.
01:03:605 - dkkkk Since this should be at Oni level added.

No seriously problemoo :v
Thanks for your mod. If only I can get Taiko BATs to check this mapset. q.q
Nymph
standard diffs are all good, take this.

seems only taiko diffs need an icon
Topic Starter
Kurokami
A wild Nymph appeared. *.* After 2 years of pending I got the Std icon. \o/ Now I'm going to hunt taiko BATs. /me stares at Ono
PatZar
Re-check
i want this ranked

[insane]
00:35:417 (2) - http://puu.sh/b5RWO/be7c49bfc4.png
00:44:064 (1) - x148 y160

01:02:766 - volume 5%
01:08:236 (1) - http://puu.sh/b5S7q/f6489c516e.png
01:40:971 - add 1 circle here
01:54:118 (1) - do backstab to 01:54:295 (1) -
and add 1 circle 01:54:118 (10) - here and use Finish

[Hard]
00:00:476 (1,3) - clap
00:02:593 (2) - clap
00:12:123 (3) - clap
00:14:240 (4) - ctrl + g
00:14:770 (5) - delete | it's annoying
00:17:593 (7) - clap

[Rain]
01:27:648 (3) - ctrl + g
01:00:913 - circle x256
01:01:442 - circle x208
01:03:295 (6) - x112 | or make it jump
01:47:942 (3) - ctrl + g

[Norbi's oni]
00:13:534 (2) - kat
00:13:887 (1,1) - ctrl + g
00:14:770 (2) - don
00:32:064 (3) - kat
01:48:295 (2) - kat here
01:48:471 (1) - big don

[Lussy's taiko]
01:22:883 (387) - K
Topic Starter
Kurokami

Genocide wrote:

Re-check
i want this ranked

[insane]
00:35:417 (2) - http://puu.sh/b5RWO/be7c49bfc4.png No, I followed the previous slider's shape with this.
00:44:064 (1) - x148 y160 Looks nice but I prefer mine for now.
01:02:766 - volume 5% Why? The drum part is still loud.
01:08:236 (1) - http://puu.sh/b5S7q/f6489c516e.png Oops. Wrong snap. Good catch, no wonder it sounded strange.
01:40:971 - add 1 circle here I know about this but I want some symetry here. If you can provide me a pattern suggestion I will change it. :3
01:54:118 (1) - do backstab to 01:54:295 (1) -
and add 1 circle 01:54:118 (10) - here and use Finish kk
Fixed some things on Insane. Will wait with the Hard for the GDer. Taikos changed a bit too. And i'm not sure about the CtB, its bubbled and old. I will ask Deif about this. Thanks for your check.
qoot8123
Hi~

[ Norbi's Taiko Oni]

General
:idea: Change the hitsound to ''default'' because custom hitsound doesn't work on taiko
:idea: remove widescreen support

  1. 00:04:181 (2) - remove this note to make a consistency with 00:01:182 (5,1) -
  2. 00:11:770 (1,2,3,4) - consider changing these to k the drum sound is similar with 00:11:240 (1,2,1,1) -
  3. 00:14:064 (1) - remove and move 00:14:946 (1) - to 00:14:770 - as k to make a consistency with 00:17:064 (2,3,1) - would be better for me
  4. 00:22:446 (2) - move to 00:22:270 - ?i think it would better than before
  5. 00:43:711 (1) - remove, to make a break can enhance 00:43:887 (1) - this kat's power
  6. 00:53:593 (2) - move to 00:53:946 - as d because the vocal is not so match on 00:53:593 -
  7. 01:00:824 (3) - remove finish and add finish on 01:00:472 (2,6) - by following the vocal's accent
  8. 01:07:530 (3) - remove it ,i think this break has a good impact with 01:06:295 -
  9. 01:08:236 (2) - remove finish,here isn't have any strong beat
  10. 01:10:177 (3) - remove, this note is not really necessary
  11. 01:11:589 (1) - remove finish and addd on 01:11:765 - ,because this pattern 01:10:707 (1,2,3,4,1,1) - is follow drum
  12. 01:26:676 (3) - move to 01:26:501 - , sounds better to reflect 01:25:707 (2,3,4) -
  13. 01:26:941 (5) - change to k to follow the snare
  14. 01:29:412 (1) - change to k the drum's pitch is higher

[ Lussy's Taiko]

General
:idea: Change the hitsound to ''default'' because custom hitsound doesn't work on taiko
:idea: remove widescreen support

  1. 00:23:417 (88) - although there is strong beat sound , but i think remove finish on this note might enhance this note's 00:23:770 (89) - power
  2. 00:46:358 (175) - remove finish on this note, here is not so powerful
  3. 01:00:825 (260) - also remove finish, to enhance the big kat's power on 01:01:001 (261) -
  4. 01:02:589 (267,268) - reverse, use the similar pattern with 01:01:354 (262,263,264,265) -
  5. 01:20:236 (377,378,379,380,381,382,383,384) - this pattern is a bit unsuitable for 01:16:001 - ~ 01:20:059 - try this
  6. 01:26:589 (403,404,405) - you use too many finish here, try remove it
  7. 01:30:648 (416) - ^
Lussy's diff is nicely mapped but Norbi's one still needs some mods.
Call me back after 2~3 mods :)
Topic Starter
Kurokami
I used all for Lussy's Taiko. I will wait for Norbi with his diff because he wants to check this mod too. Thanks for your fast check although I dunno where I can find more modders who actually can point out things. Ono said many mods earlier I just need a few more mod, now you say the same...This will be endless. lol
mingmichael
i am going to mod this map as qoot's requested~
call me if you have updated it, kurokami :P
Norbi
Changed a few stuff from qoot's mod, he(?) actually suggested some pretty nice stuff. Thanks for the mod! .osu file sent to Kurokami.
Topic Starter
Kurokami
Updated.
mingmichael
okay, here i go

Red ~> unrakable issue, must be changed
Blue ~> highly suggested, consider to use it
Black ~> suggestion, just free to choose it


====================


[ Lussy's Taiko]

General
☞ okay!


Notes
• tbh actually these notes 00:14:770 (59,60) - break your current patterns which are mostly dons on the 1/1 like on 00:12:476 - ; 00:12:829 - ; 00:13:181 - ; 00:13:534 - ; etc. nah because of the constant don hits from 00:12:476 - , 00:14:946 - should have a note (don) but you ignore it because actually you follow the vocal. well i have suggestion here to follow those two patterns (the constant dons and also vocals) in once without change the consistency of your patterns. add a note (don) on 00:14:946 - and add kat on 00:15:123 -
after you change it, you can hear the whole patterns. it flows better and follows the vocal well too right

• add a note (kat) on 00:16:534 - . this note actually follows the vocal. same like 00:13:711 - that you used a note (kat) on there to follow the vocal. even the pitch sounds between 00:13:711 - and 00:16:534 - are different, but the placement of the vocals are same

a break pattern on 00:17:064 - because of the kat. change it to be don to keep the constant don patterns on the 1/1 from 00:12:476 - until 00:17:417 - . well actually i am confused with a kat on 00:17:064 - because the vocal/instrument sounds aren't high or strong on there (the sounds sounds normally like the previous sounds too)

• same on 00:26:240 - . add a don here

• change 00:27:652 - to be don, change 00:27:829 - to be kat, move 00:28:181 - to 00:28:005 - , delete 00:28:534 - and change 00:28:358 - to be don. actually that part (00:23:770 - until 00:28:887 - ) has a same part like 00:12:476 - until 00:17:593 - . so why don't use a same patterns there? and i think it would be better because of the don patterns + vocals

• a don on 00:34:534 - would emphasize the vocal on 00:34:711 - which is kat. and actually the vocal comes out too on 00:34:534 - . so why don't use a note? :P

• add a finisher on 01:04:707 - . this finisher will emphasize and also follow the electric guitar sound which is quite strong

• change 01:22:177 - to be don, to follow the low pitch sound. actually the pitch sound has dropped a bit from 01:22:001 - and 01:22:177 - becomes a bit lower. nah to make the differences sounds, i change 01:22:177 - to be don for the low one and keep 01:22:001 - with kat for the high one


====================


[ Norbi's Taiko Oni]

General
☞ okay!

Notes Structure
☞ okay! just needs a bit improvement for some of your patterns, but basically it's nice :3

Notes
actually these notes should be triplets-triplets 00:00:476 (1,2,3,4) - . try to change it to be ooo ooo. it's much better there to follow the drum rolls which need triplets
if you don't believe it, try to use 50% play back rate and you will hear that triplet sounds


• delete this note 00:04:181 - . well yah i deleted it because to keep the same break like you did on 00:02:770 - . you gave a 1/2 break after the finisher comes
btw there's not any sounds come out on 00:04:181 - . so that note that you used is just an additional note

• add a don on 00:05:681 - . you can see this after you add it


the pattern will be a bit better there because of the balance patterns. 00:04:358 - until 00:05:417 - are just 1/2 notes and 00:05:417 - until 00:06:476 - are 1/2 notes and ooo-triplet. ofc this pattern will make more interesting pattern too

• change 00:15:652 - to be kat. actually the pitch sound becomes higher on 00:15:652 - , you can hear it more carefully (higher than 00:15:299 - )

• change 00:40:005 - to be kat. this kat actually follows the drum hits (i dunno what it's called by hueeee) which has a same sound like 00:40:181 - . and also this kat on 00:40:005 - will keep the kat patterns (the o o o o o patterns) from 00:38:946 - , and it should end on 00:40:005 - for the last kat on the white strike

• add finisher on 00:40:534 - . keep the consistency for the finisher. you put a finisher too on 00:46:358 - for that cymbal sound

• change 00:44:064 - to be kat and change 00:44:770 - to be don. well here's the differences. on 00:44:064 -, the vocal is high. you can compare it from 00:43:358 - . the pitch sound on 00:44:064 - is higher there, isn't it? and finally the pitch becomes a bit lower on 00:44:240 - . yeah it drops down a bit and it's nice that you have put don. nah and on 00:44:770 - , the dropping pitch sound actually same like 00:44:064 (1,1) - (high-low). so to make the dropping sounds clearly on 00:44:064 (1,1) - and 00:44:593 (1,2) - , i changed the to be o o

• delete 00:57:034 - . it's much better for having triplet than 5-plets there (5-plets are noisier at there)

• i don't really get for your patterns on 01:16:001 - . well yah if you want to follow the vocals, try to follow it. here i have suggestions :
1. kat on 01:16:883 - , to follow the same pitch sound (the high pitch sound ofc) like 01:16:707 -
2. move 01:17:501 - to 01:17:677 - and change it to be don. and change 01:17:765 - to be kat. the pitch sound becomes higher again on 01:17:765 - (same like 01:16:707 - and 01:16:883 - actually)
3. don on 01:18:118 - . the pitch sound has dropped here. you can hear the low sound clearly there
4. you can move 01:18:206 - to 01:18:383 - and change 01:18:471 - to be kat

you can look this if you're confused with the explanations (from 01:16:001 - until 01:18:824 - )


====================


okay, i'll leave this to qoot
goodluck!
kajiyatta

Genocide wrote:

Re-check
i want this ranked


[Hard]
00:00:476 (1,3) - clap
00:02:593 (2) - clap
00:12:123 (3) - clap
00:14:240 (4) - ctrl + g No, it looks confused for playing.
00:14:770 (5) - delete | it's annoying Changed placement.
00:17:593 (7) - clap Finish sounds enough.
Some updates. Thanks for modding.
http://puu.sh/b7jpg/bcb8284a79.osu
Norbi
"actually these notes should be triplets-triplets 00:00:476 (1,2,3,4) - . try to change it to be ooo ooo. it's much better there to follow the drum rolls which need triplets
if you don't believe it, try to use 50% play back rate and you will hear that triplet sounds"

This is the only thing I'm not going to change, ever. I also don't want to have the same start as Lussy, so there's another reason. Updated map sent to Kurokami again.
Topic Starter
Kurokami
Updated. I used all suggestion for Lussy's Taiko. Thanks you for your fast check.
qoot8123
recheck~ :) No kd

[General]
  1. Remember to remove Widescreen support ,actually it doesn't work on taiko
Seems like that you changed something on standard after getting osu! icon, maybe you should ask him to recheck so that i can bubble this map
Topic Starter
Kurokami
I just moved one note a bit down and thats all. Ask him if you want but taiko icon is not equal with the bubble yet. And i'm sure my change is affect nothing. Anyway updated. I removed the widescreen support on all diff because I don't have SB.
qoot8123
already asked Nymph about standard diff, and he said all diffs are fine.

so....

bubbled!

: p/2543880/

: p/3306135/

good luck o/
Shohei Ohtani
The 2 year return B)

Be aware that I just got back from vacation so if my mod is just like "sdkgklsdfjgklsdklfsd;l" then that's about how I feel right now :P

Insane:
00:12:476 - For this section, I find the whistles to be kind of out of place. I usually use whistles for louder more impactful sections, rather than softer transition sections. I think a drumwhistle sounds ok, but you can toy around and see what works.
00:17:593 (4) - Add normalclap on end of slider.
00:18:123 (1,2,3,4,5,6) - If at all possible, re-imagine (1) so it doesn't overlap like that. This is how I'd probably end up doing it (I've included the rest of the combo just for adjustment purposes ;w;. You get a cute little diamond if you play with it like that) http://puu.sh/baIKq/510b2c1eb3.jpg
00:21:476 (2) - ? ? ? Like, if you really want to keep that blanket it, do something like this http://puu.sh/baIQL/48a8188f09.jpg
00:23:770 - Pretty much same thing as the previous section, including the normalclap.
00:29:946 - note here pls bby
00:31:711 (7) - The clap here doesn't sound 100% great.
00:34:181 (5) - Adjust this so there isn't this overlap. When it overlaps the end of the slider like that, it's no fun ;w;
00:41:240 (4) - tbh the length of this slider makes about 0 sense like there's words here pls bae
00:43:358 (5) - like tbh you can just rotate this so it still blankets AND looks pretty B)
01:03:605 (1,2,3) - soft hitsounds pls ;w;
01:05:589 (6,7) - spacing pls omgggg
01:24:118 (6) - replace the clap on the end of the map with a finish
01:26:236 (7) - Curve this so it blankets (6)
01:28:530 (5) - Add clap on end of slider?
01:42:648 - Add a note here and then put the spinner after.

Hard:
VIDEO PLS????
00:08:770 (2,3) - Adjust this so no overlap
00:11:593 (2) - tbh this would work nicer if it curved with the open side towards the top of the screen rather than the bottom
00:53:064 (3,4) - This rhythm can be a bit confusing since it doesn't follow the lyrics, while everything before does a decent job at it.
01:00:472 (1,2,3,4) - No pretty pattern here? :((((((((((((((
01:07:177 (5) - Clappy clap :3
01:30:648 (2) - HELLO JUMPERINO FRIEND HOW ARE YOU
01:54:118 - Add a note here before the spinner?
01:54:118 (1) - AAAA SOFT HITSOUND AT THE END so its not heavy uguu

Normal:
uhhhhhhhhh same thing as the insane diff about the normalwhistles and the drumwhistles and all
01:24:824 (1) - Random spinner pls 0/10
01:54:118 (1) - soft pls

Easy:
00:01:182 - hitsound consistency in this section pls
00:02:593 (3) - pls clap on repeat
00:19:534 (3) - pls space out
00:23:770 - THE WHISTLES aaaAAAa
00:35:417 (1) - random spinner?????
01:00:472 (1) - ^^^^
01:16:000 (1) - This repeat sounds really weird tbh
01:24:823 (1) - Random spinner????????????

It's a decent mapset, but there's still a lot of nitpicky things that I have to point out, and still a few big issues that I'm glad I pointed out before someone decided to qualify this :P

yaaay

i don't know if im supposed to unbubble right now or not so uhh
Topic Starter
Kurokami
Waiting for the Hard to update it. Due to my bad internet now I can't point out thing invidually but I fixed most of them. I leaved the spinners on Easy because its way too hard to map those parts correctly, even Normal ended up in 1/2. Thanks for the mod. :3 Finally its progressing somehow after 2 years. lol Now 2 more years to get it ranked. /me runs

About the bubble, I think I will pop with this update so you don't really need to pop it but you need to fix it thats for sure. :3
kajiyatta

CDFA wrote:

The 2 year return B)

Hard:
VIDEO PLS????
00:08:770 (2,3) - Adjust this so no overlap
00:11:593 (2) - tbh this would work nicer if it curved with the open side towards the top of the screen rather than the bottom
00:53:064 (3,4) - This rhythm can be a bit confusing since it doesn't follow the lyrics, while everything before does a decent job at it.
01:00:472 (1,2,3,4) - No pretty pattern here? :((((((((((((((
01:07:177 (5) - Clappy clap :3
01:30:648 (2) - HELLO JUMPERINO FRIEND HOW ARE YOU
01:54:118 - Add a note here before the spinner?
01:54:118 (1) - AAAA SOFT HITSOUND AT THE END so its not heavy uguu
All fixed.Thanks.
http://puu.sh/bdxlL/3f529a66c9.osu
Topic Starter
Kurokami
Updated. Bye bye bubble.

@kaji Please update your diff because I added the line for the video.

@CDFA As far as I can remember I fixed all thing on Insane and fixed the hitsounds on the easiest ones. I leaved untouched the first spinner on Easy but everything else is fixed.
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