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Itou Kanako - Find the blue (Short Ver) [Osu|Taiko|CatchTheB

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Topic Starter
Kurokami
This beatmap was submitted using in-game submission on 2014. október 26. at 2:53:13

Artist: Itou Kanako
Title: Find the blue (Short Ver)
Source: ChäoS;HEAd
Tags: カオスヘッド Chaos;Head visual novel nitroplus 5pb. lussy_6 Norbi kajiyatta
BPM: 170
Filesize: 17947kb
Play Time: 01:58
Difficulties Available:
  1. Easy (1,59 stars, 141 notes)
  2. Insane (3,7 stars, 324 notes)
  3. kajiyatta's Hard (2,33 stars, 232 notes)
  4. Lussy's Taiko Oni (3,34 stars, 537 notes)
  5. Norbi's Taiko Oni (3,52 stars, 564 notes)
  6. Normal (1,73 stars, 158 notes)
  7. Rain!-ing Delusions (6,42 stars, 381 notes)
Download: Itou Kanako - Find the blue (Short Ver)
Download: Itou Kanako - Find the blue (Short Ver) (no video)
Information: Scores/Beatmap Listing
---------------
PLEASE REDOWNLOAD IF U DOWNLOADED BEFORE 2014.04.18.
THE VIDEO MAY CONTAIN VIOLANCE

"Sono me, dare no me?"

Easy - me
Normal - me
Hard - kajiyatta
Insane - me
CtB Rain - me Old version of CtB
Taiko Oni - Norbi
Taiko - lussy_6
Taiko Muzukashii - Norbi Removed, you can still download from here.
Numbers are taken from this skin.
Serval
CTB Mod : Requested here


General:

- Add CTB to the tags.
- Check your tags, they're not the same on all versions !

[Shauni's CTB]:

- It's not a guest diff, therefore consider changing the diff name to CTB Insane, Hard, or what will fit the final difficulty.

To be honest, you should probably remap the whole CTB. I'll explain why, and of course, I'll give you advice so you can have a decent CTB diff !

- First. You need a lead in. 2 seconds would do it. You can't make a map that start right away without a warning.

- You should check your settings under the "Difficulty tab". Hp Drain: 10, AR7, OD8. It makes something really unbalanced ! I would say HP8, AR9 (It fits better in CTB, 8 is acceptable, 7 and 10 are not for a song at 170bpm). OD 7 or 8.

- Even in CTB the new combo is useful ! Don't put a new combo every note.

- The Tick Rate for slider is too high ! 1 is clearly enough.

- Your timeline is quite inconsistent. Examples : 00:01:116 (1,1,1) - . Why are they mapped on blue ticks? It doesn't make any sense ! There's nothing to map on those blue ticks. You have unsapped notes @ 00:56:375 (1) - and 00:56:552 (2) - Some parts of the timeline are good, but still, it lacks of consistent like 01:40:469 (1,1) - . You could have put a triplet here. 01:35:528 (1,1) - Why is this empty? there's still music here !

This is one of the reasons that make me think you should remap everything ! Try to map by thinking : Here, I can follow the vocals, cause it's catchy, easy to recognize, and I can do something great on it. Here, it's only instrumental, then I should map on it rather than not mapping at all, and so on. Try to find what will fit the best on this part, and map it !

- Did you just copy paste your insane in your CTB diff ? or the CTB diff in the insane ? Cause it's not how it should be done ! Obviously, both diff should look the "same" in a way, when it comes to timeline, but... not at this point. The CTB allows you to map on differents sounds that would be not so easy to map on in standard ! you should take advantage of that. You can map on something in the background, if it's consistent and the player can hear it. Since you don't have to tap the note like in standard, it allows sort of stuff like that ! Also, remember the CTB is translated horizontally. Having a lot of vertical patterns makes the map really boring !

I think you should rework your insane and your CTB diff, to make timelines consistent and improve a lot your patterns. CTB mapping is not about having vertical fruits with an hyperdash at the end of the pattern. Hyperdash are welcome as long as they serve a purpose in the map (making interesting patterns that are not rankable in standard due to high spacing, creating a good flow in the map and so on).

Unrankable stuff

Here, it's the unrankable stuff, which means that you CAN'T PUT THAT IN ANY CTB Diff. If you want a better idea on what are the rules/guidelines for CTB mapping, have a look here, especially for this :

Rules wrote:

Pixeljumps :: A rare bug that involves three fruit in a row being uncatchable.
You have several jumps that are not FCable in CTB. How to recognize them ? Well it's easy !

01:06:058 (1,1,1,1,1,1) - This one is bugged. The easiest way to explain the pixel jumps:
So, I've removed the note in 01:06:234 (2) - and have repositionned the fruits on an horizontal line (exception is 4, but he's at the same distance on an horizontal plan). 1 - 2 > Hyperdash. 2 > 3 > 4 = no hyperdash. This is a bad. They're exactly at the same position, but, they don't have hyperdash. This is something that should be avoided ! I pointed this, cause you have some in your map, making it impossible to FC without any mods (like Half time or Easy).

Well, I think that's all.

You should have a look on maps that are aiming for ranking in this thread, at the first page. Take note that some maps in the list have been already modded several time by the CTB modding community and are "more polished" than others. But I think it'll give you an idea on how people map in CTB !

If you need help, ask a CTB modder some advices !

Good luck !
wmfchris
chaos;head is my fav game lol

just lurking around and pass by

- tag 5pb


(no kd)

maybe I'll check taiko later
kajiyatta
I like it :D
Could I make hard diff?
Topic Starter
Kurokami

kajiyatta wrote:

Could I make hard diff?
Try it. :)

Edit: double post. ._.
Topic Starter
Kurokami

kajiyatta wrote:

Could I make hard diff?
Try it. :)
kajiyatta
ziin
I'll give some quick suggestions on insane. Don't kudos, this isn't a mod.

00:01:116 - This is beat 1. So you should put the red timing line here, or (preferably) at 00:00:-294 - if you move it into the negative values, then any offset changes later will change all the notes. I think this is the reason you think you're wrong. The rhythms don't seem to follow the music very well all the time, but they're definitely not annoying, and not something that is in desperate need of a fix.
00:06:763 (8) - Notice how this now falls on a long white tick. This is where you want to put new combos. You've already done a good job with it.
00:13:734 (1,2) - move (1) 1/4th earlier and move (2) 1/4 later. Optionally use a slider to connect the two.
00:44:705 - make (10) a circle, and put (11) starting here
00:48:587 (12) - move 1/4th later
00:53:175 - there's a note here, but I'm not sure which one (12) or (13) work better there. Probably delete (13) and extend (12) out to the red tick
01:01:293 (5,6,7,8,9,10,11,12) - select this whole thing and move it back 1/2.
01:04:293 (5) - I don't like 1-4, but you should make this a circle if you like it. The lyrics are very weird here and hard to follow.
01:08:352 (6,7) - Move to the blue tick in between and delete the other one.
01:10:293 (2,5,7,10) - Pay attention to the lyrics here. You should be able to hear an emphasis on these notes. 2,5,10 all are at the start of the slider or on the circle, which means you mapped it well. (7) however has the emphasis in the lyrics on the end of the slider. Simply reverse 7 8 and 9 and you should be good. Or reorganize it so that 2,5,7, and 10 all are sliders and the rest are circles.
01:15:058 (10,11,12,13) - I ignored it up until now, but in general, people don't like anti-jumps. Compressed streams are not anti jumps, even though they have smaller spacing. You have thoroughly abused the .5x spacing, making the map just tedious, and IMO not fun to play. Jumps are fun, almost always. Anti-jumps are good when it's appropriate, but only when used sparingly.
01:42:058 (11,12) - add 2 more notes after this and shorten the spinner. Or just 1 note. Put the spinner 1/2 after the last note you put down.

In general, the map is made worse by all the "fancy speed changes" you put in with all the different slider velocities. A few are fine, but only when it's really clear that it fits the music, and even then, I guarantee you that you don't even need to slow it down.

It's got potential, definitely. I'll add you to my queue, but don't expect a full mod any time soon. I've got a number of folks waiting.
Topic Starter
Kurokami

ziin wrote:

I'll give some quick suggestions on insane. Don't kudos, this isn't a mod.

00:01:116 - This is beat 1. So you should put the red timing line here, or (preferably) at 00:00:-294 - if you move it into the negative values, then any offset changes later will change all the notes. I think this is the reason you think you're wrong. The rhythms don't seem to follow the music very well all the time, but they're definitely not annoying, and not something that is in desperate need of a fix.
I hope I did it right.
00:06:763 (8) - Notice how this now falls on a long white tick. This is where you want to put new combos. You've already done a good job with it.
00:13:734 (1,2) - move (1) 1/4th earlier and move (2) 1/4 later. Optionally use a slider to connect the two.
00:44:705 - make (10) a circle, and put (11) starting here
00:48:587 (12) - move 1/4th later
00:53:175 - there's a note here, but I'm not sure which one (12) or (13) work better there. Probably delete (13) and extend (12) out to the red tick
01:01:293 (5,6,7,8,9,10,11,12) - select this whole thing and move it back 1/2.
01:04:293 (5) - I don't like 1-4, but you should make this a circle if you like it. The lyrics are very weird here and hard to follow.
01:08:352 (6,7) - Move to the blue tick in between and delete the other one.
01:10:293 (2,5,7,10) - Pay attention to the lyrics here. You should be able to hear an emphasis on these notes. 2,5,10 all are at the start of the slider or on the circle, which means you mapped it well. (7) however has the emphasis in the lyrics on the end of the slider. Simply reverse 7 8 and 9 and you should be good. Or reorganize it so that 2,5,7, and 10 all are sliders and the rest are circles.
01:15:058 (10,11,12,13) - I ignored it up until now, but in general, people don't like anti-jumps. Compressed streams are not anti jumps, even though they have smaller spacing. You have thoroughly abused the .5x spacing, making the map just tedious, and IMO not fun to play. Jumps are fun, almost always. Anti-jumps are good when it's appropriate, but only when used sparingly.
01:42:058 (11,12) - add 2 more notes after this and shorten the spinner. Or just 1 note. Put the spinner 1/2 after the last note you put down.

In general, the map is made worse by all the "fancy speed changes" you put in with all the different slider velocities. A few are fine, but only when it's really clear that it fits the music, and even then, I guarantee you that you don't even need to slow it down.
I thinking about other choices, but this is just my 2nd (3rd) map and no ranked until now. So I'm kinda new.
It's got potential, definitely. I'll add you to my queue, but don't expect a full mod any time soon. I've got a number of folks waiting.
Anyway, thank u. :)
I fixed all of your suggestions and I hope this map will be ranked. :)
ZHSteven
just a reminder for CTB diff:
01:33:410 (3,4,5) - Bug jump here.

I will mod it later when I back home.. really afraid of start OSU in class...

dont kds now.
Drafura
[Di-CTB]

ZHSteven wrote:

01:33:410 (3,4,5) - Bug jump here.
No, for me it's ok 10 tries and never missed it *.*

I suggest AR9, but it's a personnal point of view.
Your slider tick rate doesn't fit with the music please use 0.5 or 2 (I'll take 0.5 personally).

00:12:322 (16) - I'll remove it.
00:13:734 (1) - Timeline error : move it to 00:13:646 -
01:03:322 (8) - Remove it, the beat isn't present in the song.
01:04:293 (5) - I'll remove this clap.
Topic Starter
Kurokami

Drafura wrote:

[Di-CTB]

ZHSteven wrote:

01:33:410 (3,4,5) - Bug jump here.
No, for me it's ok 10 tries and never missed it *.*
Maybe because I already change that jump until u try it? o.o

I suggest AR9, but it's a personnal point of view.
Your slider tick rate doesn't fit with the music please use 0.5 or 2 (I'll take 0.5 personally).

00:12:322 (16) - I'll remove it. done
00:13:734 (1) - Timeline error : move it to 00:13:646 - done
01:03:322 (8) - Remove it, the beat isn't present in the song. done
01:04:293 (5) - I'll remove this clap. done

I hope this map will become ranked soon. o.o
Big Dipper
The only more or less bad thing I could mention is that about 1/3 of the map is Kiai time, which can't be good (that wouble in general for osu). Otherwise it seems pretty nice.
Topic Starter
Kurokami

commupony wrote:

The only more or less bad thing I could mention is that about 1/3 of the map is Kiai time, which can't be good (that wouble in general for osu). Otherwise it seems pretty nice.
Oh, yea. I know this and thinking about shorten a bit, but...well...I always forgot to listen the full version too. I hope I will not forget again. ._.

Edit: I checked it and its good, but if someone else mention it also I will change.
Lidan
Hey~

General

  1. You should change the size of the bg to 800x600 or try to find it with the size 1024x768.
  2. You should add a skinned approachcircle & reversearrow.
  3. comboburst-0.png & comboburst-1.png are too big, combobursts shouldn't be larger than 500x767
  4. Add "kajiyatta" & "Norbi" to the tags
  5. [Di-CTB] has a higher lead-in than the rest of the diffs. (Di-CTB: 2007, Rest: 2000)
  6. [Easy] & [kajiyatta's Hard] have the epilepsy warning on, you can turn it off since the map doesn't have any storyboard.

Timing

  1. Offset -> 431

Insane

  1. So many bookmarks~
  2. I don't really like the hitsounds here but that may just be me.
  3. -00:00:294 - There's a red timing point which shouldn't be there I guess.
  4. Unsnapped things:
    SPOILER
    1. 00:01:822 (5) - Unsnapped sliderend
    2. 00:02:528 (1) - Unsnapped sliderend
    3. 00:03:234 (4) - Unsnapped sliderend
    4. 00:03:940 (1) - Unsnapped sliderend
    5. 00:05:175 (8) - Unsnapped sliderend
    6. 00:06:763 (1) - Unsnapped sliderend
    7. 00:07:116 (2) - Unsnapped sliderend
    8. 00:07:469 (3) - Unsnapped sliderend
    9. 00:07:822 (4) - Unsnapped sliderend
    10. 00:09:587 (1) - Unsnapped sliderend
    11. 00:09:940 (2) - Unsnapped sliderend
    12. 00:10:469 (4) - Unsnapped sliderend
    13. 00:10:999 (5) - Unsnapped sliderend
    14. 00:11:352 (6) - Unsnapped sliderend
    15. 00:56:375 (7) - Unsnapped circle
    16. 00:56:552 (8) - Unsnapped circle
    17. 01:48:057 (1) - Unsnapped sliderend
    18. 01:48:410 (2) - Unsnapped sliderend
    19. 01:48:763 (3) - Unsnapped sliderend
    20. 01:49:116 (4) - Unsnapped sliderend
    21. 01:50:703 (8) - Unsnapped circle
    22. 01:50:881 (1) - Unsnapped sliderend
    23. 01:51:234 (2) - Unsnapped sliderend
    24. 01:51:763 (4) - Unsnapped sliderend
    25. 01:52:293 (5) - Unsnapped sliderend
    26. 01:52:646 (6) - Unsnapped sliderend
  5. 00:12:078 (X) - Add circle?
  6. 01:08:440 (6,7,8) - I don't know why, but this doesn't feel right imo
  7. 01:42:058 (11) - New combo.

kajiyatta's Hard

  1. 00:00:411 (1) - The spinner doesn't really fit here imo.
  2. 00:33:234 (3) - Move to x: 241, y: 269 so the end properly stacks with the end of (2).
  3. 00:57:587 (1,2) - The repeats don't really fit here, maybe map it like this:

Normal

  1. So many bookmarks~²
  2. 00:17:351 (4) - Move to x:72, y:270 so it stacks properly with (3).

Easy

  1. So many bookmarks~³
  2. 00:03:939 (1) - You shouldn't use sliders with more than one repeat on easy's.
  3. 00:09:587 (1) - ^
  4. 01:48:763 (1) - ^
That's all I guess~ Good luck :)
Topic Starter
Kurokami

L i d a N wrote:

Hey~

General

  1. You should change the size of the bg to 800x600 or try to find it with the size 1024x768. fixed
  2. You should add a skinned approachcircle & reversearrow. i will add them later
  3. comboburst-0.png & comboburst-1.png are too big, combobursts shouldn't be larger than 500x767 fixed
  4. Add "kajiyatta" & "Norbi" to the tags fixed
  5. [Di-CTB] has a higher lead-in than the rest of the diffs. (Di-CTB: 2007, Rest: 2000) fixed
  6. [Easy] & [kajiyatta's Hard] have the epilepsy warning on, you can turn it off since the map doesn't have any storyboard.fixed

Timing

  1. Offset -> 431

Insane

  1. So many bookmarks~
  2. I don't really like the hitsounds here but that may just be me.I will remove the customs
  3. -00:00:294 - There's a red timing point which shouldn't be there I guess. Ziin told me earlier, but I really don't understand the reason.
  4. Unsnapped things: fixed
    SPOILER
    1. 00:01:822 (5) - Unsnapped sliderend
    2. 00:02:528 (1) - Unsnapped sliderend
    3. 00:03:234 (4) - Unsnapped sliderend
    4. 00:03:940 (1) - Unsnapped sliderend
    5. 00:05:175 (8) - Unsnapped sliderend
    6. 00:06:763 (1) - Unsnapped sliderend
    7. 00:07:116 (2) - Unsnapped sliderend
    8. 00:07:469 (3) - Unsnapped sliderend
    9. 00:07:822 (4) - Unsnapped sliderend
    10. 00:09:587 (1) - Unsnapped sliderend
    11. 00:09:940 (2) - Unsnapped sliderend
    12. 00:10:469 (4) - Unsnapped sliderend
    13. 00:10:999 (5) - Unsnapped sliderend
    14. 00:11:352 (6) - Unsnapped sliderend
    15. 00:56:375 (7) - Unsnapped circle
    16. 00:56:552 (8) - Unsnapped circle
    17. 01:48:057 (1) - Unsnapped sliderend
    18. 01:48:410 (2) - Unsnapped sliderend
    19. 01:48:763 (3) - Unsnapped sliderend
    20. 01:49:116 (4) - Unsnapped sliderend
    21. 01:50:703 (8) - Unsnapped circle
    22. 01:50:881 (1) - Unsnapped sliderend
    23. 01:51:234 (2) - Unsnapped sliderend
    24. 01:51:763 (4) - Unsnapped sliderend
    25. 01:52:293 (5) - Unsnapped sliderend
    26. 01:52:646 (6) - Unsnapped sliderend
  5. 00:12:078 (X) - Add circle? fixed
  6. 01:08:440 (6,7,8) - I don't know why, but this doesn't feel right imo I hope now its better
  7. 01:42:058 (11) - New combo.fixed

kajiyatta's Hard

  1. 00:00:411 (1) - The spinner doesn't really fit here imo. fixed (maybe better)
  2. 00:33:234 (3) - Move to x: 241, y: 269 so the end properly stacks with the end of (2). fixed
  3. 00:57:587 (1,2) - The repeats don't really fit here, maybe map it like this: fixed

Normal

  1. So many bookmarks~²
  2. 00:17:351 (4) - Move to x:72, y:270 so it stacks properly with (3).fixed

Easy

  1. So many bookmarks~³
  2. 00:03:939 (1) - You shouldn't use sliders with more than one repeat on easy's. fixed
  3. 00:09:587 (1) - ^ fixed
  4. 01:48:763 (1) - ^fixed
That's all I guess~ Good luck :)
Thanks, this was really helpful. :3
Ch1ka
Hi, Kurokami.

[General]
Video a bit laggy. Try and find a better version.
01:03:587, BPM of 42,500 01:04:645, BPM of 170,000 - Only [kajiyatta's Hard] have this. Fix it somehow.
Kiai in [kajiyatta's Hard] starts on 01:04:645, ends on 01:42:762. In other diffs kiai starts on 01:04:646, ends on 01:45:410. Fix it.
Inconsistency in Tags: Delete "norbi" from [Lussy's Taiko], [Norbi's Taiko Oni], [Normal].
All diffs except [kajiyatta's Hard] has Letterbox during breaks.
Remove Countdown from all diffs except [Lussy's Taiko] and [Norbi's Taiko Oni].

[Easy]
00:18:078 (1) - Remove clap, add finish.
00:19:489 (3) - Remove finish from the end of slider.
00:29:372 (1) - Remove clap, add finish.
00:37:842 - Add a note with clap.
00:40:136 (5) - Add a note.
01:04:646 - Unsnapped timing point.
01:45:410 - ^
Not so good hitsounds, maybe you should work more with them.

[Normal]
(nazi) Again, unsnapped timing points at: 01:04:646 and 01:45:410.
01:41:372 (4) - Stack with 01:39:960 (3) -
Why nothing after 01:42:078 (1) -?
Again, not so good hitsounds.

[kajiyatta's Hard]
(nazi) Unsnapped timing points at: 00:34:999 and 00:40:646
00:17:195 (6) - Add clap on the end of slider?
01:03:587 (1) - This is unrankable, you must delete red sections.

[Insane]
(nazi) Unsnapped timing points at: 00:01:116; 00:11:705; 00:33:410; 00:33:763; 00:43:293; 00:43:822; 01:04:646; 01:04:646; 01:20:175; 01:20:881; 01:35:528; 01:36:675; 01:45:410; 01:45:587
00:49:666 (1,2,3,4) - Why anti-jump?
00:52:313 (2,3,4) - ^
00:54:783 (1,2,3,4) - ^
01:03:607 (1,2,3,4,5) - Remove claps, it will be better without them.
Pretty good diff, but again, you should work more with hitsounds.
01:53:019 (1,2,3,4,5,6,7,8,9,10,11,12) - Maybe something easier?

[Lussy's Taiko]
(nazi) Unsnapped timing points at: 00:01:116; 00:34:646; 00:34:999; 00:40:116; 00:40:293; 00:40:469; 01:04:646; 01:45:410;
Seems fine.

[Norbi's Taiko Oni]
(nazi) Unsnapped timing points at: 01:04:646 and 01:45:410
00:06:342 (3) - Add a don?

That's all. Good map and great song. Star.
Topic Starter
Kurokami

Ch1ka wrote:

SPOILER
Hi, Kurokami.

[General]
Video a bit laggy. Try and find a better version.
01:03:587, BPM of 42,500 01:04:645, BPM of 170,000 - Only [kajiyatta's Hard] have this. Fix it somehow.
Kiai in [kajiyatta's Hard] starts on 01:04:645, ends on 01:42:762. In other diffs kiai starts on 01:04:646, ends on 01:45:410. Fix it.
Inconsistency in Tags: Delete "norbi" from [Lussy's Taiko], [Norbi's Taiko Oni], [Normal].
All diffs except [kajiyatta's Hard] has Letterbox during breaks.
Remove Countdown from all diffs except [Lussy's Taiko] and [Norbi's Taiko Oni].

[Easy]
00:18:078 (1) - Remove clap, add finish.
00:19:489 (3) - Remove finish from the end of slider.
00:29:372 (1) - Remove clap, add finish.
00:37:842 - Add a note with clap.
00:40:136 (5) - Add a note.
01:04:646 - Unsnapped timing point.
01:45:410 - ^
Not so good hitsounds, maybe you should work more with them.

[Normal]
(nazi) Again, unsnapped timing points at: 01:04:646 and 01:45:410.
01:41:372 (4) - Stack with 01:39:960 (3) -
Why nothing after 01:42:078 (1) -?
Again, not so good hitsounds.

[kajiyatta's Hard]
(nazi) Unsnapped timing points at: 00:34:999 and 00:40:646
00:17:195 (6) - Add clap on the end of slider?
01:03:587 (1) - This is unrankable, you must delete red sections.

[Insane]
(nazi) Unsnapped timing points at: 00:01:116; 00:11:705; 00:33:410; 00:33:763; 00:43:293; 00:43:822; 01:04:646; 01:04:646; 01:20:175; 01:20:881; 01:35:528; 01:36:675; 01:45:410; 01:45:587
00:49:666 (1,2,3,4) - Why anti-jump?
00:52:313 (2,3,4) - ^
00:54:783 (1,2,3,4) - ^
01:03:607 (1,2,3,4,5) - Remove claps, it will be better without them.
Pretty good diff, but again, you should work more with hitsounds.
01:53:019 (1,2,3,4,5,6,7,8,9,10,11,12) - Maybe something easier?

[Lussy's Taiko]
(nazi) Unsnapped timing points at: 00:01:116; 00:34:646; 00:34:999; 00:40:116; 00:40:293; 00:40:469; 01:04:646; 01:45:410;
Seems fine.

[Norbi's Taiko Oni]
(nazi) Unsnapped timing points at: 01:04:646 and 01:45:410
00:06:342 (3) - Add a don?

That's all. Good map and great song. Star.
I fixed most of them, it was really helpful, thanks. :3 About hitsounds, i will try to make them better. o.o
And on insane when u write antijump, well I don't how map it another way. ._.
ertyukjh010


Hello :) Sorry but i was later.

[General]

Cancel Letterbox because you had a video.
different tags
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou norbi nitroplus visual novel ctb lussy_6 Norbi kajiyatta
chaos head kanako itou norbi nitroplus visual novel ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
different Kiai
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:42:762
Start at 01:04:646, ends at 01:45:430
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:45:410

[Easy]

00:54:783 (1) - [Layout] Sorry but you cannot put a jump in easy. Please use the same distance from the change will make the new players can not read, so you must follow the same distance
01:14:548 (2) - [Layout] ^
01:37:136 (3,4,5) - [Layout] Move to X:72 Y:176 symmetry with 01:32:901 (1)
01:45:960 (1) - [Unrank] NC bug
01:45:960 (1) - [Layout] Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:53:372 (1) - [rhythm] I don't know why but the end of time is completely different of the all diff. End at 01:58:313 best for me and I suggest 5% of the volume and S:C1 at end.

[Normal]

AR5 HP4 pls. This is the basic difficulty for normal.
00:05:372 (2) - [Layout] Don't stack at slider's end, it will affect new players to judge
00:11:019 (2) - [Layout] No jump in normal, you must follow the same distance
00:12:430 (1) - [Layout] ^
00:41:372 (2) - [Layout] Wrong distance, it look like 1/2 beat.....
00:43:489 (1,2,3,1,2) - [Layout] Wrong distance
01:17:372 (3) - [Layout] ^
01:19:489 (2,3,4) - [Layout] ^
01:39:607 (2,4) - [Layout] Same with 00:05:372 (2).
01:42:078 (1) - [rhythm] End at 01:45:607 and Why the normal play times shorter than Easy? Add more note at 01:45:607 ~ 01:58:313.
and try to add some Clap to use this method:http://puu.sh/q20x

[kajiyatta's Hard]

00:16:842 (4) - [Layout] Why use a different distance here?
00:35:019 (1) - [rhythm] Reverse at 00:35:725 and add note at 00:36:783
00:37:842 (1) - [rhythm] Reverse at 00:38:548 and add note at 00:39:607
00:58:666 (4) - [Layout] Completely stack with 00:57:607 (3) at end.
01:00:960 (2,3,4,5) - [Layout] a little far for me, make a 1.50x like 01:14:527 (1,2,3)
01:04:997 - [Unrank] Unsnap note
01:05:350 - [Unrank] ^
01:06:056 - [Unrank] ^
01:07:115 - [Unrank] ^
01:07:468 - [Unrank] ^
01:07:997 - [Unrank] ^
01:08:527 - [Unrank] ^
01:09:233 - [Unrank] ^
01:09:586 - [Unrank] ^
01:09:939 - [Unrank] ^
01:10:115 - [Unrank] ^
01:10:292 - [Unrank] ^
01:11:350 - [Unrank] ^
01:11:527 - [Unrank] ^
01:11:703 - [Unrank] ^
01:12:762 - [Unrank] ^
01:13:115 - [Unrank] ^
01:13:821 - [Unrank] ^
01:14:527 - [Unrank] ^
01:15:056 - [Unrank] ^
01:15:586 - [Unrank] ^
01:15:939 - [Unrank] ^
01:16:645 - [Unrank] ^
01:16:997 - [Unrank] ^
01:17:174 - [Unrank] ^
01:17:703 - [Unrank] ^
01:18:586 - [Unrank] ^
01:18:762 - [Unrank] ^
01:19:115 - [Unrank] ^
01:19:292 - [Unrank] ^
01:19:645 - [Unrank] ^
01:20:174 - [Unrank] ^
01:20:527 - [Unrank] ^
01:21:586 - [Unrank] ^
01:21:939 - [Unrank] ^
01:22:292 - [Unrank] ^
01:22:645 - [Unrank] ^
01:22:997 - [Unrank] ^
01:23:350 - [Unrank] ^
01:23:703 - [Unrank] ^
01:24:056 - [Unrank] ^
01:24:233 - [Unrank] ^
01:24:762 - [Unrank] ^
01:25:468 - [Unrank] ^
01:26:174 - [Unrank] ^
01:26:880 - [Unrank] ^
01:27:233 - [Unrank] ^
01:29:350 - [Unrank] ^
01:30:056 - [Unrank] ^
01:30:586 - [Unrank] ^
01:31:115 - [Unrank] ^
01:31:292 - [Unrank] ^
01:32:527 - [Unrank] ^
01:32:880 - [Unrank] ^
01:33:586 - [Unrank] ^
01:34:292 - [Unrank] ^
01:35:703 - [Unrank] ^
01:36:409 - [Unrank] ^
01:37:115 - [Unrank] ^
01:38:527 - [Unrank] ^
01:38:880 - [Unrank] ^
01:39:409 - [Unrank] ^
01:39:939 - [Unrank] ^
01:40:292 - [Unrank] ^
01:40:821 - [Unrank] ^
01:41:350 - [Unrank] ^
01:43:115 - [Unrank] ^
01:44:527 - [Unrank] ^
01:45:939 - [Unrank] ^
01:47:350 - [Unrank] ^
01:48:762 - [Unrank] ^
01:49:115 - [Unrank] ^
01:49:468 - [Unrank] ^
01:49:821 - [Unrank] ^
01:50:527 - [Unrank] ^
01:51:233 - [Unrank] ^
01:51:586 - [Unrank] ^
01:51:939 - [Unrank] ^
01:52:292 - [Unrank] ^
01:52:645 - [Unrank] ^
01:53:174 - [Unrank] ^
01:53:703 - [Unrank] ^
01:54:409 - [Unrank] ^
01:53:372 (1) - [rhythm] the problem same with Easy.

[Insane]

00:01:116 - [Setting] Useless inherited point
00:11:725 - [Setting] ^
01:04:646 - [Setting] Unsnap timing point
01:04:666 - [Setting] Useless inherited point
01:08:901 (7) - [rhythm] Reverse at 01:09:607
01:22:842 (7) - [rhythm] Cancel reverse and end at 01:23:372, add note at 01:23:725
01:45:587 - [Setting] Useless inherited point
The difficulty of very suddenly slider's speed changes or distance change , to be honest this is error because It's cannot be read.
In addition to jump, Please use the basic distance, before you master the random jump.

That all :)
kajiyatta
Updated at 30/04

Please use it thx all modders.(really so useful :D)

Download: Kanako Itou - Find the Blue (Short Ver.) (Kurokami) [kajiyatta's Hard].osu
Topic Starter
Kurokami

ertyukjh010 wrote:



SPOILER
Hello :) Sorry but i was later.

[General]

Cancel Letterbox because you had a video.
different tags
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou norbi nitroplus visual novel ctb lussy_6 Norbi kajiyatta
chaos head kanako itou norbi nitroplus visual novel ctb 5pb lussy_6 Norbi kajiyatta
chaos head kanako itou visual novel find the blue nitroplus ctb 5pb lussy_6 Norbi kajiyatta
different Kiai
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:42:762
Start at 01:04:646, ends at 01:45:430
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:45:430
Start at 01:04:666, ends at 01:45:410

[Easy]

00:54:783 (1) - [Layout] Sorry but you cannot put a jump in easy. Please use the same distance from the change will make the new players can not read, so you must follow the same distance
01:14:548 (2) - [Layout] ^
01:37:136 (3,4,5) - [Layout] Move to X:72 Y:176 symmetry with 01:32:901 (1)
01:45:960 (1) - [Unrank] NC bug
01:45:960 (1) - [Layout] Too little time between the spinner and the next note, which will lead to new players do not have enough time to regain the control of the mouse. You must be separated by more than two of 1/1 beat.
01:53:372 (1) - [rhythm] I don't know why but the end of time is completely different of the all diff. End at 01:58:313 best for me and I suggest 5% of the volume and S:C1 at end.

[Normal]

AR5 HP4 pls. This is the basic difficulty for normal.
00:05:372 (2) - [Layout] Don't stack at slider's end, it will affect new players to judge
00:11:019 (2) - [Layout] No jump in normal, you must follow the same distance
00:12:430 (1) - [Layout] ^
00:41:372 (2) - [Layout] Wrong distance, it look like 1/2 beat.....
00:43:489 (1,2,3,1,2) - [Layout] Wrong distance
01:17:372 (3) - [Layout] ^
01:19:489 (2,3,4) - [Layout] ^
01:39:607 (2,4) - [Layout] Same with 00:05:372 (2).
01:42:078 (1) - [rhythm] End at 01:45:607 and Why the normal play times shorter than Easy? Add more note at 01:45:607 ~ 01:58:313.
and try to add some Clap to use this method:http://puu.sh/q20x

[kajiyatta's Hard]

00:16:842 (4) - [Layout] Why use a different distance here?
00:35:019 (1) - [rhythm] Reverse at 00:35:725 and add note at 00:36:783
00:37:842 (1) - [rhythm] Reverse at 00:38:548 and add note at 00:39:607
00:58:666 (4) - [Layout] Completely stack with 00:57:607 (3) at end.
01:00:960 (2,3,4,5) - [Layout] a little far for me, make a 1.50x like 01:14:527 (1,2,3)
01:04:997 - [Unrank] Unsnap note
01:05:350 - [Unrank] ^
01:06:056 - [Unrank] ^
01:07:115 - [Unrank] ^
01:07:468 - [Unrank] ^
01:07:997 - [Unrank] ^
01:08:527 - [Unrank] ^
01:09:233 - [Unrank] ^
01:09:586 - [Unrank] ^
01:09:939 - [Unrank] ^
01:10:115 - [Unrank] ^
01:10:292 - [Unrank] ^
01:11:350 - [Unrank] ^
01:11:527 - [Unrank] ^
01:11:703 - [Unrank] ^
01:12:762 - [Unrank] ^
01:13:115 - [Unrank] ^
01:13:821 - [Unrank] ^
01:14:527 - [Unrank] ^
01:15:056 - [Unrank] ^
01:15:586 - [Unrank] ^
01:15:939 - [Unrank] ^
01:16:645 - [Unrank] ^
01:16:997 - [Unrank] ^
01:17:174 - [Unrank] ^
01:17:703 - [Unrank] ^
01:18:586 - [Unrank] ^
01:18:762 - [Unrank] ^
01:19:115 - [Unrank] ^
01:19:292 - [Unrank] ^
01:19:645 - [Unrank] ^
01:20:174 - [Unrank] ^
01:20:527 - [Unrank] ^
01:21:586 - [Unrank] ^
01:21:939 - [Unrank] ^
01:22:292 - [Unrank] ^
01:22:645 - [Unrank] ^
01:22:997 - [Unrank] ^
01:23:350 - [Unrank] ^
01:23:703 - [Unrank] ^
01:24:056 - [Unrank] ^
01:24:233 - [Unrank] ^
01:24:762 - [Unrank] ^
01:25:468 - [Unrank] ^
01:26:174 - [Unrank] ^
01:26:880 - [Unrank] ^
01:27:233 - [Unrank] ^
01:29:350 - [Unrank] ^
01:30:056 - [Unrank] ^
01:30:586 - [Unrank] ^
01:31:115 - [Unrank] ^
01:31:292 - [Unrank] ^
01:32:527 - [Unrank] ^
01:32:880 - [Unrank] ^
01:33:586 - [Unrank] ^
01:34:292 - [Unrank] ^
01:35:703 - [Unrank] ^
01:36:409 - [Unrank] ^
01:37:115 - [Unrank] ^
01:38:527 - [Unrank] ^
01:38:880 - [Unrank] ^
01:39:409 - [Unrank] ^
01:39:939 - [Unrank] ^
01:40:292 - [Unrank] ^
01:40:821 - [Unrank] ^
01:41:350 - [Unrank] ^
01:43:115 - [Unrank] ^
01:44:527 - [Unrank] ^
01:45:939 - [Unrank] ^
01:47:350 - [Unrank] ^
01:48:762 - [Unrank] ^
01:49:115 - [Unrank] ^
01:49:468 - [Unrank] ^
01:49:821 - [Unrank] ^
01:50:527 - [Unrank] ^
01:51:233 - [Unrank] ^
01:51:586 - [Unrank] ^
01:51:939 - [Unrank] ^
01:52:292 - [Unrank] ^
01:52:645 - [Unrank] ^
01:53:174 - [Unrank] ^
01:53:703 - [Unrank] ^
01:54:409 - [Unrank] ^
01:53:372 (1) - [rhythm] the problem same with Easy.

[Insane]

00:01:116 - [Setting] Useless inherited point
00:11:725 - [Setting] ^
01:04:646 - [Setting] Unsnap timing point
01:04:666 - [Setting] Useless inherited point
01:08:901 (7) - [rhythm] Reverse at 01:09:607
01:22:842 (7) - [rhythm] Cancel reverse and end at 01:23:372, add note at 01:23:725
01:45:587 - [Setting] Useless inherited point
The difficulty of very suddenly slider's speed changes or distance change , to be honest this is error because It's cannot be read.
In addition to jump, Please use the basic distance, before you master the random jump.

That all :)
Thanks for the mod. Well, on insane some are already changed. :) I changed the other ones now. :3 I asked a unexperienced player to test for me and she able to pass with few misses, so i don't think I need to change the spacing. And with more mods the spacing is also change so I don't think this is a huge mistake. And about the slow sliders, I thinking about how to change them, but to be honest, I dunno. I think they are good now. o.o
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