forum

Nobuo Uematsu - Song of Memories [Osu|Taiko]

posted
Total Posts
53
Topic Starter
Backstep
This beatmap was submitted using in-game submission on 12 เมษายน 2558 at 16:36:20

Artist: Nobuo Uematsu
Title: Song of Memories
Source: Final Fantasy IX
Tags: FF9 Zidane Tribal Garnet Til Alexandros XVII Dagger Vivi Orunitia Adelbert Steiner Freya Crescent Quina Quen Eiko Carol Amarant Coral General Beatrix HeatKai Memory
BPM: 130
Filesize: 11834kb
Play Time: 01:45
Difficulties Available:
  1. Easy (0.98 stars, 68 notes)
  2. Futsuu (1.39 stars, 179 notes)
  3. Hard (2.68 stars, 220 notes)
  4. HeatKai's Taiko Muzukashii (2.01 stars, 218 notes)
  5. Normal (1.66 stars, 126 notes)
Download: Nobuo Uematsu - Song of Memories
Download: Nobuo Uematsu - Song of Memories (no video)
Information: Scores/Beatmap Listing
---------------

Why I am mapping this ?
It's my childhood memories with this game...
It's my first played RPG game on PS1. I didn't use walkthrough and fun to played this game...
I often game over on Ipsen because Tonberries... (1 shot per kill) LOL
About Oeilvert ... I got a big mistake with choose all mage to these... (Garnet, Eiko, Quina and Vivi) haha ^^
About this song I like it very much, it's beautiful song when Garnet singing :3
=============================================================
Status...
Easy : Done!
Normal : Done!
Hard : Done!
Futsuu : Done!
Heatkai's Taiko : Done!

*Notice
"Best Played With Video!!"
=============================================================
Other stuff
Music Sheet Download = Click here.
MIDI File = Click here.
=============================================================
Thanks for modded and Guest diff >3
0OoMickeyoO0, ikari_kyon, Kawayi Rika, those, Shino, HeatKai, ertyukjh010, Philippines, Hitomi May
CDFA, Megurine Luka, MoodyRPG, [Ranger], Niva, wmfchris, Fumika, TMAstraf, Soldsaga KunG, 10crystalmask01 <3
=============================================================
Enjoy with your memories, Thanks :3
Mikkuri
~pick up some from #modreqs~ :D

[General]
Timing Help:
1. BPM 130 Offset 349
2. BPM 117 Offset 47,456
3. BPM 130 Offset 48,572
Remove Countdown & Letterbox During Break :3
Kiai shoud end here 01:25:495

[Easy]
my suggestion. you can't use x0.50 slider speed for easy, it's slow enough D:
add more whistle at kiai time!
01:03:341 (1) - nazi spacing
01:18:110 (1) - add finish as same as other diff
others is fine :3

[Normal]
Circle size -1?
01:07:033 (1) - add whistle tail
01:09:802 (1) - remove whistle head
01:17:187 (4) - wrong place of whistle. remove it
01:18:110 (1) - add whistle head here
01:19:033 (2) - remove whistle on reverse
01:20:879 (4) - ^
01:26:879 (4) - remove whistle head, add whistle tail
01:28:264 (6) - remove whistle
01:43:033 (5) - change to spin and end here 01:45:802 as same as other diff

[Hard]
Circle size -1? I don't like :3
00:06:349 (1,2,3,4,5) - this jump is too hard for Hard diff
00:28:964 (4,5) - try to making slider like this to make it more beautiful?
00:29:887 (1,2) - ^
00:32:425 (2) - Ctrl + R this please
00:36:810 (1,2,3) - this jump is not allow for softly music
00:40:733 (4) - move to the head of (2)
oww, why are you copying notes like this D:D:D:D:
I won't continue modding.... that's all my suggestion
Topic Starter
Backstep
@Micky : Fixed all, but need someone to check last timing. :?
jossieP

[General]

  1. about the timing, add +3 to 3rd timeline and +5 to the last (check the mod first)
  2. I think the kiai is unnecesary since the song have not a noticable part I suggest dont use kiai

[Easy]

  1. 00:13:272 (3) - whistle to end of slider for support that accord of that instrument that I dont know how is it name xD
  2. 00:33:579 (2) - hmm dont stack for newbies?
  3. 00:59:648 (2) - whistle to end?
  4. 01:07:053 (1) - hmm maybe use the same high volume of previous 2 sliders or decrease a bit the high volume of those sliders
  5. 01:14:438 (1) - the whistle shouldnt go to end of slider for keep your every 2 big ticks pattern? also
  6. 01:17:207 (2) - no whistle
  7. 01:23:668 (2) - dont stack?

[Normal]

  1. 00:14:195 (5) - uh whistle for same reason of [Easy]
  2. 00:24:349 (5) - are you sure about the slowdown on a [Normal] diff?
  3. 00:39:118 (5) - ↑
  4. 00:42:810 (3) - ↑ >_<
  5. 00:52:264 (1,2,3,4,5) - D: no antijump
  6. 01:10:745 (1,2,3,4,5) - ↑

[Hard]

all I have to say here is that the slowdown are not so noticable although this is the harder diff, why? the sections where you have used are not specially slow and sliders dont show ticks like on [Normal] for have a visual support of that slowdown
well nice generic that is all
Topic Starter
Backstep

ikari_kyon wrote:

[General]

  1. about the timing, add +3 to 3rd timeline and +5 to the last (check the mod first)
  2. I think the kiai is unnecesary since the song have not a noticable part I suggest dont use kiai

[Easy]

  1. 00:13:272 (3) - whistle to end of slider for support that accord of that instrument that I dont know how is it name xD
  2. 00:33:579 (2) - hmm dont stack for newbies?
  3. 00:59:648 (2) - whistle to end?
  4. 01:07:053 (1) - hmm maybe use the same high volume of previous 2 sliders or decrease a bit the high volume of those sliders
  5. 01:14:438 (1) - the whistle shouldnt go to end of slider for keep your every 2 big ticks pattern? also
  6. 01:17:207 (2) - no whistle
  7. 01:23:668 (2) - dont stack?

[Normal]

  1. 00:14:195 (5) - uh whistle for same reason of [Easy]
  2. 00:24:349 (5) - are you sure about the slowdown on a [Normal] diff?
  3. 00:39:118 (5) - ↑
  4. 00:42:810 (3) - ↑ >_<
  5. 00:52:264 (1,2,3,4,5) - D: no antijump
  6. 01:10:745 (1,2,3,4,5) - ↑

[Hard]

all I have to say here is that the slowdown are not so noticable although this is the harder diff, why? the sections where you have used are not specially slow and sliders dont show ticks like on [Normal] for have a visual support of that slowdown
well nice generic that is all
Fixed of most suggestion >.<"

Thanks for modding.
Kawayi Rika
Hi ~ backstep ~ :)

Mod time for #modreqs ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]


  1. Since you're using a custom hitcircle skin, it's strongly recommended that you enforce a sliderborder code in your osu file, under [colour] events:
    SliderBorder : 255,255,255(any RGB value you want)
  2. Spinner-background should re-size 1023*692.
  3. Change AudioLeadIn:2000(1500 is a bit short).
  4. Remove Unused Enable countdown.
  5. Remove Audio with Video.

[Hard]


  1. 00:13:156 - Add a note to here.

That's all ~ pretty nice mapset ~

Good luck ~
Topic Starter
Backstep
@Kawari Rika : Fixed all, except your suggestion in hard diff. o.o
Revengexsoyah
hI
~Only Suggestions~

-Add in tags final fantasy


[Easy]
00:49:498: whistle ?
00:52:267: finish
01:42:135: finish ?

[Normal]
00:21:579: finish
00:25:272: ^
01:11:673: whistle ?

[Hard]
fine

star
those
^ You can already find "final fantasy" in the source, you don't need it in the tags. Now for my mod...

From .:Let those mod those maps:.

[General]
Add "ff9" in tags.
01:01:520 - unnecessary Timing point. Make Inherited if you need a point here.

[Easy]
-

[Normal]
00:35:887 (1) - Remove NC

[Hard]
00:17:425 (1,1) - No need for NC
00:23:195 (2) - Triple here doesn't match music.
00:35:656 (1) - ^
00:37:964 (4) - ^
00:41:656 (2) - ^
00:45:349 (2) - ^
00:53:536 (5) - ^
00:58:728 (1) - Remove NC
00:58:959 (2) - Triple here doesn't match music
00:59:651 (5) - NC
01:00:113 (1) - Remove NC
01:01:981 (1) - Remove NC
01:03:366 (3) - NC
01:03:827 (1) - Remove NC
01:08:212 (4) - Triple here doesn't match music
01:11:904 (2) - ^

Good luck, kupo! :3
Topic Starter
Backstep
@Revengexsoyah
Not change sorry >3

@those
- 01:01:520 - unnecessary Timing point. Make Inherited if you need a point here.
:arrow: If delete this timing around end of music this rhythm is very early D:
- Triple here doesn't match music.
:arrow: I think it's okay for hard difficulty you can look for this beatmap. http://osu.ppy.sh/s/40071
- Fixed in normal diff o.o
Shino
Storyboard suggestion time.
I just checked storyboard code in notepad, not in osu!, so maybe I can do a wrong mod.
If it causes, just ignore it! This is not a mod, but a suggestion.

*I'll consider rechecking this SB in May 6th. Send forum PM me if you want.

[General]
Got a very short time to mod.
This mapset has Taiko diff... If you don't want to show SB in all difficulty, you have to make them Diff Specific for Standard Diffs.
(Copying code and Pasting in .osu files)

.osb file
Sprite,Foreground,Centre,"FFIX SB.jpg",320,240
S,0,18349,,1.27648
M,0,18349,47968,137,238,494,235 Match the y value same. Maybe 235?
M,0,47968,,494,235

Sprite,Foreground,Centre,"white.png",320,240
M,0,16964,,320,240 You don't need this line because the value I colored red is already 320,240.
F,0,16964,18349,0,1
F,0,18349,18810,1,0

Sprite,Foreground,Centre,"black.png",320,240
F,0,46502,47968,0,1
F,0,47968,48805,1 You don't need this line. black.png appears from 00:47:968 to 00:48:805 because of the first and third fade line.
F,0,48805,49498,1,0
Topic Starter
Backstep

Shino wrote:

Storyboard suggestion time.
I just checked storyboard code in notepad, not in osu!, so maybe I can do a wrong mod.
If it causes, just ignore it! This is not a mod, but a suggestion.

*I'll consider rechecking this SB in May 6th. Send forum PM me if you want.

[General]
Got a very short time to mod.
This mapset has Taiko diff... If you don't want to show SB in all difficulty, you have to make them Diff Specific for Standard Diffs.
(Copying code and Pasting in .osu files)

.osb file
Sprite,Foreground,Centre,"FFIX SB.jpg",320,240
S,0,18349,,1.27648
M,0,18349,47968,137,238,494,235 Match the y value same. Maybe 235?
M,0,47968,,494,235

Sprite,Foreground,Centre,"white.png",320,240
M,0,16964,,320,240 You don't need this line because the value I colored red is already 320,240.
F,0,16964,18349,0,1
F,0,18349,18810,1,0

Sprite,Foreground,Centre,"black.png",320,240
F,0,46502,47968,0,1
F,0,47968,48805,1 You don't need this line. black.png appears from 00:47:968 to 00:48:805 because of the first and third fade line.
F,0,48805,49498,1,0
:arrow: Delete unnecessary lines.
HeatKai
MY FAVOURITE FINAL FANTASY !
and good choice!

SO GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD.
I miss this T^T
Topic Starter
Backstep

HeatKai wrote:

MY FAVOURITE FINAL FANTASY !
and good choice!

SO GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD.
I miss this T^T
Hey! you spend much of your kudosu :P
HeatKai

backstep wrote:

HeatKai wrote:

MY FAVOURITE FINAL FANTASY !
and good choice!

SO GOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOD.
I miss this T^T
Hey! you spend much of your kudosu :P
because I like the song :3
and here :D

EDIT: HERE'S THE BACKGROUND <3
and remove sb from the taiko diff please =w=
you can keep the video at the taiko but remove the sb for the taiko :3

Download: Nobuo Uematsu - Song of Memories (backstep) [HeatKai's Taiko Muzukashii].osu

Topic Starter
Backstep
Kudo for support this map !
ertyukjh010


Hello :)

[Easy]

00:33:579 (2) - whistle at beginner
00:47:887 - unless green line
00:54:113 (2) - Make it beautiful like this:
01:45:827 (1) - Mute at end

[normal]

00:40:272 - unless green line
00:47:968 - ^
01:09:827 (1) - Remove NC
01:45:827 (1) - Mute at end

[Hard]

00:25:502 - unless green line
00:40:272 - ^
00:47:968 - ^
01:43:058 (8) - Why finish here?
01:45:827 (1) - Mute at end

That all :)
Topic Starter
Backstep
Fixed some >3
Cygnus
  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. Slider Follow Circle is just too big imo. Try to make the circle thinner.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. 01:25:058 - I highly suggest you add a note here.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:06:349 (3,4,5) - One grid down.

  2. 01:14:443 (1) - Making a blanket out of this slider for the next note would be better.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. Overmapped ;_;

  2. 00:18:349 (1) - Remove new combo.

  3. 00:18:810 (3) - New combo.

  4. 01:27:135 (3,4,5) - One grid down.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXSTORYBOARD
SPOILER
  1. Seems legit.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXCOMMENT
SPOILER
  1. The mapset is nice and the song was soothing. Hope this gets ranked soon! Good luck! ~

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
Topic Starter
Backstep

Philippines wrote:

  • GUIDELINES
  1. When the text is color RED, it is unrankable.
  2. When the text is color BLACK, it's just a suggestion.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXGENERAL
SPOILER
  1. Slider Follow Circle is just too big imo. Try to make the circle thinner.
    :arrow: It's not big problem orz.

XXXXXXXXXXXXXXXXXXXXXXXXXxXXxXXXXXXXXXXEASY
SPOILER
  1. 01:25:058 - I highly suggest you add a note here.
    :arrow: nope, it's start piano here.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXXXXXXNORMAL
SPOILER
  1. 00:06:349 (3,4,5) - One grid down.
    :arrow: okay.
  2. 01:14:443 (1) - Making a blanket out of this slider for the next note would be better.
    :arrow: I think it's fine.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXXXXxXXXXXHARD
SPOILER
  1. Overmapped ;_; lol

  2. 00:18:349 (1) - Remove new combo.
    :arrow: okay :3
  3. 00:18:810 (3) - New combo.

    :arrow: okay :3
  4. 01:27:135 (3,4,5) - One grid down.
    :arrow: okay :3

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXSTORYBOARD
SPOILER
  1. Seems legit.

XXXXXXXXXXXXXXXXXXXXXXXXXXXxXXlXXXXXXXXCOMMENT
SPOILER
  1. The mapset is nice and the song was soothing. Hope this gets ranked soon! Good luck! ~
    :arrow: Thanks for modded.

  • END OF PHILIPPINES'S MOD ~
  1. Before anything else, If you have any questions, don't be shy to ask me.
  2. If you need assistance, mapping techniques, you can count on me.
  3. I would be glad if you try to mod my map as well: KIMONO PRINCESS
Hitomi May
Awesome map!
Awesome song!
Awesome skin! :oops:

[Easy]

01:31:058 (3) - do like in screenshot?

[Normal]

00:14:195 (5) - maybe add break after this?
00:55:959 (1) - it should be?
01:15:827 (2) - Place higher

[Hard]

01:29:212 (1,2,3) - maybe ctrl+r all sliders?

I like it! :3
Good luck :)
Topic Starter
Backstep

Hitomi May wrote:

Awesome map!
Awesome song!
Awesome skin! :oops:

[Easy]

01:31:058 (3) - do like in screenshot?
:arrow: Fixed.
[Normal]

00:14:195 (5) - maybe add break after this?
:arrow: nah, i think it's fine.
00:55:959 (1) - it should be?
:arrow: closet note fixed.
01:15:827 (2) - Place higher
:arrow: Fixed with other way.

[Hard]

01:29:212 (1,2,3) - maybe ctrl+r all sliders?
:arrow: nah

I like it! :3
Good luck :)
Thanks for modding >3
Shohei Ohtani
Overall:
Since the video doesn't extend to the end of the song, you might want to remove it.
01:43:289 - Change this volume to 5%
Add HeatKai to tags~

Pretty cool stuff
Topic Starter
Backstep
@CDFA : add tag & fixed green timing

P.S. About video it's suitable for this part. o.o
Megurine Luka
/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

*Your hitsound volume is too low. I can only hear the sound of slidertick. It's almost undistinguishable and probably make it unrankable (I'm not very sure and I asked several and a MAT, they all said this might probably be unrankable). OSU! Is a rhythm game handled by hitsounds so I strongly suggest you increase your volume.
*I think you might need to disable the letterbox in break if you want even though it doesn't really affect.

*It seems like your sliderfollowcircle.png is too thick and that makes players uncomfortable imo. Maybe make it thinner?

Other seems clear.

[Easy]

00:13:272 (3) - add a break behind it?
00:18:810 (1) - It seems unnecessary to have a NC here.
01:23:673 (2) - overlap is not suggested in E diff. It is too difficult for new players. :)



[Normal]

00:14:195 (5) - NC?
00:14:195 (5) - add a break behind?
01:12:597 (5) - 1 grid down

[Hard]

Nothing really to poke at.

It's hard for me to mod your hitsounds cuz you only have slidertick sound in your map so that's all I can find. :< Sorry.
Topic Starter
Backstep

Megurine Luka wrote:

/Queue

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

*Your hitsound volume is too low. I can only hear the sound of slidertick. It's almost undistinguishable and probably make it unrankable (I'm not very sure and I asked several and a MAT, they all said this might probably be unrankable). OSU! Is a rhythm game handled by hitsounds so I strongly suggest you increase your volume.
:arrow: okay, i'll increase sound volume by 15% (Except mute part ;w;)
*I think you might need to disable the letterbox in break if you want even though it doesn't really affect.
:arrow: Disable now.

*It seems like your sliderfollowcircle.png is too thick and that makes players uncomfortable imo. Maybe make it thinner?
:arrow: Fixed
Other seems clear.

[Easy]

00:13:272 (3) - add a break behind it?
00:18:810 (1) - It seems unnecessary to have a NC here.
01:23:673 (2) - overlap is not suggested in E diff. It is too difficult for new players. :)

:arrow: All fixed.

[Normal]

00:14:195 (5) - NC?
00:14:195 (5) - add a break behind?
01:12:597 (5) - 1 grid down

:arrow: All fixed.

[Hard]

Nothing really to poke at.

It's hard for me to mod your hitsounds cuz you only have slidertick sound in your map so that's all I can find. :< Sorry.
:arrow: This song hard to put hitsound orz, anyway thanks for modding >3
MoodyRPG
Random mod because i really like this song so i was playing FF7 and i going to CD3,i'm so happy with this.

General
[*]Inconsistency in uninherited timing sections in HeatKai's Taiko,so if you fix that,would be good

Easy
  • -- Perhaps you should reduce one tick in the Approach Rate
    - 00:11:425 (1,2,3) - For being symetric,try something like this
    - 00:37:272 (1) - Remove new combo to follow your pattern like you did it here 00:30:810
    - 00:59:651 (2) - Looks nice if you center this slider
    - 01:42:135 (2) - nazi* center this note please
Normal
  • - 00:14:195 (1) - Move this note in another place,no fun to play it
    - 00:59:651 (5) - Perhaps you should to add a whistle here,sounds nice
    - 01:21:827 (x) - Remove this timing section because sounds bad in my opinion
HeatKai's Taiko
  • -- Disable the video please
Hard
  • -- Looks nice
Relaxing song so this map deserve a star ~
Topic Starter
Backstep
@MoodyRPG : Fixed all, except AR-1 in Easy difficulty.
Ranger
Hi~backstep
let`s go~

[Easy]
00:04:041 (1) - How about add whistle here?
00:07:733 (1) - ^
00:11:425 (1) - ^
00:39:118 (5) - Add whistle at the end?
01:18:250 (1) - Add Finish here?

[Normal]
01:09:827 (2) - How about make straight this silder?

[Hard]
00:34:964 (5) - How about change like this?

well...that`s all to me
good luck~
Topic Starter
Backstep
@Ranger : Fixed Normal and Hard difficulties.

Thx for modded~ :P
Niva
Hi backstep~
Random mod here :3

[General]

-> Add "Memory" to the tags? (yep, osu! web search treat "Memory" and "Memories" as two different tags)
-> Because your first note starts on 00:00:400, I think lead-in-time 2 seconds is too much... Use 1.5 seconds instead?
-> My timing check, I got offset -5ms for your first and third red waypoint (349 -> 344, 46575 -> 46570)
-> Also, because of how the storyboard/video works, it's best to add a notice "Best Played With Video!!" on the beatmap listing (:

[Easy]

  1. 00:00:349 (1) - Move this upward so (1,2,3) will form an arc? This flows better imo :3
  2. 00:13:272 (3) - (optional) Slider wave here? I like how it will sway through the music before the break~
  3. 00:22:502 (1,2,3) - I prefer arranging these three like this, (4,1,2) will play on one direction this way which fits the song's atmosphere more imo:
  4. 00:37:272 (4) - New combo here if you want, it fits the piano anyway~
  5. 00:48:575 (1,2) - I can see you're switching your whistle pattern from on the downbeat into 2/1 before the downbeat, it sounds fine but you should add whistle on (1)'s end as well for consistency (:
  6. 00:59:651 (2) - Also here, it's recommended to add whistle on slider's start for vocals' consistency xD
  7. 01:03:366 (1,2) - (optional) I personally feel this part could use more accent, perhaps try this?
  8. 01:07:058 (1) - The vocals continue here, so maybe move the spinner 1/2 or 1/4 after and add a circle here with whistle?
  9. 01:12:596 (2,1,2) - (optional) It would be fancy if these three forms a triangle xD
  10. 01:18:135 (1) - Same as 01:07:058 here, and it's very recommended for a note with whistle here due to how the vocal sounds (:
  11. 01:23:673 (2) - Here also, add whistle on slider's start for consistency (4/1 whistle) - also, (optional) rather than being linear with (1) I prefer curving this downward a bit and move this a bit downward for flow (:
  12. 01:38:443 (3) - Don't be afraid to put this much lower (~y:380) so (1,2,3,4)'s diamond won't look forced! Yes, even if you put it that low it won't go offscreen in play mode, don't worry (:
[Normal]

-> Personally I think this difficulty could use more whistle (every 4/1 instead of every 8/1) >_<

  1. 00:00:349 (1,2) - (optional) Create something like this perhaps, so (2) will continue the flow from (1)? (please notice that in below example I made (2)'s angle less narrow as well)
  2. 00:06:810 (4,5) - Move more to the lower-left to emphasize (3,4,5,1)'s diamond?
  3. 00:07:733 (1) - (optional) Add a slight curve downward here? Would be fancy imo because (3) is curved as well~
  4. 00:16:964 (1) - Split into two sliders? I personally think 3x repeating slider doesn't fit the song >_<
  5. 00:28:041 (1,2) - (optional) Rather than stacking (2) to (3), I prefer this because it'll form a pseudo-star pattern:
  6. 00:36:810 (1,2,3) - Move to ~x:285 y:321? This is to make (5) to (1) spaced out correctly in play mode (due to the stacking's nature)
  7. 00:39:118 (5) - In order to create a better elbow slider, the second-to-last waypoint should be a linear (red) one instead of bezier >_<
  8. 00:39:118 (5) - Also with this slider, add whistle on end as well? The song sounds the same with slider's start xD
  9. 00:47:456 (6) - (optional) I think it's better to move this more to the lower-right, so (5,6)'s parallelism will be more distinctive (arranging your next (1) won't be that hard anyway ^^)
  10. 00:50:882 (4) - For consistency, move whistle to (3)'s repeat~
  11. 00:52:267 (1,2,3,4,5) - To be honest I'm against stacking here, the flow can definitely be improved like this: (yes, with this, (4) can also be encircled xD)
  12. 00:55:959 (1) - (optional) Drag the endpoint more to the right to emphasize your blanket pattern here? (alternatively, you can also make this slider encircles your previous slider's end :3)
  13. 01:09:827 (2) - Perhaps curve this rightward a bit to get that blanket feeling with your (1)?
  14. 01:12:597 (5,6) - Pattern like this will flow better if (5) is placed slightly lower than (4), really :3
  15. 01:24:597 (3) - Please curve it more by dragging the endpoint upper, currently it feels really imbalanced compared to (2)'s curve >_<
  16. 01:25:520 (1,2,3) - (optional) Perhaps arrange like this, so the flow will really feel continuous? (after this, you can simply make your (4) encircle your next (5)) :
  17. 01:33:365 (1) - About this, due to your (3)'s curve, it's best to put this slightly higher than (3)'s end, really :3
[Hard]

  1. 00:02:887 (4,5) - I think it would be better if you create a continuous flow like this... Also, whistle on (5)'s start? (you have a whistle on 00:06:810 (3))
  2. 00:07:272 (5) - Uhm, use circle here? Stack with (1) if possible... I think it will suit the song more if there's a jump from (4) to (5) while (5) to (1) itself is stacked :3
  3. 00:13:041 (4,5) - Isn't this jump too sudden? Well, imo if you're really intenting to create a sudden jump, it's better to place (5) much lower instead to get the "fainting flow" :
  4. 00:18:579 (5,1) - Here also, I think it will be much better if you delete (5) and stack (1) to your previous (4) >_<
  5. 00:21:349 (6,1) - Try to give more space between these two so (1) won't be overlapped by (6)'s path? (moving it a bit to the lower-left wil do)
  6. 00:27:579 (3) - Move to y:222 so (1,2,3) will form a perfect isosceles triangle? It's better to sacrifice the diamond imo rather than sacrificing the triangle (because the diamond forms a symmetry already) >_<
  7. 00:29:887 (1,2) - Create a neater elbow slider here using red waypoint? (for example, on (1) use a bezier waypoint on x:318 y:312 and a linear waypoint on x:357 y:342)
  8. 00:33:579 (1,2,3,4,5) - (optional) Star formation here on this pentagon? (few CTRL+R's will do :3)
  9. 00:36:579 (6,2) - I'm personally against this stacking here, because in play mode (6) will overlap (1) - try manual-stacking (2) here?
  10. 00:39:810 (2,3,4) - Try to put the slider between two circles (instead of slider + two circles) instead to fit the song more? xD
  11. 00:44:656 (1) - Please put this more upper (~x:362 y:152) so (2,3,4) won't overlap (1) in play mode~
  12. 00:47:968 (2) - (optional) Put this a bit more downward compared to (1), to give a stopping effect here? xD
  13. 00:51:575 (8) - If you're going to create a triangle on (6,7,8), then instead of rotating 8 by 90°, it's better to rotate it by 120° (:
  14. 00:54:575 (8,9) - (optional) A windmill like this plays better imo:
  15. 01:06:366 (4,6) - To improve the angle here, move (4) more to the bottom-left and (6) more to the upper-right?
  16. 01:11:212 (1) - (optional) Use a slider wave here to sustain your previous (2)'s curve?
  17. 01:15:596 (5,6,7,8) - CTRL+R one by one? This is to make a jump on (4,5) and (8,9) - a jump here really helps the player to adapt with the wide jump (:
  18. 01:27:135 (3,4,5) - Minor stuff, move these three a bit down so (2,3) won't overlap?
  19. 01:31:058 (3,4,5) - Same as my first suggestion on this diff, but rotated (:
Hmm, my main concern here is the lack of whistle on Normal actually (:
No problem on Taiko diff as far as I see, but few more mods on it won't hurt xD EDIT @HeatKai : The only mod I saw on your diff is only "Disable The Video" orz >_<

Star~ Good luck backstep (:
HeatKai

Niva wrote:

Hi backstep~
Random mod here :3

[General] :(
-> Also, because of how the storyboard/video works, it's best to add a notice "Best Played With Video!!" on the beatmap listing (:
not best played with video,its YOU SHOULD PLAY WITH VIDEO :P

Niva wrote:

No problem on Taiko diff as far as I see, but few more mods on it won't hurt xD
That word. xD


http://puu.sh/CNXT <--------- I put more hitsounds
Topic Starter
Backstep
@Niva : Thx for modded, most of your suggestions fixed now.
@Heatkai : Thx for your diff >3

Now this song can go to bubble, I hope :3
Niva
Uhm, not really sure about the bubble >_<
Some overlaps on Hard somewhat bugs me orz, personally I'd like to see more people's opinions about this map first :3

...and more mods for that Taiko diff (because I haven't seen a real mod for it yet) orz ._.
MoodyRPG
Just a thing

Hard
  • - 00:04:151 (1) - This note is unsnapped, you should to move this note to the white tick in my opinion
(no kds please)
Topic Starter
Backstep

MoodyRPG wrote:

Just a thing

Hard
  • - 00:04:151 (1) - This note is unsnapped, you should to move this note to the white tick in my opinion
(no kds please)
Oh,,, Thanks ;)
wmfchris
Taiko mod as requested

[General]
- inconsistancy in tags.
- inconsistancy in red timing sections
- Easy should have 2000 lead-in.

[Taiko]
00:13:041 - use dkk then ddk? It's a bit odd to have ddd later but ddk ddk doesn't sound right too....
00:25:733 - considering 00:28:964 - , just put finish in all notes that with triples in the music, like 00:26:195 - , 00:28:041 - ?
00:38:887 - same as 0:13
00:59:651 - consider the vocal tone d d k / k d k is better?
01:41:882 - ^
suddenly I feel like the combo sound is so stupid.

kdddkddd in the beginning stuff may not be able to describe the melody well but in overall it's well mapped.
Topic Starter
Backstep
@ Wmf : Fixed HeatKai difficulty, and updated ~
Fumika
owo, from t/107757/

[Muzukashii]
00:03:113 (7) - d
00:06:805 (15) - ^
00:10:497 (23) - ^
00:13:959 (32,33,34) - ddk ?
00:18:574 (39,40,41) - add dkk ?
00:39:805 (84,85,86) - ddk
00:55:493 (114) - d
01:04:289 (132) - ^
01:06:135 (136) - ^
01:08:443 (141) - ^
01:10:289 (144,145) - d k
01:42:827 (213,214,215) - ddk ?
01:47:673 (220) - d
HeatKai
http://puu.sh/1yykB

updated and give kds to wmfchris.he mod my taiko right.
show more
Please sign in to reply.

New reply