Dntm8kmeeatu wrote:
Mr_Shiro_ wrote:
Dntm8kmeeatu wrote:
Mr_Shiro_ wrote:
well, I noticed that whenever i start playing a map, osu forced the settings to turn on Vsync, so i just turned on Vsync and it seems like that fixed the problem for me. Getting around 0.5 ms and no stuttering.
That's impossible.
Vsync forces your framerate to be that of your refresh rate, so 0.5ms is literally impossible. You are mistaken.
0.9ms, my bad.
https://www.youtube.com/watch?v=1tMF0QTmAwE
The video shows 1.2 ms, but that's because i was recording. The stutters in this were only in the recording, i didn't see it when i was recording.
Vsync is not working, otherwise you would be at 16ms. It's possible it's being overridden by your GPU Driver settings, please check those. You shouldn't be using Vsync anyways though however.
These are my NVIDIA control panel settings:
Ambient Occlusion: Off
Anisotropic filtering: Off
Antialiasing - FXAA: Off
Antialiasing - Gamma correction: On
Antialiasing - Mode: Off
Antialiasing - Setting: None
Antialiasing - Transparency: Off
CUDA - GPUs: All
DSR - Factors: 4.00x (native resolution)
DSR - Smoothness: 33%
Maximum pre-rendered frames: Use the 3D application setting
Multi-Frame Sampled AA (MFAA): Off
OpenGL rendering GPU: Auto-select
Power management mode: Optimal power
Shader Cache: Off
Texture filtering - Anisotropic sample opti...: On
Texture filtering - Negative LOD bias: Allow
Texture filtering - Quality: Quality
Texture filtering - Trilinear optimisation: On
Threaded optimisation: Auto
Triple buffering: Off
Vertical sync: Off
Virtual Reality pre-rendered frames: 1
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Can someone try to copy these settings and see if it fixes the problem?
EDIT: The problem is fixed for me, btw. Just don't know what fixed it. Sorry
EDIT2: The problem is not fixed, just randomly started stutturing again.