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ETIA. - Knock It Off (Original Extended) [Osu|Taiko]

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SnowReborn
加油app吧-w-到时候抢#1:>
Topic Starter
Rein
....都想放棄了,好累
HakuNoKaemi
Uhm

[General]
  1. Offsert are 25.584, 33.268 and 53.162
  2. Does not fit new approval lines: 6 minutes of length and 18+ mil of score.so you should make it go for ranking? I'm not sure, cause the rule was added now... so i don't know if 2-diff mapsets are permitted.
[Knock It Off]
  1. 00:32:641 (9,10,11,12,13,1,2,3,4,5) - Use a more well-ordered mode to place them?
  2. 00:38:324 (1,2,3,4) - Was to be a diamond... originally. Equally space them?
  3. [Rhythm]
    1. 00:31:694 (1,2,3,4,5,6,7,8) - No need to undermap a stream
    2. 00:38:088 (4) - Move in 00:37:930 (3) - . The stream isn't the logical
    3. 00:41:167 (3,4,5,6) - NO 1/4 Doublets when you don't need one.
    4. 00:47:483 (1,2,3,4,5) - How the stream should fit there?
    5. 00:52:378 (7,8,9,10,11,12,13,14,15,16,1) - A jump will fit MUCH better. Is overmapped.
    6. I can say it's fastidiously overmapped. Were mai olde jumps ended? the stay particularly good in part you overmapped
Jordan
Makes my blood boil. Awesome
GiNa
Little mod in IRC :3 ~
Baka Rein加油
savelog
01:17 *GiNa is editing (ETIA. - Knock It Off (Original Extended))[http://osu.ppy.sh/s/46716]
01:17 <GiNa> : 好快Q_Q
01:17 <Rein0527> : 聽起來很痛快說XD
01:18 <GiNa> : 好多哨子的逼逼聲Orz
01:19 <Rein0527> : 畢竟是CORE的曲子 所以就硬一點(ry
01:19 <GiNa> : 01:35:009 - 這裡好多短kiai,為什麼o:
01:19 <GiNa> : 什麼是ry
01:19 <Rein0527> : (省略
01:20 <GiNa> : o: ohoh !
01:22 <GiNa> : 02:03:903 - 這綠線錯了;w;
01:23 <Rein0527> : 錯了是什麼意思
01:23 <GiNa> : 速度應該是條0.5
01:23 <GiNa> : 調*
01:23 <GiNa> : 不是1.0
01:23 <Rein0527> : 為什麼是0.5?!
01:23 <GiNa> : 1.0的話會間接的讓spacing錯誤
01:23 <Rein0527> : ...
01:23 <Rein0527> : orz
01:24 <GiNa> : baka www
01:24 <Rein0527> : 微妙的錯誤
01:25 <GiNa> : 為什麼中間那麼多短kiai O:
01:25 <Rein0527> : 因為我要噴泉www
01:26 <GiNa> : 那也太長了www
01:26 <Rein0527> : 那邊 特別的high嘛~_~
01:26 <GiNa> : kiai結束的時候沒有噴泉,所以不要特地留那麼長
01:27 <GiNa> : 01:35:009 - 像這裡
01:27 <GiNa> : 要做噴泉的話
01:27 <Rein0527> : 好吧 我來改改
01:27 <GiNa> : 01:35:088 - 加一條直接關kiai就有噴泉了
Leorda
Hi there

[General]
* Inconsistent timing sections. You have to make it consistent on each diff

AIBat v2.0 wrote:

Timing Sections
Inconsistency in uninherited (red) timing sections:

- [Knock It Off]
Red timing sections at:
00:21:589, BPM of 190.000
00:33:273, BPM of 190.000
00:53:167, BPM of 190.000

- [KS's Taiko]
Red timing sections at:
00:21:588, BPM of 190.000
00:33:272, BPM of 190.000
00:53:166, BPM of 190.000

[Knock It Off]
02:41:009 (6,7,8) - This note is touch the HP Bar
02:59:165 (8) - Unsnapped slider


Ganbatte kudasai
Topic Starter
Rein

Leorda wrote:

[General]
Inconsistent timing sections. You have to make it consistent on each diff ->Fix


[Knock It Off]
02:41:009 (6,7,8) - This note is touch the HP Bar ->Fix
02:59:165 (8) - Unsnapped slider ->Fix
Evil_Twilight
看起來沒什麼問題

所以只給你一些建議了。゚(゚′ω‵゚)゚。

Knock It Off
00:32:705 (10,12) - 加兩條normal hitsound的綠線,音量我是用70%
00:34:679 (1) - 加clap
00:34:836 (2) - 拿掉clap
00:35:310 (4) - 加clap
00:35:468 (5) - 拿掉clap
00:37:204 (1) - 加clap
00:37:363 (2) - 拿掉clap
00:37:521 (3) - 加clap
00:37:836 (2) - ^
00:39:731 (1) - ^
00:39:888 (2) - 拿掉clap
00:40:362 (4) - 加clap
00:41:784 (9) - 加finish
00:42:100 (1) - 加clap
00:42:416 (5) - 拿掉clap
00:42:573 (6) - 加clap
00:43:047 (1) - 加finish
00:48:100 (7) - 加whitsle
00:54:888 (x) - 我會把 00:54:967 (5) 移到這裡然後加clap
00:55:046 (6) - 如果你有改上面的話這顆的clap拿掉
00:55:204 (7) - 如果你有改上面的話這顆加clap
00:55:363 (8) - 如果你有改上面的話這顆拿掉clap
00:55:520 (10) - 加clap
00:55:679 (1) - 加finish
00:56:941 (1) - 加clap
00:57:257 (3) - 拿掉clap
00:57:415 (x) - 我會把 00:57:494 (5) 移到這裡然後加clap
00:57:730 (7) - 如果你有改上面的話這顆加clap
00:58:046 (10) - 如果你有改上面的話這顆加clap
00:58:204 (1) - 加finish
00:59:467 (1) - ^
01:00:731 (1) - ^
01:01:362 (6) - ^
01:01:994 (1) - ^
01:03:257 (1) - ^
01:13:362 (1) - ^
01:23:467 (1) - 拿掉NC
01:23:783 (2) - 加NC
01:24:730 ~ 01:33:414 音效跟前面差不多
01:33:573 (1) - 加finish
01:38:625 (1) - ^
01:39:888 (5) - ^
01:43:678 (x) - 加顆note放finish
01:43:519 (9) - 有加的話這顆拿掉finish
02:01:520 (x), 02:01:836 (x) - 我會在這兩個地方加note,02:01:678 (5) - 這顆就刪掉
02:26:231 (10) - 加whistle --
02:26:310 (11) - 拿掉whistle | - 我會這樣下,後面也是
02:26:467 (11) - 加whistle --
03:06:099 (x) - 加顆note和finish,把前面kiai time的效果移到這邊,03:05:705 (11) - 這顆的finish就拿掉]
Topic Starter
Rein

Evil_Twilight wrote:

Knock It Off
00:32:705 (10,12) - 加兩條normal hitsound的綠線,音量我是用70%
00:34:679 (1) - 加clap
00:34:836 (2) - 拿掉clap
00:35:310 (4) - 加clap
00:35:468 (5) - 拿掉clap
00:37:204 (1) - 加clap
00:37:363 (2) - 拿掉clap
00:37:521 (3) - 加clap
00:37:836 (2) - ^
00:39:731 (1) - ^
00:39:888 (2) - 拿掉clap
00:40:362 (4) - 加clap
00:41:784 (9) - 加finish
00:42:100 (1) - 加clap
00:42:416 (5) - 拿掉clap
00:42:573 (6) - 加clap
00:43:047 (1) - 加finish
00:48:100 (7) - 加whitsle
00:54:888 (x) - 我會把 00:54:967 (5) 移到這裡然後加clap
00:55:046 (6) - 如果你有改上面的話這顆的clap拿掉
00:55:204 (7) - 如果你有改上面的話這顆加clap
00:55:363 (8) - 如果你有改上面的話這顆拿掉clap
00:55:520 (10) - 加clap
00:55:679 (1) - 加finish
00:56:941 (1) - 加clap
00:57:257 (3) - 拿掉clap
00:57:415 (x) - 我會把 00:57:494 (5) 移到這裡然後加clap
00:57:730 (7) - 如果你有改上面的話這顆加clap
00:58:046 (10) - 如果你有改上面的話這顆加clap
00:58:204 (1) - 加finish
00:59:467 (1) - ^
01:00:731 (1) - ^
01:01:362 (6) - ^
01:01:994 (1) - ^
01:03:257 (1) - ^
01:13:362 (1) - ^
01:23:467 (1) - 拿掉NC
01:23:783 (2) - 加NC
01:24:730 ~ 01:33:414 音效跟前面差不多
01:33:573 (1) - 加finish
01:38:625 (1) - ^
01:39:888 (5) - ^
01:43:678 (x) - 加顆note放finish
01:43:519 (9) - 有加的話這顆拿掉finish
02:01:520 (x), 02:01:836 (x) - 我會在這兩個地方加note,02:01:678 (5) - 這顆就刪掉
02:26:231 (10) - 加whistle --
02:26:310 (11) - 拿掉whistle | - 我會這樣下,後面也是
02:26:467 (11) - 加whistle --
03:06:099 (x) - 加顆note和finish,把前面kiai time的效果移到這邊,03:05:705 (11) - 這顆的finish就拿掉]
(゚′ω‵゚)゚。改了一些東西,謝謝
HelloSCV
Hi~ From my Queue
Almost Modding is Suggestion so you can ignore this

SPOILER
I think you use so many Kiai time ( 8 times ) how about reduce little?
and You must cut your mp3 if you're using less than 80% of it. ( check this http://osu.ppy.sh/wiki/Ranking_Criteria )

00:23:152 delte inherited point and 00:25:679 add inherited point (volume 40%)
02:06:888 (8) - move 2 girds down
02:10:520 (3) - check distance
02:12:730 (1,2,3) - ^

I did my best :)
song and maps both are nice xD good luck for app
Poggo
Hi from my mod Q ^.^

You should cut mp3 bcz you use less 80% of song :oops:

Knock It Off

00:43:047(1,2,3) - how this read if you use almost identical spacing between stream and here?? unstack this plz
00:45:889(4,5,6) - ^
00:47:152 - ^
01:24:020(2) - this note better put on white tick sound better
01:29:073 - ^
01:40:836 - use slider on 1\8 it's really sounds better
01:41:783 - ^
01:40:204 - ^ http://puu.sh/BLMU

It's all for me good luck ^.^
[CSGA]Ar3sgice
from my queue lol

sv

  1. this song needs sv change
  2. 00:00:000 - 00:33:258 : 0.75x
  3. 00:33:258 - 00:43:047 : 0.85x
  4. 00:43:047 - 00:53:309 : 0.75x
  5. 00:53:309 - 01:03:257 : 0.85x
  6. 01:03:257 - 01:23:783 : 1x
  7. 01:23:783 - 01:33:573 : 0.85x
  8. 01:33:573 - 01:55:046 : break
  9. 01:55:046 - 02:05:152 : 0.5x
  10. 02:05:152 - 02:15:257 : 0.75x
  11. 02:15:257 - 02:25:362 : 0.85x
  12. 02:25:362 - 02:55:678 : 1x
  13. 02:55:678 - 03:05:783 : 0.85x
  14. 03:05:783 till end if u wanna map: 0.75x
  15. also, kiai end at 02:55:678.
  16. and why not map full song, it's approval anyways
  17. because this 1.0x full song and sometimes 0.5x totally doesn't fit the song.
knock it off

  1. major problems
  2. 00:38:784 (4) - fix shape plz
  3. 00:40:442 - should be 1/4 here not next one
  4. 01:08:309 (1) - what
  5. 01:21:257 (2,3,4) - what's this
  6. 01:42:574 (1,2,3,4) - it's 1/2, not 1/4.
imo the note-slider 1/4 arrangements (ex: 01:12:967 (9,10)) you did well, but as a whole this map needs more work

疾走感を感じる!
then why do you compress all the streams, this is all not 疾走感! use spaced streams instead, plz

I hope you can do well in this song :p
Sun Rainbow
HI~
我不知从某人听到你的图,感觉很带感所以就做了超闪SB一大堆的LOOP代码
话说你要吗要的话游戏密我
PAPAPAPAPAPAPA等我有KD了就给你STAR~
Moway
Greetings from the Moway Mod Queue!

General

This has been said before, but your time doesn't fall under the new standards for approval, which is 6 min+. Consider cutting the mp3 and making the map shorter to meet this criterion.

[Knock it Off]

Overall too much use of the triangle formation, maybe rethink some parts that have that pattern for more variety.

00:35:310(4,5,6,7)- Switch (4) with (5,6,7)
00:35:942(2,3)-Switch (2) and (3)
00:36:415(2,3)-Switch (2) and (3)
00:36:889(2,3)-Switch (2) and (3)
00:37:363(2,3)-Switch (2) and (3)
00:37:836(2,3,4,5)-Switch (2) and (3,4,5)
00:47:468(1,2,3,4,5)-Remove (2) and (4)
00:49:679(6,7)-Switch (6) and (7)
00:50:310(2,3)-Switch (2) and (3)
01:55:046-The flashes that begin here don't really fit the music that well, I would say get rid of these.


I don't think that I'm well qualified to mod this kind of map, but one think I will say is that the map overall doesn't seem to flow that well. Maybe that is what you wanted so that the map is more difficult. However, for me, as a mediocre player (I don't play with any mods, can do the majority of maps on the hardest difficulty), the map was just kind of uncomfortable to play.

If you want to improve map flow, look at this thread.

Sorry that I couldn't be more helpful.
Snowy Dream
Mod request from Snowy Dream's Queue
-------------------------------------------------
[General]
You'd better use ".jpg" as a background.

[Knock It Off]
00:43:363 (2,3) - make the spacing a bit larger,ppl may be confused ,think that whether 1/4 or 1/2
00:44:626 (5,6) - as above ...
00:45:890 (5,6) - ...
...
01:25:994 (1,2) - move to (x:476 y:180)? being coverd with sliders looks bad
01:42:652 (2) - moving to 01:42:730 sounds better
01:42:967 (4) - something as above
01:42:415 (5) - needs a note here :<
02:35:310 (4) - not so good...
02:45:099 (7,8,9) - separate from the stream
--------------------------------------------------
OK.That's all :3
Excellent Mapset
Topic Starter
Rein

Snowy Dream wrote:

[Knock It Off]
00:43:363 (2,3) - make the spacing a bit larger,ppl may be confused ,think that whether 1/4 or 1/2 ->但是,這應該也不是一次就能PASS的,所以RE幾次應該是沒問題的
00:44:626 (5,6) - as above ...
00:45:890 (5,6) - ...
...
01:25:994 (1,2) - move to (x:476 y:180)? being coverd with sliders looks bad ->這樣就沒有折返的感覺了
01:42:652 (2) - moving to 01:42:730 sounds better ->Fix
01:42:967 (4) - something as above ->Fix
01:42:415 (5) - needs a note here :< ->Fix
02:35:310 (4) - not so good... ->o:?
02:45:099 (7,8,9) - separate from the stream ->應該是不需要了
--------------------------------------------------
OK.That's all :3
Excellent Mapset


thanks >w<
Apricot
  1. 00:25:205 (7) - 1grid↓
  2. 01:14:546 (7) - remove this circle or move closer to previous slider, it's really hard to read.
  3. 01:19:599 (7) - ^
  4. 01:42:574 (1,1,1,1) - shouldn't jump here, it's seriously unbalance
Topic Starter
Rein

Apricot wrote:

  1. 00:25:205 (7) - 1grid↓ >Fix
  2. 01:14:546 (7) - remove this circle or move closer to previous slider, it's really hard to read. >Fix
  3. 01:19:599 (7) - ^ >Fix
  4. 01:42:574 (1,1,1,1) - shouldn't jump here, it's seriously unbalance >Fix
Topic Starter
Rein
:(
pw384
hi~ from CLANNAD MODDING QUEUE >_<

[Knock It Off]
-Setting-
Well.
-Mapping-
* 01:03:257 (1) - 滑条有些奇怪啊。。这些红点搞成一个几何图形怎么样._.
* 01:20:941 (1) - 弧度和前面的短串不自然._.
* 01:21:257 (2,3,4) - 2和3 overlap是没问题的,但是三个都Overlap到了就有些不好看了╮(╯﹏╰)╭
* 01:34:994 - 这里的短kiai放到前面去吧 01:33:573 - here ,后面也是
* 01:37:994 (5,6,7,8,9,10,11) - 做成对称的?
* 01:41:783 (3,4) - 这里通常情况下是unrankable的。。要不问问别的MAT/BAT?
* 01:42:415 (1,2,3,4,5) - 不直._.
* 02:27:889 (1,2,3,4,5,6,7) - 对称?

* 建议slider的最后一个白点在Slider尾的圆心左右._.
-Hitsound-
* 02:24:099 - 02:25:362 这一段做一个volume的渐变?

---
这图不错._.Good luck!~↖(^ω^)↗
Topic Starter
Rein
sixxxxxxxxxxxxxxxxxxxxxxx month,half year
Niva
Hi Rein~ Here's my promised mod, sorry for being quite late orz ._.
(length-wise it's not marathon enough orz... But let me try to mod: )

[General]

-> As discussed in PM, BMS should be the source and current source should be placed in tags, refer to Glass' Pure Ruby map for solid evidence oh fixed already~
-> Add "records" to tags after "creation", the BMS label "creation records" are written in one union

[Storyboard]

  1. BG3.jpg:

    1. Tweening effect works extremely well here - all you need to change is "0" to "2" like this:

      F,0,21573,22837,0,1
      to
      F,2,21573,22837,0,1
    2. The following line, the 0.9881329 could just be changed to 1 though, no need to set a decimal value like that:

       F,0,22837,28205,1,0.9881329
      F,0,28205,33258,0.9881329,0
  2. BG GLOW2.jpg - you need to make this image glow once more on 01:23:783, just append this line after your looping code:

     F,0,83753,84099,1,0
    S,0,83753,84099,1,1.1
  3. BG GLOW.jpg must still be present while it's doing the transition with BG2.JPG - the code is this:

     F,0,103362,104862,1,1
  4. Do you need a pulse on 03:05:941? Would be much dramatic if it's not pulsing there so a stop will be formed~
[Knock It Off]

  1. 00:23:467 (3) - (optional) Put in ~x:155 y:8? I think it's better if the back-and-forth is arranged this way (gives more flow towards your next pattern)
  2. 00:24:731 (3,4,5) - Move to ~x:391 y:295 to make these look correctly in play mode (due to stacking's nature)
  3. 00:29:785 (3,4,5) - Same thing as above here, but after moving these three to the bottom-right don't forget to move (7) to the right a bit as well~
  4. 00:32:942 (12) - Not really sure with the clap here... Perhaps try to put the clap in (11) instead to give a more authentic sound?
  5. 00:34:205 (6) - ...imo this doesn't flow really well if (6)'s start is placed in a same height with (5)'s end - try to move it upward a bit and reduce the curve's angle:
  6. 00:39:258 (6) - Same as above, but downward this time (:
  7. 00:40:678 (7,2,3) - Uhm, an antijump here doesn't really work well imo... I'd make the spacing consistent like this, it won't ruin your diamond pattern xD
  8. 00:41:704 (8) - (optional) Consider moving this leftward a bit (to form an arc), it flows better imo~
  9. 00:43:047 (1,2,3) - Again, whyyyyy antijump >_< - if you can make (3) stacked to your next 00:43:836 (1) it'll get the song's feeling MUCH more, really :3
  10. 00:47:468 (1,2,3,4,5) - Delete (4)? The rhythm feels better this way (the piano discontinued there though)
  11. 00:51:100 (7) - Again here, rather than stacking to the previous triangle I suggest to stack to your next blue (1) xD
  12. 00:52:363 (7,8,9,10,11,12,13,14,15,16,1) - (optional) Uhm, it'll be more beautiful if the stream's second half is made encircling (6) imo (:
  13. 01:02:152 (2,3,4) - (optional) You can play with circular movement here, select all three and CTRL+R this AND
  14. 01:02:704 (7,8) - CTRL+R this also~
  15. 01:03:257 (1) - Why don't you add another bezier waypoint like this for extra twist? Flows great though xD
    120,236,63257,6,0,B|104:244|80:240|80:240|88:264|88:264|64:264|64:264|60:292|60:292|36:304,1,100,4|0
  16. 01:07:046 (1,2,3,4,5) - Make these five encircle (9)? It'll be more attractive that way I think :3
  17. 01:13:678 (2) - Stack to (3)'s end (instead of start) flows better imo, it's not a good place for a stack imo...
  18. 01:18:888 (3,4,5,6) - This part's flow (especially (4,5)) can be improved by creating something antagonistic like this imo:
  19. 01:20:388 (5,6) - If you do above suggestion, don't forget to stack (6) to the previous (5) to avoid spacing confusion (:
  20. 01:28:362 (6) - I highly recommend to stack this with (3)'s start instead - yes, now back-and-forth plays really well here :3
  21. 01:31:835 (7) - (optional) Try to rotate it by -10° selection centre to avoid overlap?
  22. 01:34:678 (x) - Rhythm - A circle is definitely required here, you can just put it stacked above 01:35:309 (4) though xD
  23. 01:37:362 (1) - Put it in ~x:284 y:360, so it'll flow better with your previous slider (because it's not parallel)? Don't forget to adjust (2,3,4)'s angle though :3
  24. 01:37:994 (5,6,7,8,9,10,11) - Why don't you make the stream's second half curved also, orz ._.
  25. 01:41:783 (3) - This somewhat hold slider can be counted as a slider speed change orz, I recommend a new combo on (3) - it won't hurt (:
  26. 01:58:836 (2,3,4,5,6) - There are only quadruple (not quintuple) coming from the song... Yes, quintuple can be used, but the rhythm MUST be like this:
  27. 02:03:257 (4,5,6,7,8) - No need for another pentagon after your last one I think, I suggest a star-shaped jump instead~ (it fits the music very much and you'll just need to play around with CTRL+R)
  28. 02:07:362 (9) - (optional) Put in ~x:368 y:336, so there'll be an accelerated spacing? Will be more intuitive this way imo (:
  29. 02:09:888 (9) - Same here, try to apply accelerated spacing as well (it fits the synth :3)
  30. 02:15:573 (2,3,4,5) - Try to use a manual-stacking like this? Looks more charming in play mode~
  31. 02:22:599 (9) - Please move to ~x:403 y:219, so the stream won't lose its bezier flow >_<
  32. 02:27:889 (1,2,3,4,5,6,7,10) - (optional) Actually you can play with parallelity here xD
  33. 02:35:152 (3) - Again, I don't really recommend to put this slider's start in the same x-axis with (2)'s start - I'd move this slider to ~x:340 y:148 instead...
  34. 02:42:336 (1) - (optional) Move to ~x:366 y:302, AND:
  35. 02:42:414 (2) - Move to ~x:320 y:321? An arc flows cute here I think (:
  36. 02:51:178 (1,2,3) - (optional) (1,2,3) flows better like this I think: (a reason why it flows good is parallelity)
  37. 02:53:309 (2) - CTRL+R? orz, your current slider formation is very allowing for a CTRL+R (:
  38. 02:55:362 (3) - Refer to my suggestion on 02:35:152
  39. 03:06:099 (1) - Uhm, a finish at least works here imo :3
...uhm, overall I see a really creative patterns (02:46:836 (1,2,3,4,5,6,7,8,9) for example) on this map, but on the same time I also see there's still much space for improvement >_<

Good luck Rein (:
Topic Starter
Rein
Niva,thanks you very so muchhhhh!

Niva wrote:

Hi Rein~ Here's my promised mod, sorry for being quite late orz ._.
(length-wise it's not marathon enough orz... But let me try to mod: )

[General]

-> Add "records" to tags after "creation", the BMS label "creation records" are written in one union :arrow: Fix

[Storyboard] :arrow: Fix

  1. BG3.jpg:

    1. Tweening effect works extremely well here - all you need to change is "0" to "2" like this:

      F,0,21573,22837,0,1
      to
      F,2,21573,22837,0,1
    2. The following line, the 0.9881329 could just be changed to 1 though, no need to set a decimal value like that:

       F,0,22837,28205,1,0.9881329
      F,0,28205,33258,0.9881329,0
  2. BG GLOW2.jpg - you need to make this image glow once more on 01:23:783, just append this line after your looping code:

     F,0,83753,84099,1,0
    S,0,83753,84099,1,1.1
  3. BG GLOW.jpg must still be present while it's doing the transition with BG2.JPG - the code is this:

     F,0,103362,104862,1,1
  4. Do you need a pulse on 03:05:941? Would be much dramatic if it's not pulsing there so a stop will be formed~
[Knock It Off]

  1. 00:23:467 (3) - (optional) Put in ~x:155 y:8? I think it's better if the back-and-forth is arranged this way (gives more flow towards your next pattern) :arrow: Fix
  2. 00:24:731 (3,4,5) - Move to ~x:391 y:295 to make these look correctly in play mode (due to stacking's nature) :arrow: Fix
  3. 00:29:785 (3,4,5) - Same thing as above here, but after moving these three to the bottom-right don't forget to move (7) to the right a bit as well~ :arrow: Fix
  4. 00:32:942 (12) - Not really sure with the clap here... Perhaps try to put the clap in (11) instead to give a more authentic sound? :arrow: Fix
  5. 00:34:205 (6) - ...imo this doesn't flow really well if (6)'s start is placed in a same height with (5)'s end - try to move it upward a bit and reduce the curve's angle: :arrow: Fix
  6. 00:39:258 (6) - Same as above, but downward this time (: :arrow: Fix
  7. 00:40:678 (7,2,3) - Uhm, an antijump here doesn't really work well imo... I'd make the spacing consistent like this, it won't ruin your diamond pattern xD :arrow: Fix
  8. 00:41:704 (8) - (optional) Consider moving this leftward a bit (to form an arc), it flows better imo~ :arrow: Fix
  9. 00:43:047 (1,2,3) - Again, whyyyyy antijump >_< - if you can make (3) stacked to your next 00:43:836 (1) it'll get the song's feeling MUCH more, really :3 :arrow: well,but its good I think...
  10. 00:47:468 (1,2,3,4,5) - Delete (4)? The rhythm feels better this way (the piano discontinued there though) :arrow: Fix
  11. 00:51:100 (7) - Again here, rather than stacking to the previous triangle I suggest to stack to your next blue (1) xD :arrow: so,no change here
  12. 00:52:363 (7,8,9,10,11,12,13,14,15,16,1) - (optional) Uhm, it'll be more beautiful if the stream's second half is made encircling (6) imo (: :arrow: Fix
  13. 01:02:152 (2,3,4) - (optional) You can play with circular movement here, select all three and CTRL+R this AND :arrow: Fix
  14. 01:02:704 (7,8) - CTRL+R this also~ :arrow: Fix
  15. 01:03:257 (1) - Why don't you add another bezier waypoint like this for extra twist? Flows great though xD :arrow: Fix
    120,236,63257,6,0,B|104:244|80:240|80:240|88:264|88:264|64:264|64:264|60:292|60:292|36:304,1,100,4|0
  16. 01:07:046 (1,2,3,4,5) - Make these five encircle (9)? It'll be more attractive that way I think :3 :arrow: I want keep straight feel
  17. 01:13:678 (2) - Stack to (3)'s end (instead of start) flows better imo, it's not a good place for a stack imo... :arrow: Fix
  18. 01:18:888 (3,4,5,6) - This part's flow (especially (4,5)) can be improved by creating something antagonistic like this imo: :arrow: Fix
  19. 01:20:388 (5,6) - If you do above suggestion, don't forget to stack (6) to the previous (5) to avoid spacing confusion (: :arrow: Fix
  20. 01:28:362 (6) - I highly recommend to stack this with (3)'s start instead - yes, now back-and-forth plays really well here :3 :arrow: Fix
  21. 01:31:835 (7) - (optional) Try to rotate it by -10° selection centre to avoid overlap? :arrow: Fix
  22. 01:34:678 (x) - Rhythm - A circle is definitely required here, you can just put it stacked above 01:35:309 (4) though xD :arrow: Fix
  23. 01:37:362 (1) - Put it in ~x:284 y:360, so it'll flow better with your previous slider (because it's not parallel)? Don't forget to adjust (2,3,4)'s angle though :3 :arrow: Fix
  24. 01:37:994 (5,6,7,8,9,10,11) - Why don't you make the stream's second half curved also, orz ._. :arrow: Fix
  25. 01:41:783 (3) - This somewhat hold slider can be counted as a slider speed change orz, I recommend a new combo on (3) - it won't hurt (: :arrow: Fix
  26. 01:58:836 (2,3,4,5,6) - There are only quadruple (not quintuple) coming from the song... Yes, quintuple can be used, but the rhythm MUST be like this: :arrow: I dont understand here....your rhythm is a little weird
  27. 02:03:257 (4,5,6,7,8) - No need for another pentagon after your last one I think, I suggest a star-shaped jump instead~ (it fits the music very much and you'll just need to play around with CTRL+R) :arrow: Fix
  28. 02:07:362 (9) - (optional) Put in ~x:368 y:336, so there'll be an accelerated spacing? Will be more intuitive this way imo (: :arrow: Fix
  29. 02:09:888 (9) - Same here, try to apply accelerated spacing as well (it fits the synth :3) :arrow: Fix
  30. 02:15:573 (2,3,4,5) - Try to use a manual-stacking like this? Looks more charming in play mode~ :arrow: Fix
  31. 02:22:599 (9) - Please move to ~x:403 y:219, so the stream won't lose its bezier flow >_< :arrow: Fix
  32. 02:27:889 (1,2,3,4,5,6,7,10) - (optional) Actually you can play with parallelity here xD :arrow: Fix
  33. 02:35:152 (3) - Again, I don't really recommend to put this slider's start in the same x-axis with (2)'s start - I'd move this slider to ~x:340 y:148 instead... :arrow: no change~_~
  34. 02:42:336 (1) - (optional) Move to ~x:366 y:302, AND: :arrow: Fix
  35. 02:42:414 (2) - Move to ~x:320 y:321? An arc flows cute here I think (: :arrow: Fix
  36. 02:51:178 (1,2,3) - (optional) (1,2,3) flows better like this I think: (a reason why it flows good is parallelity) :arrow: I want this pattern all same as above
  37. 02:53:309 (2) - CTRL+R? orz, your current slider formation is very allowing for a CTRL+R (: :arrow: Fix
  38. 02:55:362 (3) - Refer to my suggestion on 02:35:152 :arrow: like above
  39. 03:06:099 (1) - Uhm, a finish at least works here imo :3 :arrow: Fix
...uhm, overall I see a really creative patterns (02:46:836 (1,2,3,4,5,6,7,8,9) for example) on this map, but on the same time I also see there's still much space for improvement >_<

Good luck Rein (:
Just very very very thanks you
chaotic_iak
Yay from queue.

[Knock It Off]
Remove lead in.
00:40:836 (1,2,3,4) - This might be confusing (1,2 and 3,4 are not of equal gaps). But it's Extreme, so I think okay.
01:41:152 (1,2,1,1) - Weird NC placement?
Put some spinner just to make some score variation? Although it's insanely difficult to get SS already...your choice.
I'd say this needs epilepsy warning because of 02:25:362 - 03:05:783 pulsing background. Not sure what should have epilepsy warning though.
Only 79.0% song used.

Okay so I cannot complete the map for pretty much obvious reasons. (I haven't acquired enough skills to tackle extreme approved maps.) And for an approved map of extreme difficulty, I think it's of no problem. More on the technical stuffs as noted above. Well, good luck!
Kawayi Rika
Hi ~ Rein ~ :)

Mod time for my luck Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Knock It Off]


  1. 00:32:626 (9) - Add new combo looks better.
  2. 01:35:941 - Add a circle,don't break beat here.
  3. 01:40:599 - Add a circle sound better.
  4. 01:59:704 - ^
  5. 02:04:520 - ^
  6. 02:09:415 (8,9,10) - Change same spacing?
  7. 02:24:098 (1,2,3,4,5,6,7,8,9,10,11) - sound weird to me,try like this rhythm.

Hope this can help you ~

Good luck and fight ~
;)
Topic Starter
Rein

Kawayi Rika wrote:

Hi ~ Rein ~ :)

Mod time for my luck Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Knock It Off]


  1. 00:32:626 (9) - Add new combo looks better. :arrow: Fix
  2. 01:35:941 - Add a circle,don't break beat here. :arrow: Fix
  3. 01:40:599 - Add a circle sound better. :arrow: 這邊我想比照前面的節奏,而且這個效果音其實很小,我覺得沒有必要表現出來 ;)
  4. 01:59:704 - ^ :arrow: 這個地方沒有音效啊:O
  5. 02:04:520 - ^ :arrow: Fix
  6. 02:09:415 (8,9,10) - Change same spacing? :arrow: 這邊的間距是刻意的
  7. 02:24:098 (1,2,3,4,5,6,7,8,9,10,11) - sound weird to me,try like this rhythm. :arrow: 換了另一種旋律

Hope this can help you ~

Good luck and fight ~
;)
感謝MOD :)
Charles445
This is not a formal mod. This is my thoughts as a player who enjoys super insane maps. I do not expect KD, all I want is for you to read this and understand what I am saying.

This is one of the most awkward, random, overmapped, and confusing maps I have ever played.

It seems like everything is placed to mess you up.
  1. 00:41:152 (3,4,5,6,7,8) - These are streams for some reason. There's NO reason for these to be. The song has no instruments playing on blue ticks at the time.
  2. 00:42:968 (10,1,2) - Transition from 1/4 to 1/2 with the same spacing with little to no indication of it beforehand. New combos aren't magic.
  3. 00:44:152 (3,4,5,6) - Oh now it's in the same combo! Come on!
  4. 00:47:468 (1,2,3) - Hold on, NOW the overlapping circles are streams? Even though the previous bits made it clear that spacing didn't matter?
  5. 00:53:309 to 00:58:204 - Any streams placed in this portion are overmapping. The song is constant 1/2 here, there's no need for streams!
  6. 01:01:995 (1,2,3,4,5,6,7,8,9,10,11,12) - Okay, this doesn't fit at all. First, it's overmapped, second, it doesn't fit anyway. This is a classic breakdown part in BMS songs, a part where there are very few beats in the music. This is NOT the time to be streaming! The drumroll stopped at 01:01:994 - !
  7. 01:03:257 to 01:22:204 - Any streams in here are blatantly overmapping. The song is 1/2 only in this portion.
  8. 01:04:520 (1,2,3,4) - This is miserable to play. The player has to stream from the right to the left, then REVERSE direction to reach the 3, then REVERSE again to get the 4. The fact that the streams are spaced out doesn't help either.
  9. 01:07:678 (7,8,9,10) - Again with the direction changes. These are a pain!
  10. 01:08:309 (1) - uh... ok
  11. 01:09:414 (7,1,2,3,4) - These don't even fit the music at all! There shouldn't be streams here! Same goes to all other times this happens.
  12. 01:13:678 (2,3,4) - What a confusing combo. Again, something that doesn't need to be.
  13. 01:22:757 (4) - This isn't on the right spot in the timeline. There's no beat on this blue tick. There IS a beat that is skipped on 01:22:678 -
  14. 01:23:783 and a long while later - So many streams that don't fit the music. There are whole sections devoted to streaming where they don't fit at all.
  15. 01:25:994 (1,2) - Why is this a pause again? It fit 01:23:467 (7,1) - because there the music was completely gone! Now there's a possible beat at 01:26:152 - so why leave it out?
  16. 01:28:836 (2,4,5) - Ok wait. Antijump, THEN STREAM JUMP? What is this I don't even, this doesn't read or play well! The stream is overmapped anyway.
  17. 01:32:309 (1,2,3,4) - What a mess, as soon as the hitbursts start going it becomes a nightmare to read.
  18. 02:20:310 (1,2,3,4,5,6,7,8) - Harshly accelerated streams are a pain to read and play. It doesn't help that it's near the top of the game screen where the approach circles are harder to see. Besides, the stream should start with the drumroll, at 02:20:625 - !
  19. 02:24:730 - Again with the cool BMS pauses. STOP MAPPING STREAMS HERE!!!
  20. 02:25:599 (4,7,11) - These 1/4 sliders start on blue ticks. This is as confusing as kicksliders on blue ticks - it doesn't let the player play the beat.. 02:26:625 (1,2,3,4) - are great because they start on white/red, NOT blue.
  21. 02:31:125 (3,4) - Blue tick 1/4 sliders again...
  22. 02:34:440 (4,5,6,7) - These hitbursts make 02:35:310 (4,1,2,3,4,5) - a confusing mess. Can't see much with all the hitbursts.
  23. 02:37:046 (3) - Any sane person would call this unrankable. The only visible part of this slider is a tiny TINY PIECE OF EDGE near the top. TINY, SO TINY
  24. 02:37:204 (4) - This one is pretty bad too. Remember, map with default skin on.
  25. 02:42:494 (3,4) - Blue tick 1/4 sliders.
  26. 02:45:810 (4,7) - Again with the 1/4 blue tick sliders.
  27. 02:51:336 (3,4) - AGAIN WITH THE BLUE TICK SLIDERS
tl;dr the entire thing is overmapped and a pain to play and definitely not ready.
You can do much better than this.

The map can be improved and I do want to help.
Focus on mapping to the boundaries of the song, not the player. If the song is crazy enough, there is room for insanity.

Oh and while I'm here CS6 is a silly circle size that nobody uses because it is unfair to players. Those who do use it normally find their maps ignored
Topic Starter
Rein

Charles445 wrote:

This is not a formal mod. This is my thoughts as a player who enjoys super insane maps. I do not expect KD, all I want is for you to read this and understand what I am saying.

This is one of the most awkward, random, overmapped, and confusing maps I have ever played.

It seems like everything is placed to mess you up.
  1. 00:41:152 (3,4,5,6,7,8) - These are streams for some reason. There's NO reason for these to be. The song has no instruments playing on blue ticks at the time. :arrow: Fix
  2. 00:42:968 (10,1,2) - Transition from 1/4 to 1/2 with the same spacing with little to no indication of it beforehand. New combos aren't magic. :arrow: Fix
  3. 00:44:152 (3,4,5,6) - Oh now it's in the same combo! Come on! :arrow: Fix
  4. 00:47:468 (1,2,3) - Hold on, NOW the overlapping circles are streams? Even though the previous bits made it clear that spacing didn't matter? :arrow: Fix
  5. 00:53:309 to 00:58:204 - Any streams placed in this portion are overmapping. The song is constant 1/2 here, there's no need for streams! :arrow: Fix
  6. 01:01:995 (1,2,3,4,5,6,7,8,9,10,11,12) - Okay, this doesn't fit at all. First, it's overmapped, second, it doesn't fit anyway. This is a classic breakdown part in BMS songs, a part where there are very few beats in the music. This is NOT the time to be streaming! The drumroll stopped at 01:01:994 - ! :arrow: Fix
  7. 01:03:257 to 01:22:204 - Any streams in here are blatantly overmapping. The song is 1/2 only in this portion. :arrow: Fix
  8. 01:04:520 (1,2,3,4) - This is miserable to play. The player has to stream from the right to the left, then REVERSE direction to reach the 3, then REVERSE again to get the 4. The fact that the streams are spaced out doesn't help either. :arrow: Fix
  9. 01:07:678 (7,8,9,10) - Again with the direction changes. These are a pain! :arrow: Fix
  10. 01:08:309 (1) - uh... ok :arrow: :)
  11. 01:09:414 (7,1,2,3,4) - These don't even fit the music at all! There shouldn't be streams here! Same goes to all other times this happens. :arrow: Fix
  12. 01:13:678 (2,3,4) - What a confusing combo. Again, something that doesn't need to be.
  13. 01:22:757 (4) - This isn't on the right spot in the timeline. There's no beat on this blue tick. There IS a beat that is skipped on 01:22:678 - :arrow: Fix
  14. 01:23:783 and a long while later - So many streams that don't fit the music. There are whole sections devoted to streaming where they don't fit at all.
  15. 01:25:994 (1,2) - Why is this a pause again? It fit 01:23:467 (7,1) - because there the music was completely gone! Now there's a possible beat at 01:26:152 - so why leave it out? :arrow: Fix
  16. 01:28:836 (2,4,5) - Ok wait. Antijump, THEN STREAM JUMP? What is this I don't even, this doesn't read or play well! The stream is overmapped anyway. :arrow: Fix
  17. 01:32:309 (1,2,3,4) - What a mess, as soon as the hitbursts start going it becomes a nightmare to read. :arrow: Fix
  18. 02:20:310 (1,2,3,4,5,6,7,8) - Harshly accelerated streams are a pain to read and play. It doesn't help that it's near the top of the game screen where the approach circles are harder to see. Besides, the stream should start with the drumroll, at 02:20:625 - ! :arrow: Fix
  19. 02:24:730 - Again with the cool BMS pauses. STOP MAPPING STREAMS HERE!!! :arrow: Fix
  20. 02:25:599 (4,7,11) - These 1/4 sliders start on blue ticks. This is as confusing as kicksliders on blue ticks - it doesn't let the player play the beat.. 02:26:625 (1,2,3,4) - are great because they start on white/red, NOT blue. :arrow: Fix
  21. 02:31:125 (3,4) - Blue tick 1/4 sliders again...
  22. 02:34:440 (4,5,6,7) - These hitbursts make 02:35:310 (4,1,2,3,4,5) - a confusing mess. Can't see much with all the hitbursts. :arrow: Fix
  23. 02:37:046 (3) - Any sane person would call this unrankable. The only visible part of this slider is a tiny TINY PIECE OF EDGE near the top. TINY, SO TINY :arrow: Fix
  24. 02:37:204 (4) - This one is pretty bad too. Remember, map with default skin on.
  25. 02:42:494 (3,4) - Blue tick 1/4 sliders.
  26. 02:45:810 (4,7) - Again with the 1/4 blue tick sliders.
  27. 02:51:336 (3,4) - AGAIN WITH THE BLUE TICK SLIDERS
tl;dr the entire thing is overmapped and a pain to play and definitely not ready.
You can do much better than this.

The map can be improved and I do want to help.
Focus on mapping to the boundaries of the song, not the player. If the song is crazy enough, there is room for insanity.

Oh and while I'm here CS6 is a silly circle size that nobody uses because it is unfair to players. Those who do use it normally find their maps ignored
Topic Starter
Rein
11111111111111111111111111111111111111111111111111111111111
CSY the corrupt
[Knock It Off]

01:02:468 (5) - NC
01:07:836 (8,9) - 虽然我觉得不是很有所谓但8稍微错开一点9的结尾还是好点比如这样http://puu.sh/1jLa5,我觉得这个还是视乎前后整体排版而定,有时没啥问题可以用,但有时会显得比较乱
01:12:888 (8,9) - ^
01:13:678 (2,3) - ^
01:18:730 (2,3) - ^
01:41:783 (1,1) - 我知道这个意思但貌似实际上效果看不太出来,换个普通点的大约是这种?http://puu.sh/1jLhP
从02:25:362 - 到03:04:520 - 中间有些空出的地方感觉有点突兀,可以考虑加个note连上它们,或者结尾改成1/4的slider比如http://puu.sh/1jMLe


很粗略的mod,全都只是建议~
Topic Starter
Rein

CSY the corrupt wrote:

[Knock It Off]

01:02:468 (5) - NC ->FIX
01:07:836 (8,9) - 虽然我觉得不是很有所谓但8稍微错开一点9的结尾还是好点比如这样http://puu.sh/1jLa5,我觉得这个还是视乎前后整体排版而定,有时没啥问题可以用,但有时会显得比较乱 ->這邊我會再看看
01:12:888 (8,9) - ^
01:13:678 (2,3) - ^
01:18:730 (2,3) - ^
01:41:783 (1,1) - 我知道这个意思但貌似实际上效果看不太出来,换个普通点的大约是这种?http://puu.sh/1jLhP ->這個其實只是我想要1/2BPM但是不想加綠線的原因
从02:25:362 - 到03:04:520 - 中间有些空出的地方感觉有点突兀,可以考虑加个note连上它们,或者结尾改成1/4的slider比如http://puu.sh/1jMLe ->期間的停頓是我故意的
感謝MOD
Topic Starter
Rein
1
Topic Starter
Rein
存在感を示していきます。
Topic Starter
Rein
Wed Mar 14, 2012 11:44 pm (over 11 months ago)
Sun Rainbow
伤心的发现 我的SB没了
Topic Starter
Rein

Sun Rainbow wrote:

伤心的发现 我的SB没了

咦 還在的吧?!沒的話可能只是我漏了上傳而已,到時候補上就行
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