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Ingame Overlay of RealTimePPDisplayer(Compatible mode is supported)

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oSumAtrIX
Doesn't work, will try to find the bug later :) Thanks again for helping
- Zuramaru -
This is the only in game fullscreen PP display that I could get to work. Thanks for this! :D
Kyesu

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes
Topic Starter
KedamaOvO

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?
-ShadyDesu-
What? The game also shows these questions.
Topic Starter
KedamaOvO

-ShadyDesu- wrote:

What? The game also shows these questions.

Try changing "," to "."
-ShadyDesu-

KedamaOvO wrote:

-ShadyDesu- wrote:

What? The game also shows these questions.
Try changing "," to "."
No, it not working :(
Topic Starter
KedamaOvO

-ShadyDesu- wrote:

KedamaOvO wrote:

-ShadyDesu- wrote:

What? The game also shows these questions.

Try changing "," to "."


No, it not working :(

try this. https://puu.sh/AZPsz/cdae42dec9.7z
If it still doesn't work, can you tell us your region and language?
We have to try to reproduce the problem.
-ShadyDesu-


No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
DarkProjector

-ShadyDesu- wrote:



No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
Plz try this updated OLSP plugin: OLSP2.1.0 just download it and then extract to Sync folder directly.
Or you can try this I packed: Sync
-ShadyDesu-

DarkProjector wrote:

-ShadyDesu- wrote:



No, that doesn't work either.
BUT.
For some reason, the program shows me the numbers (in the example) only when I add acc-pp again, but change there", " to ".(you can see it in the screenshot). But in the game it's all the same questions. "p p" is the one that should have appeared with numbers, and" P P " is the question as in the sample. But still, and the first and second,"???" in the game.
country Russia
Region: Moscow
Language: Russian
Plz try this updated OLSP plugin: OLSP2.1.0 just download it and then extract to Sync folder directly.
Or you can try this I packed: Sync
Now work. Thanks so much. Although I thought to abandon this idea and not concerned about you this problem. I'm sorry to have tormented you with this problem. :D
DarkProjector

-ShadyDesu- wrote:

Now work. Thanks so much. Although I thought to abandon this idea and not concerned about you this problem. I'm sorry to have tormented you with this problem. :D
Because this plugins doesnt completely support gobalization for other region.
in your region(ru-RU) , decimal separator is "," like "12,64"
but in our region(zh-CN) , separator is "." like "12.64"
So plugin cant parse float because of confused value format。

If you still found some problems and tell me immediatly. :D
YourSandwich
thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo

is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.
Kyesu

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?


There you go :
Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()
Topic Starter
KedamaOvO

Srayer wrote:

thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo

is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.


I have not used DirectX, so it takes a while to support compatibility mode.
YourSandwich

KedamaOvO wrote:

Srayer wrote:

thanks KedamaOvO i got this finally to run i took his Sync folder and modded them a little bit and its startet to work but i dont get it to run on the compatibility mode becouse of the api and this is sad becouse i lose like 400FPS on my laptop thanks nvidia optimus. The problem was that the nvidia laptops have two graphiccards and they runing useing the nvidia optimus technology whats work like a simulator and put the program what runs on the nvidia card in a seperated system becouse that Sync cant inject properly i hope it will work for you guys too i put my configuration here GL and dont forget to disable compatibility mode in osu
https://mega.nz/#!TQQ2FIqT!MelS5pT5-JVml1sURhWLGzJWak1QmSRFa2yW0UKAyEo

is there a way to run it in compatibility mode KedamaOvO? cosue my laptop have 60fps cap without them.


I have not used DirectX, so it takes a while to support compatibility mode.


ok thanks i will wait ;)
Topic Starter
KedamaOvO

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?


There you go :
Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()

Try this:
https://github.com/OsuSync/IngameOverlay/releases/download/v0.2.2/IngameOverlay-0.2.2.zip
YourSandwich

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

KedamaOvO wrote:

Pizz4lpha wrote:

it crashes when i click "open editor" :'(

Can you send me your Sync?
or try this(Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin)

i downloaded from this link, i redownloaded it but it still crashes

Can you give me the console screenshots and log files when Sync crashes?


There you go :
Exception non gérée : System.TypeInitializationException: Une exception a été levée par l'initialiseur de type pour 'SelectFontCommand'. ---> System.ArgumentException: Un élément avec la même clé a déjà été ajouté.
à System.ThrowHelper.ThrowArgumentException(ExceptionResource resource)
à System.Collections.Generic.Dictionary`2.Insert(TKey key, TValue value, Boolean add)
à System.Collections.Generic.Dictionary`2.Add(TKey key, TValue value)
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..cctor()
--- Fin de la trace de la pile d'exception interne ---
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy.SelectFontCommand..ctor()
à RealTimePPIngameOverlay.Gui.OverlayEditor.ConfigItemProxy..ctor(OverlayConfigItem obj, OverlayEditor win)
à RealTimePPIngameOverlay.Gui.OverlayEditor.<.ctor>b__5_0(OverlayConfigItem c)
à System.Linq.Enumerable.WhereSelectListIterator`2.MoveNext()
à System.Collections.ObjectModel.ObservableCollection`1.CopyFrom(IEnumerable`1 collection)
à System.Collections.ObjectModel.ObservableCollection`1..ctor(IEnumerable`1 collection)
à RealTimePPIngameOverlay.Gui.OverlayEditor..ctor()
à RealTimePPIngameOverlay.Gui.OverlayConfigurationItemCreator.<CreateControl>b__1_0(Object s, RoutedEventArgs e)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs e)
à System.Windows.Controls.Primitives.ButtonBase.OnClick()
à System.Windows.Controls.Button.OnClick()
à System.Windows.Controls.Primitives.ButtonBase.OnMouseLeftButtonUp(MouseButtonEventArgs e)
à System.Windows.UIElement.OnMouseLeftButtonUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.ReRaiseEventAs(DependencyObject sender, RoutedEventArgs args, RoutedEvent newEvent)
à System.Windows.UIElement.OnMouseUpThunk(Object sender, MouseButtonEventArgs e)
à System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
à System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
à System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
à System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
à System.Windows.UIElement.RaiseEventImpl(DependencyObject sender, RoutedEventArgs args)
à System.Windows.UIElement.RaiseTrustedEvent(RoutedEventArgs args)
à System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
à System.Windows.Input.InputManager.ProcessStagingArea()
à System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
à System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
à System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
à System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, WindowMessage msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
à MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
à System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
à System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
à System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
à MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
à MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
à System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
à System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
à System.Windows.Application.RunDispatcher(Object ignore)
à System.Windows.Application.RunInternal(Window window)
à System.Windows.Application.Run(Window window)
à ConfigGUI.ConfigGuiPlugin.<>c.<.ctor>b__6_0()
à System.Threading.ThreadHelper.ThreadStart_Context(Object state)
à System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state, Boolean preserveSyncCtx)
à System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
à System.Threading.ThreadHelper.ThreadStart()

Try this:
https://github.com/OsuSync/IngameOverlay/releases/download/v0.2.2/IngameOverlay-0.2.2.zip


Hey kedamoOvO I dont know why but this version of the plugin fixed my compatibility modus problem and a now I can play with normal fps and no fps cap. Thank you very mcuh but i still hope for directx version :D
Kyesu
Haibara-Chan
The Sync with RealtimePPPlugin + OsuLiveStatusPanelPlugin + IngameDisplayerPlugin crashes.
The Sync with RealtimePPPlugin also crashes after almost finishing the step. Same with normal sync. Can we do teamviewer lool. Like I've tried for 30 times already and experimented sometimes I am able to reach the step where black thing appear then the nxt thing I know everytime I open sync its gonna stopped working everytime. Usually its after installing the overlay manually. since plugins install overlay isn't the way
kosma
woops my eula doesn't show despite changing around wpf,mmf to wpf,mff-split to only mff and mff-split


at least the pp counter works
kinda sucks that i can't make it transparent so i don't chokeeeeeee
Topic Starter
KedamaOvO

kosma wrote:

woops my eula doesn't show despite changing around wpf,mmf to wpf,mff-split to only mff and mff-split


at least the pp counter works
kinda sucks that i can't make it transparent so i don't chokeeeeeee

type "config", IngameOverlay ->OverlayConfig -> OpenEditor -> Color -> Background -> Standard Color-> 1st is transparent
J3vyn
I don't seem to have the EULA option... Any help?
Topic Starter
KedamaOvO

TripleJTheBest wrote:

I don't seem to have the EULA option... Any help?

type "o i"
Alma_Tes
when i open sync.exe everything seems to load fine but when i play a map or a replay it starts spamming the console with this https://imgur.com/a/UXNHylj

theres one thing thats not in english and thats "metoda nebyla nalezena" meaning the method was not found
thanks in advance
Topic Starter
KedamaOvO

Alma_Tes wrote:

when i open sync.exe everything seems to load fine but when i play a map or a replay it starts spamming the console with this https://imgur.com/a/UXNHylj

theres one thing thats not in english and thats "metoda nebyla nalezena" meaning the method was not found
thanks in advance


Install .net framework 4.6 or use the version.
Eddy1991
how to get this to work? i done everything explained in the first post.. nothing


nevermind.. Cutting Edge was the problem it seems D: xD ^^
Tornalex
I have a problem: once i click "new" in the Overlay Config Editor, no black squares appear in osu, however, the rtpp works fine, it's just a Overlay Config's problem. I did all the passages like 3 or 4 times. How can i solve this?
VeryOriginal
I did everything in the tutorial and managed to get a black square to appear. However, when I change the config MMF name to rtpp it displays nothing, changing to mmf-split and back shows nothing, using rtpp-pp does nothing, running in administrator does nothing. All I have is one black box sitting on my screen. Am I doing something wrong? What would I have to do to fix this?
Topic Starter
KedamaOvO

ReNeWaNcE wrote:

I did everything in the tutorial and managed to get a black square to appear. However, when I change the config MMF name to rtpp it displays nothing, changing to mmf-split and back shows nothing, using rtpp-pp does nothing, running in administrator does nothing. All I have is one black box sitting on my screen. Am I doing something wrong? What would I have to do to fix this?

If you use mmf as the output method, please fill in the "rtpp" in the "MMF Name" in the "Overlay Config Editor".
like this

Output Methods:

rtpp:

If it is mmf-split. Please fill in the "rtpp-pp" or "rtpp-hit" in the "MMF Name" in the "Overlay Config Editor".
like this

Output Methods:

rtpp-pp:

rtpp-hit:


You can also type "rtpp add console" and use Autoplay to test if RTPPD is working. (RTPPD 1.5.0 or later)
Topic Starter
KedamaOvO

Tornalessandro wrote:

I have a problem: once i click "new" in the Overlay Config Editor, no black squares appear in osu, however, the rtpp works fine, it's just a Overlay Config's problem. I did all the passages like 3 or 4 times. How can i solve this?
Please check that osu is not in compatibility mode and osu is stabel.
Kelthon
In the video at the end of the original post it showed that your counter indicates max pp. How do i set that? D:
kanto69
guy I think my pp format doesn't work. All the current pp, max pp, max combo format, it's just show 0.00
Surabe
Is there a way to disable EULA on plagin starts?
Konomatari
Can I get this on mac
nanoya
HELP! when i try to move in the content of the ingameoverlay.rar file it says that i don't have perms to move that loader.exe file! what do i do?
i uhh
guess it just doesn't work for me oh well
flareCyborg
After I successfully inject the game, I type config and it says Command execution failed
Please help
Topic Starter
KedamaOvO

flareCyborg wrote:

After I successfully inject the game, I type config and it says Command execution failed
Please help
install ConfigGui.
https://1drv.ms/u/s!AiDHMZIqThV1hqBLQ_Ao02XTQi3Ssg
awen478
https://i.imgur.com/L3lX2fH.png

get this error

edit: its working now thanks for the program https://osu.ppy.sh/ss/11831808

this is my setting if anyone want it : - https://i.imgur.com/IL0jNdC.png
- https://i.imgur.com/ED66JVk.png
show more
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