The WPF output is an early implementation, which has a high CPU usage when displaying fast changing text. And if you play in fullscreen, WPF will stop working(Unless you have two monitors). but WPF is very easy to use.
oSumAtrIX wrote:Thanks again for an awesome plugin like this one =] If I am right, this doesn't work ingame? Also whats the difference between this and the standard WPF plugin?
Also can you update the source code section =]? Don't want to add the directive references by hand everytime ^^
Ingame pre-renders all the letters and numbers onto a texture. A lot of CPU time is not used when rendering text.
So, the recommended output method is mmf or mmf-split now. Both the obs plugin and ingame can get text from mmf.
The source code is on the new-overlay branch. The end of the test will be merged into the master branch.