Hi. come to M4M
I think there is no unrankable stuff, so just suggestion.
[General]
[Hard]
good luck.☆
I think there is no unrankable stuff, so just suggestion.
[General]
- delete OSB file
- 01:24:596 (4,1) - too far
01:34:014 (1,2) - spacing is well, but hard to aim?
02:08:898 (4,5) - too far.
02:23:200 (4,1) - ^
02:25:293 (2,1) - ^
02:34:712 (1) - end at 02:37:154
- 00:41:514 (2) - put single circle on red tick is maybe hard for newbie player. replace them with slider.
01:04:363 (4,5) - this stacking cause will misreading. move (5) to other place.
01:35:061 - add note
01:38:898 - add note
01:39:247 - it's better to start spinner from here.
02:35:759 (2,3) - too far
02:51:107 (6,1) - reduce reversing one time.
01:59:305 (2) - star at 01:59:479 and end at 02:00:177, to follow music.
[Hard]
- 00:27:561 (3,4,5) - why the spacing become wider from here? it's better to use DS1.0x.
00:24:770 (4,5) - ^
01:49:363 (5,6,7) - I think these jumps are a little hard. reduce the spacing a little.
01:56:340 (1,2,3) - hard to read rhythm. how about put notes like as 01:53:549 (1,2,3)?
02:05:235 (2,3,4) - hard to read rhythm. I want any note on white tick.
02:08:026 (3,4,5) - ^
02:15:526 - from here, 1/4 and 1/3 rhythm are combined like 02:20:061 (4,5,6) and 02:25:293 (4,5,6). I think this is confusing.
- 00:18:317 (1,2) - I don't like these stacking.
00:36:456 (7,1) - take more space.
00:58:259 (5,6) - move (6) 4 or 5 grid to right, and we'll be easy to aim.
01:26:950 - add note
01:32:096 - ^
01:34:886 - ^
02:09:073 - ^
02:30:177 (7) - end at 02:30:439 is better.
02:44:654 - add note
- 00:23:898 (1,2,3) - hmm..I think these jumps are unnatural, because you didn't use jumps between previous similar section.
01:46:224 (4,5) - these rhythm seem confusing...so how about add note at 01:46:747 ?
02:28:433 (6,1) - hard to aim imo, so how about put like this02:31:805 (6) - it's better to star at 02:31:921 and end at 02:32:270.
02:46:921 - add note
02:54:421 - ^
good luck.☆