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Satsuki Ga Tenkomori - I Refuse

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h-728
Hi. come to M4M
I think there is no unrankable stuff, so just suggestion.

[General]
  • delete OSB file
[Easy]
  • 01:24:596 (4,1) - too far
    01:34:014 (1,2) - spacing is well, but hard to aim?
    02:08:898 (4,5) - too far.
    02:23:200 (4,1) - ^
    02:25:293 (2,1) - ^
    02:34:712 (1) - end at 02:37:154
[Normal]
  • 00:41:514 (2) - put single circle on red tick is maybe hard for newbie player. replace them with slider.
    01:04:363 (4,5) - this stacking cause will misreading. move (5) to other place.
    01:35:061 - add note
    01:38:898 - add note
    01:39:247 - it's better to start spinner from here.
    02:35:759 (2,3) - too far
    02:51:107 (6,1) - reduce reversing one time.
    01:59:305 (2) - star at 01:59:479 and end at 02:00:177, to follow music.

[Hard]
  • 00:27:561 (3,4,5) - why the spacing become wider from here? it's better to use DS1.0x.
    00:24:770 (4,5) - ^
    01:49:363 (5,6,7) - I think these jumps are a little hard. reduce the spacing a little.
    01:56:340 (1,2,3) - hard to read rhythm. how about put notes like as 01:53:549 (1,2,3)?
    02:05:235 (2,3,4) - hard to read rhythm. I want any note on white tick.
    02:08:026 (3,4,5) - ^
    02:15:526 - from here, 1/4 and 1/3 rhythm are combined like 02:20:061 (4,5,6) and 02:25:293 (4,5,6). I think this is confusing.
[Insane]
  • 00:18:317 (1,2) - I don't like these stacking.
    00:36:456 (7,1) - take more space.
    00:58:259 (5,6) - move (6) 4 or 5 grid to right, and we'll be easy to aim.
    01:26:950 - add note
    01:32:096 - ^
    01:34:886 - ^
    02:09:073 - ^
    02:30:177 (7) - end at 02:30:439 is better.
    02:44:654 - add note
[Harder]
  • 00:23:898 (1,2,3) - hmm..I think these jumps are unnatural, because you didn't use jumps between previous similar section.
    01:46:224 (4,5) - these rhythm seem confusing...so how about add note at 01:46:747 ?
    02:28:433 (6,1) - hard to aim imo, so how about put like this02:31:805 (6) - it's better to star at 02:31:921 and end at 02:32:270.
    02:46:921 - add note
    02:54:421 - ^
so cute song!
good luck.☆
Topic Starter
TheVileOne

h-728 wrote:

Hi. come to M4M
I think there is no unrankable stuff, so just suggestion.

[General]
  • delete OSB file
Eh small problem. I might.

[Easy]
  • 01:24:596 (4,1) - too far They have more than enough time to move over there.
    01:34:014 (1,2) - spacing is well, but hard to aim? I changed the positioning a bit.
    02:08:898 (4,5) - too far. Changed. Simplified this part as well, because it looked cluttered.
    02:23:200 (4,1) - ^ It's fine
    02:25:293 (2,1) - ^ ^
    02:34:712 (1) - end at 02:37:154 I like where it ends
[Normal]
  • 00:41:514 (2) - put single circle on red tick is maybe hard for newbie player. replace them with slider. It's fine. It's a Normal.
    01:04:363 (4,5) - this stacking cause will misreading. move (5) to other place. I don't see any possible way for confusion. 6 is way too far away, and you have time to read 5. It places fine, so I'm not going to change something because someone might confuse it. More people will enjoy my difficulty if I keep it in.
    01:35:061 - add note Nah. I have that gap there as part of the rhythm I'm following.
    01:38:898 - add note I had one there before. It played weird, so I started the spinner there instead. I'm not changing it back.
    01:39:247 - it's better to start spinner from here. ^
    02:35:759 (2,3) - too far You have more than enough time to react.
    02:51:107 (6,1) - reduce reversing one time. But it plays so well. More people will enjoy my Normal with the repeat there.
    01:59:305 (2) - star at 01:59:479 and end at 02:00:177, to follow music. I don't quite understand what you mean.

[Hard]
  • 00:27:561 (3,4,5) - why the spacing become wider from here? it's better to use DS1.0x.I did that to make it more readable. It would be ugly if it were 1.0x.
    00:24:770 (4,5) - ^ Fixed
    01:49:363 (5,6,7) - I think these jumps are a little hard. reduce the spacing a little. I agree. Removed.
    01:56:340 (1,2,3) - hard to read rhythm. how about put notes like as 01:53:549 (1,2,3)? I'm unsure what you mean. I cleaned up the spacings and patterns through here anyways.
    02:05:235 (2,3,4) - hard to read rhythm. I want any note on white tick. I don't understand. The beat is fine.
    02:08:026 (3,4,5) - ^ I see what you wanted. Fixed.
    02:15:526 - from here, 1/4 and 1/3 rhythm are combined like 02:20:061 (4,5,6) and 02:25:293 (4,5,6). I think this is confusing. The 1/3rds and the 1/2ths look very differently. You were probably thrown off by the 1/3rds. They were all 1/2ths through here but someone complained so I decided to map some 1/3rd. I will change it back if someone suggests it though.
[Insane]
  • 00:18:317 (1,2) - I don't like these stacking. i don't mind it. If I change it will break my symmetry.
    00:36:456 (7,1) - take more space. Fixed. 1.0 is as much space as I can give it.
    00:58:259 (5,6) - move (6) 4 or 5 grid to right, and we'll be easy to aim. Done
    01:26:950 - add note Added a slider there.
    01:32:096 - ^ Nah, the gap is part of the rhythm
    01:34:886 - ^ ^ (It sounds weird when i add a note there)
    02:09:073 - ^Wherever would I put it?
    02:30:177 (7) - end at 02:30:439 is better.I'd rather not.
    02:44:654 - add note Sounds terrible, not doing it.
[Harder]
  • 00:23:898 (1,2,3) - hmm..I think these jumps are unnatural, because you didn't use jumps between previous similar section. Well that's the first section of that kind of beat. But those sliders did look out of place, so I made it look similar to the section after it.
    01:46:224 (4,5) - these rhythm seem confusing...so how about add note at 01:46:747 ? No. That plays weird after that slider.
    02:28:433 (6,1) - hard to aim imo, so how about put like this Nah. I like how it plays.
    02:31:805 (6) - it's better to star at 02:31:921 and end at 02:32:270. Rather not. Tried it, doesn't sound great, plays worse.
    02:46:921 - add note added
    02:54:421 - ^ I'm not messing with my pattern to add a note there.
so cute song!
good luck.☆
pimp
hi o/

m4m

general

offset 1558 works here

easy

00:22:503 (1) - move the red curve point to x168 y48 ? looks a bit better imo
00:25:642 (1,2,3) - strange pattern imo
00:35:061 (1,2,3,4,5,6,1,2,3,4,1,2,3,4,5,1,2,3,4) - aiming the centre a bit too much
01:25:293 (1,2,3,4,1,2,3) - ^
01:27:735 (1) - make this slider start at 01:28:084 ?
01:39:247 - spinner end here?
01:40:642 (1) - circle here?
01:41:689 (2) - remove slider and make a circle in 01:42:038 ?
02:35:061 - spinner starts here?

normal

01:04:363 (4,5) - looks confusing
02:08:898 (3,4) - strange (imo)

hard

00:13:259 (2,3,4) - try to make it as 00:15:526 (1,2,3,4)
01:08:549 - this part should be more chalenging
02:25:177 (4) - move to white tick, and make a circle here

harder

01:40:642 (4,5,6,7,1,2) - needs a bertter alignment


thats all, good luck

nice map ★ :)
Kyshiro
Hi there, from the m4m :3

General:

  • I see you've used your own hitsound patterns in here, I don't know if my suggestions are any good to this, just listed a few which I thought that sound nice with the current pattern.
    That's all
Easy:

  • 00:18:317 (1,2) - Switch combo due to the vocals
    00:58:433 (2,3,4,5,1) - I personally don't like how this is all straight, maybe add some curve to the sliders, and this for example: 01:01:224 (2,3) - > http://puu.sh/H4jD
    01:15:526 (3) - Maybe better if this was a long distance blanket over (2)? http://puu.sh/H4l0 (CTRL+H the slider)
    01:19:712 (1,2) - Why not let these flow into eachother like this: http://puu.sh/H4m9 Code below v
    code
    112,192,79712,6,0,B|174:192|174:192|228:220|288:184,1,180,0|8
    408,68,81107,2,0,B|346:68|346:68|292:40|232:76,1,180,0|8
    01:27:735 (1) - This slider doesn't really fit, how about making 2 sliders out of this: http://puu.sh/H4nc
    01:41:689 (2) - Doesn't look good, small sliders like this only need 1 anchor in the middle, and to make it symmetric make sure both sides of have the same distance from middle to start/end and that the end point is exactly in the center of the note: http://puu.sh/H4p3
    02:07:503 (1) - Clap at start
    02:10:642 (2) - Clap at end
    02:20:061 (4,1) - Spacing
    02:25:293 (2,1) - ^
    02:51:107 (1) - Would be better if this was a better blanket
    02:56:340 (3) - Clap on start
Normal:

  • 00:13:782 (2) - If you put the timeline at 00:14:479 you can use the approach circle of 00:15:526 (1) - to make this slider look better
    00:25:642 (5) - clap at start
    00:27:038 (2) - ^
    00:29:828 (1) - ^
    00:38:200 (1) - ^
    00:41:863 (3) - Clap
    00:44:828 (3) - I think this plays better if you vertically flip this slider (CTRL+J)
    01:35:410 (3) - I really dislike the look of this slider, Refer to what i explained in the easy at 01:41:689 (2) -
    01:37:328 (3,4) - Might be a little bit confusing for new players, maybe make a slider out of this?
    01:38:898 (1) - Start this spinner at 01:39:247 and add a note with a clap at 01:38:898 (Don't forget to make the spinner shorter)
    02:10:991 (2) - Clap at start
    02:36:805 (4) - Would be better if this slider was like the other ones here, this angle seems completely random
    02:57:735 (1) - Clap on start?
    02:58:259 (2) - Clap on end?
Hard:

  • 00:18:317 (1,2) - Placing these like this seems better to play: http://puu.sh/H4An
    00:24:247 (2,3) - Switch clap
    00:38:200 (1,2) - ^
    00:40:991 (1,2) - ^
    00:43:782 (1,2) - ^
    01:23:200 (4,5) - These sliders don't look nice to me, maybe make them a bit wider
    01:24:247 (2,3) - ^ If you fixed that you can copy and paste those
    01:32:619 (8) - Clap on start
    02:39:945 (9) - Clap on end
    02:40:468 (10) - clap (This double clap sounds kinda nice here Imo)
    02:43:084 (9) - You could do the same thing here by adding a clap to the start and repeat
    02:51:456 (7) - ^
    02:54:421 (8) - Clap on start for the same effect

Harder:

  • 00:15:003 (7) - Remove clap, sounds awkward
    00:15:177 (8) - Clap on start?
    00:16:398 (3) - Clap on repeat?
    01:10:642 (5,6,1,2,3,4,5,6,7,8,9) - The claps in this part sound a bit too loud to me
    01:31:398 (3) - Please make this slider symmetric in the way I explained before
    01:35:061 (4) - Put the middle anchor in the center of the slider http://puu.sh/H4JI , looks way better to me
    01:44:479 (8) - A 1/4 slider with 1 repeat fits better
    02:00:177 (4) - Middle anchor thing again
    02:36:805 (8) - Clap on end
    02:39:421 (5) - ^
    02:41:689 (3) - Clap on start
    02:51:107 (7) - Remove the repeats on this slider and make a 1/4 slider with 1 repeat at 02:51:456 , fits better
Insane:

  • 00:13:607 (4) - Clap sounds a bit awkward here, remove it?
    00:13:782 (5) - If you remove the clap from above, add a clap to this start
    00:14:305 (6,7,8,9) - This part needs hitsounds imo
    00:16:747 (4,5,6,7) - ^
    00:24:421 (2) - I completely dislike this slider, might be just me though, but this looks better imo: http://puu.sh/H4RM code below v
    Code
    104,248,24421,2,0,B|168:232|192:160|147:101,1,180,0|0
    00:25:119 (4) - ^ If you did that, copy and paste the slider
    00:34:538 (1,2,3,4) - This combo seems a bit random placed, It's best to place the first 2 and copy those to make the square look better: http://puu.sh/H4Ty code below v
    Code
    255,93,34538,21,0
    386,170,34712,1,8
    290,289,34886,1,0
    157,212,35061,1,4
    00:56:689 (3,4,5,6,7,8,9,10,1) - I personally prefer moving streams, maybe make a little path here? : http://puu.sh/H4Vy code below v
    Code
    376,304,56689,1,0
    376,304,56776,1,0
    376,304,56863,1,0
    376,304,56950,1,0
    376,304,57038,1,0
    376,304,57125,1,0
    376,304,57212,1,0
    376,304,57299,1,0
    376,304,57386,5,0
    00:58:782 (16) - Middle anchor thing again
    01:52:677 (1,2,3,4) - Same as i explained before about the square pattern
    01:53:898 (2) - Make this end perfectly synched with (4) from the square
    02:23:084 (8) - [nazi] Put this note 1 grid to the left with Small grid
    02:59:828 (2) - Make sure this (2) is synched with 02:58:782 (6) - 's start
That's all, nice map, creative on the hitsound patterns, however some parts seem to be a bit empty.
Needs a bit of work on the looks, I mentioned some parts in the mod, most likely there are more things which could look a tiny bit nicer which you should take a look at.

Starred. :3

For any questions you can contact me in game.
Topic Starter
TheVileOne

Kyshiro wrote:

Hi there, from the m4m :3

General:

  • I see you've used your own hitsound patterns in here, I don't know if my suggestions are any good to this, just listed a few which I thought that sound nice with the current pattern.
    That's all
Easy:

  • 00:18:317 (1,2) - Switch combo due to the vocals Why not? Done.
    00:58:433 (2,3,4,5,1) - I personally don't like how this is all straight, maybe add some curve to the sliders, and this for example: 01:01:224 (2,3) - > http://puu.sh/H4jD I would rather not remap this section for curved sliders. I like the straight ones.

    01:15:526 (3) - Maybe better if this was a long distance blanket over (2)? http://puu.sh/H4l0 (CTRL+H the slider) I don't want 3 facing that way, the whole point was for the curve to be facing away from the slider after it. Also curving inward doesn't make the pattern i was going from for that combo
    01:19:712 (1,2) - Why not let these flow into eachother like this: http://puu.sh/H4m9 Code below v
    code
    112,192,79712,6,0,B|174:192|174:192|228:220|288:184,1,180,0|8
    408,68,81107,2,0,B|346:68|346:68|292:40|232:76,1,180,0|8
    Done
    01:27:735 (1) - This slider doesn't really fit, how about making 2 sliders out of this: http://puu.sh/H4nc Changed it up
    01:41:689 (2) - Doesn't look good, small sliders like this only need 1 anchor in the middle, and to make it symmetric make sure both sides of have the same distance from middle to start/end and that the end point is exactly in the center of the note: http://puu.sh/H4p3 Already remapped this part
    02:07:503 (1) - Clap at start Done
    02:10:642 (2) - Clap at end Nah. I don't want two claps in a row.
    02:20:061 (4,1) - Spacing Changing it would ruin my symmetry
    02:25:293 (2,1) - ^ It's fine
    02:51:107 (1) - Would be better if this was a better blanket It would, not that i could get a blanket to end where i wanted it to if I changed.
    02:56:340 (3) - Clap on start I don't have a hitsound there on purpose
Normal:

  • 00:13:782 (2) - If you put the timeline at 00:14:479 you can use the approach circle of 00:15:526 (1) - to make this slider look better I don't understand. I'm not moving the position of the note in the timeline if that's what you want.
    00:25:642 (5) - clap at start No
    00:27:038 (2) - ^ ^
    00:29:828 (1) - ^ ^
    00:38:200 (1) - ^ Done
    00:41:863 (3) - Clap Doesn't sound right
    00:44:828 (3) - I think this plays better if you vertically flip this slider (CTRL+J) I agree. Done
    01:35:410 (3) - I really dislike the look of this slider, Refer to what i explained in the easy at 01:41:689 (2) - Placed in the middle. Doesn't look much different though.
    01:37:328 (3,4) - Might be a little bit confusing for new players, maybe make a slider out of this? Done
    01:38:898 (1) - Start this spinner at 01:39:247 and add a note with a clap at 01:38:898 (Don't forget to make the spinner shorter) Done. I hadn't had a note there, because it didn't play well with the old offset.
    02:10:991 (2) - Clap at start Done
    02:36:805 (4) - Would be better if this slider was like the other ones here, this angle seems completely random Fixed.
    02:57:735 (1) - Clap on start? Done
    02:58:259 (2) - Clap on end? Done
Hard:

  • 00:18:317 (1,2) - Placing these like this seems better to play: http://puu.sh/H4An I agree. Done
    00:24:247 (2,3) - Switch clap Fixed
    00:38:200 (1,2) - ^ ^
    00:40:991 (1,2) - ^ ^
    00:43:782 (1,2) - ^ ^
    01:23:200 (4,5) - These sliders don't look nice to me, maybe make them a bit wider Changed the design a bit, still isn't a perfect design
    01:24:247 (2,3) - ^ If you fixed that you can copy and paste those ^
    01:32:619 (8) - Clap on start Fixed
    02:39:945 (9) - Clap on end added
    02:40:468 (10) - clap (This double clap sounds kinda nice here Imo) I agree.
    02:43:084 (9) - You could do the same thing here by adding a clap to the start and repeat I guess.
    02:51:456 (7) - ^ Keeping this.
    02:54:421 (8) - Clap on start for the same effect I'll pass

Harder:

  • 00:15:003 (7) - Remove clap, sounds awkward I agree.
    00:15:177 (8) - Clap on start? Sounds better without one.
    00:16:398 (3) - Clap on repeat? ^
    01:10:642 (5,6,1,2,3,4,5,6,7,8,9) - The claps in this part sound a bit too loud to me Not any louder than the other difficulties. I slightly modified some hitsounds in this part, but not these notes in particular.
    01:31:398 (3) - Please make this slider symmetric in the way I explained before Fixed
    01:35:061 (4) - Put the middle anchor in the center of the slider http://puu.sh/H4JI , looks way better to me Fixed, I think.
    01:44:479 (8) - A 1/4 slider with 1 repeat fits better Supposed to be two 1/1 sliders, not changing
    02:00:177 (4) - Middle anchor thing again Fixed
    02:36:805 (8) - Clap on end Done
    02:39:421 (5) - ^ Done
    02:41:689 (3) - Clap on start Done
    02:51:107 (7) - Remove the repeats on this slider and make a 1/4 slider with 1 repeat at 02:51:456 , fits better I like this slider, keeping it.
Insane:

  • 00:13:607 (4) - Clap sounds a bit awkward here, remove it? Done
    00:13:782 (5) - If you remove the clap from above, add a clap to this start Done
    00:14:305 (6,7,8,9) - This part needs hitsounds imo Done
    00:16:747 (4,5,6,7) - ^ Hitsounds get in the way of my ability to read the next section so no.
    00:24:421 (2) - I completely dislike this slider, might be just me though, but this looks better imo: http://puu.sh/H4RM code below v
    Code
    104,248,24421,2,0,B|168:232|192:160|147:101,1,180,0|0
    It's fine. slightly adjusted the move point though.
    00:25:119 (4) - ^ If you did that, copy and paste the slider
    00:34:538 (1,2,3,4) - This combo seems a bit random placed, It's best to place the first 2 and copy those to make the square look better: http://puu.sh/H4Ty code below v
    Code
    255,93,34538,21,0
    386,170,34712,1,8
    290,289,34886,1,0
    157,212,35061,1,4
    It's where I want it.
    00:56:689 (3,4,5,6,7,8,9,10,1) - I personally prefer moving streams, maybe make a little path here? : http://puu.sh/H4Vy code below v [color=#00800] I haven't compressed my streams anywhere else in the map, it would be out of place to compress them here.[/color]
    Code
    376,304,56689,1,0
    376,304,56776,1,0
    376,304,56863,1,0
    376,304,56950,1,0
    376,304,57038,1,0
    376,304,57125,1,0
    376,304,57212,1,0
    376,304,57299,1,0
    376,304,57386,5,0
    00:58:782 (16) - Middle anchor thing again Fixed
    01:52:677 (1,2,3,4) - Same as i explained before about the square pattern Same comment about it
    01:53:898 (2) - Make this end perfectly synched with (4) from the square Pattern isn't a square and your comment doesn't make any sense.
    02:23:084 (8) - [nazi] Put this note 1 grid to the left with Small grid Fixed
    02:59:828 (2) - Make sure this (2) is synched with 02:58:782 (6) - 's start It's not a square!!!!
That's all, nice map, creative on the hitsound patterns, however some parts seem to be a bit empty.
Needs a bit of work on the looks, I mentioned some parts in the mod, most likely there are more things which could look a tiny bit nicer which you should take a look at.

Starred. :3

For any questions you can contact me in game.
Lizellota
Hi, m4m. Sorry for hitsound modding only, i'm not pro with spacing :C

[Harder]

00:12:720 (1) - maybe add finish?
00:15:162 - add clap
00:16:558 - ^
00:17:953 - ^
00:18:127 - remove clap
00:22:837 (3) - add note here? if you added - add clap on this note
00:23:883 (1) - finish
00:29:813 - clap
00:32:255 - finish
00:38:185 (1) - clap
00:38:360 - remove clap
00:40:976 - clap
00:41:151 - remove clap
00:43:767 - clap?
00:44:464 - ^
00:57:371 - finish
00:57:720 - clap
01:02:953 - finish
01:03:302 - clap
01:08:534 - finish
01:24:581 - clap
01:36:092 - ^
01:36:790 - ^
01:39:581 - ^
01:39:755 (2) - remove clap
01:40:976 - clap
01:41:674 - ^
01:42:371 - ^
01:42:546 - remove clap
01:44:464 - clap
01:45:162 - ^
01:45:337 - remove clap
01:50:744 - clap
01:50:918 (2) - remove clap
01:52:139 - clap
01:52:313 - remove clap
02:07:139 - finish
02:07:488 - clap
02:07:662 - remove clap
02:10:802 - ^
02:10:976 - clap
02:43:767 - ^
02:43:941 - remove clap
02:45:860 - clap
02:46:558 - ^
02:46:732 - remove clap
02:47:953 - clap
02:48:651 - ^
02:51:441 - ^
02:52:139 - ^
02:52:313 - remove clap
02:52:662 (3) - maybe x:256 y:200? o.o
02:53:185 (4) - x:40 y:192

[Insane]

00:17:255 - clap
00:17:953 - ^
00:20:744 - ^
00:21:964 - remove clap
00:22:139 - add clap
00:32:604 - ^
00:32: 778 - remove clap
00:35:395 (1) - add clap
00:35:744 - remove clap
00:43:767 (1) - add clap
00:44:116 - remove clap
01:06:092 - add clap
01:06:267 - remove clap
01:06:790 - add clap
01:07:139 - remove clap
01:42:371 - add clap
01:44:464 (9) - ^
01:47:953 (1) - ^
01:49:348 - ^
01:50:395 - finish
02:38:185 (2) - clap
02:43:418 - finish
02:43:767 - clap
03:11:325 - finish

[Hard]

01:09:232 (2) - clap
01:09:581 (3) - remove clap
01:10:627 (5) - clap
01:10:976 (6) - remove clap
01:13:418 (5) - clap
01:13:766 (6) - remove clap
01:25:976 - clap
01:27:371 - ^
01:36:092 - ^
01:54:581 (1,2,3,4,5) - maybe make the symmetry

Normal and Easy are fine..

Good luck. hope i helped you :c
riffy
helllo!
as i told you in-game.
mostly suggestions. i'll makr unrankable stuff if i'll found it

[General]
640x480 BG? hm.. i can't find better one. So it's ok i think.
clear~


[Easy]
stacks aren't really easy readable for beginners :|
Somehow OD and HP Drain -1 feels much better for me.
00:13:069 (2,2) - think about this pattern. stacked notes can cinfuse beginners
00:26:325 (2) - overlapped with previous (3)'s hitburst
01:26:674 (2) - distance here. it's not really big problem but i suggest you to fix it


01:41:325 (1) - it's a bug. put NC here, please


[Normal]
it will make Normal more interesting
01:30:860 (1) - nazi: eh.. i think you can make this blanket slider much better example
01:35:046 - i want circle here because rythm here sounds not good without this note
01:53:185 (1) - whistle
02:15:860 (2) - hm.. take a look at http://osu.ppy.sh/ss/370346 if it's acceptable for you feel free to ignore

[Hard]
SV is a bit slow, but i like it
01:24:232 (2) - and all sliders like this one. would be nice if you move 2nd point right in the center of slider. distance between 1st point and 2nd = distance between 3rd and 2nd. it will improve your sliders a bit, imo
01:45:511 - mhm.. maybe circle here?
02:54:930 (1) - clap

[Harder]
Nothing to say.Nice one.

[Insane]
put NC every big white line? i don't like +10 on circles :/
OD -1 it's a bit too hihg, imo
00:56:674 (3,4,5,6,7,8,9,10,1) - maybe unstack and make stream?

~~~~~~~~~~~~

In conclusion: well mapped. looks neat. Nice hitsounded (i like 1st kiai on insane diff so much <3)

I think this map deserves more than just one star!
Topic Starter
TheVileOne

KersiTyan wrote:

Hi, m4m. Sorry for hitsound modding only, i'm not pro with spacing :C

[Harder]

00:12:720 (1) - maybe add finish? Added.
00:15:162 - add clap I don't like how it sounds as part of the repeat slider.
00:16:558 - ^ Meh. I don't like it on the repeat
00:17:953 - ^ Nah
00:18:127 - remove clap Nah. I'm changing the hitsound pattern on purpose.
00:22:837 (3) - add note here? if you added - add clap on this note The section plays best without a note there. With it it just feels like random clicking. Insane is the difficulty for random clicking.
00:23:883 (1) - finish ._. How did I miss this. Fixed
00:29:813 - clap Sounds better without one IMO.
00:32:255 - finish Eh I try to avoid starting a slider with a finish if i can help it. There doesn't need to be a finish here.
00:38:185 (1) - clap Doesn't match my hitsound pattern so no.
00:38:360 - remove clap ^
00:40:976 - clap ^
00:41:151 - remove clap ^
00:43:767 - clap? doesn't sound good.
00:44:464 - ^ ^
00:57:371 - finish Added
00:57:720 - clap Done
01:02:953 - finish Nah. a finish would indicate the end of a section and the flow there makes it obvious that I'm continuing the stream.
01:03:302 - clap I like no hitsounds there better.
01:08:534 - finish Done
01:24:581 - clap Good catch... done
01:36:092 - ^ I don't like it.
01:36:790 - ^ I don't want claps here. It's not fitting
01:39:581 - ^Done
01:39:755 (2) - remove clap Done
01:40:976 - clap Not adding one because clap seems to make me want to stop even though the beat continues. I can't have a clap there without having a gap immediately after.
01:41:674 - ^ Not following hitsound rhythm through here so not doing this
01:42:371 - ^ doesn't go with my hitsound pattern
01:42:546 - remove clap ^
01:44:464 - clap I have it blank for a reason. I think it flows more smoothly into the next part without a clap.
01:45:162 - ^ Doesn't go with my hitsound pattern
01:45:337 - remove clap ^
01:50:744 - clap I want my hitsound pattern the way it is here
01:50:918 (2) - remove clap ^
01:52:139 - clap ^
01:52:313 - remove clap^
02:07:139 - finish Done
02:07:488 - clap No
02:07:662 - remove clap ^
02:10:802 - ^ ^
02:10:976 - clap ^
02:43:767 - ^ I'll keep it the way it is. It doesn't sound right on the white tick.
02:43:941 - remove clap ^
02:45:860 - clap Comment about claps on a repeater
02:46:558 - ^
02:46:732 - remove clap
02:47:953 - clap
02:48:651 - ^
02:51:441 - ^
02:52:139 - ^
02:52:313 - remove clap
02:52:662 (3) - maybe x:256 y:200? o.o Centered
02:53:185 (4) - x:40 y:192 Changed the positions of the notes in this combo

[Insane]

00:17:255 - clap Doesn't fit being the start of a slider
00:17:953 - ^ ^
00:20:744 - ^ Comment about repeaters
00:21:964 - remove clap No
00:22:139 - add clap ^
00:32:604 - ^
00:32: 778 - remove clap
00:35:395 (1) - add clap
00:35:744 - remove clap ^ All done
00:43:767 (1) - add clap Nah I like it without
00:44:116 - remove clap Nah
01:06:092 - add clap
01:06:267 - remove clap ^No
01:06:790 - add clap Repeater
01:07:139 - remove clapIm changing the hitsound pattern intentionally
01:42:371 - add clap Too distracting, so no.
01:44:464 (9) - ^ Triple doesn't sound good starting with a clap, so no.
01:47:953 (1) - ^ I don't like starting with a clap.
01:49:348 - ^ Too distracting.
01:50:395 - finish Same reason as Harder
02:38:185 (2) - clap Done
02:43:418 - finish Distracting
02:43:767 - clap Added one to the next note instead
03:11:325 - finish I don't want to break flow with the finish

[Hard]

01:09:232 (2) - clap I guess so
01:09:581 (3) - remove clap Eh this clap is here for a reason
01:10:627 (5) - clap Done
01:10:976 (6) - remove clap ^
01:13:418 (5) - clap Done
01:13:766 (6) - remove clapDone
01:25:976 - clap Done
01:27:371 - ^ Done
01:36:092 - ^Done
01:54:581 (1,2,3,4,5) - maybe make the symmetry Done

Normal and Easy are fine..

Good luck. hope i helped you :c
Topic Starter
TheVileOne

-Bakari- wrote:

helllo!
as i told you in-game.
mostly suggestions. i'll makr unrankable stuff if i'll found it

[General]
640x480 BG? hm.. i can't find better one. So it's ok i think.
clear~


[Easy]
stacks aren't really easy readable for beginners :| i'm well aware of that. I map what's best for the song.
Somehow OD and HP Drain -1 feels much better for me. I don't want to mess with the OD due to the spinners. I will lower drain though.
00:13:069 (2,2) - think about this pattern. stacked notes can cinfuse beginners Except they aren't stacked.
00:26:325 (2) - overlapped with previous (3)'s hitburst It's fine. I'm not changing this section.
01:26:674 (2) - distance here. it's not really big problem but i suggest you to fix it I don't think it matters and it's the perfect distance away for my pattern. No change.


01:41:325 (1) - it's a bug. put NC here, please Good catch. Done


[Normal]
it will make Normal more interesting No changes. AR is perfect and I don't want the drain bar to go down at all while you're spinning.
01:30:860 (1) - nazi: eh.. i think you can make this blanket slider much better example Fixed
01:35:046 - i want circle here because rythm here sounds not good without this note Done
01:53:185 (1) - whistle Done
02:15:860 (2) - hm.. take a look at http://osu.ppy.sh/ss/370346 if it's acceptable for you feel free to ignore What are you pointing out?

[Hard]
SV is a bit slow, but i like it Yeah it works for what I did with it.
01:24:232 (2) - and all sliders like this one. would be nice if you move 2nd point right in the center of slider. distance between 1st point and 2nd = distance between 3rd and 2nd. it will improve your sliders a bit, imo I don't know if it's fixed, if you could give me a code for better sliders that I could use?
01:45:511 - mhm.. maybe circle here? Nah Supposed to be 1,2 1,2
02:54:930 (1) - clap It's a spinner. And it doesn't sound very good with a hitsound at the end of it IMO

[Harder]
Nothing to say.Nice one. Thanks.

[Insane]
put NC every big white line? i don't like +10 on circles :/ Vague suggestion. I have reasons to start new combos off it and there's nothing I can do about the long combos, people were bitching that I was starting my combos improperly. So my combos are by the books.
OD -1 it's a bit too hihg, imo Tough it out. It would have been unchangable back when we didn't have AR. So deal with it.
00:56:674 (3,4,5,6,7,8,9,10,1) - maybe unstack and make stream? Maybe. i'll experiment tomorrow. I rather like it as a stack though.

~~~~~~~~~~~~

In conclusion: well mapped. looks neat. Nice hitsounded (i like 1st kiai on insane diff so much <3)

I think this map deserves more than just one star!
Aurele
When I start a mod, I always start by the hitsounds and if there's an inconsistency with hitsounds, it will be written.

Easy
Circle emplacement
00:14:813 (2) - can you try to don't stack this one? Maybe you could try to Ctrl+H and then try to make a new pattern with the next slider or also do Ctrl+H for this slider too.

Hitsounds
00:32:255 - We can hear the finish on the song. So you should add one here too.
There's no consistency after this one; 02:10:976
so;
  1. 02:10:976 - Add a clap
  2. 02:11:325 - Delete the clap
  3. 02:11:674 - Add a clap
and then after it's alright.~

Normal

Circle emplacement
01:54:930 (6) - Ctrl+H and rotate it y 45degres.

Hitsounds
Oh wait... I don't hear lots of hitsounds here.
00:13:069 - Add a clap here, you have one on every difficulties.
00:14:464 - Add a clap
00:15:162 - Add a clap
00:15:860 - Add a clap ... Anyways I think you understand that you add a clap on every 2/4 lines.
01:35:395 - Add a clap
01:36:092 - Add a clap

Hard
OhMyGod. Did you know that this difficulty has the same Velocity as Normal? Actually normal and Hard as a velocity of 1 and Harder is 1.60. I think you should change it for ~1.30/.40

Circle emplacement
01:06:790 (4) - There's a vocal right there and it sounds bad without any objects.

Hitsounds
00:18:651 - Add a circle here to keep the consistency
01:03:302 - Add a clap for the same reason as above.

Hard"er"

Circle emplacement
00:31:557 (3) - Take this note, stack it with (2) and do Ctrl+H.
01:18:185 (1,2) - align these notes with 01:17:488 (3,4) - maybe?
02:16:906 (4,5,6) - You could do Ctrl+J it looks pretty good, in my opinion.

Hitsounds
00:15:162 - Normaly, there's supposed to have a clap here to keep the consistency but it also sounds good without. So it's only a suggestion to add a clap.
00:16:558 - Add a clap here to keep the consistency.
00:29:813 - Add a clap for the reason above.
00:32:604 - Add a clap here and delete the clap at 00:32:778.
00:38:185 (1) - Add a clap here and delete the clap at 00:38:360 for a better consistency.
00:40:976 - Add a clap here and delete the clap at 00:41:151
00:43:767 (1,2,3) - This part has no hitsounds. So I guess you should one at 00:43:767 and 00:44:464 to keep the clap consistency.
01:03:302 - Add a clap here to keep the consistency
01:36:092 - Maybe you could add a clap here because of the vocal?
01:36:790 - a clap here for the consistency
01:40:627 (4,5,6,7) - This part also has no hitsounds. To fit with the vocal you should add a clap on the line 2, 3 and 4.
02:42:371 - Add a clap here
02:43:767 - add a clap here and delete the clap at 02:43:941
02:47:953 - Add a clap here and delete the clap at 02:48:127
02:48:651 - Add a clap here.
02:51:441 - Add a clap

Insane
I think you should end Insane there 03:00:162 like every difficulties.

New combos
00:20:569 - Add a new combo here and delete the combo at 00:21:441 (4) - . It looks better like this.

Circle emplacement
00:20:046 (7) - Move this at x:448 y:264 and also move (8) one tick at the right.
00:34:523 (1,2,3,4) - Make this a perfect square. Like this;
01:33:302 (9,11) - I sincerely think you should replace (9) by (11) because actually your pattern makes a circle with 01:30:860 (1) - and 01:31:906 (4,5,6) - so why not doing the same with 01:33:302 (9,11) - ?

Hitsounds
00:31:209 (6) - Add a clap here.
Topic Starter
TheVileOne

Gabe wrote:

When I start a mod, I always start by the hitsounds and if there's an inconsistency with hitsounds, it will be written.

Easy
Circle emplacement
00:14:813 (2) - can you try to don't stack this one? Maybe you could try to Ctrl+H and then try to make a new pattern with the next slider or also do Unstacked

Hitsounds
00:32:255 - We can hear the finish on the song. So you should add one here too. Added
There's no consistency after this one; 02:10:976 There is.
so;
  1. 02:10:976 - Add a clap No. I have a custom rhythm here.
  2. 02:11:325 - Delete the clap
  3. 02:11:674 - Add a clap
^
and then after it's alright.~

Normal

Circle emplacement
01:54:930 (6) - Ctrl+H and rotate it y 45degres. I have no idea what you're going for with this. This puts the slider end in the corner, forcing me to create a jump. Anyways I started it to the left of the previous note.

Hitsounds
Oh wait... I don't hear lots of hitsounds here.
00:13:069 - Add a clap here, you have one on every difficulties. I'm following a different hitsound rhythm. 1,2,3 clap, 1,2,3 clap, 1,2,3, clap.
00:14:464 - Add a clap
00:15:162 - Add a clap
00:15:860 - Add a clap ... Anyways I think you understand that you add a clap on every 2/4 lines. I just choose not to.
01:35:395 - Add a clap Done
01:36:092 - Add a clap Done

Hard
OhMyGod. Did you know that this difficulty has the same Velocity as Normal? Actually normal and Hard as a velocity of 1 and Harder is 1.60. I think you should change it for ~1.30/.40 Well I'm quite happy with my pacing. I'm really not willing to do a major remap. Harder was my attempt at remapping with a new velocity, because changing the velocity in Hard is just out of the question.

Circle emplacement
01:06:790 (4) - There's a vocal right there and it sounds bad without any objects. Following the beat. Vocals aren't following the beat here.

Hitsounds
00:18:651 - Add a circle here to keep the consistency That doesn't make any sense. Having a slider end there and having a note there doesn't affect consistency at all. And I don't know what you're comparing this part to.
01:03:302 - Add a clap for the same reason as above. Sorry doesn't sound right.

Hard"er"

Circle emplacement
00:31:557 (3) - Take this note, stack it with (2) and do Ctrl+H. Done
01:18:185 (1,2) - align these notes with 01:17:488 (3,4) - maybe? Tried it. I don't like how steep it is. It's lower to make it easier to play into it.
02:16:906 (4,5,6) - You could do Ctrl+J it looks pretty good, in my opinion. Done. i'm a bit concerned about how large the jump it makes with the next part though.

Hitsounds
00:15:162 - Normaly, there's supposed to have a clap here to keep the consistency but it also sounds good without. So it's only a suggestion to add a clap. Sounds better the way I have it.
00:16:558 - Add a clap here to keep the consistency. Done
00:29:813 - Add a clap for the reason above. Done
00:32:604 - Add a clap here and delete the clap at 00:32:778. Nah, the red tick sound is much louder here. So it sounds best on red tick. Consistency doesn't mean crap when the song stops being consistent.
00:38:185 (1) - Add a clap here and delete the clap at 00:38:360 for a better consistency. No. I am being consistent. There's a clap on that tick for each one of these in this difficulty.
00:40:976 - Add a clap here and delete the clap at 00:41:151 No.
00:43:767 (1,2,3) - This part has no hitsounds. So I guess you should one at 00:43:767 and 00:44:464 to keep the clap consistency. Tried it. Doesn't sound good. Rather have no hitsounds.
01:03:302 - Add a clap here to keep the consistency No. i'll keep it the way I have it.
01:36:092 - Maybe you could add a clap here because of the vocal? Meh, sounds weird. I'll keep it clapless like all my other kick sliders.
01:36:790 - a clap here for the consistency It would work, but I kind of want to start the clap pattern for when it goes 1/1 here 01:37:488 -. It sounds better.
01:40:627 (4,5,6,7) - This part also has no hitsounds. To fit with the vocal you should add a clap on the line 2, 3 and 4. No beat = no hitsound rhythm right? I think that's perhaps why I don't have hitsounds there.
02:42:371 - Add a clap here Done
02:43:767 - add a clap here and delete the clap at 02:43:941 Done
02:47:953 - Add a clap here and delete the clap at 02:48:127 Done
02:48:651 - Add a clap here.No. sounds bad.
02:51:441 - Add a clap kickslider sound, more consistent if there wasn't a clap there.

Insane
I think you should end Insane there 03:00:162 like every difficulties. I'll pass. I'm not recklessly deleting notes, because I originally planned to map the song longer. I refuse.

New combos
00:20:569 - Add a new combo here and delete the combo at 00:21:441 (4) - . It looks better like this. Done

Circle emplacement
00:20:046 (7) - Move this at x:448 y:264 and also move (8) one tick at the right. mirror 3,4 instead.
00:34:523 (1,2,3,4) - Make this a perfect square. Like this;
Fixed
01:33:302 (9,11) - I sincerely think you should replace (9) by (11) because actually your pattern makes a circle with 01:30:860 (1) - and 01:31:906 (4,5,6) - so why not doing the same with 01:33:302 (9,11) - ? Done

Hitsounds
00:31:209 (6) - Add a clap here. Done
Moway
Mod4Mod~

General

The kiai times are a bit weird to me, since they're not during the chorus, and that part of the map is less exciting than the rest. I think that you did it because making the real chorus kiai would use too much kiai, but I think its worth looking at again.

It's prefered to have all difficulties start and end at the same spots. Either cut the end of Insane, or map the rest of the other four.

Be sure to resnap all of your notes!

Some of your inherited points are unsnapped, go through and fix the unsnapped ones.

It would be nice if the difficulty names matched the difficulties assigned by osu!, but that's just a pet peeve of mine.

Easy

00:38:709(3) -Move this up a bit to have (2) blanket (3) better.



Not much else to say about this difficulty. It seems good to me.



Normal

00:44:813(3)-Move the center point up 1 and right 1 to blanket (2) better.



01:17:604(2,1,2,3,4,5)-For a cleaner blanket, copy 01:16:906(1) and paste it at 01:17:953. Rotate this new slider 190 degrees. Then do the adjustments to 01:17:604(2) and 01:17:953(1) to make the spacing work.



02:10:278(1)- Copy 02:09:581(4) and paste at 02:10:278. Rotate by 90 degrees and move to have 02:09:581 blanket the start point. I did some slight adjustments to (2,3,4,5) to make it more centered.







Hard

00:29:813(1,2,3,4,5)- This star is not perfectly formed. Either make it using the polygon circle tool, or by doing angle rotations around the center.
00:36:441-00:46:209- This part is a bit too circle heavy.
01:59:813(4,5,6,7,8)- Not sure if this is supposed to be a pentagon, but if so it needs to be reformed so that all sides are equal length.
02:03:738(6,7)- Maybe delete (7) and make (6) reverse for the entire duration of that drum roll. Currently it doesn't really fit the music.
02:20:046(4,5,6)- This rhythm seems better.

Insane

00:14:290(6,7,8,9)- I would prefer if these were placed symmetrically across the Y-axis, since the rest of this part is also symmetrically formed.
00:25:976(7)- Might be better if you use the same spacing for this as you did between 00:25:627(5,6).
00:39:581-00:40:976- This audio switch is a bit abrupt. This part isn't different than before and after, so there's no reason to make the beatsounds that different. If you still like the way this sounds, then make the volumes different so that the volume of the normal beatset and the soft beatset are similar.
00:42:720-00:43:592- ^
01:11:325(1,20)- I think that a closer spacing on these makes it look a bit better and fits the music more, but this is a minor point.
01:11:325-01:28:069-^ for every time you use that rhythm
01:32:081- add a circle
01:45:511(3,5)- Make these identical, so copy+paste one to the other then horizontal flip.
02:09:232(5,6,7,8,9)- Maybe space these out a bit more.
02:15:511-02:34:697- Same as 01:11:325-01:28:069
02:37:488(8,1)- Reverse the position of these two, and make it so that they are equidistant from the x axis (vertically symmetrical).



02:59:639 (1,2,3,4)- Reshape to a perfect square, unless you wanted the diamond shape.

Harder

00:36:795-00:38:011- Audio doesn't really fit this part. Maybe if you make it louder it would work.
01:58:069(5,2) Make these be the same distance from the y-axis.
02:36:790 (8)- Hitburst is a bit close to the life bar.
02:39:232- Add circle
Sey
Hatsune Miku - I Refuse

Meh... sorry for just checking Easy and Normal but I'm a bit busy today.
I don't want a Kudosu for that, only if you really want to give one cause I did not even a full mod.
I hope you like the advices at least a bit...

  1. General:
    Fine. Moway already mentioned the part of the inherited points. Fix that please.

    Easy
  2. 00:13:069 (2) - Put a note after the slider. I think that doesn't fit well. Do it like HERE. (You need to change the form of the slider or you can't put a note there)
  3. 00:28:069 (2) - Change the position / x-axis: 352, y-axis: 160
  4. 00:29:464 (1) - ^ / x-axis: 112, y-axis: 128
  5. 00:32:255 (1) - ^ / x-axis: 448, y-axis: 312
  6. 00:32:255 (1) - Set just a single slider like THIS because Miku's voice ends already at 00:33:302. The short interstice helps the player to get relaxed for a short while.
  7. Set a circle between 00:57:720 (1) - and 00:58:418 (3) - Like HERE
    ^ between 00:58:418 (3) - and 00:59:116 (5) - Like HERE Skipping the white Traces here doesn't fit at all. If you do that set a NEW COMBO at Nr. 4, it must look like THIS. If you like you can be also a bit creative here and do something like THAT
  8. Set a circle between 01:00:511 (1) - and 01:01:209 (3) - Skipping the white Traces destroys the rhythm here, how about THIS?
  9. 01:59:290 (2) - Here is a mistake, the slider begins on a red Trace. Change that please. In easy maps this is absolutely not recommended.I made THIS. It's a lot more comfortable to play and you can see, the distances are 1,00x in prev. and next.
  10. Set a note between the sliders 02:02:255 (1) - and 02:03:651 (2) - cause it follows the rhythm of the "No Thank you"-voice.
  • Normal
  1. 00:32:255 (1) - Finish- or whistle-sound on the end of the spinner
  2. 00:36:790 (4) - Set the slider one y-axis more up, x: 208, y: 280
  3. 01:16:906 (1) - Change the position of it, distance is too large. 1,04x did not fit to the other notes. Maybe like THAT
  4. Find a medium for nr. 4 between the notes 02:41:674 (3) - and 02:42:371 (5) - I thought of deleting the notes 2-4 and make a slider like THIS

    (I really like the normal-diff.)
Topic Starter
TheVileOne
I will get to these when I find the time to check. MoWay's difficulty, guest difficulties,and one very long mod to my Avenged map have prevented me from getting to this.

Moway wrote:

Mod4Mod~

General

The kiai times are a bit weird to me, since they're not during the chorus, and that part of the map is less exciting than the rest. I think that you did it because making the real chorus kiai would use too much kiai, but I think its worth looking at again. Maybe. I'd really prefer having it there, because it's a major change in the music.

It's prefered to have all difficulties start and end at the same spots. Either cut the end of Insane, or map the rest of the other four. Hmm... I don't like deleting notes on principle. Probably not going to do it.

Be sure to resnap all of your notes!

Some of your inherited points are unsnapped, go through and fix the unsnapped ones. I thought I fixed them all in the last mod.

It would be nice if the difficulty names matched the difficulties assigned by osu!, but that's just a pet peeve of mine. Oh well.

Easy

00:38:709(3) -Move this up a bit to have (2) blanket (3) better. Fixed


Not much else to say about this difficulty. It seems good to me. Great!


Normal

00:44:813(3)-Move the center point up 1 and right 1 to blanket (2) better. Done


01:17:604(2,1,2,3,4,5)-For a cleaner blanket, copy 01:16:906(1) and paste it at 01:17:953. Rotate this new slider 190 degrees. Then do the adjustments to 01:17:604(2) and 01:17:953(1) to make the spacing work. slightly tweaked this area, but do not feel like messing with slider positions all that much. Sorry.


02:10:278(1)- Copy 02:09:581(4) and paste at 02:10:278. Rotate by 90 degrees and move to have 02:09:581 blanket the start point. I did some slight adjustments to (2,3,4,5) to make it more centered. I'm not blanketing 1. Doesn't sound like a blanket and this song doesn't really support blanketing transitions.

Hard

00:29:813(1,2,3,4,5)- This star is not perfectly formed. Either make it using the polygon circle tool, or by doing angle rotations around the center. It's close enough. I can't tell the difference while playing.
00:36:441-00:46:209- This part is a bit too circle heavy. I want it circle heavy. It keeps my patterns consistent.
01:59:813(4,5,6,7,8)- Not sure if this is supposed to be a pentagon, but if so it needs to be reformed so that all sides are equal length. Not a regular pentagon shape. Top parts are supposed to be closer together. Not changing.
02:03:738(6,7)- Maybe delete (7) and make (6) reverse for the entire duration of that drum roll. Currently it doesn't really fit the music. Sorry I don't like repeaters that repeat that many times.
02:20:046(4,5,6)- This rhythm seems better. Not using 1/4th on a 1/3rd rhythm.

Insane

00:14:290(6,7,8,9)- I would prefer if these were placed symmetrically across the Y-axis, since the rest of this part is also symmetrically formed. I think fixed.
00:25:976(7)- Might be better if you use the same spacing for this as you did between 00:25:627(5,6). No. I made it closer together because it was awkward at the same spacing.
00:39:581-00:40:976- This audio switch is a bit abrupt. This part isn't different than before and after, so there's no reason to make the beatsounds that different. If you still like the way this sounds, then make the volumes different so that the volume of the normal beatset and the soft beatset are similar. I'll keep it the way it is. My pattern plays better with soft hitsounds.
00:42:720-00:43:592- ^ ^^^
01:11:325(1,20)- I think that a closer spacing on these makes it look a bit better and fits the music more, but this is a minor point. Really don't see how these notes in particular are any different than the other parts.
01:11:325-01:28:069-^ for every time you use that rhythm I'm not lowering the snap inconsistently compared to other notes during the kiai, especially with vague instructions and no clear reason why.
01:32:081- add a circle Sorry I don't want a note there.
01:45:511(3,5)- Make these identical, so copy+paste one to the other then horizontal flip. Fixed
02:09:232(5,6,7,8,9)- Maybe space these out a bit more. Done
02:15:511-02:34:697- Same as 01:11:325-01:28:069 ????
02:37:488(8,1)- Reverse the position of these two, and make it so that they are equidistant from the x axis (vertically symmetrical). Done

02:59:639 (1,2,3,4)- Reshape to a perfect square, unless you wanted the diamond shape. Made it better I think???

Harder

00:36:795-00:38:011- Audio doesn't really fit this part. Maybe if you make it louder it would work. Fits for me. Unless you have any recommendations, then wim not doing anything with it. I don't like when the soft claps are too loud.
01:58:069(5,2) Make these be the same distance from the y-axis. Why? It's not needed in my opinion. I'm not messing with things that aren't broken.
02:36:790 (8)- Hitburst is a bit close to the life bar. Doesn't bother me.
02:39:232- Add circle Done

SeySan wrote:

Hatsune Miku - I Refuse

Meh... sorry for just checking Easy and Normal but I'm a bit busy today.
I don't want a Kudosu for that, only if you really want to give one cause I did not even a full mod.
I hope you like the advices at least a bit...

  1. General:
    Fine. Moway already mentioned the part of the inherited points. Fix that please.

    Easy
  2. 00:13:069 (2) - Put a note after the slider. I think that doesn't fit well. Do it like HERE. (You need to change the form of the slider or you can't put a note there) I'm sorry that's both ugly and plays badly.
  3. 00:28:069 (2) - Change the position / x-axis: 352, y-axis: 160 Sure
  4. 00:29:464 (1) - ^ / x-axis: 112, y-axis: 128 Fixed
  5. 00:32:255 (1) - ^ / x-axis: 448, y-axis: 312 Different spot but it's better.
  6. 00:32:255 (1) - Set just a single slider like THIS because Miku's voice ends already at 00:33:302. The short interstice helps the player to get relaxed for a short while. No. I like it with a repeat.
  7. Set a circle between 00:57:720 (1) - and 00:58:418 (3) - Like HERE You wanted me to make it easier earlier and now you're trying to make me increase the difficulty. I'm happy with this part, not changing.
    ^ between 00:58:418 (3) - and 00:59:116 (5) - Like HERE Skipping the white Traces here doesn't fit at all. If you do that set a NEW COMBO at Nr. 4, it must look like THIS. If you like you can be also a bit creative here and do something like THAT I'll pass. That's not what I was going for.
  8. Set a circle between 01:00:511 (1) - and 01:01:209 (3) - Skipping the white Traces destroys the rhythm here, how about THIS? you don't know what the rhythm is then.w This difficulty allows me to skip certain sounds, and I'm doing so because it's Easy. It's supposed to be an Easy.
  9. 01:59:290 (2) - Here is a mistake, the slider begins on a red Trace. Change that please. In easy maps this is absolutely not recommended.I made THIS. It's a lot more comfortable to play and you can see, the distances are 1,00x in prev. and next.
  10. Set a note between the sliders 02:02:255 (1) - and 02:03:651 (2) - cause it follows the rhythm of the "No Thank you"-voice. There's no place for it. The way I have is easier and it plays alright.
  • Normal
  1. 00:32:255 (1) - Finish- or whistle-sound on the end of the spinner Even though it doesn't end where the finish would be? I'd rather not one where there wouldn't be one normally.
  2. 00:36:790 (4) - Set the slider one y-axis more up, x: 208, y: 280 I don't understand why?
  3. 01:16:906 (1) - Change the position of it, distance is too large. 1,04x did not fit to the other notes. Maybe like THAT Already fixed
  4. Find a medium for nr. 4 between the notes 02:41:674 (3) - and 02:42:371 (5) - I thought of deleting the notes 2-4 and make a slider like THIS There's no issue here. Not changing my pattern. Sorry

    (I really like the normal-diff.)
BeatofIke
Mod 4 Mod (in return).

General
--> In my opinion, the Kiai Time looks arkward, but I don't suggest you to change it. Kiai time is often used in choruses to emphasise epicness.
--> No Source? Maybe there is none, since it's just vocaloid.

Easy
--> Looks fine to me. No suggestions to point out here.

Normal
--> Your HP Drain is too low for normal. Increase it to 3 or 4.
01:04:348 (4,5) - This looks a bit confusing. It'll be better if you just make a reverse arrow on this slider.
01:28:069 (1) - Remove clap? It doesn't go with the drums.

Hard
--> Slider velocity is pretty low, but that can't be helped.
00:18:302 (1) - Add clap at end of slider?
02:18:999 (2,3) - Spacing?
02:29:813 (6) - Remove this clap at beginning of slider.
02:47:081 (3) - Remove clap.

Harder
--> Same as Easy. No suggestions find.

Insane
--> Overall Difficulty -1?

That's all I can find. Sorry if my mod doesn't help at the slightest. Your map is really good.
Topic Starter
TheVileOne

BeatofIke wrote:

Mod 4 Mod (in return).

General
--> In my opinion, the Kiai Time looks arkward, but I don't suggest you to change it. Kiai time is often used in choruses to emphasise epicness. I managed to fix the off pace nature of first kiai in Hard. The easier difficulties may also have lackluster kiai starts. But I like that part. I'd rather have kiai there.
--> No Source? Maybe there is none, since it's just vocaloid.

Easy
--> Looks fine to me. No suggestions to point out here.

Normal
--> Your HP Drain is too low for normal. Increase it to 3 or 4. Don't really remember why I had it so low. Changed to 4.
01:04:348 (4,5) - This looks a bit confusing. It'll be better if you just make a reverse arrow on this slider. It's not terribly confusing.
01:28:069 (1) - Remove clap? It doesn't go with the drums. I wanted to change the clap pattern for that combo. That's the start of it.

Hard

I fixed a lot more than what you said here. It should play a lot better.

--> Slider velocity is pretty low, but that can't be helped. That's what Harder was made for. The SV fits my patterns and I don't really feel like fixing all the spacings to raise it to 1.2 when IMO I got it to play pretty well at 1.0.
00:18:302 (1) - Add clap at end of slider? I guess so.
02:18:999 (2,3) - Spacing? Oh yeah. I forgot I was fixing the spacing through here and I didn't finish. It's fixed.
02:29:813 (6) - Remove this clap at beginning of slider. Don't really want to. It goes well there.
02:47:081 (3) - Remove clap. No. It ends the clap rhythm, because the next part doesn't work with hitsounds.

Harder
--> Same as Easy. No suggestions find.

Insane
--> Overall Difficulty -1? Why does everyone want me to lower the OD? I want this difficulty to provide a sufficient degree of difficulty. There's no real point for me to lower it.

That's all I can find. Sorry if my mod doesn't help at the slightest. Your map is really good.
It was helpful.
Kryptogram
Hi Vile Sorry for Delay >.<

General


  1. ~
Easy

  1. 00:28:418 (3) - Add a clap at the end of the slider, it keeps the consistency at hitsounds
  2. 00:32:255 (1) - Add clap in the reverse arrow, Same reason as above
  3. 00:35:395 (2) - Add a clap, ^
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  5. 02:10:627 (2) - Add clap at the end, 02:11:325 (3) remove the clap and 02:11:674 (4) add clap, to keep the consistency at hitsounds and doesn't sounds uncoordinated
  6. 02:15:511 (1) - Add a finish at the begin, it follows the rhythm of the song
  7. 02:52:139 (2) - Add clap to keep the consistency at hitsounds
Normal

  • I Don't know why but i think that you have to keep some consistency at hitsounds whit the other difficults
  1. 00:42:720 (6) - IMO Add a NC there to avoid this high combo 00:43:418 (8) in a normal difficult its too high
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  3. 01:08:534 (1) - Add a finish, it perfectly works whit the instrumental
  4. 01:30:860 (1) - Add finish at the begin, same reason as above
  5. 02:15:511 (1) - Add a finish, ^
  6. 02:40:976 (1) - IMO can confuse a little bit this spacing change, considering to fix it
  7. 02:42:371 (5) - ^
  8. 02:43:767 (1) - ^
  9. 02:51:092 (6) - Add a clap in the second reverse arrow to keep the consistency at hitsounds
Hard

  1. 00:45:162 (2) - To be consistents add a clap at the begin, and remove it at the end (Also 00:45:685 (3) Add a clap in the reverse arrow)
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  3. 01:03:302 (1) - Add clap at the begin to keep the consistency at hitsounds
  4. 01:27:023 (2) - Move this note to the center, to be more symmetric
  5. 01:34:697 (4) - 1 grid down, so 01:34:348 (2) will look like a mirror
  6. 02:10:976 (3) - Add clap at the begin (or replace the whistle by a clap) to keep the consistency at hitsounds
  7. 02:15:511 (1) - Add finish at the begin, it follows the instrumental of the song
  8. 02:20:744 (1) - Consider removing that NC and adding it into 02:21:092 (2) because IMO follows better the vocals
  9. 02:47:604 (4) - Add a clap at the end and 02:48:651 (6) add a clap at the begin, to keep the consistency at hitsounds
Insane

  1. 00:20:744 (2) - Add a clap at the begin to keep the consistency at hitsounds
  2. 00:22:837 (3) - Add clap, Same reason as above
  3. 00:23:534 (7) - Add clap, ^
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part
  5. 00:57:371 (1) - Add a finish there and 00:57:546 (2) remove whistle, follows better the song
  6. 01:32:255 (5) - Add a NC there, it feels good there
  7. 01:35:220 (6) - Add a clap in the reverse arrow and 01:35:744 (7) remove clap at the begin, 01:36:092 (8) Add clap in the begin, to keep the consistency
  8. 01:42:371 (1) - Add a clap at the begin, to keep the consistency at hitsounds
  9. 01:44:116 (7) - A NC there will follow the vocals
  10. 01:49:784 (8) - I think that this note doesn't really follow the Instrumental and the vocals so delete it
  11. 01:50:395 (2) - Add a finish at the begin, it sounds good whit the instrumental
  12. 02:15:511 (1) - ^
  13. 02:40:278 (5) - Add a clap to keep the consistency at hitsounds
  14. 02:48:999 (1) - Add a finish at the begin to follow the instrumental
Harder

  1. I have just one thing to say in this difficult, why this difficult appears After Insane ? http://osu.ppy.sh/ss/404058
Really nice overall, disliked some random claps in the song but its you're style

Good Luck ! And Star !
Topic Starter
TheVileOne

[Te][Amo] wrote:

Hi Vile Sorry for Delay >.<

General


  1. ~
Easy

  1. 00:28:418 (3) - Add a clap at the end of the slider, it keeps the consistency at hitsounds Done . Good call.
  2. 00:32:255 (1) - Add clap in the reverse arrow, Same reason as above I split that slider into two parts that end on red ticks. This is no longer an option.
  3. 00:35:395 (2) - Add a clap, ^ Done
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part I don't want to map that part.
  5. 02:10:627 (2) - Add clap at the end, 02:11:325 (3) remove the clap and 02:11:674 (4) add clap, to keep the consistency at hitsounds and doesn't sounds uncoordinated Fixed.
  6. 02:15:511 (1) - Add a finish at the begin, it follows the rhythm of the song Fixed
  7. 02:52:139 (2) - Add clap to keep the consistency at hitsounds Fixed
Normal

  • I Don't know why but i think that you have to keep some consistency at hitsounds whit the other difficults I do not.
  1. 00:42:720 (6) - IMO Add a NC there to avoid this high combo 00:43:418 (8) in a normal difficult its too high It's not so high.
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part -
  3. 01:08:534 (1) - Add a finish, it perfectly works whit the instrumental Oh derp how did I miss that.
  4. 01:30:860 (1) - Add finish at the begin, same reason as above ^
  5. 02:15:511 (1) - Add a finish, ^ ^
  6. 02:40:976 (1) - IMO can confuse a little bit this spacing change, considering to fix itFixed
  7. 02:42:371 (5) - ^ Reduced snap to 1.17. also changed combo to indicate spacing change.
  8. 02:43:767 (1) - ^ ^
  9. 02:51:092 (6) - Add a clap in the second reverse arrow to keep the consistency at hitsounds I'll pass.
Hard

  1. 00:45:162 (2) - To be consistents add a clap at the begin, and remove it at the end (Also 00:45:685 (3) Add a clap in the reverse arrow) I'll pass. I like it the way it is now.
  2. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part -
  3. 01:03:302 (1) - Add clap at the begin to keep the consistency at hitsounds I guess so.
  4. 01:27:023 (2) - Move this note to the center, to be more symmetric I can't. The angle doesn't work. The part after was slightly misaligned and that is fixed.
  5. 01:34:697 (4) - 1 grid down, so 01:34:348 (2) will look like a mirror Done
  6. 02:10:976 (3) - Add clap at the begin (or replace the whistle by a clap) to keep the consistency at hitsounds I don't want to keep it consistent here.
  7. 02:15:511 (1) - Add finish at the begin, it follows the instrumental of the song I like soft whistle better. Done. Also made the hitsounds more consistent through here. It's all fixed.
  8. 02:20:744 (1) - Consider removing that NC and adding it into 02:21:092 (2) because IMO follows better the vocals After some consideration, I fixed.
  9. 02:47:604 (4) - Add a clap at the end and 02:48:651 (6) add a clap at the begin, to keep the consistency at hitsounds I'll pass. It sounds better without hitsounds.
Insane

  1. 00:20:744 (2) - Add a clap at the begin to keep the consistency at hitsounds No. I want to keep my repeat slider largely hitsoundless.
  2. 00:22:837 (3) - Add clap, Same reason as above I don't want hitsounds in this combo.
  3. 00:23:534 (7) - Add clap, ^ ^
  4. 00:46:558 (x) - Move the break over there, i think it fits because the instrumental changes in that part -
  5. 00:57:371 (1) - Add a finish there and 00:57:546 (2) remove whistle, follows better the song Yes and no.
  6. 01:32:255 (5) - Add a NC there, it feels good there If I did that, it would be inconsistent with all my other combos through here.
  7. 01:35:220 (6) - Add a clap in the reverse arrow and 01:35:744 (7) remove clap at the begin, 01:36:092 (8) Add clap in the begin, to keep the consistency Done
  8. 01:42:371 (1) - Add a clap at the begin, to keep the consistency at hitsounds Sounds better without one.
  9. 01:44:116 (7) - A NC there will follow the vocals No.
  10. 01:49:784 (8) - I think that this note doesn't really follow the Instrumental and the vocals so delete it Definitely a beat there , no change.
  11. 01:50:395 (2) - Add a finish at the begin, it sounds good whit the instrumental No. I don't want a finish there. It would ruin forward momentum.
  12. 02:15:511 (1) - ^ Sounds better without one.
  13. 02:40:278 (5) - Add a clap to keep the consistency at hitsounds No. I don't think that will work.
  14. 02:48:999 (1) - Add a finish at the begin to follow the instrumental Done
Harder

  1. I have just one thing to say in this difficult, why this difficult appears After Insane ? http://osu.ppy.sh/ss/404058 Good question. I have no idea.
Really nice overall, disliked some random claps in the song but its you're style

Good Luck ! And Star !
Lizbeth
Re-checking~

[Insane]
03:22:281 (3,4,1) - I dont know why the different spacing here
02:09:232 (5) - maybe a new combo here

[Hard]
00:27:546 (3,4,5,6,7) - Why the spacing is bigger here?
02:25:191 (4) - following the vocals here? was really awkward to play, I recommed to follow the music.

[Easy]
01:59:290 (2) - move backward to prev white tick and extend by 1/2 beat. I think it sounds and plays better.

Nice, this have improve a lot, good job.
Topic Starter
TheVileOne

Lizbeth wrote:

Re-checking~

[Insane]
03:22:281 (3,4,1) - I dont know why the different spacing here I don't know where this part you're referring to is.
02:09:232 (5) - maybe a new combo here Done

[Hard]
00:27:546 (3,4,5,6,7) - Why the spacing is bigger here? It's less cluttered at a larger spacing and I felt it played well.
02:25:191 (4) - following the vocals here? was really awkward to play, I recommed to follow the music. I'd rather not. It feels natural to me, and there's a beat on both of those ticks.

[Easy]
01:59:290 (2) - move backward to prev white tick and extend by 1/2 beat. I think it sounds and plays better. It feels rushed there IMO. I decided to change the beat in a different and more identifiable way. It's a nice change of pace from the previous rhythm.

Nice, this have improve a lot, good job.
Thanks for your time.
Lizbeth
re-checking

[Insane]
00:25:627 (5,6,7) - This was the part i was refering in Insane, sorry must have copy time wrong. The spacing is different, you might want to move 6 a bit down to make 5 and 7 equidistant to 6.
01:20:278 (2,3) - This should be a bit closer together.

[Hard]
00:27:546 (3,4,5,6,7) - Answering to your the response of my mod, Why only in this part?
missing a sound here:02:25:278 and here: 02:25:511 - I think you should remove the slider and add two sliders from 02:25:162 to 02:25:278 and from 02:25:511 to 02:25:627. Right now is awkward to play in my opinion.
Topic Starter
TheVileOne

Lizbeth wrote:

re-checking

[Insane]
00:25:627 (5,6,7) - This was the part i was refering in Insane, sorry must have copy time wrong. The spacing is different, you might want to move 6 a bit down to make 5 and 7 equidistant to 6. I'm not sure I want to mess with this. I made the spacing like this, because equidistant played badly for me. Okay after testing each pattern multiple time, I think my current design is optimal. When the spacing is the same through here, I find it sort of lulls me into a certain pace. But when I have the jump into a 1.0 section. The slight slowdown requires you to speed up for the 1.2 part, and then that removes the lull of having too many 1.2 spaced notes before a jump. I just feel I can hit the jump better the way I have it, because the spacing kind of indicates the beat a little more. I don't know if others feel the same way as I do on this but my testing is indicating that my jump after that part is more intuitive when I change spacing mid combo.
01:20:278 (2,3) - This should be a bit closer together. I agree.

[Hard]
00:27:546 (3,4,5,6,7) - Answering to your the response of my mod, Why only in this part? Well that's the only part I map that way. In all the next parts that have that verse, I map with more notes and are a bit streamy. This is the only part where I map it jumpy. Anyways I made some slight tweaks to 6,7. but I think the spacing is perfect for the jumps.
missing a sound here:02:25:278 and here: 02:25:511 - I think you should remove the slider and add two sliders from 02:25:162 to 02:25:278 and from 02:25:511 to 02:25:627. Right now is awkward to play in my opinion. Fine. Done. It didn't really matter IMO.
KuronumaSawako
M4M request (sorry for delay, very busy these days)

[General]


  1. Clear


[Easy]


  1. 01:59:813 (3): End this in white tick sounds better for me
  1. 02:42:720 (2): Move this to x:280 y:336
Awesome *--*

[Normal]


  1. 00:40:976 (1,2,3,4): Try this:
  1. 01:04:340 (4,5): I think this will confuse some normal players...try make a pattern more easier, something like this, it's up to you change or not:
  1. 02:28:069 (2): Move slider third point to x:256 y:24

Other three diffs looks fine for me.

Good luck in ranking!
Topic Starter
TheVileOne

KuronumaSawako wrote:

M4M request (sorry for delay, very busy these days)

[General]


  1. Clear


[Easy]


  1. 01:59:813 (3): End this in white tick sounds better for me
I wanted to end on the vocal here.
  1. 02:42:720 (2): Move this to x:280 y:336
My way works just fine IMO.

Awesome *--*

[Normal]


  1. 00:40:976 (1,2,3,4): Try this:
I wanted to change the rhythm here.
  1. 01:04:340 (4,5): I think this will confuse some normal players...try make a pattern more easier, something like this, it's up to you change or not:
That would severely ruin the next pattern.
  1. 02:28:069 (2): Move slider third point to x:256 y:24
I changed slightly. It has to lean a bit forward to maintain the blanket.

Other three diffs looks fine for me.

Good luck in ranking!
Leorda
Sorry for delay due to connection


[Easy]
01:27:720 (5) - Perhaps new combo here?
02:38:185 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/426368
02:47:255 (1) - Add clap? You seems forgot, didn't ya?
02:48:651 (3) - ^
02:53:534 (1) - ^
02:54:232 (3) - ^


[Normal]
00:20:395 (6) - Move to X:140 and Y:200 for better flow and pattern?
00:23:883 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/426368
01:04:348 (4,5) - Having (5) is stack at head slider, it makes me feels that this slider has a repeating slider on it. Perhaps, remove (5) and add 1 repeating slider for (4)?
02:42:371 (1) - Spacing issue here... or it's intentional?
02:51:092 (6) - Add clap at 2nd repeating slider?


[Hard]
00:36:790 (2) - This distance to previous notes are different compare to 00:37:139 (3,4,5). You might want to make a jump pattern or fix the spacing
02:10:976 (3) - Why whistle at head slider? It suppose having a clap instead whistle....


[Insane]
00:25:976 (7) - This distance spacing should 1.4x to avoiding for surprising short spacing


[Harder]
01:40:627 (4) - Add clap at tail slider
01:41:499 (7) - Add clap at repeating slider


Good luck then
Topic Starter
TheVileOne

Leorda wrote:

Sorry for delay due to connection


[Easy]
01:27:720 (5) - Perhaps new combo here? Yes
02:38:185 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/426368 Fine, it's green now.
02:47:255 (1) - Add clap? You seems forgot, didn't ya? No. Clap sounds terrible there.
02:48:651 (3) - ^^
02:53:534 (1) - ^ I don't want to
02:54:232 (3) - ^ ^


[Normal]
00:20:395 (6) - Move to X:140 and Y:200 for better flow and pattern? Remapped this.
00:23:883 (1) - While the default skin of spinner is red-orange-yellow, this might be hidden for players. Do the colorhax by doing this http://osu.ppy.sh/ss/426368 Fine
01:04:348 (4,5) - Having (5) is stack at head slider, it makes me feels that this slider has a repeating slider on it. Perhaps, remove (5) and add 1 repeating slider for (4)? Tried what you said and I don't like it. It creates too much sliding going into the next too sliders. That extra click makes all the difference.
02:42:371 (1) - Spacing issue here... or it's intentional? Intentional
02:51:092 (6) - Add clap at 2nd repeating slider? Done


[Hard]
00:36:790 (2) - This distance to previous notes are different compare to 00:37:139 (3,4,5). You might want to make a jump pattern or fix the spacing 2,3,4,5 is a rhythm group, and one is just the start of the measure. So I could have easily have changed combo on 2, but I wanted to maintain the measure starts.
02:10:976 (3) - Why whistle at head slider? It suppose having a clap instead whistle.... No reason... to change things up? anyways changed.


[Insane]
00:25:976 (7) - This distance spacing should 1.4x to avoiding for surprising short spacing I don't want all 1.3 snap, because that doesn't give me any adjustment period to hit the jump after. It's not surprising at least to me it's not. It plays very naturally.


[Harder]
01:40:627 (4) - Add clap at tail slider
01:41:499 (7) - Add clap at repeating slider Fine ^^^


Good luck then
merara
Easy
00:32:255(1) ~ 00:33:651(2)


02:51:092(1) - bad slider

Normal

00:20:395(5) - Use the same slider as 00:18:999(2)
00:31:209(3) - Use the same slider as 00:30:511(2)
00:38:883(3) - Use the same slider as 00:36:790(4)
02:33:302 - Add note
02:36:092 - ^
02:50:395 - ^
02:53:185 - ^

Insane

02:05:744(4) - Use the same slider as 02:05:395(3)
Topic Starter
TheVileOne

merara wrote:

Easy
00:32:255(1) ~ 00:33:651(2)
Too long, no way to fit them in the place I have to work with. Sorry

02:51:092(1) - bad sliderImproved the blanket, changed the note positions after it.

Normal

00:20:395(5) - Use the same slider as 00:18:999(2) Remapped with a much cleaner pattern.
00:31:209(3) - Use the same slider as 00:30:511(2) I can't maintain distance snap and symmetry if I did this.
00:38:883(3) - Use the same slider as 00:36:790(4) I don't really notice a difference.
02:33:302 - Add note No. It's to change up the beat and pattern.
02:36:092 - ^ Gap is to emphasize the next measure.
02:50:395 - ^ Are you trying to make my difficulty dull and boring? If I followed the beat without gaps, it would just be the same repetitive rhythm over and over.
02:53:185 - ^ Done for emphasis

Insane

02:05:744(4) - Use the same slider as 02:05:395(3) Angle is intentional. 3, curve is too flat for a perfect transition.
Yu-Izanagi-12
Hi your friend JudgeTheDude asked me to do a mod for you in my queue
Honestly i personally didn't find anything wrong with your map
so good job and good luck in the rankings
p.s don't kudos this
giO-
Hello, M4M~

Easy

00:22:488 (1) - delete the repeat and make it finish on the white tick, http://puu.sh/16acL adding another slider here: 00:23:185 - http://puu.sh/16ad8 , it sound better
00:32:255 (1,2) - finish both of them on white tick, sound weird on the red tick http://puu.sh/16agt
02:03:651 (2) - move this on x:504 y:336
02:48:651 (3) - add clap here
02:54:232 (3) - ^

Normal

00:13:767 (2) - fix the slider shape, use this code and overwrite the 2nd line on the [HitObject]
240,136,13767,2,0,B|340:88|428:156,1,200,8|0
00:15:162 (4) - clap
00:40:976 (1) - this one don't fit properly with the music
00:41:499 (2,3,4,5,6,7,8) - consider to change something here, in particular those 2 beats seems a bit off 00:41:499 (2,3) - ,try to delete them adding beat here: 00:41:674 - , result: http://puu.sh/16atx , just make longer previous slider 00:40:976 (1) -
00:58:767 (4,5) - try to unstack them?
01:05:046 (5) - maybe unstacked
01:07:313 (3) - delete? sound weird
01:54:058 (3) - ^

Hard

00:27:546 (3,4,5) - fix the spacing like previous beats, use Distance Snap 1x
00:28:941 (6,7) - ^
01:06:790 - add beat and clap here
01:07:139 (5) - delete clap here, sound better
01:33:302 (10) - remove 2 repeats and add beat here 01:33:651 -
02:15:511 (1) - delete one point from this slider and make it better http://puu.sh/16aEE and move on x:304 y:328
02:47:255 - add beat and clap here
02:59:639 (4) - delete repeat and beat on 03:00:162 -

Insane

00:17:953 (7,1,2) - remove this overlap, looks bad
00:38:709 (6,7,8,9) - this is not symmetrical, move:

00:38:883 (7) - on x:320 y:80
00:39:057 (8) - on x:192 y:80
00:39:232 (9) - on x:160 y:192

00:40:627 (4,1) - almost overlapped
00:40:976 (1) - some grid up?
00:46:209 (11) - delete this, unneeded note
00:56:674 (3,4,5,6,7,8,9,10,1) - make something cool, stacked stream is a bit ugly
02:36:703 (2) - delete?
02:40:278 (5) - clap?

Harder

AR +1?

00:38:185 (1) - add clap
00:38:360 (2) - delete this clap
00:38:360 (2,3) - do them better http://puu.sh/16aRO
00:40:976 (1) - add clap
00:41:151 (2) - delete this clap
02:59:639 (4,5,6,7) - unstack?

finish to map this diff from 03:00:337 - to 03:22:488 - like other diffs



That's all, good luck! ;)
Topic Starter
TheVileOne

giO- wrote:

Hello, M4M~

Easy

00:22:488 (1) - delete the repeat and make it finish on the white tick, http://puu.sh/16acL adding another slider here: 00:23:185 - http://puu.sh/16ad8 , it sound better I'll keep my pattern.
00:32:255 (1,2) - finish both of them on white tick, sound weird on the red tick http://puu.sh/16agt Sounds alright to me. I would like to keep, because reducing would interfere with my pattern.
02:03:651 (2) - move this on x:504 y:336 Okay ._.
02:48:651 (3) - add clap here I'll pass
02:54:232 (3) - ^ ^

Normal

00:13:767 (2) - fix the slider shape, use this code and overwrite the 2nd line on the [HitObject]
240,136,13767,2,0,B|340:88|428:156,1,200,8|0
Alright
00:15:162 (4) - clap Fine
00:40:976 (1) - this one don't fit properly with the music It's the same sounds that the other similar looking sliders are mapped to.
00:41:499 (2,3,4,5,6,7,8) - consider to change something here, in particular those 2 beats seems a bit off 00:41:499 (2,3) - ,try to delete them adding beat here: 00:41:674 - , result: http://puu.sh/16atx , just make longer previous slider 00:40:976 (1) - No.
00:58:767 (4,5) - try to unstack them? No good reason to change this. Plus it complements the edge of this http://puu.sh/16boc
01:05:046 (5) - maybe unstacked No.
01:07:313 (3) - delete? sound weird Meh I want to keep.
01:54:058 (3) - ^ No

Hard

00:27:546 (3,4,5) - fix the spacing like previous beats, use Distance Snap 1x I'll pass. I want it at a larger spacing.
00:28:941 (6,7) - ^ ^
01:06:790 - add beat and clap here No. i'm following a more interesting beat here. Actually my current beat is easier to play than the one you're trying to make me follow.
01:07:139 (5) - delete clap here, sound better It's part of the hitsound pattern I have here 01:07:139 (5,6,7,8) - . Instead of having claps on all four notes, I just had claps on 3 to avoid spam. I'm not changing it as it is a proper hitsounding for this part of the song.
01:33:302 (10) - remove 2 repeats and add beat here 01:33:651 - I feel there is no need. I'd rather keep my slider.
02:15:511 (1) - delete one point from this slider and make it better http://puu.sh/16aEE and move on x:304 y:328 Done. i'm going to fix the curve of the next slider too
02:47:255 - add beat and clap here Yes. I agree.
02:59:639 (4) - delete repeat and beat on 03:00:162 - I think a double repeat more accurately follows the beat.

Insane

00:17:953 (7,1,2) - remove this overlap, looks bad There is no overlap here.
00:38:709 (6,7,8,9) - this is not symmetrical, move: The main reason I have it like that is because the steepness of the other end is awkward to hit. I fixed the steepness on the right end to make it symmetrical and it looks better.

00:38:883 (7) - on x:320 y:80
00:39:057 (8) - on x:192 y:80
00:39:232 (9) - on x:160 y:192

00:40:627 (4,1) - almost overlapped It's fine.
00:40:976 (1) - some grid up?I don't understand how that would fix anything.
00:46:209 (11) - delete this, unneeded note Sorry, want to start the break after the measure start.
00:56:674 (3,4,5,6,7,8,9,10,1) - make something cool, stacked stream is a bit ugly Streams are overrated. I'll have streams later on in the song.
02:36:703 (2) - delete? Eww why?
02:40:278 (5) - clap? No. It would be distracting and unfitting.

Harder

AR +1? Surprisingly this plays a lot better.

00:38:185 (1) - add clap
00:38:360 (2) - delete this clap No. I'll keep what i have.
00:38:360 (2,3) - do them better http://puu.sh/16aRO Eh i'm kind of attached to my imperfect ones. i'll keep for now.
00:40:976 (1) - add clap
00:41:151 (2) - delete this clap No.
02:59:639 (4,5,6,7) - unstack? No. It looks bad unstacked.

finish to map this diff from 03:00:337 - to 03:22:488 - like other diffs insane is only mapped longer. I want to keep the other difficulties the same length.



That's all, good luck! ;)

You were helpful. Thanks for the good mod.
DarkDunskin
Here's your M4M~

I see the Star Rating is a bit off as it was actual intended.
So let's see if we can reduce it so it is a bit more fitting in Easy, Normal and Hard.

[General]
  1. One Suggestion for nicer Hitsounds: Ask Onosakihito if you can use his snipping-sound from this Map.
    They would fit great here.
  2. Why is Insane longer than the other Difficultys? Consider shortening it. If you do, also cut the Audiofile.
  3. Why has Harder a higher Star Rating than Insane? Probably rename it to Insanest or Lunatic?

[Easy]
  1. 00:32:255 (1) - Add Finish on Sliderstart.
  2. 00:32:255 (1,2) - Let them end on the white Tick. 1/1 is easier for new Players.
  3. 00:37:488 (6) - Replace with single Note on Sliderstart instead. That Splits everything a bit up and makes it indeed easier to get.
  4. 00:43:069 (5) - ^ Same here.
  5. 00:56:674 (2) - Remove the Repeat from this Slider. The Slider is too short for a Repeat in Easy, new Players won't get it this fast. Probably add claps on this one too.
  6. 01:35:744 (3) - Like mentioned above, better remove repeat from this one.
  7. 01:59:813 (3) - I rly don't know where you always come up with this 1/3 rythm but if you want to keep this here, do a repeat on this Slider, that makes it easier.
  8. 02:45:511 (5) - Remove Repeat, add a Note instead behind the Slider.
A bit too hard for Easy, get rid of some Notes!

[Normal]
  1. 00:23:883 (1) - Delete Note, Space between Spinner and Note seems a bit too short.
  2. 00:24:930 (3) - Better add a Repeat on this one and delete the following Slider.
  3. 00:40:976 (1,2,3,4) - This seems unfitting for a Normal. Probably the usual 1/2 Sliders would do better here?
  4. 00:56:674 (1) - One-Repeat slider would do it too here. Either Way, add some Claps here~
  5. 00:58:767 (4,5) - That Pattern is a bit confusing on Normal diffs. Move Slider (5) over Slider (4) to make the path easier.
  6. 01:13:767 (5) - Delete Note. Splitting everything a bit up for short breaks is good. I suggest to follow the Lyrics here.
  7. 01:16:558 (4) - ^
  8. 01:24:581 (5) - Replace with Single Note to follow the Lyric better.
  9. 01:36:441 (1,2,3,4,5,6) - This Rythm-Pattern may sound cool, but is no-go on Normal. Would fit better on Hard with higer SV and stuff.
  10. 02:20:744 (5) - Delete Note.
  11. 02:23:534 (4) - ^
  12. 02:29:116 (4) - ^ / avoids stacking~
  13. 02:33:302 - Add a Single Note here for consitency. At least fix spacing between (2) and (3).
  14. 02:36:092 - ^
Fix the Spacing, where I mentioned it. Rest is cool.

[Hard]
  1. I'd prefer a higher Circle Size here, compared to Insane and Harder.
  2. 00:15:511 (1) - Replace with Single-Note at Sliderend to follow the Lyrics better.
  3. 00:15:511 (1) - Either delete these to follow the Lyrics or add on Note at 01:13:999.
  4. 02:20:744 (7) - ^
  5. 02:23:534 (1) - Replace with Note at Sliderend.
  6. 02:31:906 (10) - Delete Note.
That's all, actually liked the Hard~

[Insane]
  1. 00:38:709 (6,7,8,9) - Nazi: These are not completely symmetrical. Copy & Paste and crtl+h (6,7) with grid Snap disabled to fix.
  2. 01:28:069 (1,2,3,4) - Spacing between this Notes is inconsistent here. Fix it with Distance Snap 1,8~1,9.
  3. 01:56:325 (1) - Slider crosses Score-bar a bit, move it down.
Fine, fine.

[Harder]
  1. 00:26:325 (8) - Slider crosses Life-bar, move it down somehow.
Okay all in all I'd suggest mapping closer to the Lyrics at the kiai's, especially in the easier Difficultys.
Fix the few Spacing issues and everything will be fine.
Good luck and have fun mapping!
Topic Starter
TheVileOne

DarkDunskin wrote:

Here's your M4M~

I see the Star Rating is a bit off as it was actual intended.
So let's see if we can reduce it so it is a bit more fitting in Easy, Normal and Hard.

[General]
  1. One Suggestion for nicer Hitsounds: Ask Onosakihito if you can use his snipping-sound from this Map.
    They would fit great here.
  2. Why is Insane longer than the other Difficultys? Consider shortening it. If you do, also cut the Audiofile.
  3. Why has Harder a higher Star Rating than Insane? Probably rename it to Insanest or Lunatic?

[Easy]
  1. 00:32:255 (1) - Add Finish on Sliderstart. I guess so.
  2. 00:32:255 (1,2) - Let them end on the white Tick. 1/1 is easier for new Players. For Aestetics purposes and really when dealing with gaps not 3/4th, that are greater than 1/1 are just as easy as 1/1.
  3. 00:37:488 (6) - Replace with single Note on Sliderstart instead. That Splits everything a bit up and makes it indeed easier to get. I want to preserve the beat throughout my difficulties.
  4. 00:43:069 (5) - ^ Same here. ^
  5. 00:56:674 (2) - Remove the Repeat from this Slider. The Slider is too short for a Repeat in Easy, new Players won't get it this fast. Probably add claps on this one too. I agree, changing it required some considerable tweaks to this whole section though.
  6. 01:35:744 (3) - Like mentioned above, better remove repeat from this one.Not changing
  7. 01:59:813 (3) - I rly don't know where you always come up with this 1/3 rythm but if you want to keep this here, do a repeat on this Slider, that makes it easier. What 1/3rd rhythm?
  8. 02:45:511 (5) - Remove Repeat, add a Note instead behind the Slider. I'll pass for right now. That would be harder.
A bit too hard for Easy, get rid of some Notes! It's hard to reduce notes without ruining how the song sounds. I can only do so much and some of it plays well enough to count as a fluid map and i'm not going to make things less fluid in the case of simplicity.

[Normal]
  1. 00:23:883 (1) - Delete Note, Space between Spinner and Note seems a bit too short.I don't agree it was too short, it does play better with it removed.
  2. 00:24:930 (3) - Better add a Repeat on this one and delete the following Slider. I want to avoid repeating on a red tick.
  3. 00:40:976 (1,2,3,4) - This seems unfitting for a Normal. Probably the usual 1/2 Sliders would do better here? It's fine.
  4. 00:56:674 (1) - One-Repeat slider would do it too here. Either Way, add some Claps here~ I don't think I need to do either.
  5. 00:58:767 (4,5) - That Pattern is a bit confusing on Normal diffs. Move Slider (5) over Slider (4) to make the path easier. I'd rather not.
  6. 01:13:767 (5) - Delete Note. Splitting everything a bit up for short breaks is good. I suggest to follow the Lyrics here. I have no plans of splitting up the beat here. so I must refuse.
  7. 01:16:558 (4) - ^ Integrated part of my pattern- not removing.
  8. 01:24:581 (5) - Replace with Single Note to follow the Lyric better. Don't want to.
  9. 01:36:441 (1,2,3,4,5,6) - This Rythm-Pattern may sound cool, but is no-go on Normal. Would fit better on Hard with higer SV and stuff. I thought about it and I've decided to change this, because it doesn't play like the rest of the difficulty.
  10. 02:20:744 (5) - Delete Note. No
  11. 02:23:534 (4) - ^ ^
  12. 02:29:116 (4) - ^ / avoids stacking~ okay. I wanted stacks?
  13. 02:33:302 - Add a Single Note here for consitency. At least fix spacing between (2) and (3). All of this is intentional. These in particular is to make a hitsound transition and add a build up into the next section. It's more apparent when playing with the video.
  14. 02:36:092 - ^
Fix the Spacing, where I mentioned it. Rest is cool.

[Hard]
  1. I'd prefer a higher Circle Size here, compared to Insane and Harder.I don't understand. They all use the same circle size.
  2. 00:15:511 (1) - Replace with Single-Note at Sliderend to follow the Lyrics better. No? I don't see any reason to ruin the stream I have here. I following the beat... I don't care about the vocals.
  3. 00:15:511 (1) - Either delete these to follow the Lyrics or add on Note at 01:13:999. You're not making any sense at all. ._.
  4. 02:20:744 (7) - ^ I'm mapping it a little differently. What's your issue?
  5. 02:23:534 (1) - Replace with Note at Sliderend. No.
  6. 02:31:906 (10) - Delete Note. You're not giving me any reason why I should be doing these things.
That's all, actually liked the Hard~

[Insane]
  1. 00:38:709 (6,7,8,9) - Nazi: These are not completely symmetrical. Copy & Paste and crtl+h (6,7) with grid Snap disabled to fix. I had to change it slightly due to the slider changing from inward to outward. Not worth fixing and pretty sure intentionally done to transition into 10 better.
  2. 01:28:069 (1,2,3,4) - Spacing between this Notes is inconsistent here. Fix it with Distance Snap 1,8~1,9. 1.8 was only to gice enough space to make the pattern. I did not want to use 1.8 for the whole thing and would go beyond the pace for most of the song.
  3. 01:56:325 (1) - Slider crosses Score-bar a bit, move it down. Doesn't bother me really.
Fine, fine.

[Harder]
  1. 00:26:325 (8) - Slider crosses Life-bar, move it down somehow. It's not that noticeable. Don't really want to fix.
Okay all in all I'd suggest mapping closer to the Lyrics at the kiai's, especially in the easier Difficultys. ......
Fix the few Spacing issues and everything will be fine.
Good luck and have fun mapping!
Parachute
Hi, here the mod :3

Easy
01:59:813 (3) - This slider should end at the next white tick.. fits much better in my opinion
02:57:023 (4) - Add finish and maybe delete the clap

Normal
00:21:092 (1) - Add finish
00:32:255 (1) - ^
00:40:976 (1) - Add clap at beginning of the slider
00:42:023 (4) - Add clap ( or something else at this combo because it fits better with claps here)
02:34:697 (5) - Remove clap
02:59:813 (5) - Add clap at the middle of the slider

Hard
00:39:232 (1) - Would be better if this fits to the later spacing of this combo
00:42:023 (1) - ^
00:45:685 (3) - Add clap at middle and end of the slider
02:45:337 (6) - Remove clap
02:46:209 (1) - ^
02:48:127 (6) - Add clap at the middle of that slider
02:48:999 (1) - Add clap

Insane
00:57:284 (10,1,2,3,4,5,6,7,1,2,3) - Would be much better if you would change the whistles to claps on these notes
01:04:697 (2,4) - ^
01:21:441 (6) - Remove the clap at the end of this slider
01:29:813 (5) - Add clap
02:36:790 (3) - ^
02:40:278 (5) - ^
02:45:860 (4) - ^
02:59:290 (6) - ^ At the beginning of the slider
02:59:988 (3) - ^

Harder
AR -1 Since it gives much less points then insane and insane is on AR 8 too
01:03:302 (2) - Add clap
02:09:232 (7) - ^
02:31:790 (6) - hmm this slider is a bit weird in spacing maybe change it?


Nice map :3
Topic Starter
TheVileOne

Parachute wrote:

Hi, here the mod :3

Easy
01:59:813 (3) - This slider should end at the next white tick.. fits much better in my opinion Maybe. I rather like the size of that slider
02:57:023 (4) - Add finish and maybe delete the clap I'm not sure about the clap but the finish makes sense

Normal
Adjusted beat and removed annoying hitsounds during second kiai. Should sound a lot better

00:21:092 (1) - Add finish Nah
00:32:255 (1) - ^ ^
00:40:976 (1) - Add clap at beginning of the slider Sounds bad
00:42:023 (4) - Add clap ( or something else at this combo because it fits better with claps here) I'll pass
02:34:697 (5) - Remove clap Lowered volume instead
02:59:813 (5) - Add clap at the middle of the slider Added to start instead.

Hard
Fixed a loud hitsound volume

00:39:232 (1) - Would be better if this fits to the later spacing of this combo No. Intentional
00:42:023 (1) - ^ ^
00:45:685 (3) - Add clap at middle and end of the slider I'd rather not.
02:45:337 (6) - Remove clap No
02:46:209 (1) - ^ No
02:48:127 (6) - Add clap at the middle of that slider No
02:48:999 (1) - Add clap No

Insane

Overhauled 2nd kiai, and a particular obnoxious final stream. Greatly improved flow to both sections.

00:57:284 (10,1,2,3,4,5,6,7,1,2,3) - Would be much better if you would change the whistles to claps on these notes Not changing. I like the whistles
01:04:697 (2,4) - ^ ^
01:21:441 (6) - Remove the clap at the end of this slider Nah i'll keep.
01:29:813 (5) - Add clap I am not adding a clap in the middle of a stream
02:36:790 (3) - ^ Nah
02:40:278 (5) - ^ No. it wouldn't work
02:45:860 (4) - ^ Soft part wouldn't work
02:59:290 (6) - ^ At the beginning of the slider No
02:59:988 (3) - ^ No

Harder
AR -1 Since it gives much less points then insane and insane is on AR 8 too Flow > points
01:03:302 (2) - Add clap Added
02:09:232 (7) - ^ Doesn't fit
02:31:790 (6) - hmm this slider is a bit weird in spacing maybe change it? I'll keep for now.


Nice map :3 Thanks
Saten
Hi M4M back

[General]
The BG is really small. Yeah I know the source isn't that big either (I looked at the creator's gallery on pixiv)
though this looks like a screencap

[Insane]
00:18:302 (1) - finish
00:32:255 (10) - ^
00:34:174 (7) - clap on start feels kinda weird
00:39:930 (2) - normal clap fits better here imo, but changing it to normal also changes the whistle to normal though
01:08:534 (1) - Finish, new stanza and the cymbal sound is in the background
01:29:464 (1,2,3,4,5,6,7,8,9) - This is clearly 1/3
01:42:371 (1) - clap on start
01:50:395 (2) - finish on start
01:52:837 (2) - clap instead of finish fits better imo
01:53:185 (4,2) - can you stack these properly, not really needed, but yeah
01:58:069 (2) - doesn't feel like this clap should be here
01:58:069 (2,4,4,6) - nothing important either but these are not stacked properly
02:15:511 (1) - finish on start
02:36:441 (1,2,3,4,5,6,7) - 1/3
02:40:017 (3) - this shouldn't be here, I hear nothing in the background. Also it's hard to go 1/4 after 1/2 slider and then if follows up with a stream.
02:43:418 (1) - finish
02:51:092 (3) - this should be a 1/4 either but easier than the previous thing
02:57:371 (9) - finish on start
02:58:767 (5) - clap on end
02:59:813 (2) - clap
03:10:976 (5) - finish on end
03:17:953 (3,4) - clap on (4) instead

[Harder]
00:15:162 (8) - clap on start
00:32:255 (1) - finish on start
00:36:790 (6) - normal clap fits better
00:37:488 (9) - ^
00:38:185 (1,2) - clap on (1) instead
00:39:581 (4) - normal clap
00:40:976 (1,2) - clap on (1) instead
00:42:895 (6) - normal clap instead
00:43:767 (1) - clap on start
00:44:464 (3) - ^
01:36:790 (2) - ^
01:42:023 (1) - finish on start
01:42:023 (1,2) - a clap does fit better on (1)'s end instead of (2)'s start imo
01:44:116 (7,8) - move the clap to the other slider instead
01:44:813 (1,2) - same as 01:42:023 (1,2) -
01:50:395 (1) - finish on start
02:10:627 (3) - clap fits better on the end instead imo
02:15:511 (1) - finish on start
02:31:790 (6) - this slider feels odd. Do something similar what you did on the previous part 01:24:581 -
02:48:476 (4) - clap on end
02:51:092 (7) - add clap on 2nd repeat

[Hard]
00:18:302 (1) - finish on start
00:29:116 (7) - finish on end
00:35:744 (3,1,2,3) - is this spacing difference on purpose?
00:38:883 (4,1,2,3) - ^
00:41:674 (4,1,2,3) - ^ uh yeah, it seems like that lol
01:06:790 - it actually feels weird that you're skipping this beat. Actually, this plays better imo http://puu.sh/1uMoZ
02:05:395 - same here, it plays weird. Double, Double, Single is better than Double, Single, Double.
02:20:046 (4,5,6) - for some reason, I thought this was 1/3 as well. The beat actually goes like this http://puu.sh/1uMil
02:54:930 (1) - clap
02:58:767 (1,2,3,4) - this is really confusing imo. Stacking like this after a spinner is not very friendly

[Normal]
You should use AR 5. Plays smoother imo and less confusing stuff such as http://osu.ppy.sh/ss/506067 or http://osu.ppy.sh/ss/506068
01:05:046 (5) - why hiding it under the previous slider?
02:13:069 (1,1) - this is pretty close actually
02:46:558 (1,1) - ^

[Easy]
00:30:860 (3) - a slider like this looks better imo http://osu.ppy.sh/ss/506076
00:32:255 (1,2) - odd, but I guess it's fine
01:31:209 (2) - something like this? http://osu.ppy.sh/ss/506077
02:11:325 (3,4,5) - I think such patterns are messy because of the Approach Rate
02:47:604 (2) - do it like this? http://osu.ppy.sh/ss/506078
02:48:999 (1,2) - I personally wouldn't stack these if the there are more notes ahead


That's most likely everything I have to say
Good luck
Topic Starter
TheVileOne

Saten wrote:

Hi M4M back

[General]
The BG is really small. Yeah I know the source isn't that big either (I looked at the creator's gallery on pixiv)
though this looks like a screencap I don't know the actual source. CardN'force got this better quality bg I have.

[Insane]
00:18:302 (1) - finish Done
00:32:255 (10) - ^ Doesn't sound like one to me
00:34:174 (7) - clap on start feels kinda weird Removed
00:39:930 (2) - normal clap fits better here imo, but changing it to normal also changes the whistle to normal though I have no plans for changing this
01:08:534 (1) - Finish, new stanza and the cymbal sound is in the background Done
01:29:464 (1,2,3,4,5,6,7,8,9) - This is clearly 1/3 You're absolutely right. Fixed
01:42:371 (1) - clap on start Done
01:50:395 (2) - finish on start I guess
01:52:837 (2) - clap instead of finish fits better imo Done
01:53:185 (4,2) - can you stack these properly, not really needed, but yeah Done
01:58:069 (2) - doesn't feel like this clap should be here replaced with whistle
01:58:069 (2,4,4,6) - nothing important either but these are not stacked properly Fixed
02:15:511 (1) - finish on start Done
02:36:441 (1,2,3,4,5,6,7) - 1/3 Fixed.
02:40:017 (3) - this shouldn't be here, I hear nothing in the background. Also it's hard to go 1/4 after 1/2 slider and then if follows up with a stream. Removed. I had it there, because it didn't seem to play right. but I don't think it matters any more.
02:43:418 (1) - finish Fine
02:51:092 (3) - this should be a 1/4 either but easier than the previous thing Used to rebound the flow.
02:57:371 (9) - finish on start I guess
02:58:767 (5) - clap on end Done
02:59:813 (2) - clap Done
03:10:976 (5) - finish on end Done
03:17:953 (3,4) - clap on (4) instead That doesn't follow 2,4 rule

[Harder]
00:15:162 (8) - clap on start Added
00:32:255 (1) - finish on start Nah
00:36:790 (6) - normal clap fits better Done
00:37:488 (9) - ^ ^
00:38:185 (1,2) - clap on (1) instead No
00:39:581 (4) - normal clap Okay
00:40:976 (1,2) - clap on (1) instead No
00:42:895 (6) - normal clap instead Okay
00:43:767 (1) - clap on start Done
00:44:464 (3) - ^ Done
01:36:790 (2) - ^ I'd rather not.
01:42:023 (1) - finish on start Added
01:42:023 (1,2) - a clap does fit better on (1)'s end instead of (2)'s start imo Done
01:44:116 (7,8) - move the clap to the other slider instead Done
01:44:813 (1,2) - same as 01:42:023 (1,2) - Done
01:50:395 (1) - finish on start I guess so.
02:10:627 (3) - clap fits better on the end instead imo I guess
02:15:511 (1) - finish on start Done
02:31:790 (6) - this slider feels odd. Do something similar what you did on the previous part 01:24:581 - No. I'll keep it.
02:48:476 (4) - clap on end There is one- yes
02:51:092 (7) - add clap on 2nd repeat Added

[Hard]
00:18:302 (1) - finish on start Done
00:29:116 (7) - finish on end Done
00:35:744 (3,1,2,3) - is this spacing difference on purpose?
00:38:883 (4,1,2,3) - ^
00:41:674 (4,1,2,3) - ^ uh yeah, it seems like that lol Yes
01:06:790 - it actually feels weird that you're skipping this beat. Actually, this plays better imo http://puu.sh/1uMoZ I prefer it my way. It's following a particular beat and I didn't want to bring in beats that were not related to the one I was following.
02:05:395 - same here, it plays weird. Double, Double, Single is better than Double, Single, Double. No it isn't
02:20:046 (4,5,6) - for some reason, I thought this was 1/3 as well. The beat actually goes like this http://puu.sh/1uMil I'm aware of the beat, the way I have it is better.
02:54:930 (1) - clap Done
02:58:767 (1,2,3,4) - this is really confusing imo. Stacking like this after a spinner is not very friendly It's perfectly readable for me. I don't see a problem.

[Normal]
You should use AR 5. Plays smoother imo and less confusing stuff such as http://osu.ppy.sh/ss/506067 or http://osu.ppy.sh/ss/506068 I agree even though now it's 1 higher than I wanted. Oh well, I guess I chose the pace, so it's my fault it's 1 higher than I intended.
01:05:046 (5) - why hiding it under the previous slider? Because I want it under the slider :/ There are some parts I don't mind compromising on, but this area I'm declaring mapping style as a reason. I don't want to change.
02:13:069 (1,1) - this is pretty close actually I agree, but it sounds so much better like this. I guess I will change it if highly advised I do it for a bubble.
02:46:558 (1,1) - ^ ^

[Easy]
00:30:860 (3) - a slider like this looks better imo http://osu.ppy.sh/ss/506076 Touched it up.
00:32:255 (1,2) - odd, but I guess it's fine Any other possibility would be harder.
01:31:209 (2) - something like this? http://osu.ppy.sh/ss/506077 Made it better
02:11:325 (3,4,5) - I think such patterns are messy because of the Approach Rate AR +1 although the easy players now have less of a window to hit it. I'll let the BATs decide whether they would rather have less reaction time or more overlapped approach circles.
02:47:604 (2) - do it like this? http://osu.ppy.sh/ss/506078 Made it better
02:48:999 (1,2) - I personally wouldn't stack these if the there are more notes ahead I like this stack


That's most likely everything I have to say
Good luck
lovhin456
Hi.

[Song's Info]
Source: Vocaloid
Tags: Remove 'vocaloid', add 'vocaloid2'

[General]
- I know that probably everybody has told you this but...cut the mp3 (even more, yes)?
- The placement for the kiai is really weird and kinda wrong imo, where you place it sounds more like a pre-chorus part of the song, you know, where the song goes slow and then the chorus comes which is the 'okotowari shimasu' part. I highly suggest you to change it. I know this will mess up a LOT of things ):
- Two osb OMG! Delete one or all of them, quickly!
- Pretty colors, just a suggestion
Combo1 : 249,149,49 
Combo2 : 250,227,67
Combo3 : 83,247,222
Combo4 : 249,113,160
[Easy]
- The HP Drain is very low even for an Easy, +1 or +2
- 01:33:999 This slider looks so lonely, better to delete the note after it and just add a repeat to it.
- 01:36:092 Missing a clap?
- 01:41:674 A whistle here would be lovely.
- 01:59:813 Switching from red to white ticks is a little tricky, why not just add a repeat to this slider?
- 02:01:558 Why not do this? Including the combos, notes added, etc. http://puu.sh/1MBTw
- 02:37:488 Imo you should remove the clap.

[Normal]
- 00:40:976 (1,2,3,4,5,6,7,8) Fun to play, but kinda long and lots of notes and...this is a Normal. I suggest to put a 1/1 slider on 00:40:976 then add a 1/2 slider with a repeat on 00:41:674.
- 00:45:337 I just thought maybe a slider that starts here to 00:45:860 will fit more.
- 01:05:395 (6,1) Spacing?
- 01:19:348 (5,1) ^
- 01:57:023 I think it's better to keep the clap pattern here.
- 01:57:371 Remove the whistle here, keep a consistency with the whistle on 02:00:860 so you will only have whistles there and on 01:58:069, very consistent that way, uh.
- 02:03:302 You should emphisize this part more, remove a repeat from this slider and move it to the next white tick then add a note on this spot with new combo.
- 02:08:534 (2,3) Exhange their places in the timeline?
- 02:17:953 Remove clap?
- 02:18:999 If you're going to add claps like this it's better to make a pattern with them not just add them because well yes. Sometimes, sometimes.
- 02:48:999 Some may say this is close to the spinner, too close. Change it if you want since it fits.
- 02:51:092 Some may say hard but it fits nicely, change if you want, I'm just poiting it out.

[Hard]
- I...am sorry but you need to change the slider speed of this difficulty, or I highly suggest this. This song is kinda fast so I was expecting a really happy and kinda fast difficulty here but while I tested it just felt really odd to have this speed.
- I went back to check the slider speed of Easy and Normal, only a very little tiny difference, BUT it's kinda different since both difficulties felt good while playing, maybe just MAYBE it would be better to change normal's sv to something like 1.10 or 1.20, just a normal suggestions. Both difficulties felt good while testing so that's good!
- 00:12:720 Imo a note here and a 1/1 slider on 00:13:069 then add a note on 00:13:592 and nice!
- 00:18:999 (2) Move it here.
- 00:30:860 A 1/1 slider here and another one on 00:31:558.
- 00:36:441 Try this http://puu.sh/1MCCX
- 00:38:135 Try this http://puu.sh/1MCFS
- 00:40:976 Try http://puu.sh/1MCII
- 00:43:766 Try http://puu.sh/1MCLC
- 00:57:720 (1,2) I have noticed that usually where you use these is where you can do so much more, according to my suggestions.
- 01:06:092 (1,2,3,4,5,6,7,8) This just feels so weird while playing.
- 01:08:534 That's a lot of 1/1 action there.
- 01:14:115 Same as above.
- 01:33:301 Fits but...you only use it here? Odd.
- 01:52:836 Remove a repeat and add a note on the next blue and white ticks.
- 01:54:231 1/1 again? Do something more fun.
- 02:03:301 Like I said, such a cool part needs emphasis!
- 02:03:824 Perfect place for streams, or a repeat slider more likely.
- 02:04:696 You seem to like this a lot don't you?
- 02:05:569 (3,4) A LOT. Not that it's bad or anything but it's almost all the map imo sometimes...
- 02:59:987 How about a 1/4 repeat slider here to finish?

[Harder]
- WHY?! why would you make me mod that ^ if you had this perfect Hard here...uh?! I'm serious...delete that ^ and replace it with this one.
- 00:57:720 New combo
- 01:03:127 Just a note here would be better imo.
- 02:03:302 Such a cool part, such a cool part...
- 02:59:988 Streams!
- Very nice difficulty! Clean and fun.

[Insane]
- 01:04:348 The pattern of claps and whistles you used here it's better than the whistle only pattern you used on 00:57:371.
- 02:59:988 Streams!
- Just like Harder, this difficulty is very good.
Topic Starter
TheVileOne
I was going to check your mod earlier than this, but I had to deal with other mod related things. I will make sure to get to this mod when I can.

lovhin456 wrote:

Hi.

[Song's Info]
Source: Vocaloid
Tags: Remove 'vocaloid', add 'vocaloid2' Vocaloid is not a source. I'll add both to tags I guess. some other mappers do that.

[General]
- I know that probably everybody has told you this but...cut the mp3 (even more, yes)?They have not....
- The placement for the kiai is really weird and kinda wrong imo, where you place it sounds more like a pre-chorus part of the song, you know, where the song goes slow and then the chorus comes which is the 'okotowari shimasu' part. I highly suggest you to change it. I know this will mess up a LOT of things ): I will fix.
- Two osb OMG! Delete one or all of them, quickly! Fine. there was only one .osb in my folder.
- Pretty colors, just a suggestion
Combo1 : 249,149,49 
Combo2 : 250,227,67
Combo3 : 83,247,222
Combo4 : 249,113,160
[Easy]
- The HP Drain is very low even for an Easy, +1 or +2 Done
- 01:33:999 This slider looks so lonely, better to delete the note after it and just add a repeat to it. Changed this part a bit. I filled the gap a different way.
- 01:36:092 Missing a clap? Note no longer exists
- 01:41:674 A whistle here would be lovely. I don't like it.
- 01:59:813 Switching from red to white ticks is a little tricky, why not just add a repeat to this slider? Extended the slider instead.
- 02:01:558 Why not do this? Including the combos, notes added, etc. http://puu.sh/1MBTw Not changing
- 02:37:488 Imo you should remove the clap. I don't agree. It sounds perfect there.

[Normal]
- 00:40:976 (1,2,3,4,5,6,7,8) Fun to play, but kinda long and lots of notes and...this is a Normal. I suggest to put a 1/1 slider on 00:40:976 then add a 1/2 slider with a repeat on 00:41:674. Not changing, I like the flow here.
- 00:45:337 I just thought maybe a slider that starts here to 00:45:860 will fit more. Happy with this, not changing.
- 01:05:395 (6,1) Spacing? Intentional spacing increase, but lowered it to 1.2 snap.
- 01:19:348 (5,1) ^ Fixed
- 01:57:023 I think it's better to keep the clap pattern here. I agree.
- 01:57:371 Remove the whistle here, keep a consistency with the whistle on 02:00:860 so you will only have whistles there and on 01:58:069, very consistent that way, uh. I'm keeping the rest of my whistles.
- 02:03:302 You should emphisize this part more, remove a repeat from this slider and move it to the next white tick then add a note on this spot with new combo. Done
- 02:08:534 (2,3) Exhange their places in the timeline? I don't really want to change my blanket here. Not changing.
- 02:17:953 Remove clap? Yes
- 02:18:999 If you're going to add claps like this it's better to make a pattern with them not just add them because well yes. Sometimes, sometimes. I had a pattern like that and I removed it. Now I removed the last remnants of it.
- 02:48:999 Some may say this is close to the spinner, too close. Change it if you want since it fits. I didn't give anymore room here, but I feel it flows better and makes more sense if the spinner ends on the long white tick instead, and the combos after start on the vocal, so I have it mapped like that now.
- 02:51:092 Some may say hard but it fits nicely, change if you want, I'm just poiting it out. I've been denying those people for a long time and I do not have any plans of giving in.

[Hard]
- I...am sorry but you need to change the slider speed of this difficulty, or I highly suggest this. This song is kinda fast so I was expecting a really happy and kinda fast difficulty here but while I tested it just felt really odd to have this speed.
- I went back to check the slider speed of Easy and Normal, only a very little tiny difference, BUT it's kinda different since both difficulties felt good while playing, maybe just MAYBE it would be better to change normal's sv to something like 1.10 or 1.20, just a normal suggestions. Both difficulties felt good while testing so that's good!
- 00:12:720 Imo a note here and a 1/1 slider on 00:13:069 then add a note on 00:13:592 and nice!
- 00:18:999 (2) Move it here.
- 00:30:860 A 1/1 slider here and another one on 00:31:558.
- 00:36:441 Try this http://puu.sh/1MCCX
- 00:38:135 Try this http://puu.sh/1MCFS
- 00:40:976 Try http://puu.sh/1MCII
- 00:43:766 Try http://puu.sh/1MCLC
- 00:57:720 (1,2) I have noticed that usually where you use these is where you can do so much more, according to my suggestions.
- 01:06:092 (1,2,3,4,5,6,7,8) This just feels so weird while playing.
- 01:08:534 That's a lot of 1/1 action there.
- 01:14:115 Same as above.
- 01:33:301 Fits but...you only use it here? Odd.
- 01:52:836 Remove a repeat and add a note on the next blue and white ticks.
- 01:54:231 1/1 again? Do something more fun.
- 02:03:301 Like I said, such a cool part needs emphasis!
- 02:03:824 Perfect place for streams, or a repeat slider more likely.
- 02:04:696 You seem to like this a lot don't you?
- 02:05:569 (3,4) A LOT. Not that it's bad or anything but it's almost all the map imo sometimes...
- 02:59:987 How about a 1/4 repeat slider here to finish?

[Harder]
- WHY?! why would you make me mod that ^ if you had this perfect Hard here...uh?! I'm serious...delete that ^ and replace it with this one. I don't really feel like fixing the slider velocity, so fine.
- 00:57:720 New combo Done
- 01:03:127 Just a note here would be better imo. Not changing, it plays fine the way I have it.
- 02:03:302 Such a cool part, such a cool part...
- 02:59:988 Streams! Okay?
- Very nice difficulty! Clean and fun.

[Insane]
- 01:04:348 The pattern of claps and whistles you used here it's better than the whistle only pattern you used on 00:57:371. There are no claps in either pattern. I don't understand what you want.
- 02:59:988 Streams!
- Just like Harder, this difficulty is very good.
0gre_old
hello~

I just see throgh the thread but I wonder nobody requesting taiko diffs
or no need taiko maps? I would like to make for it!

TheVileOne wrote:

I don't really want to add more difficulties. It's already a pain to get it modded.
0.0 oh seems to be very busy!
ok thanks for seeing XD
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