forum

Yousei Teikoku - Destrudo [Osu|Taiko]

posted
Total Posts
72
show more
Topic Starter
lolcubes

Frostmourne wrote:

As I told you :> (Copied from http://osu.ppy.sh/forum/p/1696705 1 year ago lol) ╭( ・ㅂ・)و

General
dem osu for those unsnapped objects :< also What is wrong with my editor, I always get them completely at random haha.

I'm curious if it is missing or it's already properly done but a bug. This is a bug. It's because it's an animation which is triggered by that filename (cause you need filename0.png, filename1.png, etc).

Easy
HP-1 could be nice since the Normal diff also has the same HP. I strongly suggest on this diff because there are some parts (about 1/2 sliders) that can slip beginners a bit so applying HP on this instead of Normal diff sounds better for me. Sure.
02:34:764 (4) - Unsnapped
02:38:764 (2) - Unsnapped Fixed.
On these points, I need to confirm if they are intentional since I see consistency in them.
01:04:598 (3) - clap tail
01:15:265 (3) - ^ This is actually intentional. I couldn't place claps on the other objects on those locations because I simply can't haha. Just so I keep some rhythm consistency.
and they will apply with the next 2 choruses altogether. Clap on such points maintain the sound on such parts quite well so it would be nice if you apply on them.

Normal
Is it your intention that you have a reserved break before the spinner on 02:27:265 ?
Because it is done only this diff so I'm not sure if it's intentional. This can't be changed, because breaks are affected by AR. The AR is pretty low so the fade in time is pretty big.
00:20:932 (4) - clap head
00:25:932 (3) - clap tail Fixed both.
01:15:265 (3) - could be clap tail according to this one 01:04:598 (3) -
02:04:599 (3) - clap tail I prefer not to. I was grouping up measures here, 2+2 with claps on the first small tick, and without it. ^
02:34:764 (5) - Unsnapped
02:35:764 (3) - Unsnapped
02:36:764 (4) - Unsnapped Fixed all.
03:20:599 (3) - clap Nah, same reason as the above.

Hard
Holy crap, so many unsnapped objects lol , check AIMod :)
02:15:932 (1,2,3) - I strongly disagree for this one. It's really unnoticeable from my opinion. Players could be used to a variety of spacing changes on this chorus so it can be confusing for many players especially in this Hard diff. I suggest you make this as a anti-jump like 01:49:265 (1,2,3) -
I didn't mention 00:59:932 (1,2,3) - because you have time to prepare to concentrate them on empty 1 beat gap between this and 00:59:265 (5) -
but the one I mentioned above doesn't have this kind of gap. Not sure what you mean. They are both mapped in the same way except the next object is not stacked. This is because it is white which means a slowdown in the calm part. The only thing I can do to make it more similar is to actually increase spacing to 1.70x instead of 1.6x but I think it would be flow breaking and possibly even worse, since the movement required is a bit sharp.
The antijump at that part was because there is nothing in the music between those notes which is not the case here, because the music flows. The gap at the third part you mentioned is because I just didn't use an antijump, and I could. From my perspective, 1st and 3rd thing you point out here are same things mapped in a different way, while the 2nd thing is completely new, despite having the same rhythm.
Let me know if you have any other suggestions regarding this, because I think it's pretty okay as it is. :3

03:26:432 (7,1) - I also highly suggest swap these notes. Just my personal preference though. No exact reason as to why it's better but the movement from (6) feels easier and more comfortable to go upward instead of downward with this current pattern. Same thing in the end, but I like this, so why not.

Light Insane
Check unsnapped objects 8-) FFFFFFFFFFFFFFFFFFFFFFf
03:42:932 (1,2,3) - might be a bit combobreaker lol, just mentioning :lol: Totally. ;D I'll see what I can do haha. Should be much less combo breaking now, but the patterns changed around here.

Insane
Maybe HP+1 to apply with the spread Nah. Hp6+ HR is pretty balanced, HP7+ HR here is trash.
:oops:

call me maybe!
Hi maybe!
Thanks man, much appreciated!
╭( ・ㅂ・)و
Frostmourne
Alrightttttttttt!!!!
Topic Starter
lolcubes
╭( ・ㅂ・)و <3
Andrea
Well, we talked a bit on IRC about some stuff but everything seems fine and perfect, time to go for me!

SPOILER
16:27 lolcubes: bubbled \:D/
16:28 lolcubes: :D
16:28 lolcubes: 8 diffs haha
16:29 lolcubes: hehe
16:32 Andrea: can you link me
16:32 Andrea: I'm so lazy
16:33 *lolcubes is listening to [http://osu.ppy.sh/b/238215 Yousei Teikoku - Destrudo]
16:33 lolcubes: haha
16:33 Andrea: ok xD
16:33 lolcubes: btw
16:33 lolcubes: taiko diffs
16:33 lolcubes: futsuu has 784 notes
16:33 lolcubes: muzukashii has 1100
16:33 lolcubes: oni has 1416
16:33 Andrea: my god
16:33 Andrea: great spread
16:33 lolcubes: each diff has exactly 316 notes between
16:33 lolcubes: xD
16:33 Andrea: o_o
16:34 Andrea: are you a wizard or something
16:34 lolcubes: what's more fun is
16:34 lolcubes: it's pure coincidence hahaha
16:34 Andrea: xDDDDD
16:36 Andrea: http://puu.sh/4KOAo.png
16:36 Andrea: ehm... what's this D:
16:36 lolcubes: its a bug with aimod
16:36 lolcubes: it's how animations work
16:36 lolcubes: you have for example
16:36 lolcubes: file0.png, file1.png, file2.png
16:37 lolcubes: and to call an animation of those 3 files you call it by putting file.png
16:37 lolcubes: :D
16:37 Andrea: oh got it
16:37 lolcubes: also for letterbox in taiko, it's impossible to remove cause it's an old .osu file xD
16:37 Andrea: oh dang xD
16:37 lolcubes: http://puu.sh/4KOdo/78651d2ee5.png
16:37 Andrea: woah :D
16:38 Andrea: why that leniency on taikos btw o.o
16:40 lolcubes: because when you choose a skin from skin menu
16:40 lolcubes: all the notes are offscreen if you dont lower it
16:40 lolcubes: :D
16:40 Andrea: oh yeah that's true xD
16:40 lolcubes: doesn't affect gameplay .p
16:42 Andrea: last spinner is different on purpose between easy/normal and hard/light insane/insane?
16:42 lolcubes: yeah
16:42 lolcubes: the map is too long ootherwise
16:42 lolcubes: easy diff for 4 mins of the same boring rhythm is a bit meh :D
16:43 lolcubes: originally all diffs ended there because insane was going over the score cap
16:43 lolcubes: but since the score cap was removed
16:43 Andrea: oh I understand
16:43 lolcubes: i mapped it until the end because taiko diffs are mapped until the end
16:43 Andrea: well, I can't find anything else haha
16:44 lolcubes: :D
16:44 Andrea: gonna post this log anyways and rank, are you ready?
16:44 lolcubes: 2 years of mapping and selfmodding + having help from good people hehe
16:44 lolcubes: sure!
16:44 Andrea: \:D/
16:44 lolcubes: \:D/
16:44 lolcubes: ╭( ・ㅂ・)و

Ranked~
happy623
gratz! 0口0!
Topic Starter
lolcubes
Thanks guys!

:D
NewRulerNA
;)
gratz
GoldenWolf
gratz cube \:D/
Oyatsu
Gratz!! lol :D
alacat
/o/cubes!! grats :>
Kite
Wow
TKS
╭(・ㅂ・)و
bossandy
Congratulations cubes :3
Pagliaccio
Congratz <3
UnderminE
oh damn finally, gratz :D/
Chewin
oooh you did it ahah xD
Gratz lolcubes <3
Topic Starter
lolcubes
Thanks man <3

Your stars from nearly 2 years ago didn't go to waste after all hahah.

And thanks everyone. :3
This has been a really long trip from WiP to Ranked haha.
jonathanlfj
yayy grats cubes~
Satellite

jonathanlfj wrote:

yayy grats cubes~
Gratz :D
Natsu
Congratz :3
Furawa
さすが我が盟友
Rakuen
Grats!

2 years old map and nice song >.o /
Kyouren
Gratz!!! Haruka and lolcubes!!!
Topic Starter
lolcubes

Furawa wrote:

さすが我が盟友
<3
laura selena
cool
Please sign in to reply.

New reply