forum

Yousei Teikoku - Destrudo [Osu|Taiko]

posted
Total Posts
72
Topic Starter
lolcubes
This beatmap was submitted using in-game submission on 8. listopad 2013. at 16:15:22

Artist: Yousei Teikoku
Title: Destrudo
Source: Kurokami The Animation
Tags: gothic lolita doctrine iro no nai sekai itsuki yui karen taiko haruka sweet_serenitee 黑神
BPM: 180
Filesize: 8993kb
Play Time: 03:32
Difficulties Available:
  1. Easy (2,91 stars, 240 notes)
  2. Futsuu (4,62 stars, 784 notes)
  3. Hard (4,9 stars, 565 notes)
  4. Insane (5 stars, 810 notes)
  5. Light Insane (5 stars, 654 notes)
  6. Muzukashii (4,78 stars, 1102 notes)
  7. Normal (4,36 stars, 321 notes)
  8. Oni Collab (4,89 stars, 1416 notes)
Download: Yousei Teikoku - Destrudo
Information: Scores/Beatmap Listing
---------------
Oni Collab is a collaboration with Haruka! Thanks for joining, you made this diff quite awesome!
Low
first
Akiyama Mizuki
second
awesome
hard
Stefan
third. derp
Miggl
very nice

some combos are repeated too often yet^^

well done!
Chewin
Hi bro ♥

[Extra]
00:07:096 (6) - 2 grid right so that it's symmetric with 00:06:763 (5)
00:19:930 - I'd add a circle here, maybe overlapping it with 00:19:096 (3)?
00:22:596 ^
00:59:263 (1) - Nazi but you could improve the overlap with 00:57:430 (3)'s head
01:04:263 (9) - Why don't you use NC here? I would use it also to avoid this long combo
01:53:596 (9) - ^
02:07:930 (5) - What about to CTRL + R it? It'd flow better with 02:08:263 (6)
02:20:596 (1) - I don't see a reason to use NC here since the sound/rhythm is the same s:
02:32:596 (3) - You should to use NC here for consistency with 01:37:930 (1,2,1) or 00:05:596 (1,2,1) and other parts. So NC here would fit perfectly
02:42:596 (1,2,3,4,1,2) - What about to edit this part in this way? It's awesome to play: http://osu.ppy.sh/ss/374611
164,156,162596,5,2
388,244,162763,1,0
180,372,162930,1,10
164,156,163096,1,2
244,232,163263,6,0,B|264:276|312:284,1,90,4|0
388,244,163596,1,8
02:53:763 (1) - Remove NC
03:09:596 (8) - New combo if you followed above
03:22:596 (3) - CTRL + r and maybe overlap the 03:22:930 (4) with 03:22:430 (2)?

wfbwyufbwfb awesome map >w< I hope it's helpful ;3
Good luck, have my starzzz :3
Wafu
2 Stars for you~~
Topic Starter
lolcubes

Chewin wrote:

Hi bro ♥ Hello! \:D/

[Extra]
00:07:096 (6) - 2 grid right so that it's symmetric with 00:06:763 (5) This is on purpose to keep the triangle perfect. Some triangles aren't perfect but that's on purpose too.
00:19:930 - I'd add a circle here, maybe overlapping it with 00:19:096 (3)? This was also done on purpose, to create some punctuation, otherwise the map would be just a mindless 1/2 spam which I don't like.
00:22:596 ^
00:59:263 (1) - Nazi but you could improve the overlap with 00:57:430 (3)'s head Fixed.
01:04:263 (9) - Why don't you use NC here? I would use it also to avoid this long combo The idea here was to separate the fast part (the part where you hear a snare every 2nd and 4th white tick) and the slow part (the 3rd tick), but that would make the combo extremely long. Another reason is I am using HPdrain 6, using really short combos would break that and I would have to increase it to keep the map hard enough, but that would break hard rock and maximum score, so I'd rather not to.
01:53:596 (9) - ^
02:07:930 (5) - What about to CTRL + R it? It'd flow better with 02:08:263 (6) It was originally like this, however some people found it difficult to read since it's under a hitburst. I don't have problems with it, but I actually like it like this, since everyone uses such a pattern you're suggesting anyway hehe.
02:20:596 (1) - I don't see a reason to use NC here since the sound/rhythm is the same s: This was done to prepare the player on the spacing change which would occur right after. Another reason is that I would love to finish that part with the white combo, because I can't use the red one after the break unless I bring some combo hax. Currently I still have no idea what kind of background I will use so combo colors aren't final either, but at the moment I'd rather not change this.
02:32:596 (3) - You should to use NC here for consistency with 01:37:930 (1,2,1) or 00:05:596 (1,2,1) and other parts. So NC here would fit perfectly This is actually true, however this would mess up my combo color logic used throughout the whole map. If you notice, combo colors are carefully placed so overall consistency is preserved. Keeping this same doesn't really break anything and keeps the combo colors consistent after this point.
02:42:596 (1,2,3,4,1,2) - What about to edit this part in this way? It's awesome to play: http://osu.ppy.sh/ss/374611 I will consider to change this part in the future. I see what you're trying to do here and it's nice but I feel the spacing is a bit too big and I would love to keep the diamond formation :p.
164,156,162596,5,2
388,244,162763,1,0
180,372,162930,1,10
164,156,163096,1,2
244,232,163263,6,0,B|264:276|312:284,1,90,4|0
388,244,163596,1,8
02:53:763 (1) - Remove NC I change intensity here and emphasize it with both the combo, spacing and the hitsound change. This was planned, and this also keeps the rest of the combos to the end consistent with previous sections.
03:09:596 (8) - New combo if you followed above
03:22:596 (3) - CTRL + r and maybe overlap the 03:22:930 (4) with 03:22:430 (2)? I like this, but if I do this the part 03:23:263 (1) - will flow bad so I will keep it.

wfbwyufbwfb awesome map >w< I hope it's helpful ;3 Thanks. :D Yes it was helpful, minor issues addressed and stuff getting considered to change.
Good luck, have my starzzz :3
Thanks.
Also thanks for all the stars to the both of you. :)
Frostmourne
As I told you :>

Extra
It's flawless diff but I still try to think of better placement that will improve it more ! (hope so :P)

00:54:597 (2) - how about adding whistle at the start of this slider ? like you did follow the vocal accordingly :P
00:57:263 (2) - ^ same :D
01:04:263 (9) - whistle here ? will sound very well with the vocal and this slider's head 01:04:597 (10) -
01:14:930 (8) - I think it would be nice if you did slider here instead of 2 notes. It will flow better a lot with your next (1) slider and vocal seem very very fit :> (I feel a bit odd when it has short distance while the vocal are chorusing) also add whistle at the slider's head for consistency if you did at 01:04:263 (9) -
my suggestion is to copy 01:14:597 (7) - , rotate them and place at that position \:D/
01:53:596 (9) - whistle here ? will sound very well with the vocal and this slider's head 01:53:930 (10) - (mentioned at 01:04:263)
02:04:263 (7) - make slider here instead of note as I mentioned at 01:14:930 (8) . same method, copy 02:03:930 (6) - , rotate it and place at x:396 y:201 , the tail of this slider will exactly end at 02:03:263 (3) - 's tail :3 (I think it gives better game play www) also whistle again for consistency too :P
02:09:596 (4) - eh.. I think it's a bit far but it didn't mean to recommend to fix it. move about 2-3 grid up , the distance will equal to the distance between 02:09:263 (3) - and 02:09:930 (1) -
02:32:096 (2) - I prefer pure stream to kick slider here since it comes too soonafter spinner. Some of player can't notice that (2) kick slider has many repeat
and I see that pure stream is better while I'm hitting and fits more than kick slider. Hope you like it /o/
03:09:596 (8) - add whistle here? (mentioned at 01:53:596 (9) -)
03:13:263 (1) - ^, from my personal opinion , it will sound nice with 03:13:596 (3) - do you think so ? :P
03:20:263 (7) - ^ slider's head
you may ignore my whistle suggestion but that comes from my ears ww so please consider adding it \:D/

Please consider adding note here since this is the kiai part and last part of this song. I feel it's a bit empty =_=". like more intense ? and not same as your previous chorus part also it does follow the guitar too :D
03:12:430 (6) - maybe 03:13:096 (10) - 's position ? , will look neat \:O/
03:15:096 (4) - x:208 y:56 will be divided into equal distance (1.87x)
03:23:096 (5) - x:168 y:332 . I find it gives a good flow here :D
just these , hope you add it >:( !!!

yeah !! YOUSEI TEIKOKU FTW!!!!!!!!!!!!!!!!!!!!!!!!

ALSO STAR FOR AWESOME MAP <3
Chewin
grave ç_ç
Topic Starter
lolcubes
I have to update some changes but I don't have time to map now so D:
Don't worry about it though, been in and out of graveyard for a while now. <-<

edit:
Updated with some Frostmourne's and Chewin's changes, also changed some stuff (mostly hitsounds) on my own. Only some though, I don't want to add more notes because I want the map to have some punctuation, especially since it's pure 1/2 mostly.
Topic Starter
lolcubes
Now with SB!

lol doublepost
Kawayi Rika
lol star <3
Rotte
i like this map very much

nice map

star~
Furawa
;)
Topic Starter
lolcubes
Hi soga! :D
Haruka_old
weeeee
Topic Starter
lolcubes
\:3/

That collab was fun.
Would do it again.

Now to wrap the standard diffs up and this should be ready to go. \o/
Verlaren
Yay. This is Kurokami.


About source - correct anime name is Kurokami The Animation . Pls change source.

aaand star :D
Topic Starter
lolcubes
You're right.

Thanks! :D
tetsutaro
From the people who brought you

comes this mod.

[Taiko] Perceived difficulty rating: 7* Futsuu 8* Muzukashii 8* Oni
:idea: <Futsuu> By far one of the most Futsuu maps I have seen out in osu. Some of them are just too Kantan to be Futsuu. Automatic star for not having bad Futsuu diffs.
:idea: <Futsuu> Quite hefty for the typical Futsuu (that I give the maximum rating), but hey I am not complaining. Could be a good 6* Muzukashii though.
:idea: <Muzukashii> Quite hefty for the typical Muzukashii. Could be a good 7* Oni.
:idea: <Oni> Sofuran without a obviously definite algorithm
<Futsuu> 00:59:265 - 3 beat denden for that tunnel-looking thing (?)
00:00:599 (1,2,3) - Alternate intro for <Muzukashii> <Oni>: d_dk_d_d at 1/2
Topic Starter
lolcubes

tetsutaro wrote:

:idea: <Futsuu> Quite hefty for the typical Futsuu (that I give the maximum rating), but hey I am not complaining. Could be a good 6* Muzukashii though. I prefer to keep it as a Futsuu. I still like to have slightly harder Futsuu/Muzukashii diffs because from my own experience there were almost no maps to make a proper transition into higher level difficulties, so I always map on the harder side just so newer people learn something they will encounter in the next level.
However I will look into some spots where i can make it less dense, thank you.

:idea: <Muzukashii> Quite hefty for the typical Muzukashii. Could be a good 7* Oni. Yup, was actually my original Oni until Haruka accepted a chance in collab. I would still prefer to keep it as muzukashii though, since it has relatively simple patterns, same reason as the above kinda.
:idea: <Oni> Sofuran without a obviously definite algorithm
<Futsuu> 00:59:265 - 3 beat denden for that tunnel-looking thing (?) I will look into this. As it is, it will be too hard, however I may be able to free some notes around so I can have them.
00:00:599 (1,2,3) - Alternate intro for <Muzukashii> <Oni>: d_dk_d_d at 1/2 An interesting suggestion, will look into it. I probably won't use this rhythm you're suggesting, however I will make a new one based one this, thanks!
Thanks!.
Just one question, mind telling me what Sofuran is? I am bad with terminology. :D
tetsutaro
Mainly scroll speed or BPM variations that are not exactly intuitive.

音楽ゲーム(多くの場合BEMANIシリーズ)において、曲中にBPM、またはシーケンスの速さが極端に変化すること。『beatmania IIDX 2nd style』に収録された曲「SOFT LANDING ON THE BODY」のBPMが極端に変化すること、および同じく極端なBPM変化をすることから同曲の名前を取ってMIX名が付けられた『beatmania completeMIX2』収録曲「Do you love me? (SOFT LANDING MIX)」に由来し、「SOFT LANDING(ソフトランディング)」を略して「ソフラン」と呼ばれる。
Topic Starter
lolcubes
[Oni]
According to your concerns, the speedup at the end was removed.
I have also changed the starting rhythm to be more interesting, but in a different way.

I have also removed 4 notes in one of my own sections because the notes weren't really necessary.
Finally, I have changed a pattern at 03:21:432 (38,39,40,41,42,43,1). It should match the music much better now.

[Muzukashii]
No changes.

[Futsuu]
Reduced the difficulty a little by removing some unneeded notes. Didn't add more notes because it would be kinda hard in my opinion.

Thank you for your insight. :3
Topic Starter
lolcubes
Double post cause I can.

THIS IS NOW PENDING OMG!
Kurai
OMGOMG
Garven
star 8-)
HabiHolic
(>°_°)>

nice map

i wii Tomorrow modding~

too, so you can come not, please contact

call me back
kriers
A quick check on the newly finished [normal]

00:00:599 (1,2,3) - SV is faster than note spacing and together with the stack it was hard for me to sight read :?
00:03:265 (1,2,3) - I know the anti-spacing is slight, but it makes a whole lot of difference.
00:07:432 - most people will hear the guitar here and become confused that the slider follows the white tick
00:10:098 - actually the fact that all these red ticks are unmapped makes this challenging =_=
00:12:432 (3) - and suddenly it's okay to map on red ticks again?
00:44:765 (4,5) - this kind of rythm is hard for normals but heck it's very cool.
02:39:431 (5,6) - but here you have it again and I feel it's hard to distinguish. Use of new combos cooould work.
Topic Starter
lolcubes

kriers wrote:

A quick check on the newly finished [normal]

00:00:599 (1,2,3) - SV is faster than note spacing and together with the stack it was hard for me to sight read :?
00:03:265 (1,2,3) - I know the anti-spacing is slight, but it makes a whole lot of difference. fixd both
00:07:432 - most people will hear the guitar here and become confused that the slider follows the white tick well, that's because I didn't establish the rhythm yet, which is done here, but I have solved this with more dynamic spacing instead, should be much easier to read now, thanks
00:10:098 - actually the fact that all these red ticks are unmapped makes this challenging =_= solved with better spacing.
00:12:432 (3) - and suddenly it's okay to map on red ticks again? This tick was mapped everywhere actually, it's just that the objects are different. Equivalent to 00:09:765 - , 00:07:098 - , etc.
00:44:765 (4,5) - this kind of rythm is hard for normals but heck it's very cool. solved with better spacing
02:39:431 (5,6) - but here you have it again and I feel it's hard to distinguish. Use of new combos cooould work. repositioned with better spacing.
Thanks. Fixed all except for that one comment of yours.
HabiHolic
[Hard]

00:50:598 (6) - NC
01:01:098 (2) - 01:00:598 (1) - align two objects with the same like we need
01:04:265 (3) - ctrl + g
01:07:265 (6) - NC?
01:17:932 (6) - ^
01:23:348 (5) - ^


[Insane]

01:15:265 (10) - NC
01:20:598 (7) - ^
01:23:265 (6) - ^

Nice Job Map.. T.T :(

No. Pick

Good Luck~
Topic Starter
lolcubes

HabiHolic wrote:

[Hard]

00:50:598 (6) - NC Sure.
01:01:098 (2) - 01:00:598 (1) - align two objects with the same like we need This was done on purpose, I like it better.
01:04:265 (3) - ctrl + g I see your point and I like the idea, but not like this. I did something else based on this suggestion though.
01:07:265 (6) - NC? Nah
01:17:932 (6) - ^
01:23:348 (5) - ^
Didn't apply new combos because the whole combos here follow a whole phrase.

[Insane]

01:15:265 (10) - NC
01:20:598 (7) - ^
01:23:265 (6) - ^
No change because my combos are configured so the swap to different musical layer is expressed better. :)

Nice Job Map.. T.T :(

No. Pick

Good Luck~ ╭( ・ㅂ・)و
Didn't change much but you helped me fix a pattern in hard, thank you. :)
TKS
i'll be back for mod.
shoot a star in advance.
Topic Starter
lolcubes
<3
show more
Please sign in to reply.

New reply