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Drake Bell - I Found a Way (TV Size)

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Verdisphena
MoodyRPG
La verdad es que no pude encontrar nada malo aqui,solamente una sugerencia no mas

Kenezz
  • - 00:48:059 (1,2) - No crees que sera algo rapido esto para los nuevos jugadores? En mi opinion si pudieras hacer un slider mas pequeño,te resultaria algo asi.
Y eso es todo y NO KUDOS por esto,Buena suerte
Kenezz

MoodyRPG wrote:

La verdad es que no pude encontrar nada malo aqui,solamente una sugerencia no mas

Kenezz
  • - 00:48:059 (1,2) - No crees que sera algo rapido esto para los nuevos jugadores? En mi opinion si pudieras hacer un slider mas pequeño,te resultaria algo asi.
Y eso es todo y NO KUDOS por esto,Buena suerte
~
A g u s s d g
Mod aqui :B

Kenezz's Easy:
Me gusta... nada por decir.

Normal:

00:14:597 (5) - fijate si no t gusta mas para la izquierda como haciendo una linea para un triangulo :P
00:38:136 (2,3,4) - no me convencen estos circulos, pero solo es una opinion personal

Verdi's Hard

00:07:674 (1) - este jump... no me gusta D:
mee gusta tu forma de mapear.
00:27:751 (1,2,3,4) - no son todos muy rectos? D: dales un poco de forma, quedaria mejor
todo perfecto despues.

Insane:

00:08:366 (4,5) - ponlo en el mismo lugar D:
00:16:905 (1) - despues de este circulo qudaria lindo otro circulo :3
00:27:521 (8,1,2,3,4,5,6,7,8) - muy repetitivo, antes pusistes los mismos circulos (copy, paste?)
00:40:674 (8) - ponlo de otra forma, lo pusiste asi recien _:

me gustan las estrellitas que hicisite :3
Topic Starter
eldnl
No hay cambios, lo siento :<
merchat7
As requested (special rule), will include timing point check incase mod is completely useless.

[General]

Don't see anything

[Easy]

- Relatively high note density, consider +1 od. Reason - If for whatever reason, I forget to hit a note, with low od, I can't hit the next note until it say miss for the note I forget to hit, since I think note density is quite high, I feel you should consider the +1 od. Fine if not through

See no problem, so timing points check

00:11:366 (T) - The song feel slower here for me and when the song feel slow, I feel the volume should get softer as well. Consider 80% volume here?
00:15:059 (T) - If you follow above, consider changing this to 70% instead so that it's a 10% drop each time.
00:52:905 (T) - The volume is still going lower, don't understand why you stop with the decrescendo, I suggest adding a 20% timing point here.

[Normal]

00:20:597 (1) - Copy 00:18:751 (4), and Ctrl+J + H and put here? Just preference, don't need to if you don't want.
00:24:290 (2) - Similar here, prefer if you Ctrl+J + H it. http://puu.sh/kL55
00:26:136 (1) - Consider nothing/whistle at begin and finish at end instead.
00:33:520 (1) - ^
00:38:136 (2,3,4) - Hard to hit these notes properly because of the vocal, feel like there should be a note to hit at 00:37:905 & 00:38:828. Do a repeating slider instead? All I have to focus for this is just to make sure I hold the slider and follow the slider path properly compare to having to get the right timing for 3 hits for 3 hit circles.
00:39:982 (6,7,8) - ^
00:33:520 (1,2) - It's exactly the same as this pattern 00:33:520 (1,2). do a different pattern for variety?

Timing points: same as Easy since it's the same timing points, only one difference.
00:16:905 (T) - Consider 80% if you add the 80% at 00:11:366 (T), the rhythm/feel is almost the same as that part here.

Nothing much to mention here.

[Hard]

00:24:290 (1) - Hm, why finish here? If you want finish, should remove the whistle imo, but I think whistle makes more sense here.
00:25:674 (4,1) - Consider removing finish from end of (4) and put it on (1) instead. I would remove clap from (1) if I put the finish there.
00:30:520 (4) - Slightly touch hp bar, move it down perhaps, shouldn't be too hard and make diff looks slightly more polish.
00:33:520 (4,1) - Same as 00:25:674.
00:31:674 (6) - Don't agree with soft-finish for a bass sound. Consider changing to Normal hitsound (reduce volume of course) and use that finish instead.

Notice some weird whistle usage at some part, so will see what I can do for them.
00:06:290 (5) - sound better to me to remove whistle on the repeat, the song sort of pause here on this slider, the whistle make it feel like the song keeps on going rather then stop.
00:08:136 (2) - ^, remove from end as while, keep consistent with how you put whistle every 2 white ticks and not every 1.
00:12:059 (2,5) - Don't put clap at the repeat & end, the background instrument doesn't have a drum there and doesn't sound that nice to me.
00:44:366 (3) - Finish sound really weird because of the clap, remove clap.
00:45:290 (2) - Keep it whistle > nothing > clap so remove whistle on the repeat.
00:45:751 (3) - ^ similar here, remove whistle on the 5th repeat.

Timing points:
00:11:366 (T) - Consider 80% here, reason can be found in Easy.
00:15:059 (T) - I would do 90% volume here, more intense part.
00:17:597 (T) - I would do 80% again, since it's back to calm again. This part isn't as loud as the part at kiai time, so don't see why it has the same volume.
00:52:905 (T) - 20%, reason at Easy.

[Insane]

00:08:597 (5) - Don't really like to see whistle on anti jump, when I see whistle, I feel you should do jump. Consider removing?
00:19:213 (4) - Hm, think you could do a jump here http://puu.sh/kLh4. If you follow this suggestion, rearrange (5,6,7) a bit, they don't play too well with this jump.
00:26:136 (4.5) - Consider nothing/whistle at begin of (4) and put finish on (5) instead.
00:26:597 (5) - Same as 00:19:213, here's an idea on how to place (6.7.8). http://puu.sh/kLit
00:33:520 (5,6) - Same as 00:26:136.
00:44:828 (4,5,6,7,8,9) - I like something like this more http://puu.sh/kLki, current pattern feel weird to hit for me.
00:43:905 (7,8,9) - Make it closer to 00:44:366 (1,2,3) so that the spacing is around the same? This spacing change is really weird for me, better to keep consistent I think. http://puu.sh/kLlH
00:44:366 (1,2) - I think I figure out why this part feel weird now, two claps in a row here, sound off to me. Consider whistle for both hit circles like previous pattern, or clap on (1) and whistle/nothing on (2).

Timing points: Same as Hard.

Well star, don't see any problems.
Revengexsoyah
Hola que onda weon ? <3 jajaja

Solo sugerencias

[Normal]
00:07:674: whistle ?
00:08:597: ^
00:09:520: ^
00:10:443: ^
00:21:982: whistle y desde aqui seguir el patron del whistle hasta aca 00:25:674

[Taiko]
00:48:059 : prueba mejor con dkd (rojo azul rojo) xDD

[Insane]
00:00:290 : porque no aca un spinner hasta 00:03:059
00:17:366 (x) : una nota aca con clap ? no :( bueno no
00:44:366 : saca el clap
00:44:482 (2) : saca clap pone whistle
00:44:597 (3) : saca whistle pone clap y no saques el finish (hay [en mi opinion] suena mejor el stream)
00:46:213 (1,2,3) :esta bien enredado y feo eso xD porque no haces unos jumps con eso y los sincronizas con (4,5,6etc.) ?
Cristian
Aver

En taiko esto:
Slider velocity 1.4, no 1.5 :v
Sampleset en default :v
00:07:443 (19,20,21,22,23,24,25,26,27) - No me gusto esta parte, overmap, y no va con la cancion, trata de hacerla de otro modo
00:09:866 (34) - Borralo
00:12:290 - Aca escucho una nota pero no esta
00:14:136 - Tambien aca ^
00:32:597 (1,2,3,4,5,6,7,8,9) - Que, es, esto, >:I!!!!, dejalo como kkddkkddkkddd no como ddkkddkk :v
00:48:174 (75) - Borralo
00:48:290 - Sin cambios de sonido, borralos.

Esta mordiendo la linea http://puu.sh/kMlw (?
Topic Starter
eldnl

merchat7 wrote:

[Normal]

00:20:597 (1) - Copy 00:18:751 (4), and Ctrl+J + H and put here? Just preference, don't need to if you don't want. Seems better as it is.
00:24:290 (2) - Similar here, prefer if you Ctrl+J + H it. http://puu.sh/kL55 I did something different.
00:26:136 (1) - Consider nothing/whistle at begin and finish at end instead. No, this follow nothing.
00:33:520 (1) - ^
00:38:136 (2,3,4) - Hard to hit these notes properly because of the vocal, feel like there should be a note to hit at 00:37:905 & 00:38:828. Do a repeating slider instead? All I have to focus for this is just to make sure I hold the slider and follow the slider path properly compare to having to get the right timing for 3 hits for 3 hit circles. I follow the same rhythm in the entire song, is not hard to read I think.
00:39:982 (6,7,8) - ^
00:33:520 (1,2) - It's exactly the same as this pattern 00:33:520 (1,2). do a different pattern for variety? :?

Timing points: same as Easy since it's the same timing points, only one difference.
00:16:905 (T) - Consider 80% if you add the 80% at 00:11:366 (T), the rhythm/feel is almost the same as that part here.

Nothing much to mention here.

[Insane]

00:08:597 (5) - Don't really like to see whistle on anti jump, when I see whistle, I feel you should do jump. Consider removing? Nope
00:19:213 (4) - Hm, think you could do a jump here http://puu.sh/kLh4. If you follow this suggestion, rearrange (5,6,7) a bit, they don't play too well with this jump. That breaks the flow :<
00:26:136 (4.5) - Consider nothing/whistle at begin of (4) and put finish on (5) instead. Nope
00:26:597 (5) - Same as 00:19:213, here's an idea on how to place (6.7.8). http://puu.sh/kLit Nope
00:33:520 (5,6) - Same as 00:26:136. Nope
00:44:828 (4,5,6,7,8,9) - I like something like this more http://puu.sh/kLki, current pattern feel weird to hit for me. Okey, I like it.
00:43:905 (7,8,9) - Make it closer to 00:44:366 (1,2,3) so that the spacing is around the same? This spacing change is really weird for me, better to keep consistent I think. http://puu.sh/kLlH I wanna a jump there
00:44:366 (1,2) - I think I figure out why this part feel weird now, two claps in a row here, sound off to me. Consider whistle for both hit circles like previous pattern, or clap on (1) and whistle/nothing on (2). Sounds good to me really ^^'

Timing points: Same as Hard.

Well star, don't see any problems.
Thank you ^^

Revengexsoyah wrote:

Hola que onda weon ? <3 jajaja

Solo sugerencias

[Normal]
00:07:674: whistle ? Ok
00:08:597: ^ Nu
00:09:520: ^ Nu
00:10:443: ^ Nu
00:21:982: whistle y desde aqui seguir el patron del whistle hasta aca 00:25:674 Nu

[Taiko]
00:48:059 : prueba mejor con dkd (rojo azul rojo) xDD

[Insane]
00:00:290 : porque no aca un spinner hasta 00:03:059 Seria inconsistente con las otras diffs
00:17:366 (x) : una nota aca con clap ? no :( bueno no bueno ya, pero sin clap
00:44:366 : saca el clap ok
00:44:482 (2) : saca clap pone whistle ok
00:44:597 (3) : saca whistle pone clap y no saques el finish (hay [en mi opinion] suena mejor el stream) ok
00:46:213 (1,2,3) :esta bien enredado y feo eso xD porque no haces unos jumps con eso y los sincronizas con (4,5,6etc.) ? Nope, me gusta asi xD
Valee wn :D

Kurisuchianu wrote:

Aver

En taiko esto:
Slider velocity 1.4, no 1.5 :v Okay
Sampleset en default :v No se que es esa wea xd
00:07:443 (19,20,21,22,23,24,25,26,27) - No me gusto esta parte, overmap, y no va con la cancion, trata de hacerla de otro modo Todas las taiko diff estan overmapeadas qe le dai color, y suena bien
00:09:866 (34) - Borralo Ok
00:12:290 - Aca escucho una nota pero no esta Ok
00:14:136 - Tambien aca ^ Ok
00:32:597 (1,2,3,4,5,6,7,8,9) - Que, es, esto, >:I!!!!, dejalo como kkddkkddkkddd no como ddkkddkk :v Ya perdoname ya :<
00:48:174 (75) - Borralo Ok
00:48:290 - Sin cambios de sonido, borralos. Okno

Esta mordiendo la linea http://puu.sh/kMlw (?
Verdisphena
Backfire
Taiko -
00:26:598 (8) - Finish
00:33:982 (11) - ^

It's short, sweet, nice I guess.
mancuso_JM_
Aqui voy con mi mod :P

[General:]

- Combo Colours: Viendo el BG, me gustaria que agregaras un Color mas a los que ya tienes, Intenta con este:
Combo4 : 255,255,45

[Kenezz's Easy:]

- A pesar de que sea una Easy, los Settings se ven algo bajo por esto sugiero:
--> Agregale un Tick al Overall Difficulty (OD+1)
--> Agregale un Tick al Approach Rate (AR+1)
--> Agregale un Tick al HP Drain Rate (HP+1)

00:09:059 (x): Esto se siente algo vacio en esta parte, ya veo que estas siguiendo la voz mas que nada, pero en este caso te sugiero que juegues con el Instrumental y agregues una Nota con Clap
00:35:366 (3): Este Slider esta demasiado abajo y esta cerca de salirse de la pantalla. Ademas a la hora de jugar el map esto no se siente del todo bien, asi que te sugiero que subas este Slider un par de Grids hacia arriba

[Normal:]

00:09:520 (3): Realmente se siente vacio al final del Slider, es mejor si sigues la bateria y agregas un Clap (00:10:443)
00:33:059 (6): Viendo que estas siguiendo el Instrumental en este caso, te sugiero que cambies esta nota por un Slider en 1/2 (es decir este Slider deberia terminar en 00:33:290), a su vez te sugiero que agregues Claps en ambos extremos del Slider

[Verdi's Hard:]

-Settings:
--> La barra de vida disminuye algo lento una vez que se le erra a una Nota, por esto te sugiero que le agregues un Tick al HP Drain Rate (HP+1)

00:10:443: Deberias enfatizar este Tick, para esto te sugiero que agregues un Inherited Point en 00:10:386 (1/8 Beat Snap Divisor) con Normal Hitsound en 100% y luego agrega un Inherited Point con Soft Custom 1 al 90% en 00:10:501 (Beat Snap Divisor 1/8)
00:48:405 (Spin): Deberias mover este Spinner 1/4 hacia adelante, ya que suena mejor y a su vez es mas consistente con el resto de las dificultades

[Insane:]

-Settings:
--> HP Drain Rate en 8 es mucho, creo que 7 juega mucho mejor (HP-1)

00:33:405 (4): Deberias agregar un Clap en esta Nota, juega bien con el Instrumental

Bueno, eso es todo por ahora.
El map se ve bien en General, espero que sea rankeado pronto

Dos mods en un Dia, raro que pasara eso ultimamente :P
Kenezz

mancusojuanmattos wrote:

[Kenezz's Easy:]

- A pesar de que sea una Easy, los Settings se ven algo bajo por esto sugiero:
--> Agregale un Tick al Overall Difficulty (OD+1)
--> Agregale un Tick al Approach Rate (AR+1)
--> Agregale un Tick al HP Drain Rate (HP+1)
Mejor todos en 2.

00:09:059 (x): Esto se siente algo vacio en esta parte, ya veo que estas siguiendo la voz mas que nada, pero en este caso te sugiero que juegues con el Instrumental y agregues una Nota con Clap Lo dejare como esta.
00:35:366 (3): Este Slider esta demasiado abajo y esta cerca de salirse de la pantalla. Ademas a la hora de jugar el map esto no se siente del todo bien, asi que te sugiero que subas este Slider un par de Grids hacia arriba No veo el problema, aunque este tan abajo se ve con facilidad.
Gracias~

Download: Drake Bell - I Found a Way (TV Size) (eldnl) [Kenezz's Easy].osu
Topic Starter
eldnl

mancusojuanmattos wrote:

Aqui voy con mi mod :P

[General:]

- Combo Colours: Viendo el BG, me gustaria que agregaras un Color mas a los que ya tienes, Intenta con este:
Combo4 : 255,255,45

[Normal:]

00:09:520 (3): Realmente se siente vacio al final del Slider, es mejor si sigues la bateria y agregas un Clap (00:10:443) Ok
00:33:059 (6): Viendo que estas siguiendo el Instrumental en este caso, te sugiero que cambies esta nota por un Slider en 1/2 (es decir este Slider deberia terminar en 00:33:290), a su vez te sugiero que agregues Claps en ambos extremos del Slider Nope

[Insane:]

-Settings:
--> HP Drain Rate en 8 es mucho, creo que 7 juega mucho mejor (HP-1) No afecta en el gameplay ...

00:33:405 (4): Deberias agregar un Clap en esta Nota, juega bien con el Instrumental Okay

Bueno, eso es todo por ahora.
El map se ve bien en General, espero que sea rankeado pronto

Dos mods en un Dia, raro que pasara eso ultimamente :P
Grasias ~
@Backfire both done
Verdisphena
No hay cambioss
wmfchris
Taiko checking-

--- no problem with it ~
Topic Starter
eldnl
= =
Cygnus
No need for a bubble.

Okay, RANKED
Topic Starter
eldnl
^
Topic Starter
eldnl
bumps
Doodley
AHAHA! DUDE. DRAKE AND JOSH. I loved this show. I think I've seen every episode at least three times. I'm glad you've got a map going for the theme song.

I mean, looking back on it, the writing was a little cheesy and cliche, and it was a generic conflicting premise for a TV show, but I still love it all the same. I think the show worked because of it's absurd situations, which are always the culmination of Drake and Josh's antics. The conflict between the two eventually built into some crazy situation during the climax. I think the most memorable episode is when Drake bets that Josh can't play video games, and Josh bets Drake can't eat sugary foods. That whole Willy Wonka room full of candy? Priceless.

Anyway, here's my mod.

General
This map could do well with a video of the opening from the TV show. Try and find the best quality video possible.
The skin looks very nice, is unintrusive, and fun to use. Good job with it.
Put Nickelodeon in tags?

Kenezz's Easy
No problems.

Normal
00:48:059 (7) - Make this two stacked notes instead of a slider? Doesn't really need to be a slider.
No other problems.

Verdi's Hard
00:10:905 (1) - Remove new combo.
00:16:674 (3, 5) - (5) is sort of hidden under (3)...although it didn't really trip me up, it caught me by surprise. Move (4, 5, 6) around if you like, but I'm not saying you have to.
00:43:443 (1, 1) - Far, far too close to the spinner. End the spinner at 00:42:751.
00:44:828 (1, 2, 3) - I hate how these drumroll sliders sound. Hate 'em. Hate hate hate. I highly suggest you try this:

And please do at least see how it sounds rather than just dropping it without trying it out.
00:48:290 (5) - Too far from the previous note (4). Looks like it falls on a white tick when reading it's spacing, but actually falls on a red tick.

Taiko Oni
I don't mod Taiko difficulties, but please ask someone to create a unique background for this difficulty. Taiko players love that and it would be very easy to crop. I might do it myself...

Insane
The spacing on this difficulty doesn't really make sense, jumps or otherwise. I know that players read timing by distance spacing, and while jumps can be fun, they have to be done correctly and fit the moment in the song. Throwing in random jumps at certain points in a pattern doesn't really make sense. If you've got a white,red,white,red pattern with no jumps in between the first three ticks, why does the last one have a jump? Doesn't make sense to me.

00:07:674 (1, 2, 3, 4, 5), Here's a good example of what I mean. The last notes, (4, 5), don't make sense in terms of spacing. The preceding notes, (1, 2, 3), follow a pattern while the last two don't, and even then, there's no reason for an anti jump between (4, 5), because it there was no anti jumps before and it just looks as though it's a white,blue pattern.
00:13:905 (4, 5) - And here's an example of a good jump. There's nothing preceding or proceeding the slider that tells the player the next note follows that same pattern, and therefore the jump makes sense and the player will instantly snap to it, no problem. Another good example is at 00:15:520 (4, 5, 6)
Jumps that lead to a new combo (like 1, 2, 3, 4, jump, 1) are also fine, because it tells the player there's no pattern preceding it and a jump can be done.
00:46:213 (1, 2, 3, 4, 5, 6) - oh god what the hell. There's absolutely no way of knowing (1, 2, 3) is a stack and (4, 5, 6) are anti jumps. Move (1, 2, 3) and (4, 5, 6) apart. You can keep the anti-jumps in (4, 5, 6) though, I like them. Just move the stack away from it.

I'm sorry that I'm ranting so much about spacing, just remember that everything I say is a suggestion. I just want to make the best and most fun map possible for the player to play, not bullshit jumps.

Other than that, s'pretty alright. Just fix the spacing. Jumps are fine, just make sure you're map is communicating with your player and that he or she is able to easily read what is happening. Jumps can be very fun...if pulled off correctly.

Pretty good, I'd say. I think I'll star this.
Topic Starter
eldnl

stickmeister wrote:

General
This map could do well with a video of the opening from the TV show. Try and find the best quality video possible. I'll try
The skin looks very nice, is unintrusive, and fun to use. Good job with it.
Put Nickelodeon in tags? Ok

Normal
00:48:059 (7) - Make this two stacked notes instead of a slider? Doesn't really need to be a slider. It's fine to me.
No other problems.

Taiko Oni
I don't mod Taiko difficulties, but please ask someone to create a unique background for this difficulty. Taiko players love that and it would be very easy to crop. I might do it myself... Okay, I'll ask to someone.

Insane
The spacing on this difficulty doesn't really make sense, jumps or otherwise. I know that players read timing by distance spacing, and while jumps can be fun, they have to be done correctly and fit the moment in the song. Throwing in random jumps at certain points in a pattern doesn't really make sense. If you've got a white,red,white,red pattern with no jumps in between the first three ticks, why does the last one have a jump? Doesn't make sense to me. I didn't change anything, the jumps fits perfect, at least to me, and this difficulty is for experienced players, I know that they can do it with DT easily.

00:07:674 (1, 2, 3, 4, 5), Here's a good example of what I mean. The last notes, (4, 5), don't make sense in terms of spacing. The preceding notes, (1, 2, 3), follow a pattern while the last two don't, and even then, there's no reason for an anti jump between (4, 5), because it there was no anti jumps before and it just looks as though it's a white,blue pattern.
00:13:905 (4, 5) - And here's an example of a good jump. There's nothing preceding or proceeding the slider that tells the player the next note follows that same pattern, and therefore the jump makes sense and the player will instantly snap to it, no problem. Another good example is at 00:15:520 (4, 5, 6)
Jumps that lead to a new combo (like 1, 2, 3, 4, jump, 1) are also fine, because it tells the player there's no pattern preceding it and a jump can be done.
00:46:213 (1, 2, 3, 4, 5, 6) - oh god what the hell. There's absolutely no way of knowing (1, 2, 3) is a stack and (4, 5, 6) are anti jumps. Move (1, 2, 3) and (4, 5, 6) apart. You can keep the anti-jumps in (4, 5, 6) though, I like them. Just move the stack away from it.

I'm sorry that I'm ranting so much about spacing, just remember that everything I say is a suggestion. I just want to make the best and most fun map possible for the player to play, not bullshit jumps.

Other than that, s'pretty alright. Just fix the spacing. Jumps are fine, just make sure you're map is communicating with your player and that he or she is able to easily read what is happening. Jumps can be very fun...if pulled off correctly.

Pretty good, I'd say. I think I'll star this.
Thanks a lot ^^
Suzully
From my modding queue. Sorry for taking long time. :?

[Kenezz's Easy]
  1. 00:25:213 (4,1) - You should add finish to the end of (4). And replace finish with clap on (1).
  2. 00:32:597 (5,1) - ^
[Insane]
  1. 00:10:674 (3) - It sounds better to add clap to this note too.
  2. 00:17:366 (2) - This patten is a bit confusing because this note doesn't follow the music well. I suggest you to remove this note or add a note at 00:17:136 too.
  3. 00:25:443 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't want a mapper to use copy&paste patten(same as 00:18:059 (4) - ) on such a short map like this.
[Taiko Oni]
  1. 00:18:520 (72,73,74) - The stream looks broken. You mustn't change SV here.
  2. 00:48:059 (74) - I think d is better than k.
Don't forget to move the topic(WIP -> Pending).
Call me back to recheck after fix.
Topic Starter
eldnl

Suzully wrote:

From my modding queue. Sorry for taking long time. :?

[Insane]
  1. 00:10:674 (3) - It sounds better to add clap to this note too. Done
  2. 00:17:366 (2) - This patten is a bit confusing because this note doesn't follow the music well. I suggest you to remove this note or add a note at 00:17:136 too. Ok, deleted.
  3. 00:25:443 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - I don't want a mapper to use copy&paste patten(same as 00:18:059 (4) - ) on such a short map like this. Yep, I'm very lazy, but changed.
[Taiko Oni]
  1. 00:18:520 (72,73,74) - The stream looks broken. You mustn't change SV here. I didn't change it because this is normal for taiko players, they can read it perfectly.
  2. 00:48:059 (74) - I think d is better than k. Ok
Don't forget to move the topic(WIP -> Pending). Done
Call me back to recheck after fix.
Thanks a lot ^^
Verdisphena
\:3/
Suzully
Okay, bubbled
Topic Starter
eldnl

Suzully wrote:

Okay, bubbled
Thank you :D

Anyways, I didn't notice that you're BAT, congratz ~
mancuso_JM_
No me habia dado cuenta de esta bubble!!!!
Rankea esto!!!!!!!!!!!!! :D
NoHitter
Random check.

[General]
- I think you should add the video here. It's the TV Size after all.

[Kenezz's Easy]
- 00:33:982 (1) - [nazi] IMO you should move this to the left like this, so it won't overlap with the slider at 00:35:366 (3).

[Normal]
- Looks fine.

[Verdi's Hard]
- 00:18:290 (3,4,5,6,1) - IMO a 5-note 1/4 stream doesn't fit a Hard. They should be reserved for Insane's. Perhaps change the pattern into a repeat slider then make 00:18:751 (1) into two separate notes instead? All the 1/4s before this pattern were in sliders as well.
- 00:33:059 (3,4) - Following the rhythm set by the previous patterns, this should be one repeat slider repeating thrice.
- 00:33:982 (1) - Add finish? I can hear the cymbals here.

[Insane]
- 00:08:597 (5) - I suggest you stack this instead. The anti-jump plays oddly IMO.
- 00:12:751 (4) - The slider doesn't look very neat compared to the other sliders in the map.
- 00:19:674 (5) - Remove new combo.
- 00:20:366 (1) - New combo. ^ To follow the vocals.
Similar Combo Changes as Above
- 00:27:059 (6) - Remove new combo.
- 00:27:751 (1) - New combo. ^ To follow the vocals.
- 00:34:443 (7) - Remove new combo.
- 00:35:136 (1) - New combo. ^ To follow the vocals.
- 00:45:982 (9,1,2,3,4,5,6,7,8) - This part is very confusing to read. There's a jump from (9,1), then you anti-jump 00:46:674 (3,4,5,6), followed by a 1/4 triple stack 00:48:059 (6,7,8).

Not going to pop, but I highly recommend that you fix.
Topic Starter
eldnl

NoHitter wrote:

Random check.

[General]
- I think you should add the video here. It's the TV Size after all. Give me the video and I'll upload it, I didn't find it.


[Insane]
- 00:08:597 (5) - I suggest you stack this instead. The anti-jump plays oddly IMO. I like it as it is, isn't that odd.
- 00:12:751 (4) - The slider doesn't look very neat compared to the other sliders in the map. It seems pretty good to me, neat is too subjetive.
- 00:19:674 (5) - Remove new combo. But there aren't a new combo xD
- 00:20:366 (1) - New combo. ^ To follow the vocals. There is a new combo already, as you said.
Similar Combo Changes as Above
- 00:27:059 (6) - Remove new combo. Again, there isn't a new combo.
- 00:27:751 (1) - New combo. ^ To follow the vocals. beep
- 00:34:443 (7) - Remove new combo.
- 00:35:136 (1) - New combo. ^ To follow the vocals.
- 00:45:982 (9,1,2,3,4,5,6,7,8) - This part is very confusing to read. There's a jump from (9,1), then you anti-jump 00:46:674 (3,4,5,6), followed by a 1/4 triple stack 00:48:059 (6,7,8). Oh c'mon, the crazy players needs something hard, the map is easy even with doubletime, and this part isn't hard to read if you already listen the song somewhere.

Not going to pop, but I highly recommend that you fix.
Thank you ><
NoHitter
My bad. I switched "Remove new combo" with "New combo".
It should have been:

[Insane]
- 00:19:674 (5) - New combo.
- 00:20:366 (1) - Remove new combo.^ To follow the vocals.
Similar Combo Changes
- 00:27:059 (6) - New combo.
- 00:27:751 (1) - Remove new combo.^ To follow the vocals.
- 00:34:443 (7) - New combo.
- 00:35:136 (1) - Remove new combo.^ To follow the vocals.

Edit: As for the video, I'm looking for one right now.
Topic Starter
eldnl

NoHitter wrote:

My bad. I switched "Remove new combo" with "New combo".
It should have been:

[Insane]
- 00:19:674 (5) - New combo.
- 00:20:366 (1) - Remove new combo.^ To follow the vocals.
Similar Combo Changes
- 00:27:059 (6) - New combo.
- 00:27:751 (1) - Remove new combo.^ To follow the vocals.
- 00:34:443 (7) - New combo.
- 00:35:136 (1) - Remove new combo.^ To follow the vocals.

Edit: As for the video, I'm looking for one right now.
I think that's a good idea, but how the map was mapped this will looks bad, at least here 00:34:443 (7), and if I change everything else except this, this will look strange. Also, I hope you will find the video ♥
Aleks719
after short conversation with mapper we decided that video is not necessary~

soooo, ranked!
Chewin
congratz *D*
mancuso_JM_
Feliz de ver mas Drake Bell Ranked y ya extrañaba tus maps man xD
Felicitaciones! :D
Cristian
I guess you can't put the video now o3o

4pagesrankagain lol
Topic Starter
eldnl
thank you guys ♥
[Yue]
Felicidades \:D/
espero ver muy pronto mas mapas ranked tuyos :3
Meowcenaries
SPOILER
grats
Kenezz
Finally :D!
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