oh ziin I didn't realize you were one of those "If it's ranked it makes sense/is right" /lost respect
Guideline: Avoid stacking things on slider ends in Normal and Easy difficulties. It can be hard for beginners to tell the timing of these objects.
Guideline: Avoid covering up objects too much with hitbursts, slider tracks, and other objects. It's hard to see them if there's too many things happening in one spot.
1st) I would agree with those as Recommendation, you're pratically using only Guidelines(all guideline in general) that are broken on 99%, of cases without serious problems.mm201 wrote:
Guideline: Avoid stacking things on slider ends in Normal and Easy difficulties. It can be hard for beginners to tell the timing of these objects.
Guideline: Avoid covering up objects too much with hitbursts, slider tracks, and other objects. It's hard to see them if there's too many things happening in one spot.
Avoid covering objects with other objects in easier difficulties. They can result hard to see, especially if overused, examples are long stacks or even stacks not cued to the song or mapping style.
I disagree strongly. Hidden is a ranked difficulty.TheVileOne wrote:
1. It can be considered hidden and thus unrankable.
This is the sole reason for the rule/guideline.TheVileOne wrote:
2. It can be hard to read ahead of time.
It has already been discussed to death in the thread. Haku has made the argument that it's not hard to do, and has proof from newbies who also do not think it's hard to do. No amount of logical discussion is going to change anyone's mind in this thread.D33d wrote:
Hiding circles under the middle of slider tracks is pretty silly in itself and should be discouraged. I shouldn't need to explain why.
Because it's fun to play.TheVileOne wrote:
If you do so then the AR of the pattern will spam the approach circle over the slider track. Why should we allow this?
If Haku has proof of newbies that don't think it's hard to do i have proof of newbies that think it's hard to do, by watching them play it myself when they were playing this game for the first time when i showed it to them (some IRL friends).ziin wrote:
Haku has made the argument that it's not hard to do, and has proof from newbies who also do not think it's hard to do.
mm201 wrote:
Guideline: Avoid stacking things on slider ends in Normal and Easy difficulties. It can be hard for beginners to tell the timing of these objects.
Guideline: Avoid covering up objects too much with hitbursts, slider tracks, and other objects. It's hard to see them if there's too many things happening in one spot.
Mappers seem to use guidelines as an excuse to weasel out of changing something, before a benevolent BAT lets the mapper keep that something by ranking the map. Sometimes, even MATs or BATs might make unreasonable suggestions, but if it's an issue that is inexcusable or is disagreed with by several people, then there should be a stricter enforcement of the guidelines.ziin wrote:
Guidelines shouldn't be broken under normal circumstances. You seem to think that guidelines are just throwaway rules that don't affect anyone because they don't matter.
TheVileOne wrote:
this needs to be a rule
D33d wrote:
this needs to be a rule
And this is why we can't have nice things. Guideline is middle ground. Deal with it. Or vote that song 1 and move along. It's only a game, folks.HakuNoKaemi wrote:
this shouldn't even be restricted in the slightest
It's only a game, folks.being a game do mean rules and guideline are really stupid like this.
You never gave any rationale.Read my older post. It's starting to get me bored saying the same thing over and over.
You mean this?HakuNoKaemi wrote:
1st) I would agree with those as Recommendation, you're pratically using only Guidelines(all guideline in general) that are broken on 99%, of cases without serious problems.
2nd) Nobody noticed the 1st being included in the 2nd guideline
Stacking under sliderends=stacking under objects.1st) I would agree with those as Recommendation, you're pratically using only Guidelines(all guideline in general) that are broken on 99%, of cases without serious problems.mm201 wrote:
Guideline: Avoid stacking things on slider ends in Normal and Easy difficulties. It can be hard for beginners to tell the timing of these objects.
Guideline: Avoid covering up objects too much with hitbursts, slider tracks, and other objects. It's hard to see them if there's too many things happening in one spot.
2nd) Nobody noticed the 1st being included in the 2nd guideline
Avoid covering objects with other objects in easier difficulties. They can result hard to see, especially if overused, examples are long stacks or even stacks not cued to the song or mapping style.