Sathron wrote:
Before anything, you should be able to set the approach rate yourself, as in, the mapper sets the recommended number, but you're still able to change it if you don't like it. There's such request somewhere already, and I hope it gets approved. Now, I doubt I'd ever use such high approach rate as 11, but it gives players more to choose from. If 10 is slow for you, then you could simply use 11! Still, not sure how 10 could ever be too slow...
If you want to have more options, then we should implement decimal approach rates, because those are playable, and are useful~.
It's good to have options, but you have to realize that for there to be an option, there must be a NEED to have that option. For instance, I could request smaller ODs or Circle Sizes, but nobody really goes anywhere close to the edge where higher settings are needed. The reason 3.6 SV was implemented was because many people had been going up to the previous highest level (like, 2.6 or something), and there was a large need for it for a large amount of maps to play well.
Now, I don't get why people debate so largely about "OMG AR11 df;lgjsd;lkgj!!!" The only reason I'd see AR11 used is for when people overmap. I do a fair share of modding, and never before have I seen AR10 be used well (Hell, I barely see AR9 used well), and I've modded quite a bit of approval maps. What people fail to realize is that to make a map "odmgodsjfsd prorprorporpro", you can't just shoot all of the difficulty settings up to beyond max and add jumps and crap all over the place. Sure, it'll be hard, but it won't be fun, and people won't like it. To make a map psfjgpsjdfpj hard, you must masterfully create the map so that it has high leveled settings, but actually playable settings, and the difficulty comes from the patterns that aren't simply "JUMPMUMOUPPMSSTEEEAAMMSSMMSSMSMS." That's where the hard part comes in, and this is where people generally give up and just jump everything.
So AR11 is silly. If you seriously need to use it, then I guess you could go into the .osu file and manually change it, but really, it's pointless.