I found this same problem a long while ago which is why i once suggested this: t/64765 for mappers, but you can see that the mappers like having circles at the very start of songs with no musical cue beforehand so... that didn't go well...
silent notes???Ataman wrote:
There are people who play for fun, not for practice and highscore. Trying to hit silent notes is not fun.
^yeah Agree to the above[CSGA]Ar3sgice wrote:
retry.
that's all
It needs no discussion. The request is somewhat reasonable, but not at all plausible. Sure, it could make things easier, but that doesn't at all make it necessary and neither viable. Just retry up until you get it right. Its not that big of a deal, and certainly isn't a widespread enough "issue" for such drastic measures. You can't expect something to be made easier simply because its too hard for somebody.Ataman wrote:
Yeah, it will lower the difficulty of hidden-mode a lot if the very first note of hundreds remains visible.
Whoa, I'm so stupid, thinking this community could be any more reasonable than others.
I didn't see one single counter-argument till now. Looks like this gets buried again without proper discussion. gj
This is a pretty cool idea. It could be something subtle, even, like a slight lighting effect in the background or something that lasts for a measure before the first circle appears. Basically like the countdown but not as big or loud.Ataman wrote:
Another solution for those who don't like the approach circle: You could make the BPM somehow visible or even audible at start. The mainscreen is a perfect example for it. Draw a transparent circle on the screen, let it beat to the BPM at start.
Yes, because everyone wants to look at a pie chart in the corner of their screen just to be able to hit the first note with SOME consistency.Valentiino wrote:
Look at the timer. It will indicate when to hit the first circle
pretty much this. so tempted to just deny this now ._.DakeDekaane wrote:
Hidden mod is meant to increase difficulty, having the first approach circle visible will reduce it, and a lot in many maps.
If you get mad for getting a 100 in the first note a lot of times while retrying, then keep retrying, play the song without HD at least once to "memorize", or don't use it at all.
I love HD mod as it is now, even for songs without lead-in music, makes it more challenging.
Just asking for something that would make easier a mod that is supposed to be hard an challenging doesn't make sense.
The timing isn't always consistent, though. Maps have differing approach rates, which also affects Hidden.Shiro wrote:
The fade-in of the note acts as an approach circle. With enough experience, you'll learn to read this as well as an approach circle. This isn't needed.
Yeah, either AR8 or AR9. It's not many to choose from. If you're good enough you should be able to adapt very quickly anyway.Teraku wrote:
The timing isn't always consistent, though. Maps have differing approach rates, which also affects Hidden.Shiro wrote:
The fade-in of the note acts as an approach circle. With enough experience, you'll learn to read this as well as an approach circle. This isn't needed.
i think the purpose is just to make the beatmap the little bit harder :/yoyomster wrote:
I wonder what the purpose of hidden really is: learning to read fading hitcircles or learing to follow the flow of the music WITHOUT reading any circles.
If it's the latter, I think this can help improving it.
bothyoyomster wrote:
I wonder what the purpose of hidden really is: learning to read fading hitcircles or learning to follow the flow of the music WITHOUT reading any circles.
If it's the latter, I think this can help improving it.
this.DakeDekaane wrote:
Hidden mod is meant to increase difficulty, having the first approach circle visible will reduce it, and a lot in many maps.
If you get mad for getting a 100 in the first note a lot of times while retrying, then keep retrying, play the song without HD at least once to "memorize", or don't use it at all.
I love HD mod as it is now, even for songs without lead-in music, makes it more challenging.
Just asking for something that would make easier a mod that is supposed to be hard an challenging doesn't make sense.
Well, one also have to memorize stacks and notes hidden by hitbursts, it's a very low sacrifice for a 1.06x multiplier.Oinari-sama wrote:
OSU is a rythmn game after all so having to side-read or even memorise the timing of the first note is somewhat against the theme of the game.
This is basically the skill required for HD. If you can't do this you should learn it.Tshemmp wrote:
You can read fading circles the same way you can read approach circles.
I Agree with it.Tshemmp wrote:
I'd like to quote myself.This is basically the skill required for HD. If you can't do this you should learn it.Tshemmp wrote:
You can read fading circles the same way you can read approach circles.