thx~12BARRY21 wrote:
As your request :>
- BPM: 142.00
- Offset: -38
thx~12BARRY21 wrote:
As your request :>
- BPM: 142.00
- Offset: -38
== 我还要改 sb什么的 offset-437 根本改不了 ==JoJo wrote:
我来了w
先节日快乐~ (捂脸
很厉害的第一张图~先指出些基础问题好了~w[General]
- Purple - Unrankable stuff.
- Blue - Extremely suggest you to follow this.
- Black - Feel free to ignore this.
- Tags里加上megpoid
- 忘记删taikobg..
- BG分辨率unrankable,需要是4:3才行(1024*768,800*600,etc.),resize下吧/.\ (好像会影响到SB效果,和御用sber讨论下吧..
== 我刚改 不过sb里不是800x600行吗?- Timing的话我更倾向于现在的-17,没啥问题,不过BPM需要手动改一下,软件测出来当前Hard和Normal+难度设置的BPM是141.999917295872(这个虽然基本不影响谱面但是绝对unrankable),直接F6输142不加小数点。然后记得"Timing=>Resnap all notes"
- (nazi)AudioLead-in统一成1000。。。
- 每次改了timing记得重新snap KIAI section,以及重要的音效线或者变速线。
- 因为SB有闪屏的关系,给所以难度加个"癫痫警告".
sb加上闪屏才有味道嘛
[Easy][Normal+]
- 没有设置PreviewTime.
- SV需要手动修正,这个可以直接记事本改,"SliderMultiplier:1.00000000596046"
- 个人不是很推荐这种0.6x的DS。。。读图超级不爽的>_>
- 01:05:898 (5) - 不仅是难看的问题了。。。影响到新手读图了/.\
- 01:07:694 (6) - 喂喂...!从这个note开始所有都没snap到时间线上。。。全部晚了1/4拍的说!
- 这里开始的MOD时间点是resnap过的.
- 01:36:321 (x) - 把break拉到这里开始,同样的我建议KIAI在这里再结束....(或者你直接在这里加个finish音效的note也好啊...
拉后的效果[attachment=0:a616c]Z7796VMAZ[{)_{Q0G86(6M2.jpg[/attachment:a616c]- 01:49:841 (1,2,3) - Easy难度不建议加速...而且是2倍的话就更不能接受了...
- 02:22:799 (4,5) - 手动调整下spacing...太近!顺便给5加个new combo.
- 02:52:377 (3,1) - 交换new combo.
- 02:55:757 (4) - New combo.
- 03:05:898 (3,1) - 交换new combo.
- 03:07:588 (1) - 求别减速..T_T 然后正常spacing就好.
偷懒了/w\ hard和hitsound先不看了...w
- 难度里有"+"一般都会被吐槽很多次,normal就是normal,hard就是hard。。。很多MAT都会挑这个甚至因为这个不给泡╮(╯_╰)╭ 实在觉得偏难的话还是改简单是王道。
- Slider tick rate -1
- 00:27:025 (7) - 再加个折返.
- 00:51:954 (5,1) - spacing手动调整..
- 01:18:152 (2) - ..跟着这音乐走的话,完全想不到会有2个折返.
- 01:36:321 (x) - 同Easy.
- 02:28:715 (2) - 加个折返?
- 02:30:405 (x) - Break拉到这里.
- 03:02:623 (7) - 从这里开始又乱了/.\
没有req的mod真的没想到啊wwwJoJo wrote:
我来了w
先节日快乐~ (捂脸 节日快乐XD
很厉害的第一张图~先指出些基础问题好了~w[General]
- Purple - Unrankable stuff.
- Blue - Extremely suggest you to follow this.
- Black - Feel free to ignore this.
改了/.\
- Tags里加上megpoid Done!
- 忘记删taikobg.. 再纠结下……
- BG分辨率unrankable,需要是4:3才行(1024*768,800*600,etc.),resize下吧/.\ (好像会影响到SB效果,和御用sber讨论下吧..
- Timing的话我更倾向于现在的-17,没啥问题,不过BPM需要手动改一下,软件测出来当前Hard和Normal+难度设置的BPM是141.999917295872(这个虽然基本不影响谱面但是绝对unrankable),直接F6输142不加小数点。然后记得"Timing=>Resnap all notes" 手动测的时候估计差了一点orz Done
- (nazi)AudioLead-in统一成1000。。。为啥会全是1004呢明明对的是1/.\
- 每次改了timing记得重新snap KIAI section,以及重要的音效线或者变速线。
- 因为SB有闪屏的关系,给所以难度加个"癫痫警告".
[Easy]都弄好啦w
- 没有设置PreviewTime. Done!
- SV需要手动修正,这个可以直接记事本改,"SliderMultiplier:1.00000000596046" 改了 但是为啥会这样呢
- 个人不是很推荐这种0.6x的DS。。。读图超级不爽的>_> 难道改成0.5?0..0
- 01:05:898 (5) - 不仅是难看的问题了。。。影响到新手读图了/.\ fixed
- 01:07:694 (6) - 喂喂...!从这个note开始所有都没snap到时间线上。。。全部晚了1/4拍的说! Q口Q offset改完全乱了
- 这里开始的MOD时间点是resnap过的.
- 01:36:321 (x) - 把break拉到这里开始,同样的我建议KIAI在这里再结束....(或者你直接在这里加个finish音效的note也好啊... Done!
拉后的效果[attachment=0:f1668]Z7796VMAZ[{)_{Q0G86(6M2.jpg[/attachment:f1668]- 01:49:841 (1,2,3) - Easy难度不建议加速...而且是2倍的话就更不能接受了... 1.0好了...
- 02:22:799 (4,5) - 手动调整下spacing...太近!顺便给5加个new combo.
- 02:52:377 (3,1) - 交换new combo.
- 02:55:757 (4) - New combo.
- 03:05:898 (3,1) - 交换new combo.
- 03:07:588 (1) - 求别减速..T_T 然后正常spacing就好.
[Normal+]Done!
- 难度里有"+"一般都会被吐槽很多次,normal就是normal,hard就是hard。。。很多MAT都会挑这个甚至因为这个不给泡╮(╯_╰)╭ 实在觉得偏难的话还是改简单是王道。 就Normal吧(掰手指
- Slider tick rate -1 哇分少了好多...
- 00:27:025 (7) - 再加个折返. Done!
- 00:51:954 (5,1) - spacing手动调整.. Done!
- 01:18:152 (2) - ..跟着这音乐走的话,完全想不到会有2个折返. fixed
- 01:36:321 (x) - 同Easy.Done!
- 02:28:715 (2) - 加个折返?Done!
- 02:30:405 (x) - Break拉到这里.Done!
- 03:02:623 (7) - 从这里开始又乱了/.\
偷懒了/w\ hard和hitsound先不看了...w
OSUtoto wrote:
放假,闲得无聊,随便MODMOD 骗kd来的吧/_\
[hard]
到02:36:321为止都是我做的吧,可以的话改为collab hard,随便你了 推倒对着map的
00:03:997 (6,7) - 把7的尾巴弄到6上
00:17:306 (2) - clap end of slider
00:19:313 (3) - remove clap
00:20:687 (2) - clap top of slider
00:21:109 (3,4,5,6,1) - 放条N音效的绿线在(3)的尾上,一条S音效的绿线在(1)的头上 ,然后把clap都去掉
00:24:067 (2) - clap end of slider
00:45:616 (1) - NC
00:55:757 (3,4,9) - clap end of slider
00:58:715 (10) - clap top of slider
00:59:137 (1) - clap end of slider
00:59:983 (2) - clap reverse of slider
01:01:250 (4) - clap top&end of slider
01:02:518 (1,3,10,11) - finsh top of slider
01:04:208 (6) - finsh end of slider
01:04:736 (8) - finish
01:05:898 (1) - finsh top of slider
01:07:799 (5) - NC
01:07:588 放条N音效绿线(滑条速度1.5x
01:09:278 (2) - kiai从这开始
01:36:321 (5) - kiai到这结束
01:09:701 (3) - 从这开始,每两条白线放个clap,例如下一个clap在01:10:546 (7)
01:10:123 (5) - 从这开始,每两条白线放个whistle,例如下一个whistle01:10:968 (1)
虽然有更好的下音效方法,但我是懒逼
------
先到这,等有时间再mod
惊现JOJO囧囧的MOD!JoJo wrote:
我来了w
先节日快乐~ (捂脸
All Done!thanks for your mod >w<Leorda wrote:
Hi there
[Easy]
* 0,5x BPM Multiplier can makes confusing for beginners about slider speed
* This diff is doesn't have an Epilepsy Warning, consider to turn on to make consistent on each diff
00:18:574 (4) - New combo for your stanza
00:18:574 (4,5,6) - This part is looks inconsistent on spacing, make sure you check this spacing part
00:32:095 (3) - New combo for your stanza
01:16:039 (5) - ^
01:26:180 (3) - ^
01:29:560 (5) - ^
02:03:363 (1,2) - Overlapped by spinner-osu, can makes hidden for beginners
02:13:504 (4) - New combo for your stanza
03:03:363 (1) - Same issue as 02:03:363 (1,2)
[Normal]
00:12:659 (2) - The tail slider is touch the HP Bar (just a warning)
00:57:447 (3) - I think remove 2 repeating slider and add note at 00:58:292 is better for rhythm, IMO
02:00:616 (1) - Extend this to 02:02:940, snap at red tick is doesn't make sense, IMO
[Taiko]
* This red timing section should be place at -17 for consistentcy on each diff
00:13:716 (26) - Unsnapped circle
02:25:547 (8) - ^
02:44:561 (19) - ^
03:08:223 (24) - ^
[Insane]
* AR9 is doesn't fit at all, since you have a 142BPM
00:55:123 (6) - This one is unreadable, because you have a 1/8 slider in one stack and it's mess up with approach circle
02:03:363 (1) - ^
02:07:482 (3) - How about snap the end slider at 02:07:799
03:04:630 (5) - This object is touch the HP Bar (just a warning)
Good job~
thx,Normal GD的话……如果你能催一下彩虹……ay6859 wrote:
Request from CLANNAD mod queue
對不起 >___>拖了那麼久 >___>
Easy
00:33:785 (3) - 這個頭跟(1)對齊吧
00:52:377 (5) - nc ? 不喜歡combo到7
02:00:616 (1) - 這個轉盤能不能到 02:03:363 - 再結束 ?
02:19:419 (4) - 跟(3)對齊吧 ~
02:46:461 (2) - 跟(1)對齊
03:09:279 (3) - nc
Normal
CS-1
AR-2
00:04:630 (8) - nc ?
00:52:377 (1) - 這邊其實沒必要變速的
02:18:574 (1,2,3,4) - 這四個滑條距離要相等 自行調整吧
我也覺得Easy跟Normal有很大的差距 .. 建議交給Guest做個Normal取代這個吧 ?
期待TuInsane的完成
Good Map ! 希望你能接受我的爛Mod >.>
我做的……话说最后一段突然没了呢= =b raririn你给我出来!LKs wrote:
[Taiko]
creator words里没写太鼓是谁做的啊 SB里写from ts8zs 但tags里却没写
感觉挺有新意的 但这么多变速会不会被人X我就不知道了
00:46:990 (16) - 这怎么看都该移到00:47:095 (16) -
Sprite,Background,Centre,"SB\GUMI - Nisemono no Uta-2.png",320,240
F,0,0,1372,1
M,0,1372,,320,240
F,0,1372,5174,1,0
F,0,5174,5386,0 You don't need this line. Cause of bold line(above), this bg image keeps fade 0.
F,0,5386,5597,0,0.5480001
F,0,5597,7287,0.5480001,1 Did you want " F,0,5386,7287,0,1"?
F,0,7287,9400,1,0
F,0,156865,159400,0,1
F,0,159400,160667,1 Same case of purple suggestion.
F,0,160667,161935,1 ^
F,0,161935,165315,1,0
Sprite,Background,Centre,"SB\bg.jpg",320,240
S,0,87990,88203,1,1.151474
F,0,87991,88203,1,0 Start Offset needs to change.
Sprite,Background,Centre,"SB\white.png",320,240And you don't need these lines. Remove these:
M,0,110485,,320,240
M,0,120738,,320,240 You don't need this two lines because this object in already on 320,240.
Sprite,Foreground,Centre,"SB\name.png",320,240
F,0,2006,4753,1
F,0,4753,8133,1
F,0,8133,12358,1
Sprite,Foreground,Centre,"SB\hako.png",320,240
F,0,4964,6865,1
F,0,8133,9823,0
Sprite,Foreground,Centre,"SB\gumi.png",320,240
F,0,9823,12358,1
Sprite,Foreground,Centre,"SB\by.png",320,240
F,0,16583,19118,1
Sprite,Foreground,Centre,"SB\skin.png",320,240
F,0,20385,21652,0,1
F,0,21652,21653,1 Did you want " F,0,20385,21653,0,1"?
F,0,21653,24188,1
Sprite,Foreground,Centre,"SB\sb by.png",320,240
F,0,21653,24188,1
Sprite,Foreground,Centre,"SB\lrc\l1.png",320,240
F,0,29680,30948,1
F,0,30948,32004,1
F,0,32004,33904,1
F,0,33904,33905,1
Sprite,Foreground,Centre,"SB\lrc\l2.png",320,240
F,0,36124,38130,1
Sprite,Foreground,Centre,"SB\lrc\l3.png",320,240
F,0,38764,39398,0,0.58
F,0,39398,39820,0.58,1 Did you want " F,0,38764,39820,0,1"?
F,0,39820,41088,1
Sprite,Foreground,Centre,"SB\lrc\l4.png",320,240
F,0,43623,46897,1
Sprite,Foreground,Centre,"SB\lrc\l5.png",320,240
F,0,49538,50806,1
F,0,50806,52073,1
F,0,52073,54080,1
Sprite,Foreground,Centre,"SB\lrc\l6.png",320,240
F,0,53341,54397,1
Sprite,Foreground,Centre,"SB\lrc\l7.png",320,240
F,0,56087,60523,1
Sprite,Foreground,Centre,"SB\lrc\l8.png",320,240
F,0,62847,67495,1
Sprite,Foreground,Centre,"SB\lrc\l9.png",320,240
F,0,69818,71086,1
Sprite,Foreground,Centre,"SB\lrc\l 10.png",320,240
F,0,73093,74360,1
Sprite,Foreground,Centre,"SB\lrc\l11.png",320,240
F,0,76367,77846,1
Sprite,Foreground,Centre,"SB\lrc\l12.png",320,240
F,0,79747,81226,1
F,0,82071,82705,0
Sprite,Foreground,Centre,"SB\lrc\l13.png",320,240
F,0,83127,84606,1
Sprite,Foreground,Centre,"SB\lrc\l14.png",320,240
F,0,86507,88409,1
F,0,88409,88831,1,0.5040001
F,0,88831,89254,0.5040001,0 Did you want " F,0,88409,89254,1,0"?
F,0,89254,89887,0
Sprite,Foreground,Centre,"SB\lrc\l15.png",320,240
F,0,90310,90521,1
F,0,90521,90627,1
F,0,90627,91261,1
F,0,91261,91366,1
Sprite,Foreground,Centre,"SB\lrc\l16.png",320,240
F,0,93162,93901,1
F,0,93901,94112,1
Sprite,Foreground,Centre,"SB\lrc\l17.png",320,240
F,0,123477,128969,1
Sprite,Foreground,Centre,"SB\lrc\l18.png",320,240
F,0,130870,132138,1
F,0,132138,132877,1
F,0,132877,134884,1
Sprite,Foreground,Centre,"SB\lrc\l19.png",320,240
F,0,165410,167417,1
Sprite,Foreground,Centre,"SB\lrc\l 20.png",320,240
F,0,169213,170903,1
Sprite,Foreground,Centre,"SB\lrc\l21.png",320,240
F,0,172698,174283,1
Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,175445,178402,1
F,0,178402,180515,1
M,0,178491,,320,240
Sprite,Foreground,Centre,"SB\lrc\l22.png",320,240
F,0,175973,177769,1
Sprite,Background,Centre,"TaikoBG.png",320,240 Change "320,240" into "319,370" and remove Move line(bolded). This will work also.
S,0,0,,0.624
M,0,211931,,319,370
Sprite,Foreground,Centre,"SB\taiko.png",320,240 Change "320,240" into "388,427" and remove Move line(bolded).
S,0,7708,,0.632 Change this into " S,0,7708,211931,0.632" and this will work.
F,0,7708,8553,0,1
M,0,7708,211931,388,427
F,0,8553,211931,1 Remove this line.
哇谢谢!tutuhaha wrote:
做完了~~~~~~~~~~~~~~~~~~~~~~~~
P.S
自己检查下hard,在后一段有很多很多的slider尾部是没有snap到的!!!!!!!!!!!
上次想和你说来着,结果发现你不在线._.↑
thanks!Shino wrote:
Storyboard suggestion time.
I just checked storyboard code in notepad, not in osu!, so maybe I can do a wrong mod.
If it causes, just ignore it! This is not a mod, but a suggestion.
*I'll consider rechecking this SB in May 6th. Send forum PM me if you want.
[General]
Great. Very long, isn't it?Standard DiffSprite,Background,Centre,"SB\GUMI - Nisemono no Uta-2.png",320,240
F,0,0,1372,1
M,0,1372,,320,240
F,0,1372,5174,1,0
F,0,5174,5386,0 You don't need this line. Cause of bold line(above), this bg image keeps fade 0.
F,0,5386,5597,0,0.5480001
F,0,5597,7287,0.5480001,1 Did you want " F,0,5386,7287,0,1"?
F,0,7287,9400,1,0
F,0,156865,159400,0,1
F,0,159400,160667,1 Same case of purple suggestion.
F,0,160667,161935,1 ^
F,0,161935,165315,1,0Sprite,Background,Centre,"SB\bg.jpg",320,240
S,0,87990,88203,1,1.151474
F,0,87991,88203,1,0 Start Offset needs to change.Sprite,Background,Centre,"SB\white.png",320,240And you don't need these lines. Remove these:
M,0,110485,,320,240
M,0,120738,,320,240 You don't need this two lines because this object in already on 320,240.Sprite,Foreground,Centre,"SB\name.png",320,240
F,0,2006,4753,1
F,0,4753,8133,1
F,0,8133,12358,1
Sprite,Foreground,Centre,"SB\hako.png",320,240
F,0,4964,6865,1
F,0,8133,9823,0
Sprite,Foreground,Centre,"SB\gumi.png",320,240
F,0,9823,12358,1
Sprite,Foreground,Centre,"SB\by.png",320,240
F,0,16583,19118,1
Sprite,Foreground,Centre,"SB\skin.png",320,240
F,0,20385,21652,0,1
F,0,21652,21653,1 Did you want " F,0,20385,21653,0,1"?
F,0,21653,24188,1
Sprite,Foreground,Centre,"SB\sb by.png",320,240
F,0,21653,24188,1
Sprite,Foreground,Centre,"SB\lrc\l1.png",320,240
F,0,29680,30948,1
F,0,30948,32004,1
F,0,32004,33904,1
F,0,33904,33905,1
Sprite,Foreground,Centre,"SB\lrc\l2.png",320,240
F,0,36124,38130,1
Sprite,Foreground,Centre,"SB\lrc\l3.png",320,240
F,0,38764,39398,0,0.58
F,0,39398,39820,0.58,1 Did you want " F,0,38764,39820,0,1"?
F,0,39820,41088,1
Sprite,Foreground,Centre,"SB\lrc\l4.png",320,240
F,0,43623,46897,1
Sprite,Foreground,Centre,"SB\lrc\l5.png",320,240
F,0,49538,50806,1
F,0,50806,52073,1
F,0,52073,54080,1
Sprite,Foreground,Centre,"SB\lrc\l6.png",320,240
F,0,53341,54397,1
Sprite,Foreground,Centre,"SB\lrc\l7.png",320,240
F,0,56087,60523,1
Sprite,Foreground,Centre,"SB\lrc\l8.png",320,240
F,0,62847,67495,1
Sprite,Foreground,Centre,"SB\lrc\l9.png",320,240
F,0,69818,71086,1
Sprite,Foreground,Centre,"SB\lrc\l 10.png",320,240
F,0,73093,74360,1
Sprite,Foreground,Centre,"SB\lrc\l11.png",320,240
F,0,76367,77846,1
Sprite,Foreground,Centre,"SB\lrc\l12.png",320,240
F,0,79747,81226,1
F,0,82071,82705,0
Sprite,Foreground,Centre,"SB\lrc\l13.png",320,240
F,0,83127,84606,1
Sprite,Foreground,Centre,"SB\lrc\l14.png",320,240
F,0,86507,88409,1
F,0,88409,88831,1,0.5040001
F,0,88831,89254,0.5040001,0 Did you want " F,0,88409,89254,1,0"?
F,0,89254,89887,0
Sprite,Foreground,Centre,"SB\lrc\l15.png",320,240
F,0,90310,90521,1
F,0,90521,90627,1
F,0,90627,91261,1
F,0,91261,91366,1
Sprite,Foreground,Centre,"SB\lrc\l16.png",320,240
F,0,93162,93901,1
F,0,93901,94112,1
Sprite,Foreground,Centre,"SB\lrc\l17.png",320,240
F,0,123477,128969,1
Sprite,Foreground,Centre,"SB\lrc\l18.png",320,240
F,0,130870,132138,1
F,0,132138,132877,1
F,0,132877,134884,1
Sprite,Foreground,Centre,"SB\lrc\l19.png",320,240
F,0,165410,167417,1
Sprite,Foreground,Centre,"SB\lrc\l 20.png",320,240
F,0,169213,170903,1
Sprite,Foreground,Centre,"SB\lrc\l21.png",320,240
F,0,172698,174283,1
Sprite,Foreground,Centre,"SB\black.png",320,240
F,0,175445,178402,1
F,0,178402,180515,1
M,0,178491,,320,240
Sprite,Foreground,Centre,"SB\lrc\l22.png",320,240
F,0,175973,177769,1Taiko DiffSprite,Background,Centre,"TaikoBG.png",320,240 Change "320,240" into "319,370" and remove Move line(bolded). This will work also.
S,0,0,,0.624
M,0,211931,,319,370
Sprite,Foreground,Centre,"SB\taiko.png",320,240 Change "320,240" into "388,427" and remove Move line(bolded).
S,0,7708,,0.632 Change this into " S,0,7708,211931,0.632" and this will work.
F,0,7708,8553,0,1
M,0,7708,211931,388,427
F,0,8553,211931,1 Remove this line.
ps. Remove .osb file and do a full-submit. I think you don't need that file.
LKs wrote:
From 【All requests posted here will be modded】 queue
[General]so much about general 这种东西每次传之前先自己查一遍 没有必要在这里给图扣分
- 缺失的spinskin spinner-clear.png spinner-spin.png spinner-osu.png
- 没用到的SB图片 sb\taikobg2.png
- taiko的leadin没设
- EpilepsyWarning不用开 SB不是那种
- easy的combo colour和其他难度反了个顺序 最好改了
- kiai times每次做时候查好是否一致 不是刻意做不同就让他们一样
- [Easy] : Kiai #1: Starts on 01:08:660, ends on 01:36:321 Kiai #2: Starts on 02:44:434, ends on 02:58:089 -
[Hard] : Kiai #1: Starts on 01:08:856, ends on 01:36:321 Kiai #2: Starts on 02:44:444, ends on 02:57:964 -
[Normal] : Kiai #1: Starts on 01:08:429, ends on 01:36:321 Kiai #2: Starts on 02:44:761, ends on 02:58:281 -
[Taiko] : Kiai #1: Starts on 01:08:429, ends on 01:35:470 Kiai #2: Starts on 02:44:761, ends on 02:58:281- timing section check
Warning: [Easy] 01:08:660 kiai线未对齐时间轴
Warning: [Easy] 01:49:320 有多余的timing线
Warning: [Easy] 02:44:434 kiai线未对齐时间轴
Warning: [Easy] 03:07:073 有多余的timing线
Warning: [Hard] 00:11:497 有多余的timing线
Warning: [Hard] 00:27:552 有多余的timing线
Warning: [Hard] 02:44:444 kiai线未对齐时间轴
Warning: [Normal] 01:08:429 kiai线未对齐时间轴
Warning: [Normal] 02:44:761 kiai线未对齐时间轴
Error: [Normal] 00:07:589 timing线在物件之后
Warning: [Taiko] BPM: 141.999917295872 这个你可以改也可以不改
Warning: [Taiko] 00:07:589 有多余的timing线
Warning: [Taiko] 00:27:869 有多余的timing线
Warning: [Taiko] 01:02:092 有多余的timing线
Warning: [Taiko] 01:08:429 kiai线未对齐时间轴
Warning: [Taiko] 01:35:528 有多余的timing线
Warning: [Taiko] 01:50:264 有多余的timing线
Warning: [Taiko] 02:36:311 有多余的timing线
Warning: [Taiko] 02:44:761 kiai线未对齐时间轴
这套sliderskin 尤其是sliderfollowcircle怎么这么眼熟
眼熟就对了 借用了一下你的flower dance………………[SB]
00:15:194 - 这里的效果可以出来再早一个蓝线 现在明显慢了
00:55:546 - 黑白效果怎么来的这么快 重音应该在00:55:757 另外之后的黑白也无法理解出现时机 按理说压着白线
01:07:905 - 这个时间也不对
02:26:285 - 目测你需要花时间大改SB时间
[Easy]
00:06:743 (2) - 音效..首先默认clap就不合适 这里是无打击乐的前奏
第一个break拉到00:13:054
00:18:574 (4,5,6) - 这spacing
02:23:644 (1) - 这得NC
easy最重要的是干净 这个遮挡和没开distance snap的程度就不符合
[Normal]
00:25:968 (5) - 危险
[Taiko]
creator words里没写太鼓是谁做的啊 SB里写from ts8zs 但tags里却没写
感觉挺有新意的 但这么多变速会不会被人X我就不知道了
00:46:990 (16) - 这怎么看都该移到00:47:095 (16) -
[Hard]
unsnapped objectSnapping 00:21:954 (1) - Unsnapped slider (end). 00:22:377 (2) - Unsnapped slider (end). 00:23:644 (1) - Unsnapped slider (end). 00:24:067 (2) - Unsnapped slider (end). 00:25:335 (1) - Unsnapped slider (end). 00:25:757 (2) - Unsnapped slider (end). 00:26:180 (3) - Unsnapped slider (end). 00:26:602 (4) - Unsnapped slider (end). 02:36:109 (7) - Unsnapped slider (end).
AR可以加1~2
00:21:637 (4,5,6,1) - 这一串实在没法看
万分感谢www话说新的点左边空白跳用户这个真心烦人啊= =bwmfchris wrote:
剛才誰要太鼓mod <_<
[General]
- try to compress the BG (some of them is as large as 6xxKB)我吐槽过这个事某qq死活也不改……
- [Hard]: end kiai artificially, don't kiai till end 这首歌的kiaitime怎么设置的很怀疑……我做太鼓的时候因为立了一堆没用的线……
- many unsnapped slider in [normal] and [Hard] o.o raririn!让你乱换offset!
[Taiko]
- S is too soft, us N sample and avoid loudness fluctuation fixed
- remove letterbox during breaks 看不懂……哪里有break啊……
- HP, OD+1fixed
00:07:166 - use ddkdk since the piano sound is on red tick fixed
00:11:602 - I don't see the point don't see the point?什么意思…… to change the SV, and it cause overlapping of notes which is hard to read.
00:35:264 - ^
00:48:785 - ^
01:59:349 - ddkdk fixed
02:00:511 - the k between ddd can be slowed down too 不算一个梗么www
02:03:363 - slow down this one too, otherwise it cause difficulty to read the note 有个线跟着,一般来说有线的都是咚?而且到那里已经算人声了吧?
02:54:278 - kdkkkkd fixed
02:55:757 - add finish fixed
02:56:602 - ^ fixed
03:05:898 - the music sounds like dkddk (and repeating) 我觉得有点像kkkdk
- Try to avoid excess SV change ……
←灵感是月下美人登塔……貌似我这个太鼓新手都能读?果然很多人不喜欢变速梗……
好吧我想出了个新梗……能换掉一个变速梗……其他的换不掉诶= =b
- More finishes and pattern variation (这里看不懂) can be put in the beginning of the song. 扔大咚扔不进去……
谢谢wmf~wmfchris wrote:
剛才誰要太鼓mod <_<
[General]
- try to compress the BG (some of them is as large as 6xxKB)
- [Hard]: end kiai artificially, don't kiai till end
- many unsnapped slider in [normal] and [Hard] o.o
[Taiko]
- S is too soft, us N sample and avoid loudness fluctuation
- remove letterbox during breaks
- HP, OD+1
00:07:166 - use ddkdk since the piano sound is on red tick
00:11:602 - I don't see the point to change the SV, and it cause overlapping of
notes which is hard to read.
00:35:264 - ^
00:48:785 - ^
01:59:349 - ddkdk
02:00:511 - the k between ddd can be slowed down too
02:03:363 - slow down this one too, otherwise it cause difficulty to read the note
02:54:278 - kdkkkkd
02:55:757 - add finish
02:56:602 - ^
03:05:898 - the music sounds like dkddk (and repeating)
- Try to avoid excess SV change
- More finishes and pattern variation can be put in the beginning of the song.
谢谢ert~ertyukjh010 wrote:
您好,raririn
[General]
E跟N的難度差距有點大....1星與4星半= =...大概之後會被吐糟
然後音量稍小聲, 20%看看
還有,各個難度的kiai都不同,統一它
[Easy]
AR-1~2 對於Easy來說非常高= =OD和HP理想的話也減1
00:54:067 (3) - Easy不要放1/4 Beat。用Slider代替,在00:54:912結束
01:36:321 () - Add note here?
02:16:884 (1) - 取消折返,在02:17:306結束;4個都這樣換掉
02:36:321 () - 放1個1/1的Silder然後折返
[Normal]
AR-1
02:36:321 () - 同Easy
整體上我覺得很難~比較像EZ's Hard多一點0.0
[Hard]
00:04:630 (1) - 沒重疊好
00:35:264 (7) - 這裡開始NC
00:36:954 (5) - ^
02:02:940 (2) - 1/8.....太難了
02:05:159 (3) - 不要在藍線結束
02:48:997 (3) - 這裡開始的Slider都變短了,您可能做過錯誤的snap,全部都重新調整吧
[TuInsane]
01:07:588 (1) - 連點很明顯在這裡開始....要麼刪掉01:08:116 (4)都挽強可以
01:12:659 (1) - Remove NC
02:36:321 () - 同Easy
02:51:532 (1,2,3,4,5,6,7,8) - 其實很不工整 02:52:377 (1) - 與02:50:687 (1)重疊
03:12:236 (1) - 加個折返
That all~
All Done!Byakugan249 wrote:
Alright let's see what I can find.
Bold: Unrankable/must fix
Red: You should fix it, but it's up to you.
Italic: Suggestion. Feel free to ignore this if you don't like it.
[General]
The preview times are inconsistent. if you look at the easy diff, the preview time is set to 68973. set it to 68856 like the other diffs.
remove the letterbox during breaks since you're using a SB.
keep the kiai time consistent, but only your diffs. Tu-chan's diff however can be inconsistent since she made a GD for this song.
i think it's called a pulse but i think it's a bit delayed because it's supposed to match with the drums. basically the loud parts of the song. try to set the pulse where the loud parts start.
[Easy]
set the DS to 0.8 or 1.0 because 0.6 looks clumped up.
00:02:518 (2) - add a clap here since you have it on (5).
00:05:053 (1,2) - same as above but at the end of the sliders. NOTE: if you added the clap on (5) by accident remove it because the claps don't fit with this part. other than that follow the 2 suggestions to keep the consistency.
00:08:433 (3) - add a finish here to match that sound.
00:15:194 (1) - ^
00:38:011 (4) - move this so that (1,2,3,4) form a square.
00:38:856 (1) - if you see during gameplay, this barely looks like a curved slider. move the 2nd point around so that it'd look symmetrical.
00:42:236 (1) - replace the clap for a finish. i think the finish fits with this part as it matches with the vocals.
00:54:067 (3) - not a good idea in an easy diff because beginners won't know when this kick slider will end. try to do something easier than this. i suggest replacing this for a 2/1 slider to that it'd be easier for beginners.
00:54:067 (3,1) - inconsistent spacing. for easy diffs the spacing should be consistent for beginners to follow easily.
01:05:898 (1,2) - try to make a border between these sliders. i think it looks nicer during gameplay.
01:07:588 (2,3) - same as 00:54:067.
01:09:278 (3) - make this a NC because of new lyrics and add a finish at the beginning to match the vocals.
01:12:659 (1) - same reason as above but to match the cymbals. no need to remove the NC.
01:14:349 (2,3,4) - ^
01:50:264 - remove the break because it's unnecessary and the hp bar doesn't decrease that much.
01:54:278 - ^
01:57:659 - ^
01:31:250 (2) - ik that this wave slider can look a lot nicer and smoother. as it stands it looks ugly and it doesn't flow properly.
01:35:687 - extend the break to 01:36:321 because that's where the instrumental starts.
01:49:842 (1) - add a finish at the beginning to match the cymbals.
02:11:813 (3) - ^
02:16:884 (1,2,3,4) - too hard for beginners because they can't make jumps like this. try to do something easier than this.
02:23:644 (1) - a finish at the beginning to match that sound.
02:45:194 (1) - same as above but at the repeat arrow.
03:05:898 (1) - judging by this pattern, beginners might think that there's 1 repeat instead of 2. make this repeat once like the previous and next sliders.
[Normal]
Why AR7? AR7 at a normal diff is too fast for players to react. anyways try these settings. if you ignore this, then you can do something similar to this.
00:01:250 (1) - this curved slider looks ugly. make it nicer and symmetrical because it looks bad during gameplay.
00:27:025 (7) - i've seen this in so many normal diffs and i don't like it at all. players won't know when this kick slider will end. do something easier for players to do because they might let go in the middle of the slider.
00:29:560 (2) - replace this for a 1/1 slider to follow the long pause.
00:42:236 (1) - add a finish at the beginning to match the cymbals.
00:56:602 (2) - get rid of a point in the slider because this isn't a proper curved slider.
01:25:757 (2,3) - (2) barely looks like a curved slider, and (3) is placed at a bad spot IMO. so curve (2) properly and move (3) at the other side so that it'd form a blanket between these notes.
01:26:602 (4,5) - yes it's following the DS but the path between would be hard for players due to the overlap on (5). try flipping (4) so that it'd form a blanket between (4,5), or you can do this because the path is easier for players.
01:34:630 (8) - same as 00:27:025, but add notes to follow the piano for this.
02:29:550 - remove this line unless you have a valid reason why it's here.
02:36:311 - ^
02:57:447 (4) - same as 00:27:075.
03:02:518 (7,8,1,2) - these sliders barely look like curved sliders during gameplay, so curve them properly to make it nicer.
[Hard]
00:04:208 (7,1) - this is intentional right because the spacing is inconsistent for this.
00:15:616 (2) - this wave slider can look a lot smoother. it barely shows that it flows properly during gameplay.
00:31:250 (7) - ^
00:43:926 (4) - ^
01:01:250 (4) - ooh make this slider look like (2). this wave slider ruins the flow for this combo.
02:04:842 (3) - same as 00:15:616.
02:46:039 (3) - make this symmetrical. it looks ugly as it stands.
03:02:518 (1) - same as 00:15:616.
[TuInsane]
00:26:602 (4) - I think the repeat might surprise players, so get rod of a repeat and replace it for a circle to make it easier for players.
00:52:377 (1,2) - too easy. replace this for a stream to challenge players.
01:26:180 (1) - make this a proper curved slider like the other 3 sliders. this 1 looks ugly during gameplay.
02:01:673 (1,2,1) - same as 00:52:377, or just replace (1,2) for a stream.
mou Tu-chan~ why is it so good >.<
I guess that's it. overall add more hitsounds and more finishes because this many hitsounds isn't enough. anyways GL
All Done!Crok425 wrote:
You're next from the mod queue.
[General]
BPM and offset are good.
[Easy]
I don't see anything.
[Normal]
00:13:504 You could delete that circle and add spinner there and finish it in 00:14:349.
00:21:954 Make that a finisher sound.
00:47:729 Put a slider and finish it in either 00:48:152 or 00:48:363.
00:54:278 Maybe add a spinner or a slider and end it in 00:55:335 since that part kind of stands out.
01:34:630 Those kind of sliders usually goes on Hard or Insane, maybe you should replace it with a spinner or a long slider.
02:00:828 Put a finisher sound in there.
03:10:968 Same as 01:34:630 but finish it in 03:12:236.
Normal is done... althoug... it's kinda more like a Hard one...
[Taiko]
Taiko's good, I don't hear anything wrong.
[Hard]
03:12:659 Finish the Kiai mode there, don't let it unfinished.
I couldn't see anything else...
[TuInsane]
00:40:652 Make that spinner end in 00:42:025
00:54:173 That spinner should finish in a soft sound section and of course with a soft finisher.
01:24:912 You should move that circle so those five circles form a five point star ...
... I don't see anything else...
___________________
I hope it helped in a manner. My mods aren't that good, but I seriously hope that it helped. Good Luck with getting it ranked. T-T Man, I really need to get good at modding...
谢谢BARRY!12BARRY21 wrote:
拖了好久>_> 不好意思啦~
[General]
- Preview time不一致~ 修正唄
- Autolead-in不一致~ 也修正唄:3
[Easy][Normal]
- 00:54:067 (3,1) - 這樣疊不好看吧>_> 把(1)試著排到這? http://osu.ppy.sh/ss/301749
- 01:35:687 - 這個Break time試著往後移? 好很多的:> (移到01:36:321)
- 02:00:616 (1) - 這轉盤應該是在01:59:983就開始了
- 02:47:306 (3) - 間距太小了~
- 02:50:687 (3) - 間距太大了~
- 03:07:588 (2) - 再加個折返?
感觉会影响读图……
- HP-1?
- 01:25:757 (2,3) - 間距>~< Normal還是建議不能有跳的~
- 01:34:208 (6,7) - 排這邊吧~ 兩個用重疊好些 http://osu.ppy.sh/ss/301763
- 01:36:109 - 一樣~ 把Break time延後
- 01:49:842 (1) - Orz這slider略醜了>_>... 改下形狀吧!!~~ 实在不会放啦>~<
- 01:53:856 (1) - ^ ^
- 02:16:884 (1,2,3,4) - 可以試著轉個20度? 看起來比較不會..那麼直>_<
- 02:57:447 (4) - 喂喂這該在Noraml出現嗎>_>?? 額..總之這略坑了._.
- 03:12:659 (1) - 放正中間吧~~
[Hard][TuInsane]
- AR-1?
- 00:04:419 - 加個圈吧~
- 01:34:630 (1,2,3,4,5) - 這樣排? 我覺得好些:3 http://osu.ppy.sh/ss/301777
- 01:36:637 - 挖勒:O 這Break time怎移到這了>_> 移回來吧~~~~ 最后统一到红线了
- 01:59:560 (6) - 往上一格好看些~
- 02:05:264 (4) - 間距錯了~ 會誤導player的@_@ 應該要排成這裡~
- 02:24:490 (4,5,6,7,8,9) - 做對稱吧~~ Hard有間距變化沒關西的~~ (把(4)(5)(6)往外移吧~)
- 02:55:335 - 這邊有2個圈重疊了>_< 刪掉一個吧~
That's all
- 01:25:335 (5) - 排這裡不好看吧.. 移到[X:200 Y:128]?
加油吧~ Star~
-17,422.535211267606,4,2,1,30,1,0which means bpm = 60000/422.535211267606 = 141.99999999999987693333333333344
-17,422.535457362158,4,1,1,70,1,0which means bpm = 60000/422.535457362158 = 141.99991729587227031685885316504