good-cool feat. Aundrea L.Hopkins - Come With Me

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Charles445
General
  1. Please remove that gray combo color. It doesn't really fit with the rest and might cause interference on multiplayer. Also, ticks are hard to see on it (which is important on the Hyper)
  2. I have a suspicion that there are some horrible offset resets in this song. I'm just not quite sure... you should find a timing expert to verify.


Makar's Easy
  1. Might want to go through and make all your symmetrical sliders as perfect as possible.

    Really nice difficulty!


Normal
  1. HP -1
  2. OD +1
  3. AR +1
  4. Circle Size 4. Feels like the Easy without it.
  5. 00:03:744 (6) - 0.5x sliders like are a bad idea, as they are extremely difficult to read. Since this is a normal you should avoid these slowdowns altogether.
  6. 00:07:584 (5) - Same as above.
  7. 00:35:424 (1) - Same as above.
  8. 00:41:664 - Clap
  9. 00:42:624 - Clap!
  10. 00:43:584 - Clap!!
  11. 01:24:384 (4) - Slow slider, same problem as above.
  12. 01:32:064 (5) - This double repeat might mess up a lot of players. They are required to guess the second repeat, and since this difficulty doesn't have any other multiple repeat sliders, this can be unexpected.

    It's okay, I would prefer the spacing to be bigger.


Hyper
  1. 00:00:864 (1,2,3) - Offbeatness like this can be really hard to read for players. (there is 3/4 space in between these on the timeline. When objects are close together time wise, players are used to playing 1/1, 1/2, and 1/4. 3/4 is very awkward and many players mess these up.) You can combat this issue with a few methods, but for this particular part I recommend making (1,2,3) a repeat slider.
  2. 00:01:824 (4,5) - Same confusing beat problem as before. This one you can just add a repeat to the 4 and remove the 5.
  3. 00:02:784 (1,2,3) - Confusing beat, repeat slider recommended.
  4. 00:04:704 (1,2,3) - Same as above.
  5. 00:05:664 (4,5) - Same as above.
  6. 00:06:624 (1,2,3) - Same as above.
  7. 00:10:224 (5,6) - Confusing beat here. Consider adding a circle at 00:10:676 and lessening the spacing so it isn't a big jump.
  8. 00:30:384 (2,3) - These would be better as circles.

    Rest of the diff is pretty awesome.


Taiko
  1. Hp Drain 7? You're a mean one. Consider HP Drain 6.


Another
  1. 01:30:245 - This spinner is... hey wait a minute, there's nothing here!

    Your mapset could totally use an Another difficulty. There is a very complex beat in the background behind the singer. You could map all that fun stuff!
Makar
Kawayi Rika
Hi ~ MMzz ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]

  1. Remove Unused Enable countdown pls.
  2. Change AudioLeadIn : 1500(2500 is too long).

[Normal]

  1. HP and AR-1,too high setting for normal diff.
  2. 00:08:544 - Add finish.
  3. 00:35:424 (5,6) - Maybe change a slider much better.

[Makar's Easy]

  1. 00:29:904 (1) - Add finish.

That's all ~ pretty nice mapset ~

Good luck ~
Makar

Kawayi Rika wrote:

[Makar's Easy]

  1. 00:29:904 (1) - Add finish.
Do this for me, thanks.
Topic Starter
MMzz

Kawayi Rika wrote:

Hi ~ MMzz ~ :)

Mod time for my Queue ~

Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[General]

  1. Remove Unused Enable countdown pls.
  2. Change AudioLeadIn : 1500(2500 is too long).

[Normal]

  1. HP and AR-1,too high setting for normal diff.
  2. 00:08:544 - Add finish. Done
  3. 00:35:424 (5,6) - Maybe change a slider much better. Done
[

[Makar's Easy]

  1. 00:29:904 (1) - Add finish. Done for Mark.


That's all ~ pretty nice mapset ~

Good luck ~
Stefan
Modding~

[Makar's Easy]
Approach Rate -1
00:29:904 (1) - Set Finish.
00:45:024 (2) - At the End Point: I think a soft Finish would sound good.
00:54:144 (5) - At the Start Point: ^
01:09:984 (1) - ^

[Normal]
HP Drain -1
00:35:424 (5) - NC
00:37:344 (1) - Remove NC?
00:45:024 (2) - A good Idea: How about to set some Inherited Points that it fade in?
00:53:184 (5) - Remove Clap.
00:54:144 (6) - Remove Finish, set Clap.
01:32:784 (6) - Delete it and extend (5) for one more Reverse Arrow.

[Hyper]
00:37:584 (6,7,8) - Remove all Whistle except of the Whistles on the Start Point an at the End Point of (8).
00:50:544 (6) - Remove Clap, it doesn't fit so.
00:58:464 (1) - Set Clap, because it gives a good rhythm with 00:57:984 (5).
01:09:624 (9) - Set Whistle at End Point.

Well done Map. o/
Makar

TheNutritiousGuy wrote:

[Makar's Easy]
00:29:904 (1) - Set Finish. You forgot to do this for me Mitten...
01:09:984 (1) - ^ (at start point) Please do this one too.
Thanks.
Topic Starter
MMzz

TheNutritiousGuy wrote:

Modding~

[Normal]
HP Drain -1
00:35:424 (5) - NC
00:37:344 (1) - Remove NC?
00:45:024 (2) - A good Idea: How about to set some Inherited Points that it fade in? Done
00:53:184 (5) - Remove Clap. Done
00:54:144 (6) - Remove Finish, set Clap.
01:32:784 (6) - Delete it and extend (5) for one more Reverse Arrow.

[Hyper]
00:37:584 (6,7,8) - Remove all Whistle except of the Whistles on the Start Point an at the End Point of (8).
00:50:544 (6) - Remove Clap, it doesn't fit so.
00:58:464 (1) - Set Clap, because it gives a good rhythm with 00:57:984 (5).
01:09:624 (9) - Set Whistle at End Point.

Well done Map. o/
ty
Makar
Continue this >:
Stefan

Makar wrote:

Continue this >:
Please. :<
yeahyeahyeahhh
This is one of osu! greatest loss :(

Wish I still had my another I made..
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