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Kagamine Rin - Meltdown

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eikkaleyd
来晚了><【好忙好忙

[General]
不这句话不是吐槽只是感叹一下……贝伦你,居然找了这么多meltdown的图!!DX

[Easy]
KIAI部分的音效很轻,不容易听见。【我以前也是轻音效党,不过被BAT吐槽了,估计E难度都要重一些比较适合打

03:07:135 (1) - 太长太难看了,做成波浪形的试试看?
03:11:135 (1) - E难度读图不能,放到后面的长白线(03:11:499)上去
04:22:771 (1) - 我支持往上移一格
04:49:680 (3,4) - 啊咧,这节奏…还是前面那个缩短到白线,后面那个往前移到白线,然后拉长,这样比较好【或者两个都缩短,在04:51:134长白线处加一个circle

非常好的EASY,ert你的EZ总是让我学到不少呢~!【给我的HARD和以下所有难度都有不少帮助,MOD你的低难度真是受教了><

[Normal]
这三星的微难,间距又大note又多圈子又小

00:21:681 (4,5) - 听去还好,不过我觉得4和5交换一下更合?
00:37:317 (1) - 反方向弧度w大约是这样,可能好看些
00:50:772 (4) - 奇怪的节奏?改成这样的如何?【改很多很任性可以无视:O
01:28:044 (2,3) - 贴太近了……3的弯曲弧度再增加些就不会这样了
04:29:862 (3,1) - 可能是我的错觉,鼓点敲在前面的红线上了,所以3改成一个circle,把spinner放长白线没问题w
04:58:407 (3) - 和前面的1一样拉一个弧度w

[Hard]
01:12:589 (3) - 1到5这个弧度,不要让3突出来变成尖尖的,圆滑一些好点
01:55:680 (x) - 个人推荐这里加个circle,因为你slider3和4的时间间距小,最好这里也是如此
02:12:589 (1,2,3,4) - 形状怪怪的?3(288,192),4(372,188)这样呢
02:30:589 (4) - (180,288)
03:28:408 (2) - 放到前面的白线上,长度加长
这一段的Meltdown slider们碉堡了呀XO

[Insane]
00:30:499 (9) - 这个应该要往左上移一点
01:13:317 (8) - 最好拉长到白线
01:49:317 (1) - 太直了o o
02:43:135 (5) - 很多余的一句mod,把中间的点往上拉一些【我看出这个形状不对

没了><明明时间不够随便看看还写了这么多真抱歉!
很干净的图,给个star表示支持还有我如此热爱镜音!!
Topic Starter
ertyukjh010

eikkaleyd wrote:

来晚了><【好忙好忙

[General]
不这句话不是吐槽只是感叹一下……贝伦你,居然找了这么多meltdown的图!!DX

[Easy]
KIAI部分的音效很轻,不容易听见。【我以前也是轻音效党,不过被BAT吐槽了,估计E难度都要重一些比较适合打 音效表示無能 我做圖最苦手就是音效QAQ

03:07:135 (1) - 太长太难看了,做成波浪形的试试看? 已經畫成對稱0.0 如果用折返,由於減速也會使Slider很短而做不出形狀,折返的節奏也怪怪的。波浪形以我所知道在Osu畫出來很難畫得好看= =有沒有好提議??
03:11:135 (1) - E难度读图不能,放到后面的长白线(03:11:499)上去 只是3/2應該還好吧0.0 (如果是說減速的話....我的確後慮了很久,才決定在EZ用減速
04:22:771 (1) - 我支持往上移一格 Done
04:49:680 (3,4) - 啊咧,这节奏…还是前面那个缩短到白线,后面那个往前移到白线,然后拉长,这样比较好【或者两个都缩短,在04:51:134长白线处加一个circle 這個怎麼好多人吐糟 事實這個節奏比前面兩段的那個更正確==

非常好的EASY,ert你的EZ总是让我学到不少呢~!【给我的HARD和以下所有难度都有不少帮助,MOD你的低难度真是受教了>< 沒事沒事QAQ 您又誇獎了

[Normal]
这三星的微难,间距又大note又多圈子又小 您不提起我還不發覺lol 都找了mat不改了 反正我1/2下得很少

00:21:681 (4,5) - 听去还好,不过我觉得4和5交换一下更合? done
00:37:317 (1) - 反方向弧度w大约是这样,可能好看些 某些規律導致我拉出這個,您的比較好,done
00:50:772 (4) - 奇怪的节奏?改成这样的如何?【改很多很任性可以无视:O[attachment=0:0c7bc]111.jpg[/attachment:0c7bc] 不用了lol 您應該看出我的N有一定規律
01:28:044 (2,3) - 贴太近了……3的弯曲弧度再增加些就不会这样了 done
04:29:862 (3,1) - 可能是我的错觉,鼓点敲在前面的红线上了,所以3改成一个circle,把spinner放长白线没问题w 統一其他難度吧....這些不重的音效通常我都略過(炸
04:58:407 (3) - 和前面的1一样拉一个弧度w Done

[Hard]
01:12:589 (3) - 1到5这个弧度,不要让3突出来变成尖尖的,圆滑一些好点 額的確有點尖lol 維持吧不大影響
01:55:680 (x) - 个人推荐这里加个circle,因为你slider3和4的时间间距小,最好这里也是如此 done
02:12:589 (1,2,3,4) - 形状怪怪的?3(288,192),4(372,188)这样呢 done
02:30:589 (4) - (180,288) 感覺差不多0.0
03:28:408 (2) - 放到前面的白线上,长度加长 不想用1/2 lol 靜音段QAQ~
这一段的Meltdown slider们碉堡了呀XO wwwwwwww

[Insane]
00:30:499 (9) - 这个应该要往左上移一点 done
01:13:317 (8) - 最好拉长到白线 真的拉到白線節奏又有點怪www
01:49:317 (1) - 太直了o o 的確lol done
02:43:135 (5) - 很多余的一句mod,把中间的点往上拉一些【我看出这个形状不对 額...的有不對(冒汗 done

没了><明明时间不够随便看看还写了这么多真抱歉! 沒事,這已經是很很充實的份量了
很干净的图,给个star表示支持还有我如此热爱镜音!! 鏡音+1 lol
謝謝eikkaleyd的mod和星星
DJPop
- Tag "Vocaloid" should be enough, why add "Vocaloid2" ?


~Easy~
02:40:953 (1,2) - add finish
04:19:862 (1) - ^

~Normal~
00:21:681 (4,5) - add claps
00:40:227 (5) - add new combo
03:10:044 (3) - I heard slider slide here
03:24:589 (1,2) - ^

~Hard~
01:44:953 (1) - remove new combo
01:50:771 (1) - ^
02:30:771 (1) - ^
04:57:134 (6) - add new combo
04:58:407 (1) - remove new combo
05:00:043 (4) - add new combo
05:01:316 (1) - remove new combo

~Insane~
Fine
Topic Starter
ertyukjh010
All fixed :) Thank you DJPOP
DJPop
Looks good, bubble
Flask
泡了泡了泡了泡了泡了


快啊rank吧說好的刷分
[CSGA]Ar3sgice
好神的三连>_>

球同时rank 233
Minty Gum
Such a cool storyboard/beatmap >.< Excited to see this ranked in the future! (0th beatmap? hehe, mine was so much worse...)
Yuukari-Banteki
[Easy]
looks good

[Normal]
01:27:499 (1,2) - messy overlap
this happens a few times, if you have to have the 2 start so close to the 1 at least have it go in a different direction

[Hard]
nice slider art

[Taiko]
03:54:044 - break section should 1) probably not exist and 2) at least be artificially removed from the .osu

[Insane]
04:32:953 (1) - can you increase the amplitude a little bit so that the ball isnt going spastic
you might wanna decrease the drain rate by 1 because that middle slider section is deadly
there are also a lot of places where you jump at the new combo and while its not unrankable i think its unnecessary, up to you whether or not you want to change that though.

Main issue is with the taiko difficuly. Ask me when you are ready to be rebubbled.
Topic Starter
ertyukjh010

Saturos-fangirl wrote:

[Easy]
looks good

[Normal]
01:27:499 (1,2) - messy overlap
this happens a few times, if you have to have the 2 start so close to the 1 at least have it go in a different direction Fixed but I can find this which different direction only.

[Hard]
nice slider art Thank you owo

[Insane]
04:32:953 (1) - can you increase the amplitude a little bit so that the ball isnt going spastic Keep and I feel okay.
you might wanna decrease the drain rate by 1 because that middle slider section is deadly It will 22,000,000 score when take a 2 rate
there are also a lot of places where you jump at the new combo and while its not unrankable i think its unnecessary, up to you whether or not you want to change that though. Most cases, I set the beat to the NC~ (NC on Long white line)

Main issue is with the taiko difficuly. Ask me when you are ready to be rebubbled.
Tell you again when the taiko fixed :)
Thank you Saturos-fangirl
KayeSara
>Saturos-fangirl
....................
Anyway, I don't want say anything, just give you a example : http://osu.ppy.sh/s/46186

No Change
wmfchris
Breaks in taiko mode are usually avoided by leaving the least spaces so that break could not form.

The break occurs while saving in editor and it saves automatically before submission.
Therefore long breaks are tolerable.
(Of course, it's better to try to delete the break before leaving it there but sometimes they do not work. I and Snowy Dream tried several times and the break strubbornly staying there.)
Yuukari-Banteki
Well if wmfchris says its okay, its okay. After much scrutiny I think 04:32:953 (1) - in Insane is technically legal so I guess I will rebubble.
Topic Starter
ertyukjh010
thank you Saturos-fangirl
Flask
wmf趕快rank
Sun Rainbow
嗯……我刚刚看到大脸(?)再看你的图……加油快RANK给我刷榜(PIA
Derekku
Well this mapset and storyboard look quite lovely! mod in progress~

[General]
*I suppose that the preview point is fine where it is, but I think that it would make more sense at the first or second chorus instead of the end of the song.
*Even though BG.jpg is only used for the song select screen, I feel like it doesn't really fit the song. I suggest replacing it with a Meltdown-related image.

[Storyboard]
*The folder size is much too large! Many of the png images are unnecessarily large, and should be recompressed (or resaved as jpgs) to save many MBs of space. For example, A-1.png is 1.78MB, which is just ridiculous for such an image that isn't even 800x600. I suggest asking ziin for help (as I'm not too experienced with compressing images).
*31499 - BG9 here is a bit too high. If you look in play/test mode, you'll see that there's a noticeable black bar at the bottom.
*187135 - I feel like Miku (A-8.png) is a bit too high up during this whole section. Rin's legs go to the bottom of the screen, but there's a big gap between the bottom of Miku's legs and the bottom of the screen. The fading and background effects make this look okay, but I'd lessen the gap at least a little bit.

[Easy]
05:02:861 (1) - The approach rate is really slow in this diff, and thus the spinner appears during the last slider. I suggest moving the spinner back to the red tick and shortening it like this: http://puu.sh/Ess6

[Normal]
*OD is a bit too low; please raise it one tick!
01:05:590 (1) - Seems a bit short/quick for a Normal, and it kinda looks awkward showing up during the slider. How about changing it to this: http://puu.sh/Esvo
02:17:589 (1) - same as above, but with shortening the last slider instead or removing a repeat
04:30:135 (1) - if you follow the last two spinner suggestions, then do something with this as well, please! (:
05:02:861 (1) - same comment as Easy

[Hard]
*Spinners being 1/4 after notes is fine here since the approach rate is much higher than the last two diffs.
03:50:408 (1) - I don't know why, but this note being stacked on the end of the slider just looked strange to me. Maybe try something like this: http://puu.sh/EsEA

[KS's Taiko]
*Nice, but I expected a Taiko-specific storyboard here. Even just something during the long breaks would help!

[Insane]
*7 OD is much too low for an Insane; please raise it one tick!
*Could possibly also raise drain by 1 tick, but that's just a suggestion.
03:49:680 (1) - Haha, it's funny that you did what I just suggested in Hard!

Overall: Excellent mapset and storyboard! I have to pop your bubble due to the filesize issue, but I will gladly rank this once these changes are made!
Topic Starter
ertyukjh010

Derekku wrote:

Well this mapset and storyboard looks quite lovely! mod in progress~
thx Derekku

Sun Rainbow wrote:

嗯……我刚刚看到大脸(?)再看你的图……加油快RANK给我刷榜(PIA
龜速
Beren
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F,0,120966,123875,0,1
M,0,120966,126057,317,237,300,225
M,0,126057,126784,300,225
Sprite,Foreground,Centre,"SB\A-5.png",320,240
F,0,123148,124057,0,1
M,0,123148,126784,320,303,320,265
Sprite,Foreground,Centre,"SB\cloud1.png",320,240
F,0,123148,124239,0,1
M,0,123148,126784,432,346,401,344
Sprite,Foreground,Centre,"SB\cloud2.png",320,240
F,0,123148,124057,0,1
M,0,123148,126784,185,253,224,253
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
S,0,126784,,1.248
R,0,126784,,0.16
M,0,126784,138966,358,279,292,213
F,0,137512,138966,1,0
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
S,0,126784,,1.528
R,0,126784,,-2.464
F,0,126784,127148,0,0.308
M,0,126784,138966,382,294,293,220
F,0,127148,137512,0.308
F,0,137512,138966,0.308,0
Sprite,Foreground,Centre,"SB\A-6.png",320,240
M,0,126784,126966,278,368,370,309
F,0,126784,126966,0,1
R,0,126966,,0.3679999
F,0,126966,137512,1
M,0,126966,138057,370,309,394,272
F,0,137512,138057,1,0
Sprite,Foreground,Centre,"SB\BG19.jpg",320,240
M,0,140603,140784,368,315,316,264
F,0,140603,140784,0,1
M,0,140784,152421,316,264,296,214
Sprite,Foreground,Centre,"SB\A-7.png",320,240
S,0,144421,,0.9760001
M,0,144421,144603,390,187,390,219
F,0,144421,144603,0,1
M,0,144603,152421,390,219,389,291
Sprite,Foreground,Centre,"SB\BG20.jpg",320,240
M,0,152239,152421,398,229,376,232
F,0,152239,152421,0,1
M,0,152421,163875,376,232,286,246
Sprite,Foreground,Centre,"SB\BG21.jpg",320,240
F,0,163693,163875,0,1
M,0,163693,180603,396,240,241,239
Sprite,Foreground,Centre,"SB\cloud2.png",320,240
F,0,165330,166784,0,0.5
M,0,165330,180603,140,368,211,368
Sprite,Foreground,Centre,"SB\cloud1.png",320,240
F,0,168603,170057,0,0.5
M,0,168603,180603,463,181,300,181
Sprite,Foreground,Centre,"SB\cloud2.png",320,240
R,0,171875,,3.136
F,0,171875,173330,0,0.5
M,0,171875,180603,137,111,173,111
Sprite,Foreground,Centre,"SB\BG22.jpg",320,240
F,0,180239,180603,0,1
M,0,180239,234057,396,181,244,181
F,0,180603,233693,1
F,0,233693,234057,1,0
Sprite,Foreground,Centre,"SB\BG22.jpg",320,240
F,0,180239,180603,0,1
M,0,180239,234057,244,214,392,214
F,0,180603,182057,1,0
F,0,182057,183512,0,1
F,0,183512,184966,1,0
F,0,184966,186421,0,1
F,0,186421,187875,1,0
F,0,187875,189330,0,1
F,0,189330,190784,1,0
F,0,190784,192239,0,1
F,0,192239,193693,1,0
F,0,193693,195148,0,1
F,0,195148,196603,1,0
F,0,196603,198057,0,1
F,0,198057,199512,1,0
F,0,199512,200966,0,1
F,0,200966,202421,1,0
F,0,202421,203875,0,1
F,0,203875,205330,1,0
F,0,205330,206784,0,1
F,0,206784,208239,1,0
F,0,208239,209693,0,1
F,0,209693,211148,1,0
F,0,211148,212603,0,1
F,0,212603,214057,1,0
F,0,214057,215512,0,1
F,0,215512,216966,1,0
F,0,216966,218421,0,1
F,0,218421,219875,1,0
F,0,219875,221330,0,1
F,0,221330,222784,1,0
F,0,222784,224239,0,1
F,0,224239,225693,1,0
F,0,225693,227148,0,1
F,0,227148,228603,1,0
F,0,228603,230057,0,1
F,0,230057,231512,1,0
F,0,231512,232966,0,1
F,0,232966,234057,1,0
Sprite,Foreground,Centre,"SB\BG23.png",320,240
M,0,186421,,319,68
F,0,186421,187148,0,1
F,0,187148,233693,1
F,0,233693,234057,1,0
Sprite,Foreground,Centre,"SB\A-8.png",320,240
F,0,187148,187875,0,1
M,0,187148,222057,540,330,453,330
S,0,187148,222057,1,0.864
F,0,187875,220603,1
F,0,220603,222057,1,0
Sprite,Foreground,Centre,"SB\A-9.png",320,240
F,0,187148,187875,0,1
M,0,187148,222057,98,307,182,301
S,0,187148,222057,1,0.888
F,0,187875,220603,1
F,0,220603,222057,1,0
Sprite,Foreground,Centre,"SB\A-4.png",320,240
M,0,222057,,325,318
F,0,222057,222784,0,1
S,0,222057,233693,0.5919995,0.5439996
F,0,222784,230421,1
F,0,230421,233693,1,0
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
S,0,236603,,1.216
P,0,236603,,H
F,0,236603,238057,0,1
M,0,236603,259330,473,240,167,240
F,0,238057,259148,1
F,0,259148,259330,1,0
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
S,0,236603,,1.216
F,0,236603,238057,0,0.5
M,0,236603,259330,163,240,471,240
F,0,238057,259148,0.5
F,0,259148,259330,0.5,0
Sprite,Foreground,Centre,"SB\A-10.png",320,240
F,0,236603,238057,0,1
M,0,236603,259330,371,272
F,0,238057,259148,1
R,0,241330,,0.9120001
F,0,259148,259330,1,0
Sprite,Foreground,Centre,"SB\BG23.jpg",320,240
M,0,259875,260057,348,259,338,244
F,0,259875,260057,0,1
F,0,260057,270603,1
M,0,260057,272057,338,244,292,217
F,0,270603,272057,1,0
Sprite,Foreground,Centre,"SB\A-11.png",320,240
S,0,265693,,1.608
F,0,265693,267148,0,1
M,0,265693,272057,311,377,286,364
F,0,267148,270603,1
F,0,270603,272057,1,0
Sprite,Foreground,Centre,"SB\w.jpg",320,240
S,0,273693,281693,5
Sprite,Foreground,Centre,"SB\A-12.png",320,240
M,0,273693,273874,39,240,87,240
M,0,273874,280965,87,240,204,240
M,0,280965,281693,204,240
Sprite,Foreground,Centre,"SB\BG24.jpg",320,240
F,0,280965,281693,0,1
S,0,280965,281693,0.8,0.8880002
M,0,280965,285329,320,240,349,217
Sprite,Foreground,Centre,"SB\BG27.jpg",320,240
M,0,291147,291329,320,200,320,225
F,0,291147,291329,0,1
M,0,291329,293693,320,225,320,253
S,0,293693,,0.4079998
Sprite,Foreground,Centre,"SB\BG25.jpg",320,240
S,0,285329,,0.8
M,0,285329,285511,-136,240,55,240
F,0,285329,285511,0,1
M,0,285511,293693,55,240,136,240
Sprite,Foreground,Centre,"SB\BG26.jpg",320,240
S,0,289693,,0.8
M,0,289693,289874,776,240,544,240
F,0,289693,289874,0,1
M,0,289874,293693,544,240,505,240
Sprite,Foreground,Centre,"SB\BG28.jpg",320,240
M,0,293511,293693,392,276,353,251
F,0,293511,293693,0,1
F,0,293693,302783,1
M,0,293693,307147,353,251,230,195
F,0,302783,307147,1,0
Sprite,Foreground,Centre,"SB\BG.jpg",320,240
F,0,308602,308783,0,1
M,0,308602,320238,244,182,395,296
Sprite,Foreground,Centre,"SB\BG.jpg",320,240
R,0,308602,,3.136
F,0,308602,308783,0,0.5
M,0,308602,320238,393,184,244,296
Sprite,Foreground,Centre,"SB\N-4.png",320,240
F,0,308602,310056,0,1
F,0,310056,311511,1,0
Sprite,Foreground,Centre,"SB\N-5.png",320,240
F,0,311511,312965,0,1
F,0,312965,314420,1,0
Sprite,Foreground,Centre,"SB\N-6.png",320,240
F,0,320238,323147,1,0
//Storyboard Sound Samples
Topic Starter
ertyukjh010

Derekku wrote:

Well this mapset and storyboard look quite lovely! mod in progress~

[General]
*I suppose that the preview point is fine where it is, but I think that it would make more sense at the first or second chorus instead of the end of the song. Fixed
*Even though BG.jpg is only used for the song select screen, I feel like it doesn't really fit the song. I suggest replacing it with a Meltdown-related image. Indeed may be a little bit is not suitable, but this bg should be able to deepen the impression of the players on this map, so I want to keep

[Easy]
05:02:861 (1) - The approach rate is really slow in this diff, and thus the spinner appears during the last slider. I suggest moving the spinner back to the red tick and shortening it like this: http://puu.sh/Ess6 yap, my mistake & fixed

[Normal]
*OD is a bit too low; please raise it one tick! Hp, Ar, Od+1
01:05:590 (1) - Seems a bit short/quick for a Normal, and it kinda looks awkward showing up during the slider. How about changing it to this: http://puu.sh/Esvo Fixed
02:17:589 (1) - same as above, but with shortening the last slider instead or removing a repeat Fixed
04:30:135 (1) - if you follow the last two spinner suggestions, then do something with this as well, please! (: Fixed
05:02:861 (1) - same comment as Easy Fixed

[Hard]
*Spinners being 1/4 after notes is fine here since the approach rate is much higher than the last two diffs.
03:50:408 (1) - I don't know why, but this note being stacked on the end of the slider just looked strange to me. Maybe try something like this: http://puu.sh/EsEA Yes, I always feel miss this. thank your help for this part ><

[KS's Taiko]
*Nice, but I expected a Taiko-specific storyboard here. Even just something during the long breaks would help! Discuss with taiko's creator that keep on

[Insane]
*7 OD is much too low for an Insane; please raise it one tick!I just want to have a higher accuracy in the standings, and this is the jump map, easy to get on the jump 100hit. Another part of slowing down is also easy to get 100hit, I would like to OD8 make SS players are not happy :) Another special reason, I really like this song, I hope one day I'll have the ability to get the SS in insane. I have to guess all the SS in this map: http://osu.ppy.sh/s/9070 :D So I decided to use the normal OD.
*Could possibly also raise drain by 1 tick, but that's just a suggestion. Um...I very much hope to change, but the case of Score ceiling → http://osu.ppy.sh/ss/355701 If it can rank that call me. I sure change. (I like high score><)
03:49:680 (1) - Haha, it's funny that you did what I just suggested in Hard! HaHa, I see

Overall: Excellent mapset and storyboard! I have to pop your bubble due to the filesize issue, but I will gladly rank this once these changes are made!
Thank you Derekku again.
Just tell you when the SB fixed
okay, fixed all. call you again when you online :)
Derekku
I think the *only* thing left to fix is BG9 in the storyboard. Beren originally posted a fix, but then changed it. I think that his original fix was missing a fade command for BG9, so now it just disappears before the next background comes up. His latest post edit seems correct though, so just take it, replace the SB in each .osu, and do a standard submission!

After that, we'll be ready for ranking!
Topic Starter
ertyukjh010

Derekku wrote:

I think the *only* thing left to fix is BG9 in the storyboard. Beren originally posted a fix, but then changed it. I think that his original fix was missing a fade command for BG9, so now it just disappears before the next background comes up. His latest post edit seems correct though, so just take it, replace the SB in each .osu, and do a standard submission!

After that, we'll be ready for ranking!
I'll call beren.

Tell you when it's was fixed.
Topic Starter
ertyukjh010

Beren wrote:

复制的时候空格会自己不见的
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\BG1.jpg",320,240
M,0,6785,,398,298
M,0,6967,,333,200
M,0,7149,,246,186
M,0,7330,,246,186
Sprite,Foreground,Centre,"SB\BG2.jpg",320,240
M,0,7330,,260,284
M,0,7512,,344,236
M,0,7694,,386,195
M,0,7876,,386,195
Sprite,Foreground,Centre,"SB\BG3.jpg",320,240
M,0,7876,,256,287
M,0,8058,,348,248
M,0,8240,,385,189
Sprite,Foreground,Centre,"SB\BG.jpg",320,240
M,0,8240,19876,398,298,241,180
Sprite,Foreground,Centre,"SB\BG.jpg",320,240
F,0,8240,,0.5
R,0,8240,,9.408
M,0,8240,19876,395,181,235,291
Sprite,Foreground,Centre,"SB\w.jpg",320,240
S,0,19876,20240,5
Sprite,Foreground,Centre,"SB\BG5.jpg",320,240
V,0,19876,20058,0.2120001,3.016,1.832,2.896
M,0,19876,30058,320,240,345,205
Sprite,Foreground,Centre,"SB\BG6.jpg",320,240
F,0,22785,30058,0,1
M,0,22785,31330,320,212,435,212
S,0,22785,31330,2.704,2.952
F,0,30058,30785,1
F,0,30785,31149,1,0
Sprite,Foreground,Centre,"SB\BG7.jpg",320,240
F,0,28603,30785,0,1
M,0,28603,31330,303,211,207,209
S,0,28603,31330,2.814196,2.88
F,0,30785,31149,1,0
Sprite,Foreground,Centre,"SB\BG4.png",320,240
V,0,19876,20058,0.1,1,1,1
M,0,19876,31330,321,218,323,216
S,0,20058,31330,0.864,1.032
F,0,31149,31330,1,0
Sprite,Foreground,Centre,"SB\BG8.png",320,240
F,0,19876,20058,0,1
S,0,19876,20058,0.536,0.7885761
M,0,19876,31330,320,349,320,372
F,0,20058,30785,1
S,0,20058,31330,0.7885761,0.8799996
F,0,30785,31330,1,0
Sprite,Foreground,Centre,"SB\N.png",320,240
F,0,8240,9694,0,1
F,0,9694,11149,1,0
Sprite,Foreground,Centre,"SB\N-1.png",320,240
F,0,11149,12603,0,1
F,0,12603,14058,1,0
Sprite,Foreground,Centre,"SB\N-2.png",320,240
F,0,14058,15512,0,1
F,0,15512,16967,1,0
Sprite,Foreground,Centre,"SB\N-3.png",320,240
F,0,16967,18421,0,1
F,0,18421,19876,1,0
Sprite,Foreground,Centre,"SB\BG10.jpg",320,240
F,0,37149,37330,0,1
M,0,37149,54785,291,222,349,262
S,0,37330,,0.888
Sprite,Foreground,Centre,"SB\bell.png",320,240
F,0,37149,37330,0,1
S,0,37149,37330,0.5,1
R,0,37149,42785,0,0.5
M,0,37330,,225,192
F,0,37330,42421,1
F,0,42421,42785,1,0
Sprite,Foreground,Centre,"SB\bell-1.png",320,240
F,0,37149,37330,0,1
S,0,37149,37330,0.5,1
M,0,37330,,224,191
F,0,37330,42421,1
F,0,42421,42785,1,0
Sprite,Foreground,Centre,"SB\BG9.jpg",320,240
S,0,31330,,0.856
M,0,31330,31512,339,240,314,240
F,0,31330,31512,0,1
F,0,31512,36967,1
M,0,31512,37149,314,240,297,240
F,0,36967,37149,1,0
Sprite,Foreground,Centre,"SB\A.png",320,240
F,0,37149,37330,0,1
S,0,37149,37330,0.632,1
F,0,37330,48240,1
S,0,42785,,1
M,0,43149,48603,558,364,558,317
F,0,48240,48603,1,0
Sprite,Foreground,Centre,"SB\A.png",320,240
F,0,43149,43330,0,0.8
M,0,43149,48603,443,3,368,37
R,0,43149,48603,3.935967,3.456
F,0,43330,48240,0.8
F,0,48240,48603,0.8,0
Sprite,Foreground,Centre,"SB\A.png",320,240
R,0,42967,,3.152
F,0,43149,43330,0,0.6
M,0,43149,48603,68,124,67,172
F,0,43330,48240,0.6
F,0,48240,48603,0.6,0
Sprite,Foreground,Centre,"SB\A.png",320,240
F,0,43149,43330,0,0.4
M,0,43149,48603,262,433,266,372
R,0,43149,48603,0.4649672,0.4479993
F,0,43330,48240,0.4
F,0,48240,48603,0.4,0
Sprite,Foreground,Centre,"SB\A-1.png",320,240
F,0,48240,48603,0,1
S,0,48240,54785,1,0.7279998
R,0,48240,54785,-0.04800018,-0.336001
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
S,0,54785,,1.08
M,0,54785,66967,302,210,341,270
F,0,65512,66967,1,0
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
S,0,54785,,1.2
R,0,54785,,-3.136
F,0,54785,65512,0.5
M,0,54785,66967,264,298,364,188
F,0,65512,66967,0.5,0
Sprite,Foreground,Centre,"SB\A-2.png",320,240
R,0,54785,,0
M,0,54785,54967,251,267,253,254
F,0,54785,54967,0,1
S,0,54967,,0.9039996
F,0,54967,65512,1
M,0,54967,66967,253,254,253,207
F,0,65512,,1
F,0,65512,66967,1,0
Sprite,Foreground,Centre,"SB\BG3.jpg",320,240
M,0,68603,68784,226,297,247,288
F,0,68603,68784,0,1
M,0,68784,91875,247,288,395,183
Sprite,Foreground,Centre,"SB\light.png",320,240
F,0,76784,77330,0,1
M,0,76784,91875,271,149,360,163
Sprite,Foreground,Centre,"SB\light.png",320,240
F,0,76784,77330,0,1
M,0,76784,91875,322,352,284,288
Sprite,Foreground,Centre,"SB\light.png",320,240
F,0,76784,77330,0,1
M,0,76784,91875,211,173,424,187
R,0,77330,,0.848
Sprite,Foreground,Centre,"SB\A-3.png",320,240
M,0,72421,72603,436,-30,389,41
F,0,72421,72603,0,1
R,0,72421,91875,0.3199994,0.5119989
S,0,72603,,0.7440001
M,0,72603,91875,389,41,321,205
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
F,0,91693,91875,0,1
M,0,91693,102057,488,235,276,235
S,0,91875,,1.224
F,0,91875,101330,1
F,0,101330,102057,1,0
Sprite,Foreground,Centre,"SB\A-4.png",320,240
M,0,97693,,323,300
S,0,97693,,0.608
F,0,97693,99148,0,1
F,0,99148,100603,1
F,0,100603,102057,1,0
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
S,0,91875,,1.224
F,0,91875,96239,0,0.5
M,0,91875,102057,152,235,360,236
P,0,91875,102057,H
F,0,96239,101330,0.5
F,0,101330,102057,0.5,0
Sprite,Foreground,Centre,"SB\BG13.jpg",320,240
M,0,103512,103693,247,292,292,261
F,0,103512,103693,0,1
R,0,103512,115512,-0.01599976,-0.1759998
M,0,103693,115512,292,261,306,237
Sprite,Foreground,Centre,"SB\BG14.jpg",320,240
S,0,115148,,1.056
F,0,115148,115512,0,1
M,0,115148,119512,334,251,321,240
Sprite,Foreground,Centre,"SB\BG15.jpg",320,240
S,0,116603,,1.056
F,0,116603,119512,0,1
M,0,116603,120966,330,248,317,237
Sprite,Foreground,Centre,"SB\BG16.jpg",320,240
S,0,118057,,1.056
F,0,118057,120966,0,1
M,0,118057,122421,325,244,312,233
Sprite,Foreground,Centre,"SB\BG17.jpg",320,240
F,0,119512,122421,0,1
M,0,119512,123875,321,240,308,230
S,0,122421,,1.056
Sprite,Foreground,Centre,"SB\BG18.jpg",320,240
S,0,120966,,1.056
F,0,120966,123875,0,1
M,0,120966,126057,317,237,300,225
M,0,126057,126784,300,225
Sprite,Foreground,Centre,"SB\A-5.png",320,240
F,0,123148,124057,0,1
M,0,123148,126784,320,303,320,265
Sprite,Foreground,Centre,"SB\cloud1.png",320,240
F,0,123148,124239,0,1
M,0,123148,126784,432,346,401,344
Sprite,Foreground,Centre,"SB\cloud2.png",320,240
F,0,123148,124057,0,1
M,0,123148,126784,185,253,224,253
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
S,0,126784,,1.248
R,0,126784,,0.16
M,0,126784,138966,358,279,292,213
F,0,137512,138966,1,0
Sprite,Foreground,Centre,"SB\BG11.jpg",320,240
S,0,126784,,1.528
R,0,126784,,-2.464
F,0,126784,127148,0,0.308
M,0,126784,138966,382,294,293,220
F,0,127148,137512,0.308
F,0,137512,138966,0.308,0
Sprite,Foreground,Centre,"SB\A-6.png",320,240
M,0,126784,126966,278,368,370,309
F,0,126784,126966,0,1
R,0,126966,,0.3679999
F,0,126966,137512,1
M,0,126966,138057,370,309,394,272
F,0,137512,138057,1,0
Sprite,Foreground,Centre,"SB\BG19.jpg",320,240
M,0,140603,140784,368,315,316,264
F,0,140603,140784,0,1
M,0,140784,152421,316,264,296,214
Sprite,Foreground,Centre,"SB\A-7.png",320,240
S,0,144421,,0.9760001
M,0,144421,144603,390,187,390,219
F,0,144421,144603,0,1
M,0,144603,152421,390,219,389,291
Sprite,Foreground,Centre,"SB\BG20.jpg",320,240
M,0,152239,152421,398,229,376,232
F,0,152239,152421,0,1
M,0,152421,163875,376,232,286,246
Sprite,Foreground,Centre,"SB\BG21.jpg",320,240
F,0,163693,163875,0,1
M,0,163693,180603,396,240,241,239
Sprite,Foreground,Centre,"SB\cloud2.png",320,240
F,0,165330,166784,0,0.5
M,0,165330,180603,140,368,211,368
Sprite,Foreground,Centre,"SB\cloud1.png",320,240
F,0,168603,170057,0,0.5
M,0,168603,180603,463,181,300,181
Sprite,Foreground,Centre,"SB\cloud2.png",320,240
R,0,171875,,3.136
F,0,171875,173330,0,0.5
M,0,171875,180603,137,111,173,111
Sprite,Foreground,Centre,"SB\BG22.jpg",320,240
F,0,180239,180603,0,1
M,0,180239,234057,396,181,244,181
F,0,180603,233693,1
F,0,233693,234057,1,0
Sprite,Foreground,Centre,"SB\BG22.jpg",320,240
F,0,180239,180603,0,1
M,0,180239,234057,244,214,392,214
F,0,180603,182057,1,0
F,0,182057,183512,0,1
F,0,183512,184966,1,0
F,0,184966,186421,0,1
F,0,186421,187875,1,0
F,0,187875,189330,0,1
F,0,189330,190784,1,0
F,0,190784,192239,0,1
F,0,192239,193693,1,0
F,0,193693,195148,0,1
F,0,195148,196603,1,0
F,0,196603,198057,0,1
F,0,198057,199512,1,0
F,0,199512,200966,0,1
F,0,200966,202421,1,0
F,0,202421,203875,0,1
F,0,203875,205330,1,0
F,0,205330,206784,0,1
F,0,206784,208239,1,0
F,0,208239,209693,0,1
F,0,209693,211148,1,0
F,0,211148,212603,0,1
F,0,212603,214057,1,0
F,0,214057,215512,0,1
F,0,215512,216966,1,0
F,0,216966,218421,0,1
F,0,218421,219875,1,0
F,0,219875,221330,0,1
F,0,221330,222784,1,0
F,0,222784,224239,0,1
F,0,224239,225693,1,0
F,0,225693,227148,0,1
F,0,227148,228603,1,0
F,0,228603,230057,0,1
F,0,230057,231512,1,0
F,0,231512,232966,0,1
F,0,232966,234057,1,0
Sprite,Foreground,Centre,"SB\BG23.png",320,240
M,0,186421,,319,68
F,0,186421,187148,0,1
F,0,187148,233693,1
F,0,233693,234057,1,0
Sprite,Foreground,Centre,"SB\A-8.png",320,240
F,0,187148,187875,0,1
M,0,187148,222057,540,330,453,330
S,0,187148,222057,1,0.864
F,0,187875,220603,1
F,0,220603,222057,1,0
Sprite,Foreground,Centre,"SB\A-9.png",320,240
F,0,187148,187875,0,1
M,0,187148,222057,98,307,182,301
S,0,187148,222057,1,0.888
F,0,187875,220603,1
F,0,220603,222057,1,0
Sprite,Foreground,Centre,"SB\A-4.png",320,240
M,0,222057,,325,318
F,0,222057,222784,0,1
S,0,222057,233693,0.5919995,0.5439996
F,0,222784,230421,1
F,0,230421,233693,1,0
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
S,0,236603,,1.216
P,0,236603,,H
F,0,236603,238057,0,1
M,0,236603,259330,473,240,167,240
F,0,238057,259148,1
F,0,259148,259330,1,0
Sprite,Foreground,Centre,"SB\BG12.jpg",320,240
S,0,236603,,1.216
F,0,236603,238057,0,0.5
M,0,236603,259330,163,240,471,240
F,0,238057,259148,0.5
F,0,259148,259330,0.5,0
Sprite,Foreground,Centre,"SB\A-10.png",320,240
F,0,236603,238057,0,1
M,0,236603,259330,371,272
F,0,238057,259148,1
R,0,241330,,0.9120001
F,0,259148,259330,1,0
Sprite,Foreground,Centre,"SB\BG23.jpg",320,240
M,0,259875,260057,348,259,338,244
F,0,259875,260057,0,1
F,0,260057,270603,1
M,0,260057,272057,338,244,292,217
F,0,270603,272057,1,0
Sprite,Foreground,Centre,"SB\A-11.png",320,240
S,0,265693,,1.608
F,0,265693,267148,0,1
M,0,265693,272057,311,377,286,364
F,0,267148,270603,1
F,0,270603,272057,1,0
Sprite,Foreground,Centre,"SB\w.jpg",320,240
S,0,273693,281693,5
Sprite,Foreground,Centre,"SB\A-12.png",320,240
M,0,273693,273874,39,240,87,240
M,0,273874,280965,87,240,204,240
M,0,280965,281693,204,240
Sprite,Foreground,Centre,"SB\BG24.jpg",320,240
F,0,280965,281693,0,1
S,0,280965,281693,0.8,0.8880002
M,0,280965,285329,320,240,349,217
Sprite,Foreground,Centre,"SB\BG27.jpg",320,240
M,0,291147,291329,320,200,320,225
F,0,291147,291329,0,1
M,0,291329,293693,320,225,320,253
S,0,293693,,0.4079998
Sprite,Foreground,Centre,"SB\BG25.jpg",320,240
S,0,285329,,0.8
M,0,285329,285511,-136,240,55,240
F,0,285329,285511,0,1
M,0,285511,293693,55,240,136,240
Sprite,Foreground,Centre,"SB\BG26.jpg",320,240
S,0,289693,,0.8
M,0,289693,289874,776,240,544,240
F,0,289693,289874,0,1
M,0,289874,293693,544,240,505,240
Sprite,Foreground,Centre,"SB\BG28.jpg",320,240
M,0,293511,293693,392,276,353,251
F,0,293511,293693,0,1
F,0,293693,302783,1
M,0,293693,307147,353,251,230,195
F,0,302783,307147,1,0
Sprite,Foreground,Centre,"SB\BG.jpg",320,240
F,0,308602,308783,0,1
M,0,308602,320238,244,182,395,296
Sprite,Foreground,Centre,"SB\BG.jpg",320,240
R,0,308602,,3.136
F,0,308602,308783,0,0.5
M,0,308602,320238,393,184,244,296
Sprite,Foreground,Centre,"SB\N-4.png",320,240
F,0,308602,310056,0,1
F,0,310056,311511,1,0
Sprite,Foreground,Centre,"SB\N-5.png",320,240
F,0,311511,312965,0,1
F,0,312965,314420,1,0
Sprite,Foreground,Centre,"SB\N-6.png",320,240
F,0,320238,323147,1,0
//Storyboard Sound Samples

真的耶
Derekku
Everything looks good now~

Ranked!
Flask
GRATZ

EDIT : YOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Kotone
omedetou~
jesse7419
喔!!恭喜又Rank一張了!!!!

YOOOOOOOO?
Topic Starter
ertyukjh010
thank everone :D
Charles445
Hey uh, did Beren work on any of the difficulties or only the storyboard? If it's only the storyboard then Beren shouldn't be in the tags.
(btw we can change it online we don't have to derank or anything)
Jenny
I find the BG too lighty for that song o.o
Charles445
Actually I'm not sure, I checked another map and the storyboarder was in the tags.
I'll need to talk with some others...
Valentiino
Fine map~
Gz on the rank.

Altough I didn't like the SB that much :/
Topic Starter
ertyukjh010

Charles445 wrote:

Actually I'm not sure, I checked another map and the storyboarder was in the tags.
I'll need to talk with some others...
Yes I see.
May you help me to fix if it's need to add?
thank you
vizzy
Congrats~
No_Gu
ert溶解
DarknessAngel
終於ranked \:D/
[CSGA]Ar3sgice
炉心融解好像是我刚打osu时最先下的歌之一了, banvi的版本, 好怀念0.0

恭喜rank啦
eikkaleyd

[CSGA]Ar3sgice wrote:

炉心融解好像是我刚打osu时最先下的歌之一了, banvi的版本, 好怀念0.0

恭喜rank啦
噗我也是这个歌而且是xxheroxx版本……

Rank恭喜~
-s u i r e n-
omedeto~ ert~高兴~>w</
Regou
ERT恭喜~
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