Hello~
[General]
[249's Easy]
[Normal]
[General]
- "Timing: This is not 175 bpm. This is dubstep, therefore 87.5 bpm. In rare cases double/half bpm is used to avoid technical problems, however in this case they don't exist. Change bpm to 87.5 on all diffs and double the slider velocity in all diffs (including taiko)."
[249's Easy]
Hitsound Mods
Suggesting right off the bat that you should use custom slidertick clap hitsounds especially in the beginning; already discussed in irc.
- 00:05:761 (1) - Continuing your 'Finish-For-Emphasis' streak seems good to me, so why not add one here also? There's also one located in normal and it sounds a wee bit empty without a finish.
- 00:16:733 (1) - I checked what you did in an earlier section of this map and afterwards with the custom finish hitsound, and seeing that you used it here 00:13:990 - with the same chord, I think you should also add a custom hitfinish to the slider stard and end of this slider for it's own unique emphasis.
- 00:20:847 (3) - Same as above with establishing some unique emphasis; If you added it above, you should add one here, too, to variate in between the claps.
- 00:30:447 (1) - ~ 00:40:733 (3) - In the section right before this, you use finished almost every downbeat; I'd say continue this pattern since there's no apparent reason whatsoever why you stopped and it makes sense to add these finished for emphasis!
- 00:55:133 (1) - This little section before the spinner's whistle pattern is a bit confusing and some sense can be made, but i'd rather have you follow the music here instead of throwing together a quick and sorta confusing pattern that doesn't even fit with the music; for example, there's a whistle at 00:56:504 - even though the music just drops there so it makes no apparent sense for there to be one there in the first place. The sensible thing to do is make it follow the elevations in the background music, and to make sure it does that apply these changes: 00:56:504 - Remove the Whistle. 00:57:876 - Add a Whistle. 00:59:933 - Remove the Whistle. 01:00:618 - Add a Whistle. 01:01:990 - Remove the Whistle.
- 01:04:733 (1) - Why is there a whistle at the end of this spinner? All of the other difficulties have only a finish, which I also believe you should have that only. Why? You used whistles in the section right before this and I believe it gives a bit less emphasis but a bit more natural flowing hitsounds in this area ((right here)). Also, you only used a finish at 01:48:618 -.
- 01:06:104 - 'Barely any hitsounds in the kiai. This is a bit disappointing. Fill it up, please! We don't want a map bland of it's hitsounds. Suggestions are for any noise that sounds like what's at 01:08:161 - add a clap as in the other difficulties, and use that custom hitfinish I mention below!
- 01:11:590 (1) - If you use this custom hitfinish here, I'd suggest you use it throughout the kiai or you remove it from this section entirely. Your choice.
- 01:49:990 - Same thing applies with the two statements above. Read them and fix this kiai accordingly.
Combo Mods
Also discussed on IRC that you were following a two-measure and following-the-music hitsound pattern, so with this foundation I will mod accordingly.
- 00:03:018 (3) - Following you're almost-completely-consistent two-measure combo pattern throughout the map, I would suggest for you to add a new combo here.
- 00:20:161 (2) - A drum-like instrument comes into the song at this point and I think it would be a good emphasis if you added a new combo here ((also following your two-measure pattern you're using)).
- 00:58:218 (2) - Seeing that one of the main melodies in the tune repeats at 00:57:876 - again, I think you should add a new combo for both emphasis and because the music starts elevating a little more here on an 'intensity' level.
- 01:58:218 (3) - Add a new combo for consistency on your two-measure pattern you use during the kiai times and because it's a pretty long slider itself, which, imo, deserves a new combo.
- 02:03:704 (4) - Don't forget your two measure combo pattern and the change of tune in the music; new combo.
- 00:00:276 (1, 3) - Probobally extremely nazi, but this map is going to be ranked/bubbled anyways, right? Always gotta strive for your best, so I'd suggest evening out these two sliders curve-wise and endpoint-wise ((endpoint down one grid and adjust the middle anchor points accordingly))! http://puu.sh/1a0t0 Believe me, It's somewhat noticable in gameplay if you have your eye out for it. (:
- 00:08:504 (1) - Not a perfect blanket, uguu. Fix this, please? http://puu.sh/1a0Cf
- 00:11:247 (2, 3, 1) - This is such a cramped up transition. Is there some way where you can re-arrange the light blue / blue combo pattern so that the green (1) slider isn't crouched up in this space? Something better would be like this, since it forms a nice little triangular pattern and it's less cramped together. Respace afterwards if necessary.
- 00:16:733 (1) - Feels extremely awkward for me to not even just have this leveled with (3) of the previous combo. Either level it, or make the slider and the notes 'fair game' by doing this which is lining (3) up to (1) of the previous combo pattern and the new (1) ((GREEN SLIDER)) is equally in between all of the notes; not a perfect lineup but it will do! If you do this which I highly suggest you should, ensure that (2) is still somewhat blanketed afterwards, so adjust if necessary.
- 00:22:904 (2, 3) - I'd love it if you'd strive to make this less messy in gameplay and make it a perfect blanket slider instead. Like this! (( AFTER: http://puu.sh/1a0Lb )) (( BEFORE: http://puu.sh/1a0K7 ))
- 00:25:647 (1, 2) - In the current position it's in, one looks extremely sloppily placed. Seeing that (2) is also one grid far ot the right of where the previous pattern's note (1) (( 00:22:218 - )) was, why don't you just stack (1) where the green combo pattern's (2) is and then move the current pattern's (2) a grid to the left to make things less messy and more neat? (:
- 00:27:704 (1) - Sorry, but this is an absolutely hideous transition! I'd suggest you shorten this slider in the first place to equal something like this --> , and then space it out a bit more since it isn't almost 'squished' up against (3) of the previous combo pattern. Do this for great flow's sake! <\3
- 00:32:504 (2) - To be honest, this doesn't exactly sound that good at the moment; two repeat sliders after eachother, and this second one feels extremely awkward since a slider tick during it is on a somewhat important downbeat. I'd suggest to change the pattern to something like this instead, which imo follows the music in a much better way due to the slider starting at the downbeat.
- 00:40:047 (3) - Why not space this out to the right a bit more so it can be a perfectly balanced triangular pattern, and instead of curving the slider and making it look cramped up and awkward, you straightem it out, like this? (:
- 00:58:218 (2, 3) - I've played this around three times, and I have to admit, the flow is plain out bad. It looks aesthetically unpleasing during gameplay. I'd say for you to make (1) an arc slider, and then space (2) and (3) out so they aren't cramped up against the slider therefore having horrible flow (( in particular ((3)) )).
- 01:00:618 (1, 2) - Plays a little awkward for me beat-placement-wise. I'd say you do something like this instead? Follows the music more imo and sounds better.
- 01:06:104 (1, 2) - You've only used this beat-placement-pattern outside of the kiais and i personally think it sounded better that way; how about shortening this slider to 01:06:790 - to keep it that way?
- 01:08:847 (1, 2) - If you plan on lining these up, please line them up right. Hold down shift and then move around (1) and then (2) so that it's lined up perfectly ((You know what I mean, Byaku-nyan.))
- 01:19:133 (2, 1) - This has very awkward flow and I can't exactly explain it, plus (2) is spaced out too far so it could be considered a jump and jumps are no-nos on easies; no matter if you agree or not, I strongly suggest that you should reposition (2) and then make (1) into an arc slider, something like this, and then re-position the notes afterwards ((re-space)).
- 01:24:618 (2) - Why don't you reposition it here so that you're not mapping in the same area you've been mapping in for the last 10 seconds or so? It has much better flow imo. You can even adjust (1) so that it looks like it's blanketing (2).
- 01:28:047 (1) - Why don't you move this down a little bit so it looks like it's blanketing (2) more?
- 01:58:218 (3) - Can you spread this slider out more? The repeat is located in a section you literally just mapped in seconds before it; I suggest spreading it out to make better flow and using more of the playfield.
- 02:11:933 - *NAZI ALERT* The flow at the end is fine, but there's one thing you can improve on that to me are obvious in gameplay and I want this map to be polished up best to it's ability to make it the best it can be. (: *NAZI ALERT*
- 02:17:418 (1) - Make this blanket (4) better.
[Normal]
Hitsound Mods
- 00:24:961 (1) - For this section, whenever you hear this noise in the music, why don't you add a whistle? Adds a bit more emphasis and since you stopped using finishes like you did in the first portion of the map it's a handy replacement. Same here for the section starting at 00:13:990 (1) - ; whatever you hear that main emphasis noise add a whistle.
- 01:17:076 (1) - Why not add a finish hitsound here? The track loops here and seeing you added a finish in the beginning and there's a finish noise in the BGM, you should add one here too. ((Also was one in Easy and Insane.))
- 01:38:333 (2) - There's a clap in the BGM and it follows your clap hitsound pattern; it seems you have forgotten it. Add it in, please.
- 02:11:933 - You should consider adding whistles or a custom hitsound here for emphasis throughout this whole pattern whenever this sound plays; it adds a nice zing to the map and makes the hitsounding sound a little less bland.
Combo Mods
- 00:08:847 (6) - The combo seems to be getting a bit long here (( seeing that it goes up to (7) )); seeing that you added a new combo at 00:03:361 (5) - ((or more like should have but were unable to so you added it at the next note)), add a new combo here to shorten the combo and follow the music.
- 00:35:933 (5) - I hear a certain amount of noticable emphasis on this note which in my opinion deserves a new combo; along side with you previously adding new combos on every two measures' downbeats. Doing this would fix your combo pattern in this area, so if you want your map to be decent quality all around, please apply these suggestions alongside the ones above!
- 00:37:304 - Remove the New Combo.
- 00:38:676 - Add a New Combo.
- 00:40:390 - Remove the New Combo.
- 00:41:418 - Add a New Combo.
- 00:43:476 - Remove the New Combo. *OPTIONAL*
- 01:03:704 (2) - Pretty long slider you have before this kick slider.. Why not add a new combo here, eh? Looks better to me, but it's up to you.
- 01:06:104 - 'Combos during the kiai are extremely messed up and inconsistent; to fix this problem, please fix the kiais accordingly to my puush images ((I made them consistent with the music for you so it's better!)) http://puu.sh/19SSN , http://puu.sh/19SU5 , http://puu.sh/19SUi , http://puu.sh/19SUL .
- 01:58:218 (4) - From here, the Kiai combo patterns are messed up again and are not consistent with the music as I think they should be; I highly suggest fixing these too, and yet again I will supply the puush with screenshots of what you should do to fix them. http://puu.sh/19SXj , http://puu.sh/19SXv , and then the green combos before the spinner will remain the way they are.
- 00:00:276 (1) - Make this blanket (2). It's very awkward to play like this and isn't as aesthetically pleasing as a blanket slider.
- 00:05:761 (1) - This isn't a good transition; It doesn't flow well and it isn't aesthetically pleasing. Change up the slider shape or something, please. It isn't good at all how it is atm.
- 00:08:161 (5, 6, 7) - It doesn't have to be as cramped up and bad-flowing as it is. Do this.
- 00:09:876 - There's no spinner here in any other difficulty and it would better-suit the map if this was just mapped over. Please do so; the spinner is very awkward.
- 00:13:990 - This combo pattern has bad transition and flow from the previous combo pattern; i suggest re-mapping this small combo section or at least making the transition smoother and the pattern not cramped up within itself.
- 00:27:704 - Doesn't play that well imo and is aesthetically unpleasing. Try this instead; it still follows your initial pattern but a bit different.
- 00:29:761 (1, 2) - Make this more roomy. 'Doesn't play well at the moment, so throw in some curve sliders, maybe?
- 00:32:504 (6) - This doesn't follow the music well at all. Make this a repeat slider so that the repeat would be when the current slider tick is? It will end at the same time and follow the music better.
- 00:33:533 (1) - Same as above, it doesn't follow the music well. Try something like this.
- 00:35:247 (4) - I'm lenient towards stacking notes on slider heads before the slider and I let that slide, but I can't let that slide here. It may be hard to read for new players. Space it out, please.
- 00:36:276 (7) - Same as 00:33:533 -.
- 00:41:418 (4, 5, 6) - No need for this to be cramped up against the top of the screen. Space it out and forget symmetry.
- 01:03:704 (2) - Shorten the repeat slider by removing the one repeat at the end and adding a note instead. It would be better to use a note to follow the drop instead of a slider following the incline AND the drop, missing out on the emphasis.
- 01:00:276 (6, 1) - Re-position and re-shape so that it's more aesthetically pleasing and it flows just a bit better? Currently the long slider plays very awkard imo.
- 01:28:047 (1) - I'd prefer if you'd make this like the other long sliders in this section; you cut it in half and add a repeat so it will be able to hit that 'clap' noise in the BGM.
- 02:11:933 (1) - Same as beginning, a blanket slider would better fit this and would flow better than the current slider.
normal could definitely use some more work but ok