thank youMapper 31 wrote:
999 notes is fluke
SkyDevil wrote:
o_o dubstep o_o Mod mod mod~
Normal
01:03:713 No new combo needed Ok
01:07:827 ^ Ok
Hard
01:03:370 I dunno, a little bit too much for a hard diff? Ok i put there two sliders
Insane
00:00:970 Don't stack :3 Ok
Wow that was really fast! Thank you i like itByakugan249 wrote:
DONE
Byakugan249 wrote:
move it to pending since all diffs are done.
Loctav wrote:
O hai. Taking this from p3n's and my modding queue. There we go. Skipping the Easy on request. But I can't leave the Taiko >: Because one Rule was "only 3 Diffs"
[General]
Map das Lied komplett zu ende. Oder kürze die Mp3. Alles andere wäre entweder Ressourcen- oder Potenzialverschwendung. Und sieht derb komisch aus. Werd ich bald machen
Disable Countdown. Ich mag den gar nicht...
Ok der war bei mir gar nicht erschienen
Generell gibts viele Sachen, die mich am Timing der Hitobjects stören. Das zieht sich durch alle Diffs. Ich werde dir auflisten, wie du die Hitobjects eventuell sinnvoller timen kannst. Die Patterns selbst sehen sehr gut aus, von daher glaube ich, dass du diese Timings auch in ein gutes Pattern umsetzen kannst.
Oh das hätt ich ohne dich nie bemerkt (ich spiel sehr selten Standart)
Ich habe bereits einmal eine Skrillex feat. Sirah Map gemodded. Die wurde dann aber umbenannt in "Skrillex - Bangarang (feat. Sirah)" - du solltest prüfen, ob das bei dir nicht derselbe Fall ist. Notfalls ruf mich nochmal wegen dem Taiko BG. Deine Map könnte also möglicherweise "Skrillex - Kyoto (feat. Sirah) heißen.
Werde mich da nochmal informieren
[Normal]
Vieles sieht sehr symmetrisch aus, ist es aber nicht. Ich weiß, ich bin da extrem kleinlich, aber versuche bei Stellen wie 00:41:427 (4,5,6) - eine schönere Symmetrie zu erzeugen (notfalls mit Flippen). Eigentlich sieht alles ganz gut aus, ist aber mehr Detailarbeit, die alles etwas "liebevoller und durchdachter" aussehen lassen.
Generell sollten Slider nie auf Downbeats (die großen weißen Ticks) enden. Das klingt oft seltsam. Vorallem bei Liedern wie diesem, wo der Beat sehr forciert ist. Außer du benutzt Reverse Slider.
00:15:370 (2) - Versuch dieses Timing: http://puu.sh/kw3Y
00:20:856 (1) - remove NC
00:22:227 (1) - mit (2) stacken?
00:34:913 (3) - sollte wie 00:32:513 (6) - aussehen und direkt gespiegelt werden.
00:43:485 (1,2) - try this: http://puu.sh/kw6F
01:07:827 (2,3,4,5,6,7) - try this: http://puu.sh/kw8p
01:10:227 (1,2,3,4) - try this: http://puu.sh/kwap
01:37:999 (2) - try this: http://puu.sh/kwbi
01:57:199 (2,3,4) - http://puu.sh/kwbR
02:02:342 (1,2,3,4,5) - try this: http://puu.sh/kwmZ
Alles Ok
[Hard]
00:06:456 (2) - ow, stack mit der (7) vorher oder die (7) mit der 2. Ok
01:05:085 - maybe: http://puu.sh/kwqK Nein
01:06:799 (2,3) - http://puu.sh/kwry
01:19:999 (4,5,6) - http://puu.sh/kwtA
01:48:970 - wie vorhin auch
02:07:827 (1,2,3) - http://puu.sh/kwul
02:21:199 (4) - NC
02:28:742 - add note
Den Rest habe ich zum Großteil ganz oder teilweise übernommen
[Insane]
00:11:170 (7) - remove Ok
00:32:856 (1,2,3,4,5) - das spielt sich ganz komisch, kein schöner Flow >: Habe den zweiten Minijump gelassen
00:35:427 (4) - schief. etwas gleichmäßiger shapen. Ok
01:05:085 - same as in [Hard] Nein
01:09:542 (2) - vielleicht ne Kurve reinschlagen und (3) reinpassen während der ganzen Kiai Time gibt es keine einzige Kurve...
01:10:227 (4) - try: http://puu.sh/kwxx
01:13:656 (5,6) - http://puu.sh/kwxX
01:14:856 (1,2,3,4,5,6) - http://puu.sh/kwzd
01:16:399 (7) - http://puu.sh/kwzy
01:18:970 (8) - http://puu.sh/kwAQ
01:22:913 (3) - ^
01:30:113 (6) - bisschen sehr schief das Ende, oder?
01:30:799 (7) - ^
01:48:970 - *gasp* Das muss so sein /:D
01:52:399 (1,2,3,4) - http://puu.sh/kwCb
01:57:885 (6,7,8) - http://puu.sh/kwCu wobei (7) und (8) unter dem Ende von (6) gestacked sind.
02:25:999 (1,2,3) - http://puu.sh/kwDv ?
Auch hier habe ich den Großteil ganz oder teilweise übernommen
Tut mir Leid, dass die Antwort so kurz gefasst ist, aber ich habe als ich fertig war mit den Verbesserungen, versehendlich den Browser geschlossen und somit waren alle Aufzeichnungen weg...
oh wow the BPM is correct but the timing is off. i got a 342 offset but talk to a timing expert to confirm this. and no changes made but ty for the mod.HellDawn wrote:
General
Please check bpm and offset
Easy
00:00:285 (1,3)- it would be better if you move to center I would but i think that'd be too easy.
02:03:713- ^ ^
When you check timing call me back.
HellDawn wrote:
Insane
00:22:284- finish ? Ok
01:11:656- ^ Ok
01:14:399- ^ Ok
01:17:142- ^ Ok
01:19:884- ^ Ok
I also do this at the second Kiai^^
Hard
00:28:799- new combo Ok
02:32:570- finish Ok
I cant find anythint much. Nice mapset. thx
Verdisphena wrote:
General
The third combo colour is a litte bit hard to see imo
Insane
00:11:313 (7) - New combo No
00:11:656 (1) - Delete new combo No
00:37:713 (3,4) - Ctrl + R Ok
01:04:884 (x) - You should add a spinner here o: Ok
01:07:542 (1) - Stack this in the end of this slider 01:06:856 (3) - Ok
01:18:684 (6) - New combo due jump Ok
01:48:770 (x) - Add spinner here I try
Ok, I can't find more orz. Sorry
hillaryzx wrote:
General
This map lack of "finish"..... I don't think so
Hard
02:09:256(1) - this slider touches the HP bar, move it a bit downward... Ok
Insane
00:09:770(4) - this circle hit the HP bar, move it somewhere else... Ok
01:43:199(5,6) - this sliders hit HP bar, same reason as above.. Ok
[General]
nothing
[249's Easy]
01:06:170 (1) - it's not good in easy diff
01:21:256 (2) - ^
01:37:713 (4) - ^
[Normal]
00:04:799 (3) - Don't stack, might be confusing at first
[Hard]
01:00:684 (7) - nc
[Insane]
00:15:599 (2) - down 1grid
00:16:284 (6) - left 1grid
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113)
01:58:455 (7) - nc
02:04:799 (5,1,2) - change.
(look like 01:59:656 (12,13))
B2IN wrote:
[General]
nothing[Normal]
00:04:799 (3) - Don't stack, might be confusing at first Ok[Hard]
01:00:684 (7) - nc Ok[Insane]
00:15:599 (2) - down 1grid No
00:16:284 (6) - left 1grid ^
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113) Ok
01:58:455 (7) - nc Ok
02:04:799 (5,1,2) - change. No
(look like 01:59:656 (12,13))
88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|801:08:913 (4) - Remove clap.
Samah wrote:
From queue.
[General]
This would do well with a custom bass drum hitsound in places.
If you're interested, try this one: I will give it some thought.
[Normal]
00:20:913 (2,1) - This anti-jump doesn't play well at this BPM. No
01:00:684 (1) - Try this slider instead, it makes the tick appears exactly on the bend. Ok thx88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|8
01:08:913 (4) - Remove clap. Ok
01:39:084 (3) - Finish. Ok
01:47:313 (1,2,3,4) - Make (2) and (3) the same level vertically, and maybe spread it out slightly so that they aren't touching the sliders. It looks a bit cramped as it is. Ok I fixed everything
02:00:684 (3) - Finish on the end. Ok
02:08:913 (4) - Not quite snapped to the end of the slider. fixed
02:20:227 (1) - Finish. No
[Hard]
00:43:542 (5,6,7) - Move right one. No
01:03:427 (1,2) - These would play better if they were spread out a bit. fixed with 1,2 distance
02:16:456 (7) - Up one. Ok
[Insane]
This diff is too hard for me, so I'll just grid mod... XD its ok
00:26:056 (1,2) - Spread these out a tiny bit so it doesn't look like it's touching.
00:27:084 (5,6) - ^
00:27:770 (7,8) - ^
00:31:713 (1,2) - ^
00:40:284 (3,4) - ^ Ok^^
01:11:656 (1,2) - Maybe move these up and right a bit? No
02:02:227 (7) - Move this down and right to stack with (5)? Ok
02:14:913 (1) - Move this up and left a little bit. no
02:31:370 (2,4) - Not sure if this is a good idea having a different number of repeats in the same combo. its fine
Very nice. thx
Hey yoBackfire wrote:
YO SKRILL DROP IT HARD
Reiji-RJ wrote:
Hey yoBackfire wrote:
YO SKRILL DROP IT HARD
[General] I think you mean "Easy"[Normal]
- 01:06:170 (1,2) - I think this shape and 1/1 circle after might be confused for newbies. However, the other sliders with this shape is ok :3
- 02:11:999 - make this part louder, please
HP -1, AR +1 AR fixedOk
- 00:20:913 (2,1) - spacing :S I thought it is 1/1 between them
[Hard]Ok
- 00:00:342 (1) - finish. You can also put more finishes on this places (00:02:742 (3) - end, 00:05:827 (1) - beginning, 00:08:227 (7) - end, etc.) Also, if you add them, check out your Normal and Insane diffs. Ok
- 01:06:170 (1) - finish Ok
- 01:50:056 (1) - ^
[Insane]its fine
- 00:00:342 (1) - finish (as in hard~) Ok
- 00:44:256 (T) - what with your timesections? D:
Awesome beatmap, good luck with it! thx
ty for the modReiji-RJ wrote:
Hey yoBackfire wrote:
YO SKRILL DROP IT HARD[General][Easy] Sorry, my mistake :<
- 01:06:170 (1,2) - I think this shape and 1/1 circle after might be confused for newbies. However, the other sliders with this shape is ok :3 alright i changed the look of this slider.
- 02:11:999 - make this part louder, please aww crap i forgot >.<
Awesome beatmap, good luck with it!
general:My mod:
remove .osb
easy:
00:08:570 (1,3) - remove clap
00:22:970 (2) - add clap
00:29:142 (2) - remove, hit should be on red tick, its an empty note like this
01:08:227 (3) - add clap
01:08:913 (1,2) - add clap on both ends
01:08:913 (1,2) - add clap
01:13:027 (3) - ^on reverse-circle
01:15:084 (1,3) - add clap
.
.
.
02:03:770 (4,1) - make symetric please (simply move red anchors by 2ticks on smallest grid)
many missing claps, should be on every 2nd white tick
normal:
consider AR+2 (results in 5) (i was able to get FC-98% with DT+HR on 1st try so.... it should be fine with AR5)
00:33:599 (1) - should start on red tick (doesnt matter of before or after current position, both would work out)
00:36:342 (5) - ^
hard:
mapping seems to be pretty solid
consider OD+1
01:00:684 (1) - make symetric
01:10:284 (1) - little confusing since this hits on beat and not on high-pitched notes like the ones before/after
01:19:884 (4) - spacing
01:23:999 (1,2,3,4,5,6,7) - why this spacing all of a sudden?
01:56:227 (7) - spacing....
more and more spacing....
distance overall is aimed for .8 but suddenly you got 1.0/1.2 spacings in it and i dont really see a reason for it...
insane:
dont really find anything, not overmapped, when i checked random notes on hitsounds it was all fine...
My mod:CDFA wrote:
Zurr's Mod (that he decided to PM me with instead of posting it here, for whatever reason)
NOTE: This was sent to me 2 days ago, so maybe there's some stuff you've already fixed.
easy:
00:08:570 (1,3) - remove clap then that would ruin the consistency
00:22:970 (2) - add clap crap i forgot >.<
00:29:142 (2) - remove, hit should be on red tick, its an empty note like this actually i'm gonna have to disagree with you on this 1. that'd be hard for beginners to hit.
01:08:227 (3) - add clap nope, i want the kiai with no hitsounds since the other parts have hitsounds.
01:08:913 (1,2) - add clap on both ends ^
01:08:913 (1,2) - add clap ^
01:13:027 (3) - ^on reverse-circle ^
01:15:084 (1,3) - add clap ^
.
.
.
02:03:770 (4,1) - make symetric please (simply move red anchors by 2ticks on smallest grid) that's a nazi mod and it won't make that much of a difference.
many missing claps, should be on every 2nd white tick i disagree that's intentional.
CDFA wrote:
Zurr's Mod (that he decided to PM me with instead of posting it here, for whatever reason)
normal:
consider AR+2 (results in 5) (i was able to get FC-98% with DT+HR on 1st try so.... it should be fine with AR5) ok
00:33:599 (1) - should start on red tick (doesnt matter of before or after current position, both would work out) No
00:36:342 (5) - ^ No
hard:
mapping seems to be pretty solid
consider OD+1 No
01:00:684 (1) - make symetric fixed
01:10:284 (1) - little confusing since this hits on beat and not on high-pitched notes like the ones before/after ?
01:19:884 (4) - spacing Ok
01:23:999 (1,2,3,4,5,6,7) - why this spacing all of a sudden? its fine
01:56:227 (7) - spacing.... just a smyll jump...
more and more spacing....
distance overall is aimed for .8 but suddenly you got 1.0/1.2 spacings in it and i dont really see a reason for it...
insane:
dont really find anything, not overmapped, when i checked random notes on hitsounds it was all fine...
thx for your mod! (I would give you kudos...)
CDFA wrote:
My mod:
Overall:
Your thread says "Skrillex feat. Sirah - Kyoto" but your map says "Skrillex - Kyoto (feat Sirah)" Unless the song states otherwise, I'm pretty sure the first one is correct. Iunno, though, I don't listen to Skrillex Same as Bangarang
Insane:
00:37:713 (2,3) - Kinda silly jump No
01:04:884 (1) - Make this a silent spinner Ok
01:48:770 (1) - ^ Ok
01:53:142 (3) - Add clap on end of slider Ok
Hard:
01:41:827 (1) - Kinda not moe :> No
Normal:
01:48:684 (4) - Make this silent? No
Yay.:D
Hinsvar wrote:
Hi there. Let's begin the mod.
>General
- Remove .osb if you want. If you don't want to wait too long just to kill 197 bytes of data, though, forget it. No
>Hard
- 01:04:898 - Break? Ok
>Insane
- 00:31:898 (2,3,4) - Why is this place jumpy? I don't think it really works. It's fine
- 02:10:727 - Break? Making a spinner starting at 02:10:813 and ending at 02:11:756 is fine too. I add a Break
alright then i'll consider it. if someone else suggests the same thing you said or something similar to that, i'll change it.iMercurial wrote:
If you think that pattern is for Hard players... so make a Hard diff, not a Easy with that pattern.
S i e g wrote:
form Modding Queues
[General]
add to title (Short Ver.) link No
Source: Bangarang EP No
remove from tags: bangarang No http://osu.ppy.sh/forum/viewtopic.php?f=6&t=24765&start=0
[Normal][Hard]
- Slider tick rate 0.5 unrankable Ok
You use 1.5x sliders so i suggest you to change tick rate to 2 I changed it to 1
Yep that's all
- Try slider tick rate 2 No
[Insane]
- I suggest you to Circle Size +1, currently they too big for insane but eh...
Same for slider tick rate, try 2 No
iMercurial wrote:
Hi, Mod Request.GeneralInconsistency in Preview Time: http://puu.sh/od2A OkEasy00:28:984 (4,5,6) That Circle/Slider/Circle aren't too spaced... Try this http://puu.sh/odtrNormal00:19:213 (4) New Combo No
00:19:556 (1) This slider is touching the Score-bar -> http://puu.sh/odAv Ok
01:12:013 (3) New Combo No
01:14:413 (5) ^ Ok
02:23:670 (1) This Slider is touching the Life-bar http://puu.sh/odBK No