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Skrillex - Kyoto (feat. Sirah) [Osu|Taiko]

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Mapper 31
Topic Starter
GamerX4life

Mapper 31 wrote:

999 notes is fluke
thank you

I don't know if you noticed it, but all other Diffs just go till 2:32. It would be the best if you cut the Taiko Diff also to 2:32...

SPOILER

SkyDevil wrote:

o_o dubstep o_o Mod mod mod~

Normal
01:03:713 No new combo needed Ok
01:07:827 ^ Ok

Hard
01:03:370 I dunno, a little bit too much for a hard diff? Ok i put there two sliders

Insane
00:00:970 Don't stack :3 Ok
thank you
YTYuyu
Topic Starter
GamerX4life

Byakugan249 wrote:

DONE :D
Wow that was really fast! Thank you i like it :)
YTYuyu
move it to pending since all diffs are done.
Topic Starter
GamerX4life

Byakugan249 wrote:

move it to pending since all diffs are done.
I am waiting for Backfires Taiko...

Now Pending!
Loctav
O hai. Taking this from p3n's and my modding queue. There we go. Skipping the Easy on request. But I can't leave the Taiko >:

[General]

Map das Lied komplett zu ende. Oder kürze die Mp3. Alles andere wäre entweder Ressourcen- oder Potenzialverschwendung. Und sieht derb komisch aus.
Disable Countdown. Ich mag den gar nicht...

Generell gibts viele Sachen, die mich am Timing der Hitobjects stören. Das zieht sich durch alle Diffs. Ich werde dir auflisten, wie du die Hitobjects eventuell sinnvoller timen kannst. Die Patterns selbst sehen sehr gut aus, von daher glaube ich, dass du diese Timings auch in ein gutes Pattern umsetzen kannst.

Ich habe bereits einmal eine Skrillex feat. Sirah Map gemodded. Die wurde dann aber umbenannt in "Skrillex - Bangarang (feat. Sirah)" - du solltest prüfen, ob das bei dir nicht derselbe Fall ist. Notfalls ruf mich nochmal wegen dem Taiko BG. Deine Map könnte also möglicherweise "Skrillex - Kyoto (feat. Sirah) heißen.

[Normal]

Vieles sieht sehr symmetrisch aus, ist es aber nicht. Ich weiß, ich bin da extrem kleinlich, aber versuche bei Stellen wie 00:41:427 (4,5,6) - eine schönere Symmetrie zu erzeugen (notfalls mit Flippen). Eigentlich sieht alles ganz gut aus, ist aber mehr Detailarbeit, die alles etwas "liebevoller und durchdachter" aussehen lassen.
Generell sollten Slider nie auf Downbeats (die großen weißen Ticks) enden. Das klingt oft seltsam. Vorallem bei Liedern wie diesem, wo der Beat sehr forciert ist. Außer du benutzt Reverse Slider.

00:15:370 (2) - Versuch dieses Timing: http://puu.sh/kw3Y
00:20:856 (1) - remove NC
00:22:227 (1) - mit (2) stacken?
00:34:913 (3) - sollte wie 00:32:513 (6) - aussehen und direkt gespiegelt werden.
00:43:485 (1,2) - try this: http://puu.sh/kw6F
01:07:827 (2,3,4,5,6,7) - try this: http://puu.sh/kw8p
01:10:227 (1,2,3,4) - try this: http://puu.sh/kwap
01:37:999 (2) - try this: http://puu.sh/kwbi
01:57:199 (2,3,4) - http://puu.sh/kwbR
02:02:342 (1,2,3,4,5) - try this: http://puu.sh/kwmZ

[Hard]

00:06:456 (2) - ow, stack mit der (7) vorher oder die (7) mit der 2.
01:05:085 - maybe: http://puu.sh/kwqK
01:06:799 (2,3) - http://puu.sh/kwry
01:19:999 (4,5,6) - http://puu.sh/kwtA
01:48:970 - wie vorhin auch
02:07:827 (1,2,3) - http://puu.sh/kwul
02:21:199 (4) - NC
02:28:742 - add note

[Insane]

00:11:170 (7) - remove
00:32:856 (1,2,3,4,5) - das spielt sich ganz komisch, kein schöner Flow >:
00:35:427 (4) - schief. etwas gleichmäßiger shapen.
01:05:085 - same as in [Hard]
01:09:542 (2) - vielleicht ne Kurve reinschlagen und (3) reinpassen
01:10:227 (4) - try: http://puu.sh/kwxx
01:13:656 (5,6) - http://puu.sh/kwxX
01:14:856 (1,2,3,4,5,6) - http://puu.sh/kwzd
01:16:399 (7) - http://puu.sh/kwzy
01:18:970 (8) - http://puu.sh/kwAQ
01:22:913 (3) - ^
01:30:113 (6) - bisschen sehr schief das Ende, oder?
01:30:799 (7) - ^
01:48:970 - *gasp*
01:52:399 (1,2,3,4) - http://puu.sh/kwCb
01:57:885 (6,7,8) - http://puu.sh/kwCu wobei (7) und (8) unter dem Ende von (6) gestacked sind.
02:25:999 (1,2,3) - http://puu.sh/kwDv ?

[31's Taiko]

Add this Taiko BG - wenn du Hilfe brauchst, sag Bescheid:

@Mapper 31:

00:44:685 (236) - d
00:45:885 (241) - d
00:46:399 (243) - k
00:47:427 (247) - d
00:48:113 (249,250,251,252,253) - dkkkd
00:49:142 (254) - d
00:49:656 (256) - d
00:50:513 (260) - d
00:50:856 (261,262,263,264,265) - dkkkd
00:51:885 (266) - d
00:52:399 (268) - d
00:53:256 (272) - K
00:53:599 (273,274,275,276,277) - dkkkd
00:54:627 (278) - d
00:56:513 (284,285,286,287) - kkkk
00:59:256 (292,293,294,295) - ^
01:00:970 (298,299) - kk
01:01:656 (302,303) - ^
01:02:342 (306,307) - ^
01:03:027 (310,311) - ^
01:04:056 (320,321,322,323,324,325,326,327) - kkkkkkkk

Oh yes - take this:
Topic Starter
GamerX4life
SPOILER

Loctav wrote:

O hai. Taking this from p3n's and my modding queue. There we go. Skipping the Easy on request. But I can't leave the Taiko >: Because one Rule was "only 3 Diffs"

[General]

Map das Lied komplett zu ende. Oder kürze die Mp3. Alles andere wäre entweder Ressourcen- oder Potenzialverschwendung. Und sieht derb komisch aus. Werd ich bald machen
Disable Countdown. Ich mag den gar nicht...
Ok der war bei mir gar nicht erschienen

Generell gibts viele Sachen, die mich am Timing der Hitobjects stören. Das zieht sich durch alle Diffs. Ich werde dir auflisten, wie du die Hitobjects eventuell sinnvoller timen kannst. Die Patterns selbst sehen sehr gut aus, von daher glaube ich, dass du diese Timings auch in ein gutes Pattern umsetzen kannst.
Oh das hätt ich ohne dich nie bemerkt (ich spiel sehr selten Standart)

Ich habe bereits einmal eine Skrillex feat. Sirah Map gemodded. Die wurde dann aber umbenannt in "Skrillex - Bangarang (feat. Sirah)" - du solltest prüfen, ob das bei dir nicht derselbe Fall ist. Notfalls ruf mich nochmal wegen dem Taiko BG. Deine Map könnte also möglicherweise "Skrillex - Kyoto (feat. Sirah) heißen.
Werde mich da nochmal informieren

[Normal]

Vieles sieht sehr symmetrisch aus, ist es aber nicht. Ich weiß, ich bin da extrem kleinlich, aber versuche bei Stellen wie 00:41:427 (4,5,6) - eine schönere Symmetrie zu erzeugen (notfalls mit Flippen). Eigentlich sieht alles ganz gut aus, ist aber mehr Detailarbeit, die alles etwas "liebevoller und durchdachter" aussehen lassen.
Generell sollten Slider nie auf Downbeats (die großen weißen Ticks) enden. Das klingt oft seltsam. Vorallem bei Liedern wie diesem, wo der Beat sehr forciert ist. Außer du benutzt Reverse Slider.

00:15:370 (2) - Versuch dieses Timing: http://puu.sh/kw3Y
00:20:856 (1) - remove NC
00:22:227 (1) - mit (2) stacken?
00:34:913 (3) - sollte wie 00:32:513 (6) - aussehen und direkt gespiegelt werden.
00:43:485 (1,2) - try this: http://puu.sh/kw6F
01:07:827 (2,3,4,5,6,7) - try this: http://puu.sh/kw8p
01:10:227 (1,2,3,4) - try this: http://puu.sh/kwap
01:37:999 (2) - try this: http://puu.sh/kwbi
01:57:199 (2,3,4) - http://puu.sh/kwbR
02:02:342 (1,2,3,4,5) - try this: http://puu.sh/kwmZ
Alles Ok

[Hard]

00:06:456 (2) - ow, stack mit der (7) vorher oder die (7) mit der 2. Ok
01:05:085 - maybe: http://puu.sh/kwqK Nein
01:06:799 (2,3) - http://puu.sh/kwry
01:19:999 (4,5,6) - http://puu.sh/kwtA
01:48:970 - wie vorhin auch
02:07:827 (1,2,3) - http://puu.sh/kwul
02:21:199 (4) - NC
02:28:742 - add note
Den Rest habe ich zum Großteil ganz oder teilweise übernommen

[Insane]

00:11:170 (7) - remove Ok
00:32:856 (1,2,3,4,5) - das spielt sich ganz komisch, kein schöner Flow >: Habe den zweiten Minijump gelassen
00:35:427 (4) - schief. etwas gleichmäßiger shapen. Ok
01:05:085 - same as in [Hard] Nein
01:09:542 (2) - vielleicht ne Kurve reinschlagen und (3) reinpassen während der ganzen Kiai Time gibt es keine einzige Kurve...
01:10:227 (4) - try: http://puu.sh/kwxx
01:13:656 (5,6) - http://puu.sh/kwxX
01:14:856 (1,2,3,4,5,6) - http://puu.sh/kwzd
01:16:399 (7) - http://puu.sh/kwzy
01:18:970 (8) - http://puu.sh/kwAQ
01:22:913 (3) - ^
01:30:113 (6) - bisschen sehr schief das Ende, oder?
01:30:799 (7) - ^
01:48:970 - *gasp* Das muss so sein /:D
01:52:399 (1,2,3,4) - http://puu.sh/kwCb
01:57:885 (6,7,8) - http://puu.sh/kwCu wobei (7) und (8) unter dem Ende von (6) gestacked sind.
02:25:999 (1,2,3) - http://puu.sh/kwDv ?
Auch hier habe ich den Großteil ganz oder teilweise übernommen
Tut mir Leid, dass die Antwort so kurz gefasst ist, aber ich habe als ich fertig war mit den Verbesserungen, versehendlich den Browser geschlossen und somit waren alle Aufzeichnungen weg...
Vielen Dank! Deine Mod war sehr hilfreich!
HellDawn
General

Please check bpm and offset

Easy

00:00:285 (1,3)- it would be better if you move to center
02:03:713- ^

When you check timing call me back.
YTYuyu

HellDawn wrote:

General

Please check bpm and offset

Easy

00:00:285 (1,3)- it would be better if you move to center I would but i think that'd be too easy.
02:03:713- ^ ^

When you check timing call me back.
oh wow the BPM is correct but the timing is off. i got a 342 offset but talk to a timing expert to confirm this. and no changes made but ty for the mod.
Topic Starter
GamerX4life
Oh sorry I changed the mp3 and forgot to change the Offset
HellDawn
Insane

00:22:284- finish ?
01:11:656- ^
01:14:399- ^
01:17:142- ^
01:19:884- ^

Hard

00:28:799- new combo
02:32:570- finish

I cant find anythint much. Nice mapset.
Verdisphena
General
The third combo colour is a litte bit hard to see imo

Insane

00:11:313 (7) - New combo
00:11:656 (1) - Delete new combo
00:37:713 (3,4) - Ctrl + R
01:04:884 (x) - You should add a spinner here o:
01:07:542 (1) - Stack this in the end of this slider 01:06:856 (3) -
01:18:684 (6) - New combo due jump
01:48:770 (x) - Add spinner here :D

Ok, I can't find more orz. Sorry
Topic Starter
GamerX4life
SPOILER

HellDawn wrote:

Insane

00:22:284- finish ? Ok
01:11:656- ^ Ok
01:14:399- ^ Ok
01:17:142- ^ Ok
01:19:884- ^ Ok
I also do this at the second Kiai^^

Hard

00:28:799- new combo Ok
02:32:570- finish Ok

I cant find anythint much. Nice mapset. thx

thx for mod

SPOILER

Verdisphena wrote:

General
The third combo colour is a litte bit hard to see imo

Insane

00:11:313 (7) - New combo No
00:11:656 (1) - Delete new combo No
00:37:713 (3,4) - Ctrl + R Ok
01:04:884 (x) - You should add a spinner here o: Ok
01:07:542 (1) - Stack this in the end of this slider 01:06:856 (3) - Ok
01:18:684 (6) - New combo due jump Ok
01:48:770 (x) - Add spinner here :D I try

Ok, I can't find more orz. Sorry

thx for mod
hillaryzx
Hi, requested from modding queue~

General

This map lack of "finish".....

249's Easy

00:09:942(2) - make this circle parallel to the slider before it...
00:13:370(2) - spacing?
00:27:084(3) - reposition it by moving it to x:188 , y:236

Normal

none...

Hard

02:09:256(1) - this slider touches the HP bar, move it a bit downward...

Insane

00:09:770(4) - this circle hit the HP bar, move it somewhere else...
01:43:199(5,6) - this sliders hit HP bar, same reason as above..

O.o, short mod.... D:
but good map :3
Now, I'll take my leave...
Topic Starter
GamerX4life
SPOILER

hillaryzx wrote:

General

This map lack of "finish"..... I don't think so

Hard

02:09:256(1) - this slider touches the HP bar, move it a bit downward... Ok

Insane

00:09:770(4) - this circle hit the HP bar, move it somewhere else... Ok
01:43:199(5,6) - this sliders hit HP bar, same reason as above.. Ok

thx
YTYuyu
I fixed everything except the last 1. That's a nazi mod and it won't make a difference.

Download: Skrillex - Kyoto (feat. Sirah) (GamerX4life) [249's Easy].osu
B2IN
[General]
nothing
[249's Easy]
01:06:170 (1) - it's not good in easy diff
01:21:256 (2) - ^
01:37:713 (4) - ^
[Normal]
00:04:799 (3) - Don't stack, might be confusing at first
[Hard]
01:00:684 (7) - nc
[Insane]
00:15:599 (2) - down 1grid
00:16:284 (6) - left 1grid
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113)
01:58:455 (7) - nc
02:04:799 (5,1,2) - change.
(look like 01:59:656 (12,13))


good luck = v =
Topic Starter
GamerX4life
SPOILER

B2IN wrote:

[General]
nothing
[Normal]
00:04:799 (3) - Don't stack, might be confusing at first Ok


[Hard]
01:00:684 (7) - nc Ok


[Insane]
00:15:599 (2) - down 1grid No
00:16:284 (6) - left 1grid ^
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113) Ok
01:58:455 (7) - nc Ok
02:04:799 (5,1,2) - change. No
(look like 01:59:656 (12,13))

thx I will wait for Byakugan249 before I give you kudos
Samah
From queue.

[General]
This would do well with a custom bass drum hitsound in places.
If you're interested, try this one:

Download: soft-hitfinish.zip

[249's Easy]
00:00:342 (1,3) - The ends of these sliders are an example of where you could put that bass hit.
01:11:656 (1) - Finish?
01:55:542 (1) - Finish on the start of this?
02:06:513 (1) - ^
02:09:256 (1) - Silence the end of this spinner maybe?
02:11:999 (1) - Finish on the start.

[Normal]
00:20:913 (2,1) - This anti-jump doesn't play well at this BPM.
01:00:684 (1) - Try this slider instead, it makes the tick appears exactly on the bend.
88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|8
01:08:913 (4) - Remove clap.
01:39:084 (3) - Finish.
01:47:313 (1,2,3,4) - Make (2) and (3) the same level vertically, and maybe spread it out slightly so that they aren't touching the sliders. It looks a bit cramped as it is.
02:00:684 (3) - Finish on the end.
02:08:913 (4) - Not quite snapped to the end of the slider.
02:20:227 (1) - Finish.

[Hard]
00:43:542 (5,6,7) - Move right one.
01:03:427 (1,2) - These would play better if they were spread out a bit.
02:16:456 (7) - Up one.

[Insane]
This diff is too hard for me, so I'll just grid mod... XD
00:26:056 (1,2) - Spread these out a tiny bit so it doesn't look like it's touching.
00:27:084 (5,6) - ^
00:27:770 (7,8) - ^
00:31:713 (1,2) - ^
00:40:284 (3,4) - ^
00:44:313 - You don't need this timing point.
01:11:656 (1,2) - Maybe move these up and right a bit?
02:02:227 (7) - Move this down and right to stack with (5)?
02:14:913 (1) - Move this up and left a little bit.
02:31:370 (2,4) - Not sure if this is a good idea having a different number of repeats in the same combo.

Very nice.
Topic Starter
GamerX4life
SPOILER

Samah wrote:

From queue.

[General]
This would do well with a custom bass drum hitsound in places.
If you're interested, try this one: I will give it some thought.


[Normal]
00:20:913 (2,1) - This anti-jump doesn't play well at this BPM. No
01:00:684 (1) - Try this slider instead, it makes the tick appears exactly on the bend. Ok thx
88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|8

01:08:913 (4) - Remove clap. Ok
01:39:084 (3) - Finish. Ok
01:47:313 (1,2,3,4) - Make (2) and (3) the same level vertically, and maybe spread it out slightly so that they aren't touching the sliders. It looks a bit cramped as it is. Ok I fixed everything
02:00:684 (3) - Finish on the end. Ok
02:08:913 (4) - Not quite snapped to the end of the slider. fixed
02:20:227 (1) - Finish. No

[Hard]
00:43:542 (5,6,7) - Move right one. No
01:03:427 (1,2) - These would play better if they were spread out a bit. fixed with 1,2 distance
02:16:456 (7) - Up one. Ok

[Insane]
This diff is too hard for me, so I'll just grid mod... XD its ok :)
00:26:056 (1,2) - Spread these out a tiny bit so it doesn't look like it's touching.
00:27:084 (5,6) - ^
00:27:770 (7,8) - ^
00:31:713 (1,2) - ^
00:40:284 (3,4) - ^ Ok^^
01:11:656 (1,2) - Maybe move these up and right a bit? No
02:02:227 (7) - Move this down and right to stack with (5)? Ok
02:14:913 (1) - Move this up and left a little bit. no
02:31:370 (2,4) - Not sure if this is a good idea having a different number of repeats in the same combo. its fine

Very nice. thx

thank you for your mod
YTYuyu
updated with that soft hitsound through samah and fixed all i slienced the spinner but not fully. i think 20% is good enough since i want to hear a finish after that, and to B2IN: i don't want to change those sliders because it'd look boring with just curved, straight or wave sliders. ty for the mods :D

Download: Skrillex - Kyoto (feat. Sirah) (GamerX4life) [249's Easy].osu
Reiji-RJ

Backfire wrote:

YO SKRILL DROP IT HARD
Hey yo

[General] [Easy] Sorry, my mistake :<

  1. 01:06:170 (1,2) - I think this shape and 1/1 circle after might be confused for newbies. However, the other sliders with this shape is ok :3
  2. 02:11:999 - make this part louder, please
[Normal]

HP -1, AR +1
  1. 00:20:913 (2,1) - spacing :S I thought it is 1/1 between them
[Hard]

  1. 00:00:342 (1) - finish. You can also put more finishes on this places (00:02:742 (3) - end, 00:05:827 (1) - beginning, 00:08:227 (7) - end, etc.) Also, if you add them, check out your Normal and Insane diffs.
  2. 01:06:170 (1) - finish
  3. 01:50:056 (1) - ^
[Insane]

  1. 00:00:342 (1) - finish (as in hard~)
  2. 00:44:256 (T) - what with your timesections? D:
Awesome beatmap, good luck with it!
Topic Starter
GamerX4life
SPOILER

Reiji-RJ wrote:

Backfire wrote:

YO SKRILL DROP IT HARD
Hey yo

[General] I think you mean "Easy"

  1. 01:06:170 (1,2) - I think this shape and 1/1 circle after might be confused for newbies. However, the other sliders with this shape is ok :3
  2. 02:11:999 - make this part louder, please
[Normal]

HP -1, AR +1 AR fixed
  1. 00:20:913 (2,1) - spacing :S I thought it is 1/1 between them
Ok

[Hard]

  1. 00:00:342 (1) - finish. You can also put more finishes on this places (00:02:742 (3) - end, 00:05:827 (1) - beginning, 00:08:227 (7) - end, etc.) Also, if you add them, check out your Normal and Insane diffs. Ok
  2. 01:06:170 (1) - finish Ok
  3. 01:50:056 (1) - ^
Ok

[Insane]

  1. 00:00:342 (1) - finish (as in hard~) Ok
  2. 00:44:256 (T) - what with your timesections? D:
its fine

Awesome beatmap, good luck with it! thx

thx for your mod!
YTYuyu

Reiji-RJ wrote:

Backfire wrote:

YO SKRILL DROP IT HARD
Hey yo

[General] [Easy] Sorry, my mistake :<

  1. 01:06:170 (1,2) - I think this shape and 1/1 circle after might be confused for newbies. However, the other sliders with this shape is ok :3 alright i changed the look of this slider.
  2. 02:11:999 - make this part louder, please aww crap i forgot >.<

Awesome beatmap, good luck with it!
ty for the mod :D

Download: Skrillex - Kyoto (feat. Sirah) (GamerX4life) [249's Easy].osu
Shohei Ohtani
Zurr's Mod (that he decided to PM me with instead of posting it here, for whatever reason)

NOTE: This was sent to me 2 days ago, so maybe there's some stuff you've already fixed.
general:
remove .osb

easy:
00:08:570 (1,3) - remove clap
00:22:970 (2) - add clap
00:29:142 (2) - remove, hit should be on red tick, its an empty note like this
01:08:227 (3) - add clap
01:08:913 (1,2) - add clap on both ends
01:08:913 (1,2) - add clap
01:13:027 (3) - ^on reverse-circle
01:15:084 (1,3) - add clap
.
.
.
02:03:770 (4,1) - make symetric please (simply move red anchors by 2ticks on smallest grid)

many missing claps, should be on every 2nd white tick

normal:
consider AR+2 (results in 5) (i was able to get FC-98% with DT+HR on 1st try so.... it should be fine with AR5)
00:33:599 (1) - should start on red tick (doesnt matter of before or after current position, both would work out)
00:36:342 (5) - ^


hard:
mapping seems to be pretty solid
consider OD+1
01:00:684 (1) - make symetric
01:10:284 (1) - little confusing since this hits on beat and not on high-pitched notes like the ones before/after
01:19:884 (4) - spacing
01:23:999 (1,2,3,4,5,6,7) - why this spacing all of a sudden?
01:56:227 (7) - spacing....
more and more spacing....
distance overall is aimed for .8 but suddenly you got 1.0/1.2 spacings in it and i dont really see a reason for it...

insane:
dont really find anything, not overmapped, when i checked random notes on hitsounds it was all fine...
My mod:

Overall:
Your thread says "Skrillex feat. Sirah - Kyoto" but your map says "Skrillex - Kyoto (feat Sirah)" Unless the song states otherwise, I'm pretty sure the first one is correct. Iunno, though, I don't listen to Skrillex

Insane:
00:37:713 (2,3) - Kinda silly jump
01:04:884 (1) - Make this a silent spinner
01:48:770 (1) - ^
01:53:142 (3) - Add clap on end of slider

Hard:
01:41:827 (1) - Kinda not moe :>

Normal:
01:48:684 (4) - Make this silent?

Easy:
OHOHOHOH WHAT DO I SEE HERE, custom hitsounds. You should use them. A lot more. They're actually really fitting, but because they're so scare, and you don't really use hitsounds that much, it sounds silly.
01:06:170 (1) - I'm not sure if easy mode players are ok with this.
01:21:256 (2) - ^
01:37:713 (4) - ^

Yay.
YTYuyu

CDFA wrote:

Zurr's Mod (that he decided to PM me with instead of posting it here, for whatever reason)

NOTE: This was sent to me 2 days ago, so maybe there's some stuff you've already fixed.


easy:
00:08:570 (1,3) - remove clap then that would ruin the consistency
00:22:970 (2) - add clap crap i forgot >.<
00:29:142 (2) - remove, hit should be on red tick, its an empty note like this actually i'm gonna have to disagree with you on this 1. that'd be hard for beginners to hit.
01:08:227 (3) - add clap nope, i want the kiai with no hitsounds since the other parts have hitsounds.
01:08:913 (1,2) - add clap on both ends ^
01:08:913 (1,2) - add clap ^
01:13:027 (3) - ^on reverse-circle ^
01:15:084 (1,3) - add clap ^
.
.
.
02:03:770 (4,1) - make symetric please (simply move red anchors by 2ticks on smallest grid) that's a nazi mod and it won't make that much of a difference.

many missing claps, should be on every 2nd white tick i disagree that's intentional.
My mod:


Easy:
OHOHOHOH WHAT DO I SEE HERE, custom hitsounds. You should use them. A lot more. They're actually really fitting, but because they're so scare, and you don't really use hitsounds that much, it sounds silly. well yea i'll give you that. i like the finish samah provided. fits with the song IMO
01:06:170 (1) - I'm not sure if easy mode players are ok with this. i added sliders like this because i don't want this diff to be a boring diff. if it wer just curved or straight for this song , IMO it'd look boring.
01:21:256 (2) - ^ ^
01:37:713 (4) - ^ ^

Yay.[/quote]

Download: Skrillex - Kyoto (feat. Sirah) (GamerX4life) [249's Easy].osu
Topic Starter
GamerX4life
SPOILER

CDFA wrote:

Zurr's Mod (that he decided to PM me with instead of posting it here, for whatever reason)

normal:
consider AR+2 (results in 5) (i was able to get FC-98% with DT+HR on 1st try so.... it should be fine with AR5) ok
00:33:599 (1) - should start on red tick (doesnt matter of before or after current position, both would work out) No
00:36:342 (5) - ^ No


hard:
mapping seems to be pretty solid
consider OD+1 No
01:00:684 (1) - make symetric fixed
01:10:284 (1) - little confusing since this hits on beat and not on high-pitched notes like the ones before/after ?
01:19:884 (4) - spacing Ok
01:23:999 (1,2,3,4,5,6,7) - why this spacing all of a sudden? its fine
01:56:227 (7) - spacing.... just a smyll jump...
more and more spacing....
distance overall is aimed for .8 but suddenly you got 1.0/1.2 spacings in it and i dont really see a reason for it...

insane:
dont really find anything, not overmapped, when i checked random notes on hitsounds it was all fine...
thx for your mod! (I would give you kudos...)

CDFA wrote:

My mod:

Overall:
Your thread says "Skrillex feat. Sirah - Kyoto" but your map says "Skrillex - Kyoto (feat Sirah)" Unless the song states otherwise, I'm pretty sure the first one is correct. Iunno, though, I don't listen to Skrillex Same as Bangarang

Insane:
00:37:713 (2,3) - Kinda silly jump No
01:04:884 (1) - Make this a silent spinner Ok
01:48:770 (1) - ^ Ok
01:53:142 (3) - Add clap on end of slider Ok

Hard:
01:41:827 (1) - Kinda not moe :> No

Normal:
01:48:684 (4) - Make this silent? No


Yay.:D

thx for mod
Kiwaso
The quality of sound .Mp3 has dropped significantly since the last update.
It is very noticeable difference in quality, a greeting and fix it when you can.
Topic Starter
GamerX4life
I'll see what I can do.
jossieP
from timing help
as long as I can read I think no one has checked the timing

BPM: 175,000 (current)
Offset: 356 (+14 on current)

wait you are changing your mp3? call me again then
Gotori
awesome <3
Hinsvar
Hi there. Let's begin the mod.

*Note: Gold ones are a must-do. Everything in red are things that look awkward to me (subjective suggestions; you can follow my lead here or not); everything else are rants and minor suggestions to make things look cooler.

>General
  1. Remove .osb if you want. If you don't want to wait too long just to kill 197 bytes of data, though, forget it.
>249's Easy
  1. 01:58:298 (3) - Copy the (1) slider on the same combo, Ctrl+J - Ctrl+< - Ctrl+R, and then place the start point at (128,68) plus make the slider longer by 2/1. I won't force you to do this, but it sounds better.
>Hard
  1. 01:04:898 - Break?
>Insane
  1. 00:31:898 (2,3,4) - Why is this place jumpy? I don't think it really works.
  2. 02:10:727 - Break? Making a spinner starting at 02:10:813 and ending at 02:11:756 is fine too.
'Kay, just that. Great beatmap and awesome music.

Good luck on the way 8-)

Oh, and stars.
Topic Starter
GamerX4life
SPOILER

Hinsvar wrote:

Hi there. Let's begin the mod.
>General
  1. Remove .osb if you want. If you don't want to wait too long just to kill 197 bytes of data, though, forget it. No


>Hard
  1. 01:04:898 - Break? Ok


>Insane
  1. 00:31:898 (2,3,4) - Why is this place jumpy? I don't think it really works. It's fine
  2. 02:10:727 - Break? Making a spinner starting at 02:10:813 and ending at 02:11:756 is fine too. I add a Break

thx for mod and stars :)
Sieg
form Modding Queues

[General]

  • add to title (Short Ver.) link
    Source: Bangarang EP
    remove from tags: bangarang
[249's Easy]
  • Everything is fine.
[Normal]
  • Slider tick rate 0.5 unrankable
    You use 1.5x sliders so i suggest you to change tick rate to 2
    Yep that's all
[Hard]
  • Try slider tick rate 2
[Insane]
  • I suggest you to Circle Size +1, currently they too big for insane but eh...
    Same for slider tick rate, try 2

Can't really find anything wrong with note placement, everything is fine for me. Good luck to get ranked.

Star for you. :D
Mercurial
Hi, Mod Request.

Good Song :)

General
Inconsistency in Preview Time: http://puu.sh/od2A


Easy
00:28:984 (4,5,6) That Circle/Slider/Circle aren't too spaced... Try this :) http://puu.sh/odtr

Normal
00:19:213 (4) New Combo
00:19:556 (1) This slider is touching the Score-bar -> http://puu.sh/odAv
01:12:013 (3) New Combo
01:14:413 (5) ^
02:23:670 (1) This Slider is touching the Life-bar http://puu.sh/odBK

Hard
Some ugly issues but nothing interesting.

Insane
Same as Hard, too lazy to tell that issues (Sliders and Circles Touching Life-bar and other things)


Good Luck :)
YTYuyu
no changes for my diff. that pattern looks hard for beginners because they might think that (6) is the next note and not (5). nice pylon sliderball :P
Mercurial
If you think that pattern is for Hard players... so make a Hard diff, not a Easy with that pattern.
YTYuyu

iMercurial wrote:

If you think that pattern is for Hard players... so make a Hard diff, not a Easy with that pattern.
alright then i'll consider it. if someone else suggests the same thing you said or something similar to that, i'll change it.
Topic Starter
GamerX4life
SPOILER

S i e g wrote:

form Modding Queues

[General]


[Normal]
  • Slider tick rate 0.5 unrankable Ok
    You use 1.5x sliders so i suggest you to change tick rate to 2 I changed it to 1
    Yep that's all
[Hard]
  • Try slider tick rate 2 No


[Insane]
  • I suggest you to Circle Size +1, currently they too big for insane but eh...
    Same for slider tick rate, try 2 No

thx for mod

SPOILER

iMercurial wrote:

Hi, Mod Request.

General
Inconsistency in Preview Time: http://puu.sh/od2A Ok



Easy
00:28:984 (4,5,6) That Circle/Slider/Circle aren't too spaced... Try this :) http://puu.sh/odtr

Normal
00:19:213 (4) New Combo No
00:19:556 (1) This slider is touching the Score-bar -> http://puu.sh/odAv Ok
01:12:013 (3) New Combo No
01:14:413 (5) ^ Ok
02:23:670 (1) This Slider is touching the Life-bar http://puu.sh/odBK No

thx for mod
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