Yo!
General
2:33:885 - You could crop the song after this time with a fade to reduce filesize if you wanted. It's usually a good idea to do when a song is alot longer than the beatmap. -- If you don't plan to map it that is.
Apply the general comboing rule from normal to add difficulties
Normal
00:04:742 (3) - I would unstack this (personal preference) but its up to you.
00:05:599 (5) - I would remove this note. I expected it to be like 00:00:285 (1). The extra 1/2 note before it is a little confusing.
00:05:770 (5) - New combo.
00:06:799 (1) - Remove combo.
00:13:999 (4) - NC
00:15:027 (1) - RNC
00:15:542 (2) - Remove this note.
00:15:370 (2) - Start a 1/1 slider here, with 1 repeat.
00:16:399 (3) - Move 3 to this time, and fix spacing.
00:16:742 (5) - NC
00:18:456 (1) - RNC
00:19:485 (5) - NC
00:22:227 (6) - NC
00:22:570 (1) - RNC
00:24:970 (7) - NC
00:25:999 (1) - RNC
00:27:713 (7) - NC
00:28:742 (1) - RNC
00:30:456 (6,1) - (Easier to say swap combos )
^Try to keep this up having the NC on the long white tick, or the next note if the long white tick is the end of a slider.
00:34:570 (2,3) - You should move this down a little to avoid (3) running under the hap bar. (Could place both at x:336, y:72 if you like)
00:44:170 (2) - This plays better with distance snap.
Also at this time, make a inherited timing section with 60~75% volume, and change it back the tick after. So the finish hitsound is a decent sound level ^^
Hard
01:00:627 (1) - This is a nice slider, but you should save it for a better fitting time, or use it somewhere in normal.
This part of the map should be a stream ._.
(I was going to give an example, but I might do it for insane instead )
Insane
00:55:142 - 01:04:742.
You could use this if you like it. (I didn't do anything with hitsounds though) - Too much time for picture, so you will have to replace the code manually in the .osu and see if you like it. If not, refresh to the one you have already uploaded ^^ (Or make a backup of your old .osu before you replace the code too)
General
2:33:885 - You could crop the song after this time with a fade to reduce filesize if you wanted. It's usually a good idea to do when a song is alot longer than the beatmap. -- If you don't plan to map it that is.
Apply the general comboing rule from normal to add difficulties
Normal
00:04:742 (3) - I would unstack this (personal preference) but its up to you.
00:05:599 (5) - I would remove this note. I expected it to be like 00:00:285 (1). The extra 1/2 note before it is a little confusing.
00:05:770 (5) - New combo.
00:06:799 (1) - Remove combo.
00:13:999 (4) - NC
00:15:027 (1) - RNC
00:15:542 (2) - Remove this note.
00:15:370 (2) - Start a 1/1 slider here, with 1 repeat.
00:16:399 (3) - Move 3 to this time, and fix spacing.
00:16:742 (5) - NC
00:18:456 (1) - RNC
00:19:485 (5) - NC
00:22:227 (6) - NC
00:22:570 (1) - RNC
00:24:970 (7) - NC
00:25:999 (1) - RNC
00:27:713 (7) - NC
00:28:742 (1) - RNC
00:30:456 (6,1) - (Easier to say swap combos )
^Try to keep this up having the NC on the long white tick, or the next note if the long white tick is the end of a slider.
00:34:570 (2,3) - You should move this down a little to avoid (3) running under the hap bar. (Could place both at x:336, y:72 if you like)
00:44:170 (2) - This plays better with distance snap.
Also at this time, make a inherited timing section with 60~75% volume, and change it back the tick after. So the finish hitsound is a decent sound level ^^
Hard
01:00:627 (1) - This is a nice slider, but you should save it for a better fitting time, or use it somewhere in normal.
352,304,60627,6,0,B|328:376|264:352|256:320|256:320|248:352|184:376|160:304,2,260Incase you ever need it for furture reference.
This part of the map should be a stream ._.
(I was going to give an example, but I might do it for insane instead )
Insane
00:55:142 - 01:04:742.
You could use this if you like it. (I didn't do anything with hitsounds though) - Too much time for picture, so you will have to replace the code manually in the .osu and see if you like it. If not, refresh to the one you have already uploaded ^^ (Or make a backup of your old .osu before you replace the code too)
Yeeah
256,88,55142,5,0
298,96,55485,1,0
333,122,55827,1,8
354,159,56170,1,0
359,202,56513,1,0
346,243,56856,1,0
317,276,57198,1,8
277,293,57542,1,0
234,293,57885,5,0
194,276,58227,1,0
165,243,58570,1,8
152,202,58913,1,0
156,158,59256,1,0
178,121,59599,1,0
214,96,59942,1,8
256,87,60285,1,0
343,305,60627,5,0
308,348,60799,1,0
256,375,60970,1,0
203,383,61142,1,0
142,366,61313,1,0
107,322,61485,1,0
99,270,61656,1,0
116,218,61827,1,0
168,192,61999,5,0
221,200,62170,1,0
256,244,62342,1,0
238,296,62513,1,0
186,314,62685,1,0
151,270,62856,1,0
196,248,63027,1,0
196,156,63199,1,0
240,76,63370,5,0
276,68,63456,1,0
312,64,63542,1,0
348,72,63627,1,0
380,88,63713,1,0
408,108,63799,1,0
432,136,63885,1,0
448,168,63970,1,0
448,204,64056,1,0
444,240,64142,1,0
432,276,64227,1,0
408,304,64313,1,0
380,328,64399,1,0
348,340,64485,1,0
316,352,64570,1,0
280,360,64656,1,0
244,356,64742,1,0