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Skrillex - Kyoto (feat. Sirah) [Osu|Taiko]

posted
Total Posts
162
Topic Starter
GamerX4life
This beatmap was submitted using in-game submission on Mittwoch, 24. Oktober 2012 at 15:50:16

Artist: Skrillex
Title: Kyoto (feat. Sirah)
Tags: Bangarang Dubstep Mapper_31 Byakugan249
BPM: 87,5
Filesize: 4561kb
Play Time: 02:31
Difficulties Available:
  1. 249's Easy (0,99 stars, 124 notes)
  2. 31's Taiko (4,83 stars, 812 notes)
  3. Hard (4,77 stars, 326 notes)
  4. Insane (5 stars, 462 notes)
  5. Normal (3,55 stars, 219 notes)
Download: Skrillex - Kyoto (feat. Sirah)
Information: Scores/Beatmap Listing
---------------
LYRICS OF THIS SONG ISN'T SAFE FOR YOUNG PLAYERS (+14)

Bass makes that b***h come.

raimoncortese' Taiko: http://puu.sh/ApLy

Thanks to Mapper 31, Byakugan249 and raimoncortese!
Beige
Hello~ It's WIP but, that's ok :)

Only 2 diff? Normal diff at least difficulty 3....

Whatever I can't find... :( Sorry
Esa
Very nice.
Didn't notice any mistakes on normal difficulty.
I hope this will get ranked status in future. ;)
Topic Starter
GamerX4life

W h i t e wrote:

Only 2 diff? Normal diff at least difficulty 3....
I will map 2 more Diffs (Easy, Hard).


Solide18 wrote:

I hope this will get ranked status in future. ;)
thx :D
BCI
hmm, can i ask your permission for an easy diff here?
Topic Starter
GamerX4life

Black_Cherry_Ita wrote:

hmm, can i ask your permission for an easy diff here?
Sure :)
Fenya
Hi :)

Normal:
I think it's very difficult for be a normal :T
Approach Rate -2
Slider velocity change it to 1,00. 1,30 can be very fast for a normal.
With that, you have to fix everything.
Or else ... You can completely ignore what I say xD
00:00:285 (1) - Add finish?
00:01:827 (3) - 1 grid up or 1 down
00:11:942 (2) - spacing
00:22:570 (1) - ^
02:21:885 (1) - the hit of the spinner can cover it.

Insane:
The notes are unsnapped http://puu.sh/iEdv ...Beat Snap Divisor I recommend you change it to 1/4
And the distance snap change it to x1,2 (You change it with "alt")

Well, that's all "principal" I could see, I hope you serve something.
Sorry for my bad English, Good luck :)
Backfire
YO SKRILL DROP IT HARD
Topic Starter
GamerX4life
SPOILER

Fenya wrote:

Hi :)

Normal:
I think it's very difficult for be a normal :T
Approach Rate -2 Ok
Slider velocity change it to 1,00. 1,30 can be very fast for a normal. EDIT: Ok i remapped it
With that, you have to fix everything.
Or else ... You can completely ignore what I say xD
00:00:285 (1) - Add finish? Ok
00:01:827 (3) - 1 grid up or 1 down Ok
00:11:942 (2) - spacing Ok
00:22:570 (1) - ^ No
02:21:885 (1) - the hit of the spinner can cover it. Ok

Insane:
The notes are unsnapped http://puu.sh/iEdv ...Beat Snap Divisor I recommend you change it to 1/4 Oh I forgot to change that.
And the distance snap change it to x1,2 (You change it with "alt") ^

Well, that's all "principal" I could see, I hope you serve something.
Sorry for my bad English, Good luck :)

Thank you :)
Nichiyouki
Hi, GamerX4life

From my modding queue

[General]
Why is since 02:33:885 is also have many space to can add the note?

[Normal]
OD -2
00:22:227 (6) - Add finish
01:06:113 (1) - Add finish in the beginning of slider
01:28:056 (1) - ^
01:49:999 (1) - ^
01:52:913 (1) - I think that here is difficult. I suggest that remove a note would be better.
02:26:170 (2) - ^

[Insane]
00:43:142 (3,4,5) - Spacing between the note is decreased suddenly. Should have spacing between the note about to x2, 00.
01:06:113 (1) - Add finish in the beginning of slider
01:26:685 (1) - Add finish or whistle?
01:49:999 (1) - Add finish in the beginning of slider

That's all, that I can find them.
nice map, star

Good luck.
Backfire
Can I make a taiko for this? I think I saw you ask 31, but I'd like to do one orz
Topic Starter
GamerX4life

Backfire wrote:

Can I make a taiko for this? I think I saw you ask 31, but I'd like to do one orz
Bangarang has also 2 Taiko-Diffs, so ok :)

SPOILER

nich95 wrote:

Hi, GamerX4life

From my modding queue

[General]
Why is since 02:33:885 is also have many space to can add the note?

[Normal]
OD -2 OD-1 Ok
00:22:227 (6) - Add finish Ok
01:06:113 (1) - Add finish in the beginning of slider Ok
01:28:056 (1) - ^ Ok
01:49:999 (1) - ^ Ok
01:52:913 (1) - I think that here is difficult. I suggest that remove a note would be better. Ok
02:26:170 (2) - ^ Ok

[Insane]
00:43:142 (3,4,5) - Spacing between the note is decreased suddenly. Should have spacing between the note about to x2, 00. No
01:06:113 (1) - Add finish in the beginning of slider Ok
01:26:685 (1) - Add finish or whistle? Ok (finish)
01:49:999 (1) - Add finish in the beginning of slider Ok

That's all, that I can find them.
nice map, star

Good luck.

thank you!
A g u s s d g
Normal:
01:27:199 (1) - it's ugly http://puu.sh/j1OC 1 respect to 1

Hard:
Not bad, I like it

Insane
00:37:485 (1) - try this :arrow: http://puu.sh/j1Rr
try streams with more distance snap

I like this map :D good luck!
Lucy-Kaede
Yo!

General
2:33:885 - You could crop the song after this time with a fade to reduce filesize if you wanted. It's usually a good idea to do when a song is alot longer than the beatmap. -- If you don't plan to map it that is.
Apply the general comboing rule from normal to add difficulties :)

Normal
00:04:742 (3) - I would unstack this (personal preference) but its up to you.
00:05:599 (5) - I would remove this note. I expected it to be like 00:00:285 (1). The extra 1/2 note before it is a little confusing.
00:05:770 (5) - New combo.
00:06:799 (1) - Remove combo.
00:13:999 (4) - NC
00:15:027 (1) - RNC
00:15:542 (2) - Remove this note.
00:15:370 (2) - Start a 1/1 slider here, with 1 repeat.
00:16:399 (3) - Move 3 to this time, and fix spacing.
00:16:742 (5) - NC
00:18:456 (1) - RNC
00:19:485 (5) - NC
00:22:227 (6) - NC
00:22:570 (1) - RNC
00:24:970 (7) - NC
00:25:999 (1) - RNC
00:27:713 (7) - NC
00:28:742 (1) - RNC
00:30:456 (6,1) - (Easier to say swap combos :))

^Try to keep this up having the NC on the long white tick, or the next note if the long white tick is the end of a slider.

00:34:570 (2,3) - You should move this down a little to avoid (3) running under the hap bar. (Could place both at x:336, y:72 if you like)
00:44:170 (2) - This plays better with distance snap.
Also at this time, make a inherited timing section with 60~75% volume, and change it back the tick after. So the finish hitsound is a decent sound level ^^

Hard
01:00:627 (1) - This is a nice slider, but you should save it for a better fitting time, or use it somewhere in normal.
352,304,60627,6,0,B|328:376|264:352|256:320|256:320|248:352|184:376|160:304,2,260
Incase you ever need it for furture reference.

This part of the map should be a stream ._.
(I was going to give an example, but I might do it for insane instead ;))

Insane
00:55:142 - 01:04:742.
You could use this if you like it. (I didn't do anything with hitsounds though) - Too much time for picture, so you will have to replace the code manually in the .osu and see if you like it. If not, refresh to the one you have already uploaded ^^ (Or make a backup of your old .osu before you replace the code too)
Yeeah
256,88,55142,5,0
298,96,55485,1,0
333,122,55827,1,8
354,159,56170,1,0
359,202,56513,1,0
346,243,56856,1,0
317,276,57198,1,8
277,293,57542,1,0
234,293,57885,5,0
194,276,58227,1,0
165,243,58570,1,8
152,202,58913,1,0
156,158,59256,1,0
178,121,59599,1,0
214,96,59942,1,8
256,87,60285,1,0
343,305,60627,5,0
308,348,60799,1,0
256,375,60970,1,0
203,383,61142,1,0
142,366,61313,1,0
107,322,61485,1,0
99,270,61656,1,0
116,218,61827,1,0
168,192,61999,5,0
221,200,62170,1,0
256,244,62342,1,0
238,296,62513,1,0
186,314,62685,1,0
151,270,62856,1,0
196,248,63027,1,0
196,156,63199,1,0
240,76,63370,5,0
276,68,63456,1,0
312,64,63542,1,0
348,72,63627,1,0
380,88,63713,1,0
408,108,63799,1,0
432,136,63885,1,0
448,168,63970,1,0
448,204,64056,1,0
444,240,64142,1,0
432,276,64227,1,0
408,304,64313,1,0
380,328,64399,1,0
348,340,64485,1,0
316,352,64570,1,0
280,360,64656,1,0
244,356,64742,1,0
Topic Starter
GamerX4life
SPOILER

Lucy-Kaede wrote:

Yo!

General
2:33:885 - You could crop the song after this time with a fade to reduce filesize if you wanted. It's usually a good idea to do when a song is alot longer than the beatmap. -- If you don't plan to map it that is.
Apply the general comboing rule from normal to add difficulties :)

Normal
00:04:742 (3) - I would unstack this (personal preference) but its up to you. No
00:05:599 (5) - I would remove this note. I expected it to be like 00:00:285 (1). The extra 1/2 note before it is a little confusing. Ok
00:05:770 (5) - New combo.
00:06:799 (1) - Remove combo.
00:13:999 (4) - NC
00:15:027 (1) - RNC Ok^^
00:15:542 (2) - Remove this note. No
00:15:370 (2) - Start a 1/1 slider here, with 1 repeat. Ok
00:16:399 (3) - Move 3 to this time, and fix spacing. Ok
00:16:742 (5) - NC
00:18:456 (1) - RNC
00:19:485 (5) - NC
00:22:227 (6) - NC
00:22:570 (1) - RNC
00:24:970 (7) - NC
00:25:999 (1) - RNC
00:27:713 (7) - NC
00:28:742 (1) - RNC
00:30:456 (6,1) - (Easier to say swap combos :)) Ok^^

^Try to keep this up having the NC on the long white tick, or the next note if the long white tick is the end of a slider.

00:34:570 (2,3) - You should move this down a little to avoid (3) running under the hap bar. (Could place both at x:336, y:72 if you like) Ok
00:44:170 (2) - This plays better with distance snap. Ok
Also at this time, make a inherited timing section with 60~75% volume, and change it back the tick after. So the finish hitsound is a decent sound level ^^ Ok

Hard
01:00:627 (1) - This is a nice slider, but you should save it for a better fitting time, or use it somewhere in normal. No
352,304,60627,6,0,B|328:376|264:352|256:320|256:320|248:352|184:376|160:304,2,260
Incase you ever need it for furture reference.

This part of the map should be a stream ._. Ok
(I was going to give an example, but I might do it for insane instead ;))

Insane
00:55:142 - 01:04:742.
You could use this if you like it. (I didn't do anything with hitsounds though) - Too much time for picture, so you will have to replace the code manually in the .osu and see if you like it. If not, refresh to the one you have already uploaded ^^ (Or make a backup of your old .osu before you replace the code too) Ok i like your design, but i changed some things
Yeeah
256,88,55142,5,0
298,96,55485,1,0
333,122,55827,1,8
354,159,56170,1,0
359,202,56513,1,0
346,243,56856,1,0
317,276,57198,1,8
277,293,57542,1,0
234,293,57885,5,0
194,276,58227,1,0
165,243,58570,1,8
152,202,58913,1,0
156,158,59256,1,0
178,121,59599,1,0
214,96,59942,1,8
256,87,60285,1,0
343,305,60627,5,0
308,348,60799,1,0
256,375,60970,1,0
203,383,61142,1,0
142,366,61313,1,0
107,322,61485,1,0
99,270,61656,1,0
116,218,61827,1,0
168,192,61999,5,0
221,200,62170,1,0
256,244,62342,1,0
238,296,62513,1,0
186,314,62685,1,0
151,270,62856,1,0
196,248,63027,1,0
196,156,63199,1,0
240,76,63370,5,0
276,68,63456,1,0
312,64,63542,1,0
348,72,63627,1,0
380,88,63713,1,0
408,108,63799,1,0
432,136,63885,1,0
448,168,63970,1,0
448,204,64056,1,0
444,240,64142,1,0
432,276,64227,1,0
408,304,64313,1,0
380,328,64399,1,0
348,340,64485,1,0
316,352,64570,1,0
280,360,64656,1,0
244,356,64742,1,0
thank you for your awesome mod!

SPOILER

agussdg wrote:

Normal:
01:27:199 (1) - it's ugly http://puu.sh/j1OC 1 respect to 1 Ok

Hard:
Not bad, I like it

Insane
00:37:485 (1) - try this :arrow: http://puu.sh/j1Rr No
try streams with more distance snap Ok

I like this map :D good luck!

thx, but isn't enough for kudosu...
MoonFragrance
Hi :D

Normal
  1. 00:01:827 (3) - how to move it 196:288 to use tiny grid? :3 then it will be have same distance with 00:01:313 (2) and 00:02:342 (4)
  2. 00:31:485 (3,4,5,6) - 00:32:170 (5,6) are dosen't have costant spacing O_O how about move 00:32:170 (5) to left one grid?
Insane
  1. 00:10:313 (2) - inconstance spaing :3
  2. 00:18:970 (1) - same as above
  3. 00:42:799 (1,2,3,4,5,6,7) - this jump feel so random, how to change 00:43:142 (3,4,5) into jump? O_O
that's all :3
good luck XD
Topic Starter
GamerX4life
SPOILER

MoonFragrance wrote:

Hi :D

Normal
  1. 00:01:827 (3) - how to move it 196:288 to use tiny grid? :3 then it will be have same distance with 00:01:313 (2) and 00:02:342 (4)
  2. 00:31:485 (3,4,5,6) - 00:32:170 (5,6) are dosen't have costant spacing O_O how about move 00:32:170 (5) to left one grid?
Insane
  1. 00:10:313 (2) - inconstance spaing :3
  2. 00:18:970 (1) - same as above
  3. 00:42:799 (1,2,3,4,5,6,7) - this jump feel so random, how to change 00:43:142 (3,4,5) into jump? O_O
I fixed all things.
that's all :3
good luck XD

thank you
SkyDevil
o_o dubstep o_o Mod mod mod~

Normal
01:03:713 No new combo needed
01:07:827 ^

Hard
01:03:370 I dunno, a little bit too much for a hard diff?

Insane
00:00:970 Don't stack :3

omg fail mod x.x, when there's nothing much to mod it probably means its good XD
Mapper 31
Topic Starter
GamerX4life

Mapper 31 wrote:

999 notes is fluke
thank you

I don't know if you noticed it, but all other Diffs just go till 2:32. It would be the best if you cut the Taiko Diff also to 2:32...

SPOILER

SkyDevil wrote:

o_o dubstep o_o Mod mod mod~

Normal
01:03:713 No new combo needed Ok
01:07:827 ^ Ok

Hard
01:03:370 I dunno, a little bit too much for a hard diff? Ok i put there two sliders

Insane
00:00:970 Don't stack :3 Ok
thank you
YTYuyu
Topic Starter
GamerX4life

Byakugan249 wrote:

DONE :D
Wow that was really fast! Thank you i like it :)
YTYuyu
move it to pending since all diffs are done.
Topic Starter
GamerX4life

Byakugan249 wrote:

move it to pending since all diffs are done.
I am waiting for Backfires Taiko...

Now Pending!
Loctav
O hai. Taking this from p3n's and my modding queue. There we go. Skipping the Easy on request. But I can't leave the Taiko >:

[General]

Map das Lied komplett zu ende. Oder kürze die Mp3. Alles andere wäre entweder Ressourcen- oder Potenzialverschwendung. Und sieht derb komisch aus.
Disable Countdown. Ich mag den gar nicht...

Generell gibts viele Sachen, die mich am Timing der Hitobjects stören. Das zieht sich durch alle Diffs. Ich werde dir auflisten, wie du die Hitobjects eventuell sinnvoller timen kannst. Die Patterns selbst sehen sehr gut aus, von daher glaube ich, dass du diese Timings auch in ein gutes Pattern umsetzen kannst.

Ich habe bereits einmal eine Skrillex feat. Sirah Map gemodded. Die wurde dann aber umbenannt in "Skrillex - Bangarang (feat. Sirah)" - du solltest prüfen, ob das bei dir nicht derselbe Fall ist. Notfalls ruf mich nochmal wegen dem Taiko BG. Deine Map könnte also möglicherweise "Skrillex - Kyoto (feat. Sirah) heißen.

[Normal]

Vieles sieht sehr symmetrisch aus, ist es aber nicht. Ich weiß, ich bin da extrem kleinlich, aber versuche bei Stellen wie 00:41:427 (4,5,6) - eine schönere Symmetrie zu erzeugen (notfalls mit Flippen). Eigentlich sieht alles ganz gut aus, ist aber mehr Detailarbeit, die alles etwas "liebevoller und durchdachter" aussehen lassen.
Generell sollten Slider nie auf Downbeats (die großen weißen Ticks) enden. Das klingt oft seltsam. Vorallem bei Liedern wie diesem, wo der Beat sehr forciert ist. Außer du benutzt Reverse Slider.

00:15:370 (2) - Versuch dieses Timing: http://puu.sh/kw3Y
00:20:856 (1) - remove NC
00:22:227 (1) - mit (2) stacken?
00:34:913 (3) - sollte wie 00:32:513 (6) - aussehen und direkt gespiegelt werden.
00:43:485 (1,2) - try this: http://puu.sh/kw6F
01:07:827 (2,3,4,5,6,7) - try this: http://puu.sh/kw8p
01:10:227 (1,2,3,4) - try this: http://puu.sh/kwap
01:37:999 (2) - try this: http://puu.sh/kwbi
01:57:199 (2,3,4) - http://puu.sh/kwbR
02:02:342 (1,2,3,4,5) - try this: http://puu.sh/kwmZ

[Hard]

00:06:456 (2) - ow, stack mit der (7) vorher oder die (7) mit der 2.
01:05:085 - maybe: http://puu.sh/kwqK
01:06:799 (2,3) - http://puu.sh/kwry
01:19:999 (4,5,6) - http://puu.sh/kwtA
01:48:970 - wie vorhin auch
02:07:827 (1,2,3) - http://puu.sh/kwul
02:21:199 (4) - NC
02:28:742 - add note

[Insane]

00:11:170 (7) - remove
00:32:856 (1,2,3,4,5) - das spielt sich ganz komisch, kein schöner Flow >:
00:35:427 (4) - schief. etwas gleichmäßiger shapen.
01:05:085 - same as in [Hard]
01:09:542 (2) - vielleicht ne Kurve reinschlagen und (3) reinpassen
01:10:227 (4) - try: http://puu.sh/kwxx
01:13:656 (5,6) - http://puu.sh/kwxX
01:14:856 (1,2,3,4,5,6) - http://puu.sh/kwzd
01:16:399 (7) - http://puu.sh/kwzy
01:18:970 (8) - http://puu.sh/kwAQ
01:22:913 (3) - ^
01:30:113 (6) - bisschen sehr schief das Ende, oder?
01:30:799 (7) - ^
01:48:970 - *gasp*
01:52:399 (1,2,3,4) - http://puu.sh/kwCb
01:57:885 (6,7,8) - http://puu.sh/kwCu wobei (7) und (8) unter dem Ende von (6) gestacked sind.
02:25:999 (1,2,3) - http://puu.sh/kwDv ?

[31's Taiko]

Add this Taiko BG - wenn du Hilfe brauchst, sag Bescheid:

@Mapper 31:

00:44:685 (236) - d
00:45:885 (241) - d
00:46:399 (243) - k
00:47:427 (247) - d
00:48:113 (249,250,251,252,253) - dkkkd
00:49:142 (254) - d
00:49:656 (256) - d
00:50:513 (260) - d
00:50:856 (261,262,263,264,265) - dkkkd
00:51:885 (266) - d
00:52:399 (268) - d
00:53:256 (272) - K
00:53:599 (273,274,275,276,277) - dkkkd
00:54:627 (278) - d
00:56:513 (284,285,286,287) - kkkk
00:59:256 (292,293,294,295) - ^
01:00:970 (298,299) - kk
01:01:656 (302,303) - ^
01:02:342 (306,307) - ^
01:03:027 (310,311) - ^
01:04:056 (320,321,322,323,324,325,326,327) - kkkkkkkk

Oh yes - take this:
Topic Starter
GamerX4life
SPOILER

Loctav wrote:

O hai. Taking this from p3n's and my modding queue. There we go. Skipping the Easy on request. But I can't leave the Taiko >: Because one Rule was "only 3 Diffs"

[General]

Map das Lied komplett zu ende. Oder kürze die Mp3. Alles andere wäre entweder Ressourcen- oder Potenzialverschwendung. Und sieht derb komisch aus. Werd ich bald machen
Disable Countdown. Ich mag den gar nicht...
Ok der war bei mir gar nicht erschienen

Generell gibts viele Sachen, die mich am Timing der Hitobjects stören. Das zieht sich durch alle Diffs. Ich werde dir auflisten, wie du die Hitobjects eventuell sinnvoller timen kannst. Die Patterns selbst sehen sehr gut aus, von daher glaube ich, dass du diese Timings auch in ein gutes Pattern umsetzen kannst.
Oh das hätt ich ohne dich nie bemerkt (ich spiel sehr selten Standart)

Ich habe bereits einmal eine Skrillex feat. Sirah Map gemodded. Die wurde dann aber umbenannt in "Skrillex - Bangarang (feat. Sirah)" - du solltest prüfen, ob das bei dir nicht derselbe Fall ist. Notfalls ruf mich nochmal wegen dem Taiko BG. Deine Map könnte also möglicherweise "Skrillex - Kyoto (feat. Sirah) heißen.
Werde mich da nochmal informieren

[Normal]

Vieles sieht sehr symmetrisch aus, ist es aber nicht. Ich weiß, ich bin da extrem kleinlich, aber versuche bei Stellen wie 00:41:427 (4,5,6) - eine schönere Symmetrie zu erzeugen (notfalls mit Flippen). Eigentlich sieht alles ganz gut aus, ist aber mehr Detailarbeit, die alles etwas "liebevoller und durchdachter" aussehen lassen.
Generell sollten Slider nie auf Downbeats (die großen weißen Ticks) enden. Das klingt oft seltsam. Vorallem bei Liedern wie diesem, wo der Beat sehr forciert ist. Außer du benutzt Reverse Slider.

00:15:370 (2) - Versuch dieses Timing: http://puu.sh/kw3Y
00:20:856 (1) - remove NC
00:22:227 (1) - mit (2) stacken?
00:34:913 (3) - sollte wie 00:32:513 (6) - aussehen und direkt gespiegelt werden.
00:43:485 (1,2) - try this: http://puu.sh/kw6F
01:07:827 (2,3,4,5,6,7) - try this: http://puu.sh/kw8p
01:10:227 (1,2,3,4) - try this: http://puu.sh/kwap
01:37:999 (2) - try this: http://puu.sh/kwbi
01:57:199 (2,3,4) - http://puu.sh/kwbR
02:02:342 (1,2,3,4,5) - try this: http://puu.sh/kwmZ
Alles Ok

[Hard]

00:06:456 (2) - ow, stack mit der (7) vorher oder die (7) mit der 2. Ok
01:05:085 - maybe: http://puu.sh/kwqK Nein
01:06:799 (2,3) - http://puu.sh/kwry
01:19:999 (4,5,6) - http://puu.sh/kwtA
01:48:970 - wie vorhin auch
02:07:827 (1,2,3) - http://puu.sh/kwul
02:21:199 (4) - NC
02:28:742 - add note
Den Rest habe ich zum Großteil ganz oder teilweise übernommen

[Insane]

00:11:170 (7) - remove Ok
00:32:856 (1,2,3,4,5) - das spielt sich ganz komisch, kein schöner Flow >: Habe den zweiten Minijump gelassen
00:35:427 (4) - schief. etwas gleichmäßiger shapen. Ok
01:05:085 - same as in [Hard] Nein
01:09:542 (2) - vielleicht ne Kurve reinschlagen und (3) reinpassen während der ganzen Kiai Time gibt es keine einzige Kurve...
01:10:227 (4) - try: http://puu.sh/kwxx
01:13:656 (5,6) - http://puu.sh/kwxX
01:14:856 (1,2,3,4,5,6) - http://puu.sh/kwzd
01:16:399 (7) - http://puu.sh/kwzy
01:18:970 (8) - http://puu.sh/kwAQ
01:22:913 (3) - ^
01:30:113 (6) - bisschen sehr schief das Ende, oder?
01:30:799 (7) - ^
01:48:970 - *gasp* Das muss so sein /:D
01:52:399 (1,2,3,4) - http://puu.sh/kwCb
01:57:885 (6,7,8) - http://puu.sh/kwCu wobei (7) und (8) unter dem Ende von (6) gestacked sind.
02:25:999 (1,2,3) - http://puu.sh/kwDv ?
Auch hier habe ich den Großteil ganz oder teilweise übernommen
Tut mir Leid, dass die Antwort so kurz gefasst ist, aber ich habe als ich fertig war mit den Verbesserungen, versehendlich den Browser geschlossen und somit waren alle Aufzeichnungen weg...
Vielen Dank! Deine Mod war sehr hilfreich!
HellDawn
General

Please check bpm and offset

Easy

00:00:285 (1,3)- it would be better if you move to center
02:03:713- ^

When you check timing call me back.
YTYuyu

HellDawn wrote:

General

Please check bpm and offset

Easy

00:00:285 (1,3)- it would be better if you move to center I would but i think that'd be too easy.
02:03:713- ^ ^

When you check timing call me back.
oh wow the BPM is correct but the timing is off. i got a 342 offset but talk to a timing expert to confirm this. and no changes made but ty for the mod.
Topic Starter
GamerX4life
Oh sorry I changed the mp3 and forgot to change the Offset
HellDawn
Insane

00:22:284- finish ?
01:11:656- ^
01:14:399- ^
01:17:142- ^
01:19:884- ^

Hard

00:28:799- new combo
02:32:570- finish

I cant find anythint much. Nice mapset.
Verdisphena
General
The third combo colour is a litte bit hard to see imo

Insane

00:11:313 (7) - New combo
00:11:656 (1) - Delete new combo
00:37:713 (3,4) - Ctrl + R
01:04:884 (x) - You should add a spinner here o:
01:07:542 (1) - Stack this in the end of this slider 01:06:856 (3) -
01:18:684 (6) - New combo due jump
01:48:770 (x) - Add spinner here :D

Ok, I can't find more orz. Sorry
Topic Starter
GamerX4life
SPOILER

HellDawn wrote:

Insane

00:22:284- finish ? Ok
01:11:656- ^ Ok
01:14:399- ^ Ok
01:17:142- ^ Ok
01:19:884- ^ Ok
I also do this at the second Kiai^^

Hard

00:28:799- new combo Ok
02:32:570- finish Ok

I cant find anythint much. Nice mapset. thx

thx for mod

SPOILER

Verdisphena wrote:

General
The third combo colour is a litte bit hard to see imo

Insane

00:11:313 (7) - New combo No
00:11:656 (1) - Delete new combo No
00:37:713 (3,4) - Ctrl + R Ok
01:04:884 (x) - You should add a spinner here o: Ok
01:07:542 (1) - Stack this in the end of this slider 01:06:856 (3) - Ok
01:18:684 (6) - New combo due jump Ok
01:48:770 (x) - Add spinner here :D I try

Ok, I can't find more orz. Sorry

thx for mod
hillaryzx
Hi, requested from modding queue~

General

This map lack of "finish".....

249's Easy

00:09:942(2) - make this circle parallel to the slider before it...
00:13:370(2) - spacing?
00:27:084(3) - reposition it by moving it to x:188 , y:236

Normal

none...

Hard

02:09:256(1) - this slider touches the HP bar, move it a bit downward...

Insane

00:09:770(4) - this circle hit the HP bar, move it somewhere else...
01:43:199(5,6) - this sliders hit HP bar, same reason as above..

O.o, short mod.... D:
but good map :3
Now, I'll take my leave...
Topic Starter
GamerX4life
SPOILER

hillaryzx wrote:

General

This map lack of "finish"..... I don't think so

Hard

02:09:256(1) - this slider touches the HP bar, move it a bit downward... Ok

Insane

00:09:770(4) - this circle hit the HP bar, move it somewhere else... Ok
01:43:199(5,6) - this sliders hit HP bar, same reason as above.. Ok

thx
YTYuyu
I fixed everything except the last 1. That's a nazi mod and it won't make a difference.

Download: Skrillex - Kyoto (feat. Sirah) (GamerX4life) [249's Easy].osu
B2IN
[General]
nothing
[249's Easy]
01:06:170 (1) - it's not good in easy diff
01:21:256 (2) - ^
01:37:713 (4) - ^
[Normal]
00:04:799 (3) - Don't stack, might be confusing at first
[Hard]
01:00:684 (7) - nc
[Insane]
00:15:599 (2) - down 1grid
00:16:284 (6) - left 1grid
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113)
01:58:455 (7) - nc
02:04:799 (5,1,2) - change.
(look like 01:59:656 (12,13))


good luck = v =
Topic Starter
GamerX4life
SPOILER

B2IN wrote:

[General]
nothing
[Normal]
00:04:799 (3) - Don't stack, might be confusing at first Ok


[Hard]
01:00:684 (7) - nc Ok


[Insane]
00:15:599 (2) - down 1grid No
00:16:284 (6) - left 1grid ^
01:26:742 (1) - end the spinner till 01:27:770 (add the note 01:28:113) Ok
01:58:455 (7) - nc Ok
02:04:799 (5,1,2) - change. No
(look like 01:59:656 (12,13))

thx I will wait for Byakugan249 before I give you kudos
Samah
From queue.

[General]
This would do well with a custom bass drum hitsound in places.
If you're interested, try this one:

Download: soft-hitfinish.zip

[249's Easy]
00:00:342 (1,3) - The ends of these sliders are an example of where you could put that bass hit.
01:11:656 (1) - Finish?
01:55:542 (1) - Finish on the start of this?
02:06:513 (1) - ^
02:09:256 (1) - Silence the end of this spinner maybe?
02:11:999 (1) - Finish on the start.

[Normal]
00:20:913 (2,1) - This anti-jump doesn't play well at this BPM.
01:00:684 (1) - Try this slider instead, it makes the tick appears exactly on the bend.
88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|8
01:08:913 (4) - Remove clap.
01:39:084 (3) - Finish.
01:47:313 (1,2,3,4) - Make (2) and (3) the same level vertically, and maybe spread it out slightly so that they aren't touching the sliders. It looks a bit cramped as it is.
02:00:684 (3) - Finish on the end.
02:08:913 (4) - Not quite snapped to the end of the slider.
02:20:227 (1) - Finish.

[Hard]
00:43:542 (5,6,7) - Move right one.
01:03:427 (1,2) - These would play better if they were spread out a bit.
02:16:456 (7) - Up one.

[Insane]
This diff is too hard for me, so I'll just grid mod... XD
00:26:056 (1,2) - Spread these out a tiny bit so it doesn't look like it's touching.
00:27:084 (5,6) - ^
00:27:770 (7,8) - ^
00:31:713 (1,2) - ^
00:40:284 (3,4) - ^
00:44:313 - You don't need this timing point.
01:11:656 (1,2) - Maybe move these up and right a bit?
02:02:227 (7) - Move this down and right to stack with (5)?
02:14:913 (1) - Move this up and left a little bit.
02:31:370 (2,4) - Not sure if this is a good idea having a different number of repeats in the same combo.

Very nice.
Topic Starter
GamerX4life
SPOILER

Samah wrote:

From queue.

[General]
This would do well with a custom bass drum hitsound in places.
If you're interested, try this one: I will give it some thought.


[Normal]
00:20:913 (2,1) - This anti-jump doesn't play well at this BPM. No
01:00:684 (1) - Try this slider instead, it makes the tick appears exactly on the bend. Ok thx
88,192,60684,6,0,B|136:136|200:104|256:88|256:88|312:104|376:136|424:192,2,400,8|8|8

01:08:913 (4) - Remove clap. Ok
01:39:084 (3) - Finish. Ok
01:47:313 (1,2,3,4) - Make (2) and (3) the same level vertically, and maybe spread it out slightly so that they aren't touching the sliders. It looks a bit cramped as it is. Ok I fixed everything
02:00:684 (3) - Finish on the end. Ok
02:08:913 (4) - Not quite snapped to the end of the slider. fixed
02:20:227 (1) - Finish. No

[Hard]
00:43:542 (5,6,7) - Move right one. No
01:03:427 (1,2) - These would play better if they were spread out a bit. fixed with 1,2 distance
02:16:456 (7) - Up one. Ok

[Insane]
This diff is too hard for me, so I'll just grid mod... XD its ok :)
00:26:056 (1,2) - Spread these out a tiny bit so it doesn't look like it's touching.
00:27:084 (5,6) - ^
00:27:770 (7,8) - ^
00:31:713 (1,2) - ^
00:40:284 (3,4) - ^ Ok^^
01:11:656 (1,2) - Maybe move these up and right a bit? No
02:02:227 (7) - Move this down and right to stack with (5)? Ok
02:14:913 (1) - Move this up and left a little bit. no
02:31:370 (2,4) - Not sure if this is a good idea having a different number of repeats in the same combo. its fine

Very nice. thx

thank you for your mod
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