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Toshihiko Sahashi - Fuuki Iinchou Hibari Kyoya

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Topic Starter
Pure Force
This beatmap was submitted using in-game submission on 23 Ekim 2012 Salı at 18:19:21

Artist: Toshihiko Sahashi
Title: Fuuki Iinchou Hibari Kyoya
Source: Katekyo Hitman Reborn
Tags: khr Tony SuperMIC Hibari Kyoya Tonoicutzu
BPM: 136
Filesize: 1715kb
Play Time: 01:30
Difficulties Available:
  1. Tony's Insane (4,92 stars, 293 notes)
  2. Insane (4,91 stars, 259 notes)
  3. Normal (3,43 stars, 112 notes)
  4. SuperMIC's Hard (4,71 stars, 188 notes)
Download: Toshihiko Sahashi - Fuuki Iinchou Hibari Kyoya
Information: Scores/Beatmap Listing
---------------
First beatmap.
Hibari Kyoya theme song from Katekyo Hitman Reborn.
Thanks to SuperMIC for hard diff. ;o
Special thanks to Ryu <3 & Tony for his insane.
And thanks to everyone who modded, helped me.
Still needs a MAT hand in it.
Tony

MachShoot wrote:

First beatmap.
Looking for Hard guest diff. ;o
firstly, remap all things. you need to use distance snap.
I made an insane for u

Download: Pony Canyon - Fuuki Iinchou Hibari Kyoya (MachShoot) [Tony's Insane].osu
UnderminE
Gonna mod this soon so here is your star for now
Ruidoso
I think, you will be great mapper as soon as you improve yourself. Here's your star now <3

Starın nasıl verildiğini hatırlar hatırlamaz veriyorum D:
Topic Starter
Pure Force

HeartBreaker wrote:

I think, you will be great mapper as soon as you improve yourself. Here's your star now <3

Starın nasıl verildiğini hatırlar hatırlamaz veriyorum D:
LOL Thanks mah secondary love.

SPOILER
Vermesende olur bebek. <3
Ruidoso
Sanırım buralarda kendi dilimizi konuşmakta özgürüz?

Rica ederim, vermek isterim neden olmasın bi star elime yapışmaz :D

Bu bi ranked olsun şakır şakır gibi gelir map yapma hevesin, sakın hevesinin kırılmasına izin verme
dkun
modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. The first red (main) timing section should be when the beat starts. Change offset to 490.
  2. Normal doesn't load at all, please do another full submit. -> http://osu.ppy.sh/ss/253606
Insane
  1. I highly suggest you lower the volume of the hitsounds to about 60. They're currently overpowering the volume of the music.
  2. Consider everything below as italics.
  3. 00:00:489 (1,2,3,1,2,3) - http://osu.ppy.sh/ss/253601 - Try aligning these via the y-axis? It looks and would play better overall.
  4. 00:04:019 (1,2,3,4) - Center this within the axis
  5. 00:07:107 (1,2,3,4,5) - Keep the spacing consistent with 4,5 as you did with 1,2,3.
  6. 00:12:512 (8) - This ending slider doesn't fit with the music.
  7. 00:26:960 (1,2,3,4,5) - Center within axis
  8. 00:34:019 (3,4,5,6) - Are you trying to make a square? The distance between 3,4 isn't equal to 4,5.
  9. 00:39:313 (7,8) - These don't fit with the music.
  10. 00:47:806 (8) - Equal out the spacing so it matches like so... http://puu.sh/iFbn
  11. 00:49:902 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - Spacing on this is one huge mess. Equal it out.
  12. 00:54:755 (9,1,2,3,4,5,6) - Create some equal distance if you're trying to make another square.
  13. 00:57:622 (5,6,7,1,2,3,4,5,6) - ^
  14. 01:05:784 (5,6,7,8,9,10,11) - ^
  15. 01:09:313 (3,4,5,6) - ^
  16. 01:18:137 (1,2,3) - This anti-jump doesn't flow too well. Consider moving it to another location.
  17. 01:22:879 (6,7) - Spacing is different with these two compared to 2,3,4,5.
SuperMIC
Wee!~

Well, if you don't know what to do, just download the file in this post. Open up the map in edit mode, and go File>Open Song Folder. After downloading the file in this post, just drag it into the song folder, exit song folder, refresh, blah blah blah, then you're done! :D

Download: Toshihiko Sahashi - Fuuki Iinchou Hibari Kyoya (MachShoot) [SuperMIC's Hard].osu
SuperMIC
Sorry for double-post and don't KD this!

I've updated the map again, just got a mod. Here ya go:

This time you need to download, open Song Folder, DELETE the old diff I had and then drag this one in.

Download: Toshihiko Sahashi - Fuuki Iinchou Hibari Kyoya (MachShoot) [SuperMIC's Hard].osu
Ryu_old
Hello ♥ little star XD
Ofc change circles' color :>

Normal
00:19:460 - CIRCLE
00:19:901 - 00:20:342 - Slider
00:22:989 - AGAIN CIRCLE
00:23:431 - 00:23:872 OH YEAH AGAIN SLIDER.
00:28:725 - SLIDER
00:29:607 - ^
00:30:489 - ^^
00:31:151 - 00:32:254 (on red/white) UNDERSTAND?
00:32:254 - CIRCLE
00:54:754 - ^
00:55:195 - 00:56:078 - SLIDER HERE
00:58:284 - Circle
00:58:725 - 00:59:607 - Slideruuu
01:22:548 - 01:22:989 - SliderOoo
01:23:431 - Circluuu~~
That's all, little baby :3

I didnt want to mod INSANE:
cuz im not good mapper and it was checked by dkun :v

GLuck with ur map brah \:D/
Swiftcut

HeartBreaker wrote:

Sanırım buralarda kendi dilimizi konuşmakta özgürüz?
Buralarda kendi dilimizi konuşmakta özgürüz evet. Çok da muhabbet etmeyin tabi, map hakkında konuşuyomuş gibi yapın \:D/
Yıldız atmak için kullanılabilir 1 kudosun olması gerek. Profilinden görebilirsin onu. Benim bi sürü kudosu olmasına rağmen kullanılabilir kudosum 0 mesela :D

Ee, ben modlama sözü vermiştim ardından da banlandığım için sözüm havada kalmıştı. O yüzden erkek arkadaşımın üyeliğinden girip bi şekilde modlamaya çalışıcam. Elimden geldiğinde yardım edicem işte :P

Normal
Bookmark kullanmayı öğrenmen gerek en öncelikli olarak. Ctrl + B ile bookmark koyuyosun şarkının istediğin yerlerine. Mesela map'in tam başladığı yere (şarkının değil, ilk objenin çıktığı yere) bi bookmark koyabilirsin. Böylelikle biz modlayanlar şarkının ilk 18 saniyesini beklemek zorunda kalmayız :D Şarkının böyle hemen hemen her 10 saniyesinde bir ya da her new combo'da bir bookmark koyman çok iyi olur. Mapin olur da ranked falan olursa sana bookmarkları silmeni söylüyolar zaten en son. Mod aşamasında bookmarklar kalsın yani istersen sonsuz tane koy sorun değil :D
(H tuşuna basarak da kısayolların bazılarını görebilirsin)

Sonra, kiai time ayarlasan iyi olur. Kiai time nedir diye sorarsan, bi şarkının nakaratı gibi düşün. Şarkının en can alıcı kısmı gibidir kiai, mapi oynarken o kısımda sliderlar yanıp sönmeye başlar şarkının ritmiyle birlikte. Şu guest diff yapan arkadaş Kiai ayarlamış mesela. Her diff'in offseti, kiai timeları aynı olmak zorunda. Ayrıca genelde her diffte aynı yerde ara girmesi ve mapin aynı yerde başlayıp aynı yerde bitmesi önemlidir. Hard ve Insane için en azından.

Kiai Time'ı nasıl ayarlıycağını bilmiyosan:
00:53:431 - Buraya getir önce saniye çubuğunu.
F6 > Yeşil + işaretine bas bunu yapmayı zaten biliyosun. Şimdi soldaki kısımdan Style'a girip Kiai Mode'u işaretle. Şu an bunun yaptığı, sıradaki Timing noktasına kadar olan kısmı kiai yapmasıydı. Ama biz Kiai'yi 01:14:607 - burada bitirmek istiyoruz. Onun için, bu kısma olan tüm Timing noktalarını da Kiai olarak atıycaz. Yani görünürde bu olmalı:
SPOILER


Kiai'yi bitirdiğin noktayı Kiai Mode olarak atamıycaksın. Ayrıca Hard Diff'i yapan arkadaş tam buradan sonra bi Break koymuş, istersen break açısından ona uy. Güzel ayarlamış breakleri.

00:21:666 (1) - Bunun yeri burada olmamalı. Distance Snap kullanmışsın güzel. x1,0 olarak ayarlamışsın o da güzel, en idealidir. Şimdi sen bi objenin üstüne tıkladığında sağ üstte sarı x ve y'ler var ya. Easy ve Normal difflerde o mesafenin hep x1,00'a yakın değerler olmasına bak. 0,90 ve 1,15 uç değerler. Onlar haricinde düzeltmen istenebilir senden.
Mesela bu çok yakın. Normal modu tek tük oynayan bi oyuncu, 6'dan sonra aceleyle heycandan çemberi beklemeden direk o 1'e tıklar çok yakın olduğu için. O yüzden Distance Snap kullanmak çok önemli kolay diffler için.
(Alt tuşuna basılı tutarak istediğin yerlere yerleştirebilme olayın da var bu arada. Distance Snap'ı siklememiş oluyosun o şekilde :D)

Acaba düşünüyorum bu bendeki eski versiyon falan mı. Çünkü Distance Snap kullanmamışsın pek.
Genel ses volume'u olarak %100 kullanma. %60-75 arası bi değer kullan. Çünkü %100'de clapler o kadar yüksek sesle çıkıyo ki, şarkının içine etmekten başka bir işe yaramıyorlar. Biraz sesini kısarsan şarkıya uyumlu olurlar. Dinleyerek de ayarlayabilirsin bunu.

Bi kere mapin nerdeyse yeniden yerleştirilmesi lazım. Objeler birbirine o kadar yakın ki. x1,0 Distance kullanılan bi mapte objeler böyle dip dibe olmamalı. Hemen örnek olarak:
00:27:842 (4,5,6,1) - Şu kısım mesela komple baştan yerleştirilmeli.
Bütün mapi yeniden yapmak çok sinir bozucu evet, ben kendi mapimi yaklaşık 2-3 kez baştan yapmıştım yeni şeyler, yeni teknikler öğrendikçe mapini baştan yapmak istiyceksin zaten sen de. Ama bu şarkı cidden ranked olucak düzeyde o yüzden bunu yapmayı sakın bırakma. Şevkin kırılmasın bu map üstünde yani.

Sliderlara gelirsek. Biraz daha şekilli şeyler kullanmayı dene. Pattern olarak adlandırdığımız, slider ve notların map üzerine dağılımı.
00:34:019 (2,3,4) - Bu güzel bi pattern mesela, çok çok iyi olmasa da kullanışlı ve akıcı bi pattern.
00:39:313 (1,2,3,1,2,3,1,2,3,1,2,3) - Ama bu kısım o kadar sade ki. Sürekli kendini tekrar eden bi şey yani. Sliderlar da düz olduğu için akıcılık ve canlılık sağlayamıyor. Biraz daha aktif bi şeyler düşünürsen o kısım için güzel olur.

Song Setup kısmını inceliyorum şimdi de VE ŞOKLARIMI YAŞIYORUM. Aman yarabbi naptın sen olum. O difficulty kısmını görmemiş olayım :P Overall Difficulty'i genelde Hard ve Insane difflerde biz o civarlarda yaparız. Onun dışında 3-4-5 ideallerdir Normal diffler için. Aman yani :D Approach Rate'i 1 kademe artırmanda da fayda var, Normal diff için biraz yavaş kaçmış şu anki Approach Rate.
Combo Colours'u değiştirdin mi bilmiyorum ama şu an bende hepsi mavinin tonları, 1 tane de beyaz var. Çok göz yanıltıcı, biraz daha farklı renkler kullan arkaplan resmiyle uyumlu. 4 tane combo colour kullanman da şart değil bu arada, istersen 2 tane kullan istersen 7 tane :D
Ayrıca, eğer birinin guest diff'ini mapine eklediysen, onun nickini taglere eklemek zorundasın. Her diff'in tagleri aynı olmalı unutma.
Source'taki Anime'yi de kaldır ayrıca. Zaten BAT'ler bu mapi eklerken Anime kategorisine ekliycekler. Taglerdeki Katekyo Hitman Reborn'u kes, Source'a yapıştır kısaca :D

Anlıycağın, baya iş var Normal Diff'te yapılacak. Sana bi öneri, böyle çok ünlü mapperların maplerini Edit'te açıp izle. Larto bunlar için idealdir mesela. Easy ve Normal difflerini izlersen, "pattern" kısmı için ne demek istediğimi anlarsın. Ya da böyle özendiğin bi mapper varsa falan onun style'ını kendine hedef edinebilirsin bu işe elin alışana kadar. Ben şirni örnek alırdım mesela ilk başlarda :D

SuperMIC's Hard
Hi.

First of all, some important changes about Song Setup:
Source: Katekyo Hitman Reborn
Tags: hibari kyoya khr SuperMIC

Use bookmarks please. Bookmarks make modding easy for us.

Well, I think those claps and finish sounds (I mean all Normal hitsounds) are very loud. It really ruins the song. I can see you can use hitsounds very well, but you really should lower them a little bit (especially claps). For example:
00:25:195 - 60% instead of 75%
00:46:372 - ^
00:53:320 - Unnecessary section, you can delete this. Because there is already a section here for kiai: 00:53:431 -

and Kiai starts with 60-70%

01:21:666 - aaaand noisy part starts (Did you realize 666? xD) You REALLY should lower this part a bit.

Nice diff, but I think it still needs modding. Well done anyway~

Insane
Acayip yoruldum, ayrıca Insane difflerini pek iyi modlayamam ama gözüme takılan bi şeyler olursa belirtirim.
Bi kere Tags ve Source kısmı için dediğim şeyleri aynen burada da yap.
Sonra breakleri Hard'a göre ayarlasan cidden güzel olur.
Kiai time eklemeyi unutma.
Combo colours her diffte aynı olmalı, bilmiyorum burada da değiştirdin mi değiştirmedin mi.
Bookmarklar kullanmayı unutma.
Offset bu diff'te farklı, her diffte offset aynı olmalı, map aynı yerde başlayıp aynı yerde bitmeli demiştim. Tabi yine de başka modları bekle, belki onlar bi şey demezler Insane için.

00:12:842 (1,2,3,4,5,6,7,8,9,10,1,2,3,4,5,6,7) - Mesela bu kısım fazla uzun ve sıkıcı. Şu streami biraz yaysan güzel olur.
Hahahaha %60 kullanmışsın şansa bak, acaba ben mi demiştim lan %60 kullan diye daha önce XD Çok güzel duruyo %60 bu şarkıda abi yaaa.

Eee şimdi bu diff bi Insane için fazla boş. Yani eğer sen incelersen böyle instrumental şarkıların Insane difflerini, aradaki farkı görüceksindir. Ritim olarak bi kere çok fazla boşluklar var. Insane diff demek aslında böyle sürekli ardarda note'ların gelmesi gibi bi şeydir böylece şarkıya daha yakın olur. Yani evet bu şarkı diğer şarkılar gibi değil ama cidden diğer Insane diffleri şöyle bi otur izle, ne demek istediğimi anlıycaksın.

Sonra bu Slider Velocity'i kullanmanı hiç önermiyorum. Sliderlar biraz hızlı olsun ki map'e insane havası katabilsin. Slider Velocity'i ne kadar artırırsan, slider'daki o sürükleme hızı o kadar artar. Böylece sen de kısa kısa sliderlarla uğraşmak zorunda kalmazsın. Uzun sliderlar kullanırsan mapinin görünümünü "doldurmak" daha kolay olur. Sliderlardan dolayı map dolu dolu gözükür. Yine bu kısım için Larto'nun Insane difflerini izlemeni öneririm. Pattern işi yaratıcılık ister, sliderlar ve yerleştirmek falan. İzleye izleye, başka mapleri inceleye inceleye öğreniceksin. Edit'te açıp kurcala derim.

Sonra Distance Snap açısından, evet Insane'de çok dikkat etmen gerekmiyor ama, yine de kullanmaya dikkat etmeni öneririm mapin düzgün görünümlü olması açısından.
01:14:607 (1,2,3,4,1,2,3,4,1,2,3,4,5,6,1,2,3,4,5,6,1) - Şu kısım için DERHAL daha yaratıcı bi şey düşünmeni istiyorum senden. DERHAL YANİ. Bu olmamalı, bu kadar saniye kaplamamalı bu kısım. O sliderları 2-3 tane kullanabilirsin ama o kadar çok ol-ma-ma-lı.

01:31:813 - Şurayı güzel sabitlemen lazım bi kere.

Abi sen bu mapi updatelemedin mi naptın, Insane'de çok fazla gariplik var. Modları falan uyguladın da updatelemedin sanırım mapini. Map updatelemek için mapini tekrar submitliyceksin. Üstüne submitliyo böylece updatelemiş oluyo.



Olucak abisi olucak, inanıyorum ben :D Hadi kolay gele, mapi updatelediğinde feysten bana haber çak ben yine modlarım üşenmem.
Hadi good luck~ \:D/
HellDawn
Merhabaaaa türklerde dogru düzgün map yapan 4. kişi sen cıktın yay.

General

backgroundun 937 x 767 bunu 800 x 600 veya 1024 x 768 yapman gerekiyo.
Mapset de bir eksiklik var easy de yaparsan bu eksigligi tamamlayabilirsin zaten yapmassan söylicekler yap diye :D

Normal

Overal difficulty 8 yapmıssın cok yüksek bence 6 veya 5 yaparsan muhtesem olabilir.
00:19:681 - buradaki 5. slider 4. combodan uzak yeni başlayanlar için yakalamak zor olur distance snap kullan.
00:21:800 - 1. combo önceki 5. slider a cok yakın tekrar snap kullan :d
00:26:740 - 3. slider uzak önceki slidere.
00:28:505 - 6. combo 5. comboya uzak.
00:29:628 - Slider çok yakın önceki comboya

Ben böyle uzatmayım cünkü cok uzun sürücek mapini acıp file kısmından open AIMod u aç orada snap hatalarını gösterir
00:25:289 - başlangıca finish koyabilirsin
00:54:647(3) - 1 grid asagi indirebilirsin
00:58:135(3) - ^

eve gidince tekrar mod yapıcam bütün difflerine
Kagesaki
Alright , some major suggestions:

General things:
  1. Use distance snap
  2. Most parts are not spaced well
  3. Tidy up those unsnapped timing sections
  4. Oh and what's with that source? Anime? Which one? (<- this is the edited part)
[Normal]
SPOILER
  1. Use distance snap for every single part

  2. 00:21:666 (1, 2, 3, 4, 5, 6) Space it correctly

  3. 00:29:607 (1, 2, 3, 4, 5) Space it correctly

  4. 00:41:078 (1, 2, 3) Why don't you flip this horizontally? Would look much better.

  5. 00:44:607 (1, 2, 3) Same as above

  6. 00:54:754 (3) Place it 1 grid v

  7. 00:58:284 (3) Same as above

  8. 01:00:493 (1) New Combo ++ (1, 2, 3, ...) Place them all 1 grid ^

  9. 01:22:548 (1, 2, 3, 4) This part may be confusing. Change it somehow

  10. 01:25:195 (1, 2, 3, 4, 5) Place them all 1 grid ^

  11. 01:26:960 - 01:28:725 (5, ... 1, 2, 3) Space it correctly

[SuperMIC's Hard]
SPOILER
  1. Use distance snap

  2. 01:29:386 - End (..) This part may be confusing. Change it somehow -

[Insane]
SPOILER
  1. Lower the AR and the OD by 1

  2. USE DISTANCE SNAP AND SPACE CORRECTLY

  3. 00:06:233 (1, 2, 3) Change the shape


    That's all

Actually a good map if there wasn't so much spacing sh**

Good luck~
Topic Starter
Pure Force

Kagesaki wrote:

Alright , some major suggestions:

General things:
  1. Use distance snap
  2. Most parts are not spaced well
  3. Tidy up those unsnapped timing sections
  4. Oh and what's with that source? Anime? Which one? (<- this is the edited part)
[Normal]
SPOILER
  1. Use distance snap for every single part

  2. 00:21:666 (1, 2, 3, 4, 5, 6) Space it correctly

  3. 00:29:607 (1, 2, 3, 4, 5) Space it correctly

  4. 00:41:078 (1, 2, 3) Why don't you flip this horizontally? Would look much better.

  5. 00:44:607 (1, 2, 3) Same as above

  6. 00:54:754 (3) Place it 1 grid v

  7. 00:58:284 (3) Same as above

  8. 01:00:493 (1) New Combo ++ (1, 2, 3, ...) Place them all 1 grid ^

  9. 01:22:548 (1, 2, 3, 4) This part may be confusing. Change it somehow

  10. 01:25:195 (1, 2, 3, 4, 5) Place them all 1 grid ^

  11. 01:26:960 - 01:28:725 (5, ... 1, 2, 3) Space it correctly

[SuperMIC's Hard]
SPOILER
  1. Use distance snap

  2. 01:29:386 - End (..) This part may be confusing. Change it somehow -

[Insane]
SPOILER
  1. Lower the AR and the OD by 1

  2. USE DISTANCE SNAP AND SPACE CORRECTLY

  3. 00:06:233 (1, 2, 3) Change the shape


    That's all

Actually a good map if there wasn't so much spacing sh**

Good luck~
Thanks! I will try to do something. Let me mod them all.. ^_^

Edit: All done
those
irc mod, hitsounds
15:17 <those> : The client's crashing me whenever I try to bring your offset above 490
15:17 <MachShoot> : ;o
15:17 <MachShoot> : well i did
15:17 <MachShoot> : somehow.
15:20 <MachShoot> : and i realized tony's insane isnt snapped well
15:20 <those> : I feel it plays best at around 495 offset.
15:21 <MachShoot> : :o it should me 495?
15:21 <MachShoot> : be*
15:22 <those> : Yeah I think so.
15:22 <MachShoot> : uhm, okay.
15:22 <those> : So go ahead and change the offsets and stuff for the timing and inherited points
15:23 <MachShoot> : ok ;o
15:24 <those> : Alright.
15:24 <those> : After changing offsets, you should resnap all notes
15:24 <MachShoot> : i know :3
15:24 <those> : Kay.
15:25 <MachShoot> : im doing it right now
15:25 <those> : Just under the Timing tab
15:25 <those> : er, drop menu
15:25 <MachShoot> : snap objectives at new timing
15:26 <those> : Where are you seeing "snap objectives at new timing"?
15:26 <those> : Oh F6
15:26 <those> : okay
15:26 <MachShoot> : ;D
15:26 <those> : Kay, let's start with the Insane
15:27 <those> : 00:14:171 (4) - this needs to kickback once more
15:27 <those> : and the (5) needs to go to 00:14:612
15:28 <MachShoot> : got it :3
15:28 <those> : I think you should remove the Finishes from 00:30:936 (4,5,6,7,8) -
15:29 <MachShoot> : done :o
15:29 <those> : Add a clap to the end of this slider 00:41:965 (2) -
15:29 <those> : And 00:42:847 (4) -
15:29 <those> : And 00:43:730 (2) -
15:30 <MachShoot> : done :o
15:30 <those> : For 00:47:480 (5,6) - add claps to these two and see how you like the hitsounding
15:30 <those> : Then apply that to the next stream if you like it
15:31 <those> : otherwise, you can just throw in a clap at (5) only
15:31 <MachShoot> : that was cool :o
15:31 <those> : For 00:50:347 (5) - add clap
15:31 <those> : You do know how to add hitsounds to only parts of a slider, right?
15:31 <those> : So for 00:41:965 (2) -
15:32 <those> : You select the slider, then you go up to the scrolling part at the top and you click the end of the slider
15:32 <those> : So that it looks like this: http://puu.sh/qX18
15:32 <those> : notice the black circle
15:32 <MachShoot> : i know
15:32 <those> : Okay.
15:33 <those> : Remove Finishes from 00:55:642 (4,5) -
15:33 <MachShoot> : done
15:33 <MachShoot> : its my insane, right? o.o
15:34 <those> : Make 01:06:450 (7) - new combo to match previous combo
15:34 <those> : yes, it's Insane
15:34 <MachShoot> : ok :3
15:34 <MachShoot> : bancho says its tony's insane.. i felt awkward
15:34 <those> : And for 01:24:539 (5,6) - and the next stream do what you did for the previous occurrence of this
15:34 <those> : two claps
15:35 <MachShoot> : done
15:36 <those> : Alright, the rest looks fine.
15:36 <those> : I won't have you hitsound Tony's version since you shouldn't be changing his diff
15:36 <those> : I'll have a look at Normal diff hitsounds
15:36 <MachShoot> : yeah i dont want to change guests diffs
15:37 <MachShoot> : because they arent mine
15:37 <MachShoot> : but wait
15:37 <MachShoot> : 00:03:583 (4) - did you say clap for it? ;o
15:38 <MachShoot> : lol no
15:38 <those> : Nope, you don't have any claps in that softer part
15:39 <MachShoot> : others are really fine?
15:39 <those> : Yeah, I'm fine with it.
15:39 <MachShoot> : ;o got it
15:40 <those> : Kay, to your Normal
15:40 <those> : Your diff looks very linear, if you know what I mean
15:40 <MachShoot> : uhmm .. i dont.
15:40 <those> : Alright, how can I put it...
15:41 <those> : It looks like your notes are going in lines
15:41 <those> : the angles and the way the notes are positioned isn't very interesting
15:41 <MachShoot> : oh
15:41 <MachShoot> : too direct
15:41 <those> : That's another way to put it.
15:41 <those> : But before you change that, there are a few things I wanna have a look at first
15:42 <those> : 00:19:906 (5) - perhaps kick this back?
15:42 <MachShoot> : well if i were good at mapping normal and easy believe me i was mapped an easy too
15:42 <those> : If you choose to make 00:19:906 (5) - a reverse slider
15:43 <those> : then you'll need to reposition 00:21:671 (1) - this combo to the proper spacing
15:43 <MachShoot> : uhm ..
15:43 <MachShoot> : can you change your offset? its awkward
15:43 <MachShoot> : its doesnt goes note you said
15:44 <those> : It sounds fine at 495 to me
15:44 <MachShoot> : nah i meant your normals offset isnt 495
15:44 <MachShoot> : :o
15:44 <MachShoot> : oh wait
15:44 <MachShoot> : mines isnt
15:45 <those> : fixed?
15:45 <MachShoot> : yep
15:45 <those> : Okay.
15:45 <those> : Notes sound right now?
15:45 <MachShoot> : yeah :3
15:46 <those> : 00:41:083 (1) - Remove the Finish
15:46 <those> : And this one 00:44:612 (1) -
15:46 <those> : Instead, add a Finish here 00:46:377 (1) -
15:46 <those> : to the head of it
15:47 <MachShoot> : done
15:47 <those> : Alright.
15:47 <those> : Rest of the hitsounds sound okay
15:47 <those> : There are a few things I'd like to mention though;
15:47 <MachShoot> : yes?
15:48 <those> : In an Easy/Normal diff, you definitely want to stay away from huge slider velocity changes
15:48 <those> : x0.5 to x1.0 is a large difference
15:48 <those> : And therefore I wouldn't recommend it
15:48 <MachShoot> : oh.. want me to change them?
15:48 <those> : if you were to change slider velocity at all, I wouldn't make it any less than x0.9 or x0.85
15:48 <those> : x1.0 would be best.
15:48 <MachShoot> : i thought this bpm isnt fast at all and put some x0.5
15:49 <those> : It actually isn't about the bpm, but about the difficulty of the map
15:49 <MachShoot> : oh.. ;o
15:49 <those> : Next topic:
15:49 <those> : You need to make your kiai times consistent across all difficulties.
15:50 <those> : You'll need to talk to Tony and SuperMIC about what you think Kiai Time is best
15:50 <those> : After that, you need to set a Preview Point.
15:50 <MachShoot> : oh..
15:50 <MachShoot> : they must be same huh..
15:50 <those> : This Preview Point also has to be consistent across all difficulties.
15:52 <those> : It is your map, so you can decide the preview point, but for the kiai, you might want to talk to your guest mappers
15:52 <those> : And this concludes the mod, got any other questions?
15:52 <MachShoot> : yeah.
15:52 <MachShoot> : is this rankable? :D
15:52 <those> : As of right now, you'll probably need a few more pages of mods
15:53 <those> : You're only on page 1 on your thread
15:53 <MachShoot> : i know.. no one looks it.
15:53 <MachShoot> : i requested a lot of times
15:53 <those> : and you'll need to boost your star priority to 8 for a MAT to bubble it
15:53 <those> : You should try in #modreqs more, and try looking in the Modding Queues section in the forum
15:54 <MachShoot> : i requested it from #modreqs already.. like 20 times
15:54 <those> : Yeah, I've been there too.
15:54 <those> : Sometimes there are more active days
15:54 <those> : But no matter what, don't give up mapping!
15:54 <MachShoot> : im not going to xD

Good luck :3
Topic Starter
Pure Force

those wrote:

irc mod, hitsounds
15:17 <those> : The client's crashing me whenever I try to bring your offset above 490
15:17 <MachShoot> : ;o
15:17 <MachShoot> : well i did
15:17 <MachShoot> : somehow.
15:20 <MachShoot> : and i realized tony's insane isnt snapped well
15:20 <those> : I feel it plays best at around 495 offset.
15:21 <MachShoot> : :o it should me 495?
15:21 <MachShoot> : be*
15:22 <those> : Yeah I think so.
15:22 <MachShoot> : uhm, okay.
15:22 <those> : So go ahead and change the offsets and stuff for the timing and inherited points
15:23 <MachShoot> : ok ;o
15:24 <those> : Alright.
15:24 <those> : After changing offsets, you should resnap all notes
15:24 <MachShoot> : i know :3
15:24 <those> : Kay.
15:25 <MachShoot> : im doing it right now
15:25 <those> : Just under the Timing tab
15:25 <those> : er, drop menu
15:25 <MachShoot> : snap objectives at new timing
15:26 <those> : Where are you seeing "snap objectives at new timing"?
15:26 <those> : Oh F6
15:26 <those> : okay
15:26 <MachShoot> : ;D
15:26 <those> : Kay, let's start with the Insane
15:27 <those> : 00:14:171 (4) - this needs to kickback once more
15:27 <those> : and the (5) needs to go to 00:14:612
15:28 <MachShoot> : got it :3
15:28 <those> : I think you should remove the Finishes from 00:30:936 (4,5,6,7,8) -
15:29 <MachShoot> : done :o
15:29 <those> : Add a clap to the end of this slider 00:41:965 (2) -
15:29 <those> : And 00:42:847 (4) -
15:29 <those> : And 00:43:730 (2) -
15:30 <MachShoot> : done :o
15:30 <those> : For 00:47:480 (5,6) - add claps to these two and see how you like the hitsounding
15:30 <those> : Then apply that to the next stream if you like it
15:31 <those> : otherwise, you can just throw in a clap at (5) only
15:31 <MachShoot> : that was cool :o
15:31 <those> : For 00:50:347 (5) - add clap
15:31 <those> : You do know how to add hitsounds to only parts of a slider, right?
15:31 <those> : So for 00:41:965 (2) -
15:32 <those> : You select the slider, then you go up to the scrolling part at the top and you click the end of the slider
15:32 <those> : So that it looks like this: http://puu.sh/qX18
15:32 <those> : notice the black circle
15:32 <MachShoot> : i know
15:32 <those> : Okay.
15:33 <those> : Remove Finishes from 00:55:642 (4,5) -
15:33 <MachShoot> : done
15:33 <MachShoot> : its my insane, right? o.o
15:34 <those> : Make 01:06:450 (7) - new combo to match previous combo
15:34 <those> : yes, it's Insane
15:34 <MachShoot> : ok :3
15:34 <MachShoot> : bancho says its tony's insane.. i felt awkward
15:34 <those> : And for 01:24:539 (5,6) - and the next stream do what you did for the previous occurrence of this
15:34 <those> : two claps
15:35 <MachShoot> : done
15:36 <those> : Alright, the rest looks fine.
15:36 <those> : I won't have you hitsound Tony's version since you shouldn't be changing his diff
15:36 <those> : I'll have a look at Normal diff hitsounds
15:36 <MachShoot> : yeah i dont want to change guests diffs
15:37 <MachShoot> : because they arent mine
15:37 <MachShoot> : but wait
15:37 <MachShoot> : 00:03:583 (4) - did you say clap for it? ;o
15:38 <MachShoot> : lol no
15:38 <those> : Nope, you don't have any claps in that softer part
15:39 <MachShoot> : others are really fine?
15:39 <those> : Yeah, I'm fine with it.
15:39 <MachShoot> : ;o got it
15:40 <those> : Kay, to your Normal
15:40 <those> : Your diff looks very linear, if you know what I mean
15:40 <MachShoot> : uhmm .. i dont.
15:40 <those> : Alright, how can I put it...
15:41 <those> : It looks like your notes are going in lines
15:41 <those> : the angles and the way the notes are positioned isn't very interesting
15:41 <MachShoot> : oh
15:41 <MachShoot> : too direct
15:41 <those> : That's another way to put it.
15:41 <those> : But before you change that, there are a few things I wanna have a look at first
15:42 <those> : 00:19:906 (5) - perhaps kick this back?
15:42 <MachShoot> : well if i were good at mapping normal and easy believe me i was mapped an easy too
15:42 <those> : If you choose to make 00:19:906 (5) - a reverse slider
15:43 <those> : then you'll need to reposition 00:21:671 (1) - this combo to the proper spacing
15:43 <MachShoot> : uhm ..
15:43 <MachShoot> : can you change your offset? its awkward
15:43 <MachShoot> : its doesnt goes note you said
15:44 <those> : It sounds fine at 495 to me
15:44 <MachShoot> : nah i meant your normals offset isnt 495
15:44 <MachShoot> : :o
15:44 <MachShoot> : oh wait
15:44 <MachShoot> : mines isnt
15:45 <those> : fixed?
15:45 <MachShoot> : yep
15:45 <those> : Okay.
15:45 <those> : Notes sound right now?
15:45 <MachShoot> : yeah :3
15:46 <those> : 00:41:083 (1) - Remove the Finish
15:46 <those> : And this one 00:44:612 (1) -
15:46 <those> : Instead, add a Finish here 00:46:377 (1) -
15:46 <those> : to the head of it
15:47 <MachShoot> : done
15:47 <those> : Alright.
15:47 <those> : Rest of the hitsounds sound okay
15:47 <those> : There are a few things I'd like to mention though;
15:47 <MachShoot> : yes?
15:48 <those> : In an Easy/Normal diff, you definitely want to stay away from huge slider velocity changes
15:48 <those> : x0.5 to x1.0 is a large difference
15:48 <those> : And therefore I wouldn't recommend it
15:48 <MachShoot> : oh.. want me to change them?
15:48 <those> : if you were to change slider velocity at all, I wouldn't make it any less than x0.9 or x0.85
15:48 <those> : x1.0 would be best.
15:48 <MachShoot> : i thought this bpm isnt fast at all and put some x0.5
15:49 <those> : It actually isn't about the bpm, but about the difficulty of the map
15:49 <MachShoot> : oh.. ;o
15:49 <those> : Next topic:
15:49 <those> : You need to make your kiai times consistent across all difficulties.
15:50 <those> : You'll need to talk to Tony and SuperMIC about what you think Kiai Time is best
15:50 <those> : After that, you need to set a Preview Point.
15:50 <MachShoot> : oh..
15:50 <MachShoot> : they must be same huh..
15:50 <those> : This Preview Point also has to be consistent across all difficulties.
15:52 <those> : It is your map, so you can decide the preview point, but for the kiai, you might want to talk to your guest mappers
15:52 <those> : And this concludes the mod, got any other questions?
15:52 <MachShoot> : yeah.
15:52 <MachShoot> : is this rankable? :D
15:52 <those> : As of right now, you'll probably need a few more pages of mods
15:53 <those> : You're only on page 1 on your thread
15:53 <MachShoot> : i know.. no one looks it.
15:53 <MachShoot> : i requested a lot of times
15:53 <those> : and you'll need to boost your star priority to 8 for a MAT to bubble it
15:53 <those> : You should try in #modreqs more, and try looking in the Modding Queues section in the forum
15:54 <MachShoot> : i requested it from #modreqs already.. like 20 times
15:54 <those> : Yeah, I've been there too.
15:54 <those> : Sometimes there are more active days
15:54 <those> : But no matter what, don't give up mapping!
15:54 <MachShoot> : im not going to xD

Good luck :3
Replying late :3 all done.
UnderminE
General
  1. Bookmark kullan yoksa kafanı kırıcam. Canım çıkıyo modlarken canııım!
  2. Tags kısmındaki Katekyo Hitman Reborn'u sil, zaten Source'a yazmışsın Katekyo Hitman Reborn diye. İkisi aynı işlevi görüyo zaten. 07th maplerinde mesela taglerde Umineko yazmaz hiçbir zaman çünkü zaten Source kısmında yazıyo anlatabildim mi?
  3. Ayrıca Tags kısmına hala guest difflerini aldığın elemanların nicklerini eklememişsin, nerenle okuyosun bilmiyorum ki :D
  4. Kırmızıyla mı yazayım neyle yazayım bilmiyorum ama kiai partlar her diff'te aynı olmak zo-run-da. Normal diff'te başkaa, elemanın yaptığı Hard'da başkaaa böyle her biri ayrı telden çalıyo.
  5. Combo colour ayarla bi de güzelce. 3 tane falan olsun istersen 4 değil de. Aynı renklerde olmasın bir de, karışık duruyo o zaman.
Bookmark koyman gereken yerleri yazıyorum, her diff'e koymanı öneririm (Guest difflere dokunma)
SPOILER
00:18:142 -
00:25:200 -
00:33:142 -
00:39:318 -
00:46:377 -
00:53:436 -
01:00:494 -
01:09:318 -
01:14:612 -
01:21:671 -

Normal
Overall Difficulty +1
00:25:200 (1) - Yerinde olsam bunlara Jump koymazdım. Easy ve Normal maplerde jump genelde konmaz çünkü. Ama yine de şimdilik böyle kalsın bakalım, başka biri bi şey derse yaklaştırırsın öncekine.
00:31:156 - Bundaki o yavaşlatma şeyini sil, normal haliyle gayet güzel ritme uyuyo çünkü. Ha yerini de değiştir, çok yakın böyle.
00:32:259 - Doğal olarak buradakini de sil.
00:32:700 - buradan başlayıp 00:32:921 - buraya kadar süren, işte klasik kısa bi slider yap. Ritmi daha güzel yakalıyo.(Bu slider'a new combo koycaksın, burdan başlıyo çünkü yeni melodi)
00:41:965 (3) - Bunun yeri çok kötü be abi, önceki notların arkasında kalmış falan. Ctrl + H, Ctrl + J ya da direk Edit menüsünde aşağıdaki seçeneklerden sliderların yönünü değiştirebiliyosun aşağı yukarı vesaire.
00:56:965 (1) - Fazla uzak
Abi map hep böyle tık tık tık tık gidiyo, azıcık farklı bi şeyler kullan ne bileyim o en başta yavaşlatma dediğim repeat slider bile daha heycanlıydı yani. Ya da sana slider ekle dediğim yerdeki gibi bi şeyler falan. Normalden ziyade Easy gibi şu an bu.

01:19:906 (1) - Uzak. (0,6 kullanıcaksan eğer bunların uzaklıklar birbirinden 0,60 ile 0,70 arasında bir değerde olmalı. Biri 60 biri 80 biri 90 değil yani. Onu anca Hard veya Insane'de yapabilirsin)
01:21:671 - New combo burda olucak, 01:22:553 - burdaki new comboyu kaldır
Şimdi bi tane önerim var: 01:26:965 - Buraya şundan ekliyosun: Sonra;
01:26:965 - Finish
01:27:847 - Finish ekliyosun (sadece o ikisine he)
Şimdi Time Sectionlar şu şekilde olucak: Ne yapmak istediğimi çakmışsındır heralde :D
01:32:480 - En sondaki spinner'ı burada bitir bence, şarkıyla aynı anda bitiyor.

Hard
Please use bookmarks ;_;
Umm I suggest you to finish the map at 01:32:480 - here.
Why did you use 1,20 Velocity? Short sliders, short repeat sliders and more. I'm just asking though.

Insane
oha direk %5'ten %45'e mi geçtin. İlk kısmı %20 falan yap abi %5 ne ben zor duyuyorum.
01:07:112 (4,5,6) - x: 256 y: 304
Spinner önerim burada da geçerli; 01:30:605 (1) - Burada bitir. Hatta spinnerın sonu çok gürültülü, daha kısık bi ses kullan. Soft-whistle iyi gibi.


Neyse çok yoruldum hiç incik cıncık inceleyesim yok bunu <_< Nasılsa daha modlayanlar olur.
SuperMIC
http://puu.sh/sDkb

^ that's the .osu. Apparently the file size of my beatmap is too big. Idk how.
Stefan
I'm not sure.. It's WiP, so I mod so far I can. lol

[General]
Lead-In Time isn't neccessary for all Diffs except of Tony's Insane (You could change at 2000 at this Diff.)
Delete the .osb File.
Kiai Time at Normal and Insane has to be the same, since this Diffs are made by you.

[Normal]
Err, feels pretty slow to play, so change the AR for +1.
00:19:906 (5) - Remove Clap, it doesn't sounds well.
00:23:436 (5) - You could extend it for one more Reverse Arrow and set at the End Point Clap, sounds better IMO.
00:32:259 (6) - Add Finish.
00:36:230 (1,2,3,4) - Mark them an move them to 00:36:671. Here.
00:41:965 (3) - Flip it horizontally and rotate for 90° anti-clockwise. Now make this Slider a bit nicer and you get this.
00:42:847 (1) - Remove Finish.
00:42:847 (1,2) - If you follow ^, you could move them both like this.
00:45:494 (3,1) - How about this? :D
00:49:465 (5) - Add Clap and remove Whistle.
00:51:671 (4) - Add Finish at Start Point and remove Whistle completly.
00:52:553 (5) - Add Finish at both Points and remove Whistle completly.
00:53:877 (2) - Remove Finish at End Point.
00:57:406 (2) - ^
01:12:847 (1) - Add Finish at the start point.
01:19:906 (1) - Remove Finish, sounds odd.
01:21:671 (4) - Add Finish and NC.
01:22:553 (1) - Remove NC.
01:23:877 (3) - Remove Clap, it sounds very strange. :o
01:32:700 - Set the Sound Volume of the Inherited Point at 5%.

[SuperMIC's Hard]
Why is the SV so low? This is way too slow for a Hard Diff. I perfer to set the SV at x1,5. So the Triple Streams and the Spacing won't look so cramped.
00:19:686 (5) - Looks pretty awful IMO. Delete it and change it to a triple stream.
00:25:200 (1) - Remove Whistle at Start Point and add there Finish.
00:36:671 (5) - Remove Whistle at End Point and add there Clap.
00:37:333 (6) - Remove Clap. Optionally you could let it there too. Because both sounds good.
00:47:259 (1) - Remove NC.
00:51:230 (2) - Extend it to 00:51:561.
00:51:450 (3) - Delete this.
00:54:980 (6) - Same as 00:19:686 (5).
00:57:847 (5) - Remove this Slider, set here a Circle.
00:58:068 - Set here a Circle. This sounds rhythmical better now.
01:22:553 (5) - Remove Whistle from the Slider, but not from the End and Start Point.
01:26:965 (1,2,3,4,1,2,3,4) - This looks gross.. Just make two Sliders like here.
01:29:612 (5) - Remove Finish and add Clap.
01:30:053 (8) - ^
01:32:480 - Set the Sound Volume of the Inherited Point at 5%.

[Tony's Insane]
00:37:553 (4) - NC
00:54:980 (5) - Delete this and change it to a Triple Stream.
01:02:921 (1,4) - I'm not sure but the position makes the Star ugly. Recheck it.

[Insane]
00:00:495 - 00:14:612 - Please no.. Do not reduce the Volume at 5%. Set it at least at 15% to hear something.
00:31:377 (6,7,8) - Remove Finish and add there Clap.
00:32:259 (9) - Remove Clap, it sounds very distored with Clap.
00:41:083 (9) - NC
00:41:524 (1) - Remove NC.
00:51:781 (1) - Extend it to 00:52:994.
00:52:994 (1) - Remove it.
01:06:230 (6) - Remove Finish and add there Clap.
01:26:965 (10) - NC
01:32:590 - Set the Sound Volume of the Inherited Point at 5%.

Go on. o/
Topic Starter
Pure Force

TheNutritiousGuy wrote:

I'm not sure.. It's WiP, so I mod so far I can. lol

[General]
Lead-In Time isn't neccessary for all Diffs except of Tony's Insane (You could change at 2000 at this Diff.)
Delete the .osb File.
Kiai Time at Normal and Insane has to be the same, since this Diffs are made by you.

[Normal]
Err, feels pretty slow to play, so change the AR for +1. Done
00:19:906 (5) - Remove Clap, it doesn't sounds well. Done
00:23:436 (5) - You could extend it for one more Reverse Arrow and set at the End Point Clap, sounds better IMO. Done
00:32:259 (6) - Add Finish. Done
00:36:230 (1,2,3,4) - Mark them an move them to 00:36:671. Here. Done
00:41:965 (3) - Flip it horizontally and rotate for 90° anti-clockwise. Now make this Slider a bit nicer and you get this. Done
00:42:847 (1) - Remove Finish. Done
00:42:847 (1,2) - If you follow ^, you could move them both like this. Done
00:45:494 (3,1) - How about this? :D Done
00:49:465 (5) - Add Clap and remove Whistle. Done
00:51:671 (4) - Add Finish at Start Point and remove Whistle completly. Done
00:52:553 (5) - Add Finish at both Points and remove Whistle completly. Done
00:53:877 (2) - Remove Finish at End Point. Done
00:57:406 (2) - ^ Done
01:12:847 (1) - Add Finish at the start point. Done
01:19:906 (1) - Remove Finish, sounds odd. Done
01:21:671 (4) - Add Finish and NC. Done
01:22:553 (1) - Remove NC. Done
01:23:877 (3) - Remove Clap, it sounds very strange. :o Done
01:32:700 - Set the Sound Volume of the Inherited Point at 5%. Done

[SuperMIC's Hard]
Why is the SV so low? This is way too slow for a Hard Diff. I perfer to set the SV at x1,5. So the Triple Streams and the Spacing won't look so cramped.
00:19:686 (5) - Looks pretty awful IMO. Delete it and change it to a triple stream.
00:25:200 (1) - Remove Whistle at Start Point and add there Finish.
00:36:671 (5) - Remove Whistle at End Point and add there Clap.
00:37:333 (6) - Remove Clap. Optionally you could let it there too. Because both sounds good.
00:47:259 (1) - Remove NC.
00:51:230 (2) - Extend it to 00:51:561.
00:51:450 (3) - Delete this.
00:54:980 (6) - Same as 00:19:686 (5).
00:57:847 (5) - Remove this Slider, set here a Circle.
00:58:068 - Set here a Circle. This sounds rhythmical better now.
01:22:553 (5) - Remove Whistle from the Slider, but not from the End and Start Point.
01:26:965 (1,2,3,4,1,2,3,4) - This looks gross.. Just make two Sliders like here.
01:29:612 (5) - Remove Finish and add Clap.
01:30:053 (8) - ^
01:32:480 - Set the Sound Volume of the Inherited Point at 5%.

[Tony's Insane]
00:37:553 (4) - NC
00:54:980 (5) - Delete this and change it to a Triple Stream.
01:02:921 (1,4) - I'm not sure but the position makes the Star ugly. Recheck it.

[Insane]
00:00:495 - 00:14:612 - Please no.. Do not reduce the Volume at 5%. Set it at least at 15% to hear something. Done
00:31:377 (6,7,8) - Remove Finish and add there Clap. Done
00:32:259 (9) - Remove Clap, it sounds very distored with Clap. Done
00:41:083 (9) - NC [I'm not sure, here is good with this i think.]
00:41:524 (1) - Remove NC.
00:51:781 (1) - Extend it to 00:52:994.Done
00:52:994 (1) - Remove it. Not sure too.
01:06:230 (6) - Remove Finish and add there Clap. Done
01:26:965 (10) - NC Done
01:32:590 - Set the Sound Volume of the Inherited Point at 5%. Done

Go on. o/
Leaving guest diffs to their mapper, thanks!
Tony

TheNutritiousGuy wrote:

I'm not sure.. It's WiP, so I mod so far I can. lol @Machshoot: when u update your map, check "Pending map" instead of "Work In Progress/Help".


[Tony's Insane]
00:37:553 (4) - NC no. why?
00:54:980 (5) - Delete this and change it to a Triple Stream. no.why?
01:02:921 (1,4) - I'm not sure but the position makes the Star ugly. Recheck it. rechecked. seemed good to me.

Go on. o/
Thanks for checking ;p
Low
Hello. A request from my queue! (Consider this a helpful skim-through of this map. Needs some work.) I'm also not getting your Insane difficulty when I download. This is happening to me a lot lately. :s So do a full submit.

General

  1. You need an Easy difficulty under 3 stars in order for this to get ranked. The current difficulty spread (N-I-I-I) is bad.
  2. Why does SuperMIC's Hard and Insane have breaks that Normal doesn't have? This really shouldn't happen.
  3. Make the countdown the same (double, normal, none, etc) in all difficulties.
  4. Add "SuperMICrophone" into the tags rather than SuperMIC. It's his real username.
  5. Add Tonoicutzu, Tony's old username, into the tags.
Normal

  1. Needs a lot of work. Very linear. Keep improving though! I'm also not understanding the hitsounds and why you place them as you do.
  2. 00:21:671 (1) - Add a finish for consistency with 00:18:142 (1).
  3. 00:28:730 (1,2) - Weird overlapping.
  4. 00:31:156 (5) - Unsnapped slider end.
  5. 00:33:142 (1,2) - ^
  6. 00:38:435 (3) - This doesn't follow the distance snap.
  7. 00:40:200 (3) - Add whistles to this entire slider for consistency with the next one.
  8. 00:55:200 (4) - You shouldn't have slowdowns like this in a Normal difficulty. If you insist on keeping it, add a NC to indicate the slider velocity change.
  9. 00:58:730 (4) - ^
  10. 01:00:494 (1,2,3,4) - Don't put jumps in a Normal difficulty. It's difficulty to read and play for players of intermediate experience.
  11. 01:07:112 (4) - Remove this finish. It sounds odd.
  12. 01:22:553 (3) - Distance snap, please.
SuperMIC's Hard

  • SuperMIC request via IRC that I not mod this difficulty due to him remapping it.
Tony's Insane

  1. Wow. I can't find anything. Good job!
Good luck!
Topic Starter
Pure Force

Jacob wrote:

Hello. A request from my queue! (Consider this a helpful skim-through of this map. Needs some work.) I'm also not getting your Insane difficulty when I download. This is happening to me a lot lately. :s So do a full submit.

General

  1. You need an Easy difficulty under 3 stars in order for this to get ranked. The current difficulty spread (N-I-I-I) is bad.
  2. Why does SuperMIC's Hard and Insane have breaks that Normal doesn't have? This really shouldn't happen.
  3. Make the countdown the same (double, normal, none, etc) in all difficulties.
  4. Add "SuperMICrophone" into the tags rather than SuperMIC. It's his real username.
  5. Add Tonoicutzu, Tony's old username, into the tags.
Normal

  1. Needs a lot of work. Very linear. Keep improving though! I'm also not understanding the hitsounds and why you place them as you do.
  2. 00:21:671 (1) - Add a finish for consistency with 00:18:142 (1). Done
  3. 00:28:730 (1,2) - Weird overlapping. I don't think so. o.o
  4. 00:31:156 (5) - Unsnapped slider end. Why? No.
  5. 00:33:142 (1,2) - ^ ^
  6. 00:38:435 (3) - This doesn't follow the distance snap. Done
  7. 00:40:200 (3) - Add whistles to this entire slider for consistency with the next one. Done
  8. 00:55:200 (4) - You shouldn't have slowdowns like this in a Normal difficulty. If you insist on keeping it, add a NC to indicate the slider velocity change. Done
  9. 00:58:730 (4) - ^
  10. 01:00:494 (1,2,3,4) - Don't put jumps in a Normal difficulty. It's difficulty to read and play for players of intermediate experience. Why? It's okay. o.o playable.
  11. 01:07:112 (4) - Remove this finish. It sounds odd. Done
  12. 01:22:553 (3) - Distance snap, please.
Done

SuperMIC's Hard

  • SuperMIC request via IRC that I not mod this difficulty due to him remapping it.
Tony's Insane

  1. Wow. I can't find anything. Good job!
Good luck!

Thanks!
Yuukari-Banteki
[Normal]
:x starting a map with kiai time is a bit ish
00:35:789 - this is just asking for a note here, especially given the pattern directly following it
00:36:671 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - this is a map, not a metronome. Vary the beats a little bit, put a gap here or there, but liven it up!
01:09:318 (1) - too soon after the spinner's end
01:16:377 (1) - finish is a bit WTF
01:23:436 (4) - if you put a finish on the one before this, this one should have one as well
Overall, while the placement of your notes is pretty good and aesthetical, the actual rhythm contributes a feeling of monotony and boredom. You might do well to change it up and have some more hitsounds. Don't be afraid of hitsounds, for the most part you're doing a very good job with them.

[SuperMIC]
Skipped by request

[Insane]
00:14:612 (5) - I appreciate that this has a hitsound on it, I really do, but I honestly can't hear it at all because your notes are so quiet. You might want to add an inheriting section here to make this particular note make sound in contrast to the rest of them
00:32:259 (9) - turn off grid snap so you can place this directly beneath end of 8
00:35:347 (6) - finish should be on 5 imo, sounds weird on the offbeat
00:32:921 (1,2,3,4,5,6,1,2,3,4,5,6) - I really like the way you captured the dragging violins with the initial sliders but I think it'd be pretty cool if you could do that for the rest of the combo as well? :D
00:46:377 (1,2,3,4,5,6,7,8,9) - nice hitsounds
00:49:906 (1,2,3,4,5,6,7,8,9,10,11,12,13) - it would be really epically amazing if you could make this crescendo a little smoother and a little louder at the end. Perhaps 3 or 4 more inherit sections. :D
00:53:436 (1,2,3) - NO! No changing spacing within combo! Either make 1 a separate combo or move it farther away :< I would not consider this rankable
00:54:980 (1,2,3,4,5,6) - if you could make 3 and 4 rotate the same way 5 and 6 did that'd be awesome
00:58:068 (1,2,3,4,5,6) - ^
01:02:921 (1,2,3,4) - make this equilateral please :o it looks weird
01:06:450 (1,2,3,4,5,6) - also the fact that 4 doesnt overlap properly with the previous combo is aieodf
01:10:642 (6) - again, finish would sound better on 5
01:14:612 (1,2,3,4) - :| it'd be really great if the start points would make a normal shape instead of an awkward parallelogram
01:21:671 (1) - if you could make the curve just slightly more that'd be pretty
01:26:965 (1) - ^
01:26:965 (1,2,3) - changing spacing within combo again, bad!

[Tony]
00:16:377 (1) - the whistle just sounds weird. TBH the note in general sounds weird but I think you could swing it with the right sound.
00:21:671 (1) - fix this slider, its wonky. You might have been going for some subtle effect here, but if you were it completely failed to translate. Sorry.
00:49:906 (1,2,3,4) - either have them alternate direction or all the same direction, but reversing only 3 is a bit weird
A lot of your sliders look kind of weird but I assume you had some reason for it. I'd really love to know what that reason is supposed to be b/c they just look weird to me.

Several places in all difficulties could use a slight boost to hitsound noise. I know you're keeping it quiet for a reason but a *slight* amount of feedback for hitting the notes would do wonders for it.
Topic Starter
Pure Force

Saturos-fangirl wrote:

[Normal]
:x starting a map with kiai time is a bit ish
00:35:789 - this is just asking for a note here, especially given the pattern directly following it. - Done
00:36:671 (1,2,3,4,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4,5) - this is a map, not a metronome. Vary the beats a little bit, put a gap here or there, but liven it up! - Done.
01:09:318 (1) - too soon after the spinner's end - Done.
01:16:377 (1) - finish is a bit WTF - Removed
01:23:436 (4) - if you put a finish on the one before this, this one should have one as well - Done
Overall, while the placement of your notes is pretty good and aesthetical, the actual rhythm contributes a feeling of monotony and boredom. You might do well to change it up and have some more hitsounds. Don't be afraid of hitsounds, for the most part you're doing a very good job with them. -I'm sucks at hitsounds.-

[SuperMIC]
Skipped by request

[Insane]
00:14:612 (5) - I appreciate that this has a hitsound on it, I really do, but I honestly can't hear it at all because your notes are so quiet. You might want to add an inheriting section here to make this particular note make sound in contrast to the rest of them - Done
00:32:259 (9) - turn off grid snap so you can place this directly beneath end of 8 - Done
00:35:347 (6) - finish should be on 5 imo, sounds weird on the offbeat - Done
00:32:921 (1,2,3,4,5,6,1,2,3,4,5,6) - I really like the way you captured the dragging violins with the initial sliders but I think it'd be pretty cool if you could do that for the rest of the combo as well? :D - Done
00:46:377 (1,2,3,4,5,6,7,8,9) - nice hitsounds -Thanks, LOL-
00:49:906 (1,2,3,4,5,6,7,8,9,10,11,12,13) - it would be really epically amazing if you could make this crescendo a little smoother and a little louder at the end. Perhaps 3 or 4 more inherit sections. :D - Done
00:53:436 (1,2,3) - NO! No changing spacing within combo! Either make 1 a separate combo or move it farther away :< I would not consider this rankable - Done
00:54:980 (1,2,3,4,5,6) - if you could make 3 and 4 rotate the same way 5 and 6 did that'd be awesome - Done
00:58:068 (1,2,3,4,5,6) - ^ - Done
01:02:921 (1,2,3,4) - make this equilateral please :o it looks weird - Changed shape-
01:06:450 (1,2,3,4,5,6) - also the fact that 4 doesnt overlap properly with the previous combo is aieodf - It's good with this :3-
01:10:642 (6) - again, finish would sound better on 5 - Done
01:14:612 (1,2,3,4) - :| it'd be really great if the start points would make a normal shape instead of an awkward parallelogram - Good with this-
01:21:671 (1) - if you could make the curve just slightly more that'd be pretty - Tried my best
01:26:965 (1) - ^ - Same as up
01:26:965 (1,2,3) - changing spacing within combo again, bad! - Done

[Tony]
00:16:377 (1) - the whistle just sounds weird. TBH the note in general sounds weird but I think you could swing it with the right sound.
00:21:671 (1) - fix this slider, its wonky. You might have been going for some subtle effect here, but if you were it completely failed to translate. Sorry.
00:49:906 (1,2,3,4) - either have them alternate direction or all the same direction, but reversing only 3 is a bit weird
A lot of your sliders look kind of weird but I assume you had some reason for it. I'd really love to know what that reason is supposed to be b/c they just look weird to me.

Several places in all difficulties could use a slight boost to hitsound noise. I know you're keeping it quiet for a reason but a *slight* amount of feedback for hitting the notes would do wonders for it.
Thanks! :3 that was good modding.
Kagesaki
Star
SPOILER
Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
Topic Starter
Pure Force

Kagesaki wrote:

Star
SPOILER
Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.Your message is too short.
LOL thanks for your star. LOLOL
Aurele
omg I hope everythings good ;

Hi, here's my mod from Gabe's Modding Queue.
Sorry for the long delay.

[Normal]

[Hitsounds]
Try to keep the consistency with your Hitsounds. Sometimes you have tons of Whistle and after you have tons of Claps. That doesnt sounds good.
  1. 01:09:759 (2) - Replace the whistle by a Clap, it sounds better because at the moment you have three whistle in a row.
  2. 01:11:083 - Delete the whistle, it sounds really bad.
  3. 01:11:524 - Delete the whistle. Let's make an hitsounds pattern : Add a clap @01:11:524 / 01:12:847 : Whistle / 01:13:289 : Clap / 01:13:730 : Whistle / 01:14:171 : Clap
  4. 01:22:994 - Add a Clap here, to keep the consistency.
[Circle emplacement]
Try to use the Distance Snap.
  1. 01:07:664 - This spinner ends in a weird beat. End it @01:08:877
  2. 01:14:612 (1,2,3) - One grid down for these three Objects. Because the first one is too close of the previous Slider.
  3. 01:23:877 (5) - Two grid down to stack it with 01:22:112 (2) -
  4. 01:24:759 - Two grid down to stack with ^


[SuperMICrophone]

[Hitsounds]
  1. 00:57:847 (5,6) - This pattern doesn't sounds good at all. Try to do something else with it.
  2. 01:10:862 - I'm suggesting you to add a clap here to keep the consistency with 01:06:450
[New combos]
  1. 00:23:436 - New combo here. The actual one is too long, I guess.
  2. 00:55:862 - New combo here. Same reason for ^ & it will look like that Which is better.


[Insane]

[Hitsounds]
  1. 00:18:583 - Delete the Finish. It sounds bad and its useless.
  2. 00:18:803 & 00:18:914 - Add both a clap to keep the consistency with the previous three notes.
  3. 00:19:244 ; 00:19:465 ; 00:19:906 - Clap. ._.
  4. 00:21:892 (2,3) - ; 00:22:333 (5,6) - ; 00:22:774 (8,9) - ; 00:23:436 - Add these notes a clap. It will keep the consistency with the previous suggestion.
  5. 00:22:112 - Delete the clap. it sounds... bad?
  6. 00:39:318 to 00:46:156 - These notes sounds REALLY bad!
[Circle emplacement]
  1. 00:22:774 (8,9,10,11) - Stack these notes with the previous square.
  2. 00:58:950 (5,6) - Delete these two circle, it sounds bad.
  3. 01:06:450 (1,2,3,4,5,6) - This is an ugly square... try to make it like that
[New combos]
  1. 00:07:553 - Add a nc here. It will keep the consistency with the next pattern. (00:09:318)
  2. 00:22:774 - NC. It will do a Square like 00:20:789
  3. 00:30:936 - Nc. ^
  4. 01:29:392 - Nc.


[Tony]

[Circle emplacement]
  1. 00:48:142 (1,2,3,4,5,6,7,8,1,2,3,4) - Ctrl+J. It just looks weird with the current one because it start and do the same thing twice.
  2. 01:02:921 (1,2,3,4,5) - Nice star pattern! (:

Goodluck !
Topic Starter
Pure Force

Gabe wrote:

omg I hope everythings good ;

Hi, here's my mod from Gabe's Modding Queue.
Sorry for the long delay.

[Normal]

[Hitsounds]
Try to keep the consistency with your Hitsounds. Sometimes you have tons of Whistle and after you have tons of Claps. That doesnt sounds good.
  1. 01:09:759 (2) - Replace the whistle by a Clap, it sounds better because at the moment you have three whistle in a row. Done
  2. 01:11:083 - Delete the whistle, it sounds really bad. Done
  3. 01:11:524 - Delete the whistle. Let's make an hitsounds pattern : Add a clap @01:11:524 / 01:12:847 : Whistle / 01:13:289 : Clap / 01:13:730 : Whistle / 01:14:171 : Clap Done
  4. 01:22:994 - Add a Clap here, to keep the consistency.
Done

[Circle emplacement]
Try to use the Distance Snap.
  1. 01:07:664 - This spinner ends in a weird beat. End it @01:08:877 Done
  2. 01:14:612 (1,2,3) - One grid down for these three Objects. Because the first one is too close of the previous Slider. Done
  3. 01:23:877 (5) - Two grid down to stack it with 01:22:112 (2) - Done
  4. 01:24:759 - Two grid down to stack with ^Done



[SuperMICrophone]

[Hitsounds]
  1. 00:57:847 (5,6) - This pattern doesn't sounds good at all. Try to do something else with it.
  2. 01:10:862 - I'm suggesting you to add a clap here to keep the consistency with 01:06:450 Done
[New combos]
  1. 00:23:436 - New combo here. The actual one is too long, I guess.
  2. 00:55:862 - New combo here. Same reason for ^ & it will look like that Which is better.


[Insane]

[Hitsounds]
  1. 00:18:583 - Delete the Finish. It sounds bad and its useless. Done
  2. 00:18:803 & 00:18:914 - Add both a clap to keep the consistency with the previous three notes. No, good with this ^_^
  3. 00:19:244 ; 00:19:465 ; 00:19:906 - Clap. ._. Done
  4. 00:21:892 (2,3) - ; 00:22:333 (5,6) - ; 00:22:774 (8,9) - ; 00:23:436 - Add these notes a clap. It will keep the consistency with the previous suggestion.
  5. 00:22:112 - Delete the clap. it sounds... bad? Done
  6. 00:39:318 to 00:46:156 - These notes sounds REALLY bad!
No, thanks ^_^

[Circle emplacement]
  1. 00:22:774 (8,9,10,11) - Stack these notes with the previous square. Done
  2. 00:58:950 (5,6) - Delete these two circle, it sounds bad. Okay you won.
  3. 01:06:450 (1,2,3,4,5,6) - This is an ugly square... try to make it like thatDone ^_^
[New combos]
  1. 00:07:553 - Add a nc here. It will keep the consistency with the next pattern. (00:09:318) Done
  2. 00:22:774 - NC. It will do a Square like 00:20:789 Done
  3. 00:30:936 - Nc. ^ Done
  4. 01:29:392 - Nc.Done


[Tony]

[Circle emplacement]
  1. 00:48:142 (1,2,3,4,5,6,7,8,1,2,3,4) - Ctrl+J. It just looks weird with the current one because it start and do the same thing twice.
  2. 01:02:921 (1,2,3,4,5) - Nice star pattern! (:

Goodluck !
Thanks for your help!
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