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Reven-G - Sakura [Osu|Taiko]

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Total Posts
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Topic Starter
yeahyeahyeahhh
This beatmap was submitted using in-game submission on Thursday, May 10, 2012 at 3:05:33 AM

Artist: Reven-G
Title: Sakura
Source: beatmania IIDX
Tags: 8th style DDR Extreme la cataline natteke dance revolution
BPM: 150
Filesize: 8650kb
Play Time: 01:36
Difficulties Available:
  1. Another (5 stars, 392 notes)
  2. Easy (1.71 stars, 84 notes)
  3. Extra (5 stars, 438 notes)
  4. Hyper (4.93 stars, 286 notes)
  5. Normal (3.89 stars, 122 notes)
Download: Reven-G - Sakura
Download: Reven-G - Sakura (no video)
Information: Scores/Beatmap Listing
---------------
Hyper - La Cataline
Another - Natteke

Taking this over for Natteke.

Artist: Reven-G
BPM: 13-320
Genre: Spiritual
VJ: VJ GYO
First Appeared On: AC 8th style
Topic Starter
yeahyeahyeahhh
lol
spboxer3

[general]


  • Settings
  1. Inconsistency in uninherited (red) timing sections
  2. normal-sliderslide.wav is only 0 bytes large. Please use the blank.wav which is 44 bytes large.
  3. suggest remove letterbox~because your have video in your map~

[Easy]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:00:052 (1,1) - not symmetrical
  2. 01:09:516 (3) - up 1 grid. (I try to let 01:08:766 (1,3,1) - use same spacing!!)

[Normal]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:11:852 (4) - suggest use finish and whistle for reverse [IMO]
  2. 00:24:452 (4) - suggest remove clap for reverse [IMO]
  3. 01:21:504 (2,3) - too far spacing for Normal diff

[Hyper]


  • Settings
  1. unused green line:
    01:24:754 -
Overlaps
(Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:42:442 (3,4) -
mapping
  1. 00:12:852 (1) - suggest add whistle hitsound~ only have finish I think It's not enough [IMO]
  2. 00:29:652 (3,5) - not full cover now~stack it :P? [nazi]
  3. 01:20:004 (1,2,3,4,1) - uneven spacing :(

[Another]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:34:052 (2) - I will set clap at the slider tail, If I map this hitSound xD [IMO]

[Extra]


  • Settings
  1. unused green line:
    01:24:754 -
mapping
  1. 00:05:552 (1,6) - just suggest add clap [IMO]
  2. 01:13:266 (3,6,9,13,15) - suggest add whistle and finish, then add finish at 01:14:754 (1) - slider head [IMO]


[lepidon! - Taiko Oni]


  • Settings
  1. suggest remove video in Taiko diff!
  2. I think you need have a Taiko BG so I try to make one↓
    Taiko BG
    [attachment=0:8d7ae]Taiko BG[Sakura].JPG[/attachment:8d7ae]
mapping


  • suggest:
  1. 00:29:252 (24,25,26,27,28,29) - I think kdk kdk It's better._. just suggest!!
  2. 00:44:572 (33) - try to use D?


red is unrankable issue. bule is need to discuss. Black is just suggest.

Nice map!!
I cant find some error. Just some suggest :(
star!! and good luck :P
Sandpig
Extra

00:50:858 (4,1) - it's too far imo because of the flow here. it plays a little awkward
00:58:858 (3,4,5) - I think increasing the difference between the distances will make it better. for example 0.7x for 00:58:858 (3,4) and 1.4x for the following circles

01:15:879 (8) - I'd recommand +10% volume for those claps. btw the soft-hitnormal feels like noise in compare with other hitsounds, maybe use a muted hitnormal sample instead?(same suggestion for all diffs)
01:34:715 (1,2,3,4,5,6,7) - try this? XD


Another

01:17:191 (1) - spacing is a little comfusing due to previous stanza. I'd recommand put it in the center of the screen.
01:24:504 (4) - I think lifting the slider together with the circles will make the flow better though it will break the symmetric pattern


Hyper

00:01:652 (4) - new combo?
00:40:052 (1,2,3,4,5,6,7,8) - either make the spacing change more clear or place them even. looks not good by playing...


Normal

fine to me


Easy

01:05:766 (1,2) - I think there should be more notes here instead of these 2 sliders. it's quite empty here.


nice mapset I guess that's all I can say ;)
dkun
modding key

this is unrankable.
this should be highly considered.
this is just a normal suggestion/praise.

General
  1. Very nice usage of Taiko hs in this. Also, very complete spread. Good job! :)
  2. There's not much you can do with an already polished map! I hope you don't mind my mod being very small, as the map itself is done very well. :oops:
Extra
  1. 00:43:366 (1,2) - Perhaps instead of 2, just make it repeat one more time?
  2. 01:16:066 (9) - Stack on previous combo? I don't think this flows too well.
Another
  1. 00:43:366 (1,2) - Same suggestion as in Extra.
  2. 00:58:058 (1,2,3,4,5) - 1 looks off for a star formation
  3. 00:59:658 (1,2,3,4,5) - ^
  4. The ending 3 notes.. Why don't you space them out? :(
Normal
  1. +1 on slider tick, perhaps?
Easy
  1. el perfecto~~~
SuperMIC
Okay, hi, m4m. :3

[GENERAL]

There's no video for the Normal Difficulty. :O

[Easy]

01:05:766 (1,2) - Eh, might want to re-do these, but they're okay, I guess.

[Normal]

00:38:452 (1,2) - The normal hit on the end of both of these kinda ruins the soft part of this, IMO. If you don't change, I'd probably just lower the volume.
01:29:754 (1,2) - Maybe add a lap on the end of both of these?

[Hyper]

00:52:858 (3,4) - Given the time distance between these two, I don't think you should stack 4 under 3. Maybe make a jump with 4. :P
01:18:879 (2) - You're missing one of those soft claps here.
01:24:879 (2) - ^

[Another]

00:06:452 (1) - Again, don't think you should stack. :<
00:49:924 (3) - There's probably a rhythm I'm missing here, but this slider sounds odd...

[Extra]

00:12:852 (1,2,3,4,5,6,1,2,3,4,5) - This whole soft part sounds weird without any hitsounds.
00:31:452 (1,2,3) - These might look more centered if they're one pixel down. :3
00:42:442 (1,2,3,4,1,2,3,4) - I feel it would look better if distance spacing grew as the song slows.
01:26:754 (1) - This one is too close to the other hitcircle...

---

I'm sorry I didn't findmuch, great map! :D
Samah
[General]
It'd look really nice if you storyboarded some floating cherry blossom petals, maybe even a little burst at 00:46:224.
01:36:254 - Different hitsounds on all diffs...

[Easy]
00:34:452 (4,1) - Symmetry, if you care.
00:58:058 (1) - Silence the end?
01:03:516 (2,3) - Symmetry.
01:16:254 (2) - Do the click on the end of this slider like the others.
01:22:254 (2) - ^

[Normal]
01:17:379 (4) - Do the click thing?
01:23:379 (4) - Click.
01:26:191 (4) - Remove this click and...
01:26:379 (5) - ...add it to this one instead.

[Hyper]
00:40:252 (2,3,4) - Spacing is a bit haphazard here.
01:24:879 (2) - Click?

[Another]
00:43:366 (1) - It might sound nicer to soften this slider from the first repeat onward. Maybe just add a 30% audio point at 00:43:493.
00:44:203 (3) - Same for this note - just sliiigghhttlly softer.

[Extra]
All good.

<3
Zelos
yay Sakura.

Folder:
Clean

General:
Sections are snapped.
Tick rate is different on the normal difficulty. Change the tick rate to 1 so it matches the rest of the set.
I believe for the search to work correctly, you have to include dance twice in the tags. so put the word dance in one more time so when people search for Dance Dance Revolution, they will actually get this song.
Which iidx did this come from also?

Easy:
00:16:852 (2) - remove the clap on the beginning of this slider. it sounds so bad with it on.
00:17:652 (3) - remove the clap on the end of this slider. same reasoning as the above.
No real layout issues though \o/

Normal:
Reiteration: Change tick rate to 1 to match rest of set sir.
Nothing really wrong here but I just wanna point out that the beginning of this difficulty is definitely harder than the rest of this map.

Hyper:
00:26:452 (5,6) - I know that its small but really? A 1/4th jump on a Hyper?
00:28:052 (5,6) - ^^
00:42:896 (4) - the slider is touching the HP bar, lower it a little along with the rest of the pattern so it remains consistent with its sliders?
00:51:058 (6,7) - now that's a bit more harsh then the 1/4th jumps :I
00:54:858 (1) - grab this slider and move it to the right 1 or 2 grid points? it will round with the previous note in a nicer fashion.

Another:
Natteke diff is flawless <3

Extra:
00:22:452 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19) - this combo is just a bit long in my opinion. perhaps new combo somewhere in the pattern?
00:35:252 (2,3) - stack perfectly under each other? they are just slightly off.
00:36:052 (4,5) - ^^^^

And that would be it.

Have a star yeahyeahyeahhh
Muya
Revive this
Topic Starter
yeahyeahyeahhh
impossible to find MAT/BAT :\
Colin Hou
revive this so I can do something ;)

btw timing on Extra/Taiko is different from the left ones. fix that plz (http://puu.sh/trUp might help, aibat yeah. download it as .txt, cancel the whatever by opening notepad, alt+o and press w.
Topic Starter
yeahyeahyeahhh
Deleted taiko (was causing too many problems I didn't want to deal with)

Timing fixed on all diffs
wmfchris
delete the tag lepidopodus.
Topic Starter
yeahyeahyeahhh
done
Colin Hou
that taiko bg, and full sub
Topic Starter
yeahyeahyeahhh
done
Colin Hou
bubbled
Topic Starter
yeahyeahyeahhh
\o/
Charles445
The mod that you'll hate but is needed to get the map moving.

General
  1. Consider adding "8th Style" to the source. 'Sakura' was introduced in that style.
  2. Add "Naoki Maeda" to the tags. Naoki Maeda was responsible for the arrangement.
  3. Add "spiritual" to the tags. This is the Genre of the song.
  4. normal-sliderslide.wav is an empty file. It must be a silent and playable .wav . Refer to the Custom Hitsound Library for a useable file.

    Below are things that need to be applied to all diffs.
  5. 00:44:203 - This sounds a few ms late. You'll need another timing section around here.
  6. 00:49:258 to 01:00:058 - Now you're probably not going to believe this at first, but this part is not actually 1/3. The snapping should be 1/8. Yes I know it sounds crazy but most of your objects are ending up late. They sound perfect on 1/8.
Normal
  1. AR +1. 5 is way too slow for this difficulty. 6 will make it easier.
  2. 00:53:658 (2) - New combo for consistency.
Hyper
  1. 00:04:852 (1,2) - Spacing here is way too close together.
  2. 00:44:203 (3,4) - Either increase the spacing significantly between 6,7 and 7,8 or convert 7,8 into a slider. The beat is unreadable at this point and the spacing is all messed up. (distance snap will not provide proper spacing here.)
  3. 00:51:058 (6) - This is pretty much overmapping. Sounds cool though.
  4. 00:52:858 (3,4,5) - This anti-jump to jump is a nasty transition. Please consider changing this.
  5. 00:54:324 (7) - Overmapping. Sounds nice but technically it is overmapping.
  6. 00:57:458 (8) - Overmapping.
  7. 01:00:258 (4) - Overmapping.
  8. 01:01:266 - Consider removing this break. It's pretty much unnecessary and no other diff has it here.
  9. 01:11:672 (5) - This circle is unexpected as it does not follow the previous beat AND is put underneath a sliderend. Please remove this / move it elsewhere so it looks like a proper stream.
  10. 01:35:310 (4,1) - Increase spacing. You've done this part well, but the spacing should be clearer.
Another
  1. 00:44:203 (3,4) - Either increase the spacing significantly between 2,3 and 3,4 or convert 3,4 into a slider. The beat is unreadable at this point and the spacing is all messed up. (distance snap will not provide proper spacing here.)
  2. 01:34:715 (1,2,3,4,5,6,7) - This part must be redone. The spacing here is not indicative of the timing, and the offbeat nature is going to mess up lots of players unreasonably. Converting 2,3 4,5 and 6,7 into sliders will easily fix this. If you're adamant on keeping it all circles, make it have proper spacing (distance snap will not do a good job here.)
Extra
  1. 00:44:203 (3,4) - Either increase the spacing significantly between 2,3 and 3,4 or convert 3,4 into a slider. The beat is unreadable at this point and the spacing is all messed up. (distance snap will not provide proper spacing here.)
  2. 01:34:715 (1,2,3,4,5,6,7) - This part must be redone. The spacing here is not indicative of the timing, and the offbeat nature is going to mess up lots of players unreasonably. Converting 2,3 4,5 and 6,7 into sliders will easily fix this. If you're adamant on keeping it all circles, make it have proper spacing (distance snap will not do a good job here.)
La Cataline
leave my 1/6 alone ;w; you dont even need to hit it here

Download: Reven-G - Sakura (yeahyeahyeahhh) [Hyper].osu
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