forum

Hatsune Miku - Cruel Clocks

posted
Total Posts
91
Topic Starter
L_P
This beatmap was submitted using in-game submission on 2012年5月25日 at 16:35:04

Artist: Hatsune Miku
Title: Cruel Clocks
Source: CON
Tags: vocaloid Yuy CHRIS
BPM: 220
Filesize: 16376kb
Play Time: 04:13
Difficulties Available:
  1. Cruel (5 stars, 675 notes)
  2. Hard (4.49 stars, 348 notes)
  3. Normal (2.07 stars, 190 notes)
Download: Hatsune Miku - Cruel Clocks
Download: Hatsune Miku - Cruel Clocks (no video)
Information: Scores/Beatmap Listing
---------------
Cruel clock

click ↓ to download

mapped by urs4chan
Scorpiour
Topic Starter
L_P
为什么我觉得挺难的图居然就差一点FC了
果然我还是做不出触图啊。。。。哈哈哈

因为懒惰edit title的关系这里list modder

-bakari-
bobo
Hitomi May
12BARRY21
7odoa
shia/ S h i a
skydevil
leorda
yongtw123
jenny
sunrainbow
scorpiour
dokolp
AcceleratorRUS
urs4chan
ertyukjh010
DJpop
Mafiamaster
orz
Hitomi May
tesy play
after this I can say: "You must change combo color. I can't play this map with video, it's very hard with this colors"
But it'c cool song, and nice map
good luck
If you want mod, pm me o.o
Scorpiour

Hitomi May wrote:

tesy play
after this I can say: "You must change combo color. I can't play this map with video, it's very hard with this colors"
But it'c cool song, and nice map
good luck
If you want mod, pm me o.o
i also claim the combo color but if u can play hidden mod, it's easy XD
Snow Note
這真的不难...我可以A了... :o

記得設定PreviewTime~

Download: 7odoa - Hatsune Miku - Cruel Clocks [Cruel] (2012-02-24) Osu.osr
Topic Starter
L_P

Hitomi May wrote:

tesy play
after this I can say: "You must change combo color. I can't play this map with video, it's very hard with this colors"
But it'c cool song, and nice map
good luck
If you want mod, pm me o.o
actually what i think is i must make the combo colour blend in video..i think they look awesome, because if player want score, they would use no video mod..

and thank you for playing it...(but i didnt see the replay lol)
will pm you after finish it

7odoa wrote:

這真的不难...我可以A了... :o

記得設定PreviewTime~
ok

Regou
玩了...
其實這圖本身真的不難...
HP+1?...
Combo colour只有用普通skin才能在有影片的情況下看的清楚 :? ...
itankn
popner
断的两个地方是路人,跟图没有关系= =

Download: popner - Hatsune Miku - Cruel Clocks [Cruel] (2012-02-27) Osu.osr
Banana
Beige
delusions
呃 被一个地方坑到了...note颜色和背景颜色太相近。没看清..图挺不错的

[lln]
mm..
http://osu.ppy.sh/ss/254169
And file below.
:D

Download: replay.osr
riffy
go!

General
[Colours]
Combo1 : 168,147,115
Combo2 : 153,153,153
this colors aren't bad ><

Cruel
00:42:823 (3) - new combo?
00:49:914 (5) - ^
01:49:232 (1) - delete new combo
02:32:459 (1) - delete this ><
03:38:459 (1) - try to reshape this slider


Hard
01:18:823 (1) - reshape ><
01:20:459 (2) - hard to find it ><
02:04:641 (1) - reshape D:
02:15:550 (3) - ^
02:28:641 (1) - ^
03:36:277 (1) - WHAAAAT? D: /me hides

Easy
nothing wrong D:

~~~~~~~~~~~~~~~~~~~~~~~

Tell me how to make great map! ><
Miku song? /me gusta
Topic Starter
L_P
shit internet...will update later
Bobo_old
[Cruel]

Hmm... Your new style seems to milk the slider start/end points as much as possible, try not to over do it though...
Also, this map can be a lot harder for a 220bpm song.

00:38:187 (1,2,3,4) - I don't see how these fit.
00:45:277 (2) - Move it so it's not underneath (1).
00:48:550 (2) - ^
00:56:323 (4) - Why the start point stack? Looks ugly.
00:57:687 (3) - Rotate 97 degrees clockwise.
01:02:868 (6) - Don't place the start point under a slider.
01:17:459 (4) - Looks ugly.
01:17:732 (1,2) - ^
01:18:823 (1,2,3,4,1,2) - Hard to read.
01:23:732 (4,5,6,7) - http://osu.ppy.sh/ss/256442
01:31:368 (3,4,1) - Looks squashed against the bottom of the screen.
01:32:187 (1,1,1,1) - Space these out.
01:44:323 (4) - Don't put the start point under a slider.
01:45:414 (3) - Stack end point with end point of (2).
01:47:459 (2) - Move it.
01:48:277 (1,2,1,2,1) - Be more creative.
01:58:096 (1,2) - Stack.
02:10:505 (5) - Move to white tick.
02:15:823 (2) - Move.
02:39:277 (1) - Hard to read.
02:43:914 (1,2,1) - Hard to read.
02:47:187 (1,2,3,4,5) - Spacing looks strange.
04:12:823 (1) - Delete NC.

Also. 01:33:482 - Preview point.

It's okay if I you don't want me to finish my diff... your loss... ;D
Hitomi May
Hello :3
Sorry for waiting please

General
You must do a normal
set a preview point
Do hitsoundы more systematic in all the diffs

[Easy]

00:38:732 (1) - it's strange, why not in the center?
01:05:732 (1) - 1 gird up?
01:33:550 (x) - add please :o
02:11:187 (1) - move to 02:11:050
03:42:823 (4) - extended to 03:43:914

[Hard]

00:53:732 (3) - too low
00:54:550 (1) - move to 00:54:414
01:00:959 (4,5,6) - this will be better :o

01:09:005 (4) - slider should not touch circle
01:18:277 (1) - it's hell for hidden players
01:20:459 (1) - ^
01:24:823 (1) - ^
01:34:641 (2) - ^
01:38:323 (2,3,4,5) -

01:39:959 (7,8,9,1) -

01:42:141 (x) - add
01:42:277 (x) - ^
02:08:187 (4,5) - too low
02:12:277 (4) - do this slide like a next
02:15:550 (3) - wtf!
02:36:141 (3,1,2) -

02:51:959 (2) - too low
03:23:187 (1) - make evenly
04:06:277 (5) - delete
04:06:414 (x) - add

[Cruel]

00:45:277 (2) - please, move to another place
00:48:550 (2) - ^
00:55:914 (3) - distance
00:56:323 (4) - move to another place
01:17:459 (4) - hard to see
01:18:005 (2) - ^
01:19:096 (2) - ^
01:19:641 (4) - ^
01:20:187 (2) - ^
fix all similar
03:01:096 (3,1) - hard to see
04:07:914 (4) - too low

Awesome song! Good luck with this ;)
Topic Starter
L_P

Bobo wrote:

[Cruel]

Hmm... Your new style seems to milk the slider start/end points as much as possible, try not to over do it though...
Also, this map can be a lot harder for a 220bpm song. nobody would doubt that, but i aimed for a 18m score

00:38:187 (1,2,3,4) - I don't see how these fit. listen. delete the notes and turn louder the speaker or your earpiece and LISTEN
00:45:277 (2) - Move it so it's not underneath (1). no
00:48:550 (2) - ^ no
00:56:323 (4) - Why the start point stack? Looks ugly. next time plz suggest something, i changed to a slider
00:57:687 (3) - Rotate 97 degrees clockwise. no
01:02:868 (6) - Don't place the start point under a slider. give a reason
01:17:459 (4) - Looks ugly.
01:17:732 (1,2) - ^
01:18:823 (1,2,3,4,1,2) - Hard to read. um
01:23:732 (4,5,6,7) - http://osu.ppy.sh/ss/256442 nah it will boost the score above 18m
01:31:368 (3,4,1) - Looks squashed against the bottom of the screen. editor is a bit difference than actual playing
01:32:187 (1,1,1,1) - Space these out. no
01:44:323 (4) - Don't put the start point under a slider.
01:45:414 (3) - Stack end point with end point of (2). this looks good though, if you notice, i try to map 1st kiai with flow, second kiai with some stops, and third kiai with little jumps
01:47:459 (2) - Move it. beat it
01:48:277 (1,2,1,2,1) - Be more creative. um, when i do some creative things, i get comments like ugly, unrankable, unreadable, why do you do this, move this away etc. what should i do?
01:58:096 (1,2) - Stack. ok
02:10:505 (5) - Move to white tick. listen
02:15:823 (2) - Move.
02:39:277 (1) - Hard to read. yeah...maybe will change it someday if players really feel disgusting about it, but what i want is hard to read
02:43:914 (1,2,1) - Hard to read. there is a NC there, and it is same as 02:53:732 (1,1,2) - etc
02:47:187 (1,2,3,4,5) - Spacing looks strange. ok
04:12:823 (1) - Delete NC. actually what i want is make nobody fail at last part...

Also. 01:33:482 - Preview point.

It's okay if I you don't want me to finish my diff... your loss... ;D i dont want a approval guest diff, but if you really wanna map it, i can place it in my creator's word after rank
thanks

Hitomi May wrote:

Hello :3
Sorry for waiting please

General
You must do a normal maybe, but the diff spread is 1m, 6m, and 18m, what i should do is a 2nd insane
set a preview point um..
Do hitsoundы more systematic in all the diffs nah, why? because it looks good?

[Easy]

00:38:732 (1) - it's strange, why not in the center? why is it strange not in the center
01:05:732 (1) - 1 gird up? ok, haha
01:33:550 (x) - add please :o ok
02:11:187 (1) - move to 02:11:050 ok
03:42:823 (4) - extended to 03:43:914 ok

[Hard]

00:53:732 (3) - too low
00:54:550 (1) - move to 00:54:414 did some changes
01:00:959 (4,5,6) - this will be better :o im sorry, did you copy the wrong thing?

01:09:005 (4) - slider should not touch circle this is not a rule, maybe you are misguided by some modders
01:18:277 (1) - it's hell for hidden players
01:20:459 (1) - ^
01:24:823 (1) - ^
01:34:641 (2) - ^ yeah, haha
01:38:323 (2,3,4,5) -
i can see the reason, but i think the way it is is also acceptable
01:39:959 (7,8,9,1) -

01:42:141 (x) - add ok
01:42:277 (x) - ^ no
02:08:187 (4,5) - too low
02:12:277 (4) - do this slide like a next ok
02:15:550 (3) - wtf! hahaha
02:36:141 (3,1,2) - nice

02:51:959 (2) - too low
03:23:187 (1) - make evenly ok
04:06:277 (5) - delete ok
04:06:414 (x) - add ok

[Cruel]

00:45:277 (2) - please, move to another place
00:48:550 (2) - ^
00:55:914 (3) - distance
00:56:323 (4) - move to another place
01:17:459 (4) - hard to see
01:18:005 (2) - ^
01:19:096 (2) - ^
01:19:641 (4) - ^
01:20:187 (2) - ^
fix all similar
03:01:096 (3,1) - hard to see
04:07:914 (4) - too low

Awesome song! Good luck with this ;)
no changes in cruel..
but thanks for the help
Dino99
Hey!!

[Easy]

  1. 00:38:732 (1) - 移到00:38:459開始
  2. 01:25:368 (1) - finish(如果不要的話 把01:24:823 (3)的finish去掉 再加個finish在這~
  3. 01:27:005 - ^ (或者whistle也ok :3)
  4. 01:29:187 - ^
    (上面三個如果有加的話~ 後面有重複的地方記得也要加:3)
  5. 01:29:732 (1,2,1) - 這樣疊對新手可能有些難.. 試著讓他們不要疊到?
  6. 02:39:550 (3) - finish
  7. 02:40:641 (5) - Remove finish
  8. 03:03:550 (1,2) - 要不要跟vocal? 加個圈在03:04:368
  9. 03:15:277 (2,3) - 重疊在E不是很好
  10. 03:28:641 (2,3,1) - 間距不一 有損美觀度 fix it plz!!
[Hard]

  1. 00:38:187 (1,2,3,4) - 這個anti-jump真的太小了些...不是很好看..用DS 0.1排排看 好看不少>w< (IMO)
  2. 01:29:187 (2) - 讓這個slider的弧度跟之後那個大slider一樣好些:3 像這樣!! http://osu.ppy.sh/ss/257653
  3. 01:48:277 (3) - 減少一個折返 加個圈在01:49:232 (因為vocal這樣唱的._. 不然打起來好怪>_<)
  4. 03:05:596 (1) - 最後要扭就要再大些~ 這樣有點像不小心拉醜的._.(不夠扭 試試這樣? http://osu.ppy.sh/ss/257657
  5. 04:09:414 (2) - 跟vocal好些 ˋ折返點移到04:09:687 這slider結束在04:09:959 再在04:10:232 - 加個圈:3
[Cruel]

  1. 00:55:641 (1,2,3) - 間距拉大點~ 疊到了不好看的>_<
  2. 01:02:868 (6) - 右移一格好些 這樣才有完全在(5)的下面:O
  3. 01:06:277 (2,3,4) - 間距拉大些
  4. 01:14:868 - 加個圈
  5. 01:48:823 (1,2) - 要不要疊起來?
  6. 02:31:368 (1,2,3,4,5) - 這邊應該比較適合加大間距唄:3 試試看這樣? http://osu.ppy.sh/ss/257670
    104,208,151368,5,0
    200,142,151504,1,0
    290,208,151641,1,2
    248,310,151777,1,0
    140,316,151913,5,4
  7. 03:36:277 (1,2,3) - 排成一個3角形吧~ 這樣好看些:> http://osu.ppy.sh/ss/257675
    240,280,216277,2,0,B|220:312|184:324,1,70
    187,134,216687,2,0,B|170:100|177:63,1,70
    340,161,217096,2,0,B|377:163|406:188,1,70
That's all
Star~

早日ranked唄!!~~
Topic Starter
L_P

12BARRY21 wrote:

Hey!!

[Easy]

  1. 00:38:732 (1) - 移到00:38:459開始 ok
  2. 01:25:368 (1) - finish(如果不要的話 把01:24:823 (3)的finish去掉 再加個finish在這~ ok
  3. 01:27:005 - ^ (或者whistle也ok :3) ok
  4. 01:29:187 - ^ ok
    (上面三個如果有加的話~ 後面有重複的地方記得也要加:3) ok
  5. 01:29:732 (1,2,1) - 這樣疊對新手可能有些難.. 試著讓他們不要疊到? 其实这个还好
  6. 02:39:550 (3) - finish ok
  7. 02:40:641 (5) - Remove finish ok
  8. 03:03:550 (1,2) - 要不要跟vocal? 加個圈在03:04:368 ok
  9. 03:15:277 (2,3) - 重疊在E不是很好 嗯。。
  10. 03:28:641 (2,3,1) - 間距不一 有損美觀度 fix it plz!! ok
[Hard]

  1. 00:38:187 (1,2,3,4) - 這個anti-jump真的太小了些...不是很好看..用DS 0.1排排看 好看不少>w< (IMO) ok
  2. 01:29:187 (2) - 讓這個slider的弧度跟之後那個大slider一樣好些:3 像這樣!! http://osu.ppy.sh/ss/257653 spacing纠结了很久。。
  3. 01:48:277 (3) - 減少一個折返 加個圈在01:49:232 (因為vocal這樣唱的._. 不然打起來好怪>_<) ok
  4. 03:05:596 (1) - 最後要扭就要再大些~ 這樣有點像不小心拉醜的._.(不夠扭 試試這樣? http://osu.ppy.sh/ss/257657 ok
  5. 04:09:414 (2) - 跟vocal好些 ˋ折返點移到04:09:687 這slider結束在04:09:959 再在04:10:232 - 加個圈:3 ok
[Cruel]

  1. 00:55:641 (1,2,3) - 間距拉大點~ 疊到了不好看的>_<
  2. 01:02:868 (6) - 右移一格好些 這樣才有完全在(5)的下面:O 其实我觉得这里还是露多一点更好?不知道。。mapping style被喷了纠结中。。
  3. 01:06:277 (2,3,4) - 間距拉大些
  4. 01:14:868 - 加個圈
  5. 01:48:823 (1,2) - 要不要疊起來? 改成之前的不stack
  6. 02:31:368 (1,2,3,4,5) - 這邊應該比較適合加大間距唄:3 試試看這樣? http://osu.ppy.sh/ss/257670
    用了另一种方法,可能也不错吧
    104,208,151368,5,0
    200,142,151504,1,0
    290,208,151641,1,2
    248,310,151777,1,0
    140,316,151913,5,4
  7. 03:36:277 (1,2,3) - 排成一個3角形吧~ 這樣好看些:> http://osu.ppy.sh/ss/257675
    这里目的有些崎岖,不过改了一点,希望可以更好看
    240,280,216277,2,0,B|220:312|184:324,1,70
    187,134,216687,2,0,B|170:100|177:63,1,70
    340,161,217096,2,0,B|377:163|406:188,1,70
That's all
Star~

早日ranked唄!!~~
完工了

Download: Megpoid GUMI - Ama no Jaku (Nakagawa-Kanon) [L_P].osu
S h i a
Merry christmas.

[overall]
No tags? 加點什麼吧
Combo color 有什麼特殊含義嗎? 如果沒有建議兩個顏色之間稍微拉開一點

[Easy]

感覺,什麼時候該follow vocal, 什麼時候該follow 鼓點,你自己心裡沒底。所以這個diff真的感覺很青澀。
建議Distance spacing 設置成 0.9比較好。現在這個好多overlap.真的不好看。
00:37:232 (1) - 建議從這裡開始給一個spinner? 結束位置和00:38:732 (2) - 一樣。
00:51:005 add note?
01:01:368 (2) - 這裡沒有鼓點也沒有vocal... 建議這樣 提前到01:01:232 結束位置不變
01:04:096 add note?
01:08:459 add note?
02:06:277 (1) - 追加一個折返不會太難吧?不過加了的話這塊都有重新調整。
02:35:187 (1) - 這裡沒有鼓點也沒有vocal.. 提前一個1/2?
02:50:459 (3) - new combo?
03:49:368 (1) - 這裡開始位置沒有鼓點也沒有vocal.. Orz
這個diff還需要自己反复推敲 :3


[Hard]

00:37:232 (1) - add note?
00:51:959 (3) - 01:04:096 (2) - 減少一次折返 加1NOTE 在01:04:505
01:15:414 (5) - 刪掉讓01:15:550 (1) - 提前在這裡? 01:15:550 (1) - 的結束位置不變
01:18:277 (1) - 類似這樣的slider擋住下一個NOTE/Slider的情況 可能會有MAT/BAT提出這裡是Unrankable的 雖然有1grid左右露出來。但建議換一種擺放方式。之後相同的地方不再列出來了。
01:42:823 (1) - 這裡換一種方式吧 個人建議是這樣 01:42:414 (5) - 取消一次折返 02:02:323 (3) - add note?
02:14:323 (5) - 刪掉02:14:323 (5) - 讓02:14:459 (1) - 在這裡開始 結束位置不變
03:43:232 (2) - 同00:51:959 (3)的處理方式
03:51:959 (2) - 同00:51:959 (3)的處理方式
03:56:868 (4) - 同02:14:323 (5)的處理方式
04:00:687 (2) - ww
同easy,follow vocal,和follow鼓點很混亂。


[Cruel]

00:41:323 (6) - 減速如果看不見slider tick會有BAT說這裡unrank.ww
01:05:459 (4) - 改為NOTE 讓01:05:732 (1) - 在01:05:596開始
01:19:641 (4) - slider走向換個角度吧
01:49:232 (1) - 之前兩個難度breaktime都沒往後拖。
02:39:277 (1) - 改為note 放在02:39:414重疊與02:39:550 slider上面
03:05:868 (2) - yes.之前兩個難度breaktime都沒往後拖。
03:27:550 (1,2,3) - weird spacing
03:42:550 (3) - 改為note 放在03:42:687

yeah. Good luck.
再推敲下排列和節奏吧。說實話, far from good.
Topic Starter
L_P

S h i a wrote:

Merry christmas.

[overall]
No tags? 加點什麼吧
Combo color 有什麼特殊含義嗎? 如果沒有建議兩個顏色之間稍微拉開一點

[Easy]

感覺,什麼時候該follow vocal, 什麼時候該follow 鼓點,你自己心裡沒底。所以這個diff真的感覺很青澀。
建議Distance spacing 設置成 0.9比較好。現在這個好多overlap.真的不好看。
00:37:232 (1) - 建議從這裡開始給一個spinner? 結束位置和00:38:732 (2) - 一樣。
00:51:005 add note? ok
01:01:368 (2) - 這裡沒有鼓點也沒有vocal... 建議這樣 提前到01:01:232 結束位置不變 ok
01:04:096 add note?
01:08:459 add note?
02:06:277 (1) - 追加一個折返不會太難吧?不過加了的話這塊都有重新調整。
02:35:187 (1) - 這裡沒有鼓點也沒有vocal.. 提前一個1/2?
02:50:459 (3) - new combo? ok
03:49:368 (1) - 這裡開始位置沒有鼓點也沒有vocal.. Orz
這個diff還需要自己反复推敲 :3


[Hard]

00:37:232 (1) -
00:51:959 (3) - ok
01:04:096 (2) - 減少一次折返 加1NOTE 在01:04:505 不想,感觉有些太难
01:15:414 (5) - 刪掉讓01:15:550 (1) - 提前在這裡? 01:15:550 (1) - 的結束位置不變
01:18:277 (1) - 類似這樣的slider擋住下一個NOTE/Slider的情況 可能會有MAT/BAT提出這裡是Unrankable的 雖然有1grid左右露出來。但建議換一種擺放方式。之後相同的地方不再列出來了。
01:42:823 (1) - 這裡換一種方式吧 個人建議是這樣 01:42:414 (5) - 取消一次折返 ok
02:02:323 (3) - add note? ok
02:14:323 (5) - 刪掉02:14:323 (5) - 讓02:14:459 (1) - 在這裡開始 結束位置不變 ok
03:43:232 (2) - 同00:51:959 (3)的處理方式
03:51:959 (2) - 同00:51:959 (3)的處理方式
03:56:868 (4) - 同02:14:323 (5)的處理方式
04:00:687 (2) - ww
同easy,follow vocal,和follow鼓點很混亂。


[Cruel]

00:41:323 (6) - 減速如果看不見slider tick會有BAT說這裡unrank.ww
01:05:459 (4) - 改為NOTE 讓01:05:732 (1) - 在01:05:596開始 ok
01:19:641 (4) - slider走向換個角度吧
01:49:232 (1) - 之前兩個難度breaktime都沒往後拖。 ok
02:39:277 (1) - 改為note 放在02:39:414重疊與02:39:550 slider上面
03:05:868 (2) - yes.之前兩個難度breaktime都沒往後拖。 ok
03:27:550 (1,2,3) - weird spacing ok
03:42:550 (3) - 改為note 放在03:42:687 ok

yeah. Good luck.
再推敲下排列和節奏吧。說實話, far from good.
可能你对我没啥概念吧,不过我个人可以,也能够map出那种跟鼓点跟vocal那种大众map(看我唯一的rank图就知道了。。)http://osu.ppy.sh/s/40080

这个是想试试看那种不跟vocal和鼓点,用自己的rhythm去map的map法,不过碍于easy的难度始终弄不好,easy会有一定程度的remap
可能市场上充斥了太多跟vocal跟鼓点的map导致人人推敲出来一套公式,好像没有跟不行似的,其实打起来都有不一样的风格,只是不流行罢了(当然每个人都有不同的看法,就好像我认为larto的map不适合我打,但是他的铁杆粉丝不会少这样)

偶尔试试看用rhythm来map其实挺好玩的,要花多长的时间取得认同也无所谓
当然第一次试总会有不能尽善的地方,第一次的creator word就写上了“大坑”两字

感谢mod,也让我思考了很多
S h i a
rhythm是基础。尝试新的东西当然可以也没有问题。不过想脱离节奏和vocal去创新,而且是有些地方脱离有些地方又很奇怪的配合上节奏和vocal. 就如同你故意唱歌跑调,我想多数人会觉得可笑。不过还是会有人觉得是蛮个性。所以,祝你好运。 :P
Topic Starter
L_P
恩 谢谢支持,我会坑下去的。。。吧?

edit:如果真的支持不下去可能会remap一次。。。到时候再请你给些意见
S h i a

L_P wrote:

恩 谢谢支持,我会坑下去的。。。吧?

edit:如果真的支持不下去可能会remap一次。。。到时候再请你给些意见

No problem 加油 ;)
SkyDevil
Okay mod~ Sorry for the delay~

Easy
00:38:187 i think you just chose a random spot to start, i think its better to start at 00:37:232
03:23:187 Totally unpredictable slider, Make a looping of it instead of that

Hard
02:28:641 Eugh the end overlaps, put the end of the slider somewhere else
03:36:277 ^

Cruel
00:52:777 You stack too much sliders & circles here, which will look bad, Place them somewhere else
00:58:641 ^
01:18:823 This overlapping looks bad >w<
01:19:368 ^
01:24:959 Again too much sliders and cirles stacked
02:25:777 Bad overlap
02:35:050 ^
04:13:232 New combo here ^^
Topic Starter
L_P
thanks for mod! some fixed
Leorda
Hello

Easy

01:16:641 (1) - Make a slider like this to make a good blanket combo http://osu.ppy.sh/ss/270471
01:33:550 (5,1) - This might confusing for beginners. Because when beginners click (5), the (1) is expecting that (1) is on white tick, but it's not. I suggest you to unstack together
02:15:550 (1,2) - Why not this slider is using a blanket combo pattern?
02:41:732 (1) - Why whistle?
03:23:187 (1) - This slider is like a loop slider, but it's not. Please make another slider. Otherwise, beginners can't tell the path


Hard

00:53:732 (3) - This notes is almost offscreen (just a warning)
02:28:641 (1) - This slider is readable for me, but some teams will call this unrankable because tail slider is overlap the slidertrack. Well, it's up to you then, just sayin'
02:51:959 (2) - The tail slider is almost offscreen (just a warning)
03:27:550 (1) - The sliderborder is offscreen (not sure if this important, lol)


Cruel

02:43:641 (7) - Why finish?
03:05:187 (1) - ^ (too spammy)


Nice work~
Topic Starter
L_P

Leorda wrote:

Hello

Easy

01:16:641 (1) - Make a slider like this to make a good blanket combo http://osu.ppy.sh/ss/270471 kinda change the shape..i know that it is ugly orz
01:33:550 (5,1) - This might confusing for beginners. Because when beginners click (5), the (1) is expecting that (1) is on white tick, but it's not. I suggest you to unstack together i agree with you, this may be hard and confusing for beginners, but i think the best way to map this part is like this? for the flow rhythm etc..
02:15:550 (1,2) - Why not this slider is using a blanket combo pattern? fixed
02:41:732 (1) - Why whistle? removed..that was...an accident
03:23:187 (1) - This slider is like a loop slider, but it's not. Please make another slider. Otherwise, beginners can't tell the path ok


Hard

00:53:732 (3) - This notes is almost offscreen (just a warning) if you bubble it and BAT still complain about it i will move it up..right now is a bit too low..but im so lazy to change the whole spacing orz
02:28:641 (1) - This slider is readable for me, but some teams will call this unrankable because tail slider is overlap the slidertrack. Well, it's up to you then, just sayin' changed to something that BATs wont have a chance to complain it ;)
02:51:959 (2) - The tail slider is almost offscreen (just a warning) moved
03:27:550 (1) - The sliderborder is offscreen (not sure if this important, lol) i think i should move it a bit


Cruel

02:43:641 (7) - Why finish? finish wrong place lol
03:05:187 (1) - ^ (too spammy) ok...left a finish for slider head


Nice work~ thx compliment
uploading with some arrangement changes
yongtw123
Overall
Difficult rhythm especially on easier difficulties! But again, I don't think this song is meant for easy rhythm.
You are placing finishes on wrong places sometimes. This is understandable for easier difficulties, but on harder ones I believe you can fix them. Please refer to the mod on easy to see what I mean.

[Easy]
:!: 00:41:732 ~ 01:14:459: In harder difficulties you are using the default soft-hitwhistle as hitsound, which works pretty well. I suggest you do the same for [Easy] too. As of right now, it can be too quiet.
:arrow: I see that you are trying to finishes like 01:36:141 (3). Some are correctly placed, like the said one, but others, like 01:37:914 (1) just sound off. I believe you understand that some finishes should be on red ticks, not white ones, but I can understand that would be a major overhaul (and a difficulty one) to all rhythm in this difficulty. It's up to you, but if I were you, I'd spend a great deal more time on rhythm.

00:41:732 (1) - finish at start?
01:16:641 (1,2) - the drum at end sounds a bit awkward IMO, i'd consider remove them

[Hard]
00:54:005 (4) - whistle at start
02:28:641 (1) - hmm, not too eye-appealing if you ask me...
02:40:914 (3,4,5,1) - this part doesn't sound right, but I can't find a better one... strange...
02:58:368 (4) - ^ similar situation, but let me suggest:
SPOILER
02:58:641 (5) - remove, 02:58:777 (x) - add note, 02:59:187 (1) - move to previous red tick, 02:59:596 (x) - add note,
[Cruel]
00:50:459 (1) - move a bit further from 00:50:323 (4)
02:13:096 (4) - move a bit further from 02:12:959 (3)
04:01:641 (5,1,2,3) - spacing

============================

Nice patterns. I can't say anything seriously wrong with rhythm, but I feel that there can be optimizations.

Good luck!
Topic Starter
L_P

yongtw123 wrote:

Overall
Difficult rhythm especially on easier difficulties! But again, I don't think this song is meant for easy rhythm.
You are placing finishes on wrong places sometimes. This is understandable for easier difficulties, but on harder ones I believe you can fix them. Please refer to the mod on easy to see what I mean.

嗯,其实都是这首歌的错 这首歌的finish很成功的制造出一种混乱紧张的气氛,如果调慢来听有些甚至是在蓝线上的。。(如第一个kiai01:40:505 (3,4) - 这俩之间,01:44:732 (1,2) - 之间,如果加note BPM 220 表示伤不起啊。。)与其一些红线勉强跟上finish不如全照普通white tick走吧。。个人是觉得这样子比较容易(但还是被发现了呵呵)当然第一次map的时候试过了。。新手表示蛋疼

[Easy]
:!: 00:41:732 ~ 01:14:459: In harder difficulties you are using the default soft-hitwhistle as hitsound, which works pretty well. I suggest you do the same for [Easy] too. As of right now, it can be too quiet.
:arrow: I see that you are trying to finishes like 01:36:141 (3). Some are correctly placed, like the said one, but others, like 01:37:914 (1) just sound off. I believe you understand that some finishes should be on red ticks, not white ones, but I can understand that would be a major overhaul (and a difficulty one) to all rhythm in this difficulty. It's up to you, but if I were you, I'd spend a great deal more time on rhythm.

我完全了解...,而且本来easy 我已经试试看这样子map,但是膝盖最后中了火箭....orz啊以我目前的能力easy只能够做到这样子了。。我尽..力..了 呵呵

00:41:732 (1) - finish at start? ok
01:16:641 (1,2) - the drum at end sounds a bit awkward IMO, i'd consider remove them changed to sc1

[Hard]
00:54:005 (4) - whistle at start ok
02:28:641 (1) - hmm, not too eye-appealing if you ask me... /_\ ok
02:40:914 (3,4,5,1) - this part doesn't sound right, but I can't find a better one... strange... 好的
02:58:368 (4) - ^ similar situation, but let me suggest:
SPOILER
02:58:641 (5) - remove, 02:58:777 (x) - add note, 02:59:187 (1) - move to previous red tick, 02:59:596 (x) - add note,
那俩note跟vocal了,(还是你抄错了?)最后建议加的那个note用了把slider拉长的方法。感觉好多了吧?
[Cruel]
00:50:459 (1) - move a bit further from 00:50:323 (4) nazi? or some jumping suggestion? 我当成nazi做了更改。。如果我错了请slap我
02:13:096 (4) - move a bit further from 02:12:959 (3) ^
04:01:641 (5,1,2,3) - spacing 嗯。。其实本来是不小心的,后来故意弄成这样。。但是看起来还是像不小心做到这样。。不过,改了。

============================

Nice patterns. I can't say anything seriously wrong with rhythm, but I feel that there can be optimizations.

Good luck!
Thanks! your mod was very very helpful!
Jenny
Source: CON (as it says at the end of the video)
Tags: vocaloid Yuy CHRIS (as end of video says)

Cruel:

  • 00:45:005 (1,2) - are you sure about that overlap? might come in conflict with hitburst of 1 and thus look like a circle instead of a slider to most (I'm talking about 2)
    00:48:550 (2) - ^
    00:53:187 (5,1) - i think you can align these a bit more so 1 looks like a backwards expansion of 5 (if you understand what I mean, I find such tricks funny~)
    00:55:232 (5) - stack that on 4 or move it more upwards; putting it on the same heigth feels meeh and stops the slider's flow immediatly for no reason
    00:57:005 (1,3) - i'm no fan of how the reverse-arrow reaches into the previous slider, tbh it looks ugly to me though it causes no major problems
    01:00:959 (1) - i played this as a jump first and then saw it was none; move it further away or arrange it somehow else so the player doesn't do that mistake
    01:03:414 (1,3) - no need for these overlapping, I don't like that~
    01:05:596 (1) - that sliderwhistle is so stand-alone q.q
    01:12:005 - i'd add a circle here (on top of following 1)
    01:18:823 (1,2) - first, the curve of 1 is awkward, use something more balanced; second, 2 comes in conflict with 1's hitburst
    01:19:368 (3,4) - ^
    01:19:914 (1,2) - ^
    01:20:732 (5) - little nazi but put this on the brown combo's 3-spot, then arrange the following circles to it
    01:21:550 (2,3,4) - a straight row of circles followed by a bowy slider is mostly meeeh, place 3 on X: 424, Y: 208
    01:23:732 (4,5,6,7) - was little hard to get these are 1/2s
    01:27:550 (5) - that curve is too compressed imo, make it go more smooth
    01:38:732 (2) - 1 grid down, 1 to the right; the current overlap with 1 feels unnecessary
    01:39:550 (5,1,2,1,2,3) - the tiny breaks in between these feel weird compared to their spacing and make it hard to play; space it out (and don't make 5/2 overlap with the upcomming slider)

    02:34:914 (2) - you might put this 1-3 grids up to get it lead into 3 better
    02:35:732 - add a circle on top of 5?

    03:40:096 (1) - put that more into the center of the previous slider, the little overlap now feels awkward
    03:59:596 (2) - that curve is too unbalanced; the beginning is way "stronger" than the ending of slider (hope you understand q.q)
show more
Please sign in to reply.

New reply