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SoundTeMP - Plateau

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Topic Starter
Ruish
This beatmap was submitted using in-game submission on April-15-12 at 1:59:41 PM

Artist: SoundTeMP
Title: Plateau
Source: Ragnarok Online
Tags: geffen fields mmorpg RO gravity Lee Seock-Jin OnosakiHito
BPM: 125.85
Filesize: 3743kb
Play Time: 02:25
Difficulties Available:
  1. Easy (2.04 stars, 130 notes)
  2. Hard (4.88 stars, 343 notes)
  3. Normal (4.13 stars, 208 notes)
  4. Ono's Taiko Oni (4.89 stars, 536 notes)
Download: SoundTeMP - Plateau
Information: Scores/Beatmap Listing
---------------
last full submit: 14/03/2012


E N H spread most likely
OnosakiHito
If this is the map, I will look trough the BPM and offset as soon as possible~!
And since we are allready at it, would you like to have one more time my taiko diff. for this?
Topic Starter
Ruish
sure
KinomiCandy
From Unable to find the BPM/offset of your map? Post here.

I'd say that the timing should be around:



EDIT: Ahh, alright. No kudosu.
Topic Starter
Ruish
sorry it seems kind of off near the end
Nitojgrem
Hey, from Unable to find the BPM/offset of your map? Post here.

First, thr bitrate of the mp3.file is wrong (96 kBit/s). It has to be between 128 kBit/s and 192 kBit/s. Use the mp3. file in this.

BPM: 126
Offset: 20 (I tried and tried and found this solution. IMO it fits :D)

Then GL and HF with your beatmap. It's a nice and calm song :)
(Oh and a SV of 2 is a little bit high for Hard IMO)
Topic Starter
Ruish
It still doesnt fit near the end. Kudosu for the mp3.
Shiro
If anything, you should be giving kudosu for timing, not for mp3s.
Anyway, timing:

  1. offset 000496 || BPM 125,850
  2. offset 013845 || BPM 126,400
  3. offset 021914 || BPM 120,000
  4. offset 022881 || BPM 124,000
  5. offset 023829 || BPM 126,000
  6. offset 100505 || BPM 126,000
  7. offset 130020 || BPM 126,000
  8. offset 147857 || BPM 105,000
  9. offset 148142 || BPM 85,000
  10. offset 148837 || BPM 65,000
.osu code including the blue sections
496,476.758045292014,4,2,0,35,1,0
13845,474.683544303797,4,2,0,35,1,0
21914,500,4,2,0,35,1,0
22881,483.870967741935,4,2,0,35,1,0
23829,476.190476190476,4,2,0,35,1,0
100505,476.190476190476,4,2,0,35,1,0
130020,476.190476190476,4,2,0,35,1,0
147857,571.428571428571,4,2,0,35,1,0
148142,705.882352941176,4,2,0,35,1,0
148837,923.076923076923,4,2,0,35,1,0

The end is not frankly timable. The instrument and the drums have completely different rhythms. Whatever you time on, the timing will be off somehow. The sections I wrote in blue are timed on the instrument, since that's what you're following.
Topic Starter
Ruish
thanks!
OnosakiHito
Taiko guest diff. finished.

I really like it to map taiko maps for RO BGM's. So many memroies are coming back. Nice memories.
Oh and just a information to you: If you should map one day We have Lee but you dont have, Dancing Christmas in the 13th Month or Naive Rave, I can give you the BPM and my Taiko diff., too.

Hope you like the diff., also please add me into the TAG's.



Download: SoundTeMP - Plateau (Ruish) [Ono's Taiko Oni].osu
Topic Starter
Ruish
ok, thanks!
Gaba
I really like RO soundtrack, good luck on the map. \o/
Topic Starter
Ruish
thanks :D
[CSGA]Ar3sgice
Hi, from my queue

I like your song :)

Normal

  1. 00:35:495 (6) - till 36:924?
  2. 00:38:352 (2) - 1/4 slider+repeat?
  3. 01:13:828 (3) - move this slider end a little left, for there is stack for next notes
Hard

  1. 00:25:019 (4) - http://up.ppy.sh/files/screenshot280-0.jpg how about this?
  2. 00:28:948 (4) - add a slider (1/4) here, remove 00:29:067 (1), I think it follows the music
  3. 00:38:471 (3) - 1/4 slider? plays better I think
  4. 00:40:496 (1,2,3,1,2,3) - http://up.ppy.sh/files/screenshot281-1.jpg The other patterns follow the music, if this one follows drum it feels awkward to play
  5. 01:45:743 (1) - isn't this 1/3?
  6. 02:27:758 (3) - next red line?
that's all

Good luck~
Topic Starter
Ruish

[CSGA]Ar3sgice wrote:

Hi, from my queue

I like your song :)

Normal

  1. 00:35:495 (6) - till 36:924? ok
  2. 00:38:352 (2) - 1/4 slider+repeat? ok
  3. 01:13:828 (3) - move this slider end a little left, for there is stack for next notes
Hard

  1. 00:25:019 (4) - http://up.ppy.sh/files/screenshot280-0.jpg how about this? nah
  2. 00:28:948 (4) - add a slider (1/4) here, remove 00:29:067 (1), I think it follows the music ok
  3. 00:38:471 (3) - 1/4 slider? plays better I think ok
  4. 00:40:496 (1,2,3,1,2,3) - http://up.ppy.sh/files/screenshot281-1.jpg The other patterns follow the music, if this one follows drum it feels awkward to play i think it's ok
  5. 01:45:743 (1) - isn't this 1/3?ok
  6. 02:27:758 (3) - next red line?fixed
that's all

Good luck~
thanks for your mod
Tony
Hey! You requested a mod in my queue.(I accepted your request, since most of mappers that requested mods before you, broke the main rule lol)

[General]
Remove letterbox from [Normal]. You don't have it in the other diffs.

[Hard]
00:15:031 (2,3,4) - Move this circles somewhere else. It's hard to read them being under the slider (1).
00:22:664 (3) - Unsnapped slider (end). 00:23:364 (1) - Unsnapped slider (end). 01:07:044 (1) - Unsnapped spinner (end).
You should transform them into circles
00:50:139 (1) - start this on white tick instead of blue, and make it 1/4 longer because it will end on blue tick.
01:05:496 (2,3) - random distance is confusing. It will make the player miss D: Fix it somehow (change the distance to 1.4x)
01:54:671 (6) - maybe add a note in the stream here 01:54:671 and move the slider to start 01:54:790. It's alot better imo
01:58:481 (1) - start 1/4 earlier(on red tick) it sounds better (don't forget to fix the distance between the notes)
02:07:528 (12) - ^ and add a repeat to it
02:08:004 (13) - ^^^^^
02:24:067 (3,1) - weird anti-jump. it doesn't fit at all imo. change it please D:
02:27:758 (3) - move this here 02:27:857
02:28:671 (5) - delete this note. It sounds awfull D:
02:29:529 (3) - delete this note and move the next slider to start in that point. and make it a little more long to end on white tick. It fits better

[Normal]
00:22:414 (5) - Unsnapped slider (end). 00:23:364 (1) - Unsnapped slider (end). 01:40:495 (2) - Unsnapped slider (end). 02:28:142 (2) - Unsnapped slider (end).
Try like I said to do I hard
00:26:090 (4) - start 1/4 later and make it 1/4 shorter to end on red tick.
00:34:543 (5,6) - kick slider are confusing. maybe try something else?
00:47:876 (1) - make it 1/4 shorter to end on red tick

[Easy]
00:23:364 (1) - Unsnapped slider (end). Try like I said in other diffs
00:38:828 (2) - it would fit better if you would move it 1/2 later. and it would they (2,3) play better if you would unstack them
u used alot of kick slider, which are hard for newbie players to read. I suggest to fix all of them D: (by fixing I mean making them longer sliders)

You've got alot more work to do with this mapset. Good luck~ (you really need it :p)
those
From .:Let those mod those maps:.

[General]
Audio leadin should be the same for all difficulties.

[Easy]
01:47:171 (3) - NC
01:48:838 (1) - Remove NC

[Normal]
AR+1, +2 even
00:15:743 (4,5) - I was told that these patterns were unrankable; I'll ask a M/BAT, and you should too. However, I feel this pattern here doesn't really fit with the music.
00:26:090 (4) - move to next white tick, shorten to red tick.

[Hard]
00:42:401 (2) - Make this symmetrical across the y-axis
00:50:139 (1) - Move to white tick before
00:55:496 (9) - NC
00:56:209 (1) - Remove NC
00:59:306 (6) - NC
00:59:782 (1) - Remove NC

[Ono's Taiko Oni]
-

Good luck :3
B2IN
[General]
finish seems to need more
[Easy]
00:14:557 (1) - delete. and starting at 00:14:794
00:42:162 (3) - delete
01:15:257 (1) - delete nc
[Normal]
00:14:557 (1) - delete. and starting at 00:14:794
00:25:019 (3) - how about this one ?


00:26:090 (4) - move to here 00:26:209 (tail 00:26:924)(delete 00:26:924 (5))
00:51:209 (1) - Length 00:51:686 ~ 00:53:828 (delete 00:53:828(1))
01:17:400 (4) - completely stack
01:54:076 (1,2,3,4) - it's not good patten in normal diff
[Hard]
00:14:557 (1) - delete. and starting at 00:14:794
00:21:677 (1) - nazi. how about this one?


416,120,21677,6,0,B|400:64|344:52,1,100,0|2
00:24:543 (2,3) - change to note. it's not good.
00:25:495 (5) - delete
00:25:019 (4) - end the slider till 00:25:495
00:38:709 (4) - move to here 00:38:590 (tail 00:39:067)
00:50:138 (1) - move to here 00:50:019 (tail 00:51:448)
01:53:055 ,01:52:409 - add note
01:58:481 (1) - move to here 01:58:362 (tail 01:58:838)
02:00:624 (10) - delete
02:00:743 (11) - move to here 02:00:505 (tail 02:00:981 or 02:01:219)
02:01:219 (11) - add note
good luc k~
ax_pokl
[From ax_pokl's modding queue]
[General]
silmiar colors can be change or place different color after one color.
[Taiko Oni]
the name can change to Taiko Fustuu, it's too easy for a Taiko Oni.
00:00:734 (1) - del?
00:22:414 (2) - del?
00:36:448 (1) - no big?..
00:48:590 (1) - red?
00:55:257 (1) - red?
01:00:614 (2,1) - red,blue?
01:19:543 (1,2,3) - big?
01:23:590 (2,1,2) - oxx => xox?
01:24:662 (6) - no,no,no blue line..the speed should be confused.
01:26:567 (9) - =>01:26:448 (9) -
01:30:971 (6,1,2,3,1,1) - what's that?..
01:47:052 (3,1) - red,blue.
02:12:162 (1,1,1,1,1) - ..
[Hard]
nc may have many problems.
00:14:557 (1,2,3,4) - stacked. not allowed for a osu map to rank.
00:16:693 (8) - nc
00:20:727 (9) - nc?
00:25:495 (5,6) - no..
00:40:496 (1,2,3,1,2,3) - 1/3 clap?
01:22:638 (1,2,3) - jump it.
01:41:933 (3,4) - no..
01:45:743 (1) - what's that? make it to two sliders.
02:09:790 (8,9,1) - make it for a line.
02:07:171 (11) - nc?
02:24:543 (1,1) - too close. stack it.
[Normal]
circle size can be bigger.
00:15:743 (4,5) - no.
01:16:448 (2,4) - stacked.
02:09:076 (3,4) - stacked.
02:26:924 (1) - what's that?..
02:28:142 (2) - do not change silder rate.
[Easy]
00:37:638 (1,2) - do not stack.
01:44:314 (5) - make it to two sliders.
01:46:219 (2,4) - 1/3 clap?
01:55:981 (4) - change it to two-return slider.
[From ax_pokl's modding queue]
OnosakiHito
Mh, I wonder how to get here more attention.
Advertising would be good.
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