Hobbes2 wrote:
thumbs up
Hobbes2 wrote:
thumbs up
Hobbes2 wrote:
thumbs up
Hobbes2 wrote:
thumbs up
Hobbes2 wrote:
thumbs up
Hobbes2 wrote:
thumbs up
Hello Pachiru, you can download maps on https://osu.ppy.sh/ domain, you will see something with the name of "Beatmaps" there you can search for maps to download among ranked/loved/pending/graveyard or download packs with a lot of maps all at once. Not sure why you're asking that here tho and I'm pretty sure you know how to download maps???Pachiru wrote:
Hello guys, where can I download beatmaps?
Not really Nofool, whenever someone mods a map he's most of the time concern with the maps quality and trying to give valid suggestions to improve them. That happens with most BNs in their usual modding activity when pushing maps foward. But that's in another context, here we're mostly trying to discuss changes to the RC. So I do think that if you to join the discussion it should be about the raised proposal.Nofool wrote:
thread where u can see BNs giving more importance to converts PPs than maps quality
RC covers some edits in the .osu as unrankable, such as broken AR values (ex: AR=9,25), etc. But here's the thing, the said bugs can happen even without the edition of the .osu by the mapper. The usage of 3rd party softwares such as the hitsound copier, or even other bugs can result in the .osu behaving in an unexpected way, that's why yes, the bugs could be a result of the mapper editing the .osu himself and that is already covered by the RC, but not everytime it's an edition in the .osu directly.Sieg wrote:
The first part not needed because RC already cover cases with editing .osu outside of the editor which results in SR bug.
Like mentioned in the post, in both cases the map doesn't work correctly with the game. However, if you don't agree with the change regarding the score cap, I'd like to know what criteria would you use to say that "breaking the score" in some cases is fine and in other cases it's not fine.Monstrata wrote:
Can this be split into two rules? I can very much agree with fixing maps to they don't randomly have +7 star rating on a Hard due to some glitch in .osu editing with ctb.
Score cap should be a different matter. I think it's more contentious. Just because someone theoretically can hit the score cap on a 6.5 star. 30 minute map with 4 mods on ctb, does not mean the map should be barred from ranking when it's for standard. There should be both consideration for feasibility before outright barring these maps.
The mod factor is something that's also not quite clear on how it should limit maps from being ranked, but I guess we could discuss that somewhere else. I do think that in case of the second point of the score cap 2147483647, we could stablish a valid mod multiplier different from the 4mod combination HDHRDTFL that was used on Living Things.pw384 wrote:
Actually, the ranked Living Things is an extreme case as it still breaks the 2147483647 limit under 4-mode CTB run with FullCombo. However it would be quite dumb to ban it from ranking due to the limitbreak on HRHDDTFL ctb FC as it is definitely impossible to achieve such score for mankind, even when the original set is designed for standard mode. So I think it would be nice if there could be some more preciseness or compromise in the proposal
I don't like making things more complex but it seems that the score cap discussion should be done somewhere else instead since there's more details in that and both pw384 and Monstrata raised concerns.Monstrata wrote:
Can this be split into two rules?
Ranking Criteria wrote:
osu!standard converts should not break the performance points in other game modes. Maps that contain .osu bugs that break the star rating in osu!taiko, osu!ctb or osu!mania can’t be ranked. In such case, the map doesn’t work correctly with the game mode converts as they can’t provide an accurate difficulty.
osu! difficulties must convert to other game modes without breaking star rating/performance points. In certain cases, a .osu file can be formatted improperly, causing converted difficulties to incorrectly display star rating and reward inaccurate performance points.
Maps should not surpass a score of 2.147 billion with any mod combination or game mode conversion. Scores are not calculated properly past this value. If the score limit is not reasonably achievable however (e.g. a HDHRDTFL SS play on a six star map), it may be ranked.
osu! difficulties must convert to other game modes without breaking star rating/performance points. In certain cases, a .osu file can be formatted improperly, causing converted difficulties to incorrectly display star rating and reward inaccurate performance points.About the score cap I think more discussion is needed;
Maps must not surpass a score of 2.147 billion with any mod combination.Scores are not calculated properly past this value.I agree with this being applied as a rule instead and only to the game mode the map is done for. Any osu!std map must respect the 2.147 billion with any game mod combination and that shouldn't be a guideline but a rule instead. The conversion to other game modes is the aspect that raises some controversy. That should be moved to the guidelines instead.
Maps should not surpass a score of 2.147 billion with any game mode conversion.Scores are not calculated properly past this value. If the score limit is not reasonably achievable however (e.g. a HDHRDTFL SS play on a six star map), it may be ranked.The example used seems too vague. Something more objective could be that under any circumstance it shouldn’t surpass 2.147 billion with a 1,26x multiplier. However we could use some discretion regarding 1,41x multiplier if the map can be done or not with HDHRDTFL in the game mode conversion. Example;
CXu wrote:
For the score cap thing, it's probably necessary as a band-aid fix right now, but it really shouldn't have anything to do with the ranking criteria, but rather a bug-fix for the score overflow, or if that's not feasible, a feature request to force a standard map to not be convertible, just as how a ctb-specific map can't be converted to taiko even though there's no reason they can't. If someone is mapping for standard, only how that map works in standard should be a concern.
Monstrata wrote:
Score cap should only be considered if it is realistically achievable, and there should be demonstrable evidence from the community.
This means that pishi idea of using this as a guideline is for the best since that's your raised concerns, so I take what I said back and I agree with this;LwL wrote:
just applying a flag to maps that break the scorecap with realistic mod combinations that makes them unranked in that mode would be fine
@Cxu I don't think convert maps themselves are an issue, but that's another discussion.pishifat wrote:
rule for wrong conversion:osu! difficulties must convert to other game modes without breaking star rating/performance points. In certain cases, a .osu file can be formatted improperly, causing converted difficulties to incorrectly display star rating and reward inaccurate performance points.guideline for score overflow:Maps should not surpass a score of 2.147 billion with any mod combination or game mode conversion. Scores are not calculated properly past this value. If the score limit is not reasonably achievable however (e.g. a HDHRDTFL SS play on a six star map), it may be ranked.