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i love anime
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anime is my boi
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oml
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I think I'll try.
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kind of sad it's not an interesting song but im a slut for low diffs so this should be fun
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this is going to be sick, let's do this!
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Veridian wrote:

kind of sad it's not an interesting song but im a slut for low diffs so this should be fun
it's not been released yet. how can you tell?
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its not a typical anime song so please wait
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RyoKazuka wrote:

its not a typical anime song so please wait
thought so. cant wait to hear it!
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camellirite wrote:

Veridian wrote:

kind of sad it's not an interesting song but im a slut for low diffs so this should be fun
it's not been released yet. how can you tell?
"Song Information
BPM: 104
Length: 4:43
Genre: Pop / Anime (Japanese)"
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we can only provide limited infos regarding the song
we will release it when the contest starts

and like i said its not a typical anime song either but it is japanese and unique
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2 days left pogchamp
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RyoKazuka wrote:

and like i said its not a typical anime song either but it is japanese and unique
Yeah my Kac (TV Size) song definitely seems like an unusual and unique Japanese song, doesn't it?

Finally a contest I feel happy and excited about, can't wait for the files. o3o
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Hype~!
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bumpy jumpy~
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3 more hours !
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The contest starts now! The song choice is orion by Kenshi Yonezu (米津玄師).


Download the osz. file for the cut version here.
Download the osz. file for the uncut version here.


View the music video here if interested https://www.youtube.com/watch?v=lzAyrgSqeeE
The cut version is 3 minutes 22 seconds, while the uncut version is 4 minutes 43 seconds.
Note: Both versions of the song are judged equally, hence mapping whichever version will not affect the scoring.
EDIT: The offset in the cut version should be 1287 (-15). There will be no score penalties if the offset is not changed.


  1. Participants may use the custom hitsounds given in the song folder. There will be no penalties for the entries that do not use any or all the hitsounds provided. If the participants find the custom hitsounds unpleasant, they are allowed to use default hitsounds. Unprovided custom hitsounds will be replaced if used.
  2. Hitsounds are categorized into folders, and participants are required to extract the hitsounds out from the folders to the main song folder for the hitsounds to be effective.
  3. Do not change the file names of the hitsounds. Since the hitsound files will be copy-pasted again when the contest ends, change in file names may cause deflections or undesired problems that may affect the overall score for the entry.
  1. Note: Rules related to hitsounds are modified and moved to the hitsounding column, while other rules remain valid.
  2. This contest is for osu!std only, any entries with game modes other than that will be disqualified.
  3. This contest is in affect of the osu!std Ranking Criteria and General Ranking Criteria, meaning that entries with unrankable elements will be disqualified. The final push is for the ranked status and hence following the criteria is optimal for the effectiveness of reaching the stage.
  4. Participants must map a spread consisting of at least one Normal and one Hard difficulty. Participants could only map a spread up to four difficulties, and only the lowest four difficulties will be considered when the number of difficulties exceeds the limit.
  5. Difficulties above star rating 3.75* will not be considered.
  6. GD's and Collabs are allowed but only the publisher of the map gets the prize and credit.
  7. Difficulty names must only be the name of the respective difficulty. Ryo's Easy or a custom difficulty name is not allowed with the exception of Advanced.
  8. Participants can still map with a background but please note that the judging process will judge the sets without the background.
  9. Copying other people's content is not allowed. Entries that plagiarize other works would be disqualified.
  10. When the contest is on-going, participants are not allowed to share their beatmaps to the public or privately.
  11. Participants are not allowed to post their sets through the Beatmap Submission System before the results for the contest are announced.
  12. Do NOT change the mp3 file or the hitsound's name.
  13. The beatmap will be judged based on the Judging Criteria.
  1. Participants must submit their entries by .osz files through PM to @HootOwlStar.
  2. Any late submissions will be immediately disqualified.
  3. Participants can resubmit their files 3 TIMES only. The third resubmission will be the finalized entry.
  1. Can I map an Advanced difficulty in this contest?
    Yes, if you plan or feel like the gap between Normal and Hard is a bit big. Also when submitting your entry, you are allowed to name your difficulty as Advanced.
  2. The song is really suitable to have an Insane / Hyper difficulty, can I map it but not submit it in the contest?
    Yes, we also plan that the winning entry can map an extra difficulty (Insane or Hyper) after the results have been announced (just in case the mapper wants to). But please do not submit any entries beyond Hard as it will defeat the purpose of the contest.
  3. The hitsounds given sucks and I'm not really good at handling default hitsounds, can I use my own hitsounds?
    Nope, sorry. Unprovided custom hitsounds will be replaced if used.
There are minor changes in the rules regarding hitsounding, so remember to read through the rules and regulations of the contest.
Sorry for the inconveniences caused. Good luck in everything, and happy mapping!
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good luck
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around 2 more days until the deadline, but there hasn't been much submissions so far...
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