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Benny Benassi - Satisfaction

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Topic Starter
selymsivad
This beatmap was submitted using in-game submission on Wednesday, July 04, 2012 at 1:27:58 AM

Artist: Benny Benassi
Title: Satisfaction
Tags: agussdg
BPM: 130
Filesize: 2838kb
Play Time: 02:40
Difficulties Available:
  1. agussdg's Hard (4.86 stars, 308 notes)
  2. Challenge Accepted (4.97 stars, 464 notes)
  3. Noobish Normal (3.35 stars, 158 notes)
Download: Benny Benassi - Satisfaction
Information: Scores/Beatmap Listing
---------------
For Ranked!
Ok, Challenge Accepted - Complete.
Noobish Normal - Complete.
Thanks to danielnathana and dMT768. They both blow the D.
Awaiting Modding...
Implemented Kanye_west's Noobish Normal Mod...
Implemented Kanye_west's Challenge Accepted Mod...
Implemented Doodley's Mod...
Topic Starter
selymsivad
Mods needed.
Kanye West
Modding by request.

~General~

Remove the BG image from your storyboard and set it as the background, so that it appears in your map preview.
Consider renaming the difficulties to be more reflective of actual difficulty. Eg. Normal + Hard. There's really no point being creative in difficulty names if they don't relate to the song at all and/or don't reflect difficulty.

~Normal~

Consider AR5 instead of AR4, how you have it now makes it hard to read the overlapping objects, even for a normal diff.
You should change to 1/4 beat snap, it allows you to do a lot more.
You need to add Kiai Time to this diff.
00:05:758 (5) - New Combo.
00:06:681 (1) - Remove NC
00:07:604 (3) - NC
00:08:989 (1) - Remove NC
00:11:758 (1) - Remove NC
00:25:142 (1) - Remove NC
00:26:989 (1) - Remove NC
00:29:758 (1) - Reduce slider time to keep rhythm consistent, like this http://puu.sh/scOc
00:33:450 (1) - Same as above here. http://puu.sh/scOL
00:32:296 (3) - I would delete this note for rhythm consistency. I guess it would be okay how it is now but it's up to you.
00:50:989 (2) - Move this half a beat earlier.
00:54:681 - Consider using a pattern more like this http://puu.sh/scTl
00:56:527 (1) - Remove NC, also try something more like this http://puu.sh/scV0
00:59:296 (1) - Remove NC
01:01:142 (1) - ^
01:26:066 (1) - ^
01:29:296 (1) - ^
01:29:758 (1) - ^
01:30:219 (1) - ^
01:30:681 (1) - Unrankable, slider goes back over itself. Must fix.
01:33:912 (1) - Remove NC
01:45:450 (1) - ^
02:03:450 (1,2,3,4,5,6,7,8,9,10) - The overlap here is probably too difficult to read for a normal difficulty, might want to spread these out slightly.
02:11:296 (1) - Remove Nc.
02:11:412 - End the map here.

~Challenge Accepted~

00:06:909 (1) - Remove NC
00:07:601 (1) - ^
00:10:947 - Consider adding a note here and spacing the next one out between the note and following slider. Like this. http://puu.sh/sd1z
00:13:601 (1) - Remove NC
00:17:524 (1) - ^
00:17:639 - Delete the note here, it doesn't go with the music. Also space out the next note, like this http://puu.sh/sd3O
00:22:024 (1) - Remove NC.
00:50:062 (1) - Unrankable.
00:51:909 (1) - Unrankable.
00:53:293 (1) - Remove NC.
00:58:370 (1) - ^
00:58:601 (1) - ^
01:00:216 (1) - ^
01:03:909 (1) - ^
01:04:370 (1) - ^
01:48:678 - Some of the spinners around this time may be unrankable. Run your beatmap in Auto and make sure it can get at least 1000 points, otherwise unrankable.
01:50:062 (1) - Remove NC.
02:28:370 (1) - ^
02:28:601 (1) - ^
02:33:447 (5) - Add a new combo here and merge it with the following combo.
02:35:062 (1) - Remove NC.
02:37:370 (1) - ^
02:48:216 (1) - This slider looks really weird and unsymmetrical. Make it symmetrical with the slider in the next combo.
03:04:370 (4) - Unrankable slider.
03:09:562 (1) - Remove NC.
03:09:793 (1) - ^

Hope it helped!
A g u s s d g
you wont one request diff? i can do for you one hard :B

MOD:

00:33:447 (1) - ending in tick whie :B
00:35:293 (1,1,1,1,1,1,1) - it's bored
00:50:062 (1) - this is unranked D:
Topic Starter
selymsivad

agussdg wrote:

you wont one request diff? i can do for you one hard :B

MOD:

00:33:447 (1) - ending in tick whie :B
00:35:293 (1,1,1,1,1,1,1) - it's bored
00:50:062 (1) - this is unranked D:
You want to do a hard diff? Please do! I'll only use it if it's good though.
A g u s s d g

selymsivad wrote:

agussdg wrote:

you wont one request diff? i can do for you one hard :B

MOD:

00:33:447 (1) - ending in tick whie :B
00:35:293 (1,1,1,1,1,1,1) - it's bored
00:50:062 (1) - this is unranked D:
You want to do a hard diff? Please do! I'll only use it if it's good though.
¬¬ sorry for my bad english u.u here my diff :B http://puu.sh/t9Ha
Doodley
Modding as per #modreqs. Red means I highly recommend you fix this. Blue means it's entirely up to you whether or not you want to fix it. Pink means it's cosmetic, such as hitsounds.

General Notes
Move your first timing section to 00:00:216.
The background is very low quality. Try to find a better one.

Challenge Accepted
There's more issues with this difficulty than a magazine stand.
00:03:909 (1, 2) - There's no reason for the (1) slider to end on the blue tick and for the note to be on the white tick. No reason at all. Remove (2) and extend the slider to the white tick.
00:05:755 (7, 8) - ^ Same thing.
00:09:447 (3, 4) - ^
00:07:601 (4, 5, 6, 7) - None of these notes fall on anything in the song. They're useless. Don't just throw notes in to make the map harder, especially if they don't follow the rhythm. It creates a fake difficulty.
00:18:678 (8) - It's wise to avoid sliders such as these, as it's hard to tell where they're going. I suggest you change them.
00:20:524 (1) ^
00:23:755 - 00:32:293 If I recall correctly, the rule behind notes after spinners is they have to be separated by one whole beat. This entire section violates that about 5 times.
00:35:293 - 00:48:216 HAHAHA YEAH UHHHH FOR STARTERS your health slowly dips into the red even if you pull off this entire section perfectly. There's no point in this entire section, either. Remove it for a break.
00:50:062 (2) - Sliders can't overlap themselves.
00:52:832 (1~6) - Well, for one thing you probably want this to be symmetrical. But also, hitbursts will cover up the (4, 5, 6). So you will probably have to move (4, 5, 6) anyway.
00:53:755 (1) - Jittery, ugly slider.
00:54:909 (2) - Nothing falls on this beat and it's on a red tick. Remove it.
01:03:678 (4, 5, 6) - Move these around, it's a confusing as hell pattern. Short sliders also can't overlap each other.
01:21:678 (6, 7, 8) - Pretty much impossible to see these three notes.
01:24:678 (1~11) - Man, this pattern makes my head hurt. But it's probably fine.
01:30:216 (9) - Too close to (8).
01:32:755 (1) - Remove new combo.
01:34:370 (5) - Move this closer to (4).
01:46:370 - 01:54:216 Oh, it's the possibly unrankable spinners again...
02:37:139 (1, 2, 3) - I have no idea what these sliders are supposed to fall on. Also, the use of claps in them doesn't really make sense.
02:38:985 (1, 2, 3) - ^
02:40:832 - 02:53:293 - Silent hitsounds are unrankable.
02:55:601 (1) - Ugly slider.
02:57:447 (1) - ^

I might check the other two later. If I do, don't give me kudosu for that post.
Topic Starter
selymsivad

stickmeister wrote:

Modding as per #modreqs. Red means I highly recommend you fix this. Blue means it's entirely up to you whether or not you want to fix it. Pink means it's cosmetic, such as hitsounds.

General Notes
Move your first timing section to 00:00:216.
The background is very low quality. Try to find a better one.

Challenge Accepted
There's more issues with this difficulty than a magazine stand.
00:03:909 (1, 2) - There's no reason for the (1) slider to end on the blue tick and for the note to be on the white tick. No reason at all. Remove (2) and extend the slider to the white tick.
00:05:755 (7, 8) - ^ Same thing.
00:09:447 (3, 4) - ^
00:07:601 (4, 5, 6, 7) - None of these notes fall on anything in the song. They're useless. Don't just throw notes in to make the map harder, especially if they don't follow the rhythm. It creates a fake difficulty.
00:18:678 (8) - It's wise to avoid sliders such as these, as it's hard to tell where they're going. I suggest you change them.
00:20:524 (1) ^
00:23:755 - 00:32:293 If I recall correctly, the rule behind notes after spinners is they have to be separated by one whole beat. This entire section violates that about 5 times.
00:35:293 - 00:48:216 HAHAHA YEAH UHHHH FOR STARTERS your health slowly dips into the red even if you pull off this entire section perfectly. There's no point in this entire section, either. Remove it for a break.
00:50:062 (2) - Sliders can't overlap themselves.
00:52:832 (1~6) - Well, for one thing you probably want this to be symmetrical. But also, hitbursts will cover up the (4, 5, 6). So you will probably have to move (4, 5, 6) anyway.
00:53:755 (1) - Jittery, ugly slider.
00:54:909 (2) - Nothing falls on this beat and it's on a red tick. Remove it.
01:03:678 (4, 5, 6) - Move these around, it's a confusing as hell pattern. Short sliders also can't overlap each other.
01:21:678 (6, 7, 8) - Pretty much impossible to see these three notes.
01:24:678 (1~11) - Man, this pattern makes my head hurt. But it's probably fine.
01:30:216 (9) - Too close to (8).
01:32:755 (1) - Remove new combo.
01:34:370 (5) - Move this closer to (4).
01:46:370 - 01:54:216 Oh, it's the possibly unrankable spinners again...
02:37:139 (1, 2, 3) - I have no idea what these sliders are supposed to fall on. Also, the use of claps in them doesn't really make sense.
02:38:985 (1, 2, 3) - ^
02:40:832 - 02:53:293 - Silent hitsounds are unrankable.
02:55:601 (1) - Ugly slider.
02:57:447 (1) - ^

I might check the other two later. If I do, don't give me kudosu for that post.
I don't agree with some of your findings. For example: 00:07:601 (4, 5, 6, 7) - None of these notes fall on anything in the song. They're useless. Don't just throw notes in to make the map harder, especially if they don't follow the rhythm. It creates a fake difficulty.
I disagree. The circles create a nice mood to a section of the song that would otherwise prove boring. The song is very repetitive, so I don't think having a few modifications that still are on beat, harms anything. I will finish implementing your mod soon.
oddlyoko2000
You should add some custom overrides to make it sound more like the beat of the song you're playing, that weird drum noise in Challenge Accepted its a bit annoying but the clap sounds nice

also:
Pulsation with loop
Ranking rules

good luck
A g u s s d g
Yoru-hide
Hi! Here some from my mod queue.

GENERAL:

Grid level to 4,you will see that it is much easier. Where is Kiai Time in Normal and Hard? Please add it. Why you add Inherited Point at 03:08:989 ? Please fix this.


Normal:

At first, i want to say : in easy,normal etc. diff , you must always use Distance Snap.

Problems with Distance:
SPOILER
00:04:373 (2,3)
00:06:681 (3,4)
00:09:450 (5)
00:11:296 (2)
00:19:604 (2,3)
00:21:450 (5,6,7) - you have to do it smoother
00:28:835 (6,7,8) - ^
00:30:681 (10,11,12) - ^
00:32:296 (3,4,5,6)
00:52:835 (5,6) - too far from slider to slider, it's uncorrectly for Normal diff
ETC.

00:11:758 (3) - this slider is unrankble 'couse at first, his not steady, at second, so much reverse at here. I sink you must change this moment.
00:50:066 (1) - looks strange, fix please.
00:55:142 (9,11) - ^
01:00:450 (2,3,4,5) - too difficult for Normal, try make it easier.
01:19:604 (1) - make it steady.
01:22:835 (6,7) - jump in Normal? Oo Need to fix.
01:27:450 (2,3,4) - you must use only constant Distance Snap.
01:30:681 (5) - lol, nice slider but ,unfortunately, you have to change it.
01:49:604 (9) - fix this, please.
01:53:296 (1) - ^

Map ends much earlier than the moment when the song ends. Unrankble.


Sorry for dat eanglish :D GOOD LUCK!
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