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Yoko Shimomura - Welcome to Wonderland

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Topic Starter
Genshin
c'è c'è, riscaricala
UnderminE
[Easy]
01:00:942 (2) - x: 96 y: 272
01:03:732 (3) - x: 304
Slider tick rate 2 goes amazing with this song just saying

[Xin's Normal]
Needs more hitsounds, also you can use normal-whistle to catch that violin at background
01:25:360 (4,5,6) - such a good usage of whistles, try this kind of hitsound-pattern more in the rest of the map

Checked the rest, nothing wrong with mapset but needs a good usage of hitsounds. Especially soft-whistles. Also as I said in Xin's Normal diff, you can use Normal-whistle with low-volume for those viloin parts on sliders. It would sound awesome.
HellDawn
Just a quick mod :/

Normal

00:06:523 (1,2,3,4,5,6) - Pattern looks bad so I made something like this



SPOILER
104,184,6523,5,2,0:0:0
160,280,6872,1,0,0:0:0
256,232,7221,1,2,0:0:0
352,280,7569,1,0,0:0:0
408,188,7918,2,0,B|368:124|288:116,1,120
204,120,8616,2,8,B|108:152|100:200,1,120,8|8,0:0|0:0,0:0:0

00:31:639 (1,2,3) - It would be better If you move to center them

Hard

00:50:128 (5,6,7) - 1 grid down
Topic Starter
Genshin

UnderminE wrote:

[Easy]
01:00:942 (2) - x: 96 y: 272
01:03:732 (3) - x: 304
Slider tick rate 2 goes amazing with this song just saying

[Xin's Normal]
Needs more hitsounds, also you can use normal-whistle to catch that violin at background
01:25:360 (4,5,6) - such a good usage of whistles, try this kind of hitsound-pattern more in the rest of the map

Checked the rest, nothing wrong with mapset but needs a good usage of hitsounds. Especially soft-whistles. Also as I said in Xin's Normal diff, you can use Normal-whistle with low-volume for those viloin parts on sliders. It would sound awesome.
fixed everything. thx for your mod
Topic Starter
Genshin

HellDawn wrote:

Just a quick mod :/

Normal

00:06:523 (1,2,3,4,5,6) - Pattern looks bad so I made something like this



SPOILER
104,184,6523,5,2,0:0:0
160,280,6872,1,0,0:0:0
256,232,7221,1,2,0:0:0
352,280,7569,1,0,0:0:0
408,188,7918,2,0,B|368:124|288:116,1,120
204,120,8616,2,8,B|108:152|100:200,1,120,8|8,0:0|0:0,0:0:0

00:31:639 (1,2,3) - It would be better If you move to center them

Hard

00:50:128 (5,6,7) - 1 grid down
fixed everything, thx for your mod.
xRayne
go go ranked <3
Dark Fang
Hi

[Genral]

offset +3 (945)

[Easy]

00:04:430 (2) - 2 grid down with (3),(4) and adjust next notes
00:09:314 (1) - keep DS
00:27:453 (3) - 2 grid down
00:53:267 (4) - why don't you use Whistle instead Clap?
01:14:895 (4) - add Clap at end of slider
01:37:221 (3) - remove Whistle and 01:37:919 (4) - add Whistle

[Xin's Normal]

00:47:337 (3) - 1 grid down
01:16:290 - add Whistle pls like 1st KIAI Time for consistent
01:43:151 (4) - add Whistle?

[Normal]

Circle -1
nothing special. but sound is boring can you stuff Whistle sound?

[Taiko]

00:18:386 (1) - d?
00:19:084 (1) - d?
I like it <3

[Hard]

01:23:267 (4) - add Whistle at start of slider?
01:28:848 (4) - ^
01:33:035 (1) - this slider's arrow coverd by 01:31:988 (6)'s hitbuster. Tilt angle pls
01:44:546 (3) - ^
about hitsound. same as Normal diff
Topic Starter
Genshin

Dark Fang wrote:

Hi

[Genral]

offset +3 (945) ok

[Easy]

00:04:430 (2) - 2 grid down with (3),(4) and adjust next notes
00:09:314 (1) - keep DS
00:27:453 (3) - 2 grid down
00:53:267 (4) - why don't you use Whistle instead Clap?
01:14:895 (4) - add Clap at end of slider
01:37:221 (3) - remove Whistle and 01:37:919 (4) - add Whistle
all done
[Xin's Normal]

00:47:337 (3) - 1 grid down
01:16:290 - add Whistle pls like 1st KIAI Time for consistent
01:43:151 (4) - add Whistle?
done
[Normal]

Circle -1
nothing special. but sound is boring can you stuff Whistle sound?
no for circle size
[Taiko]

00:18:386 (1) - d?
00:19:084 (1) - d?
I like it <3

[Hard]

01:23:267 (4) - add Whistle at start of slider?
01:28:848 (4) - ^
01:33:035 (1) - this slider's arrow coverd by 01:31:988 (6)'s hitbuster. Tilt angle pls
01:44:546 (3) - ^
about hitsound. same as Normal diff
all done
bomber34
This does not get ranked because .... ?
Kurokami

bomber34 wrote:

This does not get ranked because .... ?
mapped by a newbie mapper. Just like my maps. ._. Well, they aren't that good, but this is already good enough.
XinCrin
Xin-Kun is XinCrin now :( , fix this o simply delete my diff
yu_yu12354
HI~ I am a Taiko modder.
I find this song randomly and may I mod it please? wwwwwww


[Overall:]
The map sounds good at all. But you should try to add more notes at Taiko . Is that finished yet? If don't, just ignore it wwwww
Overall, Oni should have at least 500 notes and the difficulty is harder than Taiko . Otherwise,it's better for you changing to Taiko but not Taiko Oni
Also, you should need more mods on Taiko
[Taiko Oni:]
It is quite easy for the Taiko Oni
you've better change the difficulty and Change the name to Taiko

difficulty change → 4

I think you should add more notes in the Taiko
00:03:910 (2) remove clap
00:04:084 (3,4) clap
00:05:567 add a clap note
00:07:747 add like this?k k d d k
00:12:107 remove the spinner Is it better to change like this?k k d d k k d d ....until 00:14:549
00:20:131 add a finish note
01:02:340 same as 00:12:107


GOOD LUCK :D
If you need more modding, you may PM me AHHA(If you don't mind)
Topic Starter
Genshin

yu_yu12354 wrote:

HI~ I am a Taiko modder.
I find this song randomly and may I mod it please? wwwwwww


[Overall:]
The map sounds good at all. But you should try to add more notes at Taiko . Is that finished yet? If don't, just ignore it wwwww
Overall, Oni should have at least 500 notes and the difficulty is harder than Taiko . Otherwise,it's better for you changing to Taiko but not Taiko Oni
Also, you should need more mods on Taiko
[Taiko Oni:]
It is quite easy for the Taiko Oni
you've better change the difficulty and Change the name to Taiko

difficulty change → 4

I think you should add more notes in the Taiko
00:03:910 (2) remove clap
00:04:084 (3,4) clap
00:05:567 add a clap note
00:07:747 add like this?k k d d k
00:12:107 remove the spinner Is it better to change like this?k k d d k k d d ....until 00:14:549
00:20:131 add a finish note
01:02:340 same as 00:12:107


GOOD LUCK :D
If you need more modding, you may PM me AHHA(If you don't mind)
谢谢
TMAstraf
Easy:
01:43:328 Spinner should end at 01:44:200 after that remove circles

Normal:
01:14:200 put the Slider exactly on this position like 01:12:107

Hard:
00:07:921 Maybe put the slider exactly on this position like 00:06:526

Well thats all =)

P.S. What do you mean about M4M? If you want to mod it i will be happy =)
Chyo-Kun
La mappa ha compiuto un anno.
Topic Starter
Genshin
thx for your mod
vipto
Herlo :3
Comming from TAM
Letse go!

Offset is 3743
Please get someone more expirienced with timing than me because i think there is something wrong with it
Before i mention every slider in your map: Go over every diff and fix the sliders. Just delete and place them again. With the new sliders it will look a lot better

[Hard]

HP -1

00:04:266 (4,5) - Inconsistant spacing
00:05:662 (4,5) - Same as above
00:14:906 (1,2,3) - ^
00:16:825 (4,5) - ^
00:07:929 (5,6,7) - Prevent the overlaps
00:11:418 (4) - Shape it up a bit. You can make it much more pretty!
00:38:627 (4) - Reshape with the new slider algorythm. Just delete and replace it
00:40:022 (2,3) - Same with these ^
00:46:301 (2) - ^
00:52:929 (6) - x:246 y:326
01:05:139 (1) - Move closer to 2. See distance between 2 and 3
01:06:534 (1) - ^
01:11:069 (3,4) - See distance between 3 and 5 or 2 and 3
01:24:673 (1,3) - better blankets right here. Just delete and replace
01:28:859 (4) - ^
01:44:208 (1,2,3) - Inconsistant spacing
01:45:604 (1,2,3) - Same as above
01:46:999 (1,2,3,4) - Prevent the overlaps


[Normal]

00:16:293 (3) - Prevent overlap with 1
00:19:084 (5) - Prevent overlap with 2

The other diffs seem fine to me
Sorry, i am not a great help with Easier diffs, forgive me :C
Topic Starter
Genshin
fixed most of things, thx
Nemis
From TAM's Modding Queue

[General]
Non mi piace il modo in cui è cuttato l'mp3 ed il punto in cui hai smesso di mappare...

[Hard]
00:05:654 (4) - Muovi questo beat di 1 quadrato verso sinistra nella tiny grid, migliora la curvatura
00:15:596 (5) - Direi di sovrapporre questo slider a quello successivo che è praticamente lo stesso con diverso inizio (00:16:991 (5) - )
00:16:991 (5,1,2) - Fixa lo spacing
00:35:828 (1,2,3,4) - Ruota questo quadrato di -36°, flowa benissimo con il quadrato precedente
00:40:014 (2,3) - Ti consiglio di sistemare questi due sliders, ormai è diventato facilissimo farli ben curvati
00:48:386 (1) - Muovilo di un 1 quadrato verso sinistra nella tiny grid per stare allo stesso livello di 00:47:340 (4) -
00:49:433 (2,3,4) - Muoverei questo pattern di 3 quadrati verso sinistra nella tiny grid
00:58:503 (2,3,4) - Dovresti aumentare lo spacing anche qui, in questo punto ci sta male uno spacing normale
01:10:712 (1,2,3,4,5) - Credo che qui sia meglio tenere distanziato in modo normale ogni stack
01:24:665 (1,2,3) - Migliora questo blanket
01:30:247 (1,2,3,4,5,6,7,8) - Migliora questa stella
01:36:526 (3,4,1,2) - Fixa questo spacing
01:41:410 (1,2,3,4,5,6,7,8) - Migliora anche quest'altra stella

[Normal]
00:05:828 (4,1) - Fixa lo spacing
00:16:991 (4,1) - Fixa lo spacing anche qui
00:31:642 (1,2,3) - Suggeristo di centrare l'intero pattern (elemento per elemento=, è più bello da vedere
01:14:200 (3,4) - Muovi questo pattern di 1 quadrato verso sinistra nella small grid

[Xin's Normal]
00:15:247 (2,3) - Fix the blanket
00:45:596 (5) - New combo
00:45:944 (1) - Remove new combo
00:48:735 (5) - New combo
00:50:828 (1) - Remove new combo
00:51:526 (2) - New combo
00:56:758 (3) - You should add a new combo here too
00:58:851 (7) - Move this beat 1 square up in the grid
01:05:479 (2,3) - Fix the blanket

[Easy]
00:14:898 (1,2) - Proverei a fixare questo blanket
Foxxer_old
General

The beatmap looks great. You can put the Approach Rate of Hard on 8, looks better for me.
Slider Tick Rate of Hard should be 2.

Hard

Red = Unrankable, you should fix.
Black = My suggestion.

00:41:410 (4,5) - It's out of the playfield.
01:22:921 (2,3,4) - Can you move this a little bit down? :P
01:33:038 (1) - It's out of the playfield.
01:44:549 (3) - ^
01:45:945 (3) - ^
01:49:782 (no notes) - You can add a spinner here, since the sound is decreasing.

Good Luck~
Topic Starter
Genshin

Foxxer wrote:

General

The beatmap looks great. You can put the Approach Rate of Hard on 8, looks better for me. done
Slider Tick Rate of Hard should be 2.

Hard

Red = Unrankable, you should fix.
Black = My suggestion.

00:41:410 (4,5) - It's out of the playfield. fixed
01:22:921 (2,3,4) - Can you move this a little bit down? :P sure
01:33:038 (1) - It's out of the playfield.fixed
01:44:549 (3) - ^fixed
01:45:945 (3) - ^fixed
01:49:782 (no notes) - You can add a spinner here, since the sound is decreasing. no thanks

Good Luck~
thx
LunarSakuya
daw i still remember this map months ago =v=;

General
- Offset sounded a bit early, try increasing it a little? But we'll deal with this eventually
- Just an idea, but maybe one of the Normals could have a bigger Circle Size for some variety :D

Easy
00:09:317 (1) - Clap on tail
00:14:898 (1) - Clap on head? I suggest you check all the appropriate downbeats for claps, hitsound consistency~
00:16:293 (2) - ^
00:24:665 (2) - move it a little towards the lower left for a better blanket around (1) http://osu.ppy.sh/ss/698154
00:56:758 (1) - Delete NC, you didn't have this at the beginning
01:07:921 (1) - ^
01:13:503 (3) - Finish on head, hear bg music
01:24:665 (1) - Delete NC
01:30:247 (1) - ^
01:30:945 (2,4) - Whistles for consistency, delete clap on (4)
01:35:828 (1) - Delete NC

Xin's Normal
00:06:177 (1) - Delete NC, NC on next note
00:36:875 (1) - Whistle on head, & try this rhythm instead: http://osu.ppy.sh/ss/698194, the long slider at least has to start on 00:37:224
00:39:665 (1) - similar as above, start a slider on the next white tick, fits the violin
00:53:968 (1,2) - kinda breaks the rhythm with the red tick, i love this pattern but I suggest you redesign these to follow the 1/1 pattern, same for 00:59:549 (1,2) -
01:32:340 (3) - how about a slider like this? https://osu.ppy.sh/ss/698211
nice, just double check for combo consistency here and there~

Normal
00:19:084 (5) - i think the clap fits on the tail of this instead of on (6)
00:24:665 (4,5,6) - Adjust upwards so (6) fits in (3) https://osu.ppy.sh/ss/698216
00:34:433 (1) - similarly, you can bring this up if you can http://osu.ppy.sh/ss/698220
00:45:596 (1,2) - need hitsounds! :? Also in the future, avoid multiple repeats in easier diffs =v=
01:12:107 (3) - Bring up for better blanket with (2)
01:30:247 (1,2,3,4) - Very cool but I think it's safer to stick with distance snap on Normals
01:49:084 (7) - Finish on tail like other diffs?

Hard
00:07:049 (1) - Delete NC, didn't catch the point of it
00:10:363 (1) - ^
00:11:758 (1) - ^
00:37:224 (1) - this struggle slider seemed a bit "strong" for this part? maybe make the wiggles less dramatic lol

Timing and several more good mods should do it so I'll leave the star 8-)
Topic Starter
Genshin
all done, thx for your mod
Lally
Hi Hi from TAM :3

[General]
  1. aggiungi Kingdom Hearts alle tag credo che sia la tag piu' importanche che ti sei dimenticato.
[Easy]
Snapping:
green timing lines che non sono snappate:
  1. 00:14:896 - snap to 00:14:898
  2. 00:28:848 - snap to 00:28:851
  3. 01:05:128 - snap to 01:05:131
  4. 01:19:081 - snap to 01:19:084
  5. 01:47:337 - snap to 01:47:340
  6. 01:48:035 - snap to 01:48:038
  7. 01:48:732 - snap to 01:48:735
Spacing:
  1. 01:44:200 (1,2) - se noti lo spacing non è giusto qui
Placement:
  1. 00:09:317 (1,2) - questa pattern personalmente non mi piace molto perche non cerchi di redere il flow un po' migliore facendo una cosa del genere? ho semplicemente fatto meglio lo slider (1) - e poi lo copiato e rotato di +30 gradi per redere la parren piu' carina e un pochino simmetrica come si potrebbe dire o3o ovviamente poi aggiusta lo spacing con la prossima nota
  2. 00:16:293 (2) - questo slider in se non ha problemi ma se fai caso 00:14:200 (4) - è cosi brutto da vedere, perche non cerchi di stackare la fine del slider (2) - con il (4) - ?
  3. 00:35:131 (2,3,4,1) - questa pattern è un po' troppo rigida che ne dici se invede facessi una cosa del genere?: allora come prima cosa lo slider (1) -dopo lo spinner non va a cambiare posizione,crei una pattern a triandolo con i prossimi cerchi (2,3) - in questo modo:
    inseguito il cerchio (4) - è posizionato in modo tale da formare una blanket con il prossimo slider,cio' vuol dire che lo dovrai modificare un po' del tutto in questo modo; se ovviamente segui il mio consigllio tieni sempre conto di fixare lo spacing con il prossimo cerchio
  4. 00:42:107 (4,1,2) - lo slider (1) con i cerchi (4) - e (2) - non formano una blanket perfetta che si potrebbe migliorare un sacco secondo me per rendere la pattern piu' carina e piu' pulita.
  5. 01:27:456 (1) - ciao slider o3o che ne dici di renderlo piu' pulito e dare una forma piu' semplice come: // secondo me ci starebbe molto meglio :V ed è anche piu' facile da fare con la 3 point formula,vabbe se decidi di usare questo slider fixa lo spacing ecc
Hitsounds:
  1. 01:34:433 - rimuovi il whistle dal slider body
[Xin's Normal]
Snapping:
green lines that are not correctly snapped:
  1. 00:03:732 - snap to 00:03:735
  2. 00:14:896 - snap to 00:14:898
  3. 00:28:848 - snap to 00:28:851
  4. 00:31:639 - snap to 00:31:642
  5. 01:05:128 - snap to 01:05:131
  6. 01:19:081 - snap to 01:19:084
  7. 01:48:383 - snap to 01:48:386
Spacing:
  1. 00:08:270 (3) - the next object is a bit far
  2. 00:10:363 (4) - same about here
  3. 00:38:270 (2) - look good the spacing here
  4. 00:58:851 (9) - prev object is to close to this circle
Placement:
  1. 00:15:247 (2,3) - you can make a better blanket here since the new 3 point formula can help you a lot
  2. 00:37:224 (1,2) - the end of slider (1) - can make a better blanket for slider (2) -
  3. 00:45:945 (1) - this slider can be make more simmetrical and much better try to improve it :D and try to create a simmetrical patter with 00:45:596 (5,1,2) - i think it will flow much better imo
  4. 00:56:758 (5,6,7,8,9) - this pattern is uhm not so good try to improve the ugly overlap >.<
  5. 01:05:479 (2,3) - this blanket can be done better imo
  6. 01:27:805 (2,3) - try to improve a bit this smal overlap :V
  7. 01:28:851 (3) - the slider form can be done better since the end is not so cute
  8. 01:32:340 (3,1) - the slider (1) - make a not so nice blanket for slider (3) - try to make slider (1) - better with the new 3 formula point >u<
  9. 01:37:572 (4,1) - try to make a better blanket with (4) - slider end for having a better flow
Hitsounds:
  1. 00:20:479 (1) - add a whistle at slider ens , try to continue your prev hitsound pattern and add a whistle at 00:21:526 (2) -
  2. 00:21:875 (3) - remove whistle at reverse arrow , and add it at slider end
  3. 00:22:921 (4) - add a whistle
  4. 00:26:758 (2) - whistle at slider start and end
  5. 00:35:479 (3) - whistle at slider end
  6. 00:36:875 (6) - remove whistle
  7. 00:38:270 (2) - whistle at slider end
  8. 00:40:014 (1) - whistle at slider start
  9. 00:46:991 (2) - whistle
  10. 00:47:689 (4) - whistle at slider start

    same with the next hitsounds relook they >u<
[Normal]
Snapping:
  1. 00:14:896 - snap to 00:14:898
    00:28:848 - snap to 00:28:851
    00:31:639 - snap to 00:31:642
    01:05:128 - snap to 01:05:131
    01:19:081 - snap to 01:19:084
    01:47:511 - snap to 01:47:514
    01:48:209 - snap to 01:48:212
    01:48:907 - snap to 01:48:910

Spacing:
  1. 00:34:084 (4) - è un po' vicina al prev slider
  2. 00:38:619 (3) - un po' troppo vicino al prossimo cerchio
Placement:
  1. 00:20:131 - questa nota sembra di troppo
  2. 00:40:014 (1,2,3,4,5) - èerche non cercho di creare simmetria qui?
  3. 00:45:596 - questo slider non è semmetrico credo che riusciresti a migliorare la simmetria o3o
  4. 01:02:340 - qui si sente un suono di un finish che ne dici di iniziare lo spinner qui : 01:02:689 - e aggiungere li un circle + finish?
Hitsounds:
  1. 00:36:526 - rimuovi il whistle dal slider body
  2. 00:48:386 (1) - whistle all'inizio dello slider
  3. 00:49:084 (2) - add a whistle
  4. 00:49:782 - whistle qui
  5. 00:50:479 (4) - whistle
  6. 00:59:200 - missing clap ?
  7. 01:10:363 - missing clap?
  8. 01:21:875 - whistle
  9. 01:27:456 - a 01:31:642 - sembra cosi vuoto senza hitsounds ._.
  10. 01:37:921 (6) - rimuovi il whistle dal slider body
[Hard]
  1. Sulla hard diro poco perchè credo che ci voglio un lavoro serio sullo spacing perchè la parte iniziale con cui hai cominciato a 0.80 di spacing sembra cosi stretta,devi pensare al play dato che la mappa è molto semplice e i giocatori per la maggior parte della mappa singletapperanno e avere uno spacing cosi stretto è un po' d'inpiccio, come dopo lo spinner hai iniziato a usare lo spacing a 1.0 mi è sembrato tutto meglio,ma pur in certi punti restava lo spacing a 0.80 che rende tutto inconsistente, io ti consiglierei ri riprendere tutto dall'inizio e rifare tutto lo spacing a 1.0, lo so che è un lavoro faticose e rompi palle ma l'ho fatto anche io e ti dico che il flow della mappa potrebbe migliorare molto,è una mappa abbastanza pulita anche se segue sempre gli stessi pattern a stella e a quadrato,quindi per prima cosa cerca di migliorare lo spacing qui >-< poi anche qui ci sono le linee verdi unsnappate quindi fixa anche qui tutto,questo è una conseguenza del timing change o3o quindi non dimenticartene :3

Spero ti posso aiutare un po >.<
Topic Starter
Genshin

Lally wrote:

Hi Hi from TAM :3

[General]
  1. aggiungi Kingdom Hearts alle tag credo che sia la tag piu' importanche che ti sei dimenticato.
[Easy]
Snapping:
green timing lines che non sono snappate:
  1. 00:14:896 - snap to 00:14:898
  2. 00:28:848 - snap to 00:28:851
  3. 01:05:128 - snap to 01:05:131
  4. 01:19:081 - snap to 01:19:084
  5. 01:47:337 - snap to 01:47:340
  6. 01:48:035 - snap to 01:48:038
  7. 01:48:732 - snap to 01:48:735
Spacing:
  1. 01:44:200 (1,2) - se noti lo spacing non è giusto qui
Placement:
  1. 00:09:317 (1,2) - questa pattern personalmente non mi piace molto perche non cerchi di redere il flow un po' migliore facendo una cosa del genere? ho semplicemente fatto meglio lo slider (1) - e poi lo copiato e rotato di +30 gradi per redere la parren piu' carina e un pochino simmetrica come si potrebbe dire o3o ovviamente poi aggiusta lo spacing con la prossima nota
  2. 00:16:293 (2) - questo slider in se non ha problemi ma se fai caso 00:14:200 (4) - è cosi brutto da vedere, perche non cerchi di stackare la fine del slider (2) - con il (4) - ?
  3. 00:35:131 (2,3,4,1) - questa pattern è un po' troppo rigida che ne dici se invede facessi una cosa del genere?: allora come prima cosa lo slider (1) -dopo lo spinner non va a cambiare posizione,crei una pattern a triandolo con i prossimi cerchi (2,3) - in questo modo:
    inseguito il cerchio (4) - è posizionato in modo tale da formare una blanket con il prossimo slider,cio' vuol dire che lo dovrai modificare un po' del tutto in questo modo; se ovviamente segui il mio consigllio tieni sempre conto di fixare lo spacing con il prossimo cerchio
  4. 00:42:107 (4,1,2) - lo slider (1) con i cerchi (4) - e (2) - non formano una blanket perfetta che si potrebbe migliorare un sacco secondo me per rendere la pattern piu' carina e piu' pulita.
  5. 01:27:456 (1) - ciao slider o3o che ne dici di renderlo piu' pulito e dare una forma piu' semplice come: // secondo me ci starebbe molto meglio :V ed è anche piu' facile da fare con la 3 point formula,vabbe se decidi di usare questo slider fixa lo spacing ecc
Hitsounds:
  1. 01:34:433 - rimuovi il whistle dal slider body
[Xin's Normal]
Snapping:
green lines that are not correctly snapped:
  1. 00:03:732 - snap to 00:03:735
  2. 00:14:896 - snap to 00:14:898
  3. 00:28:848 - snap to 00:28:851
  4. 00:31:639 - snap to 00:31:642
  5. 01:05:128 - snap to 01:05:131
  6. 01:19:081 - snap to 01:19:084
  7. 01:48:383 - snap to 01:48:386
Spacing:
  1. 00:08:270 (3) - the next object is a bit far
  2. 00:10:363 (4) - same about here
  3. 00:38:270 (2) - look good the spacing here
  4. 00:58:851 (9) - prev object is to close to this circle
Placement:
  1. 00:15:247 (2,3) - you can make a better blanket here since the new 3 point formula can help you a lot
  2. 00:37:224 (1,2) - the end of slider (1) - can make a better blanket for slider (2) -
  3. 00:45:945 (1) - this slider can be make more simmetrical and much better try to improve it :D and try to create a simmetrical patter with 00:45:596 (5,1,2) - i think it will flow much better imo
  4. 00:56:758 (5,6,7,8,9) - this pattern is uhm not so good try to improve the ugly overlap >.<
  5. 01:05:479 (2,3) - this blanket can be done better imo
  6. 01:27:805 (2,3) - try to improve a bit this smal overlap :V
  7. 01:28:851 (3) - the slider form can be done better since the end is not so cute
  8. 01:32:340 (3,1) - the slider (1) - make a not so nice blanket for slider (3) - try to make slider (1) - better with the new 3 formula point >u<
  9. 01:37:572 (4,1) - try to make a better blanket with (4) - slider end for having a better flow
Hitsounds:
  1. 00:20:479 (1) - add a whistle at slider ens , try to continue your prev hitsound pattern and add a whistle at 00:21:526 (2) -
  2. 00:21:875 (3) - remove whistle at reverse arrow , and add it at slider end
  3. 00:22:921 (4) - add a whistle
  4. 00:26:758 (2) - whistle at slider start and end
  5. 00:35:479 (3) - whistle at slider end
  6. 00:36:875 (6) - remove whistle
  7. 00:38:270 (2) - whistle at slider end
  8. 00:40:014 (1) - whistle at slider start
  9. 00:46:991 (2) - whistle
  10. 00:47:689 (4) - whistle at slider start

    same with the next hitsounds relook they >u<
[Normal]
Snapping:
  1. 00:14:896 - snap to 00:14:898
    00:28:848 - snap to 00:28:851
    00:31:639 - snap to 00:31:642
    01:05:128 - snap to 01:05:131
    01:19:081 - snap to 01:19:084
    01:47:511 - snap to 01:47:514
    01:48:209 - snap to 01:48:212
    01:48:907 - snap to 01:48:910

Spacing:
  1. 00:34:084 (4) - è un po' vicina al prev slider
  2. 00:38:619 (3) - un po' troppo vicino al prossimo cerchio
Placement:
  1. 00:20:131 - questa nota sembra di troppo
  2. 00:40:014 (1,2,3,4,5) - èerche non cercho di creare simmetria qui?
  3. 00:45:596 - questo slider non è semmetrico credo che riusciresti a migliorare la simmetria o3o
  4. 01:02:340 - qui si sente un suono di un finish che ne dici di iniziare lo spinner qui : 01:02:689 - e aggiungere li un circle + finish?
Hitsounds:
  1. 00:36:526 - rimuovi il whistle dal slider body
  2. 00:48:386 (1) - whistle all'inizio dello slider
  3. 00:49:084 (2) - add a whistle
  4. 00:49:782 - whistle qui
  5. 00:50:479 (4) - whistle
  6. 00:59:200 - missing clap ?
  7. 01:10:363 - missing clap?
  8. 01:21:875 - whistle
  9. 01:27:456 - a 01:31:642 - sembra cosi vuoto senza hitsounds ._.
  10. 01:37:921 (6) - rimuovi il whistle dal slider body
[Hard]
  1. Sulla hard diro poco perchè credo che ci voglio un lavoro serio sullo spacing perchè la parte iniziale con cui hai cominciato a 0.80 di spacing sembra cosi stretta,devi pensare al play dato che la mappa è molto semplice e i giocatori per la maggior parte della mappa singletapperanno e avere uno spacing cosi stretto è un po' d'inpiccio, come dopo lo spinner hai iniziato a usare lo spacing a 1.0 mi è sembrato tutto meglio,ma pur in certi punti restava lo spacing a 0.80 che rende tutto inconsistente, io ti consiglierei ri riprendere tutto dall'inizio e rifare tutto lo spacing a 1.0, lo so che è un lavoro faticose e rompi palle ma l'ho fatto anche io e ti dico che il flow della mappa potrebbe migliorare molto,è una mappa abbastanza pulita anche se segue sempre gli stessi pattern a stella e a quadrato,quindi per prima cosa cerca di migliorare lo spacing qui >-< poi anche qui ci sono le linee verdi unsnappate quindi fixa anche qui tutto,questo è una conseguenza del timing change o3o quindi non dimenticartene :3

Spero ti posso aiutare un po >.<
fatto tutto
riguardo la hard, ho variato lo spacing nei kiai time
Flower
Hi~ random mod

[General]
BPM is doubled imo. Technically it has no problem, but some BATs may think it inappropriate. Half the BPM and double the SVs. (you can ignore this, until you get further ideas from BATs)
The hitclaps are reaaaally annoying. I think the map should at least use some custom claps, or you can remap the sound samples with a better pattern.
from 01:46:991 - to end, it's better using a spinner to fit the fade-out, rather than using other notes.
However, I strongly recommend you remap all diffs, since the quality is still not improved to a satisfying status, especially that of the sliders and hitsounds.

[Easy]
ok

[Xin's Normal]
00:13:154 (3) - doesn't blanket well
00:23:270 (1,3) - slider shape

[Normal]
00:10:014 - 00:11:410 - clap
00:44:200 (3,4) - fix shape
00:53:968 (1,2,3,4) - ^
01:12:107 (3) - not stacked properly. if you intend doing this, move 1 grid left-downward
01:13:503 (1,2,3,4) - use ctrl+shift+D make a perfect square
01:30:247 - whistle
01:30:945 - ^

[Hard]
00:31:642 (1) - fix shape
00:32:689 (2,3,4) - separate a bit more
01:01:293 (6,7,8) - ^
01:41:410 (1,2,3,4,5,6,7,8) - use ctrl+shift+D make a perfect star
Topic Starter
Genshin

Flower wrote:

Hi~ random mod

[General]
BPM is doubled imo. Technically it has no problem, but some BATs may think it inappropriate. Half the BPM and double the SVs. (you can ignore this, until you get further ideas from BATs)
The hitclaps are reaaaally annoying. I think the map should at least use some custom claps, or you can remap the sound samples with a better pattern.
from 01:46:991 - to end, it's better using a spinner to fit the fade-out, rather than using other notes.
However, I strongly recommend you remap all diffs, since the quality is still not improved to a satisfying status, especially that of the sliders and hitsounds.

[Easy]
ok

[Xin's Normal]
00:13:154 (3) - doesn't blanket well
00:23:270 (1,3) - slider shape

[Normal]
00:10:014 - 00:11:410 - clap
00:44:200 (3,4) - fix shape
00:53:968 (1,2,3,4) - ^
01:12:107 (3) - not stacked properly. if you intend doing this, move 1 grid left-downward
01:13:503 (1,2,3,4) - use ctrl+shift+D make a perfect square
01:30:247 - whistle
01:30:945 - ^

[Hard]
00:31:642 (1) - fix shape
00:32:689 (2,3,4) - separate a bit more
01:01:293 (6,7,8) - ^
01:41:410 (1,2,3,4,5,6,7,8) - use ctrl+shift+D make a perfect star
followed almost all tips, thx
pimp
finally star icon
don't give up you are almost there :D
Sephibro
Y U NO RANK THIS MAP :x

Easy

ok


Xin's Normal

ok



Normal

01:35:828 (1,2,3,4) - i think 1-4 and 2-3 should have the same y to make the pattern symmetrical



Hard

00:19:084 (1,2,3,4,5) - maybe a little bit more spaced, but it's cool like this too. up to you
00:57:805 (5) - clap here



And btw, if there exists a single reason not to make this map ranked, please explain it.
Topic Starter
Genshin

Sephibro wrote:

Y U NO RANK THIS MAP :x

Easy

ok


Xin's Normal

ok



Normal

01:35:828 (1,2,3,4) - i think 1-4 and 2-3 should have the same y to make the pattern symmetrical



Hard

00:19:084 (1,2,3,4,5) - maybe a little bit more spaced, but it's cool like this too. up to you
00:57:805 (5) - clap here



And btw, if there exists a single reason not to make this map ranked, please explain it.
va bin
bomber34
can someone rank this anyhow?
This one hangs here for a year now ...
Kurokami

bomber34 wrote:

can someone rank this anyhow?
This one hangs here for a year now ...
Mine is hanging here more than 1,5 year, so this one is still young. :3

/me runs
dkun
Don't give up~ Contact me on irc when you have the chance. I just want to point out a few things~ (I don't think it needs a mod post :p)
Irreversible
hi there! Good fairy dkun summoned me to check this map quickly, so it's definetly ready ! *O*

[General]

It seems like you changed offset at any point, and didn't snap (also the kiai) the things properly, but you have to, because its unrankable.
http://puu.sh/3VmKP.png click on Resnap all notes to fix this problem


01:49:439 (1) - In Xin's diff there is a NC, i suggest to put a NC in everydiff to keep consistent. It also fits very well.

[Easy]

00:14:898 (1) - I think you have a hitsound problem here, add whistle on the start and clap on the end, to follow your pattern. (whistle is not necessary)
00:16:293 (2) - Same for this one! (the whislte is not necessary)
00:28:154 (4) - Whistle would empahsize this part very well, because the tone is higher than before. Without any hitsound, it's a bit empty
01:03:735 (3) - Add a whistle again? It's really very empty ><
01:13:503 (3) - New combo? Sounds like a new 'part' here.
01:32:340 (5) - Add a whistle here to follow your hitsounding pattern after this.
01:44:200 (1,2) - http://puu.sh/3Vn5R.jpg This would look a bit better, because it's supposed to be symmetric and like this you have a better effect for this sliderart.

nothing else to say except the hitsound issues, go over your diff again and check you didn't miss one, because i think whistle empahsizes the whole song very well.

[Xin's Normal]

00:07:224 (2) - Why did you not add any hitsound here? It's more important than 00:04:782 (2,3) - here for example and you left it out.
00:08:968 (1) - you forgot a whisltte here
00:16:294 (3) - This whistle doesn't follow your hitsound rhythm at all, 00:15:597 - you should add a whistle here (slider tick), 00:17:341 - and here.
00:28:504 (4) - same here, keep it consistent
00:48:040 - I think you should add a whistle here as well, consistency
00:59:553 (1) - whistle on the slider end
01:00:599 (2) - whistle
01:00:948 (3) - whistle on the end
01:01:995 (4) - whislte

01:10:716 (1,2,3,4) - Same hitsound pattern as above
01:32:345 (3) - I would add one here to emphasize the songa gain.

01:37:578 (4,1) - Could you try to improve this blanket? Just some polishment.
01:46:299 (4,1,2) - i think 4 is closer to 1 than 1 to 2, fix it please (super nazi ._.)
00:42:110 (3,4,1) - You've got a DS issue here, please fix that please
01:25:368 (4,5,6) - ^

I really don't like hitsound modding, but I think there are some whistles missing, Go over your diff again and fix them. Konei's hitsoundmodding is probably more useful than mine, so giving his suggestions a closer look would be a good idea :) Thank you konei~

[Normal]

00:58:157 (5) - This double reverse bothers me, can you replace with with smth different?
:arrow: The double reverses aren't a really good solution, if I were you i'd try to replace them, it'll make it more fun and less frustrating for normal-players


[Hard]

00:06:526 (1) - Try this rhythm out : http://puu.sh/3VnLq.jpg You use it afterwards as well, so it should be consistent. This is more readable as well
00:40:714 (3) - stack this properly with the end of 00:40:017 (2) - please
01:31:996 (6) - I suggest NC here, because of the background. These next three circles are like a new pattern. (triangle) and before you have a nice looking star then.
01:43:160 (6) - same reason as above

~ hope i can help you improving it a bit, good luck :D
Konei
Doing a quick hitsound check on the Normal because Irre asked me to do so.


[Xin's Normal]

  1. 00:06:526 (1) - A whistle on the start would fit perfectly to the pitch, consider to add it.
  2. 00:07:224 (2) - Consider to add a whistle at the start and end here aswell to follow the piano.
  3. 00:09:317 (2) - Here a whistle on the start would bring the song's piano out much better.
  4. 00:14:550 (5) - Try to whistle this aswell to follow the piano.
  5. 00:16:992 (4) - Whistle on the start? Same reason as above.
  6. 00:18:039 (1,3) - Whistling those 2 would fit the pitch of the piano perfectly.
  7. 00:19:085 (4) - I'd use a whistle on the end aswell, the piano is as strong on the end as on the start.
  8. 00:53:273 (4) - Try to use a whistle on the start? Sounds empty here, so it might be a good idea.
  9. 00:55:366 (3) - Use a whistle on the start, the reason is above.
  10. 00:56:413 (4) - Same.
  11. 01:05:483 (2,3,4) - I'd suggest a whistle on start of all of these, they all follow the piano much better.
  12. 01:09:321 (4) - Start is missing a whistle to have a consistent pattern.
  13. 01:12:111 (3) - Remove whistle on the repeat and add it on the start, it is inconsistent right now.
  14. For all copy pasted parts that left, the same suggestions should be applied to keep hitsounding consistent.

Just a quick look :P

Should be better after you applied that, good luck :3
Irreversible
Just figured out that Xin-Kin is XinCrin, so add XinCrin to the tags as well, please~

EDIT:
the kiai times are:

first kiai: 00:14:899 - until 00:28:853 -
second kiai: 01:05:134 - until 01:19:089 -

the green lines aren't snapped as well, orz xDD explained irc how it works

EDIT again: Add Alice to tags, since she's the main character in that world of kingdom hearts~ http://kingdomhearts.wikia.com/wiki/Wonderland
XinCrin
Thanks Konei ,all done . Also , I made some changes in NCs and blankets

SPOILER
osu file format v12

[General]
AudioFilename: Kingdom Hearts Music - Wonderland (Welcome to Wonderland).mp3
AudioLeadIn: 1004
PreviewTime: 65128
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Wonderland
TitleUnicode:Wonderland
Artist:Yoko Shimomura
ArtistUnicode:Yoko Shimomura
Creator:Genshin
Version:Xin's Normal
Source:Kingdom Hearts
Tags:square enix disney sora kairi riku XinCrin Chyo Alice
BeatmapID:182094
BeatmapSetID:45050

[Difficulty]
HPDrainRate:3
CircleSize:4
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"wonderland.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
945,348.857491714635,4,2,1,35,1,0
3735,-100,4,2,1,50,0,0
14899,-100,4,2,1,50,0,1
28853,-100,4,2,1,50,0,0
31644,-100,4,2,1,40,0,0
65134,-100,4,2,1,50,0,1
79089,-100,4,2,1,50,0,0
108393,-100,4,2,1,30,0,0


[Colours]
Combo1 : 255,150,0
Combo2 : 128,64,0
Combo3 : 0,128,0
Combo4 : 255,128,192

[HitObjects]
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372,160,50831,2,0,B|356:264,1,100,0|2,0:0|0:0,0:0:0:0:
296,312,51529,5,0,0:0:0:0:
232,264,51878,1,0,0:0:0:0:
152,264,52227,2,0,B|80:344,2,100
96,208,53273,2,0,B|136:168|192:192,1,100
196,112,53971,6,0,L|204:8,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,168,55017,1,0,0:0:0:0:
312,112,55366,2,0,B|360:96|432:112,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
256,168,56413,1,0,0:0:0:0:
216,236,56762,6,0,P|188:272|136:296,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
256,168,57808,2,0,B|256:64,2,100,2|0|2,0:0|0:0|0:0,0:0:0:0:
280,244,58855,1,0,0:0:0:0:
400,140,59553,6,0,B|364:108|360:44,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
460,192,60599,1,0,0:0:0:0:
400,244,60948,2,0,B|352:292|359:331,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
340,192,61995,1,0,0:0:0:0:
256,192,62343,12,0,64437,0:0:0:0:
200,120,65134,5,4,0:0:0:0:
200,200,65483,2,0,P|256:272|192:344,1,200
168,272,66530,2,0,B|72:224,1,100
56,152,67227,2,0,B|112:152|140:104|168:56|240:64,1,200,0|2,0:0|0:0,0:0:0:0:
308,64,68274,5,0,0:0:0:0:
312,144,68623,1,2,0:0:0:0:
392,144,68972,1,0,0:0:0:0:
432,216,69321,2,0,B|336:256|232:216,1,200
208,296,70367,1,0,0:0:0:0:
280,328,70716,6,0,B|328:344|384:328,2,100,2|0|0,0:0|0:0|0:0,0:0:0:0:
248,256,71763,1,0,0:0:0:0:
208,184,72111,2,0,B|160:200|104:184,2,100,0|2|0,0:0|0:0|0:0,0:0:0:0:
240,112,73158,1,0,0:0:0:0:
312,96,73507,6,0,B|392:96|392:240|320:240,1,200,4|0,0:0|0:0,0:0:0:0:
256,280,74553,1,0,0:0:0:0:
187,239,74902,2,0,B|120:240|120:96|200:96,1,200,4|0,0:0|0:0,0:0:0:0:
256,48,75949,1,0,0:0:0:0:
336,72,76298,6,0,B|416:144,1,100,2|0,0:0|0:0,0:0:0:0:
448,208,76995,2,0,B|448:248|376:248|376:208,1,100
312,256,77693,2,0,B|336:304|392:312,2,100
256,200,78740,1,0,0:0:0:0:
256,192,79089,12,2,81879,0:0:0:0:
168,264,82577,6,0,B|192:304|256:328|320:304|344:264,1,200,0|2,0:0|0:0,0:0:0:0:
344,112,83973,2,0,B|322:76|258:52|194:76|170:116,1,200,0|2,0:0|0:0,0:0:0:0:
136,184,85019,5,0,0:0:0:0:
56,192,85368,2,0,B|64:248|120:264,1,100,2|0,0:0|0:0,0:0:0:0:
200,272,86066,2,0,B|256:272|256:272|304:272,1,100,2|0,0:0|0:0,0:0:0:0:
376,264,86763,2,0,B|429:248|437:192,1,100,2|0,0:0|0:0,0:0:0:0:
376,144,87461,5,0,0:0:0:0:
296,128,87810,2,0,B|240:112|232:48,2,100
256,196,88857,2,0,B|336:236|248:332|352:372,1,200
380,296,89903,1,0,0:0:0:0:
448,252,90252,6,0,P|464:296|444:348,2,100
416,180,91299,2,0,B|440:156|440:156|448:80|376:76|376:76|360:88|328:92,1,200
252,88,92345,2,0,L|252:192,1,100
324,224,93043,6,0,B|324:272|252:304|180:272|180:224,1,200,2|0,0:0|0:0,0:0:0:0:
140,152,94089,1,0,0:0:0:0:
132,72,94438,2,0,B|236:72,1,100
296,120,95136,2,0,P|312:172|344:208,1,100
408,248,95834,5,2,0:0:0:0:
484,220,96183,2,0,P|468:168|438:134,1,100
400,64,96880,1,0,0:0:0:0:
320,48,97229,1,2,0:0:0:0:
240,60,97578,2,0,B|200:84|148:56|148:56|100:32|48:64,1,200
108,120,98625,6,0,L|64:212,1,100
32,284,99322,1,0,0:0:0:0:
100,324,99671,2,0,B|204:356,1,100
216,276,100369,2,0,B|196:224|244:192|244:192|280:224|340:224,1,200
416,204,101415,5,0,0:0:0:0:
456,136,101764,2,0,B|408:112|432:48|432:48|376:80|344:24,1,200
272,56,102811,1,0,0:0:0:0:
192,80,103160,1,2,0:0:0:0:
128,128,103509,1,0,0:0:0:0:
64,176,103857,2,0,P|88:204|152:208,1,100,0|2,0:0|0:0,0:0:0:0:
228,204,104555,6,0,B|232:248|200:272|200:272|304:344,1,200,2|0,0:0|0:0,0:0:0:0:
376,312,105602,2,0,L|444:220,1,100,2|2,0:0|0:0,0:0:0:0:
396,164,106299,1,0,0:0:0:0:
332,116,106648,5,0,0:0:0:0:
256,96,106997,2,0,B|256:48|184:16|112:48|112:96,1,200,2|0,0:0|0:0,0:0:0:0:
72,168,108044,1,0,0:0:0:0:
28,236,108393,2,0,B|124:268|116:188|228:236,1,200
272,296,109439,5,0,0:0:0:0:
Topic Starter
Genshin
thank you all :P
those
http://vgmdb.net/album/4257 says that the title of this song is actually "Welcome to Wonderland". Do you have a source to back up your title?
Also artist comes in Lastname, Firstname format, and should be "Shimomura Yoko", or 下村陽子.
Roxas


lol
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