forum

Silver Forest - Sakase * Sakase [Osu|Taiko]

posted
Total Posts
70
Topic Starter
Mixagji
This beatmap was submitted using in-game submission on 2013年2月20日 at 4:56:26

Artist: Silver Forest
Title: Sakase * Sakase
Source: Touhou
Tags: Border of Life Saigyouji Yuyuko Shihori Fiya
BPM: 200
Filesize: 3741kb
Play Time: 02:01
Difficulties Available:
  1. Easy (1.63 stars, 103 notes)
  2. Fiya's Taiko (4.94 stars, 794 notes)
  3. Hard (4.94 stars, 279 notes)
  4. Lunatic (4.86 stars, 438 notes)
  5. Normal (4.13 stars, 173 notes)
Download: Silver Forest - Sakase * Sakase
Information: Scores/Beatmap Listing
---------------
Fiya
This mapset is awesome x.x

Can I make a taiko for it? :3

EDIT: Thank you :D mapping now~
Topic Starter
Mixagji
okay, go go~
NewRulerNA
Mod reqより

[Easy]

00:49:330 (1) - 1grid右に移動させたほうが見栄えが良くなると思います(grid level3)
01:27:730 (1,2) - 数値的な意味での指摘ですが、ここだけ僅かに距離が近いです
01:49:330 (1) - 1grid左に移動させたほうが見栄えが良くなると思います(grid level3)

見た目と数値的な意味でのDistanceの指摘のみです

[Normal]
Distanceに関する指摘のみです

00:03:430 (3) - 1grid or 2grid下に移動 (grid level4)
00:41:380 (3,1) - Distance
01:41:380 (3,1) - ^

[Hard]
見て気になった最初の部分の1点のみです

00:00:730 (1,2) - 音取り的には問題ないのですが、ターン回数が違ってちょっと分かりにくいかも 距離を縮めて打ちやすくしてみては?

[Lunatic]
難易度が高いのでOD-1してもいい気がします

00:40:330 (1,2) - このBPMでこれはちょっと遠すぎて逆に分かりにくいかも 00:40:330 (1,2) - の距離を3.5程度に抑えたほうがいい気がします
01:40:330 (1,2) - ^

難易度に関しての意見のみです


譜面として全体的に見ても問題はありません
good maps~
Topic Starter
Mixagji
thank you for mod~
easyとnormalは全て修正しました
hardとLunaticはテストプレイしてもらった際に特に問題なさそうだったのでノーチェンジで
Fiya
So I heard you liek finish's /bad meme

EDIT: Background made by Bobo, thanks~


Download: Silver Forest - Sakase Sakase (Mixagji) [Fiya's Taiko].osu
Topic Starter
Mixagji
Added~ ;)
Tsukasa
Hi~

Easy:

00:12:130 <-- move this to 00:11:980 (most players would have clicked/tapped here because of the lyrics)
00:16:930 <-- move to 00:16:80 (same reason)
00:21:730 <-- same... move to previous tick
00:26:530 <-- ^ same
01:12:130 <-- ^ same
01:16:930 <-- ^ same
01:21:580 <-- ^ same
01:26:530 <-- ^ same

Normal:

00:31:330 <-- recommend have 1 reverse arrow on this slider
00:34:930 <-- ^ same recommendation

Lunatic: (might i ask why the name is lunatic... yet it says that it's easier? star ratings...)

00:05:380 <-- add a note (which means you have to move the slider to 00:05:530 and remove 00:05:830)
00:42:580 <-- switch places with the slider on 00:42:730
01:32:980 <-- too far. pull this closer to the previous note
01:40:480 <-- WAY too far. almost like a tablet only jump

Hard:

well nothing bad here~

G'luck now~
Topic Starter
Mixagji
thank you for mod
Easy was fixed.others no change~

thenewearth wrote:

01:40:480 <-- WAY too far. almost like a tablet only jump
Mouse player could pass here. so I think there is no problem.
Melophobia
こんばんわ!
Requestありがとう~

全て提案ですヽ(*´∀`)ノ


Easy
00:05:530 (1) - remove newcombo
00:27:730 (1,2,1) - Slider2つの真ん中に来るように配置しよう~
01:27:730 (1,1,1,2) - spacing
01:29:530 (1) - remove newcombo
01:27:730 (1,1,1) - 00:27:730 (1,2,1) - に同じ


Normal
00:03:430 (3,1) - spacing
00:26:980 (4,1) - spacing
01:26:980 (4,1) - spacing

Lunatic
00:46:630 (5) - whistle?
01:31:330 (5) - newcombo
01:34:630 (5,6) - 6のwhistleを5に~
01:39:430 (2) - ^
01:46:630 (5) - whistle
01:48:130 (5) - newcombo
01:53:830 (1,3) - newcombo入れ替え
01:55:330 (8,1) - ^

Hard
00:15:130 (1) - remove newcombo
00:32:530 (1,2,1,2,3,4) - どこかにwhistle
00:36:130 (1,2,3,1,2,3,4) - ^
00:46:630 (3) - 始点whistle
00:55:930 (3) - 矢印にwhistle
01:15:130 (1) - remove newcombo
01:37:330 (1,2,3,4) - どこかにwhistle
01:46:630 (3) - 始点whistle
01:55:930 (3) - 矢印にwhistle
Topic Starter
Mixagji
ありがとうございます
全て修正しました!
very helpful~
Mitsuneko
Star~
S h i a
Hi Mixagji
Mod request via my queue~

[overall]
take this JPG as Taiko bg. your png one is nearly 1 mb
http://puu.sh/ikDd
you should change combo color 4. white is so bright when KIAI comes. and sometimes are not easy to read in white part of the bg.
try
255 176 176

[Easy]
00:30:130 (1) - slider end 1grid left (nazi..you should fix sliders make them more good looking in all your diff.
here is the list of sliders should change.try grid level 4
SPOILER
00:06:130 (1) - 
00:13:330 (1) -
00:15:730 (1) -
00:21:580 (2) -
00:27:730 (1) -
00:36:130 (2) -
00:39:880 (1) -
01:13:330 (1) -
01:14:530 (2) -
01:15:730 (1) -
01:27:730 (1) -
01:30:130 (1) -
01:31:330 (2) -
01:32:530 (3) -
01:36:130 (2) -

[Normal]
00:15:730 (1) - same as easy so start from here i won't point out slider problems again :P
01:10:930 (1) - from here looks like you ctrl+c ctrl+v ctrl+H ctrl+J all part before. suggest you remap them from here.:D
that's all for normal.

[Lunatic]
00:02:530 (1) - suggest move to X272 Y176? really hard to read here.especailly with similar combo color
00:37:930 (3) - spacing changed. new combo here?
00:46:030 (4) - why 2x slider speed here?
01:40:780 (1) - new combo?
01:41:380 (2) - then remove new combo here.
01:42:130 (1) - D: copy from 00:42:130 (1) - ?
01:54:430 (2) - same as 00:46:030 (4) -
still needs more work to fix :P

[Hard]
PM me if you accept my suggestion which remaped all copyed part, I will do a better mod. :P I found a lot of copy & paste part in Hard tho.

Goodluck
Topic Starter
Mixagji
thank you for mod~
okay I'll improve c&p note www
Surely I used it too much :P
spboxer3
Hello~I'm from #modreqs

[general]


  • Settings
  1. Inconsistency in LetterboxInBreaks: I suggest remove all diff's letterbox
  2. why Hard is harder then Lunatic lol?

[Easy]



  • mapping
  1. 00:05:530 (4,2) - Umm... you can make it stack, It's looks better.

[Normal]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 00:07:930 (2,3) -
  2. 00:43:030 (2,2) -
  3. 01:28:030 (2,2) -
  4. 01:54:130 (2,4) -
mapping
  1. 01:49:330 (1,2,3) - let it like regular triangle?
  2. 01:54:730 (3,4) - it's looks a kinda depart. please follow the curve for (3)'s slider end.

[Lunatic]



  • mapping
  1. 00:13:030 (1,2,3,4) - which spacing as you followed? is slider head or slider tail? It's looks a kinda depart. I think you can use same spacing as slider head.
  2. 00:15:130 (2) - speed changed. It's need NC to help player to read it. (IMO)
  3. 00:24:730 (2) - ^
  4. 01:41:380 (1) - ^

[Hard]



  • Overlaps
    (Some overlaps of notes/sliders in this diff don't look good. Here is a list of beats that overlap eachothou could space them farther apart.)
  1. 01:43:330 (1,3) -
  2. 01:47:830 (3,2) -
mapping
  1. 01:13:030 (1,2,3,4,5,6) - awkward pattern. It's looks immature pattern. suggest make the layout better~

red is unrankable issue. bule is need to discuss. Black is just suggest.

that's all
good luck~
Topic Starter
Mixagji
thank you for mod.
almost fixed~

spboxer3 wrote:

why Hard is harder then Lunatic lol?
I don't know :o but Hard is enough easier than Lunatic when play it.
Kirino Kousaka
Konnichiwa!~ Here's my mod!~

  • [General]
    [Hard] Appears to have more stars than [Lunatic] which isn't nice. Let us try solving it.
    on [Lunatic]:
  1. Try to increase the slider velocity to "1.80". It will make the star difficulty increase. Try to adjust things such as the velocity multiplier on timing points, fix slider appearances specifically it's ends since the velocity has changed, and spacing.
    on [Hard]
  2. Try to change the HP Drain Rate and Overall Difficulty to 5. Also try reducing the slider velocity to "1.30" and do the same things as I said on [Lunatic].
    The result will be:

    [Normal]
  3. 01:44:530 (1) - This slider touches the HP bar a bit, please do something about it and make it further form the HP bar.

    [Fiya's Taiko]
  4. Make kiai times exactly the same with the other diffs to be consistent?
That's all!~
I don't see anything wrong with the other diffs. I hope this helps. :3
Great map~ Take a star~ :D
Fiya

Kirino Kousaka wrote:

[Fiya's Taiko]
[*]Make kiai times exactly the same with the other diffs to be consistent? extra kiai fountains are unrankable in taiko, no change.[/list]
/late response orz
Kirino Kousaka

Fiya wrote:

Kirino Kousaka wrote:

[Fiya's Taiko]
[*]Make kiai times exactly the same with the other diffs to be consistent? extra kiai fountains are unrankable in taiko, no change.[/list]
/late response orz
Sorry I didn't know that... :o
Topic Starter
Mixagji
thank you for mod and star~

Kirino Kousaka wrote:

[Hard] Appears to have more stars than [Lunatic] which isn't nice. Let us try solving it.
These are no need to fix. cuz Lunatic is enough harder than Hard.
popner
Hi ~ Mod request from My Queue.

Just suggestions:

[Normal]

00:33:130 (2) - make it match 00:32:230 (2) better? http://puu.sh/ql4Z
208,276,33130,2,0,B|232:332|192:376,2,100,0|2|2
00:49:030 (2) - put at 212,272?
00:55:330 (3) - make it match end of 00:54:730 (2) better? http://puu.sh/ql6X
176,272,55330,2,0,B|193:326|253:342|313:326|329:274,1,200,4|2
01:28:930 (2) - nazi - move to 168,180
01:39:880 (1) - like this: http://puu.sh/ql9x
340,140,99880,6,2,B|412:224|364:332,1,200

[Hard]

00:01:180 (2,3) - like this? fit the music better imo. http://puu.sh/ql0R
00:38:530 (1) - end at 00:39:430 because it is too close to next note.

[Lunatic]

01:18:130 (4,5) - like this? http://puu.sh/qkXO vocal changes at 01:18:130
02:00:730 (4) - NC 02:01:180 (1) - RNC?

That's all I can find. GL~
Kuria
From my mod queue
let see if i can found something

General:
Looks fine this way, just
Why is the hard diff are more difficult than Lunatic on the diff spread? (have the same issue with myself and still cant figured out orz)
02:01:630 - after this part, there's still a large part of unused space of the song, i suggest to cut some part of it to reduce the unused filesize of the song folder

Easy:
OD-1
Use SV 0,8 here, i think SV 0,6 are way too easy for player and can make this diff a bit boring because of the slow move of the slider.
00:22:930 (1) - make this a curving slider?
01:22:930 (1) - ^
01:59:530 (4) - move this right a bit to make it symmetrical with (3)

Normal:
00:01:330 (1) - make this more longer at least till 00:01:780, sounds weird if you end it at 00:01:630
same goes for the same slider with the same length at least till 00:08:530, make the slider same as what you make at 00:08:530 (3), the flow was better if you do this way imo.
00:20:530 (1) - weird shape, make it same as 00:21:580 (3), you can do it by copy paste the (3) slider

Hard:
01:38:530 (1) - remove NC here
Looks fine here :)

Lunatic
00:11:230 (3,1) - make a space here the same as the spacing of 00:11:380 (1,2), imo it's better if you start the hump pattern from that point
00:14:380 (1) - weird slider imo?
00:19:180 (1) - ^
00:46:930 (1,2) - ^
00:55:330 (1) - move the retpoint a bit up, kinda weird if the straight part of that slider are that long
01:14:380 (1) - make this straight?
01:43:330 (1) - weird slider?
01:46:930 (1,2) - ^
01:55:330 (1) - same as 00:55:330 (1)

that's it, i hope this can help^^
fighting!!
Topic Starter
Mixagji
thx for mod.
but everything no changed. sorry
Megurine Luka
/Queue

Touhou \:D/

Unrankable if in red and bold
Consider if in bold only
Suggested if in normal font
[General]

Folder is very clean.
*Try move the break start from 01:01:330

[Easy]

00:11:980 (2) - Just nazi, seems a very little bit too near 1.
01:10:930 (1) - add whistle?
02:01:330 (1) - don't really need a NC, but whatever.. Just saying..keep it if you like this style.

[Normal]

00:26:380 (3) - move the tail a little bit out of 2
00:38:530 (1) - this spinner might be difficult for Normal players. Since it also has a very nearby slider behind.
00:45:730 (1) - hmm try del the fin on 00:46:330
00:49:330 (1) - why not

00:50:530 (3) - the same with before, del the fin on the third turn
01:19:330 (2) - add fin on tail
01:38:530 (1) - same as before


[Hard]

AR is too high for Hard, suggest you -1
00:50:530 (1) - add fin
00:55:330 (1) - add fin

[Lunatic]

00:24:730 (2) - try stack 00:23:230 (3) (I mean the head)

That's all I can find :<

Nice mapset! Good Luck!
Topic Starter
Mixagji
thank you for mod~
almost fixed.

Megurine Luka wrote:

[Hard]

AR is too high for Hard, suggest you -1
I think AR8 is eaier than 7. cuz BPM is 200.
so keep AR8~
[CSGA]Ar3sgice
from my queue


Easy

  1. as it's a easy diff, reduce some volume in parts with lots of N whistles?
  2. it's easy, so should be relaxing, I think
Normal

  1. fine ~
Hard

  1. 00:49:030 (3) - A slider here fits the song better http://up.ppy.sh/files/screenshot450.jpg
  2. 00:51:130 (3) - Add whistles on the first and 2nd reverse arrow?
  3. 01:50:830 (2,3) - like this ? http://up.ppy.sh/files/screenshot451.jpg feels better for me.
Lunatic

  1. 00:02:980 (4) - stack to 5 ?
  2. 00:58:630 (3) - ctrl+r is better I think
  3. 01:00:280 (1,2,1,2) - like this: http://up.ppy.sh/files/screenshot452.jpg
  4. 01:43:780 (3,4) - stack on the next slider head and add a note inside?
nice map :3 good luck on ranking it
Leorda
Konnichiwa

[Easy]
02:00:280 (1) - The tail slider is almost touch the HP Bar (just a warning)


[Normal]
* AR +1? Your current approach rate seems slow

00:55:330 (3) - Make a slider like this to make a blanket combo http://osu.ppy.sh/ss/304534
01:15:730 (1) - Make a blanket combo like this one http://osu.ppy.sh/ss/304544


[Insane]
00:11:980 (4,1) - Swap new combo?
00:40:330 (1,2) - These jumps are suprising for players, lower a spacing a bit?
01:40:330 (1,2) - ^


[Hard]
00:01:480 (3) - New combo?
01:47:380 (2) - The tail slider is almost offscreen (just a warning)
01:58:930 (1) - Add finish at head slider?
01:59:530 (2) - ^


Ganbaru!!
Topic Starter
Mixagji
thank you for mod~
fixed.
wmfchris
Taiko as requested

[Taiko]
HP/OD 5~6 is the desired difficulty range.

00:39:880 - the vocal sounds nearly equally loud and high for these notes to I prefer K K K K K
00:44:980 - kkd d d d k? Just feel a bit odd to place triplet 1 beat later and it fits with vocal's long note after a sentence.
00:49:480 - same, triplet can be placed eariler
00:50:680 - just a little thought here: you mapped the diff in quite a dense way filling up most 1/2 so you can add d here as well as 1 beat later, it makes a constrast shown in the vocal and kepe the flow well.
00:54:730 - the music sounds sth like D D K K D
00:55:930 - ddddk as the tone just go up.
01:25:180 - ddd because it's supposed to be D
the second kiai is copied from the first one so you can do the same changes.

In overall some pattern are nicely made, and you placed some finishes impressively, so good luck :3
Fiya

wmfchris wrote:

Taiko as requested

[Taiko]
HP/OD 5~6 is the desired difficulty range. yea, I don't map with above 6 anymore anyway xD

00:39:880 - the vocal sounds nearly equally loud and high for these notes to I prefer K K K K K done
00:44:980 - kkd d d d k? Just feel a bit odd to place triplet 1 beat later and it fits with vocal's long note after a sentence. feels a little wierd to play earlier for me, sorry
00:49:480 - same, triplet can be placed eariler Same as above
00:50:680 - just a little thought here: you mapped the diff in quite a dense way filling up most 1/2 so you can add d here as well as 1 beat later, it makes a constrast shown in the vocal and kepe the flow well. It is kinda dense so I meant the less dense to be a contrast as it is the the loudest part of the song.
00:54:730 - the music sounds sth like D D K K D yes, sounds better and plays easier
00:55:930 - ddddk as the tone just go up. Sure
01:25:180 - ddd because it's supposed to be D Done this too
the second kiai is copied from the first one so you can do the same changes. yeeeeees

In overall some pattern are nicely made, and you placed some finishes impressively, so good luck :3 Thanks, I don't usually place finishes that much, but it felt a lot better playing that way; and there isn't really a whole lot of places where 1/4th fits the song so I had to do something xD.
Thanks wmf o/

Download: Silver Forest - Sakase Sakase (Mixagji) [Fiya's Taiko].osu
Kawayi Rika
Hi ~ Mixagji ~ :)

Mod time for my Queue ~



Red : Must be fixed
Pink : Should be fixed
Purple : Just suggestions

[Hard]


  1. 01:36:580 (2) - Try perfect stack on 01:35:380 (2) - end point.
  2. 01:44:530 (1) - Almost touch for HP bar,try move some this.


[Normal]


  1. 00:34:930 (2) - Add new combo and Remove 00:34:330 (1).
  2. 01:45:730 (1) - Remove new combo.

That's all ~

Good luck with rank ~
Topic Starter
Mixagji
all fixed thank you for mod!
Yasora
nyan

Easy
  1. 00:32:530 (3) - add whistle in the slider's reverse? seems too silent since you add some whistle in before and after notes
  2. 00:37:330 (3) - ^ but in here remove whistle in the end. the whistle sound should be adding at 00:39:130. like 00:32:530 (3,4) -
  3. 00:57:730 (2) - mm, whistle in slider's beginning was heard a bit weird since you add one in (1)'s end.. can you remove it?
  4. 01:11:980 (2) - add whistle in slider's end? I think the sound similar with 01:14:530 (2) -
  5. 01:16:780 (2) - ^
  6. 01:32:530 (3) - same as 00:32:530
  7. 01:37:330 (3) - same as 00:37:330
  8. 02:00:280 (1) - this slider is a bit overlap with 01:58:930 (3) - no big problem, but that still doesn't good to see. can move it into another place?
  9. 02:01:330 (1) - remove this unecessary combo?
Normal
  1. 00:58:930 (1,2) - why finish sound effect in every note is stopped in here? I think add finish in the slider's beginning will make better effect too ><
  2. 00:50:530 (3) - this slider's border is touched by (2)'s end a bit.. seems not good to see imo. move it 1 grid up? don't worry about spacing, just a bit different is no problem
  3. 01:40:780 (1,2) - hee, this pattern is a bit mess imo, since (1) can't blanketing (2).. hmm, I guess this pattern is more better.
    300,276,100780,2,0,B|268:228|300:176,1,100,2|2
  4. 01:58:930 (1,2) - same as 00:58:930
  5. 02:01:030 (1) - remove this new combo, not really needed in here
Hard
  1. Difficulty Setting: Decrease the AR -1. since this is hard diff, not good use AR 8 (because ar 8 usually using in insane)
  2. 00:04:930 (1,2) - why you stopped the whistle sounding in here :cry: add in all slider's end please
  3. 00:30:130 (1,2,3) - during gameplay, this slider isn't look good imo. try to make align like this? just copy-paste slider (1), then ctrl + h -> ctrl + j. then use ds to put this into place. :3
  4. 00:31:330 (1,2,3) - similar with above
  5. 00:33:730 (1,2) - seriously, this jump is too far for hard diff (2.22x). although that's have 1/1 beat in timeline. can you reduce some spacing in here?
  6. 00:58:930 (1,2) - same as 00:04:930
  7. 02:01:030 (1) - again, this new combo isn't really needed in here. remove it?
Lunatic
  1. 00:04:930 (1,3) - same as I mentioned in hard diff. just add whistle in (1) slider's end and add one too in (3)
  2. 00:10:030 (x) - add a note in here? to following the drum sound in background music
  3. 00:58:930 (1,3) - add finish sound in here >3<~
  4. 01:10:930 (1) - add whistle in slider's beginning.. you do this in other diff on every this part.
  5. 02:01:180 (1) - again, remove this unecessary new combo..
  6. uhm, I'm worried about some huge jump in this diff...
That's all
Good luck :3
Topic Starter
Mixagji
sorry for too late reply orz
almost fixed~
thank you for really helpful mod!
ArtBox_old
Hello~ From#modrequest

suggestions

[Easy]
SPOILER
00:03:730 (3) - Horizontally
00:29:530 (2) - To the same interval or x:260 y:76
00:32:530 (3) - x:432 y:248
00:47:530 (2) - Down 2grid
01:29:530 (2) - To the same interval or x:252 y:296
[Nomal]
SPOILER
00:10:330 (1) - Vertically
00:16:480 (2) - x:368 y:212?
00:16:780 (3) - x:312 y:152?
00:31:330 (1) - x:80 y:96
00:32:530 (1) - x:64 y:288
00:40:780 (2) - x:52 y:240
00:51:730 (1) - ↓move to the left once the fulcrum of x124y24?


01:11:980 (1) - x:68 y:132

Sorry for the short MOD :?
Good luck with rank :oops:
Topic Starter
Mixagji
thx for mod and star :)
Chewin
[Easy]
00:07:330 (2) - Overlap better with 00:05:530 (4)
01:13:330 (1) - Move to x:72 y:284 to improve the blanket with 01:11:980 (2)
01:19:330 (2) - What about to use finish on the tail for that sound? It fits good imho
01:59:530 (4,1,2) - For a better flow you could move these elements in this way imo: http://puu.sh/CVcd
40,124,119530,1,0
156,160,120280,6,0,B|204:168|246:131,1,90,0|4
176,68,121330,1,4

[Normal]
00:15:130 Since you are following the sound with the previous slider, I suggest you to add a circle here that fits the sound
00:38:530 (1) - This spinner is very short for a Normal diff. Try to make a slider instead? Maybe using a lower SV
00:50:530 (3) - Instead to use this straight slider you could to make it curved and create a blanket with 00:49:930 (2). This is bad to me D:
01:11:980 (1) - Nazi but move the 3rd waypoint to x:156 y:160
01:37:330 (1) - Still nazi, move the 2nd waypoint to x:272 y:176
01:38:530 (1) - Same thing I wrote above, this spinner is too short in my opinion.
Awesome map, very clear

[Lunatic]
00:55:330 (1) - You should to make a "straight" line with first 2 waypoint, to keep consistency and.. symmetry: http://puu.sh/CVsi
01:10:930 (1) - I can hear a clap here, add it? It fits good ~
01:15:730 (1) - ^ for consistency
01:43:630 (2) - What about to overlap it with 01:42:430 (2)?

[Hard]
00:34:030 (2) - Use whistle for consistency with 00:34:630 (4)? Just a suggestion here ~
00:57:730 (1) - 1 grid right to improve the blanket with the previous slider
01:10:930 (1) - Same of Lunatic, add clap
01:15:730 (1) - ^
01:40:330 (2) - 1 grid left
Nice map °w°

Really nice mapset, I wish you good luck for the rank ~
Topic Starter
Mixagji
thank you for mod.
all fixed!
show more
Please sign in to reply.

New reply