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DECO*27 feat. Topi - Love Distance Long Affair

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Pokie
SPOILER

JauiPlaY wrote:

[PoLKs]
01:22:181 (x) - Add a note?
01:27:431 (T) - Useless timing point.
02:30:645 (2) - Finish.
02:55:503 (x) - Add a note.
03:13:395 (T) - Useless timing point.
03:30:003 (T) - ^
03:41:145 (1,2) - Remove (1)'s new combo and add it to (2). LKs' part starts here!
04:07:717 (1,2,3,4) - Extremely confusing...for me. 讀圖困難恕不接受!
04:22:288 (5) - Add whistle? 誰聽的見!

よろしく
-s u i r e n-
がんばってね~!Garven~:3 (ノ*´д`*)ノ~[star]
Topic Starter
Garven

JauiPlaY wrote:

Hi
From #modreq.
Just some suggestions:

[General]
No source?
How about to add French lyricsOthers are fine.

[Easy]
00:13:717 (T) - Is that works? Seems an useless timing point. Uh, it used to >_> Removed.
00:56:574 (3,4) - Hmm...how about a slider? If they don't have this rhythm down by now, I'd be sad.
00:58:288 (1) - Finish? Nah
01:01:717 (1) - ^ ^
02:58:288 (2) - Add whistle may be better. Too strong for such a descending point.
03:41:788 (T) - Useless timing point. poof

[AgneSushi]
00:21:431 (2) - Sounds quite weird. Eh, I'm fine with it.
02:05:145 (4) - Add clap to the reverse arrow? Nah
02:09:002 (5) - ^
02:17:145 (1) - Finish?
02:47:145 (3,4) - Okay nice kiss. o3o
02:53:145 (1) - Remove the clap may sounds better. mm changed a couple things around
03:20:145 (7) - I expect a nc1 clap here. o
03:23:574 (6) - ^
03:48:002 (x) - Add a note? nah

[Sherrie__Sola]
Why different offset from other diffs?Sumisolaaaaaaa
02:46:285 (1) - Imo you can use some claps from here.
03:04:499 (4) - Ctrl+R and more interesting. That breaks the flow.
03:25:714 (5) - Add finish to the beginning.
03:27:428 (3) - ^
03:41:142 (5) - ^
And why did you set different ending from other diffs? What's more ends on 04:22:285 is better.

Have my star, good luck~
EDIT: Oh this must be interesting...
Thanks!
Pokie
\Happy White Valentine Day if it's still 14 March in US/
Sumisola
Thanks Garven for his assistance
Topic Starter
Garven

Pokie wrote:

\Happy White Valentine Day if it's still 14 March in US/
Not quite, but the sentiment is appreciated much the same~

We're not so good with deadlines though, are we? Haha.
YTYuyu
Alright let's see what I can find. Found this through #modreqs

General:
since the offset is at 3 and i mean literally 3, how about setting the lead in to 2500. IMO setting it to 2000 is a bit too sudden.

Easy:
00:02:078 - how about adding a slider here and ending it till 00:03:341 to follow the long pause. remember to remove (1) if you do so, or add a repeat on (4). same reason.
00:08:575 (4) - add a repeat to follow vocals?
00:18:861 (4) - move this down because it's touching the score. since this is an easy diff, beginners might mess up because of that.
00:56:574 (3,4) - since (4) is at the red line, beginners will most likely hit a 100 or a 50 if they're not careful. so to make it easier for them, replace (3,4) for a slider.
01:00:002 (4,5) - ^ same as above but (5).
01:07:717 (4) - unstack this because beginners might not notice that this note is here due to the hitburst covering it. most likely they might hit it too early or late.
01:18:860 (1,2,3,4) - are you sure that beginners can reach this jump?
01:24:431 - add a circle to follow vocals?
01:25:717 (1) - make this a 1/1 slider to follow vocals.
01:33:003 - add a circle to follow the drums?
01:33:860 - ^
01:50:788 (2,3) - replace this for a slider to make it easier for beginners?
01:54:217 (2,3) - ^
01:57:217 (2,3,4,5,6,7) - the pattern is fine, but where it's at is the problem. since it's at the red line, beginners will have a tough time hitting these notes. I suggest that you replace (2,3,4) for 1 slider and (5,6,7) for another to make it easier, or you can replace some of these notes for sliders.
01:58:502 (5) - try to move this down a bit. same reason as 00:18:861.
02:03:431 (1) - remove the NC here because the instrumental's still going.
02:04:288 (2) - make this a NC if you follow the suggestion above. this follows vocals.
02:10:717 - same as 01:33:003
02:14:145 - ^
02:22:288 (3) - to make this easier, how about making this a repeat slider. beginners might hit the next note too early or late. remember to remove the circle if you do this.
02:27:860 - same as 01:33:003
02:28:717 - ^
02:30:217 (4,5) - same as 01:50:788
02:54:860 (3,4) - replace this for a slider to follow vocals?
03:16:717 - same as 01:33:003
03:20:145 - ^
03:21:431 (2) - remove the repeat and add a 1/1 slider starting at 03:22:288, or extend the slider to where the circle is. remove the circle if you do this.
03:31:717 (1) - how about making this a curved slider so that it'd form a blanket sort of around (2)
03:55:931 (2,3) - same as 01:50:788
03:59:360 (2,3) - ^
04:02:360 (2,3,4) - ^
04:05:788 (2,3,4,5,6) - same as 01:57:217
04:07:074 - add a circle to follow the guitar? but that's if you ignore the suggestion above
04:09:645 (2,3,4,5,6) - same as 01:57:217
04:13:074 (2,3,4,5,6) - ^

AgneSushi:
00:02:788 (6) - if you want to keep the consistency in whistles, add a whistle at the end and remove it at the beginning. i find it odd that it's there.
00:05:788 (3) - remove the whistles at the beginning and at the end. that ruins the consistency you're following.
00:09:645 (4) - same as 00:02:788
00:17:145 (1) - ooh uhh can you make this wave slider smoother? i don't like the look of this wave slider.
01:18:860 (1) - this heart slider tells me Anges + Sushi Forever lol
02:12:645 - add a circle to follow vocals?
02:47:788 (4) - this doesn't follow vocals accurately. instead move the slider 1 tick up and end it till 02:48:860. also add a circle at 02:47:788. this should follow vocals accurately.
02:56:145 - add a circle to follow the drums?
03:14:574 (2) - same as 00:18:861 but this is touching the accuracy. this might get in the way for other players.
03:38:574 (1,2) - switch hitsounds for these 2 sliders. the whistle should be at the end and the clap at the beginning to keep the consistency from (3) at the previous combo.
03:48:860 (1) - same as 01:18:860
03:54:860 (1) - ooh make this wave slider smoother. i don't like the look of this slider.
I lol'd at the last green line

PoLKs:
set the beat snap to 1/4. other modders might think that the notes are unsnapped.
00:58:288 (2) - hmm curve this slider more. it looks a bit straight IMO

Sherrie__Sola:
00:49:716 (6) - move this down a bit because it's touching the hp bar. this might get in the way for some players.
02:05:145 (4) - ^
02:42:859 (1) - ^
03:40:287 (1) - same as above but it's touching the score.
03:53:144 (5) - a NC here because of new lyrics.
04:08:359 (1,2,3) - same as 00:49:716

This is the best I can do. GL :D
Pokie

Garven wrote:

Pokie wrote:

\Happy White Valentine Day if it's still 14 March in US/
Not quite, but the sentiment is appreciated much the same~

We're not so good with deadlines though, are we? Haha.
I just forgot the deadline stuff www Meh it doesn't matter, we can try to rank it on 14 Feb, 2013

Byakugan249 wrote:

PoLKs:
set the beat snap to 1/4. other modders might think that the notes are unsnapped. Are you serious...?
00:58:288 (2) - hmm curve this slider more. it looks a bit straight IMO eh...not used to make a curve one.
Thanks/
Sumisola

Byakugan249 wrote:

Alright let's see what I can find. Found this through #modreqs

Sherrie__Sola:
00:49:716 (6) - move this down a bit because it's touching the hp bar. this might get in the way for some players.
02:05:145 (4) - ^
02:42:859 (1) - ^
03:40:287 (1) - same as above but it's touching the score.
03:53:144 (5) - a NC here because of new lyrics. fixed
04:08:359 (1,2,3) - same as 00:49:716

This is the best I can do. GL :D
Thanks. But I still wanna to insist my pattern to keep my map in a better flow.
Since most of the stuff you mentioned is correct but they are not unrankable.
Topic Starter
Garven

Byakugan249 wrote:

Alright let's see what I can find. Found this through #modreqs

General:
since the offset is at 3 and i mean literally 3, how about setting the lead in to 2500. IMO setting it to 2000 is a bit too sudden. 2 seconds seems like plenty to me. You don't even see the approach circles in Easy at the start.

Easy:
00:02:078 - how about adding a slider here and ending it till 00:03:341 to follow the long pause. remember to remove (1) if you do so, or add a repeat on (4). same reason. I'd rather not have a slider trailing into the next phrase. That'd break the combo flow.
00:08:575 (4) - add a repeat to follow vocals? I wanted this first section to be a little less dense since it's a fairly soft introduction part. I add these rhythms in once the drums and strings kick in.
00:18:861 (4) - move this down because it's touching the score. since this is an easy diff, beginners might mess up because of that. Ah, sure. Forgot my skin has smaller score numbers, hehe.
00:56:574 (3,4) - since (4) is at the red line, beginners will most likely hit a 100 or a 50 if they're not careful. so to make it easier for them, replace (3,4) for a slider. I've been doing the same rhythm over and over again. I'd hope that they've got the rhythm down after a minute of it.
01:00:002 (4,5) - ^ same as above but (5). ^
01:07:717 (4) - unstack this because beginners might not notice that this note is here due to the hitburst covering it. most likely they might hit it too early or late. The hitburst is completely gone before you have to hit the circle again. I find it fair enough for this level of difficulty.
01:18:860 (1,2,3,4) - are you sure that beginners can reach this jump? With that much time between each hit? Yeah, I'm thinking so. Besides, it's the chorus. Needs to be spiced up a little bit.
01:24:431 - add a circle to follow vocals? Nah. That'd lead to a really boring 1/1 string.
01:25:717 (1) - make this a 1/1 slider to follow vocals. ^
01:33:003 - add a circle to follow the drums? ^
01:33:860 - ^ ^
01:50:788 (2,3) - replace this for a slider to make it easier for beginners? The rhythm is given to them with the end of the slider. Should be intuitive enough.
01:54:217 (2,3) - ^ ^
01:57:217 (2,3,4,5,6,7) - the pattern is fine, but where it's at is the problem. since it's at the red line, beginners will have a tough time hitting these notes. I suggest that you replace (2,3,4) for 1 slider and (5,6,7) for another to make it easier, or you can replace some of these notes for sliders. How is an offbeat difficult to hit when I set those rhythms up with the two combos prior? It's following the same instruments as well. and doesn't vary the rhythm itself. It's all 1/1 - just on an off beat that happens to also be the melody line.
01:58:502 (5) - try to move this down a bit. same reason as 00:18:861. Oop, done.
02:03:431 (1) - remove the NC here because the instrumental's still going. Same reasoning as before.
02:04:288 (2) - make this a NC if you follow the suggestion above. this follows vocals.
02:10:717 - same as 01:33:003 Same reasoning as before.
02:14:145 - ^
02:22:288 (3) - to make this easier, how about making this a repeat slider. beginners might hit the next note too early or late. remember to remove the circle if you do this. Just varying things up a bit The rhythm is the same - just the presentation is a little different. It's fine, me thinks.
02:27:860 - same as 01:33:003
02:28:717 - ^
02:30:217 (4,5) - same as 01:50:788 ^
02:54:860 (3,4) - replace this for a slider to follow vocals? I don't want that fast of a rhythm in this map.
03:16:717 - same as 01:33:003
03:20:145 - ^
03:21:431 (2) - remove the repeat and add a 1/1 slider starting at 03:22:288, or extend the slider to where the circle is. remove the circle if you do this. Nah.
03:31:717 (1) - how about making this a curved slider so that it'd form a blanket sort of around (2) I did that initially. I didn't like the way it flowed.
03:55:931 (2,3) - same as 01:50:788
03:59:360 (2,3) - ^
04:02:360 (2,3,4) - ^
04:05:788 (2,3,4,5,6) - same as 01:57:217
04:07:074 - add a circle to follow the guitar? but that's if you ignore the suggestion above Mm, it'd break the feeling of following the strings if I did that.
04:09:645 (2,3,4,5,6) - same as 01:57:217
04:13:074 (2,3,4,5,6) - ^

Phew, that was a doozy. Thanks for the suggestions and good spots on the score overlaps.

AgneSushi:
00:02:788 (6) - if you want to keep the consistency in whistles, add a whistle at the end and remove it at the beginning. i find it odd that it's there. They felt fairly consistent to me, if a bit too often for my taste..
00:05:788 (3) - remove the whistles at the beginning and at the end. that ruins the consistency you're following.
00:09:645 (4) - same as 00:02:788
00:17:145 (1) - ooh uhh can you make this wave slider smoother? i don't like the look of this wave slider. Argh, I suck at these. Let's hope this change is for the better, heh.
02:12:645 - add a circle to follow vocals? Nah. Kind of kills the strong 1/1 vibe coming from this part.
02:47:788 (4) - this doesn't follow vocals accurately. instead move the slider 1 tick up and end it till 02:48:860. also add a circle at 02:47:788. this should follow vocals accurately. It's all for the sake of the slider art!
02:56:145 - add a circle to follow the drums? Maybe if there was a note at 02:52:717 -
03:14:574 (2) - same as 00:18:861 but this is touching the accuracy. this might get in the way for other players. Actually, no it isn't.
03:38:574 (1,2) - switch hitsounds for these 2 sliders. the whistle should be at the end and the clap at the beginning to keep the consistency from (3) at the previous combo. Um, but it is consistent with that previous slider. It even ends with the soft finish.
03:48:860 (1) - same as 01:18:860 Um, there's plenty of time there. I'm sure it'll be fine.
03:54:860 (1) - ooh make this wave slider smoother. i don't like the look of this slider. Attempt #2
I lol'd at the last green line

This is the best I can do. GL :D
Thanks for the look. It's much appreciated!
Ulysses
Pokie 's request :D

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)




[Sherrie__Sola]

00:08:573 (1) - Stack it better at the end of 00:07:716 (2) . x165,y245

00:58:073 (9) - add clap at 00:58:288 (10)

01:03:860 (4) - stack it?

01:04:287 (1) - change it's shape like this to surround 01:03:216 (2) ? :P

02:15:431 (x) - Weird that here's no any objects.

02:18:001 - From here,why stop whistling?Is it advised?

02:22:287 (1) - Stack it better at the end of 02:21:430 (1) . x297,y282

02:45:001 (6) - Do some change.Like this? Feel copitic.

02:58:287 (5) - Am I old fashion? I am using to add NC when slider changes its speed.

03:13:287 (1,2,3,4,5) - Make some shape?Like this:

03:34:073 (5,6,7) - I think here should be a consistant spacing?

03:40:501 (2) - Again,stack it better.x441 y 92.

04:18:859 (4) - Stack the end better orz.~

Rating about this map:6.5/10

[PoLKs]

00:01:931 (3) - A drumbeat here,let's let 00:01:717 (3) end at 00:01:931

^ Nothing,I found your beats were all like that.

All suggestions.No reality mod.

A association mod from
00:53:574 (1) - del nc

00:54:431 (1) - del nc

00:55:288 (5) - add nc

00:55:288 (5) - NC

to here.


00:25:717 (1,1,1,1,2,3) - ^ Another association mod .

The reason I mod these.I don't think it's necessary to add so many NC even though they're advised.

00:24:003 (1,2,3,4,1,2,3,4) - I don't think it's a good pattern.It shows how lazy you're xp~

01:06:324 (3,4) - If I were the player,I would read 01:05:788 (2,3) this spacing was a 1/2 spacing.

01:25:074 (1,2,3) - A bit confuse in 1 PC.Also,I think a advance gradually spacing is better.Like that:

02:36:645 (2) - Stack it?A overlap here isn't good :33

02:46:288 (1) - Clap at the beginning.

Rating:7.5/10

[AgneSushi]

Nothing ~

[Easy]

Nothing can complain too but,isn't the spacing too big for a Easy?But I think you won't remap it xp~


That's all.~
Sumisola

nold_1702 wrote:

Pokie 's request :D

Black=Just suggestion,you can fix it if you like.You may not fix it or ignore it if you don't agree with me.
Blue =I think it's a important thing(IMO,you have better to fix it.(Still the same,ignore it if you don't agree.)
Red=Unrankable issue.(You should fix it,otherwise you can't get a rank or app.)




[Sherrie__Sola]

00:08:573 (1) - Stack it better at the end of 00:07:716 (2) . x165,y245

00:58:073 (9) - add clap at 00:58:288 (10) fixed

01:03:860 (4) - stack it?

01:04:287 (1) - change it's shape like this to surround 01:03:216 (2) ? :P fixed

02:15:431 (x) - Weird that here's no any objects. fixed

02:18:001 - From here,why stop whistling?Is it advised? yep

02:22:287 (1) - Stack it better at the end of 02:21:430 (1) . x297,y282

02:45:001 (6) - Do some change.Like this? Feel copitic.

02:58:287 (5) - Am I old fashion? I am using to add NC when slider changes its speed. fixed

03:13:287 (1,2,3,4,5) - Make some shape?Like this:

03:34:073 (5,6,7) - I think here should be a consistant spacing?

03:40:501 (2) - Again,stack it better.x441 y 92. fixed

04:18:859 (4) - Stack the end better orz.~

Rating about this map:6.5/10



That's all.~
Download: DECO27 feat. Topi - Love Distance Long Affair (Garven) [Sherrie__Sola].osu
Kotone
hey hey Garven I see many unsnapped note o.o (I just a passerby XD
Ganbatene
Topic Starter
Garven
Suuumiiisooolaaaaaaa!!!! ヽ(`⌒´メ)ノ

Fixed, thanks~
LKs

nold_1702 wrote:

Pokie 's request :D

[PoLKs]

00:24:003 (1,2,3,4,1,2,3,4) - I don't think it's a good pattern.It shows how lazy you're xp~ in your opinion, keep players moving is equal to not lazy? you'd learn more about designing patterns that fit atmosphere. please check this lazy map http://osu.ppy.sh/s/39991

01:06:324 (3,4) - If I were the player,I would read 01:05:788 (2,3) this spacing was a 1/2 spacing. then you have a hardship on read spacing changes -.-
http://puu.sh/okmf

fixed sth
zeroclover
i hope i can mod this map...
i love this song =w=

Timing
i prefer offset = 0 :x

Storyboarding
  1. letterbox during breaks is useless because your bg already use letterbox :o
  2. 02:30:645 - fade out this lyric CH-C4.png,c-4.png,EN-C4.png , or
    Sprite,Foreground,Centre,"SB\chn\CH-C4.png",320,240
    M,0,144857,151714,420,70 -> M,0,144857,150645,420,70
    Sprite,Foreground,Centre,"SB\jpn\c-4.png",320,240
    M,0,144857,151714,245,410 -> M,0,144857,150645,245,410
    Sprite,Foreground,Centre,"SB\eng\EN-C4.png",320,240
    M,0,144857,151714,380,440 -> M,0,144857,150645,380,440
Mods
  • General
  1. not using official video q_q, but i like the SB ,specially those lyrics :)
  2. i wondering about this SB
    Sherrie_Sola
  3. slidervelocity = 1.92 , lucky number : o ? i think yes
  4. i cant find anything wrong with it, very nice

    PoLKs
  5. hard to read at 1st try
  6. 00:25:717 (1,1,1,1) - ;00:53:145 (1,1,1,1) - hmm
  7. my opinion, this harder than insane mapset, because cant follow it well q_q

    AgneSudhi
  8. 00:15:002 (2,3,4,5) - i missed at this part D:
  9. 00:26:360 (3) - please move this...dont stack
  10. 02:47:145 (3,4) - i like this :3

    Easy
  11. D: i cant mod anything here
  12. 02:32:574 - nice breaktime !, life bar look awesome here :D
i enjoy this song so much and this ismy lovestorysong, especially sherrie_sola diff
Topic Starter
Garven
I prefer offset 0 too, but everyone else didn't like it. ;_;

Changed a few things for AgneSudhi.

PoLKs expressed no change.

Waiting on sherrie to reply on the SB.

Also edited your post because that green text was unreadable. =P

Thanks a lot for the mod!
Frostmourne
Hi (From #modreqs) I love this song much and like to mod long song. It's time to mod here.

Easy
00:27:432 (4) - I think finish without clap is enough , it's quite weird for me
01:08:574 (1) - any clap at the end of slider ?
01:12:002 (1) - I'm curious why you add a clap only here =_= '' and 01:19:717 (2) -
but you added a clap in 01:22:288 (1) - 01:36:218 (1) more than 01:12:002 (1) - 01:22:288 (1)
02:58:288 (2) - personally , from last slider , I would place this note like this (don't know why but it has better flow for me) but I think it will ruin the distance between this and 03:00:002 (1) - so plzz consider it
03:05:145 (4) - same as above , I'm a little strict about the flow of slider from playing by mouse :D, also I hear the vocal that accent on 03:05:574 so that point would support this kind of slider too ! hope you try something like this
04:07:502 (5) - personally I will new combo here cuz before this point , it has a little silence from the song , maybe this new combo would be appropriate :3

AgneSushi
00:26:360 (3) - imo , I think making 1/2 slider and place at 00:26:145 (3) - will make more comfortable while playing
00:43:502 (5) - you can add whistle here I think, like this point 00:46:931 (5) - (the higher accent)
00:50:360 (5) - ^ same
01:00:002 (2) - you miss whistle I think -..-
01:18:860 (1) - I will add whistle at the last slider too :3
02:26:360 (4) - whistle at the start of slider ?
02:20:145 (7) - it nearly touches 02:21:431 (1) - , looks not clear for me. I will do something like this instead
02:28:288 (1) - whistle at the start ?
02:47:145 (3,4) - eh , distance D:?
02:56:574 (1) - no whistle here would be better , like you are going to play an epic part , silence a bit before start next part will be something good :D
03:12:002 (3) - finish finish whistle ._.,a bit distraction I think adding finish here instead will be better
03:18:860 (6) - last slider without clap is a bit empty~

PoLKs
01:15:431 (1) - finish? like this 01:29:145 (1) -
02:30:645 (2) - personally, it's not a good flow for me , something like this makes me playing better
02:33:645 (3) - nazi, move its tail 1 grid left so (1) will have more far from this slider , looks balance and clear
02:36:003 (1) - the reason same as above, I think it's better for me too :3
02:59:360 (4) - maybe use normal hitsound only this point ? it means using soft hitsound at 02:59:574 and 02:59:788 , sounds better much here :3

Sherrie__Sola
00:51:001 (8,9,1) - I was distracted here , 00:50:359 (7) - still cover the end of (8) a bit , I can't read it in first time I played
01:02:573 (3,4) - I may make a jump here cuz she accent her voice a bit loud here ~~
01:55:716 (5) - I think new combo this is not bad
01:57:644 (5) - nazi, move to x:432 y:136 , I don't like touching from 01:57:216 (4,5) - , this point is kinda balance with (1) too
02:10:716 (5) - I will ctrl+R here cuz it had a good flow from 02:10:501 (4) - already
03:05:573 (7) - nazi, move R 1 grid
03:06:001 (1,2,3,4,5,6,7,8,9,10) - a big ! , nazi , move L 1 grid for complete stacking with 03:05:573 (7) - (I tried moving 7 but it will ruin the stack this note 03:04:501 (4) - )
03:27:431 (3) - finish at the start ? , I think this is very fit for adding a finish here

ahhh love this song , both this and Blove version are awesome !! Star~~

Good luck !
Topic Starter
Garven
Zero: Looks like you need to redownload for the missing SB elements. Sheri didn't want to change anything else, sorry.

Frostmourne wrote:

Hi (From #modreqs) I love this song much and like to mod long song. It's time to mod here.  :D

Easy
00:27:432 (4) - I think finish without clap is enough , it's quite weird for me It fits better with the clap imo. Otherwise you just get two snare beats and it feels incomplete.
01:08:574 (1) - any clap at the end of slider ?
01:12:002 (1) - I'm curious why you add a clap only here =_= '' and 01:19:717 (2) -
but you added a clap in 01:22:288 (1) - 01:36:218 (1) more than 01:12:002 (1) - 01:22:288 (1) It's because I change the rhythms up a lot because I kept getting bored with the same thing over and over again, hehe. Since the rhythms are changing, so is the emphasis. I think they way they are now fit best.
02:58:288 (2) - personally , from last slider , I would place this note like this (don't know why but it has better flow for me) but I think it will ruin the distance between this and 03:00:002 (1) - so plzz consider it Sure. Also changed up everything afterward so it doesn't suck.
03:05:145 (4) - same as above , I'm a little strict about the flow of slider from playing by mouse :D, also I hear the vocal that accent on 03:05:574 so that point would support this kind of slider too ! hope you try something like this I originally had something like that, but it didn't really look right nor fit with the previous patterns, so I left with this one. I also play mouse only, but the flow seems fine for this.
04:07:502 (5) - personally I will new combo here cuz before this point , it has a little silence from the song , maybe this new combo would be appropriate :3 I do new combos by stanza or phrases, so no thanks.

AgneSushi
00:26:360 (3) - imo , I think making 1/2 slider and place at 00:26:145 (3) - will make more comfortable while playing I agree, but they wanted the rhythm this way.
00:43:502 (5) - you can add whistle here I think, like this point 00:46:931 (5) - (the higher accent) It sounds lik ehe didn't want to add them on a descending phrase - only on the ascending ones, so I'll leave this.
00:50:360 (5) - ^ same
01:00:002 (2) - you miss whistle I think -..-
01:18:860 (1) - I will add whistle at the last slider too :3
02:26:360 (4) - whistle at the start of slider ?
02:20:145 (7) - it nearly touches 02:21:431 (1) - , looks not clear for me. I will do something like this instead Sure
02:28:288 (1) - whistle at the start ?
02:47:145 (3,4) - eh , distance D:? It's alright for the kiss, right? o3o
02:56:574 (1) - no whistle here would be better , like you are going to play an epic part , silence a bit before start next part will be something good :D Agreed
03:12:002 (3) - finish finish whistle ._.,a bit distraction I think adding finish here instead will be better
03:18:860 (6) - last slider without clap is a bit empty~

Most of the hitsounds I left alone, sorry.
Thanks so much for the mod!
Miracle Tears
I like this map
Sumisola

Frostmourne wrote:

Hi (From #modreqs) I love this song much and like to mod long song. It's time to mod here.

this point , it has a little silence from the song , maybe this new combo would be appropriate :3

Sherrie__Sola
00:51:001 (8,9,1) - I was distracted here , 00:50:359 (7) - still cover the end of (8) a bit , I can't read it in first time I played
01:02:573 (3,4) - I may make a jump here cuz she accent her voice a bit loud here ~~ jump break flow
01:55:716 (5) - I think new combo this is not bad fixed
01:57:644 (5) - nazi, move to x:432 y:136 , I don't like touching from 01:57:216 (4,5) - , this point is kinda balance with (1) too
02:10:716 (5) - I will ctrl+R here cuz it had a good flow from 02:10:501 (4) - already
03:05:573 (7) - nazi, move R 1 grid
03:06:001 (1,2,3,4,5,6,7,8,9,10) - a big ! , nazi , move L 1 grid for complete stacking with 03:05:573 (7) - (I tried moving 7 but it will ruin the stack this note 03:04:501 (4) - ) fixed
03:27:431 (3) - finish at the start ? , I think this is very fit for adding a finish here

ahhh love this song , both this and Blove version are awesome !! Star~~

Good luck !
Download: DECO27 feat. Topi - Love Distance Long Affair %28Garven%29 %5BSherrie__Sola%5D.osu
LKs
Lissette
Hi you~ took me a while.... got distracted :p

[Sherrie__Sola]
You have some awkward short combos there, like....
00:01:716 (1) - remove new combo here?
00:05:144 (1) - ^
00:08:573 (1) - ^
00:12:001 (1) - ^
00:12:001 (1) - ^
00:13:716 (8,1) - make these two one combo like this http://puu.sh/xnMZ fits the music better, you could do this to the other that sounds like this, idk if you like
00:16:716 (1) - remove new combo
you'll maybe would want to check your combos in the whole map, to make them more even
00:22:287 (1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,4) - on this part are understandable the short combos
00:41:574 - combos at this part are more even ^^
03:30:216 (5) - this jump wasn't too predictable
03:53:144 (5) - new combo
03:59:359 (4,1,2) - according to prev pattern, these should be in the same combo, you'll need to fix spacing after changes
01:25:716 (1) - don't see the need of this single combo here
01:29:144 (1) - same

[PoLKs]
a bit random your combo pattern at the begging but if you change it would be even more messy bacause of the beat placement on chart, so i guess is ok as it is.
02:07:074 (4) - this slider is a bit hidden by prevs hit burst, fix that plz
03:42:431 (4) - fix that wrong spacing, looks bad
03:45:860 (4) - fix spacing here too
03:46:288 (1) - this looks kinda bad, looks like a bad stack

[AgneSushi]
00:24:431 (1) - the overlap with 00:22:931 (3) - looks kinda bad, maybe if you flip it horizontally in that same position would look better
02:47:788 (4) - try this, i think fits better http://puu.sh/xoIM
04:06:217 (4) - this is a bit confusing, since it looks like is spaced at 1/2 beat. Try to not place it right beside the slider.

Nice maps and lovely song <3
LKs

Lissette wrote:

Hi you~ took me a while.... got distracted :p

[PoLKs]
a bit random your combo pattern at the begging but if you change it would be even more messy bacause of the beat placement on chart, so i guess is ok as it is.
02:07:074 (4) - this slider is a bit hidden by prevs hit burst, fix that plz http://puu.sh/xtSN really?
03:42:431 (4) - fix that wrong spacing, looks bad yes
03:45:860 (4) - fix spacing here too k
03:46:288 (1) - this looks kinda bad, looks like a bad stack why~.~
http://puu.sh/xtTx
Topic Starter
Garven

Lissette wrote:

Hi you~ took me a while.... got distracted :p

[AgneSushi]
00:24:431 (1) - the overlap with 00:22:931 (3) - looks kinda bad, maybe if you flip it horizontally in that same position would look better Agreed. Done.
02:47:788 (4) - try this, i think fits better http://puu.sh/xoIM They really wanted the lips there. o3o
04:06:217 (4) - this is a bit confusing, since it looks like is spaced at 1/2 beat. Try to not place it right beside the slider. Adjusted

Nice maps and lovely song <3
Thanks~ Just waiting on Sumi then.
Sumisola

Lissette wrote:

Hi you~ took me a while.... got distracted :p

[Sherrie__Sola]
You have some awkward short combos there, like....
00:01:716 (1) - remove new combo here?
00:05:144 (1) - ^
00:08:573 (1) - ^
00:12:001 (1) - ^
00:12:001 (1) - ^
00:13:716 (8,1) - make these two one combo like this http://puu.sh/xnMZ fits the music better, you could do this to the other that sounds like this, idk if you like
00:16:716 (1) - remove new combo
you'll maybe would want to check your combos in the whole map, to make them more even
00:22:287 (1,2,1,2,1,2,3,1,2,3,1,2,1,2,1,2,3,4) - on this part are understandable the short combos
00:41:574 - combos at this part are more even ^^
03:30:216 (5) - this jump wasn't too predictable
03:53:144 (5) - new combo
03:59:359 (4,1,2) - according to prev pattern, these should be in the same combo, you'll need to fix spacing after changes
01:25:716 (1) - don't see the need of this single combo here
01:29:144 (1) - same
fixed all
Topic Starter
Garven
Alright - all updated. Thanks!
Lissette
Hi~

Re-check~

[Timing]
I keep hitting early, try offset: -6 (-9ms to your current) works better to me, tell me what do you think.

[PoLKs]
03:46:288 (1) - can you make this, look like this one 03:47:145 (1) - in game-play, placing it like this for example http://puu.sh/z0Cn

mew ^^
Topic Starter
Garven
I personally prefer 0, but I had a few others check as well, and they find the current offset acceptable. I'm thinking it's okay unless you're finding yourself getting random 100s.
Colin Hou
garben dizy mapper
LKs

Lissette wrote:

Hi~

[PoLKs]
03:46:288 (1) - can you make this, look like this one 03:47:145 (1) - in game-play, placing it like this for example http://puu.sh/z0Cn

mew ^^
do you mean increasing the spacing?

http://puu.sh/zhD5
Lissette
@Garven: It's ok then, I got Liz to test and she found it fine too so I guess is just me :p

@LKs: I mean to make the distance look the same in game play of these notes 03:45:860 (4,1) - and these notes 03:46:717 (3,1) -
Here is a code in case you didn't get it, replace these notes 03:46:288 (1,2,3,1,2,3,4) - with the code
472,168,226288,53,2
472,168,226503,1,8
472,168,226717,2,0,B|520:128|504:48,1,120,10|0
496,40,227145,5,2
496,40,227360,1,8
496,40,227574,1,10
496,40,227788,1,0
LKs

Lissette wrote:

@Garven: It's ok then, I got Liz to test and she found it fine too so I guess is just me :p

@LKs: I mean to make the distance look the same in game play of these notes 03:45:860 (4,1) - and these notes 03:46:717 (3,1) -
Here is a code in case you didn't get it, replace these notes 03:46:288 (1,2,3,1,2,3,4) - with the code
472,168,226288,53,2
472,168,226503,1,8
472,168,226717,2,0,B|520:128|504:48,1,120,10|0
496,40,227145,5,2
496,40,227360,1,8
496,40,227574,1,10
496,40,227788,1,0
got it, Lissette. I forgot the stack leniency effects
http://puu.sh/zxCq
Lissette
Ok all good to me now~

Bubble~
Andrea
[General]

Timing is different through the difficulties.


[AgneSushi]

01:00:535 - Resnap this timing point correctly.

Sorry but yeah, popped over the timing.
kanpakyin
Call me back for a rebubble :3

/me love this song forever <3
Topic Starter
Garven
SPOILER
09:03 <osuplayer111> : have you seen my mod
09:03 <osuplayer111> : p/1602190#p1602190
09:03 <Garven> : Mod for what?
09:04 <Garven> : God damnit, did one of them do tahta again?
09:04 <osuplayer111> : ask for rebub
09:04 <osuplayer111> : so I'll rank
09:04 <osuplayer111> : www
09:05 <osuplayer111> : it shows 3 on all diffs
09:05 <osuplayer111> : but if you check on timing panel it isn't
09:05 <osuplayer111> : some has 2 O_o
09:05 <Garven> : That's... weird
09:05 <osuplayer111> : Ikr bro......
09:05 <osuplayer111> : >_>
09:06 <Garven> : http://puu.sh/AT72
09:06 <osuplayer111> : try through the .osu files?
09:06 <osuplayer111> : :3
09:06 <Garven> : looks like it's a rounding error
09:06 <Garven> : 2.87860942249284,428.571428571429,4,2,2,50,1,0
09:07 <Garven> : Is the first timing point
09:07 <osuplayer111> : oh wow...
09:07 <Garven> : So it's reading it as 2 for some reason on two of the difficulties
09:07 <osuplayer111> : no timing issue then?
09:07 <osuplayer111> : so confusing @_@
09:08 <Garven> : And yet it's a flat 3 on another diff
09:09 <osuplayer111> : poor Garven orz
09:09 <Garven> : And it breaks everything if I change it to a flat 3
09:09 <Garven> : Interesting
09:09 <osuplayer111> : indeed...
09:13 <Garven> : The green line snapping isn't really needed. Especially when it's off by 3 ms. q:
09:14 <osuplayer111> : ok then
09:14 <osuplayer111> : just nazi
09:17 <Garven> : resnapped it all
09:17 <Garven> : Only the hardest diff needed resnapping
09:17 <Garven> : Still kind of perplexed as to how it happened, but whatever.
09:17 <osuplayer111> : I can rank?
09:17 <Garven> : I wouldn't since I had to resnap
09:18 <osuplayer111> : then ask for rebubble :3
09:18 <Garven> : Gotcha. Thanks~
09:18 <osuplayer111> : let me know when it's ready \:D/
09:20 <Garven> : Will do. Thanks again~
09:20 <osuplayer111> : no prob www
09:21 <Garven> : I guess I should actually upload the fixes, huh? >_>
09:22 <osuplayer111> : AgneSushi still says 2
09:22 <osuplayer111> : others 3
09:23 <Garven> : what
09:24 <osuplayer111> : neeeeee waratteri iiiiiiiio
09:24 <osuplayer111> : random words
09:24 <Garven> : This is no laughing matter! :P
09:24 <Garven> : You been studying japanese lately or something?
09:24 <osuplayer111> : of course :P
09:24 <osuplayer111> : I know only some words :<
09:25 <Garven> : a sou desu ka
09:25 <Garven> : でもひらがなでいい?
09:25 <osuplayer111> : eeeh...
09:25 <osuplayer111> : XD
09:25 <Garven> : I suppose not, hehe
09:26 <osuplayer111> : exactly >.<
09:26 <Garven> : Get at least the hiragana and katakana down
09:26 <Garven> : Those will help you immensely
09:27 <osuplayer111> : I see
09:30 <Garven> : Anyway, I just checked each text file
09:30 <Garven> : They -should- be good now =_=
09:30 <osuplayer111> : let's see
09:31 <osuplayer111> : yes it's good now!
09:31 <Garven> : Yar
09:31 <Garven> : Just.. gotta wait on Lissette, hehe
09:31 <osuplayer111> : yup lol
09:32 <Garven> : Feel bad asking them. I know they're always busy. :/
09:32 <osuplayer111> : oh well x.x

Though I suppose if you wish to mod it, kpy, please feel free. The more eyes the better.
Lissette
Re-Bubbled~
Andrea
Looks good now.

Ranked~
Agnes
Oh shit.
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