Just PM me when it's ready. This is taking too long >_>
[Easy]
00:54:272 (5) - Whistle on slider body
Edit:
Bubbled! (finally)
[Easy]
00:54:272 (5) - Whistle on slider body
Edit:
Bubbled! (finally)
Saturos-fangirl wrote:
Alright! Before going through any of this modding, I have to express that I am very disappointed that such mod is posted AFTER it has been bubbled.
I would then like to give advice on modding from this point as for this to not happen with someone else :
When you see a map is bubbled, play close attentions to details that are problematic to ranking... as anything related to "note placements", "cleanyness of the map", "acceptable sliders" and "playability", as being bubbled, are all matters that are CONFIRMED being out of the way.
So unless the detail concerns rankability issues beyond a bubbled map, I'd invite you to post it more as a feedback than a modding itself... as the process of bubbling is very long for most of mappers and getting this kind of modding right after can be frustrating.
That said, don't be surprised if I reject most (if not all) of your modding here. I will transfer to Xgor what modding he needs to do.
[Baby]
00:54:272 (5) - the red follow points make this slider jerky at parts. Try moving the other follow points around until the curve looks more smooth: http://puu.sh/166f5 I think this is okay.
02:27:991 (2,3,4) - stacks are difficult for beginners as it doesn't tend to occur to them that the next note could be where they already clicked. Please unstack. The "stacking" is not covering any notes in gameplay, and hence, through playtests with easy players, was not a problem. Will stay like this.
02:56:255 - insert a note here to eliminate the 1.5 beat space, which can also be confusing for beginners I have left plenty of time spacing to hit this note... I do agree that it may be confusing at first, but not impossible or out of context at all. Will stay.
[Regular]
02:56:255 - still feels like there should be a note here. It feels like you were intentionally trying to change things, but in actuality it's disrupting the flow of your map Nope. I like it like this better to be honest.
[T Standard]
First impression is that I can play the hard side of taiko normal and I failed this my initial playthrough. Some of the issues:
00:40:883 (2,3,4,5,6) - streams of 5, mixed type
00:43:362 (3,4,5) vs 00:47:329 (3,4,5) - giving the same pattern different notes each time (variety is good, but consistency helps players pass in the face of other difficulties)
00:50:056 (6) - gaps in the music that end on red ticks even though there is an obvious beat on the white ticks
00:56:255 (1,2,3,4) - the 3,4 part of this pattern especially is difficult, its not overly difficult picking it up when I'm on top of things, but since your entire map is filled with this kind of thing, by the time I get here I'd have to take like 3 seconds to recalibrate and get my shit together before I could handle this pattern
01:51:544 (5,1) - having a finish of the same color at the end of the stream is a bit wonky '~'
02:31:957 (2,3,4,5,6) - just saying, this is a good example of a stream of 5 that isn't overly difficult: it follows an easy visual pattern
02:41:875 (8,9,10,11) - sets of 2 are also somewhat difficult but moreso if you mix types like this
Note: you don't have to change ALL of these. Having a few areas that are hard is a good thing...having the entire map being a hard area is not
[Brave]
01:35:429 (9) - this note is in a kind of odd location with respect to the flow of the map. You might want to move these notes out a bit like this: http://puu.sh/166UQ It is still okay as it is right now. Will not do anything.
[T Challenging]
00:41:627 (6,8) - finishes on the offbeats? I have no idea what part of the music this is supposed to go to
00:45:594 (6,8) - ^
you can just assume that for all remaining iterations of this pattern
[Almighty]
Initial impression: oh god there are whistles EVERYWHERE so?
No seriously, it sounds bad. Either reduce the number of soft whistles or reduce the total hitvolume so they aren't so obnoxious I don't think they are anywhere near obnoxious or annoying. You're either using a skin with custom soft hitsounds or having a sound card/speakers where the hitsounds sounds louder than usual... but I got through many many playtest to put the hitsounds in a pefect volume... so will not change. Sorry.
Also somewhat overmapped; up to you if you want to do anything about the triplets taking over your map though I guess.Whoever knows me knows that I am 100% against any form of overmapping... and this difficulty being under my supervision, any overmapped part were removed already. If the triplets are there, it's because it matches a part in the song. I'd invite you to listen to the song sounds carefully without hitnotes (outside Osu!) and with hit notes... Triplets are there in both case.
May you mod my beatmap sooner next time, I will be more open to modding about such astethic details. Thank you for your understanding.
As for now, will take this modding as a feedback and will take them in consideration in another beatmap .
Yes ! Your much needed support was productive indeed lol.Emaal wrote:
well that was productive.maal wrote:
Underneath my skin there's a negro
Anyways, showing support, I'm glad you're mapping this.
Anyways, congratulations man!
Oh my such a powering message. Thank you for your huge appreciation for this song. We did work on this months so that everything was fitting and fun at the same time while trying something "new" but hopefully refreshing in mapping styles.Xakyrie wrote:
Holy shit, this mapset is awesome...such a refreshing map after all the generic ranked stuff.
I loved the song so I had to try it...I have to say, I wasn't expecting it to be that good but it's very well made! Almighty Eagle fits the music perfectly. There is little to no overuse of whistles OR triples. It's extremely well made. Hats off to the entire set.
Congrats to all of you for such an amazing mapset!
Related to the comment of the other player, there's a difference between not actually fitting the song, and you not seeing or liking the way it fits. I'm sorry it does not meet your standards. I hope other beatmaps will!qlum wrote:
Really don't like the Almighty Eagle difficulty, just doesn't seem to fit the music itself well.
Awww.. LINK ! I wanna see the guts of this game! lolXgor wrote:
;)
I'd probably not have done this if this song wasn't mapper
Nooot really finished yet, I'll link it as soon as I'm finished with the final touches.MathiasXII wrote:
Awww.. LINK ! I wanna see the guts of this game! lol