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Donkeyboy - City Boy

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Topic Starter
MathiasXII

SuperMICrophone wrote:

lolyes I'm the first mod. :333Yes no one wants to mod this unless other mods it first *RAGE*

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[Baby Eagle]

00:28:487 (1) - I generally don't like curves like this because they look forced... try the blanket again without the anchor? :O I AM BEAUTIFUL, NO MATTER WHAT THEY SAYYY ~ ;'(!
00:56:255 (5) - 1 grid up so it's on (3). Fixed~
02:22:536 (4) - Long repeated sliders might be misleading to some, I'd shorten it so there's only one repeat, and then put another hitcircle with a Finish on that big white tick. You do have a point. Fixed~
02:39:148 (6) - This would be misleading again for newer players, I'd add a hitcircle to the white tick before this slider. I will leave it like this for now, but will change it if it gets too much attention.
02:45:346 (4) - Move this up a bit (with distance spacing on) so it's on the same horizontal axis as (2), looks better.Well actually I intended it to look like that since (2) and (3) makes an invisible slider :P. If there was a slider there, it would look okay.
02:47:082 (6) - "This would be misleading again for newer players, I'd add a hitcircle to the white tick before this slider."Same comment as before
02:48:569 (1) - ^
02:56:503 (2) - ^ Also, move this left so it's on the same vertical axis as (1). I believe that even easy players must have some kind of challenge in their difficulty... so I plan leaving it there and, like I said before, changing it if it gets too much attention.
03:02:206 (5) - Eh, I guess this is fine, butif you want to be sure do the same thing I told you about this earlier...Okay~

So overall, as for the difficulty matters, I like to leave a few surprises even for an easy difficulty...and it's not like I don't have any manoeuvre to do it I mean... look at the star rating !!! :O

[Regular Eagle]

Huh, diff name sounds a bit awkward... :3 Consider changing it to "Adult Eagle" or just "Eagle."Lolol nooo the stupid name is actually funny! :D

01:09:148 (2) - Right a bit so it's on same axis as (6) and (1)? and 3 as the same axis as 4 omg, love is in the air~
02:13:611 (1) - Finish here?Oh woops hehe~
02:48:569 (3) - On my playthrough I got caught off-guard by this note, again, maybe a hitcircle on the white tick before it?
02:56:503 (3) - ^What's the point of playing a map you can do perfectly in one shot?! I know a lot of people won'T agree with me but no... I will leave it like that. It makes sense even if it throws players offguard.

[Brave Eagle]

Now, Mr. Charles told me 3/4 is quite unreadable, and I am inclined to believe him. :O

The shifting velocites in the chorus might be unreadable too, but I guess they're fiiinneee......okay. They're far from being unreadable by most players opinions lol. I did arrange them so they are predictable according to the song sounds/parts/singing.

00:04:685 (1,2) - This is 3/4, right? So Charles to me that this isn't very intuitive for players (and on my playthrough I indeed couldn't read it...) So what you have to do is make 3/4 = 1/2 + 1/4, since those are intuitive for players. I mean, after a while you can predict the 3/4, but still it's quite unreadable. (We can't just rely on distance spacing y'know. :O) But I don't wanna sound like you don't know what you're doing, so...

To do this in this case, I'd put a hitcircle on the blue tick before (2). You probably can assume that players are okay with toggling the mouse buttons/keys, but I'd stack the two.

00:06:668 (1,2) - 3/4
00:08:652 (1,2,3) - ^
00:12:619 (1,2,3) - ^
00:16:090 (9,1,2) - ^
00:56:255 (11,1,2) - ^
01:00:222 (1,2,3) - ^
01:03:693 (8,1,2) - ^
01:08:156 (1,2,3,1) - ^
01:43:858 (1,2,3) - ^
01:51:792 (9,1,2) - ^
01:52:536 (2) - I'd NC this.
01:53:776 (1,2) - 3/4
02:13:611 (1) - I don't understand the silence on this. :O I'd like a Finish, please! :3
02:32:206 (2,3) - You should copypasta (2) to become (3), a blanket would look really nice on these sliders.
02:59:230 (1,3) - Forced curves. T_T I'd make these elbows.

I feel kinda horrible only finding 3/4 instances in this map. T_T

I will put this difficulty modding aside for now, but will not go ignored I swear. It's not that I don't want to apply them , it's just that I actually don't know how to replace them without making the hard difficulty FLAT. they were originally 1/2s all the way, but it made it so boring... so hmmm will think about it. If you have any idea on this, let me know :)

Charles is suppose to be modding my map anyway so we'll see what he says about it and give him a counterintuitive reputation :D lol! <3


[Almighty Eagle]

I have... nothing to say for this diff. :O Other than... dose jumps. ;_; Teehee yeah Faust the kangaroo!~

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Very good map, catchy song! <3 Yayy thx :3! Thanks for the modding!
Faust
Looool.
Topic Starter
MathiasXII
Alright so like I said, I'm coming back on this part of the mod.

SuperMICrophone wrote:

[Brave Eagle]

Now, Mr. Charles told me 3/4 is quite unreadable, and I am inclined to believe him. :O

The shifting velocites in the chorus might be unreadable too, but I guess they're fiiinneee...

00:04:685 (1,2) - This is 3/4, right? So Charles to me that this isn't very intuitive for players (and on my playthrough I indeed couldn't read it...) So what you have to do is make 3/4 = 1/2 + 1/4, since those are intuitive for players. I mean, after a while you can predict the 3/4, but still it's quite unreadable. (We can't just rely on distance spacing y'know. :O) But I don't wanna sound like you don't know what you're doing, so...

To do this in this case, I'd put a hitcircle on the blue tick before (2). You probably can assume that players are okay with toggling the mouse buttons/keys, but I'd stack the two.

00:06:668 (1,2) - 3/4
00:08:652 (1,2,3) - ^
00:12:619 (1,2,3) - ^
00:16:090 (9,1,2) - ^
00:56:255 (11,1,2) - ^
01:00:222 (1,2,3) - ^
01:03:693 (8,1,2) - ^
01:08:156 (1,2,3,1) - ^
01:43:858 (1,2,3) - ^
01:51:792 (9,1,2) - ^
01:52:536 (2) - I'd NC this. I didn't put a NC there, but I did change the NCs location :P.
01:53:776 (1,2) - 3/4 Okay so for all the 1/4 notes comments, in this case, they ARE intuitive. They were introduced in the beginning of the song with bouncing sliders and were maintained in the course of the song. Plus the song has those beats in it. SO I didn't change any of it.
02:13:611 (1) - I don't understand the silence on this. :O I'd like a Finish, please! :3 Okay I raised the volume lol.
02:32:206 (2,3) - You should copypasta (2) to become (3), a blanket would look really nice on these sliders. I C/P and it gave the same result as before lol...but did it anyway!
02:59:230 (1,3) - Forced curves. T_T I'd make these elbows.Oh Stop it! They're cute and you know it! LOL. I did round them up a bit so there's no edge appearing.

I feel kinda horrible only finding 3/4 instances in this map. T_TWell don't! I'm glad to see the rest is okay! LOL
Alright next mods !!!! Modmodmodmodmodmodmodmodmod
Shohei Ohtani
ALLRIGHT, 11 DAYS LATE.

Overall:
You don't need to put the person's name on the diff :>. You can just mention in the thread like "xxxx made this diff" like all of the asian mappers do and stuff :D

Faust:
00:10:387 (7) - Dat spacing change.

Pretty good eagle:
Your 1.5 sliders aren't moe! D:

Meh eagle:
cool

Crappy Eagle:
Make sure your claps are consistent on the 2nd and 4th beat of every measure :>

Cool stuff. Take my star.
Topic Starter
MathiasXII

CDFA wrote:

ALLRIGHT, 11 DAYS LATE. >:V

Overall:
You don't need to put the person's name on the diff :>. You can just mention in the thread like "xxxx made this diff" like all of the asian mappers do and stuff :D True, and I gave that a thought for a while before deciding to include names in the diff or not. Unfortunately, people usually don't bother browsing through the forums and just in my WIP states, when asking opinions, I got credits for the Almighty Eagle difficulty which I only hitsounded, but I didn't map. So since then, I thought it was a good idea to include the names. I do agree that it would look cleaner without names though hehe.

Faust:
00:10:387 (7) - Dat spacing change. I personally never had any problem with that spacing lol.

Pretty good eagle:
Your 1.5 sliders aren't moe! D: Well, I try something new. So far the opinions varies a lot concerning these sliders so they will stay there. In worst case scenario, I will have people's opinion when this map will get ranked hehe. If the rating suffers because of that, well I'll learn my lesson but 'till then, some say it's pretty awesome.

Meh eagle:
cool Thanks :3.

Crappy Eagle:
Make sure your claps are consistent on the 2nd and 4th beat of every measure :> Not sure if I did it exactly like you meant I should do it, but yeah there were some ugly parts... Fixed~

Cool stuff. Take my star.I'm gonna take dat star and hug it HARD !!!! Thanks for the mod ~ :3.
Topic Starter
MathiasXII
WARNING CONCERNING VELOCITY IN [Brave Eagle]

Please please please please PLEASE!!, if you're going to comment about my slider velocity here, be constructive about it.

I'm trying something new and as far as I'm concerned, it is not illegal to do so and many people like it! I know some of you may complaint because it throws you out of your comfort zone, and I do care for your opinion, but if they don't explain anything, my response will be as constructive as what you posted. So let me put this in simple examples.

You write: These slider are [adjective] OR [adjective] sliders OR I [adjective] these sliders!!!
I write:You're [adjective] OR I [adjective] you D:.


You write: I think these sliders are [adjective] to [explanation], making them [explanation]. You should [solution if it's a problem].
I write: 1.Okay, I will check it out and ask around about this... then/or 2.I agree and will [changes] or 3.I disagree because [reasons].

It doesn't need to be AS DETAILED as this, but at least put in some details (including some kind of solution is mandatory!) as to why you agree with them or not.

I will put a hyperlink to this post if anyone's in the red part :P. Now that this is clear, let's continue them moddings :D.
Topic Starter
MathiasXII
Applied some suggestions Of Larto(es) concerning my sliders in Brave Eagle... making the slider velocity change even easier to read/predict :3. Also made some changes to harmonize the notes more with both vocals and music.
Jebok_old
Oh, I love this song! What a great tune :) !!

Baby Eagle
SPOILER
00:02:453 (3) - A very bad symmetry here, and it shows like hell, make it symmetrical?
01:00:718 (6) - y:151
01:17:577 (3) - y: 339
01:38:404 (5) - I think the beginning of this slider should be in the shadow of (1)? Do the placing so that it does, should create a square rotated 45 degrees as of shape.
01:49:561 (4) - It's a bit oddly spaced, so how about just changing the shape of it so that it fits on the left side of the screen, I would do a slider which curves.
01:56:751 (3) - Should be y:315
02:45:346 (4) - Same Y as (2) please?

Regular Eagle
SPOILER
Quite generally what I don't like is the two small combos like at 00:30:470 or 00:46:338. I think combining them together is better..?
00:38:404 (1,3) - Make them at the same Y as the previous (3)? It's 196. Then (3) will be the shadow of the previous (3) as well.
01:36:420 (1,2) - This might be too hard for a reasonably new person to catch, maybe different snapping?
01:39:892 - This is the only difficulty which has new combo here I think, check, if so, put it 1/1 later.
02:17:082 (4) - Make this slider symmetrical (the ending note is 2grids too low)
02:20:057 (2,3,4,5) - Move 8grids down
02:26:007 (5) - 3 to the right, so its right under the end of (4)

Brave Eagle
SPOILER
Slider symmetry is what i would say first, but it looks like non-symmetricy here is on purpose so...
00:00:718 (1,2,...) - Have a look below, don't know if you'd like it but I gave it a shot

00:11:131 (9) - I would say snap with (8), or do some spacing which allows the two to not touch or by their very edge, such as x1?
00:15:594 (9) - Make it so that its on the same Y as (6)
00:19:065 (8) - I would again say to snap them together or the other thing.
00:37:164 (2,3) - Put them horizontally, so that they aren't in the shadow of the previous notes?
00:44:106 (9) - Try to put in symmetry with (8) but also put the beginning of the slider in the shadow of (6)?
01:03:693 (9) - Reverse selection and distance snap?
02:17:330 (4,5) - I think they should be going like the direction of the slider was, so on the same diagonal lane / pretty much making it a reflection of (1) and the beginning of slider note (2)

Almighty Eagle
SPOILER
00:13:611 (4) - Same Y as (1)?
01:12:123 (3) - Doesn't look too nice as diagonal, maybe end it on the same vertical lane as it started?
01:26:007 (5) - No new combo
01:57:495 (1) - No new combo
01:57:743 - New combo
01:58:982 - No new combo, as i don't think you need to split it into 3 combos, 2 is fine.
02:23:404 (6,7) - I think it should be stacked, but I see what you done there so...
02:45:346 (1,2,3,...) - Make it more symmetrical if possible; Make (2) same Y as (3), (4) same Y as (1) etc etc.
Topic Starter
MathiasXII

Jebok wrote:

Oh, I love this song! What a great tune :) !! Oh goody goody goody a detailed mod! :D I love you sooo much~ !!! *sings a love song under balcony*

Baby Eagle
SPOILER
00:02:453 (3) - A very bad symmetry here, and it shows like hell, make it symmetrical?Had absolutely no intentions to make it symmetrical obviously lol, but rounded it up a bit.
01:00:718 (6) - y:151 Nnope ! Messes up with the spacing. Spacing is more important.
01:17:577 (3) - y: 339 Fair enough!
01:38:404 (5) - I think the beginning of this slider should be in the shadow of (1)? Do the placing so that it does, should create a square rotated 45 degrees as of shape. Fixed
01:49:561 (4) - It's a bit oddly spaced, so how about just changing the shape of it so that it fits on the left side of the screen, I would do a slider which curves. I think it's fixed... lol!
01:56:751 (3) - Should be y:315 Indeed
02:45:346 (4) - Same Y as (2) please? Sure!

Regular Eagle
SPOILER
Quite generally what I don't like is the two small combos like at 00:30:470 or 00:46:338. I think combining them together is better..? I like them like that. They fit.
00:38:404 (1,3) - Make them at the same Y as the previous (3)? It's 196. Then (3) will be the shadow of the previous (3) as well. Fixed~.
01:36:420 (1,2) - This might be too hard for a reasonably new person to catch, maybe different snapping? I didn't understand this part quite well... but I'm interested so providing further explanations would be welcome~.
01:39:892 - This is the only difficulty which has new combo here I think, check, if so, put it 1/1 later. Woopsie, fixed ~
02:17:082 (4) - Make this slider symmetrical (the ending note is 2grids too low)Fixed~
02:20:057 (2,3,4,5) - Move 8grids down Fixed~
02:26:007 (5) - 3 to the right, so its right under the end of (4)To the left now since I moved 4 lol... Fixed~

Brave Eagle
SPOILER
Slider symmetry is what i would say first, but it looks like non-symmetricy here is on purpose so...
00:00:718 (1,2,...) - Have a look below, don't know if you'd like it but I gave it a shot
Absolutely fantastic idea! Replicated as in screenshot!
00:11:131 (9) - I would say snap with (8), or do some spacing which allows the two to not touch or by their very edge, such as x1?Gnh... I'm usualy NOT GOOD AT ALL with overlapping sliders, but I tried to fix it~ See if it's nice or not.
00:15:594 (9) - Make it so that its on the same Y as (6) I don't really like the idea but I tried something else~
00:19:065 (8) - I would again say to snap them together or the other thing. That managed too look actually VERY nice !~~
00:37:164 (2,3) - Put them horizontally, so that they aren't in the shadow of the previous notes? Meh, It's just like that in the editor mind you, but fixed.
00:44:106 (9) - Try to put in symmetry with (8) but also put the beginning of the slider in the shadow of (6)? Extremely difficult to do, so I gave up, but made things look a tad better.
01:03:693 (9) - Reverse selection and distance snap? Hmm ok~
02:17:330 (4,5) - I think they should be going like the direction of the slider was, so on the same diagonal lane / pretty much making it a reflection of (1) and the beginning of slider note (2) Fixed~

Almighty Eagle
SPOILER
00:13:611 (4) - Same Y as (1)? Meh...
01:12:123 (3) - Doesn't look too nice as diagonal, maybe end it on the same vertical lane as it started? I think it looks ok actually. It seems to follow the diagonal way of the slider(4) and (5). Making it on the same Y would kill that effect.
01:26:007 (5) - No new combo Agreed, Fixed~
01:57:495 (1) - No new combo
01:57:743 - New combo Fixed~
01:58:982 - No new combo, as i don't think you need to split it into 3 combos, 2 is fine. Fixed~
02:23:404 (6,7) - I think it should be stacked, but I see what you done there so...Exactly ;)
02:45:346 (1,2,3,...) - Make it more symmetrical if possible; Make (2) same Y as (3), (4) same Y as (1) etc etc.Made the arrangement slightly cleaner

THANK YOU SO MUCH !!!!!!!!!!!!!
Barney Stinson
OMG, A WILD BARNEY APPEARED. OH NOES! HE'S GONNA MOD THIS MAAAAAAP! YOU ALL RUN AWAAAAY

Easy:
00:08:652 (1,2,3,4) - For a better view, I suggest you to copy paste and ctrl+h and ctrl+j (1) or (4)
01:36:916 (2,5) - Due low AR for an easy diff, I suggest to put 5 in a way that doesn't cover 2. Try to move it somewhere or think about an another shape
01:49:561 (4) - try to follow vocal better by putting this slider 01:49:065 <- After, fix spacing. OHOHOH after, put a note 01:50:305 - here
02:33:445 (4,5,6) - Ugly to see. 4 and 6 aren't symmetrical and are tooooo overlapped to 5 try to make something like:
http://osu.ppy.sh/ss/284493 So you don't have to care about symmetry and it's cool to see anyway
02:38:900 - add a note for a better flow
Faust
Update.

- Switched to AR8, OD+1
- Made an adjustment to a slider.

Download: Donkeyboy - City Boy (MathiasXII) [Almighty Eagle [Faust]].osu
Topic Starter
MathiasXII

Faust wrote:

Update.

- Switched to AR8, OD+1
- Made an adjustment to a slider.
Hmmm Ar8 ok that's n- WHAT OD+1 ?! CRUEL CRUEL CRUEL ! loll

Updated ! :D
theowest

General

  1. bg.jpg is 1024x765, which differs from the recommended size of 1024x768
  2. Missing Skin Files: reversearrow.png and scorebar-bg.png
  3. Inconsistency in Kiai Times: - [Almighty Eagle [Faust]] : Kiai #3: Starts on 02:15:594, ends on 03:02:949, it should end on 03:03:197.
  4. Inconsistency in PreviewTime: The taiko difficulties have 24519, instead of 24520 as the others.
  5. Inconsistency in LetterboxInBreaks: The taiko difficulties have letterboxinbreaks checked.
  6. Consider having custom hitsounds, it would sound much better and the current volume is also a bit too high. Try lowering it by 5-10% Now if you don't want to use any other hitsounds, try making the sliderslide silent. The clap should sound something like someone getting hit in the face, try to listen to that in the song. Would fit perfectly.
  7. If you ever want to use claps, make sure they're only on these
  8. Whistles should only be placed on the red ones.
  9. Trust me with the hitsounds, okay? It's my awesome osu! talent.

Baby Eagle

  1. 00:16:586 (4) - Remove finish
  2. 00:32:453 - Remove finish, everything in this beatmap seem to sound better without that finish. Will sound better however if you lower the volume. finishes only fits in certain places in this beatmap, like 00:40:387 - here for example
  3. 00:56:255 - ^
  4. 01:04:189 - ^
  5. 03:03:197 - this end is pretty silent, try making it silent, not loud with that finish.

Regular Eagle

  1. 00:16:586 - Oh no. Remove that finish for me dear.
  2. 00:24:520 (8) - for some reason, this fist so good. compared to every other finish. lesson learned, only use finishes in these ways.
  3. 00:32:453 - remove finish
  4. 00:48:321 - remove finish
  5. 00:56:255 - ^
  6. 01:04:189 - ^
  7. 01:20:057 - ^
  8. 01:26:503 - this doesn't look good. it ALWAYS looks better spreaded out when it comes to these things
  9. 01:27:495 - ^
  10. 01:51:792 - remove finish
  11. 02:23:528 - ^
  12. 02:30:470 - ^
  13. 02:35:429 - ^
  14. 02:36:420 - ^
  15. 02:43:363 - ^
  16. 02:44:354 - ^
  17. 02:55:263 - ^
  18. 03:03:197 - this end is pretty silent, try making it silent, not loud with that finish.

Taiko Challenging [Xgor]

  1. You need a break before 02:15:222 -
  2. 02:30:470 (1) - This spinner is 743 ms long, which is shorter than 750 ms; check that it gets at least 2000 on auto.

Taiko Standard [Xgor]

  1. You need a break before 02:15:222 -

Brave Eagle

  1. 00:07:908 (3) - Is there a reason for this slider not being perfectly snapped to the grid in the middle?
  2. 00:16:090 - Many 1/8s can create a very loud noise, please lower the volume, especially for these.
  3. 00:19:065 - I guess this is okay after all, but I wouldn't recommend it.
  4. 00:32:453 - Remove finish
  5. 00:38:404 (1) - Unsnapped spinner (end).
  6. 00:48:321 - Remove finish
  7. 00:56:255 - ^
  8. 01:03:693 - As mentioned before
  9. 01:10:139 (1) - Unsnapped spinner (end).
  10. 01:20:057 - Remove finish
  11. 01:26:007 (1) - Unsnapped spinner (end).
  12. 01:35:925 - Remove finish
  13. 01:51:792 - ^
  14. 02:16:090 (2) - Put a new combo on this note so the previous spinner ends properly.
  15. 02:23:528 - Remove finish
  16. 02:31:958 (2) - Put a new combo on this note so the previous spinner ends properly.
  17. 02:35:429 - Remove finish
  18. 02:36:420 - ^
  19. 02:39:396 - ^
  20. 02:43:363 - ^
  21. 02:44:354 - ^
  22. 02:46:834 - As mentioned before
  23. 02:53:280 - Remove finish
  24. 02:54:272 - Remove finish
  25. 02:55:263 - ^
  26. 03:00:222 - Remove nc
  27. 03:01:214 - Remove finish
  28. 03:02:701 - As mentioned before
  29. 03:03:197 - this end is pretty silent, try making it silent, not loud with that finish.

Almighty Eagle [Faust]

  1. Dude, the spacing is really weird. It feels like you're not using the distance snap. The distance spacing is all weird. Feels so very uncomfortable when playing. But overall pretty cool. I guess it's acceptable.
  2. 00:16:090 (9) - Creates loud noise because of 1/8s. Try lowering volume.
  3. 00:31:834 (4,5) - This is too different compared to everything else, if you have a hard 1/4 spacing, try using the same spacing for everything else, or stack it.
  4. 00:46:214 - ^
  5. 00:55:511 - Why the sudden increase in spacing?
  6. 00:56:255 - Remove finish
  7. 01:03:693 - as mentioned before.
  8. 01:20:057 - remove finish
  9. 01:39:520 - weird spacing. stack please.
  10. 01:46:214 - ^
  11. 01:57:495 - weird spacing, shorten just a bit please, to match the other triplets.
  12. 01:58:982 - ^
  13. 02:15:098 - As mentioned before
  14. 02:18:817 - Holy crap. This is too hard compared to everything else. This made me miss 5 times when I tried to doubletime this difficulty ;_;
  15. 02:21:420 - Crazy spacing! It's just a 1/4 between and you have a 4.29 distance spacing jump! Holy shit. No, just no. Don't do that! D: You'll either cause almost everyone to miss or cause a slider break and just not make people have full combo in the end.
  16. 02:22:536 - Remove finish
  17. 02:22:908 - this is also a pretty large jump. More acceptable than the last though.
  18. 02:23:032 - Remove finish
  19. 02:23:404 - Stack it.
  20. 02:23:652 - yeah, stacking it will make sure people do not slider break that back and forth slider. It's quite far away from the next note Maybe you should do something about that if you can? Maybe not.
  21. 02:25:263 - I say no to that tiny increase in spacing.
  22. 02:29:726 - ^
  23. 02:30:470 - remove finish
  24. 02:30:966 - ^
  25. 02:41:131 - I think this is too much
  26. 02:43:611 - ^
  27. 02:47:082 - ^, but it would be cool with that 1/8 slider here.
  28. When you are given this opportunity, stack that slider onto the spot where you can see that previous older note.
  29. 02:55:263 - Remove finish
  30. 02:55:511 - a bit too hard. make the spacing just a bit easier please.
  31. 03:02:454 - The last triplet has to be this hard? really? Man, that's an instant 1.0 rating!

    Pretty damn good.

Seeing a lot of geometric shapes this early on in forms of notes makes me view your mapping future very bright. <3

I hope I didn't forget anything.
Topic Starter
MathiasXII

theowest wrote:

General

  1. bg.jpg is 1024x765, which differs from the recommended size of 1024x768 Stretched... quality loss isn't really noticeable by eye anyway.
  2. Missing Skin Files: reversearrow.png and scorebar-bg.png scorebar-bg is there already... o.O. Added reversearrow
  3. Inconsistency in Kiai Times: - [Almighty Eagle [Faust]] : Kiai #3: Starts on 02:15:594, ends on 03:02:949, it should end on 03:03:197. Fixed~
  4. Inconsistency in PreviewTime: The taiko difficulties have 24519, instead of 24520 as the others. Well this is weird... when I stop my cursor at the white tick, it's also different. The offset however is the same in all diffs. Fixed through .osu~
  5. Inconsistency in LetterboxInBreaks: The taiko difficulties have letterboxinbreaks checked. Fixed~
  6. Consider having custom hitsounds, it would sound much better and the current volume is also a bit too high. Try lowering it by 5-10% Now if you don't want to use any other hitsounds, try making the sliderslide silent. The clap should sound something like someone getting hit in the face, try to listen to that in the song. Would fit perfectly. Alright, I lowered the volume of the hitsounds to what I think is the maximum I can go without the song overwhelming them. Don't get too many hopes though... you quickly lose the track of hitsounds and they sound too quiet, so I could maybe lower the volume by 2~3% most of the time, but that's the maximum really. I honestly hate silent hitsounds, but I did decrease the sliderslide to a barely audible level, which sounds better yes! As for the hitsounds in general, I'll check my hitsound folder if I can find something interesting. Thanks for the suggestion.
  7. If you ever want to use claps, make sure they're only on these Will check that out
  8. Whistles should only be placed on the red ones. ^
  9. Trust me with the hitsounds, okay? It's my awesome osu! talent. haha I will I will !!

Baby Eagle

  1. 00:16:586 (4) - Remove finish
  2. 00:32:453 - Remove finish, everything in this beatmap seem to sound better without that finish. Will sound better however if you lower the volume. finishes only fits in certain places in this beatmap, like 00:40:387 - here for example
  3. 00:56:255 - ^
  4. 01:04:189 - ^
  5. 03:03:197 - this end is pretty silent, try making it silent, not loud with that finish.
All fixed~

Regular Eagle

  1. 00:16:586 - Oh no. Remove that finish for me dear. *run in headlights*~
  2. 00:24:520 (8) - for some reason, this fist so good. compared to every other finish. lesson learned, only use finishes in these ways.
  3. 00:32:453 - remove finish
  4. 00:48:321 - remove finish
  5. 00:56:255 - ^
  6. 01:04:189 - ^
  7. 01:20:057 - ^ So I heard you hated Finnish in school ~
  8. 01:26:503 - this doesn't look good. it ALWAYS looks better spreaded out when it comes to these things
  9. 01:27:495 - ^
  10. 01:51:792 - remove finish
  11. 02:23:528 - ^
  12. 02:30:470 - ^
  13. 02:35:429 - ^
  14. 02:36:420 - ^
  15. 02:43:363 - ^
  16. 02:44:354 - ^
  17. 02:55:263 - ^ Aaaaaaaaaaaaaaaall fixed~
  18. 03:03:197 - this end is pretty silent, try making it silent, not loud with that finish. Yeah my endings are ridiculously loud lol... fixed~

Brave Eagle

  1. 00:07:908 (3) - Is there a reason for this slider not being perfectly snapped to the grid in the middle? Yes, lazyness.
  2. 00:16:090 - Many 1/8s can create a very loud noise, please lower the volume, especially for these. Right! ~
  3. 00:19:065 - I guess this is okay after all, but I wouldn't recommend it. It looks better overlapped than hugged closely
  4. 00:32:453 - Remove finish Ok ~
  5. 00:38:404 (1) - Unsnapped spinner (end). Oh my... how embarassing :S ~
  6. 00:48:321 - Remove finish ~
  7. 00:56:255 - ^ ~
  8. 01:03:693 - As mentioned before ~
  9. 01:10:139 (1) - Unsnapped spinner (end).
  10. 01:20:057 - Remove finish
  11. 01:26:007 (1) - Unsnapped spinner (end).
  12. 01:35:925 - Remove finish
  13. 01:51:792 - ^
  14. 02:16:090 (2) - Put a new combo on this note so the previous spinner ends properly.
  15. 02:23:528 - Remove finish
  16. 02:31:958 (2) - Put a new combo on this note so the previous spinner ends properly.
  17. 02:35:429 - Remove finish
  18. 02:36:420 - ^
  19. 02:39:396 - ^
  20. 02:43:363 - ^
  21. 02:44:354 - ^
  22. 02:46:834 - As mentioned before
  23. 02:53:280 - Remove finish
  24. 02:54:272 - Remove finish
  25. 02:55:263 - ^
  26. 03:00:222 - Remove nc
  27. 03:01:214 - Remove finish
  28. 03:02:701 - As mentioned before
  29. 03:03:197 - this end is pretty silent, try making it silent, not loud with that finish.
The rest is all fixed. I noticed your modding was about technical stuff that I can't seem to remember doing everytime D:... and all about hitsounds mostly on my difficulties, which is quite encouraging ! It means I map satisfyingly :D. I will do my best to surpass myself on mapping and I'll be careful with hitsounds from now on lol.

Seeing a lot of geometric shapes this early on in forms of notes makes me view your mapping future very bright. <3 Yayy ~ <3 I hope so!

I hope I didn't forget anything. Thank you so much!
theowest
I try not to intervene too much when it comes to someone's mapping. Hitsounds is something I'm painfully disturbed by when it isn't used in a good way.

If I ever care about someone's mapping, it's when something is overmapped or undermapped or the rhythm is weird, and a few suggestions about where notes would be better located.
Topic Starter
MathiasXII
hehe well I think that's the proper way to do it... otherwise you're kinda imposing your map style to someone and it's not any better.

By the way Faust, do the mapping part. I already took care of the hitsound part for your diff.
Topic Starter
MathiasXII
Alright... since it seems Faust will be absent until an undertemined date, I will now take charge of his difficulty.

I did my best to try to make spacing more even while keeping the jump and fun factor to the song. I'm not an expert in insane difficulty though... so I would really appreciate if people would ESPECIALLY take a good look a that difficulty to help me out :3.

Many appreciations~
Kryptogram
Hi MathiasXII

General

  1. Inconsistency in Kia Times

    - [Almighty Eagle [Faust]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Baby Eagle] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Brave Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:007
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Regular Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Challenging [Xgor]] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Standard [Xgor]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197
Easy

  1. 00:11:131 (4) - Remove whistle, if you dont wan't to hear that annoying song in the slider
  2. 00:30:470 (3) - Add clap at the end for beign consistent
  3. 00:32:949 (1) - Add clap
  4. 00:48:321 (1) - Add finish at the begin
  5. 00:58:734 (4) - Remove whistle at the begin, its sounds better
  6. 01:38:404 (5) - Move the tail of the slider 1 grid to the right :D
Regular Eagle

  1. 01:19:065 (2) - Add clap at the end and in the next note 01:19:561 (3)
  2. 02:23:528 (5) - Add finish
  3. 02:48:817 (4) - Add clap for being consistent
  4. 02:50:801 (7) - ^
  5. 02:56:751 (4) - ^
  6. 02:58:735 (7) - ^
Brave Eagle

  1. 00:10:635 (1) - Add NC
  2. 00:18:569 (1) - ^
  3. 00:31:462 (7) - Add clap at the end and add clap in the net note 00:31:958 (8)
  4. 01:14:104 (x) - Unsnapped inherited section
  5. 01:22:536 (1) - Add NC
  6. 02:38:652 (4) - Add clap
Almighty Eagle [Faust]

  1. Yo can remove [Faust] At the end of the name of the Diff
Love the song and the hitsounds really match whit the song

Good Luck ! and Star!
Topic Starter
MathiasXII

[Te][Amo] wrote:

Hi MathiasXII

General

  1. Inconsistency in Kia Times

    - [Almighty Eagle [Faust]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Baby Eagle] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Brave Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:007 Fixed~
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Regular Eagle] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:991, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Challenging [Xgor]] :


    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858
    Kiai #3: Starts on 02:15:594, ends on 03:03:197

    - [Taiko Standard [Xgor]] :

    Kiai #1: Starts on 00:40:387, ends on 00:56:255
    Kiai #2: Starts on 01:27:990, ends on 01:43:858 These present a weird issue actually. It is how they are snapped on the timeline EXCLUSIVELY in these difficulties! I will manually change it in the editor, but I'm afraid it's gonna show up as not snapped by the BAT AIMod lol!
    Kiai #3: Starts on 02:15:594, ends on 03:03:197
Easy

  1. 00:11:131 (4) - Remove whistle, if you dont wan't to hear that annoying song in the slider I would never have noticed that detail lol. Thanks~
  2. 00:30:470 (3) - Add clap at the end for beign consistent
  3. 00:32:949 (1) - Add clap These two notes are intentionally not clapping =/.
  4. 00:48:321 (1) - Add finish at the begin Hmmm someone told me to do otherwise so it will stay as is.
  5. 00:58:734 (4) - Remove whistle at the begin, its sounds betterNice! I agree :).
  6. 01:38:404 (5) - Move the tail of the slider 1 grid to the right :DEwww lol!!! Fixed~
Regular Eagle

  1. 01:19:065 (2) - Add clap at the end and in the next note 01:19:561 (3) Haha that sounds amusing!
  2. 02:23:528 (5) - Add finish Same as in Baby Eagle ~ :3
  3. 02:48:817 (4) - Add clap for being consistent
  4. 02:50:801 (7) - ^
  5. 02:56:751 (4) - ^
  6. 02:58:735 (7) - ^ All Fixed.
Brave Eagle

  1. 00:10:635 (1) - Add NC
  2. 00:18:569 (1) - ^ Fixed... rearranged my combos as well!
  3. 00:31:462 (7) - Add clap at the end and add clap in the net note 00:31:958 (8)
  4. 01:14:104 (x) - Unsnapped inherited section Thanks
  5. 01:22:536 (1) - Add NC It follows the same patern as everything else before
  6. 02:38:652 (4) - Add clapDone~
Almighty Eagle [Faust]

  1. Yo can remove [Faust] At the end of the name of the DiffLoL many people told me to do so. Okay okay I will :3 for a final time!
Love the song and the hitsounds really match whit the song

Good Luck ! and Star!
That was FAST ! Thank you very much :).
Kryptogram
Sorry for didn't sayd this in my previous post but:

You have to set a SliderBorder in each Standart difficult (In taiko There isn't needed) since you are skinning the hitcircles:

To set the SliderBorder you have to:

  1. Open each difficult in notepad
  2. Scroll down to [Colours]

    [Colours]
    Combo1 : 0,105,255
    Combo2 : 221,4,221
    Combo3 : 226,226,5
    Combo4 : 4,210,210
  3. Then add down all the Combo's

    SliderBorder : 255,255,255
  4. So we get something like this:
    [Colours]
    Combo1 : 0,105,255
    Combo2 : 221,4,221
    Combo3 : 226,226,5
    Combo4 : 4,210,210
    SliderBorder : 255,255,255
  5. 255,255,255 it's white and 0,0,0 it's black :D
No kudosu worthy, Best of luck (call me again if you need help :))
Topic Starter
MathiasXII
Fixed!
Xgor
Talked with Garven and he wanted me to these things.

[Almighty Eagle]
01:13:115 (5) - Hidden repeat.

[Taiko Standard]
01:15:594 (5) - Add clap

[Taiko Challenging]
00:21:792 (6) - Add clap

Don't kd me. kd Garven whenever he decides to mod this.
Topic Starter
MathiasXII

Xgor wrote:

Talked with Garven and he wanted me to these things.

[Almighty Eagle]
01:13:115 (5) - Hidden repeat. Fixed and made some iffy patters easier~!

[Taiko Standard]
01:15:594 (5) - Add clap Fixed

[Taiko Challenging]
00:21:792 (6) - Add clap Fixed

Don't kd me. kd Garven whenever he decides to mod this.
Alright I won't give you any Kudosu but I would still like to thank you to help me get some attention on this map. Very appreciated :).

EDIT : I revamped Almighty Eagle for many reasons. Mostly complaints about spacing and patterns that are unplayable or hard to read. Please check it out ! :)
Garven
Ahoy! Xgor showed me this lovely set a while ago and I'm finally getting to this because I'm sloooow zzz

[Baby Eagle]
The start has some complex rhythms here that really don't fit the style that an Easy difficulty should have.
00:13:611 (1,2,3,4,1) - The flow here feels really... unnatural. You move back and forth on phrases that really don't feel like they should be moving like that.
00:19:561 (3) - Remove whistle on sliderslide. Sounds like D:
00:40:883 (1) - Way too soon after a spinner for this level of difficulty
00:50:305 (3) - Remove whistle on sliderslide.
00:58:734 (4) - ^ etc. There's a bunch if you care.
00:56:255 (5,1) - Another weird flow spot. Felt better moving to the upper right corner
01:12:619 (1) - Too soon after spinner
01:28:487 (1) - ^
02:31:958 (1) - ^
02:50:801 (4,1) - Didn't feel like a good spot for a jump considering 02:46:338 (5,6) -

[Regular Eagle]
Same commentary on the whistle on sliderslide usage.
00:06:420 (3,1,2,3) - This looks horribly misaligned
02:16:090 (1) - Too soon after a spinner for a Normal.
02:46:338 (3) - This 4-hit slider kind of came out of nowhere. Might be best to keep it at 3 by this point in the map.
02:58:735 (7,1) - Didn't feel like a good place for a jump

[Brave Eagle]
Same commentary on the whistle on sliderslide usage.
00:25:511 (3,4,5) - I'm... not really understanding -why- you have these speed ups and slowdowns. The intensity of the song isn't really changing much at all beyond the addition of the synth for the chorus.
00:46:090 (5,6,7) - Kinda ugly overlap
01:25:015 (3,4) - Really didn't like this spacing here.
01:12:619 (1) - And yet there aren't any slowdowns during this portion. It plays much better at a consistent speed.

[Almighty Eagle]
00:21:792 (4,5,6) - Erm, this doesn't really read well at all.
00:22:536 (6,7) - ^
00:29:478 (3,4) - Hrm. There's a ton of these. They aren't very good points for jumps imo as they don't really accentuate anything strong in the music and thus don't have a good feel as a point for a jump.
00:46:834 (3,4) - And the problem arises when you have the same spacing but different rhythm. When you get caught up in the dance-like flow, this change ripped me out of the immersion from the map and made me realize I'm playing a game again. The problem is that some of the jumps feel great while others feel forced. Try to give this a critical look and see what points of the music that you're emphasizing and see if it's worth justifying the use of a jump.
Around 2:30 it felt like there were a lot of holes in your clap usage.
Topic Starter
MathiasXII

Garven wrote:

Ahoy! Xgor showed me this lovely set a while ago and I'm finally getting to this because I'm sloooow zzz Haha no problem! Thank you to take time to check my map :).

[Baby Eagle]
The start has some complex rhythms here that really don't fit the style that an Easy difficulty should have. I do get your point. I put something a tad easier.
00:13:611 (1,2,3,4,1) - The flow here feels really... unnatural. You move back and forth on phrases that really don't feel like they should be moving like that. If I was following the lyrics/phrases here, It'd be on 1/2 (red) ticks, which I would really rather not do on an Easy difficulty. So I tried to compensate in some other way. I did try to change it a tad bit though.
00:19:561 (3) - Remove whistle on sliderslide. Sounds like D: Removed~
00:40:883 (1) - Way too soon after a spinner for this level of difficulty I kinda had it coming huh? Okay rearranged.
00:50:305 (3) - Remove whistle on sliderslide. Removed
00:58:734 (4) - ^ etc. There's a bunch if you care. I THINK I fixed em all ~.
00:56:255 (5,1) - Another weird flow spot. Felt better moving to the upper right corner Really ? oh. Okay I flipped the thing until the slider :P.
01:12:619 (1) - Too soon after spinner
01:28:487 (1) - ^
02:31:958 (1) - ^ Yup, fixed.
02:50:801 (4,1) - Didn't feel like a good spot for a jump considering 02:46:338 (5,6) - That jump was NOT intentional ! :O Fixed that!

[Regular Eagle]
Same commentary on the whistle on sliderslide usage. Supposed to be all fixed.
00:06:420 (3,1,2,3) - This looks horribly misaligned Agreed, fixed~
02:16:090 (1) - Too soon after a spinner for a Normal. I am aware of this and this is a major problem itself, as I don't know how to fill that space else way than with a spinner and a note right after. I tried everything really. What I did right now is that I shorten the slider 1 white tick and added a note after so it AT LEAST doesn't start with a triplet, but that's the best of what I feel I can do :S.
02:46:338 (3) - This 4-hit slider kind of came out of nowhere. Might be best to keep it at 3 by this point in the map. Not a bad idea. Fixed~
02:58:735 (7,1) - Didn't feel like a good place for a jump No more jump~

[Brave Eagle]
Same commentary on the whistle on sliderslide usage. Fixed
00:25:511 (3,4,5) - I'm... not really understanding -why- you have these speed ups and slowdowns. The intensity of the song isn't really changing much at all beyond the addition of the synth for the chorus. Alright, so here's the thing. I had MANY MANY MANY testers on this difficulty because I know that these kind of sliders are uncommonly used and when they are, they often feel out of place. I got the same feedback from 7 out of the 9 testers "It does surprise a bit at first, but it is actually quite enjoyable and DOES fit with the music while not being overused and challenging at the same time. It does make this map fun." I think the problem is when you overanalyse what integrates this part in the music itself. The way I see it is like the "swoosh" feelings there was in the song in those parts, which I think are not overused as well and do fit with the song. I am perfectly aware than some people may not like this (the 2 other testers lol), but I will take my chance on this.
00:46:090 (5,6,7) - Kinda ugly overlap I have no idea what else to do there. I know the overlap is ugly, but I like how that loop part plays.
01:25:015 (3,4) - Really didn't like this spacing here. What? but it's the same spacing than everywhere else... (0.53)
01:12:619 (1) - And yet there aren't any slowdowns during this portion. It plays much better at a consistent speed. ^ as it's been told before, I am very well aware some people not be fan of the idea, but I do want to take my chance on this.

[Almighty Eagle]
00:21:792 (4,5,6) - Erm, this doesn't really read well at all.
00:22:536 (6,7) - ^
00:29:478 (3,4) - Hrm. There's a ton of these. They aren't very good points for jumps imo as they don't really accentuate anything strong in the music and thus don't have a good feel as a point for a jump.
00:46:834 (3,4) - And the problem arises when you have the same spacing but different rhythm. When you get caught up in the dance-like flow, this change ripped me out of the immersion from the map and made me realize I'm playing a game again. The problem is that some of the jumps feel great while others feel forced. Try to give this a critical look and see what points of the music that you're emphasizing and see if it's worth justifying the use of a jump.
Around 2:30 it felt like there were a lot of holes in your clap usage.

So basically, all of mods in this difficulty is about the jumps. I did change a lot of things on Faust's difficulty in the past (such as the spacing to make it a lot more stable and predictable), but I kept ALL of his jumps intact in his mapping because I like so much how it plays. Is it a problem though?

You also mention that some parts are good but some other parts feel off. I will, of course, try to give it a careful critical look about it, but as you probably know yourself, mapping a song often renders some details invisible or unperceivable just because you had your face in your beatmap for so long. I would like if you could elaborate your point here and help me out pointing at least some clue as to what you perceive as acceptable jumps/feel and what is not. So unless I have some kind of clue, it would be no surprise if nothing changes much.
Thank you Garven ! This mod was VERY helpful :). However, there are some details that I couldn't understand or that were a tad too vague. I would appreciate if we could elaborate on those details either in this thread, by pm or in game chat.

What I basically want to know on Almighty difficulty is what do you perceive as the good jump... not as in indicate me every note that jumps are good, but more as what element in the song you perceive as more inspiring (or less inspiring) as a jump. Is it like where it claps at every 4 beats? Is the jumps where there is no such clap are the jumps that are seen as problematic? As I wanted to make clear earlier... it's not that I'm too lazy to look it up or to some part myself, it's just that I have a hard time seeing what's wrong exactly...
Garven
That's fine - I was modding really late and needed to sleep. q: I'll see if I can catch you in-game or flesh out a more detail mod later on. To be honest, as long as you're able to justify why placements are the way they are, I am perfectly fine. A lot of these mods are just the "first take" reactions. The speed changes did play fine despite me not liking them, so as you say, there isn't a pressing need to change them.

That .5x anti jump in Brave was kinda eh though. It broke the dance-like feel to me to finish the phrase with a note so close.

That's the general gist of what I was pointing out, but if you want more specifics I'll do so when I get some time.
Topic Starter
MathiasXII

Garven wrote:

That's fine - I was modding really late and needed to sleep. q: I'll see if I can catch you in-game or flesh out a more detail mod later on. To be honest, as long as you're able to justify why placements are the way they are, I am perfectly fine. A lot of these mods are just the "first take" reactions. The speed changes did play fine despite me not liking them, so as you say, there isn't a pressing need to change them.

That .5x anti jump in Brave was kinda eh though. It broke the dance-like feel to me to finish the phrase with a note so close.

That's the general gist of what I was pointing out, but if you want more specifics I'll do so when I get some time.
Hmmm an anti jump... Maybe I did it wrong. I probably like got from a 1.5 speed to a 1 and forgot to switch it back to it's original spacing. Woops! lol

Yay I will look forward to that :).
Garven
Sorry for taking so long to get back to this.

Things like the 1/4 rhythm jumps that seem to have pretty much no musical backing and no real visual prompt to show that a jump is in the works such as 00:21:792 (4,5) - keep leaving me confused and frustrated. They are very quick movements that don't feel as if they are interpreting anything in the music nor what is presented in the map's flow at those particular points. If anything, the best point to perform the jumps would probably be on the final portion of the measure (blue tick) as used previously. Jumping on the red tick tends to feel early musically and tends to not be framed very well in the patterns that are presented.

I think those are the only things really bugging me about the map. Everything else feels fine - it's just those particular jumps that leave me a dour dove instead of an elated eagle.
Topic Starter
MathiasXII

Garven wrote:

Sorry for taking so long to get back to this.

Things like the 1/4 rhythm jumps that seem to have pretty much no musical backing and no real visual prompt to show that a jump is in the works such as 00:21:792 (4,5) - keep leaving me confused and frustrated. They are very quick movements that don't feel as if they are interpreting anything in the music nor what is presented in the map's flow at those particular points. If anything, the best point to perform the jumps would probably be on the final portion of the measure (blue tick) as used previously. Jumping on the red tick tends to feel early musically and tends to not be framed very well in the patterns that are presented.

I think those are the only things really bugging me about the map. Everything else feels fine - it's just those particular jumps that leave me a dour dove instead of an elated eagle.
No worries... I guess we were suppose to meet up but we never seem to connect at the same time so I guess this is the best way hehe.

I made some modifications... so focusing the jumps exlusively on the clapping parts (and some exceptional wooshes here and there). However, what I did to solve the problem is link all the triplets together with whatever slider it was jumping to after. I have moved the notes a lot to make sure everything slides correctly from one note to another, but it can now be confusing because of this. So I would invite you to make a recheck.

Also, Xgor kindly made the suggestion to reduce the speed of the sliders from 1.5 to 1.3x in Brave Eagle, which I also applied in this mod.

Sorry for the time of response :S. Thanks for you interest!
Garven
[Baby]
00:08:652 (1,3) - If you can, try to avoid overlaps like this. The way your map is constructed, these give a feeling of it being unpolished.
00:36:420 (1) - Kind of a lonely combo here
01:35:925 (4,2) - overlap
01:38:404 (5,1) - ^

[Regular]
02:15:594 (1) - Really soon after a spinner for a Normal. Try to give more recovery time (2 beats is usually good for this level of difficulty)

[Brave]
This plays much much better. Nice.
Just give a hard listen for when slider tracks give sound like at 01:26:007 (5,6) - and a few spots where the whistle was applied possibly by accident.
Topic Starter
MathiasXII

Garven wrote:

[Baby]
00:08:652 (1,3) - If you can, try to avoid overlaps like this. The way your map is constructed, these give a feeling of it being unpolished.
00:36:420 (1) - Kind of a lonely combo here
01:35:925 (4,2) - overlap
01:38:404 (5,1) - ^

All made sense... fixed!

[Regular]
02:15:594 (1) - Really soon after a spinner for a Normal. Try to give more recovery time (2 beats is usually good for this level of difficulty)

*sigh* I removed the slider, hoping it will solve the problem. Replaced with two notes.

[Brave]
This plays much much better. Nice.
Just give a hard listen for when slider tracks give sound like at 01:26:007 (5,6) - and a few spots where the whistle was applied possibly by accident. lol wrong difficulty... I can't believe after all the filtering I did there's STILL some sliders that had whistling in them. Okay I got through the WHOLE time line of notes clicking every single sliderspace to check if there was whistling. I removed them all. as for the hard listen, wha ?!
I appologize for the redundant modding subjects.
Garven
Just PM me when it's ready. This is taking too long >_>

[Easy]
00:54:272 (5) - Whistle on slider body

Edit:

Bubbled! (finally)
Xgor
Bumping this up to first page because this should get ranked like right now!
Topic Starter
MathiasXII
Oh my god Xgor... thank you so much! This is a lot of support from you you know. I'm kinda shy!
Yuukari-Banteki
[Baby]
00:54:272 (5) - the red follow points make this slider jerky at parts. Try moving the other follow points around until the curve looks more smooth: http://puu.sh/166f5
02:27:991 (2,3,4) - stacks are difficult for beginners as it doesn't tend to occur to them that the next note could be where they already clicked. Please unstack.
02:56:255 - insert a note here to eliminate the 1.5 beat space, which can also be confusing for beginners

[Regular]
02:56:255 - still feels like there should be a note here. It feels like you were intentionally trying to change things, but in actuality it's disrupting the flow of your map

[T Standard]
First impression is that I can play the hard side of taiko normal and I failed this my initial playthrough. Some of the issues:
00:40:883 (2,3,4,5,6) - streams of 5, mixed type
00:43:362 (3,4,5) vs 00:47:329 (3,4,5) - giving the same pattern different notes each time (variety is good, but consistency helps players pass in the face of other difficulties)
00:50:056 (6) - gaps in the music that end on red ticks even though there is an obvious beat on the white ticks
00:56:255 (1,2,3,4) - the 3,4 part of this pattern especially is difficult, its not overly difficult picking it up when I'm on top of things, but since your entire map is filled with this kind of thing, by the time I get here I'd have to take like 3 seconds to recalibrate and get my shit together before I could handle this pattern
01:51:544 (5,1) - having a finish of the same color at the end of the stream is a bit wonky '~'
02:31:957 (2,3,4,5,6) - just saying, this is a good example of a stream of 5 that isn't overly difficult: it follows an easy visual pattern
02:41:875 (8,9,10,11) - sets of 2 are also somewhat difficult but moreso if you mix types like this
Note: you don't have to change ALL of these. Having a few areas that are hard is a good thing...having the entire map being a hard area is not

[Brave]
01:35:429 (9) - this note is in a kind of odd location with respect to the flow of the map. You might want to move these notes out a bit like this: http://puu.sh/166UQ

[T Challenging]
00:41:627 (6,8) - finishes on the offbeats? I have no idea what part of the music this is supposed to go to
00:45:594 (6,8) - ^
you can just assume that for all remaining iterations of this pattern :P

[Almighty]
Initial impression: oh god there are whistles EVERYWHERE
No seriously, it sounds bad. Either reduce the number of soft whistles or reduce the total hitvolume so they aren't so obnoxious
Also somewhat overmapped; up to you if you want to do anything about the triplets taking over your map though I guess.
Topic Starter
MathiasXII

Saturos-fangirl wrote:

Alright! Before going through any of this modding, I have to express that I am very disappointed that such mod is posted AFTER it has been bubbled.

I would then like to give advice on modding from this point as for this to not happen with someone else :

When you see a map is bubbled, play close attentions to details that are problematic to ranking... as anything related to "note placements", "cleanyness of the map", "acceptable sliders" and "playability", as being bubbled, are all matters that are CONFIRMED being out of the way.

So unless the detail concerns rankability issues beyond a bubbled map, I'd invite you to post it more as a feedback than a modding itself... as the process of bubbling is very long for most of mappers and getting this kind of modding right after can be frustrating.

That said, don't be surprised if I reject most (if not all) of your modding here. I will transfer to Xgor what modding he needs to do.


[Baby]
00:54:272 (5) - the red follow points make this slider jerky at parts. Try moving the other follow points around until the curve looks more smooth: http://puu.sh/166f5 I think this is okay.
02:27:991 (2,3,4) - stacks are difficult for beginners as it doesn't tend to occur to them that the next note could be where they already clicked. Please unstack. The "stacking" is not covering any notes in gameplay, and hence, through playtests with easy players, was not a problem. Will stay like this.
02:56:255 - insert a note here to eliminate the 1.5 beat space, which can also be confusing for beginners I have left plenty of time spacing to hit this note... I do agree that it may be confusing at first, but not impossible or out of context at all. Will stay.

[Regular]
02:56:255 - still feels like there should be a note here. It feels like you were intentionally trying to change things, but in actuality it's disrupting the flow of your map Nope. I like it like this better to be honest.

[T Standard]
First impression is that I can play the hard side of taiko normal and I failed this my initial playthrough. Some of the issues:
00:40:883 (2,3,4,5,6) - streams of 5, mixed type
00:43:362 (3,4,5) vs 00:47:329 (3,4,5) - giving the same pattern different notes each time (variety is good, but consistency helps players pass in the face of other difficulties)
00:50:056 (6) - gaps in the music that end on red ticks even though there is an obvious beat on the white ticks
00:56:255 (1,2,3,4) - the 3,4 part of this pattern especially is difficult, its not overly difficult picking it up when I'm on top of things, but since your entire map is filled with this kind of thing, by the time I get here I'd have to take like 3 seconds to recalibrate and get my shit together before I could handle this pattern
01:51:544 (5,1) - having a finish of the same color at the end of the stream is a bit wonky '~'
02:31:957 (2,3,4,5,6) - just saying, this is a good example of a stream of 5 that isn't overly difficult: it follows an easy visual pattern
02:41:875 (8,9,10,11) - sets of 2 are also somewhat difficult but moreso if you mix types like this
Note: you don't have to change ALL of these. Having a few areas that are hard is a good thing...having the entire map being a hard area is not

[Brave]
01:35:429 (9) - this note is in a kind of odd location with respect to the flow of the map. You might want to move these notes out a bit like this: http://puu.sh/166UQ It is still okay as it is right now. Will not do anything.

[T Challenging]
00:41:627 (6,8) - finishes on the offbeats? I have no idea what part of the music this is supposed to go to
00:45:594 (6,8) - ^
you can just assume that for all remaining iterations of this pattern :P

[Almighty]
Initial impression: oh god there are whistles EVERYWHERE so?
No seriously, it sounds bad. Either reduce the number of soft whistles or reduce the total hitvolume so they aren't so obnoxious I don't think they are anywhere near obnoxious or annoying. You're either using a skin with custom soft hitsounds or having a sound card/speakers where the hitsounds sounds louder than usual... but I got through many many playtest to put the hitsounds in a pefect volume... so will not change. Sorry.
Also somewhat overmapped; up to you if you want to do anything about the triplets taking over your map though I guess.Whoever knows me knows that I am 100% against any form of overmapping... and this difficulty being under my supervision, any overmapped part were removed already. If the triplets are there, it's because it matches a part in the song. I'd invite you to listen to the song sounds carefully without hitnotes (outside Osu!) and with hit notes... Triplets are there in both case.

May you mod my beatmap sooner next time, I will be more open to modding about such astethic details. Thank you for your understanding.

As for now, will take this modding as a feedback and will take them in consideration in another beatmap :).
Garven
Well, if you find need for an update, feel free to call me back. I'm always happy to check back if there's something I missed or improvements are made (which is always a possibility).
Aleks719
Hum, hum.

I wanted to point out some minor stuff, but... Ranked!

awesome work.
Flask
congratz!!
Faust
UNDERNEATH MY SKIN LIVES AN EAGLE

Huge congratulations on the rank. Been so long since. Thanks for taking up the mods for me and making the necessary improvisions, on to the next rank !
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