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Usatsurai - Tsugai Kogarashi

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vivicat
骗kds?闪开,让职业的来

[Insane]
00:01:299 (4) - 没叠好
00:02:499 (1) - remove nc
00:03:099 (3) - nc
00:04:899 (1,2,3) - 搞成直线吧
00:12:099 (1) - remove nc
00:12:699 (3) - nc
00:20:499 (6) - 没叠好
00:50:799 (2) - 感觉还不如分开。。
01:15:099 (1) - remove nc
01:15:099 (3) - nc
01:15:099 (1,2) - 这两个反过来?
01:35:809 (3) - 没叠好
01:49:872 (5) - 稍微往下搞点弧度?
03:23:691 (2) - 没叠好
03:30:820 (2) - ^

[shia]
00:13:899 (7) - 这个来个减速吧?。。。后面总感觉少东西了?
00:19:899 (4) - finish at begin
00:22:299 (1) - clap at begin
00:29:199 (4) - remove nc
00:29:499 (5) - nc
00:42:999 (4) - delete this note
00:50:799 (5) - 和后面的00:52:299 (3) - 叠一下吧
00:59:499 (1) - remove nc
01:00:699 (5) - nc
01:11:799 (4) - delete this not
01:55:028 (4) - 垂直镜像一下,翻到下面来?
02:53:387 (2) - 和后面叠好了吧

[kiiwa]
00:00:099 (1) - 结尾没叠好
00:03:999 (4) - ^
02:28:075 (4) - ^

[easy]
03:12:303 (4,5,6) - snap
03:14:679 (2,3,4) - ^
后面还有,用aimod吧 =A=
lovhin456
Hello, sorry for the huge delay

[General]
- Move to pending ?
- Easy is missing a red timing section at 03:35:610 with a BPM of 101
- Please move stack leniency, it should never be on the very start or the very end

[Skin]
- Since you have a cursor tail please add a cursor to complete the set
- Delete playskip because is not used in gameplay
- I don't if it is me but the spinner circle while spinning the center ... moves a little weird
- The word spin is cut in spinner-spin

[Easy]
- 01:48:934 ~ Maybe a new combo here is a good idea ?
- 03:04:972 ~ ^
- 03:08:153 ~ ^
- 03:12:372 ~ ^

[Kiiwa]
- 00:03:999 ~ Stack better under (2)s end, using grid level 4 might help
- 00:16:899 ~ This one too, just a little more
- 00:22:299 ~ Add a new combo for the start of a new lyric
- 00:27:399 ~ Add a new combo, same reason as above
- 00:31:999 ~ Shorten this slider by 1/2 and move it to the next big white tick then add a note on this spot
- 00:32:199 ~ Add a new combo for lyrics
- 00:42:699 (7,1) ~ I strongly suggest you don't do this in a diff like this one, first because players that have played until now a constant will find this like a suprise and most likely fail then secondly it doesn't sound very good imo, it would be better to just end (7) on the previous red tick
- 01:05:499 ~ This formation may be hard but I don't think that hard in any case it would be nice to add a new combo here
- 01:47:059 ~ It would be good if you add a repeat here imo, the transition and flow between this and the next slider feels better
- 01:57:372 ~ I don't know how to explain this well but removing a repeat and adding a note in the place of where the last repeat was suits more the feel and lyrics of the song, I know this entirely my opinion so do as you like
- 02:00:418 ~ To follow the lyrics more shorten this slider by 1/2 then move it to the next white tick and add a note here ?
- 02:17:528 ~ This should be a bit more far
- 02:28:075 ~ Try to stack better
- 02:49:637 ~ I'm a little worried about the formation you have here, I think some might have problems with it, maybe a new combo on (4) will help ?
- 03:27:255 ~ Stack better

[S h i a]
- 00:13:899 ~ It would be better and make more sense if you added the new combo for the slow down sliders
- 01:44:247 ~ This new combo doesn't seem necessary
- 02:13:778 ~ Remove new combo here

[Insane]
- I couldn't find anything, looks really good and nice flow

Very nice overall
Topic Starter
Beren

lovhin456 wrote:

Hello, sorry for the huge delay (*´∀`)

[General]
- Move to pending ? fixed
- Easy is missing a red timing section at 03:35:610 with a BPM of 101 fixed
- Please move stack leniency, it should never be on the very start or the very end fixed

[Skin]
- Since you have a cursor tail please add a cursor to complete the set fixed
- Delete playskip because is not used in gameplay fixed
- I don't if it is me but the spinner circle while spinning the center ... moves a little weird fixed
- The word spin is cut in spinner-spin fixed

[Easy]
- 01:48:934 ~ Maybe a new combo here is a good idea ? fixed
- 03:04:972 ~ ^ fixed
- 03:08:153 ~ ^ fixed
- 03:12:372 ~ ^ fixed

[Kiiwa]
- 00:03:999 ~ Stack better under (2)s end, using grid level 4 might help fixed
- 00:16:899 ~ This one too, just a little more fixed
- 00:22:299 ~ Add a new combo for the start of a new lyric fixed
- 00:27:399 ~ Add a new combo, same reason as above fixed
- 00:31:999 ~ Shorten this slider by 1/2 and move it to the next big white tick then add a note on this spot fixed
- 00:32:199 ~ Add a new combo for lyrics fixed
- 00:42:699 (7,1) ~ I strongly suggest you don't do this in a diff like this one, first because players that have played until now a constant will find this like a suprise and most likely fail then secondly it doesn't sound very good imo, it would be better to just end (7) on the previous red tick fixed
- 01:05:499 ~ This formation may be hard but I don't think that hard in any case it would be nice to add a new combo here fixed
- 01:47:059 ~ It would be good if you add a repeat here imo, the transition and flow between this and the next slider feels better fixed
- 01:57:372 ~ I don't know how to explain this well but removing a repeat and adding a note in the place of where the last repeat was suits more the feel and lyrics of the song, I know this entirely my opinion so do as you like
- 02:00:418 ~ To follow the lyrics more shorten this slider by 1/2 then move it to the next white tick and add a note here ?
- 02:17:528 ~ This should be a bit more far fixed
- 02:28:075 ~ Try to stack better fixed
- 02:49:637 ~ I'm a little worried about the formation you have here, I think some might have problems with it, maybe a new combo on (4) will help ? fixed
- 03:27:255 ~ Stack better fixed

[S h i a]
- 00:13:899 ~ It would be better and make more sense if you added the new combo for the slow down sliders fixed
- 01:44:247 ~ This new combo doesn't seem necessary fixed
- 02:13:778 ~ Remove new combo here fixed

[Insane]
- I couldn't find anything, looks really good and nice flow :3

Very nice overall

thanks! >~<
lovhin456
Bubbled
Milkshake
go beren go beren
Kiiwa

Milkshake wrote:

go beren go beren
XD~
SkyDevil
Tsugai Kogarashi *v* go go~ +star~
Garven
[General]
The sliderball animation is 9 frames of a 180 degree rotation, so it looks like it's spazzing out. Is that intended? It doesn't look very good...
The spinner circle center point isn't centered correctly and has a little bit of wobble.

[Easy]
00:09:699 (1,2) - Please don't stack under slider ends in an Easy
00:15:699 (1) - Try to avoid using 1/2 rhythms often in Easy difficulties. I'm not too fond of these short sliders either since they change from having 3 beats to 5 beats. It's hard to tell how long they should be for new players. I recommend you go through this difficulty and try something different with those.
01:51:278 (1,2) - This can easily be simplified to avoid the 1/2 rhythm
01:57:372 (4,5) - ^
02:00:653 (3,4) - ^ etc.
02:41:903 (2) - Don't stack under slider ends please
03:18:939 (1) - Way too soon after a really short spinner. Probably best to map through it.

[Kiiwa]
00:49:599 (2) - This repeat is covered by 00:48:099 (5) - 's hitburst for quite a while. It'd be easy to avoid this with the pattern you have anyway.
02:03:465 (1) - Way too soon after a spinner for a Normal
02:17:528 (6,1) - This jump felt out of place considering the rest of the map
02:46:122 (1) - Way too soon after a spinner for a Normal
03:16:590 (4,5,6) - Compare spacing here

[Shia]
00:12:399 (3,1) - Having two sliders that look exactly the same but with drastically different speeds isn't allowed, sorry. You'll need to either use tick rate 2 (which probably won't work since they're so short) or use .75x or something.
00:48:099 (4) - Wasn't expecting this to be a 4 hit slider, heh
01:11:499 (3,1) - This spacing intended?
01:45:067 (1) - Start this at 01:45:184 -
01:58:895 (1) - This feels like it's starting way way early.
02:18:934 - Drag this extended break back to the default position
03:30:226 (1,1,1) - Why new combo spam?

[Insane]
01:45:653 (4,5,1) - This anti jump didn't read well
01:47:059 (1,2) - This one did
03:17:176 (1,1) - Not really liking the rhythm this spinner creates.
Topic Starter
Beren

Garven wrote:

[General]
The sliderball animation is 9 frames of a 180 degree rotation, so it looks like it's spazzing out. Is that intended? It doesn't look very good..k
The spinner circle center point isn't centered correctly and has a little bit of wobble. k

[Easy]
00:09:699 (1,2) - Please don't stack under slider ends in an Easy k
00:15:699 (1) - Try to avoid using 1/2 rhythms often in Easy difficulties. I'm not too fond of these short sliders either since they change from having 3 beats to 5 beats. It's hard to tell how long they should be for new players. I recommend you go through this difficulty and try something different with those.k
01:51:278 (1,2) - This can easily be simplified to avoid the 1/2 rhythmk
01:57:372 (4,5) - ^k
02:00:653 (3,4) - ^ etc.k
02:41:903 (2) - Don't stack under slider ends pleasek
03:18:939 (1) - Way too soon after a really short spinner. Probably best to map through it. x

[Kiiwa]
00:49:599 (2) - This repeat is covered by 00:48:099 (5) - 's hitburst for quite a while. It'd be easy to avoid this with the pattern you have anyway.k
02:03:465 (1) - Way too soon after a spinner for a Normal x
02:17:528 (6,1) - This jump felt out of place considering the rest of the mapk
02:46:122 (1) - Way too soon after a spinner for a Normalk
03:16:590 (4,5,6) - Compare spacing herek

[Shia]
00:12:399 (3,1) - Having two sliders that look exactly the same but with drastically different speeds isn't allowed, sorry. You'll need to either use tick rate 2 (which probably won't work since they're so short) or use .75x or something. k
00:48:099 (4) - Wasn't expecting this to be a 4 hit slider, heh changed
01:11:499 (3,1) - This spacing intended? changed
01:45:067 (1) - Start this at 01:45:184 - k
01:58:895 (1) - This feels like it's starting way way early.k
02:18:934 - Drag this extended break back to the default positionk
03:30:226 (1,1,1) - Why new combo spam?remove new combo~

[Insane]
01:45:653 (4,5,1) - This anti jump didn't read well k
01:47:059 (1,2) - This one did k
03:17:176 (1,1) - Not really liking the rhythm this spinner creates.k
thank you!
Garven
[Easy]
03:18:939 (1) - Still too soon after a spinner

[Kiiwa]
02:03:465 (1) - Still too soon after a spinner
Topic Starter
Beren

Garven wrote:

[Easy]
03:18:939 (1) - Still too soon after a spinner

[Kiiwa]
02:03:465 (1) - Still too soon after a spinner
all fixed~
Garven
Rebubbled!

Note to next modders: In Easy, 03:17:059 (3) - 's end is unsnapped but the difference is negligible and should be fine.
ts8zs
Easy 01:31:122 (4) - 这个第二下音效考虑换一下?
话说这么和风没太鼓没问题么……要不我做一个=w=月下美人那种变速梗应该挺适合这首歌的=w=
Axey
\lol/
ts8zs
貌似被华丽无视了
Topic Starter
Beren

ts8zs wrote:

Easy 01:31:122 (4) - 这个第二下音效考虑换一下? 大丈夫
话说这么和风没太鼓没问题么……要不我做一个=w=月下美人那种变速梗应该挺适合这首歌的=w= 已经泡了就不需要taiko了 谢谢=v=
lolcubes
Hello there!
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!

Ok lets go.

[General]
  1. Timing: while the offsets and bpms are correct, your downbeat is not. Your first offset should be at 699.
[Insane]
  1. 01:17:434 (7) - I'm usually not really nazi, but this is not positioned nicely, as it's a bit to the left too much. While playing I noticed this and just felt like I should point this out, since the whole map focuses on pleasing visual appearance. Are you sure that the note should be on the red line, instead of a tick before? Like this it's quite easy to get a 100 on it if you don't know the song.
  2. 01:34:872 (1,2,3) - I don't like this because it ignores the vocals. The slider ends are trying to be silenced too which is unrankable nowadays. ;_; If you shorten them by 1/4 and remove the 5% timing sections I believe it actually sounds better than the gimmick you're trying to do here too, because there are active vocals at that spot and it feels weird not mapping that.
  3. 01:38:622 (1,2,3) - ^
  4. 02:32:528 (1) - Have you tried using the default soft finish for this note? I think it would be more dynamic than what you have here and possibly sound better too. Just a suggestion.
  5. 02:34:872 (1,2,3) - These actually fit quite nice, however you should raise the volume of the slider ends a bit so they are nicely audible. Those faint soft hitnormals don't destroy the feeling at all if you ask me.
  6. 02:36:747 (1,2,3) - ^
[S h i a]
  1. Rename to S h i a's Hard please, since you have [Insane]. Usually diffs with special names are the highest difficulty ones (also because the star ratings can bug), and this one clearly isn't harder than [Insane].
  2. OD+1 please, OD5 is a bit too easy for a map like this so use OD6.
  3. 02:34:403 (3) - Should probably fix this blanket a bit, so it doesn't look that off. Apologies for the nazi. (didn't really notice other ones that were slightly off, but I did notice this one)
  4. 02:55:028 (5,6,1) - You should fix this spacing. Increase the spacing between 6 and 1, because the music is the same here as it was where 5-6 created a small jump.
  5. 03:17:550 (4,1) - This spacing really needs fixing. I sliderbroke here actually cause I clicked too early. Increase it please.
[Kiiwa]
  1. This should also be renamed to Kiiwa's normal (?). I can't really say that it's a normal due to the pattern design but I will treat it as such and will leave suggestions according to that criteria (seeing as you have an easy).
  2. AR+1.
  3. 00:53:499 (2) - This should get changed. This is really inappropriate for a normal difficulty no matter how you look at it. A double repeater that doesn't feel intuitive at all. I recommend that you remove the repeat and just leave it as a single repeater, and then you fix the spacing for the notes that come next. This way its still mapped in your way and it avoids all these issues.
  4. 01:05:499 (1,2,3) - You should change this pattern. A player who usually plays normals will think that (3) is a circle because of a hitburst that comes from (1). Readability issues arise here and that is not good for a normal.
  5. 01:17:052 (6,1,1) - This spacing is a bit too inconsistent for a normal diff. You should distance the 01:17:997 (1) a bit further, also fix the spacing in the upcoming combo as it's a bit too inconsistent as well.
  6. 01:31:122 (1,2,3,4,1) - It would be nice if not all of this is stacked. It could be hard to read for newer players.
  7. 02:09:325 (5,6) - This is extremely awkward. You were mapping the vocals up until here. Why did you stop?
  8. 02:18:465 (2,1) - Why this spacing? And why new combo? Use 1.0x spacing please, like you did after this.
  9. 02:20:809 (3) - This would be much better if it wasn't going under hitbursts from before. This is definitely not something you want to do in a normal.
  10. 02:25:497 (1,2,3,4) - I like this pattern. But this is not something you should be doing in a normal. Change this a little bit please.
  11. 02:46:122 (1) - No matter how I like this slider, it is defined as unrankable. Change it please. ;_;
  12. 03:11:903 (3) - Could you position this better? It looks bad cause it's under the slider end from the previous slider. Making clear patterns should be your goal when mapping a normal.
  13. 03:17:059 (5,6) - Incorrect spacing. I know that distance snap was used here, however due to the red line and the bpm change it reads it differently. You should use spacing of ~1.65x for this to be spaced properly.
  14. 03:17:528 (6,1) - And then you shouldn't stack this. I know the song slows down but the stack can be confusing, especially due to a bpm change on a normal diff(?).
  15. In closing I have another suggestion about this. Since this is way too hard for a normal due to the way it's mapped, you can increase the difficulty settings to HPDrain 5, AR6, OD5. This will be a very nice hard diff then (except that you should fix some things still), a bit on the easier side though. In this case you would have to map a proper normal difficulty for this mapset.
[Easy]
  1. Check how you placed your finishes at the start of the map. Because you got your downbeat wrong, you used finishes on wrong places too. Same goes for the comboing.
  2. 00:31:899 (5) - Why did you use a normal single repeater here, when you used sliders like 00:27:099 (1) before? This is what is problematic in easier diffs. If you want to use objects that are borderline hard for a difficulty (in this case Easy), then you should be using it where it's appropriate, because like this it only tells me that you could replace all your shorter sliders like 00:22:299 (1), 00:27:099 (1) with a slider like this one (00:31:899 (5)). In any case, I think you should do just that because that's more appropriate for an easy diff. Not to mention you have really short single repeaters later on too, and those could be mistaken for "hold" sliders you have here. Please just use normal longer single repeater for the short multirepeaters at the beginning.
  3. 01:42:372 (1,2,3) - ^ you are doing absolutely the same thing here.
  4. 02:32:997 - 02:47:528 - In this whole section you were using finishes on the last small white tick and that sounds wrong cause it's offbeat. You should place them correctly on the downbeats.
  5. 02:34:872 (3,4,5) - Why did you choose to stack these? I think you can just place them normally, especially because you ran out of space here because you started the previous sliders so low. If you fix their position you can easily change the position of these circles.
  6. 03:17:059 (3) - I actually recommend to remove it completely and just use a circle with a small drain section for several reasons: first, new people can't read bpm changes as drastic as this one, and this would help them to just hear the music. Second, the slider ticks sound AWFUL, especially the second one. I can see you tried to silence it (didn't do well enough since you used 30%) and it just messes up the slowdown completely.
And that's it!
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.
Kiiwa
Fixed, thanks!
Topic Starter
Beren

lolcubes wrote:

Hello there!
Before we get to the mod, you should probably fix your thread title, as it gives an incorrect name of the mapset!

Ok lets go.

[General]
  1. Timing: while the offsets and bpms are correct, your downbeat is not. Your first offset should be at 699.
[Insane]
  1. 01:17:434 (7) - I'm usually not really nazi, but this is not positioned nicely, as it's a bit to the left too much. While playing I noticed this and just felt like I should point this out, since the whole map focuses on pleasing visual appearance. Are you sure that the note should be on the red line, instead of a tick before? Like this it's quite easy to get a 100 on it if you don't know the song.
  2. 01:34:872 (1,2,3) - I don't like this because it ignores the vocals. The slider ends are trying to be silenced too which is unrankable nowadays. ;_; If you shorten them by 1/4 and remove the 5% timing sections I believe it actually sounds better than the gimmick you're trying to do here too, because there are active vocals at that spot and it feels weird not mapping that.
  3. 01:38:622 (1,2,3) - ^
  4. 02:32:528 (1) - Have you tried using the default soft finish for this note? I think it would be more dynamic than what you have here and possibly sound better too. Just a suggestion. no
  5. 02:34:872 (1,2,3) - These actually fit quite nice, however you should raise the volume of the slider ends a bit so they are nicely audible. Those faint soft hitnormals don't destroy the feeling at all if you ask me.
  6. 02:36:747 (1,2,3) - ^
[S h i a]
  1. Rename to S h i a's Hard please, since you have [Insane]. Usually diffs with special names are the highest difficulty ones (also because the star ratings can bug), and this one clearly isn't harder than [Insane]. no
  2. OD+1 please, OD5 is a bit too easy for a map like this so use OD6.
  3. 02:34:403 (3) - Should probably fix this blanket a bit, so it doesn't look that off. Apologies for the nazi. (didn't really notice other ones that were slightly off, but I did notice this one)
  4. 02:55:028 (5,6,1) - You should fix this spacing. Increase the spacing between 6 and 1, because the music is the same here as it was where 5-6 created a small jump.
  5. 03:17:550 (4,1) - This spacing really needs fixing. I sliderbroke here actually cause I clicked too early. Increase it please.
[Easy]
  1. Check how you placed your finishes at the start of the map. Because you got your downbeat wrong, you used finishes on wrong places too. Same goes for the comboing.
  2. 00:31:899 (5) - Why did you use a normal single repeater here, when you used sliders like 00:27:099 (1) before? This is what is problematic in easier diffs. If you want to use objects that are borderline hard for a difficulty (in this case Easy), then you should be using it where it's appropriate, because like this it only tells me that you could replace all your shorter sliders like 00:22:299 (1), 00:27:099 (1) with a slider like this one (00:31:899 (5)). In any case, I think you should do just that because that's more appropriate for an easy diff. Not to mention you have really short single repeaters later on too, and those could be mistaken for "hold" sliders you have here. Please just use normal longer single repeater for the short multirepeaters at the beginning.
  3. 01:42:372 (1,2,3) - ^ you are doing absolutely the same thing here.
  4. 02:32:997 - 02:47:528 - In this whole section you were using finishes on the last small white tick and that sounds wrong cause it's offbeat. You should place them correctly on the downbeats.
  5. 02:34:872 (3,4,5) - Why did you choose to stack these? I think you can just place them normally, especially because you ran out of space here because you started the previous sliders so low. If you fix their position you can easily change the position of these circles.
  6. 03:17:059 (3) - I actually recommend to remove it completely and just use a circle with a small drain section for several reasons: first, new people can't read bpm changes as drastic as this one, and this would help them to just hear the music. Second, the slider ticks sound AWFUL, especially the second one. I can see you tried to silence it (didn't do well enough since you used 30%) and it just messes up the slowdown completely.
And that's it!
I was a bit sad that you ignored the 1/6 in your insane at the end of the map and that you mapped a bit too many 1/2 for my taste, but don't get me wrong, Insane is pretty nice and well made, I enjoyed it. Same goes with S h i a's diff, it was pretty great.
The real problems lie in the lower diffs, especially in kiiwa's, that difficulty just has a too hard of a design to fit the normal difficulty criteria. You can change all those ambigous things (plus more which I didn't even mention because I stopped pointing out everything so I don't write a really huge mod post, when the easier fix is to map a proper normal diff and convert this to hard) or you can make a new normal diff. As for the easy, you mostly just mapped the metronome and the pretty cool things (those short multirepeaters) aren't really suited for an easy diff. They are cool, like I said before, but it would be best if you include them in a normal, not below.
other fixed.thank u!!
lolcubes
[Easy]
*AR+1, OD+1.
*At the start of your beatmap, your finish hitsound is still in the wrong place. Use it on the big white tick instead. Use claps on the last small white tick instead.
*03:18:939 (1) - Remove new combo, looks like it's an extra.
*03:20:721 (3) - New combo for consistency? You used a new combo every measure in this section.

[Kiiwa]
*HPD+1, AR+2, OD+2 since that works better and I will map you a normal difficulty because this one is too hard.
*01:17:052 (6,1) - This would be better if they were a slider, because this bpm change could be hard to read. Only a suggestion.

[Insane]
*01:31:122 (1,2,3) - You still have 5% volume here, raise it a little like you did everywhere else.

This should be all. Give me a couple of hours, maybe a day and I will make a proper normal difficulty for you. I still suggest that you rename S h i a's and Kiiwa's diffs to S h i a's Hard and Kiiwa's Hard because it can only cause confusion like they are currently.
I will get back to you shortly.
Furawa
*At the start of your beatmap, your finish hitsound is still in the wrong place. Use it on the big white tick instead. Use claps on the last small white tick instead.
路过打酱油翻一下XD
你的finish音效一直用错地方了XD 应该把它用在长的那根白线上,然后把claps音效用在最后一根小白线上
Topic Starter
Beren
ww 非常感谢
Topic Starter
Beren

lolcubes wrote:

[Easy]
*AR+1, OD+1. fixed
*At the start of your beatmap, your finish hitsound is still in the wrong place. Use it on the big white tick instead. Use claps on the last small white tick instead.
*03:18:939 (1) - Remove new combo, looks like it's an extra.
*03:20:721 (3) - New combo for consistency? You used a new combo every measure in this section.

[Kiiwa]
*HPD+1, AR+2, OD+2 since that works better and I will map you a normal difficulty because this one is too hard.
*01:17:052 (6,1) - This would be better if they were a slider, because this bpm change could be hard to read. Only a suggestion. sry no

[Insane]
*01:31:122 (1,2,3) - You still have 5% volume here, raise it a little like you did everywhere else.

This should be all. Give me a couple of hours, maybe a day and I will make a proper normal difficulty for you. I still suggest that you rename S h i a's and Kiiwa's diffs to S h i a's Hard and Kiiwa's Hard because it can only cause confusion like they are currently.
I will get back to you shortly.
other fixed~ thank u
Kiiwa
orzzzzzzzzzzzzzzzzzzzzzzzzzzzz
gogogo
Milkshake
I RANK U
oops i'm not a BAT
Topic Starter
Beren
;_;
lolcubes
http://puu.sh/R7nV

Here you go. I finished my diff. Unpack the diff and the hitsound into the folder, you need a full submit for this. Don't forget to add lolcubes in the tags of all difficulties as well.

Hope you like it. It's easy enough for a standard normal. I will try to get in touch with some people to mod this.
:)
Milkshake
gogogogogo lolcubes brings all the XAT to the yar---map gogogogogo
Shadow
Gave lolcubes map a test play.

It was really good.

Only thing that bugged me was the notes under the sliders. I'm my personal opinion, hidden notes should be avoided in Easy or normal diffs, but is fine in hard or insane.

Also, since you are using a almost full custom skin, try and add some slider ticks to it as well (even the default skin ones would work, I noticed it was missing. (mine bugged out and it didn't load the default ones for some reason)
Topic Starter
Beren

lolcubes wrote:

http://puu.sh/R7nV

Here you go. I finished my diff. Unpack the diff and the hitsound into the folder, you need a full submit for this. Don't forget to add lolcubes in the tags of all difficulties as well.

Hope you like it. It's easy enough for a standard normal. I will try to get in touch with some people to mod this.
:)
Updated~
lovhin456
As stated by Shadow there are some missing skin files, these are: sliderpoint10, sliderpoint30 and sliderscorepoint. Please add them to complete the slider set.
NO KDS
Topic Starter
Beren

lovhin456 wrote:

As stated by Shadow there are some missing skin files, these are: sliderpoint10, sliderpoint30 and sliderscorepoint. Please add them to complete the slider set.
NO KDS
added~ thank you
ts8zs
果然还是觉得应该有个太鼓
Kiiwa
只能加2个或者不加
ts8zs
可是最近rank的也有只有一个太鼓的啊
Topic Starter
Beren

ts8zs wrote:

可是最近rank的也有只有一个太鼓的啊
为什么一定要让我加太鼓? 我不想加
ts8zs

Beren wrote:

ts8zs wrote:

可是最近rank的也有只有一个太鼓的啊
为什么一定要让我加太鼓? 我不想加
和风配太鼓感觉应该很搭(Slap
我纯属牢骚……顺带勾搭mapper(Star
bossandy
Hi 我覺得還是用英文比較好 因為基本上每個M/Bat都用英文 >_<
  
[ General]
 
  1. Skin :
    1. default-1.png is not alignment y-axis correct it would look better if you do something on this number png
  2. Timing :
    1. 03:17:550 - About this Red Timing Section , I think use 89.5 instead of 90 sounds better , because the gap is very small so it does not matter if you don't change
  3. Song Setup:
    1. I try to search this song on google , Title is right , but the artist that I got is Kaito & Meiko , maybe you can check them again
    2. Add "A Pair of Wintry Winds" into tags? This song's English name :3
    3. We can't search the word which less than 3 words , I think you must change "S h i a" to "S_h_i_a"
    4. Maybe you can open letter box during breaks? sense the map which disable box because of SB or no breaks on the map , but this map don't has SB and has one break.
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:14:499 (2,1) - I suggest you swap New Combo here , to make sure the patterns consistent
    2. 00:34:899 (2,3,1) - Maybe you can make them more prettier? like this pattern
      428,252,34899,1,0
      456,160,35499,2,0,B|460:120|444:76,1,80,8|4
      352,56,36699,6,0,B|316:116|256:68|216:128,1,160,4|8
    3. 00:46:899 (1,2) - Two notes for a pattern? It is not necessary imo
    4. 01:31:122 (4) - You miss a New Combo here , you know why I think
    5. 01:42:372 (1) - Remove New Combo like 01:34:872 (5) - and 01:38:622 (5) - or add New Combo on these two
    6. 01:57:372 (4) - Make it curve a bit looks better imo
    7. 02:04:403 (1) - Ya , Remove New Combo to make them consistent :3
    8. 03:19:533 (1,2) - Swap New Combo to make sure your New Combo on every long white ticks
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Fine I think :3
 
[ lolcubes]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:03:699 (5,1) - Looks a bit ugly for me :( Maybe you can copy 00:04:899 (1) - and Ctrl+>or< twice and put them to other place?
      Pictures
      Before :
      After :
    2. 00:36:699 (5) - Add a New Combo here , like 00:27:099 (1) - and 00:31:899 (1) -
    3. 02:47:528 (1,2) - Looks not good for me , try to move slider 1 to x:320 y:184
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:26:903 (2) - Yes , you miss a clap imo
 
[ Kiiwa]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:14:199 (4,5) - Move these two circles forward 1/2 together and then can follow the music well :3
    2. 02:06:278 (5) - Ctrl+R? to make a better flow?
    3. 02:13:778 (6,1) - Slider 1 is not blanket slider 6's head well
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:14:199 (4,5) - Custom Normal hitsounds is not fits the music at all here imo , use the current one here is enough
    2. 02:46:122 (1) - Same as above , it just
 
[ S h i a]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:19:449 (2) - Delete this circle , I think follow the music is enough
    2. 00:33:849 (2) - Same as above
    3. 01:16:371 (3) - This slider's end isn't snap to the music , it should be 01:17:434 - , so you need to reduce a repeat , and then put a lonely circle 01:17:434 -
    4. 03:02:997 (1) - Your map style is very pretty , so I think you can make this slider prettier , like this :
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:29:715 (2) - Sounds empty here , so add a clap on this slider's head?
    2. 02:50:809 (6) - Add a whistle on this slider's head? sounds a bit quiet
 
[ Insane]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:57:840 (4) - Add New Combo here? the spacing become large
    2. This diff looks very good in my eyes :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Fine~
 
  --------------------------------------------------------
That's all from me , almost of them are my suggestions
Sorry for my long mod , I want to improve this map because it is awesome!!!
Good Luck :3
Topic Starter
Beren

bossandy wrote:

Hi 我覺得還是用英文比較好 因為基本上每個M/Bat都用英文 >_<
  
[ General]
 
  1. Skin :
    1. default-1.png is not alignment y-axis correct it would look better if you do something on this number png没问题
  2. Timing :
    1. 03:17:550 - About this Red Timing Section , I think use 89.5 instead of 90 sounds better , because the gap is very small so it does not matter if you don't change^
  3. Song Setup:
    1. I try to search this song on google , Title is right , but the artist that I got is Kaito & Meiko , maybe you can check them again Kaito & Meiko是V家 这是翻唱
    2. Add "A Pair of Wintry Winds" into tags? This song's English name :3 加了
    3. We can't search the word which less than 3 words , I think you must change "S h i a" to "S_h_i_a"
    4. Maybe you can open letter box during breaks? sense the map which disable box because of SB or no breaks on the map , but this map don't has SB and has one break. 有加shia啊 他ID就是S h i a/letterbox during breaks个人兴趣
 
[ Easy]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:14:499 (2,1) - I suggest you swap New Combo here , to make sure the patterns consistent no
    2. 00:34:899 (2,3,1) - Maybe you can make them more prettier? like this pattern no
      428,252,34899,1,0
      456,160,35499,2,0,B|460:120|444:76,1,80,8|4
      352,56,36699,6,0,B|316:116|256:68|216:128,1,160,4|8
    3. 00:46:899 (1,2) - Two notes for a pattern? It is not necessary imo ok
    4. 01:31:122 (4) - You miss a New Combo here , you know why I think ok
    5. 01:42:372 (1) - Remove New Combo like 01:34:872 (5) - and 01:38:622 (5) - or add New Combo on these two no
    6. 01:57:372 (4) - Make it curve a bit looks better imo no....
    7. 02:04:403 (1) - Ya , Remove New Combo to make them consistent :3 ok
    8. 03:19:533 (1,2) - Swap New Combo to make sure your New Combo on every long white ticks ok
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Fine I think :3
 
[ lolcubes]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:03:699 (5,1) - Looks a bit ugly for me :( Maybe you can copy 00:04:899 (1) - and Ctrl+>or< twice and put them to other place? ok
      Pictures
      Before :
      After :
    2. 00:36:699 (5) - Add a New Combo here , like 00:27:099 (1) - and 00:31:899 (1) - ok
    3. 02:47:528 (1,2) - Looks not good for me , try to move slider 1 to x:320 y:184 no

     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:26:903 (2) - Yes , you miss a clap imo ok
 
[ Kiiwa]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggetion , you can disagree if you want )
    1. 00:14:199 (4,5) - Move these two circles forward 1/2 together and then can follow the music well :3 no change
    2. 02:06:278 (5) - Ctrl+R? to make a better flow? no
    3. 02:13:778 (6,1) - Slider 1 is not blanket slider 6's head well fixed
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 00:14:199 (4,5) - Custom Normal hitsounds is not fits the music at all here imo , use the current one here is enough
    2. 02:46:122 (1) - Same as above , it just no
 
[ S h i a]
 
  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 00:19:449 (2) - Delete this circle , I think follow the music is enough no
    2. 00:33:849 (2) - Same as above no
    3. 01:16:371 (3) - This slider's end isn't snap to the music , it should be 01:17:434 - , so you need to reduce a repeat , and then put a lonely circle 01:17:434 - :/ i think its ok
    4. 03:02:997 (1) - Your map style is very pretty , so I think you can make this slider prettier , like this : ok
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. 01:29:715 (2) - Sounds empty here , so add a clap on this slider's head? ok
    2. 02:50:809 (6) - Add a whistle on this slider's head? sounds a bit quiet ok

 
[ Insane]

  1. Unrankable stuff
    ( You must fix all of these , if I write something is not unrankable , please tell me in the reply )
    1. None!
     
  2. Beatmap design/Suggestion
    ( Most of them are my suggestion , you can disagree if you want )
    1. 01:57:840 (4) - Add New Combo here? the spacing become large no
    2. This diff looks very good in my eyes :3
     
  3. Hitsounds
    ( Almost of them are my ideas , you can ignore them )
    1. Fine~
 
  --------------------------------------------------------
That's all from me , almost of them are my suggestions
Sorry for my long mod , I want to improve this map because it is awesome!!!
Good Luck :3
thank u
Chewin
Hi Beren :3
I'll skip 2 diffs like I told you via MP to follow my old rules

[General]

You must add a red line with offset 77434 with a BPM of 88,000, like the other diffs.
Rename Kiiwa, Shia and lolcubes' diffs in "lolcubes' Normal" "Kiiwa's Hard" and "S h i a's Hard"

[lolcubes]

00:06:399 (3) - I suggest you to move this circle to x:88 y:232 or using a grid level 4 to x:172 y:204 to make a good pattern with a consistant spacing
03:17:059 (5) - Snap manually this slider's end
It's awesome lolcubes, great job

[S h i a]

Consider to snap these green lines: http://puu.sh/11v7O
00:12:999 (4) - Remove clap to keep a consistant hitsound pattern
00:52:899 (4) - I'd remove one repeat
00:54:999 (1) - You should start this spinner on 00:55:899 so that it fits the vocal and you could map the empty part with a 1/2 slider + repeat:

01:17:997 (1) - To match that cymbals you could remove whistle adding a default normal finish with 30% volume
02:52:450 (2,1) - This could be pretty confusing.. consider to don't overlap them
03:27:849 (5) - New combo? btw same of 01:17:997 (1)

[Insane]

00:50:499 (1,2) - Select them and move to x:76 y:112 to have a better blanket between 00:49:899 (8,1)
I'm loving your mapping style with these particular sliders O:

That's it :o
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