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_yosuke & MOKONA - Sumowind [Osu|Taiko]

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spboxer3
恭喜了 :3
Aurele
Congratulation o/
p3n
gz!
Scorpiour
congrats~~
10nya
love this song www congratulations >w< <3
Topic Starter
cmn_891127
Thank you, all guys~
Charles445
General
  1. 03:18:432 - Why is the timing section here? Shouldn't it be at 03:18:421? It makes the rest of the map late.
  2. 03:35:065 - I'm very concerned that this is a BPM change and not merely time to use 1/16. The 1/16 seems very off and the slowdown would probably be better with proper timing.
The rest of this mod is assuming that the 1/16 is kept and the timing is unchanged.

Banana's Normal
  1. 03:35:659 (4) - Inconsistent with the other difficulties (the end of it is too short)
Hard
  1. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well.
  2. 03:35:065 (3) - Not sure about this one. The ticks sure sound right but... gonna need more opinions on this.
Insane
  1. 01:11:876 (6) - This isn't 1/6 1/6 1/6 1/6 It's actually 1/8 1/8 1/8 1/4. It might be okay since it's all in a slider, but it's technically wrong.
  2. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong.
  3. 02:13:616 (4) - Again this isn't 1/6. Could be acceptable though.
  4. 02:21:116 (3) - This should be 1/8. This one needs to be fixed.
  5. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well.
  6. 03:31:798 (4) - This should be 1/8. Needs to be fixed.
  7. 03:35:696 (2) - Move this 1/16 to the right on the timeline.
vivicat's Insane
  1. 00:14:276 (2) - This should be a 1/8 repeat
  2. 00:46:376 (1) - This should end as 1/4
  3. 00:58:376 (1) - This shound end as 1/4
  4. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong.
  5. 01:32:601 (1) - This should be a 1/4 repeat
  6. 03:31:801 (2) - Object Unsnapped! Off by 3 ms.
  7. 03:35:696 (2) - Move this over 1/16 to the right on the timeline.
tl;dr some objects are 1/6 when they should be 1/8. I think the end's timing is incorrect, so the 1/16 should be able to go away.
mintong89
0.0
p3n

Charles445 wrote:

[vivicat's Insane]
03:31:801 (2) - Object Unsnapped! Off by 3 ms.
Unranked because of this. Really odd to have something like this occur so late in the working process. As far as I'm concerned this should've been spotted by me before the rank today but I didn't do a full reDL and thus my AiMod didn't show any unsnapped notes. I'm really sorry for that.

Please fix the unsnapped slider ASAP and work through Charles' other Suggestions (many technically valid points, most seem like resnapping errors due to snap dvisor settings while resnapping). If it is OK with Charles I'll be checking the update and renew the bubble afterwards.
Topic Starter
cmn_891127

Charles445 wrote:

General
  1. 03:18:432 - Why is the timing section here? Shouldn't it be at 03:18:421? It makes the rest of the map late.
  2. 03:35:065 - I'm very concerned that this is a BPM change and not merely time to use 1/16. The 1/16 seems very off and the slowdown would probably be better with proper timing.
Change the Bpm
the first slow down 100->95->90
the second slow down 101->94->85


The rest of this mod is assuming that the 1/16 is kept and the timing is unchanged.

Banana's Normal
  1. 03:35:659 (4) - Inconsistent with the other difficulties (the end of it is too short)
fixed

Hard
  1. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well. don't change
  2. 03:35:065 (3) - Not sure about this one. The ticks sure sound right but... gonna need more opinions on this. don't change
Insane
  1. 01:11:876 (6) - This isn't 1/6 1/6 1/6 1/6 It's actually 1/8 1/8 1/8 1/4. It might be okay since it's all in a slider, but it's technically wrong. fixed
  2. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong. change the Bpm
  3. 02:13:616 (4) - Again this isn't 1/6. Could be acceptable though. fixed
  4. 02:21:116 (3) - This should be 1/8. This one needs to be fixed. fixed
  5. 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well. don't change
  6. 03:31:798 (4) - This should be 1/8. Needs to be fixed. fixed
  7. 03:35:696 (2) - Move this 1/16 to the right on the timeline. fixed
vivicat's Insane
  1. 00:14:276 (2) - This should be a 1/8 repeat fixed
  2. 00:46:376 (1) - This should end as 1/4 fixed
  3. 00:58:376 (1) - This shound end as 1/4 fixed
  4. 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong. change the Bpm
  5. 01:32:601 (1) - This should be a 1/4 repeat fixed
  6. 03:31:801 (2) - Object Unsnapped! Off by 3 ms. fixed
  7. 03:35:696 (2) - Move this over 1/16 to the right on the timeline. change the Bpm
tl;dr some objects are 1/6 when they should be 1/8. I think the end's timing is incorrect, so the 1/16 should be able to go away.
spboxer3
Broken speed change for my Taiko ;w;
改掉這兩個不科學的綠線... 打著我都嚇尿了Orz...
01:15:176 - ->x1.05
01:15:807 - ->x1.10
p3n
I would've used 86 BPM for the last timing section but 85 works as well for the last maximum of two notes (last note is a one-digit-number ms too late but that is not really noticable for most players AND OD settings smooth this out anyway)

two thoughts (don't change this yet):

[Hard]
03:35:054 (3) - new timing section makes the ticks appear closer to the turning point compared to how it was before. It still sounds "ok" but not as good as before imho.

[Insane]
03:35:692 (2) - 1/12 is too fast and 1/8 is too slow to match the music properly. I'll let Charles or whoever will re-rank this map decide which version is closer to the actual timing. If anything, the 1/12 snap works as well as the 1/8 snap.

few last things to fix (you started doing this from Charles' suggestions, for the sake of consistency please use the same timing for similar parts throughout the maps):

[Insane]
02:21:116 (3) - looks like an resnapping error: use 1/8 snap here and leave the 1/4 gap to the next slider to match the music: http://osu.ppy.sh/ss/494153

[vivicat's Insane]
01:32:601 (1) - Charles statet this should be 1/4 snap, it is still 1/6 snapped. Please fix this if you intended to follow the previous mod or leave it as is if you can provide a reason for doing so.

02:21:116 (6) - use 1/8 snap and add a repeat to match what you did @02:13:616 (4) - in 'Insane' (it is basically 1/8 1/8 1/8 1/4 but the 5x 1/8 work as well) http://osu.ppy.sh/ss/494155
02:28:616 (2) - ^same
02:31:663 (2) - ^same



To clarify some things: The unsnapped slider was the only reason to unrank this. The 1/6 vs 1/8 snapping for sliders and slider endings is something I consider completely rankable. It doesn't match the melody and/or beat 100% on the repeats but the ending points as well as the starting points had a correct timing and the 1/6 repeats "added" something that is not in the song. This was done consistently so I did not mention it before as I have absolutely no problem with "adding" something to a song as long as it is consistent!


I'm going to bubble this even though I don't fully agree with the addition of even more timing sections. The workaround with 1/12 and 1/16 snapping did provide a perfectly playable experience while keeping it flexible enough to make the last slider in 'Hard' more fitting. It is still playable now. Timing is of a similar quality as before. Even if it is just by a tiny bit, personally, I think this set was "better" the way it was before.
Charles445
Nice new timing. Seems to be accurate to about 5 ms, so it should be okay.

I'm okay with p3n or Kiddo or Loctav rebubbling/ranking as long as all the unrankable issues are fixed (the map is very nice, no reason to hold it back longer than needed)
Topic Starter
cmn_891127

p3n wrote:

I would've used 86 BPM for the last timing section but 85 works as well for the last maximum of two notes (last note is a one-digit-number ms too late but that is not really noticable for most players AND OD settings smooth this out anyway)

two thoughts (don't change this yet):

[Hard]
03:35:054 (3) - new timing section makes the ticks appear closer to the turning point compared to how it was before. It still sounds "ok" but not as good as before imho.
not change

[Insane]
03:35:692 (2) - 1/12 is too fast and 1/8 is too slow to match the music properly. I'll let Charles or whoever will re-rank this map decide which version is closer to the actual timing. If anything, the 1/12 snap works as well as the 1/8 snap.
I prefer 1/12, since the distances of (1,2,3) seems better.

few last things to fix (you started doing this from Charles' suggestions, for the sake of consistency please use the same timing for similar parts throughout the maps):

[Insane]
02:21:116 (3) - looks like an resnapping error: use 1/8 snap here and leave the 1/4 gap to the next slider to match the music: http://osu.ppy.sh/ss/494153
fixed

[vivicat's Insane]
01:32:601 (1) - Charles statet this should be 1/4 snap, it is still 1/6 snapped. Please fix this if you intended to follow the previous mod or leave it as is if you can provide a reason for doing so.

02:21:116 (6) - use 1/8 snap and add a repeat to match what you did @02:13:616 (4) - in 'Insane' (it is basically 1/8 1/8 1/8 1/4 but the 5x 1/8 work as well) http://osu.ppy.sh/ss/494155
02:28:616 (2) - ^same
02:31:663 (2) - ^same
All fixed


To clarify some things: The unsnapped slider was the only reason to unrank this. The 1/6 vs 1/8 snapping for sliders and slider endings is something I consider completely rankable. It doesn't match the melody and/or beat 100% on the repeats but the ending points as well as the starting points had a correct timing and the 1/6 repeats "added" something that is not in the song. This was done consistently so I did not mention it before as I have absolutely no problem with "adding" something to a song as long as it is consistent!


I'm going to bubble this even though I don't fully agree with the addition of even more timing sections. The workaround with 1/12 and 1/16 snapping did provide a perfectly playable experience while keeping it flexible enough to make the last slider in 'Hard' more fitting. It is still playable now. Timing is of a similar quality as before. Even if it is just by a tiny bit, personally, I think this set was "better" the way it was before.
p3n

spboxer3 wrote:

Broken speed change for my Taiko ;w;
改掉這兩個不科學的綠線... 打著我都嚇尿了Orz...
01:15:176 - ->x1.05
01:15:807 - ->x1.10
can't find you online right now...bubble for now even though this has to be fixed just to bait you!

Go to timing menu and fix the two green inherited sections...they are over 100x ;) I'll re-bubble it again :)



damn you are fast... (>°,°)>
Charles445
Hey hey

[Insane]
03:35:692 (2) - Pretty sure this is supposed to be 1/8.
EDIT: Actually,I'm not sure. Might want to look at it.
Topic Starter
cmn_891127

Charles445 wrote:

Hey hey

[Insane]
03:35:692 (2) - Pretty sure this is supposed to be 1/8.
EDIT: Actually,I'm not sure. Might want to look at it.
How about this code
432,233,215692,2,0,B|452:256,2,18.75
end at 03:35:824 (3) - 1/16 line, so the reverse point is unsnap...
Charles445
Icon fix.
Any MATs/BATs want to make sure this is ready to go?
Loctav
P3n already rebubbled, there is no need to fix the icon?
p3n
this is getting silly...here, have your bubble back cmn

(yes the last kickslider is fine the way it is)
Inamaru
Hi there.
Flask
耶\o/
p3n
Thank you Inamaru ;) and gz for re-rank cmn!
Loctav
finally.. congrats~
Topic Starter
cmn_891127
*★,°*:.☆\( ̄▽ ̄)/$:*.°★*
Thank you, all guys~
Suimya
Gratz on Rerank :3
Dark_Ai
omedeto~ :3
LunarSakuya
pretty song :oops:
10nya
finally, grats :)
Banana
i'm so happy
KHM_Kales
Cool!
vivicat
哇rank了 恭喜=3=
Beren
恭喜!
Cyclohexane
This song is beautiful. So is the map.

Congratulations.
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