恭喜了 :3
Unranked because of this. Really odd to have something like this occur so late in the working process. As far as I'm concerned this should've been spotted by me before the rank today but I didn't do a full reDL and thus my AiMod didn't show any unsnapped notes. I'm really sorry for that.Charles445 wrote:
[vivicat's Insane]
03:31:801 (2) - Object Unsnapped! Off by 3 ms.
Charles445 wrote:
GeneralChange the Bpm
- 03:18:432 - Why is the timing section here? Shouldn't it be at 03:18:421? It makes the rest of the map late.
- 03:35:065 - I'm very concerned that this is a BPM change and not merely time to use 1/16. The 1/16 seems very off and the slowdown would probably be better with proper timing.
the first slow down 100->95->90
the second slow down 101->94->85
The rest of this mod is assuming that the 1/16 is kept and the timing is unchanged.
Banana's Normalfixed
- 03:35:659 (4) - Inconsistent with the other difficulties (the end of it is too short)
HardInsane
- 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well. don't change
- 03:35:065 (3) - Not sure about this one. The ticks sure sound right but... gonna need more opinions on this. don't change
vivicat's Insane
- 01:11:876 (6) - This isn't 1/6 1/6 1/6 1/6 It's actually 1/8 1/8 1/8 1/4. It might be okay since it's all in a slider, but it's technically wrong. fixed
- 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong. change the Bpm
- 02:13:616 (4) - Again this isn't 1/6. Could be acceptable though. fixed
- 02:21:116 (3) - This should be 1/8. This one needs to be fixed. fixed
- 02:31:839 - I think this one is ok, it technically is overmapping but it fits really well. don't change
- 03:31:798 (4) - This should be 1/8. Needs to be fixed. fixed
- 03:35:696 (2) - Move this 1/16 to the right on the timeline. fixed
tl;dr some objects are 1/6 when they should be 1/8. I think the end's timing is incorrect, so the 1/16 should be able to go away.
- 00:14:276 (2) - This should be a 1/8 repeat fixed
- 00:46:376 (1) - This should end as 1/4 fixed
- 00:58:376 (1) - This shound end as 1/4 fixed
- 01:15:814 (2) - Parts of this slider aren't snapped properly. It might be acceptable because it's a slider, but it is technically wrong. change the Bpm
- 01:32:601 (1) - This should be a 1/4 repeat fixed
- 03:31:801 (2) - Object Unsnapped! Off by 3 ms. fixed
- 03:35:696 (2) - Move this over 1/16 to the right on the timeline. change the Bpm
[Hard]
03:35:054 (3) - new timing section makes the ticks appear closer to the turning point compared to how it was before. It still sounds "ok" but not as good as before imho.
[Insane]
03:35:692 (2) - 1/12 is too fast and 1/8 is too slow to match the music properly. I'll let Charles or whoever will re-rank this map decide which version is closer to the actual timing. If anything, the 1/12 snap works as well as the 1/8 snap.
p3n wrote:
I would've used 86 BPM for the last timing section but 85 works as well for the last maximum of two notes (last note is a one-digit-number ms too late but that is not really noticable for most players AND OD settings smooth this out anyway)
two thoughts (don't change this yet):[Hard]
03:35:054 (3) - new timing section makes the ticks appear closer to the turning point compared to how it was before. It still sounds "ok" but not as good as before imho.
not change
[Insane]
03:35:692 (2) - 1/12 is too fast and 1/8 is too slow to match the music properly. I'll let Charles or whoever will re-rank this map decide which version is closer to the actual timing. If anything, the 1/12 snap works as well as the 1/8 snap.
I prefer 1/12, since the distances of (1,2,3) seems better.
few last things to fix (you started doing this from Charles' suggestions, for the sake of consistency please use the same timing for similar parts throughout the maps):
[Insane]
02:21:116 (3) - looks like an resnapping error: use 1/8 snap here and leave the 1/4 gap to the next slider to match the music: http://osu.ppy.sh/ss/494153
fixed
[vivicat's Insane]
01:32:601 (1) - Charles statet this should be 1/4 snap, it is still 1/6 snapped. Please fix this if you intended to follow the previous mod or leave it as is if you can provide a reason for doing so.
02:21:116 (6) - use 1/8 snap and add a repeat to match what you did @02:13:616 (4) - in 'Insane' (it is basically 1/8 1/8 1/8 1/4 but the 5x 1/8 work as well) http://osu.ppy.sh/ss/494155
02:28:616 (2) - ^same
02:31:663 (2) - ^same
All fixed
To clarify some things: The unsnapped slider was the only reason to unrank this. The 1/6 vs 1/8 snapping for sliders and slider endings is something I consider completely rankable. It doesn't match the melody and/or beat 100% on the repeats but the ending points as well as the starting points had a correct timing and the 1/6 repeats "added" something that is not in the song. This was done consistently so I did not mention it before as I have absolutely no problem with "adding" something to a song as long as it is consistent!
I'm going to bubble this even though I don't fully agree with the addition of even more timing sections. The workaround with 1/12 and 1/16 snapping did provide a perfectly playable experience while keeping it flexible enough to make the last slider in 'Hard' more fitting. It is still playable now. Timing is of a similar quality as before. Even if it is just by a tiny bit, personally, I think this set was "better" the way it was before.
spboxer3 wrote:
Broken speed change for my Taiko ;w;
改掉這兩個不科學的綠線... 打著我都嚇尿了Orz...
01:15:176 - ->x1.05
01:15:807 - ->x1.10
How about this codeCharles445 wrote:
Hey hey
[Insane]
03:35:692 (2) - Pretty sure this is supposed to be 1/8.
EDIT: Actually,I'm not sure. Might want to look at it.
432,233,215692,2,0,B|452:256,2,18.75end at 03:35:824 (3) - 1/16 line, so the reverse point is unsnap...