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KaW - Take Me Back

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Total Posts
52
Topic Starter
Niva
This beatmap was submitted using in-game submission on Monday, March 19, 2012 at 10:25:21 PM

Artist: KaW
Title: Take Me Back
Tags: synthsations kyle ward mungyodance maya-kira nivalis
BPM: 175
Filesize: 2431kb
Play Time: 02:00
Difficulties Available:
  1. Easy (2.19 stars, 117 notes)
  2. Hard (5 stars, 289 notes)
  3. Maya's Normal (4.13 stars, 162 notes)
Download: KaW - Take Me Back
Information: Scores/Beatmap Listing
---------------
8th map ~

If you're curious, the lyrics can be found here - Thanks to DJNightmare for providing me informations about this song (:

hitcircleoverlay is from here, by Breeze - [Normal] is done by Maya-kira - not accepting guest diffs atm ~
Maya-kira
hai~

and now is.. yo~

and the last thing to do is.. byaooo

Download: KaW - Take Me Back (Niva) [Normal].osu

Download: soft-hitclap.rar
Asgard

General

  1. KIAI time is not same http://puu.sh/huZd
    i don't know why hard's 1th KIAI late +86

Hard

  1. AR - 1?
    i think this is not hard
  2. 00:19:177 (5) - Hit HP bar
  3. 00:33:749 (5) - Hit Score bar http://puu.sh/hv0g
  4. 00:44:892 (3,4) - so far.. this is like insane hmm.. how about this? http://puu.sh/hv1i
    so.. slider - slider - slider(1 repat) - note
    but this is just my opnion.. :P

Maya'sNormal

  1. 00:36:663 - add slider 1/2 and repreat
  2. 00:39:406 - ^

Easy

  1. 01:51:406 (1,2) - how about this?? http://puu.sh/hv4Q
  2. 01:56:892 (1,2) - ^

i can't find anymore.. :(
nice song!
Topic Starter
Niva

Asgard wrote:

General

  1. KIAI time is not same http://puu.sh/huZd
    i don't know why hard's 1th KIAI late +86 My bad >_< Fixed ~

Hard

  1. AR - 1?
    i think this is not hard
    Well... I agree, it's not that hard, but after I ask an Indonesian player to playtest back then, I decided to use AR8 instead
  2. 00:19:177 (5) - Hit HP bar
  3. 00:33:749 (5) - Hit Score bar http://puu.sh/hv0g
    Ah, can't figure out how to fix this one >_<
  4. 00:44:892 (3,4) - so far.. this is like insane hmm.. how about this? http://puu.sh/hv1i
    so.. slider - slider - slider(1 repat) - note
    but this is just my opnion.. :P
    Yep, it looks beautiful but the jump on 00:43:349 (3,1) will look too random if I do so >_<

Maya'sNormal

  1. 00:36:663 - add slider 1/2 and repreat
  2. 00:39:406 - ^

Will be fixed by Maya ~

Easy

  1. 01:51:406 (1,2) - how about this?? http://puu.sh/hv4Q
  2. 01:56:892 (1,2) - ^
    Nice idea, fixed both (:

i can't find anymore.. :(
nice song!
Thank you >< ~
cmn_891127
Hi, Niva~ I really love this song, and your mapset is beautiful

but Hard: 00:23:292 (4,1) - is this pattern too difficult?
and Maya's Normal: 00:23:292 (2) - why not set like


NO KD!
Topic Starter
Niva
Ah, sorry, didn't see that 'No KD' written below ><

Well, that 1/8 is intentional though.
Maya should be able to fix her diff tomorrow (I hope :3)
Thanks for check ^^

EDIT : Thanks to Ra-s and Muya also for star (:
WVSagi
mawuheawuheawue
:3/
(btw ini semua imo yah, kalo gak ngebantu jangan diKD :>)

Easy
00:20:892 (1) - agak gak simetris, gimana kalo kayak : http://puu.sh/i1x7
00:29:120 - isi pake slider yang soundnya (start - normal, end whistle, ngerti kan? lol)
00:33:920 (2) - kalo gapake whistle lebih ekren
00:35:977 (2) - ini mending ditaronya disini : http://puu.sh/i1z7 jadi spacingnya gak jauh2 amat, mengingat ini easy..
01:08:892 (2) - ilangin whistle?
01:28:434 (3) - +whistle.
01:28:777 (4) - +whistle lagi biar mantaf :3
DONE!
---------------
Maya's Normal
00:57:063 - isi beberapa circle.
00:58:606 - some little sliders will do the trick.
00:59:634 - sama kek ^
01:01:349 - need moar circle here..
01:43:863 (2) - pake whistle lebih enak ;)
01:45:920 (1) - clap.
01:46:606 (2) - whistle.
01:49:349 (2) - whistle?
DONE!
---------------
Hard
ANJEEEEEEEEER
KEREN ABISSSSSSSSSS XD
gak ada yang harus difix, KEREN BANGET SUMPAH XDDDD

that's it!
goodluck :D, don't KD this if this doesn't help you, STAR~
Topic Starter
Niva

WVSagi wrote:

mawuheawuheawue
:3/
(btw ini semua imo yah, kalo gak ngebantu jangan diKD :>)

Easy
00:20:892 (1) - agak gak simetris, gimana kalo kayak : http://puu.sh/i1x7 Oh, fixed
00:29:120 - isi pake slider yang soundnya (start - normal, end whistle, ngerti kan? lol) Err... itu udah start normal end whistle :3
00:33:920 (2) - kalo gapake whistle lebih ekren Itu memang sengaja ada whistle di sana
00:35:977 (2) - ini mending ditaronya disini : http://puu.sh/i1z7 jadi spacingnya gak jauh2 amat, mengingat ini easy.. Uh, itu ngikutin distance snap lho :3
01:08:892 (2) - ilangin whistle? Sama, itu juga sengaja kok
01:28:434 (3) - +whistle. Kan udah ada o.o
01:28:777 (4) - +whistle lagi biar mantaf :3 Ah, normal-hitwhistle kesannya terlalu berisik wil ><
DONE!
---------------
Maya's Normal
00:57:063 - isi beberapa circle.
00:58:606 - some little sliders will do the trick.
00:59:634 - sama kek ^
01:01:349 - need moar circle here..
01:43:863 (2) - pake whistle lebih enak ;)
01:45:920 (1) - clap.
01:46:606 (2) - whistle.
01:49:349 (2) - whistle?
DONE!

Leaving this to Maya ~
---------------
Hard
ANJEEEEEEEEER
KEREN ABISSSSSSSSSS XD
gak ada yang harus difix, KEREN BANGET SUMPAH XDDDD

that's it!
goodluck :D, don't KD this if this doesn't help you, STAR~
Thank you WVSagi ^^
Reisen Udongein
Can't find any weird things in your map TwT just take my star!






















Nivalis for MAT!
Lanttu
Sliderslide sounds really loud in the beginning and the end, maybe silence it or make it a bit more quieter?

[Hard]
00:15:406 (3) - Maaaaybe new combo here?
00:18:149 (3) - And here
00:20:892 (3) - And here.. Because that is the first beat in all of these. :3
00:29:120 (1) - Middle square one grid up and two grids left would look a bit better to me
00:34:092 (6) - I'd move the last square one grid left, but it's fine like this also.
01:39:920 (8) - Maybe reverse this slider? It flows to the next slider better that way in my opinion. And it also fits to the previous slider.

[Maya's Normal]
00:40:434 (2) - More like this?
00:48:320 (1) - This finish feels REALLY loud in here.
01:34:949 (1) - Maybe move the end square two grids right and two grids down? (lvl.3)
01:48:663 (1) - Last square one grid down and left
01:52:777 (2) - Make this slider end at 01:53:292
01:58:263 (2) - Same as above, make this end at 01:58:777
01:59:806 (1) - I don't really like this spinner, it's so short. >:

[Easy]
00:31:863 (1) - Maybe a blanket here?
00:37:349 (1) - Made this curve a bit more smoother?
00:51:749 (2) - Move middle square two grids left and one grid up (lvl.4)
00:56:549 (1) - ^
01:04:092 (3) - ^, but to right instead of left
01:07:520 (1) - ^


Sorry about slider nazi stuff. ;w; This map is great, have my star<3
Topic Starter
Niva

Lanttu wrote:

Sliderslide sounds really loud in the beginning and the end, maybe silence it or make it a bit more quieter? Eh... It's fine (:

[Hard]
00:15:406 (3) - Maaaaybe new combo here? Uh... Don't wanna add ><
00:18:149 (3) - And here ^
00:20:892 (3) - And here.. Because that is the first beat in all of these. :3 ^ :3
00:29:120 (1) - Middle square one grid up and two grids left would look a bit better to me Done
00:34:092 (6) - I'd move the last square one grid left, but it's fine like this also. Oh, nice catch~
01:39:920 (8) - Maybe reverse this slider? It flows to the next slider better that way in my opinion. And it also fits to the previous slider. CTRL + R? Nice suggestion, really :3

[Maya's Normal]
00:40:434 (2) - More like this?
00:48:320 (1) - This finish feels REALLY loud in here.
01:34:949 (1) - Maybe move the end square two grids right and two grids down? (lvl.3)
01:48:663 (1) - Last square one grid down and left
01:52:777 (2) - Make this slider end at 01:53:292
01:58:263 (2) - Same as above, make this end at 01:58:777
01:59:806 (1) - I don't really like this spinner, it's so short. >:
Leaving this to Maya, she said she wants to fix it herself this time ><

[Easy]
00:31:863 (1) - Maybe a blanket here? Oh, sure~
00:37:349 (1) - Made this curve a bit more smoother? It's intetional ^^
00:51:749 (2) - Move middle square two grids left and one grid up (lvl.4) Done :3
00:56:549 (1) - ^
01:04:092 (3) - ^, but to right instead of left
01:07:520 (1) - ^
All done :3

Sorry about slider nazi stuff. ;w; This map is great, have my star<3
It's fine~ Those mods are helpful (:
Thanks, Lanttu (and Reisen Udongein for check also ^^) :3
DJNightmare
Red = Recommended
Blue = Suggestions
Green = Comments

[Easy]
01:50:720 (4,5,1,2) - How about changing the circle's shape and order it like a diamond?

That's pretty much it O_O"
Mikkuri
~mod4mod~ :D

[General]
fine~

[Easy]
01:48:663 (3) - new combo
01:54:149 (3) - ^
01:59:634 (3) - ^
great job, Niva ^^

[Maya's Normal]
00:13:349 (2) - a little wrong spacing :3
00:51:406 (1) - add clap head
00:59:292 (3) - new combo
01:09:406 (1) - remove new combo
01:12:149 (1) - ^
01:31:177 (3) - add clap head
01:50:720 (4) - add clap tail?

[Hard]
oh, I can't find anything. nice diff as usual, Niva! :D

star~
CMP
Can I possible to make CTB difficulty?
Topic Starter
Niva

0OoMickeyoO0 wrote:

~mod4mod~ :D

[General]
fine~

[Easy]
01:48:663 (3) - new combo
01:54:149 (3) - ^
01:59:634 (3) - ^
great job, Niva ^^
Sure, why not ~

[Hard]
oh, I can't find anything. nice diff as usual, Niva! :D

star~ Yay ^^
Also fixed DJNightmare's suggestion (Thank you~)
...and updated Maya's diff (messaged her, she said she can't go online atm due to the upcoming national examination) :3

-----

About CtB, I'm not sure if it's rankable now (it was unrankable in the past if I recall correctly), so I decide not to take anymore CtB/Taiko diff for now >_< (thanks for the offer though ~)
CMP
ok
Frostmourne
Hi Niva~~~~~~


(You don't need to follow all of my mod because it just be a suggestion)


Easy
fine :)


Maya's Normal
00:34:606 (1) - Add finish at the start of slider. From the sound I heard , Bass + Finish is more better than no finish because you add finish 00:40:092 (1) - which has equal sound :)
01:23:977 (1) - add finish please. In my opinion, This point is preparing to start kiai time (if it was other song)


Hard
00:25:863 (6) - consider to remove this clap from tail according to 00:28:606 (8) - , 00:31:520 (8) - and 00:34:092 (6) - sound is weird when I heard only 1 clap at the same period
00:40:092 (1) - Is this possible to add finish for more fit ?
00:42:492 (8) - add clap at the start of slider (From 00:34:606 (1) to 00:45:577 (1)) I surely feel that it makes more balance in this period
00:55:863 (6) - Add new combo ? For balance the amount of combo (5 and 4 :3) and make it clear when you add these 2 notes under the same point of this slider 00:55:177 (4) - Different color can make it clear for that
01:23:977 (1) - same point as normal :)


You make a position of a note so clear and clean , I can play this without deleting map's skin.


Nice Job xD , Good luck and have my star ~~~~
Topic Starter
Niva

Frostmourne wrote:

Easy
fine :)


Maya's Normal
00:34:606 (1) - Add finish at the start of slider. From the sound I heard , Bass + Finish is more better than no finish because you add finish 00:40:092 (1) - which has equal sound :)
01:23:977 (1) - add finish please. In my opinion, This point is preparing to start kiai time (if it was other song)
Nice suggestion, added both~

Hard
00:25:863 (6) - consider to remove this clap from tail according to 00:28:606 (8) - , 00:31:520 (8) - and 00:34:092 (6) - sound is weird when I heard only 1 clap at the same period Err... That claps are intentional :3
00:40:092 (1) - Is this possible to add finish for more fit ? Oh, yes, you're right, there's supposed to be a finish there~
00:42:492 (8) - add clap at the start of slider (From 00:34:606 (1) to 00:45:577 (1)) I surely feel that it makes more balance in this period :!: Sure, why not
00:55:863 (6) - Add new combo ? For balance the amount of combo (5 and 4 :3) and make it clear when you add these 2 notes under the same point of this slider 00:55:177 (4) - Different color can make it clear for that Ah, yes~
01:23:977 (1) - same point as normal :) Done~
Thanks Frostmourne (:
LKs
From 【All requests posted here will be modded】 queue

General

  1. it would be better if BG size is 1024x768, but current one seems not too bad since it's style is abstract.
Easy

decent and neat diff, hitousnds were set logically. maybe increase the volume by 8%?

Maya's Normal

00:26:034 (4) - too hard to tell this clap sound apart. to Niva: consider increase the wav file volume

Hard

pitch on all the objects from 00:21:406 to end and then flip horizontally, this sounds freaky but I'll try my best to explain in my broken Eng.
http://puu.sh/j7KN
the pic above shows the cursor movement during 00:18:149 (3,4,5,6,7,8,1) -
you can see it's a big anticlockwise curve
and the cursor movement during 00:20:892 (3,4,5,6,1,2) - is also a big anticlockwise curve.
this kind of repeat does make ppl feel bored, so I'd suggest you flipping horizontally the remaining objects

Hitsound

You two are competent on hitsounding, the arrangement of them are wonderful.
But I still wanna say some defect I found.
The custom hitsound files themselves are not very fancy and various, which result in I feel something is missing when the song was becoming intense.
After that, because the custom hitsounds is somehow limited, you have had to desert whistle while you must make a clap some where. This will be epic if you can get a way solving it

good job, GL
Topic Starter
Niva

LKs wrote:

From 【All requests posted here will be modded】 queue

General

  1. it would be better if BG size is 1024x768, but current one seems not too bad since it's style is abstract. Actually it's a picture of a grass, taken in Bandung ^^
Easy

decent and neat diff, hitousnds were set logically. maybe increase the volume by 8%? It's fine (: - but I did some minor change on the hitsounding

Maya's Normal

00:26:034 (4) - too hard to tell this clap sound apart. to Niva: consider increase the wav file volume
Oh, my guess is Maya forgot to add clap 1/1 before~ Fixed this part :3

Hard

pitch on all the objects from 00:21:406 to end and then flip horizontally, this sounds freaky but I'll try my best to explain in my broken Eng.
http://puu.sh/j7KN
the pic above shows the cursor movement during 00:18:149 (3,4,5,6,7,8,1) -
you can see it's a big anticlockwise curve
and the cursor movement during 00:20:892 (3,4,5,6,1,2) - is also a big anticlockwise curve.
this kind of repeat does make ppl feel bored, so I'd suggest you flipping horizontally the remaining objects
Haha, never thought of it, really ^^ - fixed (this part looks much prettier now! yay :3)

Hitsound

You two are competent on hitsounding, the arrangement of them are wonderful.
But I still wanna say some defect I found.
The custom hitsound files themselves are not very fancy and various, which result in I feel something is missing when the song was becoming intense.
After that, because the custom hitsounds is somehow limited, you have had to desert whistle while you must make a clap some where. This will be epic if you can get a way solving it

good job, GL
It's Maya's personal request to me actually to use that hitsound :3
Thanks for mod LKs~
shikyu
Hellow, mod4mod request :D

[Easy]
some overlap problem, I check it with default skin (I wanna post the screenshot but my net's so slow now :()
00:18:149 (1) - slider's start overlapped by HP bar
00:51:749 (2) - hitscore overlapped by HP bar
01:34:606 (3) - ^

[Maya's Normal]
00:37:349 (4) - too far from 00:36:663 (3)
01:43:177 (1) - remove finish or use normal finish?

[Hard]
some overlap problem too
00:19:177 (5) - note overlapped by HP bar
00:33:749 (5) - slider's end overlapped by score
00:41:292 (4) - slider's start overlapped by HP bar
01:25:863 (5) - slider overlapped by score

Overall your map has good rhytm but I'm curious why you place notes at so high place :?
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