So first you would want to define what non gamp lay inhibiting burai sliders are because you can clearly create something bonkers with burai mechanics which no one would be able to read (similar to obstructing reverse arrows with other objects).
You dont want to remove the rule you want to allow easially identifiable movement in sliders to be allowed.
I think we can trust palyers at an Extreme level to be able to identify visual cue' s on sliders to decipher their slider path. But what i am concerned with is if you take it too far and the reasoning becomes "it doesnt break the rules so its fine because its my style". Dont alienate players for the sake of being the sick mapper dude who does cool wierd slider in the editor. If you think that wont happen or get through into ranking ever then there is no reason to remove the rule in the first place because experienced mappers are already ranking these type of sliders as you have stated yourself.
Bottom line is making it a Guideline but that wouldnt change anything.
I would propose we wait for osu!lazor cause god knows how it will end up with all the twist and turns it has taken so far
You dont want to remove the rule you want to allow easially identifiable movement in sliders to be allowed.
I think we can trust palyers at an Extreme level to be able to identify visual cue' s on sliders to decipher their slider path. But what i am concerned with is if you take it too far and the reasoning becomes "it doesnt break the rules so its fine because its my style". Dont alienate players for the sake of being the sick mapper dude who does cool wierd slider in the editor. If you think that wont happen or get through into ranking ever then there is no reason to remove the rule in the first place because experienced mappers are already ranking these type of sliders as you have stated yourself.
Bottom line is making it a Guideline but that wouldnt change anything.
I would propose we wait for osu!lazor cause god knows how it will end up with all the twist and turns it has taken so far