this is good
Only the red arrows are unreadable if you follow what would be the logical path of the slider (similarly to how loops are treated)VINXIS wrote:
something that should or shouldnt be rankable shouldnt be dependent on what u personally think is fun
heres a problem that comes from letting literally any burai sliders rankable
let me know how u read this (ur gunna read it wrong and i doubt its readable on osu!lazer either)
https://puu.sh/Akfc1/9459b9fe83.osz slider diff 03:54:021 -
it needs to be more clear as to what burai sliders are actually rankable
A slider should not be ambiguous. The sliderball can not travel across the same path more than 2 times in a row, and no slider head and tail can be on the same place. There can be no closed shapes if a slider has any burai segments or overlapping red points.You can click on the link to read why I think it's appropriate, although it might be too simple in definition and might rule out things that would still be readable.
Strange to see members of the QAT struggling with the current rule and even letting what we do consider burai sliders through the ranking system.Myxomatosis wrote:
This is kind of a loop hole in the RC though that needs to be fixed (the wording of the current rule is ambiguous).
I'm a native English speaker and this doens't make sense to meMonstrata wrote:
There are a few other "loopholes" in the RC, but I think this one makes sense... The RC technically allows burai's as long as they are not "unreadable or ambiguous". The rule lists "burais" as an example of an unrankable issue, but only when they do not have "straightforward slider borders".
(Grammatically, "straightforward slider borders" modifies both "burais" and "hold sliders" so you should read it this way, not "burais (all) and hold sliders (but only when they don't have straightforward slider borders).)
Burai's with predictable slider paths have already seen use in the ranked section, but they are currently being used in very rare instances.
Ranking Criteria wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any or their individual sections unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders.
Amended Rule wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any or their individual sections unreadable or ambiguous cannot be used.
Every slider must have a clear and visible path to follow from start to end. Sliders that overlap themselves without straightforward slider borders and sliders whose individual sections are unreadable cannot be used. A slider's end position must be clear under the assumption that a player has a fully transparent `sliderendpoint.png` skin element.
Left wrote:
Some burai examples ppl addressed here looks reasonable, but i can sure mappers will try to rank more and more unreadable one.. and that would be a problem
UC wrote:
when people make massive game changes like that they're doing so with the understanding it may have unintended consequences
Yusomi wrote:
this thread also raises the question why sliders must be sightreadable. low AR overlapping patterns aren't expected to be sightread, it's expected that the player learn these maps through multiple plays