i've been told to bump this by mir qat due to recent map discussions
@mir post a thingy
@mir post a thingy
Ranking Criteria wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any or their individual sections unreadable or ambiguous cannot be used, such as burai sliders and hold sliders without straightforward slider borders.
Amended Rule wrote:
Every slider must have a clear and visible path to follow from start to end. Sliders which overlap themselves in a way that makes any or their individual sections unreadable or ambiguous cannot be used.
Every slider must have a clear and visible path to follow from start to end. Sliders that overlap themselves without straightforward slider borders and sliders whose individual sections are unreadable cannot be used. A slider's end position must be clear under the assumption that a player has a fully transparent `sliderendpoint.png` skin element.
Left wrote:
Some burai examples ppl addressed here looks reasonable, but i can sure mappers will try to rank more and more unreadable one.. and that would be a problem
UC wrote:
when people make massive game changes like that they're doing so with the understanding it may have unintended consequences
Yusomi wrote:
this thread also raises the question why sliders must be sightreadable. low AR overlapping patterns aren't expected to be sightread, it's expected that the player learn these maps through multiple plays