https://osu.ppy.sh/s/780623 The map is kinda simple. I'd like to get a pattern check since I just finished the map
I don't really have a modder choice,anyone from the team who feels like modding can mod
Note: The map's not hitsounded
Thanks in advance
This is a 5K Marathon with lots of tight LN patterns, non 4/4 time signatures with bpm changes, and in general tries to have high pattern variety without relying on chord jacks or streams for difficulty.
I'd appreciate hitsound feedback, which imo is by far the weakest part of the map and I need to revise this asap, and/or pattern playability feedback, because there are some extremely cramped patterns in there which I'm not 100% sure on how they play (although I've been told the patterns are good) and only one other mod so far.
Based on the list I think Lastopia would be most suited for this mod though I don't really have a preference if anyone else can do it.
https://osu.ppy.sh/s/700875 It's a 4key LN/accuracy map that I hope to push for ranked starting in the coming month. I'm currently tidying it up and have just started hitsounding the set.
What I want out of the mod is a hitsound check for the top and bottom diff, and any suggestions about object placement.
Dunno how I had the energy to make a full spread of this but...
Artist - Title: Camellia - Quaoar Link: https://osu.ppy.sh/s/812418 Genre: Artcore/Drumstep Keymode: 4k Info: Celestial is about 46% LNs so I have no idea what kind of map it could be ;3 (oh and the 1st kiai gets somewhat jacky) Focus: Definitely patterns! Hitsounds would be cool too but meh, not too important right now. I'm definitely curious about 03:19:600 - in Celestial. Not sure if it's ok or absolute noodle garbage.
The map consists of roughly 8 minutes of jumpstream with a ton of one hand trills and some sections that are two hand trill focused. There's a small break section with ~140bpm light jacks but that's the only real break in there.
As it stands, hitsounds need polishing. It's not something I've worked with before, so I don't even know if what I've added is rankable. I made sure to use some custom samples and avoid double layered sounds, but I'm not sure what else is required. I would appreciate if the mod was hitsound focused, as I haven't gotten much feedback on that.
Hitsounds are complete thanks to a certain someone who happens to be in this queue.
There's SV in it, and when it comes to SV, I am no expert. I got some testplays, so the SV got a lot better than it first was, but if the mod could be mainly focused on that, it would be very appreciated.
As for the patterns, I think they are fine, again, the testplays and mods helped a lot. Tho, the patterns in the kiais might need a little check, since they are the hardest ones.