all diffs were updated!
I've changed everything! Thank You! :3Miya wrote:
Hi Aleks and others
MystykAMV's Caveat
- Be careful with overlap in easiest diff since it can confuse some beginner. In your next map i suggest you avoid as much as overlap as posibble.
- 00:58:232 (5) - The slider end is not following anything. Following your previous rythim and to make it consistant, i suggest you delete this slider and replace it with a circle. I know it will break the symetry so try to use another pattern. Or you can reduce this slider length by 1/3 to follow vocal more accurate.
- 01:13:232 (4) - Same as above.
- 02:08:544 (3) - Umm, nazi, but move the end point of this slider 1 grid left to make it more symetrical with slider 1.
- 02:18:857 (3) - Hmm, i think it's better to change this slider into repeating slider. Make the repeat at 02:19:794-. It will follow the music better rather than just long slider.
- 04:02:451 (1) - Reduce this spinner length by 1/1 please. The spinner end is not following anything thus it's weird to hear.
- 04:06:201 (1) - How about adding a finish in this slider start? It will good to hear since it's the beginning of the chorus.
- 04:23:076 (5) - This combo is quite long for easy diff. How about adding a new combo here?
Miya wrote:
Hi Aleks and others
GeneralBourdon's Unrest
- It's kinda weird to see Hard have larger circle size in a mapset. I suggest reduce circle size on Hard and make Easiest diff has large circle size so the circle size spread become good.
^ well, idk about easiest diff, but RJ's diff is fine, imo..- Sliderslide are silenced right? But i see you're not using 44bytes .wav. Please use this to prevent issues from soundcard > http://up.ppy.sh/files/blank.wav
^ excuse me, but seems you are wrong.. http://puu.sh/YCXB
fixed by me orz
RevolutionAlright, that's all for now. :3
- 00:40:419 (1,2) - Oh you do this again. It seems it's really your style. But please make this note stacked instead ;_; ;~; no
- 00:42:763 (2) - ^_^""
- 01:32:451 (1) - Hmm, how about add a clap at this slider end? I think it's have good synchronize with next clap pattern. yes, of course
- Nothing else. This diff is really well made. Nice job >< kiitos
Since the map is very good feel free to call me back about 1-2 more mod ><
Miya wrote:
RJ's Riot
- As mentioned before, i suggest increasing the circle size of this difficulty by 1. Mmm, this was designed with big circles in mind. Shrinking the circles would make the difficulty a bunch harder and screw up the difficulty curve.
- Hmm, i agree with other, so much copy pasting is not good imo. But that's okay, just personal oppinion. My reasoning is above. I can see why someone would dislike copypasta, but said someone probably has pretty different aims than me when it comes to mapping~
- <Lots of hitsound and rhythmic suggestions> I find it deliciously ironic that after condemning copypasta you make a series of suggestions that would all make the map less varied and interesting...
I see where you're coming from, but I disagree with pretty much all of these.- 04:30:419 (4,5) - Umm, sorry nazi, but i think you need to move this slider 1 grid up so it can symetrical with slider 2. Oop, thanks for catching that one. Not sure how that happened.
Thanks, guys~crabovan wrote:
RJ's Riot
Hey RandomJibberish! I first think what author of this diff - other RJ. :> Hah, our maps tend to be different enough as to not cause confusion
Lot of copypaste. :c ^^^
01:02:919 (1) - You can move start of slider to start of 01:01:513 (3). Mmm, nothing you notice during gameplay, and changing it would mess up a bunch of other alignments
01:34:326 (4,5) - That sliders too critically close to end of screen, move them little up. Mmm, I don't understand why sliders being extremely close to the edge of the screen is an issue. Surely the issue should be if they actually overlap the edge :/
Thank you for mod, Shulin!Shulin wrote:
Sorry for the delay ~
[General][MystykAMV's Caveat]
- Tick Rate 1 on all diffs? For me tick rate 3 only fits on the last 2 choruses and since this is only 20% of the song it's not a good reason to use tick rate 3 for the whole map. Also tick rate 1 avoids having disappearing ticks on the easier diffs. If not then please use a less harsh tick sound right now all I'm hearing is TICK, TICK, TICK. for now... I'd like to leave tickrate 3.. i'll ask more opinions orz
00:17:451 (1) - Ugly overlap with 00:15:576 (5) - increasing the AR makes this look better but if you could move it so it's aligned with the top of 00:15:576 (5) - that would be better. this overlap plays good even for newbies...
- AR +1 to get this map looking neater. it plays too fast
- OD +1 wouldn't be a bad idea either to balance the difficulty settings. no, OD2 gives better balance when Normal has OD4 and Hard had OD7
01:16:982 (3) - Why not align this with the end of 01:15:576 (2) - looks and plays better for me. ok
02:43:701 (4) - New combo? Seems to follow the pattern you were using before and the one you use later. ok
02:48:388 (2,3) - These are ugly. Why not just copy 02:41:826 (2,3) - it makes a better pattern. i made them so long :<
02:51:201 (5) - New combo here? ok
04:02:451 (1) - This spinner just comes out of nowhere then there's a gap after it... I think it would be better to map this with notes or remove it and have the break end on the last chorus. If you're attached to this spinner I suppose you could map before it like the other guest diffs. well, i tried to remap, but new variants much harder than this spinner... i'd better save it, if it's possible
04:17:451 (5) - New combo here. ok
04:23:076 (1) - Remove new combo for consistency? no, too long combo for Easy
04:36:201 - Add a break like revolution. Or start 04:39:951 (1) - earlier. ok
[Bourdon's Unrest]
fixed all except :
01:39:951 (1) - Why not use a straight slider here? A copy of 01:40:888 (2) - works nicely and looks like better symettry. looks fine as is!
02:31:513 (5) - Use a slider here to catch the vocal, at 02:31:826 - sounds and plays better. didn't find way how to do it better than now
04:36:044 (3) - This is the only single 1/3 note you use in the map. I'd prefer if it was a slider like the other choruses, but you'd have to change your pattern to do it. not single anymore, you asked to add note before
[RJ's Riot]
Waiting RJ's response
[Revolution]
00:19:794 (1,2,3,4,5,6) - I see the pattern but I don't think the jump at 00:20:732 (4,5) - plays well. I think it would be better if you copied 00:17:919 (2,3,4,5,6,7) - and flipped it horizontally to make a nice symmetrical pattern that plays better imo. yep, okay
00:38:857 (3,4,5,6) - This jump doesn't fit imo. It'd be great if you could reduce the distance here, maybe with a new pattern / arrangement. mm, no, want to leave it
00:52:138 (3,4,5,6,7,8) - Rhythm sounds odd. I think it'd be better if you followed the vocal here like the rest of the verse. No, it's my fav part ;_;
01:29:951 (7,8,9,10,11) - Consider adding claps here like you do in the other choruses like 02:48:701 (7,8,9,10,11) - No, 1st chorus sounds soft, that's why i use soft hitsounds and minimal quantity of claps
01:31:826 (5,6,7,8) - ^_^
01:39:794 (8) - Missing clap? yes, thanks
01:41:826 (3) - Move down 3 squares, looks better in game. ok
02:15:888 (6) - Remove whistle from the slider body? Sounds odd compared to the rest of this part and so it's consistent with 02:23:857 (7) - uh,no. too empty without. It's not consistent : 1st case: end of speech, 2nd : middle of speech
02:39:482 (5,6,7) - Sounds better without the claps here, they sound too loud. reduced volume
02:43:232 (5) - Clap all this slider? yes
03:18:388 (3,4) - I think it sounds better without the whistle. Seems to clash with the song here. no, it fiiiiiiiits!
03:20:263 (2,3) - ^_^
03:22:138 (2,3) - ^_^
03:24:013 (2,3) - ^_^
03:32:451 (1) - Shouldn't this be 70% volume like 03:17:451 (1) - or should the other one be 60% =S removed some sections
03:33:388 (3,4) - Same comment about removing the whistle, not so bad with reduced volume though. it's okay as is :S
03:35:263 (2,3) - ^ You get the idea. _^
04:12:763 (7) - Remove the clap from the end. yes
04:13:232 (8) - Remove the whistle. no, it fits..
Only really have hitsound suggestions; this is a good mapset. My only problem is the tick rate really, if anything it definitely needs reducing on the easier diffs. That's all for now.
okay, as you see it's not a speedranking anywaynarakucrimson wrote:
WAIT.
Can you wait for some days till I get time to mod this? I have a few suggestions that might be of your interest
Thank you for mod!wcx19911123 wrote:
as your request
[General]
fine
[MystykAMV's Caveat]
01:30:576 (2,3) - slider first and circle later? fit the song much better, maybe need to change a few patterns
04:32:451 (1,2,3) - why not symmetrical here? move then left a bit
waiting
[Bourdon's Unrest]
02:15:576 (4) - how about ending this slider at 02:16:044 - , to follow drums here is better than vocal imo no, as naraku said it was only one 2/3 spacing in whole diff, so we decided to set 1/1 rhythm. But some whistles were added to this diff
[RJ's Riot]
OD-1? it's kinda high for this diff imo i decided to leave od7, cuz this diff quite easy even with od7
00:36:201 (2) - I suggest change a shape or move it down a bit, it touched the HP bar no :s
02:00:888 - add newcombo here, or the comco is too long ok
02:10:263 - add a note here to follow the vocal? sound better to me ok
04:02:451 (1,2,3,4) - I suggest reduce spacing a bit, is's really large spacing now ok, a bit
04:32:451 (1) - 1 gird up plz, it's nearly out of the screen ok
[Revolution]
01:02:294 (3) - here can jump a bit larger imo done
01:22:607 (2) - this slider is blancket well, but it's not symmetrical, hope you can fix this done
03:07:607 (7) - I suggest repeat 1 time less, and add a note after it. short repeat sliders have different repeat times is kinda hard to read the rhyme slider was turned into 2 usual sliders, come notes after were replaced
that's all for now
let me know when this is done :3
fixed both, thank you!wcx19911123 wrote:
[MystykAMV's Caveat]
01:30:576 (2,3) - slider first and circle later? fit the song much better, maybe need to change a few patterns
04:32:451 (1,2,3) - why not symmetrical here? move then left a bit