'sup
[General]
02:52:260 - kiai flashes over a whole measure are unrankable.Why is the epilepsy warning SB'd? It's ugly and of poor quality. If the current one isn't working (for whatever reason), scale down the image to 0.7 by adding the line:
S,0,-2654,,0.7
to the epilepsy.png section
Inconsistent Kiai. Galv's Another's Kiai ends on 01:37:599, while others end on 01:37:006
[Starter]
Dunno, I dislike the AR, but maybe I am just unused to low AR. AR5 plays better for me, but that's more like a personal preference. Please consider it at least, lol
Hm, I seriously dislike the jumps between 1,0 and 0,8 spacing (like 00:02:090 (4,1) - and especially at 00:04:124 (2,3) - , 00:07:514 (5,1) - , 00:12:260 (3,4,1) - )
I also disapprove all the inconsistent stuff at 01:06:158 (2,3) - compared to 01:08:870 (2,3) - and 01:11:582 (2,3) -
same goes for 02:01:412 (2,1,2,3) -
and for 02:05:480 (2,1,2) -
and so on..
I highly suggest to keep it as consistent as possible, since weird spacing changes might result in unneeded confusion to "Starters". Please revise the spacing.
00:46:158 (1,1,1,1,2,1) - silent notes, please raise volume. This is unrankable.[Intermediate]
This map also suffers from the same spacing weirdness than the Starter diff. Actually it's very hard to read, especially in connection with the AR you selected. Try AR6.
Let me show up some inconsistent weird spots I'd like to see revised and readjusted:
00:00:734 (2,3,1) - Let's start here. I don't know why you raise the spacing to 1,0 when you start a new combo, but because you end your "clicking measure" on a red tick and don't start on a downbeat, your spacing change is very very hard to get (especially because of the AR). You should keep it consistent.
00:11:243 (1,2) - this is not hard to catch because you start both sliders on white ticks. This makes the whole stuff way more readable and catchable with your current AR
00:19:040 (1,1) - this looks totally weird to me.
01:14:294 (2,3,4) - this is also totally inconsistent
01:32:260 (2,1) - the change from 1,0 to 0,9 isnt needed.
01:33:277 (1,2) - same for this overlap
01:37:684 (1,2) - inconsistent compared with 01:38:701 (1,2) -
01:39:040 (2,1) - why 0,73?
01:41:412 (4,1) - why 1 again?
It varies too out of sudden, without any purpose. Sorry.
Other stuff:
00:43:785 (1,1,1,1) - You can't be serious. I already learned that the word "creativity" can be bend very far. But this is everything but creative. This is simply - nothing. Like - nothing. Nothing, nothing. Don't put nothing on spots where is not nothing. Try to map on the synthesized xylophon. But THIS feels like "oh, I don't know what to put. Let's put spinners because I want to get this finished quickly"
01:10:565 (1) - This is misleading, because the repeater stops on the bluetick. Simply removing 1 reverse arrow could fix this. (if you adjust the spacing, too)
01:26:836 (1,2,2) - compare these three. They are both inconsistent. Either add a repeater on 01:29:548 (2) - or remove 1 on 01:26:836 (1) - and 01:28:192 (2) - . I recommend this:
http://puu.sh/2CGWh.jpg (where the white (1) is 01:31:921 (1) - )
01:51:243 (1,2) - also inconsistent hitobjects timing. Try
http://puu.sh/2CGYD.jpg (starts at 01:51:243)
01:52:599 (1) - the amount of repeaters is unique in the whole rhythmical pattern you mapped so far, so it's inconsistent. You should consider doing this:
http://puu.sh/2CH2W.jpg02:41:582 (4) - You skipped the downbeat. The significant and rhythmgiving downbeat. Try putting a longer slider instead:
http://puu.sh/2CH9A.jpg (4 is at 02:41:412 - )
[Advanced]
Nice one.
[Hyper]
I don't get this map. lol. Sorry. It plays unintuitive to me. (even tho I S'd it)
00:17:006 (3,4,5,6) - I consider this spacing increase as unneeded since it's not indicated by the music imo.
00:43:531 (1,1,1,1,1) - I don't need to comment this again, do I?
01:05:904 (2,3,4) - inconsistent spacing
01:07:514 (7,8) - the increased spacing makes the syncopes hard to get
01:10:565 (1,2,3) - this should be more jumpy or more antijumpy
01:11:243 (4,5) - why is this 1,3?
01:16:243 (2,3) - same as before
01:17:345 (1,2,3) - this looks fine (maybe because 1,0?)
01:28:362 (6) - this hitcircle makes the slider hard to get since the dominant "melody" tune starts at the slider (blue tick). Removing this makes the whole thing more consistent with previous rhythms and would increase it's intuitivity
01:29:548 (1) - NC here instead.
01:31:412 (5,6,7,8) - maybe stack under slider end?
01:40:057 (9,10) - reverse selection? at least move the forwards NC to (9)
01:55:734 (8) - also remove this one (same reason as before)
02:01:158 (6) - ^
02:01:667 (1) - ^
02:06:582 (2) - ^
02:06:921 (4,5,6,7) - stack under sliderend?
02:42:768 (1,2,3,4) - this is so hard to read ;___;
02:45:480 (1,2) - this is even harder to read. This is so cluttery that you should unstack it from sliderend/beginning
[gAlv's 'nother]
It took me 5 mins to write the diff name.
These combos are a mess, sorry. Don't base them on patterns, base them on musical measures. Else they don't work as they should and are only confusing. Also you place them totally inconsistent.
Let's fix them first:
00:01:073 (1) - remove NC
00:05:819 (4) - NC
00:07:175 (8) - NC
00:08:531 (6) - NC
00:08:701 (1) - remove NC
00:09:040 (1) - remove NC
00:09:887 (7) - NC
00:10:734 (1) - remove NC
00:11:243 (7) - NC
00:12:599 (6) - NC
00:13:955 (6) - NC
00:14:463 (1) - remove NC
00:15:311 (7) - NC
01:11:582 (1) - remove NC
01:16:751 (1) - remove NC
01:17:006 (5) - NC
01:19:887 (10) - NC
01:20:057 (1) - remove NC
01:25:989 (1) - NC (due to spinner)
01:27:853 (7) - NC
01:28:192 (1) - remove NC
01:44:124 (6) - NC
01:44:463 (1) - remove NC
01:50:904 (8) - NC
01:51:243 (1) - remove NC
01:54:972 (7) - NC
01:55:311 (1) - remove NC
02:09:548 (7) - NC
02:24:802 (1) - remove NC
02:25:141 (7) - NC
02:25:819 (1) - remove NC
02:28:531 (1) - remove NC
02:29:548 (1) - remove NC
02:30:226 (1) - remove NC
02:33:785 (1) - remove NC
02:33:955 (5) - NC
02:35:650 (1) - remove NC
02:35:989 (4) - NC
02:36:497 (1) - remove NC
02:40:395 (1) - remove NC
02:44:633 (1) - remove NC
02:48:192 (9) - NC
02:48:701 (1) - remove NC
02:49:379 (1) - remove NC
02:49:548 (5) - NC
02:50:057 (1) - remove NC
02:50:734 (1) - remove NC
02:50:904 (5) - NC
Now let's return to the map self:
00:10:057 (2,3) - this stop-go movement appears sudden to me. COnsider unstacking it.
01:41:412 (1,2) - this overlap makes the whole thing really hard to read. Consider moving (2) away.
02:23:277 (3,4,5) - this antijump stops every flow you created so far. I would consider making it jumpy instead. Also you should remove a reverse arrow from 02:23:277 (3,4,5) - and start the circles at 02:23:107 like this:
http://puu.sh/2CJ07.jpg[Extra]
Well, yes. Let me summarize this diff with one phrase: "constant stream". Tbh I disliked the diff by any means since it looks so cluttery. Actually it's kind of "playable", but the constant 1/4 jumps make it so weird.
This diff has no break time. Consider adding one. (Maybe where you placed so many boring spinners?)
00:43:531 (1,1,1,1,1,1,1,1,1) - :CCC
01:03:785 (1) - Please centre this to avoid the weird cursor warping.
01:09:802 (5,6) - please, please, don't do this 1/4 jumps again. They are so awkward to play. You always miss them because you can not guess that they are 1/4. They look like 1/2.
01:10:819 (2) - same here
01:10:989 (3) - stack on (4)
01:11:328 (5,6,7,8) - the direction is flowkilling. Try to direct the stream to the direction the slider points to. Alternatively, mirror the slider (that's easier)
01:17:345 (1,2,3) - you do not really want to put 1/4 sliderjumps everywhere?
01:18:192 (4) - like this?
01:35:734 (4,5,6) - I think such placements are critical. ^
01:43:362 (2) - this appears to offscreen in 4:3 resolutions. Also it hides under lifebar. Don't do this!02:22:937 (1) - remove NC
02:23:107 (5) - NC here
02:25:649 (1) - remove NC
02:25:819 (5) - NC here
02:28:362 (1) - remove NC
02:28:531 (5) - NC here
02:29:463 (3) - remove this note. It's silenced (not hearable) and also overmapped.02:52:260 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no. I can understand that you want to people to throw their pens/mice over their tablets/desks till their arm is falling off, want to make them alternating. But this 1/4 jump without any slider is totally unneeded and enforced. Especially in the short peroid of for hits per 1/1, you don't need to put such jumps. Make 1 constant stream. Also remove the NCs from them.
Popped for kiai flashes, offscreen slider end, inconsistent kiai, inconsistent spacing, 1/4 jumps and silent notes. Ask me for a recheck - but please only, if you considered more than removing the unrankables. Else look for someone else to rebubble.