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Ryu* vs. kors k - Force of Wind

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Zare

Michi wrote:

pussies
quoting Michi is fun
Topic Starter
Jenny
Zarerion, Michi, you're not helping.

If it was for stream-stream-stream jumps, I can see that, those mostly suck but as this is slider-stream-slider, it is possible due to the slider leniency system; I've had various testers (e.g. Rucker, rrtyui, Michi, tsuka, myself if you want to count that) and none of those/"us" had problems catching them, though, there's one or two things I consider changing when I'm back at my host's house.
vipto
gg Jenny
galvenize
I don't think the stream jumps are as bad as they're made out to be. I don't know about mouse users but they're pretty intuitive and easy to catch with the tablet.
Zare
Anyway, the bubble was popped for that slider, why isn't it rebubbled yet?
Topic Starter
Jenny
galv, they're fine on my end and I did put thought into them being doable while mapping - you know, I'm not the healthiest (-> fastest, in this case) on this game and I'm fine with anything like what I mapped here so yeah, my 2ct as the mapper

@Zarerion: MMzz wanted to fullmod it but did not get to it yet, it appears
Zare
Let me just point this out:

Charles445 wrote:

Auto doesn't know how to handle extremely short repeat sliders very well. It appears to let go of the slider too soon.
This isn't a problem with the map, this is just how auto plays.
This is a quote from Charles about RLC's new map "The Pretender" (which got approved in 6 days, but that's another story)
That map is now approved, no one cared about Auto not SS'ing. So why would you, MMzz, pop the bubble here? And more importantly, not rebubble it immediately after it's "fixed"?
If a BAT can't "get to" recheck a map, he shouldn't pop a bubble (for no reason) in the first place.
Aurele
Seems like he isn't coming back..
Topic Starter
Jenny
your turn then, gabe :v
Scorpiour
okay~~with MMzz's agree~~lemmi take a look what can i help :>

red - must be fixed
blue - highly recommend to consider
black - only suggestions


[General]
  1. The star rating of the lowest diff is over 3.24 :<
  2. Disable count down since you didn't leave enough space to it
  3. ArtistUnicode : Ryu☆
  4. Some of your diffs are still v11, just simply open them and save directly~
[Extra]
  1. 00:20:395 (1) - split to two sliders?
  2. 01:47:514 (2,3) - actually i expect a 4-ticks reverse slider here~ combine them together?
[gAlv]
  1. 00:07:684 (12,13) - ctrl+g for better flow?
  2. 00:12:599 (1,2) - i suppose slider first and then note is better~~
[Hyper]
  1. 01:24:124 (1,2,3,4,5,6,7,8,9,10,11,12,13) - this kinda stream maybe too hard for this diff..
  2. 02:28:870 (5) - move to 256:142? also difficulty issue
[Advanced]
  1. AR+1
[Intermediate]
  1. 00:43:785 (1,1,1) - if this is a Normal diff these spinners are too long. if this is a Hard, your difficulty setting is too low.
  2. 01:15:989 (1,2,3) - ^, similar case, also 01:17:345 (1,2,3) - . These note are hard to click for new players.
that's all.. well.. in gerenally, all single diffs are not bad, but the diff spread is really awful. Like Hyper or Intermediate, their position in the whole mapset are pretty awkward. the worse is...seems you try to use difficulty setting to balance that, but these difficulty setting like AR or CS are based on the density of your note and SV. that is, bad diff spread due to these uncoordinated settings < <

i'm sorry but i can't bubble the map until you solve that.
Topic Starter
Jenny
what's your suggestion to solve the spread issue? remove one or more diffs or redesign (which?) parts of diffs?

(as i don't have internet at home right now i will try to figure out things and talk to you asap)
Topic Starter
Jenny
Rebuilt parts of Ultimate's diff - star rating is now correct; KiyoshiX101 is on an SB.

(Also applied the other suggestions)
SB is done!!
[Luxord]
Also~

There's Inconsistency in Kiai Times~

Snap all Kiai times in all difficulties to the same Beginning and Ending time. :3
Topic Starter
Jenny
The maps are meant to have the kiaitimes of their respective mapper's preference so that's a wanted 'issue' - can change that in case a BAT sees it as a bad thing but in general, I like this diversity to distinguish mappers.

Renamed galv's diff (to make it more apparent what level it is) and the Starter with Ultimate's agreement (as it apparently is more of a Collab-Redesign thing now?).
Topic Starter
Jenny
Scorp, you coming back? >:
Scorpiour
[Extra]
  1. 01:21:284 (3) - Unsnapped (1ms off)
Topic Starter
Jenny
Fixed~ (update took me like 15 minutes because of crapnet <_<)
Scorpiour
rebubbled~~
lepidopodus
Well, selecting which diff will be in or out is mapset owner's decision, but making a diff isn't that easy job, even it's a Taiko diff. At least you should notify me about excluding my Taiko diff from it. Nothing will prevent this to be ranked, but don't forget that I felt bad after I know that you excluded my diff from your mapset.

Did I give my guest Taiko diff too easily? Hmm.
Topic Starter
Jenny
I tried contacting you but you kinda were gone for ages and for the last two months, I did not have internet available at home/workplace - I saved the diff as stated IRC and as said, I'm planning to re-upload it in a Taiko- and Full Version set, to not have it cut and make your effort wasted.

I also removed my own (and winber's) diffs, so please don't say it like I did just kick you out for the lulz.
I'm sorry if I made it sound wrong but I took long enough to take that into consideration and I will not just dumb any diffs mapped for or by me.
Pokie
  1. The current Artist and Title aren't exactly correct (Reference)
    SPOILER

     
    Track: 18
    Title: Force of wind
    Desciption: New song for album / A collaboration song with kors k
  2. As there's none of specific Artist name for this track was provided on the webpage , I would suggest to use this form:

    Artist: Ryu☆ & kors k
    Romanised Artist: Ryu* & kors k

    Title: Force of wind
    Romanised Title: Force of wind


And a little question here...I'm curious about the reason of adding the "beatmap" tag xD

Anyways, I'll give a full check asap, popped for now
Topic Starter
Jenny
removed beatmap tag and changed the artist name to be more precise

the reasoning for using "feat." is, that all of Ryu*'s songs in this album add up to one big .mp3, also called Starmine Compilation/Marathon
kors k is some kind of "guest" for this part, so I think "feat." is better than "&", because it sounds more like Ryu* is the real "host" of the song this way, which he is, as the whole Starmine Marathon is "his project" - I hope this makes sense to you o3o
Colin Hou
metadata help, here is the booklet scan:



that is, title as 'Force of wind' and artist as 'the 4th (Ryu☆ vs. kors k)'
Kokatsu
Where's the Epilepsy Warning?
Pokie
I've already got one from here. So please don't give kds to this post!


  • Red: Unrankable issues or Highly recommended
    Black: Opinions

 General

  1. As informed through irc chats, I tired to gather a few opinions from other staffs (5 of total amount), 4 of them agreed for the revision of fixing uppercase W to a lowercase one. Indeed I'm a bit stubborn on this case, hehe xD
  2. And about the epilepsy warning, hmm... As if enabled from song's setting, it would provide a permission to disable storyboard from the 1st play until you leave a score on the mapset. Plus, the lead-in stuff would be skipped after a retry (Which storyboard warning couldn't). Hence, I'd recommend to remove the customized warning and check the option from song's setting.

 Extra


  • 01:17:175 (8) - , 01:18:531 (8) - Slider's arrow is totally invisable, there's no way to indentify these objects as a reverse slider. I would highly recommend to fix this stuff before getting it to be ranked status. And I've found those slow down of slider's speed on these two 1/8s, is there any specific reasons? As this problem could be solved by increasing the slider's speed, I would suggest to remove two slow downs.

 gAlv's 'nother

  • 00:32:938 - The drain width is kinda dangerous on this section (dropped under 75%), I would suggest to cut combos on 00:35:650 (4) - and 00:49:209 (5) -
    01:08:870 (1) - Is it intentional for a single new combo here? It isn't a must to rearrange the combo pattern or not, but it does look weird when comparing to other combos.
    01:31:667 (1) - ^
    02:01:921 (9) - May need to cut off the new combo here as well
    02:39:887 (6) - This clap was misplaced, it should be on the slider tail of 02:39:548 (5) -
    02:50:734 (1) - And again a removable new combo

 Hyper

  • 01:42:345 (6) - This was stacked to a position which is kinda unreadable, I would suggest to stack this manually like this:


    02:52:938 (1,1) - Jenny so tricky, please extend the spacing to -at least- 1.20x to avoid a mislead on rhythm. For example:

 Intermediate

  • 00:43:785 (1) - There's only 1 beat to next spinner which has a difference with following spinners, please crop it at 00:48:192 -

And.... seems I'm not able to rank this due to some big changes, please call me back for a bubble repair ;)
Topic Starter
Jenny
Fixed the diff specific changes (and added a few NCs on galv's diff); as for the General things... you're not the only stubborn person, orz

I and the people and I asked think that the capital W does look better and in this case, does "outweigh" the 'correct form' because a lower case W does kinda look like an accident in the song title (not to say bad).
About the epilepsy warning, I think it's better like this because it is not bound to have a player retry the map in order to skip the leadIn/warning - I find it kinda compatible and suiting as-is; urging the player to retry the map in order to play the start properly is some thing I don't see a point in, neither in adding an unwantedly long leadIn to "counter" the long display time of the default warning because that'd kinda be in the way when retrying.

What I am trying to say on this point is, at the current state I find it to be the allround-best solution to keep the custom warning and current leadIn time, may be personal opinion though.
Pokie
Alright then, rechecked. I'll give a pass to those two general issues. ;)


And in additional, please log your changes next time (especially those weren't included in previous modding's content)


To next BAT: Feel free to have another pop if any objection according to the title and epilepsy warning.
Garven
If you have evidence showing that the artist intended it to be in that form, you should set it that way. I came across this same issue with another song recently that has nonstandard and redundant nomenclature, but nevertheless, that is how the artist wants it, so thats how we set it.
Kokatsu
When skipping the intro, the custom warning isn't even visible. ><

I don't see it, seriously.
Zare
did you redownload the map?
It's there
Kokatsu

Zarerion wrote:

did you redownload the map?
It's there
I did. Didn't mention that there was another update however, so yea. Still prefer the server-side warning.
Topic Starter
Jenny
The latest update did just include .osb changes, as there's no diff-specific SBs, that's why.
Loctav
'sup

[General]
02:52:260 - kiai flashes over a whole measure are unrankable.

Why is the epilepsy warning SB'd? It's ugly and of poor quality. If the current one isn't working (for whatever reason), scale down the image to 0.7 by adding the line:
S,0,-2654,,0.7
to the epilepsy.png section

Inconsistent Kiai. Galv's Another's Kiai ends on 01:37:599, while others end on 01:37:006

[Starter]
Dunno, I dislike the AR, but maybe I am just unused to low AR. AR5 plays better for me, but that's more like a personal preference. Please consider it at least, lol

Hm, I seriously dislike the jumps between 1,0 and 0,8 spacing (like 00:02:090 (4,1) - and especially at 00:04:124 (2,3) - , 00:07:514 (5,1) - , 00:12:260 (3,4,1) - )
I also disapprove all the inconsistent stuff at 01:06:158 (2,3) - compared to 01:08:870 (2,3) - and 01:11:582 (2,3) -
same goes for 02:01:412 (2,1,2,3) -
and for 02:05:480 (2,1,2) -
and so on..
I highly suggest to keep it as consistent as possible, since weird spacing changes might result in unneeded confusion to "Starters". Please revise the spacing.

00:46:158 (1,1,1,1,2,1) - silent notes, please raise volume. This is unrankable.

[Intermediate]

This map also suffers from the same spacing weirdness than the Starter diff. Actually it's very hard to read, especially in connection with the AR you selected. Try AR6.
Let me show up some inconsistent weird spots I'd like to see revised and readjusted:

00:00:734 (2,3,1) - Let's start here. I don't know why you raise the spacing to 1,0 when you start a new combo, but because you end your "clicking measure" on a red tick and don't start on a downbeat, your spacing change is very very hard to get (especially because of the AR). You should keep it consistent.
00:11:243 (1,2) - this is not hard to catch because you start both sliders on white ticks. This makes the whole stuff way more readable and catchable with your current AR
00:19:040 (1,1) - this looks totally weird to me.

01:14:294 (2,3,4) - this is also totally inconsistent
01:32:260 (2,1) - the change from 1,0 to 0,9 isnt needed.
01:33:277 (1,2) - same for this overlap
01:37:684 (1,2) - inconsistent compared with 01:38:701 (1,2) -
01:39:040 (2,1) - why 0,73?
01:41:412 (4,1) - why 1 again?

It varies too out of sudden, without any purpose. Sorry.

Other stuff:

00:43:785 (1,1,1,1) - You can't be serious. I already learned that the word "creativity" can be bend very far. But this is everything but creative. This is simply - nothing. Like - nothing. Nothing, nothing. Don't put nothing on spots where is not nothing. Try to map on the synthesized xylophon. But THIS feels like "oh, I don't know what to put. Let's put spinners because I want to get this finished quickly"
01:10:565 (1) - This is misleading, because the repeater stops on the bluetick. Simply removing 1 reverse arrow could fix this. (if you adjust the spacing, too)
01:26:836 (1,2,2) - compare these three. They are both inconsistent. Either add a repeater on 01:29:548 (2) - or remove 1 on 01:26:836 (1) - and 01:28:192 (2) - . I recommend this: http://puu.sh/2CGWh.jpg (where the white (1) is 01:31:921 (1) - )
01:51:243 (1,2) - also inconsistent hitobjects timing. Try http://puu.sh/2CGYD.jpg (starts at 01:51:243)
01:52:599 (1) - the amount of repeaters is unique in the whole rhythmical pattern you mapped so far, so it's inconsistent. You should consider doing this: http://puu.sh/2CH2W.jpg
02:41:582 (4) - You skipped the downbeat. The significant and rhythmgiving downbeat. Try putting a longer slider instead: http://puu.sh/2CH9A.jpg (4 is at 02:41:412 - )

[Advanced]

Nice one.

[Hyper]

I don't get this map. lol. Sorry. It plays unintuitive to me. (even tho I S'd it)

00:17:006 (3,4,5,6) - I consider this spacing increase as unneeded since it's not indicated by the music imo.
00:43:531 (1,1,1,1,1) - I don't need to comment this again, do I?
01:05:904 (2,3,4) - inconsistent spacing
01:07:514 (7,8) - the increased spacing makes the syncopes hard to get
01:10:565 (1,2,3) - this should be more jumpy or more antijumpy
01:11:243 (4,5) - why is this 1,3?
01:16:243 (2,3) - same as before
01:17:345 (1,2,3) - this looks fine (maybe because 1,0?)
01:28:362 (6) - this hitcircle makes the slider hard to get since the dominant "melody" tune starts at the slider (blue tick). Removing this makes the whole thing more consistent with previous rhythms and would increase it's intuitivity
01:29:548 (1) - NC here instead.
01:31:412 (5,6,7,8) - maybe stack under slider end?
01:40:057 (9,10) - reverse selection? at least move the forwards NC to (9)
01:55:734 (8) - also remove this one (same reason as before)
02:01:158 (6) - ^
02:01:667 (1) - ^
02:06:582 (2) - ^
02:06:921 (4,5,6,7) - stack under sliderend?
02:42:768 (1,2,3,4) - this is so hard to read ;___;
02:45:480 (1,2) - this is even harder to read. This is so cluttery that you should unstack it from sliderend/beginning

[gAlv's 'nother]

It took me 5 mins to write the diff name.

These combos are a mess, sorry. Don't base them on patterns, base them on musical measures. Else they don't work as they should and are only confusing. Also you place them totally inconsistent.
Let's fix them first:

00:01:073 (1) - remove NC
00:05:819 (4) - NC
00:07:175 (8) - NC
00:08:531 (6) - NC
00:08:701 (1) - remove NC
00:09:040 (1) - remove NC
00:09:887 (7) - NC
00:10:734 (1) - remove NC
00:11:243 (7) - NC
00:12:599 (6) - NC
00:13:955 (6) - NC
00:14:463 (1) - remove NC
00:15:311 (7) - NC
01:11:582 (1) - remove NC
01:16:751 (1) - remove NC
01:17:006 (5) - NC
01:19:887 (10) - NC
01:20:057 (1) - remove NC
01:25:989 (1) - NC (due to spinner)
01:27:853 (7) - NC
01:28:192 (1) - remove NC
01:44:124 (6) - NC
01:44:463 (1) - remove NC
01:50:904 (8) - NC
01:51:243 (1) - remove NC
01:54:972 (7) - NC
01:55:311 (1) - remove NC
02:09:548 (7) - NC
02:24:802 (1) - remove NC
02:25:141 (7) - NC
02:25:819 (1) - remove NC
02:28:531 (1) - remove NC
02:29:548 (1) - remove NC
02:30:226 (1) - remove NC
02:33:785 (1) - remove NC
02:33:955 (5) - NC
02:35:650 (1) - remove NC
02:35:989 (4) - NC
02:36:497 (1) - remove NC
02:40:395 (1) - remove NC
02:44:633 (1) - remove NC
02:48:192 (9) - NC
02:48:701 (1) - remove NC
02:49:379 (1) - remove NC
02:49:548 (5) - NC
02:50:057 (1) - remove NC
02:50:734 (1) - remove NC
02:50:904 (5) - NC

Now let's return to the map self:
00:10:057 (2,3) - this stop-go movement appears sudden to me. COnsider unstacking it.
01:41:412 (1,2) - this overlap makes the whole thing really hard to read. Consider moving (2) away.
02:23:277 (3,4,5) - this antijump stops every flow you created so far. I would consider making it jumpy instead. Also you should remove a reverse arrow from 02:23:277 (3,4,5) - and start the circles at 02:23:107 like this: http://puu.sh/2CJ07.jpg

[Extra]

Well, yes. Let me summarize this diff with one phrase: "constant stream". Tbh I disliked the diff by any means since it looks so cluttery. Actually it's kind of "playable", but the constant 1/4 jumps make it so weird.

This diff has no break time. Consider adding one. (Maybe where you placed so many boring spinners?)

00:43:531 (1,1,1,1,1,1,1,1,1) - :CCC
01:03:785 (1) - Please centre this to avoid the weird cursor warping.
01:09:802 (5,6) - please, please, don't do this 1/4 jumps again. They are so awkward to play. You always miss them because you can not guess that they are 1/4. They look like 1/2.
01:10:819 (2) - same here
01:10:989 (3) - stack on (4)
01:11:328 (5,6,7,8) - the direction is flowkilling. Try to direct the stream to the direction the slider points to. Alternatively, mirror the slider (that's easier)
01:17:345 (1,2,3) - you do not really want to put 1/4 sliderjumps everywhere?
01:18:192 (4) - like this?
01:35:734 (4,5,6) - I think such placements are critical. ^
01:43:362 (2) - this appears to offscreen in 4:3 resolutions. Also it hides under lifebar. Don't do this!
02:22:937 (1) - remove NC
02:23:107 (5) - NC here
02:25:649 (1) - remove NC
02:25:819 (5) - NC here
02:28:362 (1) - remove NC
02:28:531 (5) - NC here
02:29:463 (3) - remove this note. It's silenced (not hearable) and also overmapped.
02:52:260 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no. I can understand that you want to people to throw their pens/mice over their tablets/desks till their arm is falling off, want to make them alternating. But this 1/4 jump without any slider is totally unneeded and enforced. Especially in the short peroid of for hits per 1/1, you don't need to put such jumps. Make 1 constant stream. Also remove the NCs from them.

Popped for kiai flashes, offscreen slider end, inconsistent kiai, inconsistent spacing, 1/4 jumps and silent notes. Ask me for a recheck - but please only, if you considered more than removing the unrankables. Else look for someone else to rebubble.
Topic Starter
Jenny

Loctav wrote:

'sup

[General]
02:52:260 - kiai flashes over a whole measure are unrankable. - I do not see this as a rule anywhere?

Why is the epilepsy warning SB'd? It's ugly and of poor quality. If the current one isn't working (for whatever reason), scale down the image to 0.7 by adding the line:
S,0,-2654,,0.7
to the epilepsy.png section - k, thanks

Inconsistent Kiai. Galv's Another's Kiai ends on 01:37:599, while others end on 01:37:006 - changed
[Starter]
Dunno, I dislike the AR, but maybe I am just unused to low AR. AR5 plays better for me, but that's more like a personal preference. Please consider it at least, lol - 5 looks k, raised.

Hm, I seriously dislike the jumps between 1,0 and 0,8 spacing (like 00:02:090 (4,1) - and especially at 00:04:124 (2,3) - , 00:07:514 (5,1) - , 00:12:260 (3,4,1) - )
I also disapprove all the inconsistent stuff at 01:06:158 (2,3) - compared to 01:08:870 (2,3) - and 01:11:582 (2,3) -
same goes for 02:01:412 (2,1,2,3) -
and for 02:05:480 (2,1,2) -
and so on..
I highly suggest to keep it as consistent as possible, since weird spacing changes might result in unneeded confusion to "Starters". Please revise the spacing. - I hope I fixed them?

00:46:158 (1,1,1,1,2,1) - silent notes, please raise volume. This is unrankable. - raised volume to 40% though I don't know what you mean by "silent"

[Intermediate]

This map also suffers from the same spacing weirdness than the Starter diff. Actually it's very hard to read, especially in connection with the AR you selected. Try AR6. - I see the point (I guess), raised.
Let me show up some inconsistent weird spots I'd like to see revised and readjusted:

00:00:734 (2,3,1) - Let's start here. I don't know why you raise the spacing to 1,0 when you start a new combo, but because you end your "clicking measure" on a red tick and don't start on a downbeat, your spacing change is very very hard to get (especially because of the AR). You should keep it consistent. - feels too clutterish when spaced 0.8x and I generally think NCs should be accentuated; denying
00:11:243 (1,2) - this is not hard to catch because you start both sliders on white ticks. This makes the whole stuff way more readable and catchable with your current AR
00:19:040 (1,1) - this looks totally weird to me. - does it now look totally okay to you? (fixed?)

01:14:294 (2,3,4) - this is also totally inconsistent - well now it is not
01:32:260 (2,1) - the change from 1,0 to 0,9 isnt needed. - that's not 0.9, that's 0.98 (~>1.0) o.o
01:33:277 (1,2) - same for this overlap - pardon?
01:37:684 (1,2) - inconsistent compared with 01:38:701 (1,2) -
01:39:040 (2,1) - why 0,73? - no idea
01:41:412 (4,1) - why 1 again? - *shrug* fixed

It varies too out of sudden, without any purpose. Sorry.

Other stuff:

00:43:785 (1,1,1,1) - You can't be serious. I already learned that the word "creativity" can be bend very far. But this is everything but creative. This is simply - nothing. Like - nothing. Nothing, nothing. Don't put nothing on spots where is not nothing. Try to map on the synthesized xylophon. But THIS feels like "oh, I don't know what to put. Let's put spinners because I want to get this finished quickly" - then you're wrong, there is something and there is something mapped on it; previous modders and BATs were okay with it and I would not have mapped it if I did not deem it any suiting.
01:10:565 (1) - This is misleading, because the repeater stops on the bluetick. Simply removing 1 reverse arrow could fix this. (if you adjust the spacing, too) - I do think the increased AR helps out here
01:26:836 (1,2,2) - compare these three. They are both inconsistent. Either add a repeater on 01:29:548 (2) - or remove 1 on 01:26:836 (1) - and 01:28:192 (2) - . I recommend this: http://puu.sh/2CGWh.jpg (where the white (1) is 01:31:921 (1) - ) - the current state gives a transition into less reverse arrows and more objects and does feel quite natural and suiting to me
01:51:243 (1,2) - also inconsistent hitobjects timing. Try http://puu.sh/2CGYD.jpg (starts at 01:51:243) - - somewhat changed
01:52:599 (1) - the amount of repeaters is unique in the whole rhythmical pattern you mapped so far, so it's inconsistent. You should consider doing this: http://puu.sh/2CH2W.jpg - the current state is fine to me, will keep
02:41:582 (4) - You skipped the downbeat. The significant and rhythmgiving downbeat. Try putting a longer slider instead: http://puu.sh/2CH9A.jpg (4 is at 02:41:412 - ) - yes you're right; I am not mapping this downbeat because of the additive clappattern I put here which (in my opinion) features the song's atmosphere better.

[Advanced]

Nice one. - durrr

[Hyper]

I don't get this map. lol. Sorry. It plays unintuitive to me. (even tho I S'd it)

00:17:006 (3,4,5,6) - I consider this spacing increase as unneeded since it's not indicated by the music imo. - starting at 00:16:328, the song repeats it's previous soundpattern but with more power (at least it sounds like this to me), thus, I am increasing spacing and, in the following combo, pattern complexity to go along with it.
00:43:531 (1,1,1,1,1) - I don't need to comment this again, do I? - neither do I, I guess; our opinions differ here
01:05:904 (2,3,4) - inconsistent spacing - I am basing the spacing of 3 on 2's start, as the player effectively holds 2 down and does not 'wobble' along with the slider; thus, the effective playing spacing is 1.0x.
01:07:514 (7,8) - the increased spacing makes the syncopes hard to get - the uprising atmosphere indicates it quite well, I think; if you have something in mind to put as an alternative (that still does feature the uprise well), I'll listen tho
01:10:565 (1,2,3) - this should be more jumpy or more antijumpy - kinda stop-and-go motion here, as indicated by the strong beats the notes lie on; NCs may help here? (added)
01:11:243 (4,5) - why is this 1,3? - kinda same reasoning as with 01:05:904
01:16:243 (2,3) - same as before - changed to go along with the 1.0x in following
01:17:345 (1,2,3) - this looks fine (maybe because 1,0?) - sorta
01:28:362 (6) - this hitcircle makes the slider hard to get since the dominant "melody" tune starts at the slider (blue tick). Removing this makes the whole thing more consistent with previous rhythms and would increase it's intuitivity - okay.
01:29:548 (1) - NC here instead. - yup
01:31:412 (5,6,7,8) - maybe stack under slider end? - I kinda like the current overlap, though that may be me
01:40:057 (9,10) - reverse selection? at least move the forwards NC to (9) - changed NC
01:55:734 (8) - also remove this one (same reason as before) - in this case, I find the beat more dominant than the one before and the pattern easier to read; will keep
02:01:158 (6) - ^ - ^
02:01:667 (1) - ^ - ^
02:06:582 (2) - ^ - ^
02:06:921 (4,5,6,7) - stack under sliderend? - i like my off-sliderend stacks
02:42:768 (1,2,3,4) - this is so hard to read ;___; - hah, easy (seriously though, I think the approach circles indicate it well enough)
02:45:480 (1,2) - this is even harder to read. This is so cluttery that you should unstack it from sliderend/beginning - i like it quite much tho s:

[gAlv's 'nother]

It took me 5 mins to write the diff name. - my efforts were not futile!

These combos are a mess, sorry. Don't base them on patterns, base them on musical measures. Else they don't work as they should and are only confusing. Also you place them totally inconsistent.
Let's fix them first:

00:01:073 (1) - remove NC
00:05:819 (4) - NC
00:07:175 (8) - NC
00:08:531 (6) - NC
00:08:701 (1) - remove NC
00:09:040 (1) - remove NC
00:09:887 (7) - NC
00:10:734 (1) - remove NC
00:11:243 (7) - NC
00:12:599 (6) - NC
00:13:955 (6) - NC
00:14:463 (1) - remove NC
00:15:311 (7) - NC
01:11:582 (1) - remove NC
01:16:751 (1) - remove NC
01:17:006 (5) - NC
01:19:887 (10) - NC
01:20:057 (1) - remove NC
01:25:989 (1) - NC (due to spinner)
01:27:853 (7) - NC
01:28:192 (1) - remove NC
01:44:124 (6) - NC
01:44:463 (1) - remove NC
01:50:904 (8) - NC
01:51:243 (1) - remove NC
01:54:972 (7) - NC
01:55:311 (1) - remove NC
02:09:548 (7) - NC
02:24:802 (1) - remove NC
02:25:141 (7) - NC
02:25:819 (1) - remove NC
02:28:531 (1) - remove NC
02:29:548 (1) - remove NC
02:30:226 (1) - remove NC
02:33:785 (1) - remove NC
02:33:955 (5) - NC
02:35:650 (1) - remove NC
02:35:989 (4) - NC
02:36:497 (1) - remove NC
02:40:395 (1) - remove NC
02:44:633 (1) - remove NC
02:48:192 (9) - NC
02:48:701 (1) - remove NC
02:49:379 (1) - remove NC
02:49:548 (5) - NC
02:50:057 (1) - remove NC
02:50:734 (1) - remove NC
02:50:904 (5) - NC

- many many NC adjustments, thanks -

Now let's return to the map self:
00:10:057 (2,3) - this stop-go movement appears sudden to me. COnsider unstacking it. - changed into a back-and-forth motion, should feel better
01:41:412 (1,2) - this overlap makes the whole thing really hard to read. Consider moving (2) away. - did do so
02:23:277 (3,4,5) - this antijump stops every flow you created so far. I would consider making it jumpy instead. Also you should remove a reverse arrow from 02:23:277 (3,4,5) - and start the circles at 02:23:107 like this: http://puu.sh/2CJ07.jpg - - did change the patterning... "my way"

[Extra]

Well, yes. Let me summarize this diff with one phrase: "constant stream". Tbh I disliked the diff by any means since it looks so cluttery. Actually it's kind of "playable", but the constant 1/4 jumps make it so weird.

This diff has no break time. Consider adding one. (Maybe where you placed so many boring spinners?) - no breaktimes in here, no breaktimes wanted.

00:43:531 (1,1,1,1,1,1,1,1,1) - :CCC - big time love
01:03:785 (1) - Please centre this to avoid the weird cursor warping. - kinda readable where you have to get out at the end of the spinner and if you are not a person that just watches auto on all maps out there, there will be no warping
01:09:802 (5,6) - please, please, don't do this 1/4 jumps again. They are so awkward to play. You always miss them because you can not guess that they are 1/4. They look like 1/2. - 1/2s are wider spaced on this map and my testers did not have any problems reading; do not see this as valid
01:10:819 (2) - same here - same there
01:10:989 (3) - stack on (4) - this is basically the reverse effect of the pattern before, so keeping it like this makes it more consistent, though harder.
01:11:328 (5,6,7,8) - the direction is flowkilling. Try to direct the stream to the direction the slider points to. Alternatively, mirror the slider (that's easier) - the main beat is gone and the focus of music switches to 1/4s, so the directional change does suit it quite well, imo (if it didn't feel like this to me, why would I map it?)
01:17:345 (1,2,3) - you do not really want to put 1/4 sliderjumps everywhere? - strong mainbeats along with a 'sudden' repeat of musical patterning feel kind of reasoning to me; also, it plays well (again, to me and my testers)
01:18:192 (4) - like this?
01:35:734 (4,5,6) - I think such placements are critical. ^
01:43:362 (2) - this appears to offscreen in 4:3 resolutions. Also it hides under lifebar. Don't do this! - fixed (I play 16:10, how would I know ;A;)
02:22:937 (1) - remove NC -
02:23:107 (5) - NC here
02:25:649 (1) - remove NC
02:25:819 (5) - NC here
02:28:362 (1) - remove NC
02:28:531 (5) - NC here
02:29:463 (3) - remove this note. It's silenced (not hearable) and also overmapped. - it does contribute to the feeling of the beats on 2 and 4, as these are sorta "long sounds", it blends quite well with the musical feeling
02:52:260 (1,2,3,4,1,2,3,4,1,2,3,4,1) - no. I can understand that you want to people to throw their pens/mice over their tablets/desks till their arm is falling off, want to make them alternating. But this 1/4 jump without any slider is totally unneeded and enforced. Especially in the short peroid of for hits per 1/1, you don't need to put such jumps. Make 1 constant stream. Also remove the NCs from them. - the strong beat on each 1/1 here feels sort of like a reason to me to put it like this; that's my opinion, again, as the mapper and I am sorry for differing with you here but I want to keep this.

Popped for kiai flashes, offscreen slider end, inconsistent kiai, inconsistent spacing, 1/4 jumps and silent notes. Ask me for a recheck - but please only, if you considered more than removing the unrankables. Else look for someone else to rebubble.

I guess I changed quite some more things than just the 'unrankables'; if this is enough for you, I'm glad - if not, well... thug life or smth.

(pop #3)
Loctav
Leaving this here:



Source: http://osu.ppy.sh/wiki/Ranking_Criteria

I'd like to get another revision by someone else. I'll go and find someone who will provide me such revision.
p3n
  • On the KIAI issue:

    I'm fine with the first 4 KIAI blocks in the middle of the song. The breaks between them fit and they are not too spammy. The last KIAI parts starting at 02:31:921 - should either be removed completely or have to be made into one whole block. I couldn't find any reason other than "fountain-spamming" for the breaks here. If you want to add even more visual feedback: use the SB instead.

While I'm at it...have some suggestions and a few issues that I want to see fixed before someone ranks this set:


[Starter]
Two issues that HAVE to be fixed before I consider this mapset rankable:
1. Spacing has to be consistent throughout a beginners map. The spacing ranges from combos with 0.75x to 1.00x and even some jumps with more than 1.00x between sliders. Usually spacing changes happen between KIAI and non-KIAI parts. You might have to go through every note in this map and check/fix the spacings.
2. No stacking. Avoid stacking in beginners diffs. The last time I asked first time players for their feedback almost all of them had problems with stacked notes. Don't make the first steps frustrating for them...



[Intermediate]
Similar spacing issue like in 'Starter'. This is supposed to be your "Normal" diff. The beatplacement in the first KIAI (1st 4 blocks) is very uncommon and hard to get for the target group of this difficulty. At least having consistent spacing makes it more readable. Stacks and everything else is fine. The multi-spinner part is just lazy and I'm sure you can easily come up with something better!



[Advanced]
Hands down best (non-GD)map in the set...for me at least 8-)



[Hyper]
00:43:531 (1,1,1,1,1) - The multi-spinner part in the beginning should be mapped properly. This part is done so much better in 'Advanced'
01:10:565 (1,1,1) - the combo spam doesn't really increase the readability here (and you never re-use this style throughout the map...); just use a single combo
01:19:209 (1,2,1,2,1,2,1,2) - the anti-jumps right in the middle of the buildup seem really weird. Consider changing this pattern to a simple stack to fit the song (stack the circles (1) on on the related sliders (2)): https://osu.ppy.sh/ss/714025
01:37:006 (7) - I know this note is supposed to map the 3rd beat here but it feels overmapped. If you want to follow the melody, which is clearly indicated since the start of this combo, you could change (6,8) into a short slider instead: http://osu.ppy.sh/ss/714036
02:01:667 (1) - you add a beat here. Is it to make this part seem more consistent than it is? I feel it is simply an overmapped note; remove and re-set the NC on the following slider and check spacing to previous slider 02:01:243 (7) -
02:02:514 (5,6) - this sounds and plays really awkward. Even 25% speed isn't helping. I couldn't figure out what exact pattern you wanted to follow here. I suggest using the same beatplacement you used before (move (5) back by 1/4 and make a proper spaced triplet with the end of slider (3)): http://osu.ppy.sh/ss/714046
[code][/code]

Took me some time but after a few more plays I got your idea of what this map should feel like. It is very hard to spot the beat-patterns with my playstyle.



[Extra]
It might be fun for some players but not for me. I can't really point out anything here. Technically it seems fine but I wouldn't rank something like this personally. It doesn't mean that it can't be ranked at all, just not by me. I am the last person here to deny this community a broad variety of maps that challenge all kinds of playstyles. So if you can find someone who likes this style and deems it rankworthy - go ahead.



[Galv's Another]
(the current mapname is just stupid...but if it makes you happy)
Tiny last minute suggestions:
02:30:650 (1) - try to add a soft clap to the end of the spinner (Sampleset: Auto; Additions: Soft)
02:47:853 (7,8,9) - jump distance feels not as well paced as the previous patterns. It certainly looks nice but personally I'd prefer a more consistent spacing between those 3 notes to smooth out the mouse/cursor movement. Up to you.





Fix the KIAI in the way you feel is most appropriate here. Also work on the two lowest difficulties ('Starter' & 'Intermediate') because they are simply NOT "ready for ranking" in their current state.
Zare
whoa wtf really.
The streamjumps in Extra are fucking awesome and extremely fun to play once you understand how to play them.
Don't deny to rank this just because you don't enjoy them QQ

And no, I'm not saying this because I'm friends with Jenny or something, but because I honestly love this map
Topic Starter
Jenny
Zare, p3n is only saying - he - won't rank it; that does not imply he does not want to help getting it ranked.
You may understand one does not necessarily want to rank a map which's "main difficulty" kinda goes against their personal liking, though maybe "flawlessly" executed.
p3n

Jenny wrote:

Zare, p3n is only saying - he - won't rank it; that does not imply he does not want to help getting it ranked.
You may understand one does not necessarily want to rank a map which's "main difficulty" kinda goes against their personal liking, though maybe "flawlessly" executed.
^this
Topic Starter
Jenny
Updated; fixed likely anything (except for two things in Hyper and the second on galv's diff [changed name back to less retard tho xP]).
Kept kiai fontains at the end for now; I prefer to get the SB equal done before removing them (still hoping that I may keep 'em).

Also, please keep this clean of big time drama; nothing bad has happened yet.
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