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Ryu* vs. kors k - Force of Wind

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winber1
Didn't really want my diff to go to waste, so yeah. Also, I just realized I never finished the hitsounding lawl >_>. I'll get that to you as soon as possible.

If you want me to map my breaks I don't mind either. Just tell me.

lol at my hugely spaced streams. i was actually planning on changing some of them cuz i felt my map started to get a little boring because it was always the same/similar patterns.

Download: Ryu - Force of Wind (Jenny) [W1].osu
Topic Starter
Jenny
I'm currently hitsounding my diff~
Anyone wanna do a SB?
jossieP
Timing
BPM: 177,000 (Current)
Offset: -23 (-24 on current, negative offset may delete the first object.)

about the source, I know this comes from the album starmine, but the name of the album should go on tags, no on the source. I saw some BATs saying this such of things about the albums.
Hanyuu
Very good ;)
Topic Starter
Jenny

Hanyuu wrote:

Very good ;)
y u no mod? ;w;
(thanks btw.)
Lesjuh
hiya! o/
Topic Starter
Jenny

Lesjuh wrote:

hiya! o/
\o <3
thanks for the feedback while it was in progress~
Cyanogenoid
[This map is fine]:
01:21:611 (1) - I'd move the hit on the end of the sliders slightly displaced to make it a bit easier, also hinting the position of the next slider, but that might be just me lacking skills :P
01:40:085 (5,6,7) - Cramp the hits a bit together to create a more consistent stream movement? http://puu.sh/ij0z
02:14:068 (15,16) - same as above.
02:30:509 {7,8,9) - Those jumps are too big for me :S
02:40:509 (3) - Put that somewhere else, you can barely see it because of the previous slider.
03:02:034 (5,6) - Change the direction of these sliders so it is visible that these actually are sliders, ~80° clockwise.
03:58:306 (4) - I would like some indication that the last slider is different (slower) than the others, turning it around would be sufficient for me (http://puu.sh/ij3E)

Conclusion: Quite a fun map to play, enjoyed it a lot!

Can't say that much about [W1], because I'm not that good at jumps ...
Topic Starter
Jenny

CyanogenLP wrote:

[This map is fine]:
01:21:611 (1) - I'd move the hit on the end of the sliders slightly displaced to make it a bit easier, also hinting the position of the next slider, but that might be just me lacking skills :P
01:40:085 (5,6,7) - Cramp the hits a bit together to create a more consistent stream movement? http://puu.sh/ij0z
02:14:068 (15,16) - same as above.
02:30:509 {7,8,9) - Those jumps are too big for me :S
02:40:509 (3) - Put that somewhere else, you can barely see it because of the previous slider. - you can, since it's placed on the beginning; well i and my testplayers can
03:02:034 (5,6) - Change the direction of these sliders so it is visible that these actually are sliders, ~80° clockwise. - um... it's pretty visible i think, don't get how 80° rotating would change a thing there
03:58:306 (4) - I would like some indication that the last slider is different (slower) than the others, turning it around would be sufficient for me (http://puu.sh/ij3E) - it's the intention of this slider to break the previous ones' speed while having a great jump attached to it; if more people mind it, i'll try something though

Conclusion: Quite a fun map to play, enjoyed it a lot!

Can't say that much about [W1], because I'm not that good at jumps ...
Renamed into Extra - there are 3-4 ranked diffs incoming, Another probably by nold; i'll try to bend his temper^^
DoKito
01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't like that part. Impossibru to read for me. q-q
Topic Starter
Jenny

DoKoLP wrote:

01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - I don't like that part. Impossibru to read for me. q-q
u gusta.

an evil part a map keeps the rest calm!
plus it somehow fits the speedup at that part imo
winber1
Extra

00:14:577 (4) - fits a lot better if this was a note not a kick slider imo.
00:18:306 (9) - I wouldn't do this unless you make it like a long term pattern, but i guess it kinda works.
00:21:865 (2,3) - hmm. i guess it's ok too ._. still flows better imo if you didn't do it tho.
00:35:255 (1,2,3,4,1) - amgggagag. make a better star? idk
01:02:373 (1) - end spinner at 01:04:746. I don't hear anything on the red tick that you have it on ._.
01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - even when i was first playing this i was like lol. i'm so bad at this.
01:32:204 (6) - better to unstack this imo. It may possibly look like it is on the blue tick even tho it's not.
02:18:221 (8,1) - looks weird since it's not evenly spaced liek the rest of the stream
02:22:034 (1,2,3,4,5,1,2,3,4,5) - combos are a little weird imo. I know you are trying to perhaps emphasize the jumps, but I would still use consistent combos of 4 or 8 since it follows the music better imo.
02:27:797 (1,2,3,4,1,2,3,4) - I still can't get over the fact that this looks exactly like 02:28:475 (1,2,3,4,1,2,3,4) - in my difficulty except you moved some notes around >_> lol
02:47:373 - i kinda like adding a note here, but it will need some rearranging of notes.
02:57:797 (6) - i would remove two repeats and add a note at 02:58:136. Just makes it more readable imo. http://puu.sh/iMt2 Honestly i just randomly placed a note there, but i just wanted to show you what i meant.
03:04:238 - needs to be a note here (http://puu.sh/iMtV) this could be a little awkward to play tho.
03:12:204 (4) - new combo fits imo

not much of a mod. I have a few random comments in there too. I guess I could've combo modded a litte more, but i didn't really do much of that.
Topic Starter
Jenny

winber1 wrote:

Extra

00:14:577 (4) - fits a lot better if this was a note not a kick slider imo.
00:18:306 (9) - I wouldn't do this unless you make it like a long term pattern, but i guess it kinda works.
00:21:865 (2,3) - hmm. i guess it's ok too ._. still flows better imo if you didn't do it tho.
00:35:255 (1,2,3,4,1) - amgggagag. make a better star? idk
01:02:373 (1) - end spinner at 01:04:746. I don't hear anything on the red tick that you have it on ._.
01:21:611 (1,2,3,4,5,6,7,8,9,10,11,12,13,14) - even when i was first playing this i was like lol. i'm so bad at this.
01:32:204 (6) - better to unstack this imo. It may possibly look like it is on the blue tick even tho it's not.
02:18:221 (8,1) - looks weird since it's not evenly spaced liek the rest of the stream
02:22:034 (1,2,3,4,5,1,2,3,4,5) - combos are a little weird imo. I know you are trying to perhaps emphasize the jumps, but I would still use consistent combos of 4 or 8 since it follows the music better imo.
02:27:797 (1,2,3,4,1,2,3,4) - I still can't get over the fact that this looks exactly like 02:28:475 (1,2,3,4,1,2,3,4) - in my difficulty except you moved some notes around >_> lol
02:47:373 - i kinda like adding a note here, but it will need some rearranging of notes.
02:57:797 (6) - i would remove two repeats and add a note at 02:58:136. Just makes it more readable imo. http://puu.sh/iMt2 Honestly i just randomly placed a note there, but i just wanted to show you what i meant.
03:04:238 - needs to be a note here (http://puu.sh/iMtV) this could be a little awkward to play tho.
03:12:204 (4) - new combo fits imo

not much of a mod. I have a few random comments in there too. I guess I could've combo modded a litte more, but i didn't really do much of that.
applied most things, did some shape & hitsound-changes aswell~
Kryptogram
Hi There Here is My M4M >w<

General:
-
Your mp3 is 252 kb/s so rezise it to 192 kb/s cause its unrankeable


- Maybe resize explosion_of_blue_light-1280x1024 to 800x600 i resized it for you if u wanna use it

Same whit Black and White ?


SB:


- SB\bg Starts to fade here 00:21:695 (x) And reduce the Scale Please

- SB\White Could be better maybe use notepad for make the white effects ?

- SB\White Ends without fade so maybe add a SB\White effect Here is the code for the example
Sprite,Foreground,Centre,"SB\White.png",320,240
S,0,65085,,0.624
F,0,65085,65424,1,0

Extra

Unsnapped sliders


01:22:712 (8) - Unsnapped slider (end)
01:23:390 (12) - ^
01:23:729 (14) - ^

00:16:272 (1) - Add finish
00:27:458 (2,3) - Make the space like 00:27:797 (1,2,3)
00:27:797 (1) - 1 grid down
01:37:628 (1) - Add finish at the begin
03:26:102 (1) - ^
03:41:017 (10) - Add whistle at the begin
03:53:221 (3) - 03:56:611 (1) shouldn't those whistles normal-hitwhistle ?

W1

Unsnapped sliders
01:06:102 (4) - Unsnapped slider

00:15:255 (1,2) - Switch 1 whit 2
00:25:085 (2) - Remove NC
01:48:136 (7) - ^

Well hope this was helpful and nice map

Good Luck! And Star!

Edit 3#:

Display a epilepsy warning in both diffs i miss that :D
-Lennox-
remove "lookslikelesjuh" from the thags :v
Topic Starter
Jenny
@[Te][Amo]: The whole yet included SB was a thing Zapy made out of being boring - p3n will do a full one anyways~
changed what you suggested on Extra, even though i kept the .mp3 for now since a new one totally fucks the timing up (whysoever, it's the same with another filesize... but what do i know q.q), added 1.8-minisections on the unsnapped sliders so it fits now (no giant velocitychange so people shouldn't mind while playing)

i'll poke winber at your mod

to epilepsy warning: I don't think it's (yet) neccesary since it's not flashing all the time, just few kiaiflashes - but i'll see if/when it gets neccesary; thanks for telling me your opinion on that anyways~

@Lennox: not much to mod, huh?^^ (anyways, removed it~)

changing the .mp3 fucks whole map up, whysoever - any suggestion/s?
-Lennox-
It wasn't a mod. Just a quick look at the tags. Will do a full mod later..
Topic Starter
Jenny

-Lennox- wrote:

It wasn't a mod. Just a quick look at the tags. Will do a full mod later..
I'm looking forward to it!
Hijiri Tezuka
Just a quick question before I go in and mod this:
Was this mape made for Osu!general (As in, both mouse and tablet players) or specificly for tablet players? I'm not exactly great at Osu myself, but it feels like even some of the better mouse players might have trouble beating it. (This applies mosty to Extra; the guest diff is more leaning towards the plausible to beat)
Topic Starter
Jenny

Hijiri Tezuka wrote:

Just a quick question before I go in and mod this:
Was this mape made for Osu!general (As in, both mouse and tablet players) or specificly for tablet players? I'm not exactly great at Osu myself, but it feels like even some of the better mouse players might have trouble beating it. (This applies mosty to Extra; the guest diff is more leaning towards the plausible to beat)
i don't think that matters tbh - it's made for osu standard in general but since like 95% of all people use tablet nowadays (in other words: tablet became standard input)... well, you know~
so um... you could point few things out which "look like they are made for tablet players" but i won't change a thing just because of "omg this angle is hard2play", you know?

in other words: feel free to suggest, i will take a look at everything you tell me there~
Hijiri Tezuka
Alright:
[Extra]
01:05:085 to 01:21:611 - The approach rate+spacing makes this part rather difficult, you have to essencially memorise them and move the cursor the nanosecond you hit the previous note.

Looking back (And taking into account that my computer lags when a lot of notea are on the screen) that's really the most egregious part of the map. The rest is rather well done, albeit rather difficult.
SPOILER
I checked everything over by slowing the thing down and checking to see if I can at least ht the notes at 75% speed. That part above is the only one where I was uncucessful in doing so.
yeahyeahyeahhh
W1:
Won't say much about this other than I think it's extremely overmapped and the spacing is poor. Heres a few things you should fix though.
03:12:628 (1) - Use normal hitsounds? Soft doesn't sound good.
02:30:594 (1) - notes 1/4 after a spinner is general bad play. I'd end this on the white tick.
03:12:628 (1) - ^

Extra:
ur custom whistles doesnt sound good on this map imo
02:34:068 (3) - This note is hidden, dont put it under.
02:37:289 (2) - ^
02:40:509 (3) - ^
02:44:238 (7) - ^
02:53:645 (1) - Notes 1/4 after a spinner is bad, end slider on white tick.

uhyeah
[CSGA]Ar3sgice
Hi, from my queue


Extra

  1. 00:04:831 (4) - this plays not so good I think.. = =
  2. 00:07:119 (7) - this stacked note kills the flow =.= how about this,, http://up.ppy.sh/files/screenshot254.jpg
  3. 01:33:560 (1) - this note more distance with previous one
  4. 01:33:306 (6,7,8) - this doesn't fit the music..
  5. 01:58:221 (2) - like this http://up.ppy.sh/files/screenshot255-1.jpg
  6. 02:18:306 (1) - move 1 grid down and 1 grid left
  7. 02:23:391 (4) - move to (240,324)
  8. 02:40:933 (5,6) - like this http://up.ppy.sh/files/screenshot257-0.jpg
  9. 03:08:814 (1) - it's stacked with the note..?
  10. 03:48:560 (4,5,6) - spacing larger.. this is too close, it doesn't fit the fast sliders
  11. 03:50:170 (7,8,9,10) - ^
  12. 03:58:306 (4) - like this.. http://up.ppy.sh/files/screenshot258.jpg
W1

  1. 00:19:492 - add note
  2. 01:27:458 (4,5) - make like this? http://up.ppy.sh/files/screenshot259.jpg
  3. 01:28:390 (2) - ctrl+r better i think
that's all

Good luck~
Topic Starter
Jenny
Thanks for the time both of you put in this, fixed everything except the close-spaced streams to the end, since these are supposed to let the player hit on a speedup at the sliders~

I'll poke winber at your mods
Fiya
Got space for a taiko diff? The 1/8th, all the slider speed changes, and very low hitsounds make this not so fun for taiko players, so I could make one if you wanted :(

Also offset is about -21~-25
If you're worried about the negetive offset, just change it to the negetive then put the red tick on the start of the next stanza. It's definately not 1 though :P

Edit: Working on that taiko now then, yay.
winber1
fixed a few things...

too lazy to say what i fixed/changed. I accidentally updated to latest version and lost all my hitsounds >_>. and then i remade them today. asdfahklhjgasfa i'll probably fix the hitsounds a little more afterwards since some parts just feel weird to me.

not really all that overmapped imo but yes i will admit to the fact that you could consider it that way. and i realize i rarely use distance snapping; however everything is perfectly readable if you are experienced enough.

Download: Ryu - Force of Wind (Jenny) [W1].osu
yeahyeahyeahhh
lol its not about being experienced enough :P
Topic Starter
Jenny

Fiya wrote:

Got space for a taiko diff? The 1/8th, all the slider speed changes, and very low hitsounds make this not so fun for taiko players, so I could make one if you wanted :(

Also offset is about -21~-25
If you're worried about the negetive offset, just change it to the negetive then put the red tick on the start of the next stanza. It's definately not 1 though :P
you're welcome to do an Inner Oni if you want so, but offset feels fine to me and the guys i showed the map to o.O
i might ask yoshi to check it, anyways thanks for mentioning & reminding me~
Mirage
W1 is amazing
Hanyuu
well i played it with -30ms offset
Gorlum
Amazing map. Good luck with approving.
Topic Starter
Jenny

Gorlum wrote:

Amazing map. Good luck with approving.
Don't worry, this'll get no attention at all and rot in grave <3

  • ...nobody mods app
Gorlum
Don't give up so easily. Be patient and request a lots of mods. In that way you'll get it ranked eventually. :>
Also this map is pretty FCble, i got 1k+ combo after few tries. On Extra diff ofc. :P
haha5957
I won't say such a long thing because it seems like you are experianced enough.

The map seemed to have no real errors, so i will just point out the points that i think
it could be little bit better.


[Extra]

00:21:695 (1,2,3,4,5) -
02:10:848 (1,2,1,2,3,4) -

[W1]
02:36:865 : http://osu.ppy.sh/ss/285536
03:04:407 and on ~ : i don't think whistle spams sound good here
03:17:628 (7) -


sorry, couldnt find much

here, take this star
haha5957
em? no idea why i hae double posts..
spboxer3

[general]


  • Settings
    (For the setting/general issue.)
  1. MP3 Bitrate it's 252kbps. you should let it under 192kbps.

[Extra]


  • Settings
    (For the setting. like Song Setup/timing or break time~)
  1. unused green line:
    01:25:424 -
mapping
(These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 02:56:272 (1) - It's still need NC..
  2. 03:15:255 (1) - ^
  3. 03:58:306 (4) - NC this please! because it's change speed.

[W1]



  • mapping
    (These are about your pattern.Mostly for the suggest, Just some unrankable issue I will use red color to highlight it.)
  1. 01:06:102 (4) - Unsnapped slider (end).
  2. 01:25:594 - add spinner at this way?
  3. 02:30:170 (3,4,1) - suggest: make it regular triangle?
  4. 02:32:034 (2) - still need NC for this slider.
  5. 02:46:441 (3,2) - stack it. it's look still have depart off.
  6. 03:53:899 (5,5,6) - ^

red is unrankable issue. bule is need to discuss. Black is just suggest.

awesome mapset~ star and good luck ;)
Low
The mp3 bitrate is 252 kb/s. The maximum is 192. If you don't know how to re-encode it, you need to get someone to do it for you.
Nitojgrem
Reencoded .mp3 file as requested ^.^
Click here
Hanyuu
Extra:

02:44:238 (7,8) - its overlapped and to hard too much a suprise to read
Doomsday
Timing check! (for the new 192kbp/s mp3). I got:

BPM: 177
Offset:37

~
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