Skrillex - Rock N' Roll (Will Take You to the Mountain)

posted
Total Posts
245
show more
Osuology
[General]
The skin's hitcircles don't fit together completely, they don't fit.
Timing points conflict??

[Advanced]
00:19:687 (3,1) - Please do not overlap like this, not for prettyness, but for reading ability of normal players. Try to fix all the others, since I won't list them. I have a schedule you know!
00:26:015 (3,1) - This I think is fine, even though it's the same gap between the two as the previous, it's not a slider this time.

[Hard]
Has a different start than normal?? It should be the same, drain time should be the same.
00:57:187 (6) - Ugh that approach circle is off screen, it bothers me. Hard players might not be able to read also.
01:24:843 (3,7) - NOT AGAIN ^
01:35:156 (4) - Ok now the hit circle is offscreen, this is getting crazy. I'm not gonna list anymore of these, look out for em.
01:41:718 (2,3,4) - Inconsistent DS.
03:10:781 (7) - I understand this is the last chorus and thus difficulty should go up, but I want to make sure that's what you wanted.
03:30:468 (2,3,4,5,6,7) - A bit long and hard to aim. Might be too hard for hard (no pun intended)

[Hyper]
00:44:409 (4) - Seems like it should start on blue tick no?
01:05:151 (6,1,2) - Very bouncy, might be too hard.
01:14:760 (7) - If you're gonna have a 1/4 slider, maybe point it towards next slider?
01:29:760 (9) - This twice with OD 6.8? I doubt it.
02:08:784 (4) - Again, shouldn't it start on blue tick?
02:24:252 (8,1) - Jump intentional?
02:31:752 (8,1) - You copied and pasted so ^
02:35:502 (8,1) - I won't list these anymore so look out!
03:03:745 (3,4,5,6,1,2,3,4,5) - May be too hard.
03:07:495 (1,2,3,4,5) - Whoa, I'm not even sure I could FC that, and I'm ~4k!
Difficulty at the last chorus could be too much, but that might be me.

[Insane]
00:25:073 (6) - NC? Please?
00:34:213 (3,4) - DS plz?
00:56:948 (6,7) - whoa I didn't read that right, I thought it was a hit circle :o
01:05:620 (1) - I thought these were unrankable???
01:22:495 (1,2,3,4,5) - Doesn't look good to me, but it fits rhythm so...
01:40:698 (6) - Slightly offscreen slider.
01:41:010 (7) - Also overlaps
01:45:463 (2) - Oh come on you too? Look out for offscreen stuff please...
02:50:620 (1,2,3,4,5,6) - WHOA. That came unexpectedly. Doesn't match up with total difficulty.
Topic Starter
SuperMIC

Osuology wrote:

[General]
The skin's hitcircles don't fit together completely, they don't fit. i'll have to ask ticclick lel
Timing points conflict?? good catch thanks

[Advanced]
00:19:687 (3,1) - Please do not overlap like this, not for prettyness, but for reading ability of normal players. Try to fix all the others, since I won't list them. I have a schedule you know! there's not much I can do given the fact that constant distance spacing is necessary at this level of play, with reason actually being readability! so I don't think I can really change this
00:26:015 (3,1) - This I think is fine, even though it's the same gap between the two as the previous, it's not a slider this time.

[Hyper]
00:44:409 (4) - Seems like it should start on blue tick no? I'm following the pattern used at 00:40:307 (3,4) - , but blue tick definitely has a stronger rhythm. I will get more opinions
01:05:151 (6,1,2) - Very bouncy, might be too hard. reduced spacing
01:14:760 (7) - If you're gonna have a 1/4 slider, maybe point it towards next slider? changed for now, ds is a little inconsistent but we'll see what happens
01:29:760 (9) - This twice with OD 6.8? I doubt it. I think it's fine as they're sliders
02:08:784 (4) - Again, shouldn't it start on blue tick? as above
02:24:252 (8,1) - Jump intentional? yes
02:31:752 (8,1) - You copied and pasted so ^ ^
02:35:502 (8,1) - I won't list these anymore so look out!
03:03:745 (3,4,5,6,1,2,3,4,5) - May be too hard. I think 1/2 stacks at this difficulty are fine
03:07:495 (1,2,3,4,5) - Whoa, I'm not even sure I could FC that, and I'm ~4k! but it's the exact same spacing as the first kiai ;w;
Difficulty at the last chorus could be too much, but that might be me.

[Insane]
00:25:073 (6) - NC? Please? doesn't follow the NC pattern; I have NC's at the start of "hello again to all my friends" and "together we can play some rock n roll"
00:34:213 (3,4) - DS plz? wow current spacing is atrocious lmao
00:56:948 (6,7) - whoa I didn't read that right, I thought it was a hit circle :oshould be ok
01:05:620 (1) - I thought these were unrankable??? i think so too; i'll ask a qat or bn
01:22:495 (1,2,3,4,5) - Doesn't look good to me, but it fits rhythm so... (1,2,3) versus (3,4,5) movements are supposed to reflect the different sub-melodies in the music
01:40:698 (6) - Slightly offscreen slider. will look fine in play
01:41:010 (7) - Also overlaps reason is because it's 1/6 instead of 1/4 ;w;
01:45:463 (2) - Oh come on you too? Look out for offscreen stuff please... again it's fully visible in play
02:50:620 (1,2,3,4,5,6) - WHOA. That came unexpectedly. Doesn't match up with total difficulty. agree, scaled down 0.75
Thanks so much!
TicClick

Osuology wrote:

[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
00:57:187 (6) - Ugh that approach circle is off screen, it bothers me. Hard players might not be able to read also. the hitcircle itself is on screen, though, and is perfectly readable
01:24:843 (3,7) - NOT AGAIN ^ see above
01:35:156 (4) - Ok now the hit circle is offscreen, this is getting crazy. I'm not gonna list anymore of these, look out for em. see above, it's fully visible http://puu.sh/nePeI/a9a81c75e2.jpg
01:41:718 (2,3,4) - Inconsistent DS. the difference is less than 0.1 and is necessary for this pattern
03:10:781 (7) - I understand this is the last chorus and thus difficulty should go up, but I want to make sure that's what you wanted. yes, that is what I wanted. Due to slider mechanics, it's easily passable and enjoyable to play, it's also not the first jump you meet in the difficulty, so it's kind of strange of you to point it out
03:30:468 (2,3,4,5,6,7) - A bit long and hard to aim. Might be too hard for hard (no pun intended) I fail to see what's so hard about following 6 notes @ 128 bpm
Osuology

TicClick wrote:

Osuology wrote:

[Hard]
Has a different start than normal?? It should be the same, drain time should be the same. ..what? Who told you that? Besides, it is the same
I mean as the normal diff, it's not same. Whether that's your issue or the whole mapset, I am pretty sure they should be the same. Maybe I am wrong tho.
hent2222
skrillex jdakwjdkhaefjkhjckhzkjhcjcmnam,dnawkdjlakwdjlkjdalwkjldawk
Cloudchaser
Place holder for future modding 83
makemecool123
You should try higher AR from insane because its a bit not fun
why do you refer ar9 or ar8?
Topic Starter
SuperMIC

makemecool123 wrote:

You should try higher AR from insane because its a bit not fun
why do you refer ar9 or ar8?
I agree. Changed to AR9 for now, and little buff to OD 7.5. Also adjusted Hyper difficulty settings accordingly to fit spread.
Lasse
m4m from modhelp, lol
my map: https://osu.ppy.sh/s/436799

General

  1. shouldnt your comboburst be mirrored? http://i.imgur.com/66Zc2S3.jpg seems a bit odd to me
  2. bg hitsound and skin files seem fine
  3. using a silent normal-sliderslide would be nice for the "calmer" parts

Insane

  1. how about some ar ~8.7? I played it with 8.7 first and then with 9 and 8.7 seemed really nice to, but both work
  2. 00:15:703 (3) - only slider to end on a clap+ "vocal" for this whole section and it feels a bit unfitting
    ctrl+g on this rhythm: 00:15:468 (2,3) - would work better imo
  3. 00:52:968 (3,4,5) - such an obtuse angle doesnt really fit with how strong 4 is since you dont hcange your movement or anything to hit it. maybe you could at least try sth like http://i.imgur.com/67Arzyb.jpg to make 4 and 5 feel a bit more important?
  4. 00:58:828 (4) - tried a 1/4 kickslider here? seems nice with the sound on blue tick and etc
    01:13:828 (4) - same here
  5. 01:14:062 (5,6,7) - how about making this stream a little more "wobbly" or anything? the sounds seem pretty unique so it should stand out a bit
  6. 01:20:156 (5) - splitting this into two repeat sliders at 01:20:390 - would work well with the music, but might be a little harder to read. but since the sounds are so different, having them on the same slider feels a bit unfitting
  7. 01:38:203 (4,5) - why stack? 5 is so strong and you never stacked sth like this before
  8. 02:03:281 - feels a bit strong to skip, maybe try http://i.imgur.com/xoBVhSj.jpg
  9. 02:04:687 - really feels like it should be clickable with strong clap and all
  10. really liking the "wub" part
  11. 02:42:656 - how about splitting this here? goes nicely with the music and such a long held slider in this part is a bit underwhelming :?

enjoyed playing this, even though I normally don't really like this bpm since I'm too slow to singletap the 1/4 my finger control is too bad too porperly stream it, lol

Hyper

  1. 02:39:375 (3,4,5,6,7) - less spacing would fit better here imo since it doesnt really seem this strong compared to the ones before and in exchange space 02:41:250 (1,2,3,4) - more since you space those "wub streams" a bit normally
  2. 03:20:625 (1) - idk shape of this feels a bit out of placed compared to all other sliders in this diff, lol

TicCl!ck

  1. 01:29:296 (6,7,8) - spacing this like 01:28:125 (1,2) - would work really well if you change it 01:44:296 (6,7,8) - should be made consistent with ot obv. same for second kiai
  2. 03:16:875 (1,2) - why the stack when you usually space them normally?
  3. 03:28:125 (1,2,3,4) - only time you map this pattern with a stack instead?

looks pretty solid besides the stacks I don't understand, lol

Advanced

  1. 01:03:281 (5,1) - could make the movement a bit more intuitive. if people follow this normally they would expect sth like http://i.imgur.com/pIT16AP.jpg
  2. 03:26:484 (2,3,4) - rather weird pattern for such a low diff imo

so looking at this made me worry a bit about the spread. hard already uses lots of 1/4 (which is totally fine at this bpm) but this doesnt really use any :/

Normal

  1. not really liking the 5/4 gaps on such a low diff, but they don't really seem avoidable with how the music goes so I guess it's fine anyways
  2. 01:03:750 (1,2) - stacks aren't that nice for a lowest diff, especially if they occur kinda randomly :?
    + then later taacking 1/1 at 01:11:250 (1,2) - doesnt work very well
gl with ranking
TicClick
applied first two points http://puu.sh/o2htL/2cd12ca459.zip
as for stacks and the last one, I don't really remember how I mapped what, I just do whatever I find the most suitable right now, in the very second I lay notes on the grid. As far as I can remember, 03:28:125 (1,2,3,4) - is a result of remapping when I tried my best to keep most of previously used objects little or unchanged at all
Topic Starter
SuperMIC

Lasse wrote:

m4m from modhelp, lol
my map: https://osu.ppy.sh/s/436799

General

  1. shouldnt your comboburst be mirrored? http://i.imgur.com/66Zc2S3.jpg seems a bit odd to me will get more opinions it's an easy fix
  2. bg hitsound and skin files seem fine
  3. using a silent normal-sliderslide would be nice for the "calmer" parts meh, think it's fine as is

Insane

  1. how about some ar ~8.7? I played it with 8.7 first and then with 9 and 8.7 seemed really nice to, but both work happy medium at 8.8 LOL
  2. 00:15:703 (3) - only slider to end on a clap+ "vocal" for this whole section and it feels a bit unfitting
    ctrl+g on this rhythm: 00:15:468 (2,3) - would work better imo agree, but did something a little different
  3. 00:52:968 (3,4,5) - such an obtuse angle doesnt really fit with how strong 4 is since you dont hcange your movement or anything to hit it. maybe you could at least try sth like http://i.imgur.com/67Arzyb.jpg to make 4 and 5 feel a bit more important? completely agree
  4. 00:58:828 (4) - tried a 1/4 kickslider here? seems nice with the sound on blue tick and etc WOW that's nice
    01:13:828 (4) - same here yes
  5. 01:14:062 (5,6,7) - how about making this stream a little more "wobbly" or anything? the sounds seem pretty unique so it should stand out a bit sure
  6. 01:20:156 (5) - splitting this into two repeat sliders at 01:20:390 - would work well with the music, but might be a little harder to read. but since the sounds are so different, having them on the same slider feels a bit unfitting changed
  7. 01:38:203 (4,5) - why stack? 5 is so strong and you never stacked sth like this before i get where you're coming from but i like the stack here
  8. 02:03:281 - feels a bit strong to skip, maybe try http://i.imgur.com/xoBVhSj.jpg sacrificing that to stress the vocals
  9. 02:04:687 - really feels like it should be clickable with strong clap and all but agreed here
  10. really liking the "wub" part thank :D
  11. 02:42:656 - how about splitting this here? goes nicely with the music and such a long held slider in this part is a bit underwhelming :?hmmm, i think the electronic sound justifies the hold though

enjoyed playing this, even though I normally don't really like this bpm since I'm too slow to singletap the 1/4 my finger control is too bad too porperly stream it, lol

Hyper

  1. 02:39:375 (3,4,5,6,7) - less spacing would fit better here imo since it doesnt really seem this strong compared to the ones before and in exchange space 02:41:250 (1,2,3,4) - more since you space those "wub streams" a bit normally disagree with both just because of preference
  2. 03:20:625 (1) - idk shape of this feels a bit out of placed compared to all other sliders in this diff, lol agreed

Advanced

  1. 01:03:281 (5,1) - could make the movement a bit more intuitive. if people follow this normally they would expect sth like http://i.imgur.com/pIT16AP.jpg edited slider shape
  2. 03:26:484 (2,3,4) - rather weird pattern for such a low diff imo i think it should be ok....?

so looking at this made me worry a bit about the spread. hard already uses lots of 1/4 (which is totally fine at this bpm) but this doesnt really use any :/ i'll definitely keep that in mind; but in my view my rationale would be that this diff is 1/2 heavy

Normal

  1. not really liking the 5/4 gaps on such a low diff, but they don't really seem avoidable with how the music goes so I guess it's fine anyways
  2. 01:03:750 (1,2) - stacks aren't that nice for a lowest diff, especially if they occur kinda randomly :?
    + then later taacking 1/1 at 01:11:250 (1,2) - doesnt work very well changed some stacks
gl with ranking
thanks again!
konatatasan234_
4 years? :o I mean, how come it hasn't been ranked? :?:
TheLeviathan

konatatasan234_ wrote:

4 years? :o I mean, how come it hasn't been ranked? :?:
Probably because it's Skrillex. Skrillex wanted so all his maps were removed, that's why you can't find any skrillex map now. On official osu website at least
makemecool123

TheLeviathan wrote:

konatatasan234_ wrote:

4 years? :o I mean, how come it hasn't been ranked? :?:
Probably because it's Skrillex. Skrillex wanted so all his maps were removed, that's why you can't find any skrillex map now. On official osu website at least
True
Mechanizen
Hey o/

Free Mod requested on #Modreqs

These are small things, this mapset is realy cool !


Normal


00:48:750 (1,2,3,4,5) - This the building up after a drop, even if it's a normal diff there should be more density here since there is a load of sounds. A newbie will clic (1) thinking it becomes faster but actuly it's not so you should place objects on 1/2 tics, to do something like this :
And doing this the 2 last sliders are placed on the squeeze sound.

Advanced

You should put AR 5 on this, or i will make a huge gap between Advanced and Hard ARs (4 to 7,5).

TicCl!ck's Hard

01:07:500 (1,2) - A clap hitsound at the end of the slider would fit the music and the short time gap between 1 and 2 aswell. And so for every paterns with a time spacing like this.

01:44:296 (6) - There is no special beat there :/ remove this circle, and it will simplify the rythm aswell!

03:04:687 (4,5,6,7,1) - A slider would fit much more instead of 2 circles (7,1), the slider will give a movement to the last beat to first make like that drummer's movement. Like his hand is traveling to the drum to make the last beat. And second announce the pause right after this.

03:14:414 (6,7) - Same as 01:44:296

03:29:414 (6,7) - ^

03:35:625 (1,2,3,1) - Place hitsound clap on every objects there.

Hyper

00:51:210 (3,4) - Reduce the spacing between these 2, this is not an appropried spacing for a 3* diff :3 and make a new combo aswell.

Insane

00:47:460 (3,4) - You should unstack a bit these 2 to make peoples see that it is 1/4 and not 1/2, it can be confusing now. (00:48:398 (3,4) - These aswell)

02:22:968 (2,1) - Put a smaller spacing between these 2 because they are not snaped on the same division (1/6 and 1/4) so they shouldn't have the same spacing. Do the same for every paterns with this rythm that needs to be changed if you agree with it.

Hope this will get ranked, 4 years tho! Gl!
Namki
Hello. As Tic requested.

[Normal]
  1. 00:16:875 (1,2) - some bad DS.
  2. 00:15:937 (3) - / 00:21:562 (3) - / 00:20:039 - / 00:23:437 (2) - / 00:25:312 (3) - etc. there's kick on blue tick and clap on white tick. You emphasizing different sounds and it looks random and senseless. Make patterns that will make sense — full 3/4, full 1/1, half 1/1 and half 3/4 and so on.
  3. 00:18:750 - strong beat. I'd like you to start an object from strong downbeat. Sounds better.
  4. 00:36:562 (2) - mapped for the vocals. 00:37:265 - must be clickable. A 3/4 slider and a circle will work better here.
  5. I really do not like these strong beats skipping 00:37:968 - / 00:39:843 - / 00:43:593 - and others.
  6. 00:45:000 (1) - 1/1 gap isn't enough for the easiest diff. 2/1 for 128 bpm will be OK.
  7. 01:08:437 (2,3,4) - if you emphasized this 01:08:671 - then you should do the same thing to this 01:09:140 - . So I suggest to remove this 01:08:671 - .
  8. 01:15:000 - the same stuff with a downbeat. And there's a lot of them.
  9. 01:30:000 (1,2) -
  10. 01:40:312 (3) - 1/6 snapping in Normal. It's better to not make it complex. 1/1 work well.
  11. 01:52:500 (5) - NC makes sense.
  12. 02:15:000 (1) - recover time, ye.
  13. 02:39:375 (1,2) - confusing pattern. Space it by 0.7x as you did before.
  14. 02:50:625 (1) - listen to it. From here 02:51:562 - music changes, so you need to emphasize it. And make this blanket 02:51:796 - . From my side this makes much more sense.
  15. 03:24:609 (2,3) - ^^^.


[Adv]
  1. 00:36:562 (4,5) - one 1/2 reverse sounds better.
  2. 01:18:750 (1) - two 1/2 sliders instead? Imo sounds kinda good.
  3. 01:20:625 - NC makes sense.
  4. 01:26:015 (2,3,4,5,6,1) - due to this pattern is complex I suggest to make 1/1 slider instead of those two sliders 01:26:250 (3,4) - and this 1/2 gap 01:26:953 - sounds fine.
  5. 01:32:812 - place a circle!
  6. 01:38:437 (1) - doesn't really make sense this NC.
  7. 01:40:312 (3) - ye, 1/6 is complex for Adv. Make it easier.
  8. 01:47:812 - ^^^.
  9. 02:40:312 (4) - isn't it seem to be parallel? I think it seems to be!
  10. 02:42:187 (2,3,4) - 3/4 slider reveres instead work better. This beats isn't really audible 02:42:656 - / 02:42:890 - , so it does not make big sense to place circles.
  11. 03:05:625 - strong, emphasizing it would sound better and make more sense to patterns.
  12. 03:11:718 (2,3) - not really a good idea to break the spacing here if you were mapping the entire map for 1x.
  13. 03:18:750 (2,3) - the same as above for 1/1 and 1/2 gap.
  14. Spacing changes look out of the context (if you used only one spacing for the whole map) 03:26:718 (3,4) - / 03:27:656 (6,1) - .
  15. 03:32:812 (3,4,5,6,1,2,3,4,5,6,1,2,3,4,1) - really complex 1/2 pattern. Maybe try to make somewhere 1/2 recover gap?


[TicClick's Hard]
  1. 00:45:000 (1,1) - думаю, 1/1 гап недостаточно для хардика.
  2. 01:06:562 (1,2,3,4) - а вот тут делаешь начало линейное флоу, а четверка куда-то в сторону уходит. Давай-ка четверку левее.
  3. 01:20:625 (1) - ну да.
  4. 01:31:406 (1) - вот тут НК не нужно. Если смотреть на другие такие паттерны (типа такого 01:38:906 (5) - ).
  5. 03:31:171 - странно, до этого же пропускал в подобных местах. Бтв, звучит с этим серклом там овермапнуто.
    Сказать нечего, очень чистенько.


[Hyper]
  1. 00:23:203 (4,5) - okay, minor and my opinion. But as this isn't the highest diff, maybe it's not the best idea to emphasize those really quiet sounds. Make a kick-slider instead? More like which one you prefer.
  2. 01:42:187 (4,5,6,7) - honestly, don't like this kind of overmapping according to quiet 1/4 vocal. 1/2 fits better.
  3. 03:19:687 (6,7,8,9) - same as above.
  4. 03:34:687 (6,7,8,9) - and here.
    The rest is really good!


[Insane]
  1. Here I can hear some overmapping.
    00:22:617 - no really audible sound in music.
    00:25:078 (6,7) - and here. Kick-slider will fit better.
    02:00:117 - and others.
  2. Some slider-shapes are awful as well.
    00:42:187 (1,3) - this is more better from aesthetic side.
    00:57:656 (9) - why not just a simple curve with one anchor?
    02:12:187 (1,3) - ^^^.
  3. 01:05:625 (1) - there was something in RC about sliders with huge amount of red anchor and slider speed without a green line. But I think this is fine.
  4. 02:52:500 - NC!
  5. 03:27:187 (3,4,5,6) - huge spaced stream for quiet sounds in music is bad idea.
  6. 03:34:687 (7,8,9,10) - I can hear 1/2.
  7. 03:37:500 - and the very last thing is NC!


good luck~! hope I can see it ranked soon!
TicClick

Mechanizen wrote:

TicCl!ck's Hard
  1. 01:07:500 (1,2) - A clap hitsound at the end of the slider would fit the music and the short time gap between 1 and 2 aswell. And so for every paterns with a time spacing like this. probably, except it shouldn't be a clap, but something more of a plain kick, and I also like it better the way it currently is
  2. 01:44:296 (6) - There is no special beat there :/ remove this circle, and it will simplify the rhythm aswell! there actually is, although it's weaker than everything else; this will also make the rhythm more complex, given the unusual gap between the hit objects
  3. 03:04:687 (4,5,6,7,1) - A slider would fit much more instead of 2 circles (7,1), the slider will give a movement to the last beat to first make like that drummer's movement. Like his hand is traveling to the drum to make the last beat. And second announce the pause right after this. it';s gonna shadow the downbeat @ 03:05:625 -
  4. 03:14:414 (6,7) - Same as 01:44:296 same as before
  5. 03:29:414 (6,7) - ^ ^
  6. 03:35:625 (1,2,3,1) - Place hitsound clap on every objects there. it's too noisy and unnecessary, doesn't make a good arrange

Namki wrote:

[TicClick's Hard]
  1. 00:45:000 (1,1) - думаю, 1/1 гап недостаточно для хардика. вообще=то достаточно
  2. 01:06:562 (1,2,3,4) - а вот тут делаешь начало линейное флоу, а четверка куда-то в сторону уходит. Давай-ка четверку левее. разницы никакой
  3. 01:20:625 (1) - ну да. не знаю, что ты имел в виду, но тут спиннер больше, чем крохотный перерыв, подходит
  4. 01:31:406 (1) - вот тут НК не нужно. Если смотреть на другие такие паттерны (типа такого 01:38:906 (5) - ). да, это осталось от прошлой версии дифки, здесь был стек с паузой в 1/1
  5. 03:31:171 - странно, до этого же пропускал в подобных местах. Бтв, звучит с этим серклом там овермапнуто. я почти повёлся, но потом вспомнил, что решил сделать второй киаи более насыщенным (= без пауз)

Thanks! I hope SMIC's on his way to write you two a reply.
https://tc.s-ul.eu/962GDLd3.osu
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply